RPG.avioc.org

Reading Room - Archived Games (data may be deleted) => Run Silent, Run Deep [Star Trek CODA] => Bridge/Main story => Topic started by: tomcat on Feb 25, 2008, 08:13 PM

Title: Round 1 - Sting of the Wasps
Post by: tomcat on Feb 25, 2008, 08:13 PM
Situation: Two B'rel's are currently engaged by eight Wasp-class fighters, while it attempts to catch up with the Columbia. I will be rolling initiative for each round and for each ship.

Fighter mechanics: Each wing of fighters will be treated as '1' ship for purposes of actions and movement, based on the following:

Starting Ranges: The Columbia is at Extended +3 range to the B'rel's; Wasp wing 1 & 2 are at Extended +2 range to the B'rel's

Situational Modifiers and Conditional Rules: The CODA system makes no reference to weapon re-charge and so I am going to apply the following rules:


So if you fire your photon torpedoes in round 1, you cannot fire again until round 3 - so be careful when you plan multiweapon fire maneuvers.

Carryover bonuses: none

Initiative:
Columbia - 10
Fighter wing 1 - 10
Fighter wing 2 - 10
B'rel 1 - 10
B'rel 2 - 8
Title: Re: Round 1 - Sting of the Wasps
Post by: GandalfOfBorg on Feb 26, 2008, 08:44 PM
OOC: Are you going to control the fighters?  If not, I might suggest giving them to the other players to control.

Columbia Maneuvers: Minimal Aspect, Open
Title: Re: Round 1 - Sting of the Wasps
Post by: tomcat on Feb 29, 2008, 08:51 AM
[OOC:] I am not getting any input from others re: calling the fighters, so I will do it.

Columbia maneuvers Open and Minimal Aspect
Maneuver 1: Open TN 10
Sys Ops +6, Specialty +2, Helm bonus +0

Roll(2d6)+8: 3,4,+8 Total:15 SUCCESS [Increases range by 2 to Extended +5 - may use the Disengage maneuver if desired]
Maneuver 2: Minimal Aspect TN 10
Sys Ops +6, Specialty +2, Helm bonus +0

Roll(2d6)+8: 2,1,+8 Total:11 SUCCESS [+2 to ship's protection until next executed Helm maneuver]

More to follow as I write up the notes...
Title: Re: Round 1 - Sting of the Wasps
Post by: GandalfOfBorg on Mar 01, 2008, 04:07 AM
"Good luck, gents," Darkan says as he signals to helm to disengage from the engagement.  They just need a few minutes and they can get to the planetoid to finish the repairs, pick up their missing crew, and get to safety.

"We need a way to rig up an 'accident' to keep the Klingons off our trail.  Maybe using an unguided torpedo to detonate this debris or have it crash to the surface and then we coast a bit to get rid of our ion trail, making it hard for them to follow us.  Other ways to accomplish this will be listened to but we need answers now."

OOC: Darkan's plan is similar to Kirk's in Wrath of Khan, "hide" the ship on a side diametrically opposite of the hostile ships, maneuvering to keep the position out of sight of them.
Title: Re: Round 1 - Sting of the Wasps
Post by: tomcat on Mar 01, 2008, 07:00 AM
Quote from: GandalfOfBorg on Mar 01, 2008, 04:07 AMOOC: Darkan's plan is similar to Kirk's in Wrath of Khan, "hide" the ship on a side diametrically opposite of the hostile ships, maneuvering to keep the position out of sight of them.

[OOC:] That was such a cool scene in that movie, but you know what I never understood... how could the Enterprise track the positions of both ships, but Khan had lost all contact with his enemy? It's good to be the good guys!  (D
Title: Re: Round 1 - Sting of the Wasps
Post by: GandalfOfBorg on Mar 01, 2008, 02:51 PM
OOC: Well maybe the Reliant didn't have as good of sensors ... but oh crap, that's us isn't it? hehe or because they were able to tap into the transponder codes and track the ship via its own sensor readings?

"Once we're away, we should be able to engage the Prairie Masker and go silent as best as possible while still damaged.  Thoughts?" Darkan queried, looking around the bridge with the comm open to Engineering.
Title: Re: Round 1 - Sting of the Wasps
Post by: tomcat on Mar 01, 2008, 04:26 PM
[OOC:]

Fighter wing 1 & 2
Maneuver 1 - Close TN 10

Sys Ops +7, Specialty +2, Helm mod +3
Wing 1 - Roll(2d6)+12: 1,5,+12 Total:18 SUCCESS [decreases range by 3 increments]
Wing 2 - Roll(2d6)+12: 6,6,6,4,+12 Total:34 SUCCESS [decreases range by 4 increments]

Fighter wing 2
Maneuver 2 - Fire (Photorps at B'rel 2) TN 12

Sys Ops +7, Specialty +2, Range -1, Size +2, Tactical mod +1
Roll(2d6)+10: 3,2,+11 Total:16 SUCCESS [Complete success, reduce shield strength by 1 to 9; threshold overcome by 1 (structure to 14)]
Roll(2d6)+10: 6,5,+11 Total:22 SUCCESS [Superior success, reduce shield strength by 2 to 7 (protection reduced by 1 to 11); threshold overcome by 1 (structure to 13)]
Roll(2d6)+10: 2,1,+11 Total:14 SUCCESS [Complete success, reduce shield strength by 1 to 6; threshold overcome by 1 (structure to 12)]
Roll(2d6)+10: 1,4,+11 Total:16 SUCCESS [Complete success, reduce shield strength by 1 to 5; primary system hit (weapons hit -2 to tactical); threshold overcome by 1 (structure to 11)]

Fighter wing 1
Maneuver 2 - Fire (Photorps at B'rel 2) TN 12

Sys Ops +7, Specialty +2, Range -3, Size +2, Tactical mod +1
Roll(2d6)+9: 6,4,+9 Total:19 SUCCESS [Superior success, reduce shield strength by 2 to 3 (threshold reduced by 1 to 1); threshold overcome by 1 (structure to 10, critical operations hit, -2 to all maneuvers)]
Roll(2d6)+9: 3,2,+9 Total:14 SUCCESS [Complete success, reduce shield strength by 1 to 2; threshold overcome by 2 (structure to 8 )]
Roll(2d6)+9: 3,4,+9 Total:16 SUCCESS [Complete success, reduce shield strength by 1 to 1; primary system hit (Shields system hit offline!); structure damage, reduced to 5, primary systems Operations hit - offline!)]
Roll(2d6)+9: 2,4,+9 Total:15 SUCCESS [Extraordinary success, primary system hit (propulsion hit); structure damage, reduced to 2)]

B'rel 1 (Temoc) attacks Wing 2 - Maneuver 1
Multifire TN 12 / +3 per additional opponent

Sys Ops +7, Specialty +2, Range mod -1, Tactical mod +1, Size mod -2
TN 12 - Roll(2d6)+7: 2,4,+7 Total:13 SUCCESS [Complete Success, shields reduced by 1 to 9, threshold not overcome]
TN 15 - Roll(2d6)+7: 3,4,+7 Total:14 FAILED
TN 18 - Roll(2d6)+7: 1,6,+7 Total:14 FAILED
TN 21 - Roll(2d6)+7: 1,3,+7 Total:11 FAILED

B'rel 1 (Temoc) attacks Wing 2 - Maneuver 2
Open TN 10

Sys Ops +7, Specialty +2, Helm mod +1
Roll(2d6)+10: 4,5,+10 Total:19 +3 (Courage) [Extraordinary Success, B'rel Opens range by 4 units]




"Two lead. Wing, accelerate to attack... photorps at best possible range!"

The Wasp attack wings' leader spoke the order and the flight raced faster towards the two B'rel's. Moments later, the Kro'lok was assaulted by a full spread of photon torpedoes. The high speed weapons bombarded the ship's shields, blowing through them and decimating the ship within. The once sleek bird of prey was broken and burning as Temoc's ship flew by.

"Captain!" the klingon sensor operator yelled. "The Kro'lok has been destroyed!"

Temoc's face screwed into a rage, "FIRE! Destroy what you can of these nasty craft and then cloak the vessel!"

The Klingon captain had no desire to run from this fight - it was not part of his warrior instinct - but with the almost immediate loss of his fellow B'rel, he needed to re-think his strategy. The Federation vessel, though wounded, was still more than a match for his now one Bird of Prey.