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Reading Room - Archived Games (data may be deleted) => Chronicles of the North [LotR CODA] => Chapter 7: The Trail Home => Topic started by: tomcat on May 16, 2006, 04:54 PM

Title: Vale attack - Round 4
Post by: tomcat on May 16, 2006, 04:54 PM
Situation: The Company are atop their horses and six warg-riders are coming up the slope at them

Situational Modifiers: Characters will need to use one Action each round that they stay mounted to control their horses and maneuver them in combat, unless the horse has the Ability Steady

Seriand - dismounted
Nain - dismounted

Creature Stats: Minor Orcs will be 4 HIT creatures with 1 Courage each; Wargs are 6 HIT creatures with 1 Courage each; Graush and the Shaman will be standard hit points - damage to Mook creatures will be based on DOS as follows: Failure 1 HIT, Complete Failure 2 HITS, and Disastrous Failure 3 HITS

Physical Modifiers: None

Initiative:
Fengel 20
Seriand 13
Nain 12
Dirnhael 10
Durgil 9
Orcs/Wargs 8
Edrahil 7

*remember to include the next round's initiative at the end of your post
Title: Re: Vale attack - Round 4
Post by: tomcat on May 16, 2006, 04:55 PM
OOC: From Palandil in the previous round moved to current  

His Spear drove deep within the warg, bringing the foul beast down.  Fengel then saw to his surprise the orc's had planned well their attack, as orc archers had come up behind them.  "Take heed! Archers behind you!"  He calls to his comrades.  Just then an arrow flew by him, he quickly dodged a second.  He sees that Dirnhael had dispatched his attackers.  "Dirnhael, we must confront the archers!"   Grabbing his spear and giving a quick jerk, he removed it from the dead warg.  He then spurred Heostor over to Nain, charging the riderless beast.

Action 1 & 2: Charge attack
Charge +1; AC+2; Spear+2; Nim+1; Warwise+3; Fell-handed+1
Roll(2d6)+10: 5,4,+10 Total:19

Action 3: reserve (dodge if necessary)
Title: Re: Vale attack - Round 4
Post by: Wiseman on May 18, 2006, 05:40 AM
Seriand felt the battle may turn in the next few moments, whether it turned for the good or bad would be decided by their actions.  The blade in his hand felt as if it would be directed by the fates of his forefathers.  The warg nearest him had to be dispatched quickly so he could move onto other enemies, and the riders would be able to attack the archers before they were torn to shreds...

Attack 1 (W6): Roll(2d6)+10: 4,3,+10 Total:17 (I will use a courage if need to to finish the creature off)
Attack 2 (W5): Roll(2d6)+10: 6,3,+10 Total:19 (Hopefully I don't have to use a move action for this as well.

Init: Roll(2d6)+2: 6,5,+2 Total:13  OOC: At least the init gods like me.
Title: Re: Vale attack - Round 4
Post by: GandalfOfBorg on May 18, 2006, 05:58 AM
Knowing someone's got to do something about the archers, Durgil wheels his steed around and charges down the archers.  "Elendil!" he cries, holding his blood-stained sword aloft.

Action 1 - AC: Blades (Longsword) - (6+2)+6+2+3-5=16 to attack O2
Action 2 - Control horse
Rochithuin's Run test (3+1)+3+9=16
Action 3 - Initmidate (Power) - (6+5)+4+2+3 Courage-5=15

Init - (2+2)+2=6
OOC: Argh!  screwed again LOL
OOC: What would the penalty/TN modifier be to attack an enemy's weapon?  Say I want to break his bow
Title: Re: Vale attack - Round 4
Post by: Stefan on May 18, 2006, 07:19 AM
Without time to think about how to deal with the archers behind him he did the only thing that he could.  He carefully circled around the warg that he was fighting with, hoping to use the creatures much larger body for cover, all the while parrying any attacks that the creature might throw.  He knew that the creature was evil and intelligent and he hoped that it would think that the last attack it had landed had changed the dwarf's tactics instead of the arrows in his back.

Actions:
Circle around the warg so that it's between Nain and the archers (hoping for cover)

Parry any attacks by the warg.
Roll (2d6)+10: 3,6,+10 Total = 19

Init Rd 5
Roll (2d6)+2:  4,3,+2 Total = 9
Title: Re: Vale attack - Round 4
Post by: sdrotar on May 18, 2006, 08:49 AM
Dirnhael heard Fengel's call, but he was engaged with the wounded and now more dangerous Warg. He heard Durgil's cry a moment later and glimpsed the two men thundering across the short distance to the archers.

"Go!" Dirnhael shouted above the din as he heard Nain grunt with pain. He saw the wounded Dwarf circle, placing the Warg in the line of fire instead of himself. Dirnhael smirked; his Dwarven friend was cunning...
He could not leave, archers or no, the Wargs were too dangerous... and he had a score to settle with this one.

***
OOC: Dirnhael will follow Nain's lead and attempt to circle around, placing the Warg in the archer's line of fire (although Dirnhael's still on horseback, so he's likely to be somewhat less covered then Nain).

Action 1 -- Control Horse

Action 2 -- Attack nearest Warg -- Roll: AC (Longsword) +13, Warwise, +1, Vorandur +3, Specialty +2 = +19
Roll(2d6)+19:6,6,(5),+19 Total:36 - OOC: Woo-hoo! Can't remember the last time double-sixes came up for me!

Action 3 -- move to Edrahil

Action 4 -- Attack nearest Warg Roll(2d6)+19:6,5,+19 Total:30 - OOC: Wow. Good rolls. I now expect my next round Initiative to be 4... ;)

Action 5 -- Attack nearest Enemy--  +14 Roll(2d6)+14:1,6,+11 Total:21

***

Dirnhael swung his blade with ferocity, driving the enemy back. As he watched Seriand rush to Nain's aid, Dirnhael wheeled his mount around and charged toward those challenging Edrahil, Vorandur already flying through the air with malice as he arrived.

Next round Initiative: Roll(2d6)+2:1,3,+2 Total:6 - OOC: I was close... :(

Title: Re: Vale attack - Round 4
Post by: tomcat on May 22, 2006, 07:03 PM
Fengel charges in on Warg 5, it tries to Dodge TN 19
Dodge +3, Swiftness +3, Wounded -1
ACTION 1
Roll(2d6)+5: 1,2,+5 Total:8 FAILED (3 HITS +1 for Charge = 4 HITS... KILLED)

Warg 6 tries to Dodge Seriand's attacks TN 17 and 19
Dodge +3, Swiftness +3, Wounded -5
ACTION 1
Roll(2d6)+1: 3,6,+1 Total:10 FAILED (2 HITS... KILLED)

Warg 3 tries to Dodge Dirnhael's attack TN 36
Dodge +3, Swiftness +3, Wounded -7
ACTION 1
Roll is pointless... the beast's head is severed and its body falls to the ground.

Orc 2 tries to Dodge Durgil's attack TN 16
Dodge +3, Swiftness +3
ACTION 1
Roll(2d6)+6: 5,6,+6 Total:17 SUCCESS

OOC: I am going to allow Seriand, Nain, and Dirnhael to re-tool their posts if they wish too, as their opponents were swiftly slain with the first attacks. Shawn D., just remember that your 1st ACTION was used to keep control of your mount.

See the map below to determine character locations and current situation...
Title: Re: Vale attack - Round 4
Post by: sdrotar on May 22, 2006, 08:24 PM
OOC: I'll still have Dirnhael continue on towards Edrahil and help engage his foes, so I think my actions will still hold up...

I would like to know a few things, if allowable, though:
1) Is Dirnhael harder for the archers to hit on horseback, or dismounted with his shield at the ready?
2) How quickly could he cover the distance between where he is and where the archers are on horseback? On foot?
Title: Re: Vale attack - Round 4
Post by: Stefan on May 23, 2006, 04:31 AM
OOC: Wow, I didnt even attack and he was slain, Who's the DWARF!?!, Nain's the DWARF!!

quick question, is there any cover between us and the orcs on the hill?
Title: Re: Vale attack - Round 4
Post by: Wiseman on May 23, 2006, 04:54 AM
Seriand turns quickly and rushes to the nearest living enemy.  "Riders attack their main host, the dwarf and I shall finish our work here!"

Action: Move to nearest enemy.  If there are no enemies alive in this group I will draw my bow.
Title: Re: Vale attack - Round 4
Post by: tomcat on May 23, 2006, 09:49 AM
OOC:

Quote from: sdrotar on May 22, 2006, 08:24 PM
OOC: I'll still have Dirnhael continue on towards Edrahil and help engage his foes, so I think my actions will still hold up...

I would like to know a few things, if allowable, though:
1) Is Dirnhael harder for the archers to hit on horseback, or dismounted with his shield at the ready?
2) How quickly could he cover the distance between where he is and where the archers are on horseback? On foot?

On your actions, very good, I will finish the Enemy defenses based on what you have posted... to your questions:

1) Dirnhael is harder to hit with his shield by +3 whether mounted or not, but because his back was to the new foes he lost any shield benefit. The end of this round should change that.
2) On horseback, horses walk at 12 yards costing 1 ACTION (or 36'); 12 yards x4 for the costs of 2 ACTIONS (or 148') - requires a Run test TN 5. Humans can run 18 yards (54') for the cost of 1 ACTION and requires Run test TN 5.

Quote from: NainQuick question, is there any cover between us and the orcs on the hill?

Besides the corpses of orcs and wargs, there is some low scrub plants that might offer some cover.
Title: Re: Vale attack - Round 4
Post by: Palandil on May 23, 2006, 10:20 AM
Fengel dealt the warg a crushing blow, and again the beast fell.  Pulling his spear free once more, he places it in his shield hand and extends his now free hand to Nain who had a look of surprise.  "Shall we kill some orc archers master dwarf?!"

Initiative
Roll(2d6)+3: 2,2,+3 Total:7
Title: Re: Vale attack - Round 4
Post by: Stefan on May 24, 2006, 07:04 AM
OOC: ok, revision of the previous post.

IC: As the Worg falls in front of him Nain moves around behind the corpse for cover from the arrows of the orcs behind him.  He waits for a moment till they had fired and were reloading then runs up the hill at them attempting to use what cover is there to avoid their arrows on the way.

Actions:
Circle around the warg so that it's between Nain and the archers (hoping for cover)

Pause for the orcs to fire then run up the hill.

Init Rd 5
Roll (2d6)+2:  4,3,+2 Total = 9
Title: Re: Vale attack - Round 4
Post by: tomcat on May 24, 2006, 07:37 AM
OOC: Okay, now that your posts are corrected, I can finish the enemy defensive moves and give you all of their attacks.

W1 defends against Dirnhael's attack TN 30 and 21 (YEAH RIGHT!!!):
Dodge +3, Swiftness +3, (Wounded -3)
ACTION 1
Roll(2d6)+6: 4,2,+6 Total:12 FAILED  (3 HITS)
ACTION 2
Roll(2d6)+6: 6,6,+3,+2 Total:17 (1 HIT)

The attacks I will be posting in a little while... so stay tuned to this thread. ;D

Title: Re: Vale attack - Round 4
Post by: Palandil on May 24, 2006, 12:01 PM
OOC: Stefan, Fengel is gesturing for Nain to get up on his horse so the two could close the distance faster and engage the orc archers.  Did you not catch my post?
Title: Re: Vale attack - Round 4
Post by: sdrotar on May 24, 2006, 07:57 PM
Quote from: Palandil on May 24, 2006, 12:01 PM
OOC: Stefan, Fengel is gesturing for Nain to get up on his horse so the two could close the distance faster and engage the orc archers.  Did you not catch my post?

OOC: Not trying to butt in, but I think any of us should be able to cover the 40' distance with one action, be it on foot or on horseback, according to Tomcat's post; so it might not matter too much either way...
Title: Re: Vale attack - Round 4
Post by: Wiseman on May 25, 2006, 02:10 AM
Quote from: sdrotar on May 24, 2006, 07:57 PM
Quote from: Palandil on May 24, 2006, 12:01 PM
OOC: Stefan, Fengel is gesturing for Nain to get up on his horse so the two could close the distance faster and engage the orc archers.  Did you not catch my post?

OOC: Not trying to butt in, but I think any of us should be able to cover the 40' distance with one action, be it on foot or on horseback, according to Tomcat's post; so it might not matter too much either way...


And also Fengel would probably be better off making his spear charge as the lone man on his horse, that attack is devestating and we need all the help we can get! :)
Title: Re: Vale attack - Round 4
Post by: Palandil on May 25, 2006, 03:15 AM
OOC: Okay, I thought it was 40 yards.  I'll change my post.  Don't want to insult the dwarf accidently.

Fengel dealt the warg a crushing blow, and again the beast fell.  Pulling his spear free once more, he turns to Nain who had a look of surprise.  "Shall we kill some orc archers master dwarf?!"  With a small kick to Heostor, the horse took off like thunder, bearing down on Fengels next target.

Initiative
Roll(2d6)+3: 2,2,+3 Total:7
Title: Re: Vale attack - Round 4
Post by: Stefan on May 25, 2006, 04:05 AM
OOC:  Actually I didnt see it, sorry about that.  But Nain wouldn't think about getting onto a horse to fight it's just undwarflike.  And with 2 arrows in his back I'm pretty sure that unless you were standing between him and the archers he would be completely oblivious.  He's not much of a warrior but fights like a wounded badger :)
Title: Re: Vale attack - Round 4
Post by: tomcat on May 30, 2006, 07:53 PM
Enemy attacks:

Warg 1 can do nothing against his attackers this round

Orc 2 attacks Durgil TN 12
RC +8, Specialty +2, Point Blank +2, Mounted -4
ACTION 1
Roll(2d6)+11: 6,1,+10 Total:17 SUCCESS Damage: Roll(2d6)+1: 3,6,+1 Total:10; (If defense is not successful, victim must make a Stamina test versus poison TN 9 or suffer an additional Roll(2d6)+1: 1,2,+1 Total:4 damage this round and Roll(1d6)+1: 4,+1 Total:5 at the onset of next round (1 stage)).
ACTION 2
Reload

Again Graush orders concentrated fire on the warriors...

RC +8, Specialty +2, Mounted -4
ACTION 1
O7, O8 , O9 vs. Dirnhael TN 14
O7- Roll(2d6)+6: 4,1,+6 Total:11 SUCCESS (1 Courage) Damage: Roll(2d6)+1: 2,6,+1 Total:9; (If defense is not successful, victim must make a Stamina test versus poison TN 9 or suffer an additional Roll(2d6)+1: 1,3,+1 Total:5 damage this round and Roll(1d6)+1: 5,+1 Total:6 at the onset of next round (1 stage)).
O8- Roll(2d6)+6: 6,1,+6 Total:13 SUCCESS (1 Courage) Damage: Roll(2d6)+1: 3,3,+1 Total:7; (If defense is not successful, victim must make a Stamina test versus poison TN 9 or suffer an additional Roll(2d6)+1: 6,6,+1 Total:13 damage this round and Roll(1d6)+1: 5,+1 Total:6 at the onset of next round (1 stage)).
O9- Roll(2d6)+6: 5,5,+6 Total:16 SUCCESS Damage: Roll(2d6)+1: 5,4,+1 Total:10; (If defense is not successful, victim must make a Stamina test versus poison TN 9 or suffer an additional Roll(2d6)+1: 4,4,+1 Total:9 damage this round and Roll(1d6)+1: 5,+1 Total:6 at the onset of next round (1 stage)).

O10, O11, O12 vs. Fengel TN 14
O10-Roll(2d6)+6: 5,4,+6 Total:15 SUCCESS Damage: Roll(2d6)+1: 5,5,+1 Total:11; (If defense is not successful, victim must make a Stamina test versus poison TN 9 or suffer an additional Roll(2d6)+1: 1,6,+1 Total:8 damage this round and Roll(1d6)+1: 4,+1 Total:5 at the onset of next round (1 stage)).
O11- Roll(2d6)+6: 1,2,+6 Total:9 FAILED
O12- Roll(2d6)+6: 1,2,+6 Total:9 FAILED

Shaman steps forward to cast a spell...

To be continued
Title: Re: Vale attack - Round 4
Post by: sdrotar on May 31, 2006, 12:01 AM
Quote from: tomcat on May 30, 2006, 07:53 PM
Enemy attacks:[

RC +8, Specialty +2, Mounted -4
ACTION 1
O7, O8 , O9 vs. Dirnhael TN 14
O7- Roll(2d6)+6: 4,1,+6 Total:11 SUCCESS (1 Courage) Damage: Roll(2d6)+1: 2,6,+1 Total:9; (If defense is not successful, victim must make a Stamina test versus poison TN 9 or suffer an additional Roll(2d6)+1: 1,3,+1 Total:5 damage this round and Roll(1d6)+1: 5,+1 Total:6 at the onset of next round (1 stage)).
O8- Roll(2d6)+6: 6,1,+6 Total:13 SUCCESS (1 Courage) Damage: Roll(2d6)+1: 3,3,+1 Total:7; (If defense is not successful, victim must make a Stamina test versus poison TN 9 or suffer an additional Roll(2d6)+1: 6,6,+1 Total:13 damage this round and Roll(1d6)+1: 5,+1 Total:6 at the onset of next round (1 stage)).
O9- Roll(2d6)+6: 5,5,+6 Total:16 SUCCESS Damage: Roll(2d6)+1: 5,4,+1 Total:10; (If defense is not successful, victim must make a Stamina test versus poison TN 9 or suffer an additional Roll(2d6)+1: 4,4,+1 Total:9 damage this round and Roll(1d6)+1: 5,+1 Total:6 at the onset of next round (1 stage)).

OOC: Oh, crap.

ACTION 6: Dodge Orc Arrow (TN 11) - Dodge +2, action penalty -10 = -8
Roll(2d6)-8: 6,4,-8 Total:2 - FAIL
OOC: I'll spend 2 Courage (my sheet says +5 per Courage point while wielding Vorandur) to pass with a 12.

ACTION 7: Dodge Orc Arrow (TN 13) - Dodge +2, action penalty -15 = -13
Roll(2d6)-13: 3,6,-13 Total:0 - FAIL
Damage taken (after Armor reduction): 2

Stamina Test (TN 9) - Stamina +3
Roll(2d6)+3: 5,5,+3 Total:13 - SUCCESS

ACTION 8: Dodge Orc Arrow (TN 16) - Dodge +2, action penalty -20 = -18
Roll(2d6)-18: 3,6,-18 Total:0 - FAIL
Damage taken (after Armor reduction): 5

Stamina Test (TN 9) - Stamina +3
Roll(2d6)+3: 2,3,+3 Total:8 - FAIL
OOC: I'll use my third Courage point to pass this test.

***

Dirnhael heard the arrows whistle through the air before they struck.
He narrowly dodged the first, but unfortunately, while doing so, he was hit almost simultaneously by two others.
The wounds stung fiercely, and he knew the Company's luck wouldn't hold for long...

OOC: W-h-e-w! That could have been a lot worse. Of course, I guess there's always the next round...



Title: Re: Vale attack - Round 4
Post by: tomcat on May 31, 2006, 03:58 AM
OOC: The scene where Boromir is bing peppered with arrows is running through my mind right now! ;D

Yea, next round is coming but you guys will be on these archers by then and we saw how quickly the others were dispatched.

I will finish my attacks a little bit later today... still need to do the spellcaster and Edrahil. Fengel also needs to give me his Dodge roll.
Title: Re: Vale attack - Round 4
Post by: GandalfOfBorg on May 31, 2006, 04:27 AM
OOC: Was my charging Intimidate on the archers/Shaman/Leader group successful?

Once more Durgil was stung by the arrow of his enemy.

TN 9 Stamina - (5+4)+3-3=9
Title: Re: Vale attack - Round 4
Post by: Palandil on May 31, 2006, 11:33 AM
Dodge TN 15
+3swiftness
Roll(2d6)+3: 6,4,+3 Total:13  I'll save my courage and take the shot.

As Heostor thundered towards the archers, Fengel saw an arrow flying straight at him.  He tried to get out of its way by to no avail.  The arrow struck.  With a yell of madness, he gripped the spear tightly, his eyes bent on the warg and its rider before him.
Title: Re: Vale attack - Round 4
Post by: tomcat on May 31, 2006, 05:53 PM
Quote from: GandalfOfBorg on May 31, 2006, 04:27 AM
OOC: Was my charging Intimidate on the archers/Shaman/Leader group successful?

Once more Durgil was stung by the arrow of his enemy.

TN 9 Stamina - (5+4)+3-3=9

OOC: Hey Matt, is Durgil really going to turn from the Orc and Warg that are currently attacking him and race into the 6 new orcs that have come to attack? That is fine if you do, but I am going to give Orc 2 a free attack that you will not be able to defend against (... an attack of opportunity so to speak).

I need a Stamina save from Fengel.

Let me know.
Title: Re: Vale attack - Round 4
Post by: tomcat on May 31, 2006, 06:57 PM
All below are Reactions so no ACTION costs...

Orc/Warg archers vs. Durgil's Intimidation TN 15:
Willpower +1, Strength in Numbers +3
Roll(2d6)+4: 1,4,+4 Total:9 FAILED (all spend 1 Courage to lower results) -1 to all tests

Graush vs. Durgil's Intimidation TN 15:
Willpower +2, Strength in Numbers +3
Roll(2d6)+5: 1,5,+5 Total:11 (2 COURAGE) SUCCESS

Shaman vs. Durgil's Intimidation TN 15:
Willpower +3, Strong-willed +2, Strength in Numbers +3
Roll(2d6)+8: 5,4,+8 Total:17 SUCCESS

--------------------------------------------------------------------------

Shaman steps forward to cast Holding-spell TN 12: (this spell will affect a number of opponents equal to Bearing divided by 3, or 3 characters... Edrahl, Nain and Seriand)
Willpower +3, Strong-willed +2, Specialized +2, Practised +1, Previous spellcasting -3
Roll(2d6)+8: 4,4,+5 Total:13 SUCCESS - Effect:  Opposed Willpower test needed from above listed characters versus the following result as TN... Roll(2d6)+10: 4,1,+10 Total:15 or characters will be completely immobile for the next 9 rounds.

Edrahil attempts to oppose the Holding-spell effect TN 15: (Reaction... no ACTION cost)
Willpower +3, Strong-willed +2, Resolute +1, The Art +2
Roll(2d6)+8: 5,1,+8 Total:14 (1 COURAGE) SUCCESS

Edrahil casts Lightning at the Shaman TN 12
Willpower +3, Strong-willed +2, Resolute +1, The Art +2, Prior spellcasting -3
ACTION 1 & 2
Roll(2d6)+5: 1,4,+8 Total:10 (1 COURAGE) SUCCESS

Shaman attempts to evade for half TN 15: (Reaction... no ACTION cost)
Swiftness +2
Roll(2d6)+2: 1,3,+2 Total:6 FAILED Damage: Roll(4d6)+0: 4,2,6,2,+0 Total:14
Title: Re: Vale attack - Round 4
Post by: Wiseman on May 31, 2006, 07:22 PM
Will save: Roll(2d6)+3: 3,6,+3 Total:12 + 1 Courage = 15, Save that sucka!
Title: Re: Vale attack - Round 4
Post by: Palandil on Jun 01, 2006, 03:30 AM
Stamina Test TN 9
+3 stamina
Roll(2d6)+3: 1,5,+3 Total:9  SUCCESS  Whew!!
Title: Re: Vale attack - Round 4
Post by: Stefan on Jun 01, 2006, 03:39 AM
Willpower TN15: Roll(2d6)+1: 4,4,+1 Total:9 + 2 Courage = 15
Title: Re: Vale attack - Round 4
Post by: GandalfOfBorg on Jun 01, 2006, 04:57 AM
OOC: Yes, he was instructed to do so -- fire away.
Title: Re: Vale attack - Round 4
Post by: sdrotar on Jun 01, 2006, 08:07 AM
Quote from: GandalfOfBorg on Jun 01, 2006, 04:57 AM
OOC: Yes, he was instructed to do so -- fire away.

OOC: He was? I missed that... anyway, I'd think you'd have the final say in that decision since you were engaged in mortal combat, so don't feel obligated to take a sword in the back. ;)
Title: Re: Vale attack - Round 4
Post by: GandalfOfBorg on Jun 01, 2006, 07:15 PM
OOC: It's not a problem, he's not a stationary target either -- his attacks were always on the move and, yes, someone called out, who had initiative greater, for the riders to take on the archers, so he wheels around to do so.  Besides there were plenty of others nearby to handle this foe.  He's young and follows orders in the heat of battle.