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Stories - PbP => Darkening of Mirkwood [Previous Chapters] => DOM-Chapter 6 => Topic started by: Eclecticon on Nov 07, 2018, 08:34 PM

Title: Struggle for a Breach - Round 5
Post by: Eclecticon on Nov 07, 2018, 08:34 PM
Situation: Grimbeorn and his followers are making a death-or-glory push to breach the Toft-men's stockade. 

Combat Advantage dice:
• N/A

Situation Modifiers:
• The companions have the initiative, as they are defending against a counter-charge. 

Physical Modifiers (complications):
• N/A
 
PC/NPC PARRY :+~: ARMOUR :<>: HOPE :vv: END :<3: STANCE
Grimbeorn
Tate
Hathcyn
Anar
4 (shield +4)
2 (shield +3)
4
5




2d (helm n/a)
3d (helm n/a)
2d (helm n/a)
3d (helm n/a)




4/12
8/15
12/13
8/8




15/31
27/29
21/29 WOUNDED
8/30 WEARY




Forward
Open
Defensive
Forward

ENEMY PARRY :+~: ARMOUR :<>: HATE :@: END :<3: NOTES
Blood Moon warrior
Blood Moon warrior
Blood Moon warrior
Blood Moon warrior
Blood Moon warrior
Blood Moon warrior
Blood Moon warrior
Blood Moon warrior








4
4
4
4
4
4
4
4








3d+1
3d+1
3d+1
3d+1
3d+1
3d+1
3d+1
3d+1







2/2
2/2
2/2
2/2
0/2
2/2
2/2
2/2








0/14
0/14
0/14
0/14
14/14
0/14
0/14
0/14








DEAD
DEAD
INCAPACITATED
DEAD
FLEEING
DEAD
DEAD
DEAD

STANCES

Forward - action order 1
Close combat
TN 6+ parry
Forward Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/forward.jpg)
:<>:Open - action order 2
Close combat
TN 9+ parry
Open Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/open.jpg)
:<>:Defensive - action order 3
Close combat
TN 12+ parry
Defensive Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/defense.jpg)
:<>:Rearward - action order 4
Ranged combat
Must be 2 other PC's in Close Combat
May not use if outnumbered 2:1

TN 12+ parry
Rearward Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/rear.jpg)
:<>:From any Stance
Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level
of opponents Athletics roll. On success,
may safely flee from the scene of combat
Title: Re: Struggle for a Breach - Round 5
Post by: Eclecticon on Nov 07, 2018, 08:36 PM
Wheezing and gasping, barely able to tell friend from foe, Anar lifts his axe for a wild swing. 


:ooc: Fingers crossed...
:00: 1d12 : 5, total 5
Rolled 2d6 : 1, 1, total 2
Title: Re: Struggle for a Breach - Round 5
Post by: Eclecticon on Nov 07, 2018, 08:41 PM
There is a dull thud as Anar loses control of his weapon and the axe-head lodges momentarily in part of the stockade.  Hissing a Khuzdul oath, he tugs it free, staggering a little as he does so. 


:ooc: Even with a Hope point, that's not going to cut it. 
Title: Re: Struggle for a Breach - Round 5
Post by: tomcat on Nov 08, 2018, 05:12 AM
Tate watched in horror as Anar was struck, but then came the relief of seeing his armor thwart the stab. It seemed strong enough to impale a bore, yet the Dwarven armor held. "Bless you, craftsman, for your skill!" he cried out to the Dwarf.

The minstrel needed to assure it would not happen again and swung his sword in a great arc, a scything attack meant to finish the Toft-man.

:ooc: Tate attacks Anar's remaining opponent
TN 13 sword 4d
:00: 1d12 : 1, total 1
Rolled 4d6 : 1, 2, 2, 5, total 10

:dmg: 5   edge: 10   injury: 16

Shield-fighting [If I successfully hit, roll the feat die. On an 8+ result, do an additional amount of damage equal to PC damage rating plus the encumbrance of shield]
- if the above is a success, this roll applies

Rolled 1d12 : 10, total 10
Title: Re: Struggle for a Breach - Round 5
Post by: tomcat on Nov 08, 2018, 05:22 AM
:ooc: Going to spend a :vv: to see this done.

• Tate hits with a success for 5 :<3: loss
• Tate shield bashes for 8 :<3: loss

The sword came around, but the Raider saw it and made a quick step backward, his spear between him and his enemy. Tate felt his weapon strike, but it only sheared slightly into the man's pauldron and drew blood on his arm. Still it was enough to cause the Toft-man to drop his spear allowing Tate to step in and smash his shield into the man's larynx.

Momentum carried him forward, but Tate steadied himself. He stood panting over the Raider's fallen form, the Toft-man grabbing at his his throat, which was now crushed and swelling horrifically. Anar nodded at Tate, as he stood, in a gesture of thanks. With axe once more in the Dwarf's hand, the two strode forward to where more fighting raged. They hoped that Grimbeorn would have the fight done soon.
Title: Re: Struggle for a Breach - Round 5
Post by: tomcat on Nov 08, 2018, 05:23 AM
:ooc: I cannot update Tate on that :vv:
Title: Re: Struggle for a Breach - Round 5
Post by: GandalfOfBorg on Nov 08, 2018, 06:47 AM
Grimbeorn and his standard bearer face down the last of the foes in front of them.

 :ooc: Stance: Open
 :00:
Axes -  1d12 : 2, total 2
Rolled 5d6 : 6, 4, 6, 2, 6, total 24


Title: Re: Struggle for a Breach - Round 5
Post by: Telcontar on Nov 08, 2018, 06:55 AM
 :ooc:  Defensive Stance; Second Wind Atheltics TN 16
Rolled 1d12 : 6, total 6


Rolled 2d6 : 5, 2, total 7



Hathcyn pressed the cloth and leather of his armor against his wound and attempted to drink deeply of the breath of life.
Title: Re: Struggle for a Breach - Round 5
Post by: tomcat on Nov 08, 2018, 06:58 AM
:ooc: I think Grimbeorn just obliterated whoever was left!
Title: Re: Struggle for a Breach - Round 5
Post by: Eclecticon on Nov 08, 2018, 03:54 PM
Grimbeorn's axe beats down on the head of the Blood-moon man even as he brings back his blade to to slay the wounded Hathcyn, splitting helm and skull and spraying blood over the lower reaches of the banner.  Helping his wounded friend to his feet (as the sound of an impact on flesh, followed by ghastly choking, comes from nearby) the Son of Beorn sees the deep wound in his arm, from which Beorning blood spills still on Beorning soil.  "IDUNN!" he bellows, hoping that the tides of battle have not carried the woman of Mirkwood elsewhere. 

"I am here," comes the swift reply, as Idunn, blood matting her braids, moves to examine the wound. 

Hathcyn, not yet feeling the full force of his injury, grins at his chieftain and lord as if mad.  "We did it!" he exclaims.  All around them, Beorning warriors cheer in triumph as they pour over what remains of the stockade into the space created by the companions' assault. 

"Hush, you proud fool," Idunn chides him, though gently, and begins to sing.  As she does, Hathcyn feels a growing haze of pain and nausea recede, not all at once but like the tide - each wave a little lesser than that which went before.  When the song ends, the bleeding, miraculously, has stopped, and Idunn is already binding the cut flesh with clean bandages.  "I have done what I can for now," she says to the two Beornings.  "If you can set pride aside for some time, I may be able to do more." 

The warriors of the Blood Moon fall back, a great many casting down their weapons and fleeing, or yielding to what mercy may come from their conquerors. 


:ooc: That is, indeed, a textbook dispatch by Grimbeorn. 

To put Idunn's comments in a mechanical context, if the people who just won this fight spend the next battle wave In Reserve (which they can do, as the remainder of the army surges past them), they'll have a chance to catch their breath and recover their basic Heart rating in Endurance points, plus one point each for Idunn's attentions.  Hathcyn's wound is Treated, and he recovers Endurance equal to Idunn's Wisdom (which I'm declaring to be four, as I can't find her character sheet on the Profiler site).