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The Lair - round 11

Started by tomcat, Jan 18, 2018, 10:53 AM

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tomcat

Situation: The Company has come at last to the Lair of the Werewolf, and must combat their way in

Kindling the Lamp:
• Arbogast 3/3 DONE
• Esgalwen 3/3 DONE
• Grimbeorn 3/3 DONE
• Morirúsë 3/3 DONE

Combat Advantage dice:
• Arbogast 0/1
• Esgalwen 0/2

Lair score:
• 8/20

Situation Modifiers:
• The parties now have Initiative, as tides are changing

Physical Modifiers (complications):
• none

PC/NPC PARRY :+~: ARMOUR :<>: HOPE :vv: END :<3: STANCE
Arbogast
Esgalwen
Grimbeorn
Morirúsë
---
Kilic
Kol
Tate
Stig








6 (shield +3)
6/9 [skirmisher] (shield n/a)
6/9 [giant strength] (shield +4)
6 (shield +3)

4 (shield +4)
4
2 (shield +3)
5/8 [small folk]








2d (helm +1)
1d (helm n/a)
2d (helm n/a)
2d (helm n/a)

2d+1
3d
3d
2d








5/16 MISERABLE
5/12
2/12 MISERABLE
4/10 MISERABLE

16/16
13/13
15/15
17/17








26/26
3/27 WEARY
15/31
4/28 [32/56*]

26/26
30/30
29/29
21/21








open
Defensive
Defensive
Defensive

tbd
tbd
tbd
tbd

ENEMY PARRY :+~: ARMOUR :<>: HATE :@: END :<3: NOTES
Warg 1
Warg 2
Warg 3
Warg 4
Warg 5
Great Warg 2
Mornhûn [WoM]






6
6
6
6
6
8
9






3d
3d
3d
3d
3d
3d
4d






3/3
3/3
3/3
3/3
3/3
4/5
12/12






18/18
18/18
18/18
18/18
18/18
0/42 WEARY
27/75 WOUNDED 1






attacking Kilic
attacking Kilic
attacking Tate
attacking Tate
attacking Kol
fighting Arbogast and Grimbeorn
fighting Esgalwen and Morirúsë

STANCES

Forward - action order 1
Close combat
TN 6+ parry
Forward Stance maneuvers
:<>:Open - action order 2
Close combat
TN 9+ parry
Open Stance maneuvers
:<>:Defensive - action order 3
Close combat
TN 12+ parry
Defensive Stance maneuvers
:<>:Rearward - action order 4
Ranged combat
Must be 2 other PC's in Close Combat
May not use if outnumbered 2:1

TN 12+ parry
Rearward Stance maneuvers
:<>:From any Stance
Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level
of opponents Athletics roll. On success,
may safely flee from the scene of combat

* Morirúsë's current :<3: is in brackets. When the encounter is over and he diminishes once more (Ulmo draws back his graces), he will essentially go unconscious. If he gets two wounds in this encounter, too, he will die. Make sense? Let me know if there are questions.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: still working on this round's setup. Give me some time.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Initiative has changed...the parties may go first.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

GandalfOfBorg

 :ooc:
Stance: Defensive, Action: Command
 :00:
Axes -  1d12 : 9, total 9
Rolled 4d6 : 3, 3, 1, 6, total 13

 :00:
Battle -  1d12 : 10, total 10
Rolled 3d6 : 4, 2, 6, total 12

Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

GandalfOfBorg

"Diiiieeee!" bellows Grimbeorn as his axe falls on the wounded creature.  "Protect Esgalwen and corner it!  The light is coming and the beast's end is near!"
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

tomcat

:ooc: Greater warg protection test

TN 18 armour 3d
:00: 1d12 : 9, total 9
Rolled 3d6 : 3, 5, 4, total 12

Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Even WEARY, that is a success!  >:D
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

:ooc: Wounding it is likely to be a crap shoot.  Intimidating it until its Hate is gone might make it flee, given everything else that's going on right now. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: Quick Hope roll...

:00: 1d12 : 3, total 3
Rolled 3d6 : 1, 6, 3, total 10


(:csu:)
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

The light about him has waxed to the point where he can barely open his eyes, but still Arbogast fights on, striking again and again. 

"FOR MY CHILDREN, AND THEIR CHILDREN UNTO THE ENDING OF THE WORLD!"



:ooc: No fancy manoeuvres this time.  Arbogast is just going to keep hacking at this thing until it's dead. 

:00: 1d12 : 10, total 10
Rolled 4d6 : 2, 3, 5, 1, total 11
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

 :ooc: before I post let's see how this goes....
 :vv:
Rolled 1d12 : 4, total 4

Rolled 3d6 : 1, 3, 6, total 10
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

Finally, I have made a roll on my own.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Posterboy

 :ooc: I'm assuming the hunting party can attack too?

Also, would the light emanating inside the cave be visible to those outside the cave?



As the wargs appeared and arrayed themselves against the party, Tate sent a grim smile to Kol, "Looks like the master herein likes the likes of Kilic and I more than you."

Kilic bantered back, "And the halfling not at all, it would se..."

An arrow whizzed past the Dorwinion, the fletching nearly grazing his nose as it raced to lodge itself in a nearby warg's hide. "Let's just finish this business and be done!" piped up Stig. "I'm quite done with this cold."

Kol paid none of his party any mind though. His focus lay squarely on the creature that stood between him and his prize within the lair. Silently, he saluted the warg before rushing to engage the beast in battle.


:ooc: So, does the hunting party get to roll battle and other skills pre-battle... or are we just jumping in? And does the party get opening volley shots? (or does Stig at least?)


Posterboy

 :ooc: If needed, here's the battle rolls for the hunting party:

Kol [TN = 14]
Feat Die -
Rolled 1d12 : 1, total 1

Battle Skill -
Rolled 2d6 : 2, 4, total 6


Tate [TN = 14]
Feat Die -
Rolled 1d12 : 9, total 9

Battle Skill -
Rolled 2d6 : 4, 2, total 6


Kilic [TN = 14]
Feat Die -
Rolled 1d12 : 10, total 10

Battle Skill -
Rolled 3d6 : 3, 6, 1, total 10


Stig [TN = 14]
Feat Die -
Rolled 1d12 : 1, total 1

Battle Skill -
Rolled 2d6 : 6, 1, total 7

Posterboy

 :ooc: So... I believe Tate would get 1 bonus success die, and Kilic gains 2?