Situation: The Company has brought a raiding party of orcs to bay inside the longhouse in an isolated steading.
Combat Advantage dice:• Grimbeorn 0
• Hathcyn 0/1
Situation Modifiers:• The company has the initiative, as the orcs have had to scramble to arm themselves
Physical Modifiers (complications): • none
PC/NPC | | PARRY :+~: | | ARMOUR :<>: | | HOPE :vv: | | END :<3: | | STANCE |
Grimbeorn Hathcyn
| | 4 (shield +4) 4 (shield n/a) | • •
| 2d (helm n/a) 2d (helm n/a)
| • •
| 4/12 13/13
| • •
| 18/31 26/29 WOUNDED | • •
| Open Open
|
ENEMY | | PARRY :+~: | | ARMOUR :<>: | | HATE :@: | | END :<3: | | NOTES |
Orcish Chieftain Orc Soldier Goblin Archer Orc Soldier
Goblin Archer Goblin Archer Goblin Archer Goblin Archer Goblin Archer Goblin Archer
| • • • •
• • • • • •
| 7 4 2 4
2 2 2 2 2 2
| • • • •
• • • • • •
| 3d 3d 2d 3d
2d 2d 2d 2d 2d 2d
| • • • •
• • • • • •
| 5/5 1/1 1/1 1/1
1/1 1/1 1/1 1/1 1/1 1/1
| • • • •
• • • • • •
| 0/20 12/12 8/8 12/12
0/8 0/8 0/8 8/8 8/8 8/8
| • • • •
• • • • • •
| DEAD fighting Grimbeorn fighting Grimbeorn fighting Grimbeorn
DEAD DEAD DEAD torturing Harhold torturing Harhold torturing Harhold |
STANCES
Forward - action order 1 Close combat TN 6+ parry Forward Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/forward.jpg) | :<>: | Open - action order 2 Close combat TN 9+ parry Open Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/open.jpg) | :<>: | Defensive - action order 3 Close combat TN 12+ parry Defensive Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/defense.jpg) | :<>: | Rearward - action order 4 Ranged combat Must be 2 other PC's in Close Combat May not use if outnumbered 2:1 TN 12+ parry Rearward Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/rear.jpg) | :<>: | From any Stance Escape combat Must start in Rearward or roll TN 10 + highest attribute level of opponents Athletics roll. On success, may safely flee from the scene of combat |
:ooc: Just as a heads-up, I'll be calling for Battle rolls from both of the leaders at the end of this round - we'll find out how well your followers have been backing you up.
Grimbeorn continues to chase down the orcs going after the woman.
:ooc:
Stance: Open
Action: Twin Strike
:00:
Axes (Soldier) - 1d12 : 6, total 6
Rolled 2d6 : 3, 2, total 5
:00:
Axes (Archer) - 1d12 : 2, total 2
Rolled 1d6 : 5, total 5
:00:
Battle - 1d12 : 11, total 11
Rolled 1d6 : 1, total 1
:ooc: Oooh, you know that's not going to be good.
:ooc: This so hasn't been a good skirmish :'(
Hathcyn continued to lay into the Goblin archers.
Rolled 1d12 : 9, total 9
Rolled 2d6 : 4, 1, total 5
Battle
Rolled 1d12 : 11, total 11
Rolled 1d6 : 3, total 3
:ooc: sooooo my next guy..... poor Harhold, doesnt look good for the named npc.
His great spear found purchase in another Goblin, but as he scanned the battle he found his companions were faring unwell.
:ooc: Quick Protection roll...
:00: 1d12 : 6, total 6
Rolled 2d6 : 1, 5, total 6
Hathcyn's cry is exultant as another goblin perishes on the point of his spear, but it is quickly drowned out by a fearful shriek that he barely recognises as Harhold's voice. "
HELP ME, PLEASE!"
Turning, Hathcyn beholds a dreadful scene. Though he himself has acquitted himself well, it has been a disaster for those who followed him. Two lie on the ground, their faces bloody and their eyes open and unseeing. The goblins, having regrouped after the ineffectual charge, are already putting their cruel knives to work, butchering horses and Men alike. Others have pinned Harhold down, torn his shirt open and are beginning to cut at his chest and face.
Within, Grimbeorn is powerless to prevent the orc who seized the farmwife from raising her unresisting body and biting her neck, worrying at her throat like a terrier with a rat. As gore sprays high enough to bloody the rafters, the orcs give a horrific bellow of victory. Beornings fall, their terrified cries diminishing to woeful gurgles, as the creatures enter a bloodthirsty frenzy. Two men break and run for the door, casting aside their spears and shields in desperation.
Deprived of other victims, the orcs begin to crowd around Grimbeorn.
:ooc: The orcs press in, and another soldier steps up to do battle
Soldier
:00: 1d12 : 5, total 5
Rolled 2d6 : 5, 4, total 9
Goblin
:00: 1d12 : 11, total 11
Rolled 1d6 : 6, total 6
Additional Soldier:00: 1d12 : 10, total 10
Rolled 2d6 : 6, 5, total 11
:ooc: Ouch! Grimbeorn takes 13 :dmg: and needs to make a Protection roll (TN 14) against the goblin's knife.
:ooc:
Protection Roll
:00:
TN 14 - 1d12 : 8, total 8
Rolled 2d6 : 3, 6, total 9