Situation: The companions have charged into the Goblin Feast Hall and taken them all by surprise.
Combat Advantage dice:• Arbogast 3d [automatic]
• Grimbeorn 3d [automatic]
• Hathcyn 3d [automatic]
• Laeral 3d [automatic]
Situation Modifiers:• The companions still have surprise and the initiative.
Physical Modifiers (complications): • The Feast Hall chamber is well lit.
PC/NPC | | PARRY :+~: | | ARMOUR :<>: | | HOPE :vv: | | END :<3: | | STANCE |
Arbogast Grimbeorn Hathcyn Laeral
| | 6 (Shield +3) 4 (Shield +4) 7 8 | • • • •
| 2d (helm +3) 2d (helm n/a) 2d (helm n/a) 3d | • • • •
| 15/16 8/12 10/13 12/12 | • • • •
| 26/26 31/31 29/29 28/28 | • • • •
| forward defensive forward forward |
ENEMY | | PARRY :+~: | | ARMOUR :<>: | | HATE :@: | | END :<3: | | NOTES |
Goblin Chief Goblin 1 Goblin 2 Goblin 3 Goblin 4 Goblin 5 Goblin 6 Goblin 7 Goblin 8 Goblin 9 Goblin 10 Goblin 11 Goblin 12 Goblin 13 Uruk leader Uruk Soldier
| • • • • • • • • • • • • • • • •
| 4+3 (great shield) 2 2 2 2 2 2 3+1 (buckler) 3+1 (buckler) 3+1 (buckler) 3+1 (buckler) 3+1 (buckler) 3+1 (buckler) 3+1 (buckler) 4+2 (shield) 3+1 (buckler)
| • • • • • • • • • • • • • • • •
| 3d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 3d 2d
| • • • • • • • • • • • • • • • •
| 5/5 1/1 1/1 1/1 1/1 1/1 1/1 3/3 3/3 3/3 3/3 2/3 2/3 3/3 3/3 3/3
| • • • • • • • • • • • • • • • •
| 11/20 8/8 8/8 0/8 8/8 8/8 8/8 16/16 7/16 16/16 16/16 16/16 16/16 16/16 18/18 16/16
| • • • • • • • • • • • • • • • •
| at table head - v Grimbeorn
DEAD v Hathcyn
v Laeral v Laeral
v Arbogast v Arbogast
Standing near chieftain standing next to his leader
|
STANCESForward - action order 1 Close combat TN 6+ parry Forward Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/forward.jpg) | :<>: | Open - action order 2 Close combat TN 9+ parry Open Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/open.jpg) | :<>: | Defensive - action order 3 Close combat TN 12+ parry Defensive Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/defense.jpg) | :<>: | Rearward - action order 4 Ranged combat Must be 2 other PC's in Close Combat May not use if outnumbered 2:1 TN 12+ parry Rearward Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/rear.jpg) | :<>: | From any Stance Escape combat Must start in Rearward or roll TN 10 + highest attribute level of opponents Athletics roll. On success, may safely flee from the scene of combat |
Grimbeorn barrels in straight for the large Uruk. "For the Carrock!" Shield at the fore and Bear Claw ever-gleaming, he swings hard.
:ooc:
Grimbeorn is Defensive stance.
Axes - 1d12 : 4, total 4
Rolled 5d6 : 4, 4, 5, 2, 2, total 17
Arbogast swashes axe and shield together as he rushes into the goblin's feast hall, his wordless roar blending with that of Grimbeorn. He is rewarded by the sight of orcs dropping their eating-knives in shock, their eyes widening as the fury of Men and Elves descends upon them.
:ooc: Arbogast is moving to take up a position to block anyone trying to get in behind Grimbeorn - approximately between goblins #11 and #12 on the map. He's in Forward stance for now, 'cause he's trying to intimidate them. For Aly's benefit: we've fought their ilk before, and while the smaller ones are dangerous in numbers they can often be scared off. Then the manifold dangers of Wilderland can deal with them.
Battle roll:
:00: 1d12 : 5, total 5
Rolled 4d6 : 2, 1, 5, 5, total 13
:ooc: That'll work as long as the highest attribute bonus among the enemies is eight or less (which should be the case). If it's not enough, let me know and I'll start feeding bonus dice in!
One other thing - I submit that any of the goblins seated at the table shouldn't have the benefit of their shield bonus. The others are cool - they're presumably guards, but I don't think even orcs sit down to eat with a shield on their arm.
Hathcyn moved towards 3&4. He makes his attack in a Forward stance.
CARROCK!!!!!
Rolled 1d12 : 7, total 7
Rolled 3d6 : 6, 3, 4, total 13
Laeral is in forward stance for her attack.
(https://rpg.avioc.org/boards/Themes/default/images/dice_warn.gif)
This dice roll has been tampered with!Rolled 1d12 : 5, total 5
Rolled 4d6 : 4, 1, 2, 1, total 8
-ooc - I just added the d6 roll to the post.
:ooc: Which goblin were you attacking, Aly? Could I suggest #8 or #9? That would keep basically that entire side of the table occupied.
-ooc- whichever doesn't run away
but yes, aiming to engage with those closest to me
:ooc: Matt, seeing as the Uruk's are on the opposite side of the table, I am going to go with Grimbeorn charging the Goblin Chief.
Here are the results:
• Grimbeorn v Chief rolls a 21 success for 9 :<3: loss
• Arbogast reduces the enemy by 2 :@: points - 1 from 11 and 12 respectively
• Hathcyn v #3 rolls a 20 :%: success for 14 damage which kills the goblin
• Laeral v #8 rolls a 13 success for 9 :<3: loss