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Reading Room - Archived Games (data may be deleted) => Black Sun [Star Wars SE] => Episode 6: Tempest Rising => Topic started by: tomcat on Dec 30, 2012, 03:34 PM

Title: Episode 1: Round up on Salliche
Post by: tomcat on Dec 30, 2012, 03:34 PM
It was decided that the meeting would be made with the weapons dealer named Loryll Tanin and after the Aegis would make its departure. Kaida was in her cabin readying herself to leave, all the while Caden sat in the galley. He watched through the open door as the new engineer woman, Abby, walked about his ship looking things up and down. She studied it like a scientist might study a bug with all the enthusiasm in each discovery. He was glad of one thing, she had brought only a small stash of personal items which told him she wasn't pretentious. Her belongings spoke only of someone who had a trade and kept the things that allowed her to get the job done. The Bestinian admired that.

It was time. Kaida needed to leave to meet her unknown dealer. It was the kind of stuff that made Caden's stomach become a ball of acid. She came around the rounded gangway and looked into the ship's lounge where her crewmates all sat.




:ooc: Who all is going? I also need to know how much money is being loaded on a cred stick.
Title: Re: Episode 1: Round up on Salliche
Post by: GandalfOfBorg on Dec 30, 2012, 06:49 PM
 :ooc: BIT is in, he knows what's in store with these kinds of dealings.
Title: Re: Episode 1: Round up on Salliche
Post by: Telcontar on Dec 31, 2012, 09:14 AM
 :ooc: Farok has been quiet lately. He will go as well if he is asked.
Title: Re: Episode 1: Round up on Salliche
Post by: Posterboy on Dec 31, 2012, 08:12 PM
 :ooc: Unless invited/told otherwise, I'm assuming Abby will be staying with the ship... Is Abby in the ship lounge with everyone else?
Title: Re: Episode 1: Round up on Salliche
Post by: tomcat on Jan 01, 2013, 07:09 AM
:ooc: She can be anywhere you would like to be, or anywhere Caden is willing to allow her to go.  ;)

I am assuming Jared is busy with the holidays so I am going to give this another day or so before I move it on.

The count will be BIT, Farok, and Kaida. It might be wise for Abby to go since she knows Rizzo and Old Herm, but you guys decide if you are ready to give her reasons for the trip.
Title: Re: Episode 1: Round up on Salliche
Post by: sdrotar on Jan 02, 2013, 08:39 AM
 :ooc: Caden will come if asked. He's a smooth-talker; might help in negotiations.
If not, he'll continue to prep the ship with Sam and Abby (if she stays).
Title: Re: Episode 1: Round up on Salliche
Post by: Jingo on Jan 03, 2013, 04:14 PM
 :ooc: Sorry I didn't see the new thread.  :-[ Will post shortly.
Title: Re: Episode 1: Round up on Salliche
Post by: Jingo on Jan 03, 2013, 04:27 PM
"I'm going with the Cap to get some more supplies," she tells Abby as smoothly as possible. "Stay here with Sam and Ardanna. We should be back shortly."

:ooc: So Kaida invites Caden, Farok, and Bit since this sort of thing is out of her element. She also suggests to the crew that Ardana and Sam could stay behind and watch Abby--you know, just in case. Also, in a pitch it might come in handy for Sam to be with the Aegis in case they needed a quick retreat. But all that said, for game purposes, I'd hate for PosterBoy's char to be left out if there's any action. Of course Abby, might get a feeling that something is up, and I guess she could decide to shadow us from a distance. That could be good or bad for party unity depending on what happens.  ;D Hopefully there won't be any trouble and it'll all go smoothly.
Title: Re: Episode 1: Round up on Salliche
Post by: Jingo on Jan 03, 2013, 04:32 PM
 :ooc: Oh and special note to Sam. Make sure she doesn't see the hidden compartments where we have the speeder bikes and e-web...  ;)
Title: Re: Episode 1: Round up on Salliche
Post by: Posterboy on Jan 03, 2013, 05:44 PM
Quote from: Jingo on Jan 03, 2013, 04:27 PM
"I'm going with the Cap to get some more supplies," she tells Abby as smoothly as possible. "Stay here with Sam and Ardanna. We should be back shortly."

Abby nodded as Kaida gave her some instructions. As the noble woman moved to leave, Abby found the courage to speak up, hoping maybe to help build bridges of trust between them and show herself to be useful. "Kaida... um... well, I thought maybe youse might want me along. I know the area here pretty well and could probably find youse a good price for any supplies youse might be looking for. It's just a thought... if you prefer, I can just stay here and get to know this ol' girl better." She gave the walls of the Aegis a strong, but loving pat. "Whatever you and the Captain thinks best."

:ooc: I won't be super offended if Abby has to stay back with the ship, unless of course this trip into town is going to be a side adventure that puts me out on the side lines for more than 2 weeks.  ;)
Title: Re: Episode 1: Round up on Salliche
Post by: Jingo on Jan 03, 2013, 06:16 PM
Abby had such an open face, it was hard not to trust her. But, Kaida reasoned, a trained operative would seem open wouldn't she? A part of Kaida kicked herself for not trusting the other woman. She was probably just an honest civilian. But the other part of her, the part that had seen her comrades die one by one. That part of her knew that caution was better. If her caution was cruel, so be it. Trust can be built or mended later. You can't raise the dead.

Besides, even if this Abby was an honest citizen, she wasn't about to lead a citizen into danger.

She smiled at Abby. "Thanks for the help, but Caden knows the area well enough. Plus, we need you and Sam to prep the ship and get her ready for lift off: Full systems check. Plus a complete hyperdrive diagnostics are in order. Also, I put in an order for some medical supplies, can you see that they're inventoried?"

She smiled sweetly, waved, and then headed down the ramp to meet the others.

:ooc: Kaida is just staying in character. She hasn't heard the code words someone sent by her brother Jalek would say. So, she's not going to open up yet.
Title: Re: Episode 1: Round up on Salliche
Post by: Posterboy on Jan 04, 2013, 12:51 PM
 :ooc: No worries, I completely understand. While Doug and I haven't completely worked out the details of where Abby's dad is located, my hope is that, if Abby has a chance to look over the prisoner transer list she'll find her dad's name on the list as well and then suddenly we'll all be working towards the same goal.   ;D
Title: Re: Episode 1: Round up on Salliche
Post by: Telcontar on Jan 04, 2013, 01:25 PM
Farok was standing in the gangway, his cybernetic arm gripping one of the lifters as he rested his weight upon it. If it could be said that a man leaned cockily then Farok was doing it. Hubris, perhaps, but the force weilder seemed to take joy in just using the arm for ordinary things. An unlight cigar was in his mouth and his face looked younger now that he had trimmed his beard. Despite the long time they had spent in space the desert man still possessed the dark stained oak tan on his face and hands. No doubt beneath he was as white as Bespin clouds, but only Ardana could attest to the truth of that.

He caught the exchange between the two women. He stepped forward behind the Princess but spoke to the technician. "You have clever eyes and a knowledge of ships. As you can see the repairs and wear on this ship indicate something other than normal space travel, though you havent mentioned it directly, yet your still here. We are going to buy weapons, and store them on this ship. Weapons we will have a use for. If this scares you leave now, if you just want a ride stay out of sight and keep a low profile. If you have even the remotest thought that these times of peace in which we live are but a thin veneer over a dark veil of oppression and cruelty and we stand on the edge of a thousand years of darkness then come along."

The Jedi knew he could use his mind trick to attempt to remove this conversation from the young girls mind, but he was fairly certain through experience or the force that he wouldn't have to.

He then said to Kaida, "the force exists in time and space and beyond time and space. And while doors and chance encounters may hold traps and danger, they are just as likely to also produce friends and allies. Suspicion can bare two sons, caution and fear, it must on occasion be srinked with trust lest fear bare sons of its own."

Farok bowed his head and headed down the gangway to the flight deck.
Title: Re: Episode 1: Round up on Salliche
Post by: tomcat on Jan 04, 2013, 03:42 PM
:ooc: Well there you go...Farok, clears the air up nice and quick!  (-D

That was awesome, dude. I will move this on later tonight - and no Aryn, the meeting with the weapons dealer will not take two weeks. I only intend a little dialogue so that we can figure a way to get the shopping list items that Kaida wants.
Title: Re: Episode 1: Round up on Salliche
Post by: Posterboy on Jan 04, 2013, 06:10 PM
Quote from: Telcontar on Jan 04, 2013, 01:25 PM

[Farok] caught the exchange between the two women. He stepped forward behind the Princess but spoke to the technician. "You have clever eyes and a knowledge of ships. As you can see the repairs and wear on this ship indicate something other than normal space travel, though you havent mentioned it directly, yet your still here. We are going to buy weapons, and store them on this ship. Weapons we will have a use for. If this scares you leave now, if you just want a ride stay out of sight and keep a low profile. If you have even the remotest thought that these times of peace in which we live are but a thin veneer over a dark veil of oppression and cruelty and we stand on the edge of a thousand years of darkness then come along."

...

He then said to Kaida, "the force exists in time and space and beyond time and space. And while doors and chance encounters may hold traps and danger, they are just as likely to also produce friends and allies. Suspicion can bare two sons, caution and fear, it must on occasion be srinked with trust lest fear bare sons of its own."

Farok bowed his head and headed down the gangway to the flight deck.

Abby watched with a dumbfounded look on her face as Farok made his way to the flight deck. She looked back at Kaida, trying to gather her wits, "He's right... I did have a bit of an idea that perhaps youse were trying to fly under the eyes of the Empire." She shrugged her shoulders, trying to protray that the new information was no big deal. "Truth is, Rizzo mentioned that youse were looking to connect with Loryll. I haven't met the woman personally, but ol' Herm and Rizzo have talked about her in front of me before, and I know she deals in things a little more tricky to pick up out in the open."

The arkanian looked at the noble woman with humble compassion, "So, now I'm a bit more on the up on what youse are doing in town... lett me let you in on why I need this trip to Salliche." She breathed out, gathering her own courage to speak honestly. Who knows... maybe they might be able to help... "I told youse that I'm looking for my father on Salliche, and that's the truth. About four years ago, he disappeared suddenly when we were living out on Sullust. I always knew there was something more goin' on, but I only got lucky with some good information last year that he was been held up in some Imperial facility on Salliche."

Abby sighed, and gave Kaida a desparate look, hoping she hadn't frightened the noble woman with her story. "I don't have a plan on how to get him out or anything yet... I just figured I get to Salliche, and, you know... sort it out later."

Abby sudden felt a little foolish in the presence of Kaida, "Sorry... I'm keeping you... we can talk about my problems later... or now... or...," she shook her head. "I'll just stay with the ship." She moved to head back into the Aegis.

:ooc: Thanks Telcontar!  ;) If Jingo happens to post prior to Doug's update, and Kaida decides she'd like to have Abby along now that Farok has "broken the ice", Abby will come along. If Kaida does not stop her from heading in, or Doug updates first, I'm content with Abby staying with SAM and prepping the ship.
Title: Re: Episode 1: Round up on Salliche
Post by: Jingo on Jan 04, 2013, 07:11 PM
Farok's sudden revelation of their situation to the newcomer left her dumbfounded, and for a long moment she couldn't think of anything immediately to say. She watched the Jedi depart the ship, thinking seriously on his words. Was she willing to trust in this world? She would have to trust more, she realized, risk more, if she had any hope of starting what she had planned.

She listened to Abby's tale and as the arkanian turned to go back into the ship, Abby shook her head and touched Abby's arm. A part of her hoped she wasn't making a mistake. But she decided to do as Master Farok had so many times. She let go and decided to trust her feelings.

"No... please. Wait. I'm sorry Abby. I didn't know if I could trust you. Truth be told, I still don't know entirely, but I realize now I need to try. I can't pull this weight alone." She let out a breath. "It seems we both have a stake in this here little trip to Salliche." Her face grew grim. "So the Empire has your father? Well, some months back, they took over our planet, Commenor, killed my father and my brother, and imprisoned what was left of my family, relocating them to the stars know where. Political prisoners, you know. I received intelligence that they are holding my sister in a re-education camp in Salliche and we know when they'll be transporting those prisoners off world. But I mean to rescue them. If you are willing to help, we could use whatever skills and resources you have. Deal? But keep this among our crew here okay? A secret shared is a secret lost."

She held out her hand in friendship and trust. Trusting the arkanian certainly felt better.

"Come on," she smiled and moved towards the ramp. "You may as well come. You might be able to help with the negotiations."
Title: Re: Episode 1: Round up on Salliche
Post by: tomcat on Jan 04, 2013, 08:46 PM
:ooc: Hey Matt, is BIT a clone? I am thinking he is not, but I wanted to confirm.




Sam and Ardana watched as the bulk of the crew walked out of the Aegis' berthing to make their clandestine meet. The Twi'lek and droid had been given the orders to have the ship's engines warmed and ready for when they returned. They would stash the new gear and be on their way. The timeline, based on the prisoner manifest, would allow them five days to prepare once they were planetside on Salliche. Sam just hoped the meeting tonight was worth it.

The other five companions wound their way through the darkened streets of the city, heading towards the merchant square. Abby led them easily in the lamplight until at last they came to Old Herm's. BIT, ever vigilant, watched the night shadows for any shape that did not belong. The soldier did not come with his rifle and felt as if a part of himself were missing, but it was prudent for them not to be questioned. Still, the Clone Wars veteran felt the comforting weight of his heavy blaster pistol hanging off his waist in its holster. Beside him, Caden swaggered along with a different kind of confidence - sure of himself, but also at peace amongst the folk that haunted the streets. The captain was an 'every man' - he was like everyone around them and so felt no fear. Why would anyone hurt their own? That was the mindset of Caden Whitesun. BIT knew a different side of people - he saw what war could do to a person, a planet, a culture... he hoped his captain didn't swagger with too much confidence and get himself blindsided.

Walking beside Kaida, Farok moved in silence. The former jedi did not look around with his eyes, but he reached out before them with the Force. The waves of energy of both living and non-living things that returned to him were like a three-dimensional schematic. He could sense things in front of him, in the shadows, without seeing them with the naked eye. He plied this to assure that no one had set an ambush before them. Kaida watched him as she walked and wondered at what he was doing. She knew that the jedi was not being idle in his thoughts or with his skills, but she wished that she were more in tune with the Force and could understand its secrets.

There was a dim light shining deep inside the warehouse that was Herm's business. Abby went to the smaller man door and rapped loudly on the glass. She rapped again when no reply came, looking back at the others with a concerned brow. She raised her hand once more to knock when the door swung open revealing a sleepy-eyed Herm. The merchant saw Abby and recognition took over his face.

"Abby? Whatcha doin' out so late... and with these folk?" Herm was obviously concerned for the young woman. In truth, although he knew her and the merchandise she peddled, the old merchant was none too keen about Loryll Tanin. The thought that Abby had now involved herself in all of this made him sad. He liked her. He thought her a great engineer, and if he were a younger man, he might have pursued her.

The Arkanian shrugged and smiled, but gave no other response. Herm took that as meaning it was not his business and so went on to Kaida, "You sure did come with a larger crew. You all might cause Loryll a bit of concern." He grabbed a hat and a knit poncho off of a coat tree and settng one on his head and draping the other of his shoulders, Herm pushed them out from his door and closed. "Come on. No better time than the present to see this done. Understand that I am only introducing you to Loryll - after that, I am gone and you are on your own."

They continued their walk, but now instead of the taverns and nightclubs that lit the streets around the space port, the moved past small store fronts that were closed for the night. They crossed through a large square where a fountain sputtered over its reflecting pool. The fountain was in need of repair and the water clapped down loudly in the night. This was one of the merchant squares where tables would be set up during the day and wares would be bartered and sold. On the far side of the clear square, a high metal fence was built surrounding what appeared to be a large garage. The fence had strips of plastic running between its wires to block the view from outsiders. Cameras were swiveling in 60 degree patterns on top of tall poles at each corner of the fence line. Inside, also hanging off a high pole near the garage building was a large light that lit the business lot. Anyone who would try to jump the fence would be easily observed. On the signage that hung over the large garage door it said TANIN SERVICE AND TOW.

Farok could now sense a tension in the Force. There were cautious folk hidden around the building before them. He could not tell how many, or where they precisely were at the moment, only that they were there.

Herm walked to the gate and pushed a buzzer button on a beat up intercom that hung there. A crackled voice answered, "Yea?"

"It's Herm. We're here." Caden noticed as a camera inside the compound swiveled to look at them all standing there at the gate. It took a moment and then a buzz came along with a click of the gate bolt being electronically opened. "C'mon in," said the garbled voice.

The old mech led them inside the gate and across the business' lot until they came to the garage. A door opened before they could knock and the group entered a softly lit vehicle bay. An athletic woman sat on a stool. BIT thought her hard looking, having once been attractive but life toughening her up. Her hair was graying and pulled into a tight bun on the back of her head. It had the affect of making the rest of her face look as if it were also being pulled back, taut on the skull.

"So," the woman started, "I am Loryll Tanin and this is my repo shop. What is it that I can do for someone who has 4000 credits to throw around?" Around them all, the companions could see dimly lit figures on the periphery of the soft light.




:ooc: Remember, in the Prologue, Kaida gave Herm 4000 credits to arrange the meet with the understanding that it wasn't offeratory money but a down payment on anything they procured. This begs the question again... how much more money do you guys have with you now? It can be on a credit stick if you want.
Title: Re: Episode 1: Round up on Salliche
Post by: Jingo on Jan 05, 2013, 03:07 PM
"Loryll," Kaida nodded and smiled confidently at the woman. "Nice to meet a man of business. I'll cut right to the chase. I need a few things. Some small odds and ends really. Herm said you were the best one to talk to. And don't get any ideas about those creds you received. They are a down payment only, assuming you have what I need." She paused and scanned the area then leaned closer. "For starters, I need an un-programmed Dorideka."

:ooc: As to my funds, I have all my remaining personal funds ready to transfer via a credit stick I have with me. I just need to give the key code and they can withdraw the money on the spot into whatever account on a datapad or computer they plug the stick into. Here's my shopping list again. I need to know how much she's charging on each of these:


Is there anything else you guys thing we might need for this rescue op?
Title: Re: Episode 1: Round up on Salliche
Post by: tomcat on Jan 05, 2013, 04:00 PM
:ooc: Just a heads up, Jared - Loryll is a woman.  :shh:
Title: Re: Episode 1: Round up on Salliche
Post by: tomcat on Jan 05, 2013, 04:11 PM
Loryll laughed out loud when Kaida made her first request and continued for a moment longer until she realized the noblewoman was serious.

"A droideka?!" she asked incredulously. "Seriously? Do you know what has been going on in the galaxy over the last six years? After the Clone Wars, you think all that hardware that the CIS used was just left laying around? The Emperor did a real good job at assuming control over all military forces and all that stuff was collected - at least I think. Now he is doing a real good job at bringing most Republic worlds under his complete control, which means even personal weapons are being taken from civillians. Won't be long until the only one with a gun will be those gruesome looking white-shelled troopers." Loryll stared at Kaida for a moment with an inquisitive look, "Why do you need one?"
Title: Re: Episode 1: Round up on Salliche
Post by: Jingo on Jan 05, 2013, 08:05 PM
Kaida shook her head in disagreement and eyed the other woman coolly. "Oh please. The Clone war hasn't been over that long, and that conflict raged across hundreds of systems in thousands of engagements. I doubt even the vaunted efficiency of this fledgling Empire would have found and recovered every single battle droid that was fielded. I would bet there are still thousands if not millions still in circulation, sold on the black market, whole or in parts, ready for reassembly."

Kaida approached slowly and raised a single finger. "As to why do we want one. Let's just say the strong-arm stooges of Emperor Papatine won't exactly be happy if you sold us one. We mean to start a little ruckus in the galaxy with the help of the weapons you'll sell. A ruckus that'll someday light a torch to rock the foundation of this empire. Is that good enough for you? Now, do you have one or not?"
Title: Re: Episode 1: Round up on Salliche
Post by: tomcat on Jan 06, 2013, 10:17 AM
Loryll sat quietly looking at Kaida. Farok could feel the tension build in the room around him - the thugs that guarded the black marketeer had increased their readiness.

A smile cracked on Loryll's face, "I like honesty! Well, good that makes our conversation a lot easier. Do I have one? No. Can I get one?... Maybe. What is your timeframe?"

Kaida explained that the ship needed to move within the next few hours. Loryll shook her head, "No, I can't get you that kind of hardware that soon. But, I could have it delivered to your next location. Just be careful, those droidekas were monsters when they were being used in the war, cracking their programming to make them tame watchdogs might be a challenge.What else do you need?"

The answer was to Kaida's liking - they were getting somewhere. She rattled off the rest of her list. Loryll listened quietly as she spoke, nodding as things were mentioned that could be easily obtained.

"All right," said the woman. "Here is what I got and I will see about the other things..."




:ooc: Cool. Good RP'ing!

I will take your list and add up what the base costs of each item are, but then I will have to add her fees (based on Black Market rules in the books). You may not like what you see, but I will have it posted in a little while. I want to go play some Xbox right now.
Title: Re: Episode 1: Round up on Salliche
Post by: Posterboy on Jan 07, 2013, 12:08 PM
 :ooc:Hey Jared, here's a shopping list that you may want to think through:


MISSILE LAUNCHERS
Both of the below options are portable, shoulder launchers. Both are from the Rebellion Era Sourcebook.

Merr-Sonn PLX-2M Portable Missile Launcher: Costs 2250 cr, holds 6 missiles which do 8d6 damage in a 2 square radius. Missiles are sold in 6 packs for 350 cr.

Miniature Proton Torpedo Launcher: Costs 1500 cr, holds 4 missiles which do 10d6 damage in a 2 sq radius. Also has the option targeting only a single target for 8d6 damage and ignoring target's DR. Requires a standard action to reset between missiles. Not sure how much the missiles cost. The weapon is also usually part of a stormtrooper's armour, but the book mentions that some rebels have converted them into shoulder mounted launchers

Triangulation Visor [GAW]: Costs 1400 cr, and helps with aiming/targeting the missile launchers.


LAND MINES

Here are some land mine options... the books they are found in are listed in the [ ].

Antivehicle [FU]: Costs 1500 cr, does 10d6 damage in a 2 square radius. Only triggered by a vehicle entering the space (or with a manual trigger)

Land Mine [FU]: Costs 500 cr, does 8d6 damage in a 1 square radius. Triggered by anything entering into the space.

Ion Mine [GAW]: Costs 800 cr, does 8d6 ion damage in a 2 square radius. Benefit – doesn't kill people... like the prisoners we're hoping to rescue.

Limpet Mine [GAW]: Costs 300 cr, does 6d6 damage in a 1 square radius. Require someone to actually "stick" the mine onto the vehicle.

Proximity Mine [FU]: Costs 1500 cr, does 6d6 damage in a 3 square radius. Is triggered when anyone/thing enters into a 3 square radius of the mine.

Antipersonnel Mine [GAW]: Costs 500 cr, does 6d6 damage in a 6 square cone.

Manual Trigger [FU]: Costs 100 cr, and allows any mine to be manually/remotely triggered rather than requiring someone/thing to enter into the space. Perhaps for more controlled damage.


GRENADES
I wasn't able to find any smoke grenades that conceal persons from thermo-imaging, though I did find this...

R-9 Flash Canister [JATM]: Costs 100 cr, targets in a 2 (or 3?) square radius make reflex save to avoid being blinded (and I think deafened as well). Gain total conceal vs targets that fail their saves.


CAMOUFLAGE
We may want to consider some of the following items in order to conceal ourselves, our vehicles, and our gear while the prisoner convoy approaches our location...

Stealth Field Generator [KOTOR]: Costs   5000 cr and provides concealment while on the move.

Camo Netting and Camo Poncho [GAW]: Costs 2000 cr and 125 cr respectively. The netting would cover a speeder bike, or a couple people, or the Com Scrambler/Power generator (see below).


COMMUNICATIONS
We may want to consider getting a Com Scrambler. The equipment disrupts communications in a 20 km radius and requires a power generator to keep working. While it would also disrupt our communications with each other, it would make it difficult/impossible to our foes to communicate with each other or their allies at the prison or ship port. Com Scrambler cost 6000 cr... not sure how much a power generator goes for. It would be interesting to see if we could connect it to the power supply of the speeder bike and make the equipment mobile?


WEAPONS
Not sure if anyone has the Heavy Weapons feat... if someone does (I'm thinking SAM...), perhaps giving them a Rotary Blaster Cannon [GAW]? Costs 5500 cr, does 3d10 autofire damage to 2x4 square... always a good time.


EXPLOSIVES
Not sure what these prisoner transport vehicles look like, so I'm not sure what we'll need to get into them in order to free the prisoners... are they like armour trucks? We'll be need to weld our way through? Or will Farok use his lightsaber? Or do we need some Detonite Cord (1000 cr, 4d6 damage in a 1 square radius) or regular explosives with some triggers/timers?


Anyway... just some thoughts.
Scott
Title: Re: Episode 1: Round up on Salliche
Post by: Jingo on Jan 08, 2013, 04:57 PM
 :ooc: Good thinkin' Scott. That equipment is perfect for spec ops missions. We'll see how many creds we have for this once GM gives us the markup on the previous order.
Title: Re: Episode 1: Round up on Salliche
Post by: tomcat on Jan 09, 2013, 06:13 AM
:ooc: Give me just a bit guys. I have all the numbers together, just been busy with home and work over the last two days.

I will also get PC sheets updated (I did get your PM, Jared), so give me a little more time on that, too. For those that have not picked their advancements, hurry up and get me that stuff.

Matt, I already took care of Durgil's sheet for your pick - so that is done.
Title: Re: Episode 1: Round up on Salliche
Post by: GandalfOfBorg on Jan 09, 2013, 08:28 AM
When the group walks in, BIT slides to the back to keep on everyone and their surroundings, letting the talking heads do their thing as he worked better from the dark and with surprise on his side.  "Cracking a droid's brain and putting it back together? Hmm sounds tricky ... and a challenge," he thinks with a grin but he's not sure he'll have enough time to do it justice.  In the corner, he idly taps the butt of his pistol while scoping out the place.

Perception (to notice any potential dangers, keep tabs on portals to the room, etc.) - Roll(1d20)+12: 15,+12 Total:27

:ooc:
Ok, cool Doug, thanks!
Title: Re: Episode 1: Round up on Salliche
Post by: sdrotar on Jan 09, 2013, 01:03 PM
Quote from: tomcat on Jan 09, 2013, 06:13 AM
:ooc: For those that have not picked their advancements, hurry up and get me that stuff.


:ooc: Have I gotten you advancements yet? I forget...  :-[
Title: Re: Episode 1: Round up on Salliche
Post by: tomcat on Jan 09, 2013, 06:02 PM
:ooc: Here is a question before I post these numbers - which kind of mines were you thinking about?
Title: Re: Episode 1: Round up on Salliche
Post by: tomcat on Jan 09, 2013, 06:49 PM
ooc: Okay, the following is the prices for what you guys were looking for:



ITEMS base       unit    type        BM mu* license %    PC Cost    License    Total
droideka 21,000 each military x4 20% 84,000 4,200 88,200
mech droid 4,500 each licensed x1 5% 4,500 225 4,725
jet pack 300 each licensed x1 5% 300 15 315
missile launcher 2,250 each military x4 20% 9,000 450 9,450
missiles 350 pkg 6 military x4 20% 1,400 - 1,400
triangulation visor 1,400 each military x4 20% 5,600 280 5,880
frag grenades 200 each military x4 20% 800 - 800
smoke grenades 125 each military x4 20% 500 - 500
land mines 1,500 each military x4 20% 6,000 - 6,000
*BM mu stands for Black Market mark up

TOTAL PURCHASE    117,270
Title: Re: Episode 1: Round up on Salliche
Post by: Jingo on Jan 09, 2013, 09:07 PM
 :ooc: *cough* 88k for the Droideka *gasp*  :o . Wasn't expecting that. I only have about 35k on me. With my new level that'll go up by 25k but that takes time to arrange. Let the haggling begin...  B-)
I'm going to try using my persuasion skill to talk her down. First I want to try and do "Change Attitude" to shift their attidue to a more friendly posture. Then I want to do "Haggle" to talk her down on  my "desired item" (the droideka). I'd like any assistance any of you others can provide on my haggling skill roll. (page 71 on book)

Kaida flashed a winning smile and relaxed though she tried to keep the stress out of her voice. She didn't have that kind of money. Time to bring out her secret weapon. Words. Negotiations. The Truth. These she understood and wielded as effectively as Farok did his lightsaber.

Kaida laughed at the price and smiled easily, putting everyone at ease. "Oh please. Come on! You can't be serious! Really? Hundred thousand creds? This is quite the racket you've got going on. You're asking way more than they're worth. But I'll humor you. You want a heavier purse and I know you need to get rid of a product that causes nosey imperials to ask too many questions. Having that sort of thing is bad for your business. But I need your product. You need the creds. I can take it off your hands and put it to good use. And at the same time I'll stick a finger in the imperials eye and start a movement that'll increase your business by well over 1000%. I have, shall we say, some very powerful connections who would be interested in using your services if we can swing a deal here. I'm willing to pay full price for the other items we buy, but no more than 30% your asking price for the droideka. I'm sure we can reach some accommodation here."

:ooc: i'm deliberately starting low on my offer because I know she'll talk me up. Ideally, I'd like to talk her down by 50% as it says for Haggle. Anyway, roll dem bones!

Persuasion to Change Attitude 1d20+16 : 18 + 16, total 34

Persuasion to Haggle the price down by 50% on the Droideka 1d20+16 : 17 + 16, total 33


If I'm close, I'll throw in a force point.
Title: Re: Episode 1: Round up on Salliche
Post by: Jingo on Jan 09, 2013, 09:14 PM
 :ooc: Yess! Good rolls there.  ;D
Btw, the land mines I was thinking of are anti-vehicle mines mainly.
Title: Re: Episode 1: Round up on Salliche
Post by: Telcontar on Jan 10, 2013, 04:46 PM
 :ooc: surely we dont need to pay the liscense fee for any of those things either.
Title: Re: Episode 1: Round up on Salliche
Post by: Posterboy on Jan 11, 2013, 11:47 AM
 :ooc: A couple other things I was thinking about...

1) If we're not going to use the E-Web anyway, maybe consider using it to trade for some of the items we're looking to score. It's worth 8000 cr if the markets were open. By the book, this dealer could sell it for 32000 cr. So, maybe she'd count it as at least 16000 cr?


2) Just running through the plan, and wondering if I understand it correctly:

i. Prior to the engagement, Abby and/or BIT and/or Sam set explosives at the base of the bridge.

ii. Just before the prisoner transport vehicle is about to cross the canal, we blow the bridge, hopefully destroying some of the escort vehicles.

iii. At the same time, using missile and/or mines, we disable the prisoner transport and disable/destroy the remaining escort vehicles.

iv. Immediately following, using a comm scrambler, we knock out the communication capabilities of the convoy. (I suggest "immediately following" as opposed to "at the same time" because I am not sure if the comm scrambler will interfere with the radio frequencies of the triggers used to blow the bridge/mines)

v. Immediately following, most of us (and other rebel forces) are engaged in disabling any remaining escort forces through "small arms" fire, while a couple of us are disabling guards and releasing prisoners.

vi. When we have Kaida's sister (and maybe Abby's father), we retreat back to the Aegis and allow the other rebel fighters to "clean up" and salvage any equipment/weapons they may be able to use prior to reinforcements arriving.

Do I have it right?


3) If I do understand the plan rightly, then I'd most definitely suggest the following items:

Step I -- If our characters are hoping to blow up the bridge on Salliche, we'll need some explosive charges or detonite and some manual triggers... unless, of course, you think they'll be able to build a "fertilizer bomb" using supplies from the farmers on Salliche? Even still, I'd look to have Kaida pick up at least 1-2 charges/triggers to be sure.

Step II -- I'd consider some form of camouflage for our forces while we wait to engage the enemy near the bridge. I found Camouflage Netting in the Clone Wars book. The powered version gives a +10 to stealth, and covers a 6x6 square area. It costs 6000 cr,m and weighs 40 kg. For 2000 cr, the is Camouflage Netting in the Galaxy at War book that grants +5 stealth and can cover up to a huge object (so, maybe, a 4x4 square?).

Step III -- I'd consider placing an Ion mine or two (with manual triggers)  fairly near the bridge for use in disabling the the prisoner transport. As the transport approaches the bridge, trigger the ion mines first and then, immediately following, blow the bridge. I think the anti-vehicle mines might end up blowing up the prisoners. 

Using missiles to take out any remaining escort vehicles might be the most credit efficient way, as it maybe be trick to ancipate with mines where the escorts will be. However, as none of us has the "Heavy Weapons" feat, anyone using the missile launcher will be taking a penalty to their attack roll. BIT might be the best person for this job, as his attack roll is pretty high. One extra pack of missiles and that triangulation visor might also be a good purchase just in case. When he is finished, he can join the fray using his jet pack, or stay out and snipe any targets.

Step IV -- I think that Comm Scrambler might be a great idea. Especially if we are able to attach it to one of the speeder bikes so that it becomes mobile. Otherwise, even it we have to leave it behind, the ability to cut off or hinder enemy communications (even between officers and soldiers on the ground) will be a significant advantage. I'd suggest Farok and Abby stand by the Comm Scrambler with the triggers for all the explosives/mines. Their job will be to trigger the explosives/mines, turn on the Comm Scrambler and then take a speeder bike straight to the prisoner transport and work at freeing the prisoners.

Step V -- Caden, Kaida and SAM emerge from camouflage, leading the rebel forces in engaging any remaining ground forces. If we get the Droideka, all the better. Though, some cheaper alternatives may include:

a. Hiring some mercenaries?
b. A couple of BT-16 Perimeter Security Droids (base cost = 4100/droid)
c. A DT-15 "Destructor" Battle Droid (action figure equpped with blaster rifles and a grenade launcher; base cost 13725/droid)
d. An E522 Assassin Droid (base cost = 28535 cr... but it comes with a built-in missilie launcher, so BIT could focus on something else.)

Farok and Abby move to the prisonor transport, Farok uses his lightsaber to cut in, and we release the prisoners. If need be, Abby can uses her talents to get the transport working again.

Step VI -- No sure if we may want to consider acquiring some land transport that can move quickly and carry 5-6 people.

Just some thoughts....
Scott
Title: Re: Episode 1: Round up on Salliche
Post by: Jingo on Jan 11, 2013, 07:49 PM
:ooc: That's basically the plan without getting any on-the-ground intel. It'll likely evolve well past that. Anyway, some really good thoughts on equipment Scott. I do want the droideka at least. Cause they're just cool. But after that, I'll let you help spend any of Kaida's remaining funds on what equipment we might need to pull this off.
Title: Re: Episode 1: Round up on Salliche
Post by: tomcat on Jan 11, 2013, 08:45 PM
:ooc: Okay... cool posts everyone, and great rolls, Jared!

Tom, the only reason I did include licensing fees is because there may come a time that you might be asked. If it is licensed, it will cause less concern than if un-licensed. Also, I consider it to be the fees to officials so that they look the other way.

As for the prices, I am going straight out of the SWSE book on item cost and then applying the black market rules. This said, and as you have already done - haggling is the way to do business.

Aryn - I like both of your posts - the one on equipment was a big help (saved me time looking for stuff) and the mission synopsis is a great plan for you guys to organize. It takes Kaida's initial thoughts and really puts meat on the bone.

So, Loryll initially had an Indifferent attitude towards you all and a Will Defense of 24. The dice roll was a great success, even with the -2 Indifferent penalty applied.

Your Haggle was a success as well. I have no problem if you want to barter, too, with the E-web and/or the two speeder bikes.

Lastly, with your 9th level advancement, Kaida's coffer also fills up more by 45,000 creds.

On with our story...




Farok felt an immediate change in the room - if not from all of Loryll's goons surrounding them, but from the black marketeer herself. The change in Loryll's stance became instantly clear with each word from Kaida, and all around them the mood eased.

"I like you," Loryll said with a smile breaking across her face. "You have moxy. You don't mind saying things and getting it out in the open. That might not always be a safe route, but you're okay here." The woman made a wave of her arms and the guards in the room lowered weapons to a more comfortable position - some even disappeared deeper into the darkness. Loryll continued, "Yea, the price is high but I have overhead. I have third parties that I have to pay to get the product, keep things under the eye of the Empire - which ain't easy, I can tell you! I have some people in the government here that sometimes need to have their hands crossed with creds. It ain't cheap. But... I like you. I like the idea of our new Order getting some back."

A wave and a man came out of the shadows to have a whispered conversation with her. The two nodded their heads and then Loryll turned back to the companions. She had a thoughtful expression, "Okay, I am willing to cut my fees by half on the droideka and the weapons - the other stuff will be at cost, which is what I can get them for. I will have to set up delivery on the droideka, though, and that will be for you to pay upon receipt. I can't control the merchant's price that will bring the droid in, but I'll tell him to keep it fair. You just need to tell me the place to have it sent. All of the other stuff I can gather here, tonight... let me show you."

Loryll snapped her fingers at some unseen individuals and two men came out into the light. The woman gave them instructions to roll in a series of numbered crates. There was a whine as a conveyor lift began to run. The two men rode the lift up and then proceeded to roll large, lockable shiping crates onto the deck. A few moments later they were lowered to the garage floor and the crates were brought over to present to the companions. Loryll opened them and revealed military hardware, still in its packaging from the production facility from whence it all came. She lifted a tube launcher and handed it to Kaida, "This is a Merr-Sonn PLX-2M Portable Missile Launcher - it is shoulder fired and can be loaded with a magazine of six missiles." She pointed to the crate where the ammunition was safely stowed in form fitted packing foam. "They are primarily for smaller vehicles with weak armor, or anti-personnel, but if enough are fired at a target, they'll stop it." Another crate was opened, "I have frags, mines, smoke, ion... you tell me what you want. All of this crate is anti-personnel. That crate over there is anti-vehicle."

The black marketeer walked around each crate and stood so that she could answer questions, but allowed her guests the full view of the contents. Caden felt ill at ease with their dealings. Here they were again arming themselves to the teeth with stuff that would get them arrested at the least, dead at the worst, if the government found out.

"As for a mech droid and a jet pack - that stuff I may have to gather from another partner...maybe from old Herm, here!" The old man nodded, "Yea, I have these items in my shop - new and used."

Loryll took back over, "Okay... so, depending on how many of the weapons you want, here is what I am looking for..."



ITEMS base       unit    type        BM mu* license %    PC Cost    License    Total
droideka 21,000 each military x2 20% 42,000 4,200 46,200
mech droid 4,500 each licensed x1 5% 4,500 225 4,725
jet pack 300 each licensed x1 5% 300 - 300
missile launcher 2,250 each military x2 20% 4,500 450 4,950
      missiles 350 pkg 6 military x2 20% 700 - 700
      triangulation visor 1,400 each military x2 20% 2,800 - 2,800
frag grenades 200 each military x2 20% 400 - 400
smoke grenades 125 each military x2 20% 250 - 250
land mines 1,500 each military x2 20% 3,000 - 3,000
*BM mu stands for Black Market mark up

TOTAL PURCHASE    56,175 before grenades and mines. Could also increase if you take more missiles.
Title: Re: Episode 1: Round up on Salliche
Post by: Jingo on Jan 12, 2013, 11:35 AM
 :ooc: Dang, was sorely tempted to be dishonest here, but you gave me too much money.  :shh: I only get 5 grand per class (noble) level--not total heroic levels. So I only get +25 grand for my recent level. Not +45.  :(
Title: Re: Episode 1: Round up on Salliche
Post by: tomcat on Jan 12, 2013, 02:29 PM
:ooc: You are right. I misinterpreted the errata.

Okay, well I have an option for you - you may take the 45,000 credits this level and only 10,000 on your next advance, or do you want me to drop it to 25K? We can say that Jalek has made sure to feed you enough money to free your sister, but it stretchs his resources for a while.

Let me know.
Title: Re: Episode 1: Round up on Salliche
Post by: Jingo on Jan 14, 2013, 04:48 AM
:ooc: Sounds good Doug. I'll take the 45 G now then. That fits the story-line well too. Maybe we can capture some hardware in our next op to help offset costs.

For now, I'll only take this for my "personal" equipment: 
* Droideka        46,200
* Jetpack               300 (these are cheap... jeez, we should all get one)
* 4 frags             1,600 
* 2 smoke             500

Total:                48,600

Kaida's Current Funds:            80,190
Her Remaining Funds:             31,590

Scott, I'll let you act as quartermaster and spend an additional 25 G on any team items for this mission since it sounds like you have a good head on what we need here. :)

This will leave me with roughly 6 G left for personal expenses until my next pay check.

I think we should keep the speeder bikes for now. Mobility on the battlefield is very useful. Plus we can use them to ferry the wounded back to the Aegis--oh wait, surely there won't be any of those right?   :shh:
Regarding the E-web. We could sell it, but would it be put to better use by having someone trained in it use it on this  strike? Some resistance members we convince to help in the mission?

Also, I can't remember.
1) Do we have a fully stocked medical kit (the big one, for in-field surgery just in case someone bites the dust hard on this op) on board? I can't remember using it on anyone. 
2) How many med kits (the smaller first aid things) do we have left? I'd like at least 1 per person.



Kaida shook hands with Loryll  and smiled pleasantly as she and the rest of the team wrapped up their business. "That should do it then. I'll pay for remaining half of the droid when we have it in hand on Salliche. And thank you for your business!" she said sincerely looking into her eyes. "This will really help. I'm glad not everyone has rolled over and played dead to the Empire." She pulled our her credit chit, tapped in the code, authorized the release of the desired amount and then tossed the chit to Loryll. "My people will be in touch."
Title: Re: Episode 1: Round up on Salliche
Post by: sdrotar on Jan 16, 2013, 10:43 AM
Caden let out a low whistle as they left. At first, these runs were quiet, in-and-out affairs like he had been accustomed to over the years with certain cargoes.
This? This, he was unfamiliar with -- they were building a small army. He wasn't sure he was prepared for that.
Title: Re: Episode 1: Round up on Salliche
Post by: tomcat on Jan 16, 2013, 01:04 PM
"Nice doing business," Loryll returned the smile. It was going to be a nice payday. The merchant began to give orders for the gear to be separated based on Kaida's and Abby's request. The items were gathered and placed in an empty crate. Loryll even agreed to move the stuff to the Aegis' bay.




:ooc: Okay, so here is what I have for Kaida:

Droideka       46,200
Jetpack              300
4 frags            1,600 
2 smoke             500

Total:            48,600

The droideka will be delivered to Salliche, the remaining items are in the crate being brought to the Aegis

I will continue the story and Posterboy can let me know what Abby decides to purchase with the funds that Kaida is giving when he gets back on Friday.

As for the E-web, you all decide what you want to do with it. One option could be to mount it to the Aegis as an anti-personnel weapon - strap it on he ship's chin (kind of like the blaster canon that dropped down out of the Falcon on Hoth). It could be controlled from the pilot or co-pilot's position.

You all let me know.
Title: Re: Episode 1: Round up on Salliche
Post by: Jingo on Jan 16, 2013, 05:13 PM
Quote from: sdrotar on Jan 16, 2013, 10:43 AM
Caden let out a low whistle as they left. At first, these runs were quiet, in-and-out affairs like he had been accustomed to over the years with certain cargoes.
This? This, he was unfamiliar with -- they were building a small army. He wasn't sure he was prepared for that.

"Relax," Kaida smiled at Caden's obvious sign of relief. "We got what we came for. What? Didn't you pick out anything? You know fancy new gun or something?"
Title: Re: Episode 1: Round up on Salliche
Post by: Posterboy on Jan 16, 2013, 06:10 PM
 :ooc: A couple of questions...

1) Can the hold of the Aegis handle a huge vehicle? (3x3 sq) ... just asking...  ;D

2) Am I allowed to assume that Kaida and Abby had a somewhat discreet conversation in which Kaida laid out their plan of attack for Salliche? The reason I asked is that my suggestions thus far were OOC. Truth is, I don't think of Abby herself as much of a tactician. Though, if someone said, "here's the plan: we blow the bridge, stop the truck, deal with the rest of the ground troops and rescue the prisoners...", Abby's mind would likely be able to go, "Oh, well... ah... you'll need some detonite, some kind of explosive to shut down the truck, and maybe something with some punch to deal with the other vehicles." Or, if someone said, "I need something that can do X", Abby would likely be able to say, "Oh, yeah, you need a ...." If Abby is out of the loop, she'd likely have had to try to swallow her surprise when Kaida first asked for a Droideka...  :o

3) Some questions about explosives...
  a. Would anyone in the group (Abby or otherwise) know roughly how much detonite/explosive charges one would need to blow a bridge. I (as a player) don't actually know how many hit points a bridge has, nor how much DR it has.
  b. I'm a little fuzzy on how ion damage works against vehicles/droids. The truck has 100 hp, a damage threshold of 69, and a DR of 15. If an Ion Mine does 8d6 ion damage, and it happened to do maximum damage (48 points), does this mean that the truck would only suffer 9 points of damage [half total (24) - DR (15) = 9] and that it would not move down the condition track because it did not exceed the damage threshold? Even if Ion damage bypasses DR, that is still only 24 hp of the 100 total of the truck, and that's assuming we do maximum damage.  :(
  c. Regarding explosive mines and vehicles, would the people inside of a vehicle that provides total cover be safe from the explosion of a mine if the mine did not reduce the vehicle to 0 hp? or did not overcome the damage threshold of the vehicle? For instance, if we were to place an antivehicle mine (10d6 damage) under the transport truck, and it happened to do maximum damage (60 points), would the people in the truck take any damage? or just the truck?
  d. Finally, if a mine does damage in a 2 square burst radius, and the entire area is covered by a vehicle, would the vehicle take damage from the mine multiple times, or just once? (I'm thinking it's just once, but I wanted to check)

4) A question about the vehicles we're about to face... how high above the ground are they able to levitate? If we blow the bridge, should the vehicle survive the explosion, would it be able to just hover back to the solid ground?

If my assumptions are correct, that transport truck is going to be a bugger to stop. The tank too for that matter. We better hope the tank is in the lead, going over the bridge when we blow it and becomes disabled in the rubble. That thing has concussion missiles (6d10x2 damage, 2 sq burst)! It will be an unpleasant affair to watch the insurgents die if it is able to launch off a couple of those bad boys.  :'( Also a good reminder not to bunch up to close with one another.

Regarding the E-web, I have no preference at the moment. Nor does Abby have any awareness of it.

Title: Re: Episode 1: Round up on Salliche
Post by: sdrotar on Jan 16, 2013, 06:26 PM
Quote from: tomcat on Jan 16, 2013, 01:04 PM

As for the E-web, you all decide what you want to do with it. One option could be to mount it to the Aegis as an anti-personnel weapon - strap it on he ship's chin (kind of like the blaster canon that dropped down out of the Falcon on Hoth). It could be controlled from the pilot or co-pilot's position.


:ooc: This. We can't tote it around, but it could come in really handy when we need to high-tail it back to the ship.
Title: Re: Episode 1: Round up on Salliche
Post by: sdrotar on Jan 16, 2013, 06:30 PM
Quote from: Jingo on Jan 16, 2013, 05:13 PM
Quote from: sdrotar on Jan 16, 2013, 10:43 AM
Caden let out a low whistle as they left. At first, these runs were quiet, in-and-out affairs like he had been accustomed to over the years with certain cargoes.
This? This, he was unfamiliar with -- they were building a small army. He wasn't sure he was prepared for that.

"Relax," Kaida smiled at Caden's obvious sign of relief. "We got what we came for. What? Didn't you pick out anything? You know fancy new gun or something?"

"I like flying inside, thanks." The jetpacks were cheap enough that he considered it, but he figured he had a better mode of transportation, anyway. "My Princess is all I need. That and this," he said tapping his holster. "I'm not much for military gear; either using it or having it used on me."
Title: Re: Episode 1: Round up on Salliche
Post by: GandalfOfBorg on Jan 17, 2013, 04:49 AM
 :ooc: To the how much detonite question, BIT would due to his background but technically anyone with a decent Mechanics should be able to answer the question.  When you take the time to place explosives at vulnerable locations, you get bonus dice to the damage; there are also talents that increase the damage from this as well.  As for the hover vehicles, like those AAT tanks the droids used in the movies, they probably would fall as their repulsors are just for hover not necessarily flying, but that's my take.
Title: Re: Episode 1: Round up on Salliche
Post by: Jingo on Jan 17, 2013, 08:36 PM
Quote from: sdrotar on Jan 16, 2013, 10:43 AM
"I like flying inside, thanks." The jetpacks were cheap enough that he considered it, but he figured he had a better mode of transportation, anyway. "My Princess is all I need. That and this," he said tapping his holster. "I'm not much for military gear; either using it or having it used on me."

She shook her head and smiled slightly. "That's too bad for you, 'cause you're hanging around someone who's looking to start an uprising against the toughest military around. You had best get used to it or pull out now while you're still ahead. But I have a feeling you won't. There's something else inside of you, more than a mere smuggler. And I'm learning to trust those feelings."
Title: Re: Episode 1: Round up on Salliche
Post by: Posterboy on Jan 18, 2013, 04:50 PM
Quote from: tomcat on Jan 11, 2013, 08:45 PM


Loryll snapped her fingers at some unseen individuals and two men came out into the light. The woman gave them instructions to roll in a series of numbered crates. There was a whine as a conveyor lift began to run. The two men rode the lift up and then proceeded to roll large, lockable shiping crates onto the deck. A few moments later they were lowered to the garage floor and the crates were brought over to present to the companions. Loryll opened them and revealed military hardware, still in its packaging from the production facility from whence it all came. She lifted a tube launcher and handed it to Kaida, "This is a Merr-Sonn PLX-2M Portable Missile Launcher - it is shoulder fired and can be loaded with a magazine of six missiles." She pointed to the crate where the ammunition was safely stowed in form fitted packing foam. "They are primarily for smaller vehicles with weak armor, or anti-personnel, but if enough are fired at a target, they'll stop it." Another crate was opened, "I have frags, mines, smoke, ion... you tell me what you want. All of this crate is anti-personnel. That crate over there is anti-vehicle."

Abby was more than a bit overwhelmed at the sight of all these weapons. Her runs with Pash were rarely legal, but they hardly required battle droids and missile launchers. What have you gotten yourself into, Abby-dear, she wondered as she wandered around the crates with Kaida.

It wasn't so much that she was scared... well, maybe she was. But it was also the realization that the people she was binding herself to were absolutely serious about this mission and they were willing to risk all -- ship, imprisonment... Heck! Who are we kidding? If the Empire catches up with this stuff, we'll be shot on sight.

While the Arkanian was not one for guns and violence, she knew tech. Sliding the her visor over her eyes, Abby perused Loryll's goods, accessing her database for information on weapons and items as the merchant called them out. "That missile launcher might come in handy," she said quitely. Abby's mind worked in overdrive, trying to think what other equipment would come in handy...

Title: Re: Episode 1: Round up on Salliche
Post by: tomcat on Jan 19, 2013, 04:43 AM
Quote from: Posterboy on Jan 16, 2013, 06:10 PM

  • Can the hold of the Aegis handle a huge vehicle? (3x3 sq) ... just asking...  ;D
  • Am I allowed to assume that Kaida and Abby had a somewhat discreet conversation in which Kaida laid out their plan of attack for Salliche?
  • Would anyone in the group (Abby or otherwise) know roughly how much detonite/explosive charges one would need to blow a bridge?
  • I'm a little fuzzy on how ion damage works against vehicles/droids. The truck has 100 hp, a damage threshold of 69, and a DR of 15. If an Ion Mine does 8d6 ion damage, and it happened to do maximum damage (48 points), does this mean that the truck would only suffer 9 points of damage [half total (24) - DR (15) = 9] and that it would not move down the condition track because it did not exceed the damage threshold? Even if Ion damage bypasses DR, that is still only 24 hp of the 100 total of the truck, and that's assuming we do maximum damage.
  • Regarding explosive mines and vehicles, would the people inside of a vehicle that provides total cover be safe from the explosion of a mine if the mine did not reduce the vehicle to 0 hp? or did not overcome the damage threshold of the vehicle? For instance, if we were to place an antivehicle mine (10d6 damage) under the transport truck, and it happened to do maximum damage (60 points), would the people in the truck take any damage? or just the truck?
  • Finally, if a mine does damage in a 2 square burst radius, and the entire area is covered by a vehicle, would the vehicle take damage from the mine multiple times, or just once? (I'm thinking it's just once, but I wanted to check)
  • A question about the vehicles we're about to face... how high above the ground are they able to levitate? If we blow the bridge, should the vehicle survive the explosion, would it be able to just hover back to the solid ground?

:ooc: Okay, to answer these questions:


I will get back to you guys with the bridge info and ion clarifications once I have them!
Title: Re: Episode 1: Round up on Salliche
Post by: tomcat on Jan 19, 2013, 11:57 AM
:ooc: Here is the clarification on Ion damage:

1.  Roll the Ion Damage.
2.  Does target have SR/DR?  If so reduce damage rolled by that amount.
3.  Is the target a vehicle/droid/other that is subject to Ion damage?
3a.  Yes:  Check rolled number against target DT and if greater move target -2 steps down CT.
3b.  No.  Divide rolled damage by four and apply against target's hitpoints and be done.
4.  Halve damage roll and then apply against a vehicle/droid/other hit points.

In your example the DR reduces the 48 rolled down to 33.  That 33 is checked against DT (69) which it isn't close to overcoming.  We now take half of that amount (rounded down to 16) and apply it against the vehicle's hitpoint so it will now have 84 hitpoints remaining.
Title: Re: Episode 1: Round up on Salliche
Post by: tomcat on Jan 19, 2013, 12:46 PM
:ooc: We will be conducting a Skill challenge for the purpose of dropping the bridge. Here is the challenge:

SKILL CHALLENGE: Drop the span
In this skill challenge the heroes must investigate a bridge, determine its weakness, climb it and plant explosives all the while being unseen, and then drop a portion of the span so as to make it impassable.
CL 10
Complexity: 4 (14 successes before 3 failures)
Prerequisites: minimum of 18,000 credits in materials


Suggested Skills: The following are the suggested primary skills for this skill challenge:
   Perception (search)[DC 15]: put eyes on the bridge and give it a good search (taking a video allow details to be brought back to Aegis)
   Gather information [DC 15]: this is part of the Perception test to gather appropriate information on the span
   Knowledge (physical science) [DC 20]: required to determine the bridge's engineering and where to place the charges
   Climb [DC 15]: necessary to get under the bridge to place charges
   Acrobatics [DC 15]: necessary to move around and work in the scaffolding of the bridge
   Stealth [DC 20]: must be performed by the PC involved with the weakest Stealth skill to make sure no one sees the activity
   Mechanics (handle explosives) [DC 25]: set the charge in the optimal place where it will do double damage (10d6 x2)
   Mechanics (handle explosives) [DC 10]: set the detonator in the charge
   Mechanics (handle explosives) [DC 25]: set the charge in the optimal place where it will do double damage (10d6 x2)
   Mechanics (handle explosives) [DC 10]: set the detonator in the charge
   Mechanics (handle explosives) [DC 25]: set the charge in the optimal place where it will do double damage (10d6 x2)
   Mechanics (handle explosives) [DC 10]: set the detonator in the charge
   Mechanics (handle explosives) [DC 25]: set the charge in the optimal place where it will do double damage (10d6 x2)
   Mechanics (handle explosives) [DC 10]: set the detonator in the charge


Other Actions: The damage must be rolled to determine how effective the explosives were
    <200 damage: 1 square gap (1.5 meters) - most vehicles will be able to cross and personnel can jump
    >200 damage: 2 square gap (3 meters) - vehicles may not be able to gain enough momentum to clear the distance and could fall
    >240 damage: 4 square gap (6 meters) - impassable
    >320 damage: 8 square gap (12 meters) - impassable
    >420 damage: 16 square gap (24 meters) - impassable


Challenge Effect: The following is a suggested challenge effect for this skill challenge:
    Catastrophic failure: failure on any test above by 10 or more accrues two failures, instead of 1
    Recovery: if a character achieves a success on any test by 5 or more, they may choose to erase a failure instead of taking a success
Success: the bridge is made useless
Failure: the bridge is still a source for crossing the river for vehicles of all sizes, along with personnel
Title: Re: Episode 1: Round up on Salliche
Post by: tomcat on Jan 19, 2013, 12:53 PM
:ooc: So, for Abby and BIT to decide on munitions, it will cost 18,000 credits
Title: Re: Episode 1: Round up on Salliche
Post by: Posterboy on Jan 19, 2013, 01:25 PM
 :ooc: Doug, one last question regarding Ion damage:

Could we link a "#" ion mines together to cause one ion explosion that causes 8d6x# of mines linked together? So, 4 ion mines linked to explode at the same time would cause 8d6x4 ion damage in a 2 square burst?

p.s. Thanks for all the information and research you did for this! That's a really detailed skill challenge. I appreciate it!
Title: Re: Episode 1: Round up on Salliche
Post by: Posterboy on Jan 19, 2013, 01:54 PM
 :ooc: Doug, two more questions regarding the bridge:

- Do we need to use explosive charges? (Your example uses 10d6x2 for the explosive damage) Could we use other less explosive material instead, but just put them in more places? I ask this because I think there is a greater probability of doing more damage with lots of "smaller" explosives than with a few "larger" explosives. For instance, with 18000 cr, we can purchase a) 15 detonite packs each with manual triggers; or b) 5-6 explosive charges each with manual triggers.

- Is the 18000 credits before or after blackmarket mark up and licensing fees?

Title: Re: Episode 1: Round up on Salliche
Post by: Jingo on Jan 19, 2013, 03:46 PM
 :ooc: 18,000! Holy cow that's expensive! I'm thinking if we just blow up or disable the first vehicle on the bridge it might be effective enough for the mission. Then we can use that 18,000 for other goodies. Or maybe the Aegis can just fly over and shoot some missiles, big guns at the bridge and accomplish the same thing?
Title: Re: Episode 1: Round up on Salliche
Post by: tomcat on Jan 19, 2013, 03:57 PM
 :ooc: the 18, 000 is the black market cost for all the materials to blow someting up. That is 4 explosives (10d6 each) and the detonators - all of which are restricted and on the black market are outrageously priced. I gave you all a discount.

As for dropping the bridge, you guys don't have to do that at all. I was just responding to Scott's inquiries and suggested courses of action.
Title: Re: Episode 1: Round up on Salliche
Post by: tomcat on Jan 19, 2013, 06:42 PM
Quote from: Posterboy on Jan 19, 2013, 01:54 PM :ooc: Doug, two more questions regarding the bridge:

- Do we need to use explosive charges? (Your example uses 10d6x2 for the explosive damage) Could we use other less explosive material instead, but just put them in more places? I ask this because I think there is a greater probability of doing more damage with lots of "smaller" explosives than with a few "larger" explosives. For instance, with 18000 cr, we can purchase a) 15 detonite packs each with manual triggers; or b) 5-6 explosive charges each with manual triggers.

- Is the 18000 credits before or after blackmarket mark up and licensing fees?

:ooc: I chose the explosive charges because they were the best dice - and they need to be skillfully placed with Mechanics DC 25 to get the double damage, hence the 10d6x2 - but it also reduces the number of successes needed in the skill challenge. If you guys want to try and get a cheaper, larger quantity of detonite you can but you will need to roll more skill checks.

As I stated above, yes, that is the price after markup - and it is greatly discounted, too.

To Jared, you guys can blow the bridge with the Aegis, too, if you want but you will be drawing more attention to yourselves than the other way. Disabling the first vehicle is definitely another option - but you guys need to formulate your plan so I can start giving you either skill checks/challenges, as well as start giving dialogue.

I leave it up to you and Scott - I do not say this to be a ballbuster to the other players, but Caden chimes in with stuff as to why he doesn't want to be doing this (that's his character and that is okay, but don't depend on a decision from him); Farok is MIA for the most part (I think Tom is busy with his new teaching job and that LotR is of more interest to him); and BIT is slow at his posts (also making the assumption that Matt is busy). So with that said and to keep momentum in the game, you two guys coordinate the attack - the others will chime in as they can.

Besides the 25,000 credits Kaida is supplying, you guys still have 18,190 credits left from Organa's contribution to the team.

To the question of medical stuff - there are a total of three medpacs and one med kit.

Can I get a definitive answer on the E-web (selling it or mounting it on the ship)? I am going to reduce your funds, Kaida, for the items you want and will add them to your equipment. Let me know if you are spending anymore money on equipment (medpacs, med kits, etc). Let me know if the needed munitions for the bridge will be bought. Let me know if the missile launcher, missiles, and triangulation visor will be bought. Let me know if a comm scrambler will be bought.

Lastly, I have updated the map (attached below)
Title: Re: Episode 1: Round up on Salliche
Post by: Jingo on Jan 19, 2013, 08:20 PM
 :ooc: Scott, if you're okay, here's hat I recommend. I say we take the comm scrambler (6000g base) and 1 camo netting (1000g base) for the Aegis/speeder bikes and say 6 camo ponchos (125 base each), instead of the explosives with Kaida's funds. Cutting comms and maintaining stealth seems to have a greater tactical advantage than maybe/maybe not blowing a bridge. (There's a lot of risk in the explosives not doing what we want (Mechanics DC 25 is pretty high), plus there's quite a few other associated roles.)

We could also use some of Organa's funds to get 2 ion (800b each) and 2 vehicle mines (1500 base each) and the missile launcher. If we make the right connections and get lucky, we might be able to convince or pay dissidents to blow the bridge with their own equipment.

With the comm scrambler, my assumption is there's no roll involved, you just flip a switch with it hooked up to a power source (the Aegis, which will be parked in the woods), and everything goes fuzzy, right?

Do we get the X2 discount on the above instead of the usual x4?
Title: Re: Episode 1: Round up on Salliche
Post by: tomcat on Jan 19, 2013, 08:27 PM
Quote from: Jingo on Jan 19, 2013, 08:20 PM
:ooc: Scott, if you're okay, here's hat I recommend. I say we take the comm scrambler (6000g base) and 1 camo netting (1000g base) for the Aegis/speeder bikes and say 6 camo ponchos (125 base each), instead of the explosives with Kaida's funds. Cutting comms and maintaining stealth seems to have a greater tactical advantage than maybe/maybe not blowing a bridge. (There's a lot of risk in the explosives not doing what we want (Mechanics DC 25 is pretty high), plus there's quite a few other associated roles.)

We could also use some of Organa's funds to get 2 ion (800b each) and 2 vehicle mines (1500 base each) and the missile launcher. If we make the right connections and get lucky, we might be able to convince or pay dissidents to blow the bridge with their own equipment.

With the comm scrambler, my assumption is there's no roll involved, you just flip a switch with it hooked up to a power source (the Aegis, which will be parked in the woods), and everything goes fuzzy, right?

Do we get the X2 discount on the above instead of the usual x4?

:ooc: Yea, I will discount this stuff, too. Price to be determined once I know it is what you guys want to do.
Title: Re: Episode 1: Round up on Salliche
Post by: Posterboy on Jan 19, 2013, 10:18 PM
 :ooc: Yeah... sorry, I feel like I just created a lot of work for you, Doug, on a plan we may not be following. Sorry about that.

I agree that knocking out communication capabilities for the enemy seems like a good move. I also think the PLX-2M Missiles is too good a deal to pass up.

I'm not sure we'll be able to get the Aegis very close without drawing the attention of the authorities. I think they will probably send a couple fighters to investigate why we've decided to land in the middle of some woods and not at the space port. I envision that we'll have to actually drive back into the space port with Kaida's sister (and maybe Abby's father) in order to board the Aegis. Beyond that, I would imagine you'll need a lot more camo netting in order to hide the Aegis from sight.

I do like your idea of working with local dissidents to take out the bridge. I was thinking something similar... here's my thoughts:

STEP #1: Blockade the Bridge

Work with local dissidents to set up a blockade on the bridge, like a broken down farm vehicle (a Bantha-II Cargo Skiff comes to mind). If the rebels are okay with it, we make a "car bomb" out of the vehicle, using either fertilizer or fuel cells. We'll need one block of detonite to get the explosion started. We may be able to trade our extra "small arms" weapons for the vehicle/fuel cells.

Items Needed:
Detonite x1 (estimated cost = 1500 cr)
Manual Trigger x1 (estimated cost = 200 cr)

Vehicle from rebels
Fuel/fertilizer from rebels


STEP #2: Transportation and Stealth

I suggest that we look to purchase an Aratech Arrow-23 Landspeeder (10,800 credits new; 3,400 credits used; rating: licensed). The Arrow-23 has a crew of 2 (pilot, gunner), room for 5 passengers (so we can haul the droideka and our freed prisoners around discreetly) or cargo space (like all our weapons and other gear needed for the mission). This Arrow-23 comes with a laser cannon (controlled by the pilot) and a grenade launcher (controlled by the gunner). The great thing about vehicle weapons is that trained pilots gain a +2 bonus to attack with vehicle weapons and they don't need an appropiate weapon proficiency. Abby, Caden and Kaida can all improve their range attacks by using the speeder bikes/landspeeder. (BIT can too, but he gets pretty good damage with his sniper rifle.)

In addition, I'd suggest getting 3 of the 3x3 Camouflage Netting packs, and maybe some additional camouflage ponchos for BIT, SAM and the rebel troops.

Also, the comm scrambler and a power generator can sit in the back of the Arrow-23 landspeeder.

Items Needed:
Comm Scrambler
Power Generator
Camouflage Netting, 3x3 squares (from GAW) x3 nets (one for each speeder bike and the landspeeder)
Camouflage Ponchos x10
Aratech Arrow-23 Landspeeder (Used)


STEP #3: Disable/Destroy Escort Vehicles and Rescue Prisoners

Kaida is on one speeder bike and rallies the troops before entering battle.
Caden is one the other speeder bike, maybe with SAM on the back?
Abby is driving the Arrow-23 landspeeder.
Farok is in the Arrow-23 landspeeder, but quickly exits out to disable prisoner truck/crew members with his lightsaber.
BIT is either using the grenade launcher (or E-Web blaster) from the gunner position on the landspeeder or he's hiding out and sniping at targets from out of view. (or, if possible, using his sniper rifle from the gunner position of the landspeeder)
SAM is either on the back of Caden's speeder bike, in the gunner's position in on the landspeeder, or on the ground somewhere, using the PLX-2M missile launcher.
The Droideka either rolls out from cover or from the back of the landspeeder and attacks with blaster cannons.

Items Needed:
PLX-2M Portable Missile Launcher
--Extra Missile Packs x2
Maybe grenades for the landspeeder (or we just swap it out for the E-Web Blaster)
Medpacs x3


Estimated total cost of all equipment (less the stuff I hope we'll get from the rebels): 30,000 - 45,000 credits

If I had to rate them in order of priority...

Aratech Arrow-23 Landspeeder (FU book)
Camouflage Netting, 3x3 squares (x3; GAW book) or Camouflage Netting, 6x6 squares (x1; CW book)
Comm Scrambler w/ Power Generator (GAW / CRB)
PLX-2M Portable Missile Launcher w/ Extra Missiles (x2; RE book)
Detonite with Trigger (x1; CRB)
Medpacs (x3; CRB)
Camouflage Ponchos (x 2-10; GAW book)
Frag or Concussion Grenades for the Grenade Launcher (x 4-8; CRB or RE book)
Title: Re: Episode 1: Round up on Salliche
Post by: tomcat on Jan 20, 2013, 05:50 AM
:ooc: Great thoughts on the ambush!

I have no problem retro-ing in whatever supplies purchased even though we have 'moved on' from Loryll the Black Marketeer.

No problems on changing your plan and eliminating the need of the skill challenge - this is all fun to me, it just may take time getting it together due to life outside of gaming.  ;)

One favor, Scott and Jared - when you color your posts for OOC stuff, can you use a different color than navy? I know that's a weird request but when I post combat rounds I use navy and red so that I can easily see who did what.

Thanks
Title: Re: Episode 1: Round up on Salliche
Post by: GandalfOfBorg on Jan 20, 2013, 06:49 PM
 :ooc:
BIT is good to go with whatever you have planned and with make helpful hints where needed due to his experience.
Sorry I haven't posted much but there are times where I check daily or more and then nothing and then the get busy and you guys post everything LOL  its ok.
Title: Re: Episode 1: Round up on Salliche
Post by: Jingo on Jan 20, 2013, 09:20 PM
 :ooc: As to the plan it sounds good. I somehow was hoping Caden could stealth the Aegis into the woods somehow. Fly under radar, nap of the earth, so to speak. But maybe not doable in SW tech? If we cannot park it in the woods then I agree that we'll need a vehicle to transport. But our initial attack can still be from the cover and concealment of the woods. Also from the intel we have, they have about 20 total prisoners--more than just Kaida's sister and Abby's father. Hopefully we can arrange with the dissidents for them to help any that we cannot take off-planet (due to our limited space on the ship).

Anyway, I just don't know if we have funds for everything you want at BM price (even with the discount). But go ahead see what you can get and what you think is best. With the 25g Kaida is donating + the 18g on hand from Organa we might be able to get a lot of it.

I think we should install the e-web on the Aegis under the cockpit as Doug mentioned, but if you need to sell it Scott go ahead, we'll leave it up to you.
Title: Re: Episode 1: Round up on Salliche
Post by: sdrotar on Jan 21, 2013, 02:15 PM
Quote from: Posterboy on Jan 19, 2013, 10:18 PM
:ooc: Yeah... sorry, I feel like I just created a lot of work for you, Doug, on a plan we may not be following. Sorry about that.

I agree that knocking out communication capabilities for the enemy seems like a good move. I also think the PLX-2M Missiles is too good a deal to pass up.

I'm not sure we'll be able to get the Aegis very close without drawing the attention of the authorities. I think they will probably send a couple fighters to investigate why we've decided to land in the middle of some woods and not at the space port. I envision that we'll have to actually drive back into the space port with Kaida's sister (and maybe Abby's father) in order to board the Aegis. Beyond that, I would imagine you'll need a lot more camo netting in order to hide the Aegis from sight.

I do like your idea of working with local dissidents to take out the bridge. I was thinking something similar... here's my thoughts:

STEP #1: Blockade the Bridge

Work with local dissidents to set up a blockade on the bridge, like a broken down farm vehicle (a Bantha-II Cargo Skiff comes to mind). If the rebels are okay with it, we make a "car bomb" out of the vehicle, using either fertilizer or fuel cells. We'll need one block of detonite to get the explosion started. We may be able to trade our extra "small arms" weapons for the vehicle/fuel cells.

Items Needed:
Detonite x1 (estimated cost = 1500 cr)
Manual Trigger x1 (estimated cost = 200 cr)

Vehicle from rebels
Fuel/fertilizer from rebels


STEP #2: Transportation and Stealth

I suggest that we look to purchase an Aratech Arrow-23 Landspeeder (10,800 credits new; 3,400 credits used; rating: licensed). The Arrow-23 has a crew of 2 (pilot, gunner), room for 5 passengers (so we can haul the droideka and our freed prisoners around discreetly) or cargo space (like all our weapons and other gear needed for the mission). This Arrow-23 comes with a laser cannon (controlled by the pilot) and a grenade launcher (controlled by the gunner). The great thing about vehicle weapons is that trained pilots gain a +2 bonus to attack with vehicle weapons and they don't need an appropiate weapon proficiency. Abby, Caden and Kaida can all improve their range attacks by using the speeder bikes/landspeeder. (BIT can too, but he gets pretty good damage with his sniper rifle.)

In addition, I'd suggest getting 3 of the 3x3 Camouflage Netting packs, and maybe some additional camouflage ponchos for BIT, SAM and the rebel troops.

Also, the comm scrambler and a power generator can sit in the back of the Arrow-23 landspeeder.

Items Needed:
Comm Scrambler
Power Generator
Camouflage Netting, 3x3 squares (from GAW) x3 nets (one for each speeder bike and the landspeeder)
Camouflage Ponchos x10
Aratech Arrow-23 Landspeeder (Used)


STEP #3: Disable/Destroy Escort Vehicles and Rescue Prisoners

Kaida is on one speeder bike and rallies the troops before entering battle.
Caden is one the other speeder bike, maybe with SAM on the back?
Abby is driving the Arrow-23 landspeeder.
Farok is in the Arrow-23 landspeeder, but quickly exits out to disable prisoner truck/crew members with his lightsaber.
BIT is either using the grenade launcher (or E-Web blaster) from the gunner position on the landspeeder or he's hiding out and sniping at targets from out of view. (or, if possible, using his sniper rifle from the gunner position of the landspeeder)
SAM is either on the back of Caden's speeder bike, in the gunner's position in on the landspeeder, or on the ground somewhere, using the PLX-2M missile launcher.
The Droideka either rolls out from cover or from the back of the landspeeder and attacks with blaster cannons.

Items Needed:
PLX-2M Portable Missile Launcher
--Extra Missile Packs x2
Maybe grenades for the landspeeder (or we just swap it out for the E-Web Blaster)
Medpacs x3


Estimated total cost of all equipment (less the stuff I hope we'll get from the rebels): 30,000 - 45,000 credits

If I had to rate them in order of priority...

Aratech Arrow-23 Landspeeder (FU book)
Camouflage Netting, 3x3 squares (x3; GAW book) or Camouflage Netting, 6x6 squares (x1; CW book)
Comm Scrambler w/ Power Generator (GAW / CRB)
PLX-2M Portable Missile Launcher w/ Extra Missiles (x2; RE book)
Detonite with Trigger (x1; CRB)
Medpacs (x3; CRB)
Camouflage Ponchos (x 2-10; GAW book)
Frag or Concussion Grenades for the Grenade Launcher (x 4-8; CRB or RE book)

:ooc: Wow. Great stuff here.
Title: Re: Episode 1: Round up on Salliche
Post by: Posterboy on Jan 27, 2013, 06:12 PM
 :ooc: Not sure if this helps save you some time, Doug, but here's the cost breakdown as I understand the rules by the book...

ITEM                                        BASE PRICE     RATING     BLACK MARKET     LORYLL'S DISCOUNT     LICENSE FEE     TOTAL COST

Arrow-23 Landspeeder               10,800 cr         L (x2)       21,600 cr              10,800 cr                     540 cr              11,340 cr
Comm Scrambler                        6,000 cr         -- (x1)        6,000 cr                6,000 cr                     300 cr                6,300 cr
Power Generator                            750 cr        -- (x1)           750 cr                    750 cr                      --- cr                   750 cr
Camouflage Netting (x3)             6,000 cr          -- (x1)        6,000 cr                6,000 cr                      --- cr                6,000 cr
PLX-2M Missile Launcher             2,250 cr          M (x4)        9,000 cr                4,500 cr                     450 cr                4,950 cr
Extra Missile Packs (x2)                 700 cr          M (x4)        2,800 cr                1,400 cr                      --- cr                 1,400 cr
Detonite                                       500 cr          R (x3)        1,500 cr                    750 cr                      50 cr                   800 cr
Manual Trigger                              100 cr          L (x2)           200 cr                    100 cr                        5 cr                   105 cr
Medpacs (x3)                                300 cr          -- (x1)          300 cr                    300 cr                     --- cr                    300 cr
Camo Ponchos for Rebels (x10)   1,250 cr          -- (x1)        1,250 cr                 1,250 cr                     --- cr                 1,250 cr
Grenades for Launcher
+Frag Grenades (x5)                  1,000 cr          M (x4)        4,000 cr                 2,000 cr                     --- cr                 2,000 cr 
+Concussion Grenades (x5)        2,000 cr          M (x4)        8,000 cr                 4,000 cr                     --- cr                 4,000 cr

TOTAL CREDITS SPEND
Straight by the Books: 62,745 credits (with new Arrow-23); 47,945 credits (with used Arrow-23)
With Loryll's Half-Off Discount: 39,195 credits (with new Arrow-23); 31,795 credits (with used Arrow-23)
Title: Re: Episode 1: Round up on Salliche
Post by: tomcat on Feb 02, 2013, 07:05 AM
:ooc: I cannot answer this question for you Aryn, sorry. Nor do I want it left hanging out there, so the party/players need to communicte to each other what they want to do. The only thing I can say is the price is getting to the limits of the team's money without an idea of another injection.

I don't care if you all just post a simple yes to approve - I will put this stuff into the story. I don't care if you post that your PC is willing to follow the team and leave these kind of things to the most frequent posters. But you ALL need to talk, or ALL need to tell one person to just make the decision.
Title: Re: Episode 1: Round up on Salliche
Post by: Posterboy on Feb 02, 2013, 07:21 PM
 :ooc: Doug,
No worries, man.
Well, my vote is that we spent no more than 35,000 credits (25,000 cr from Kaida; 10,000 cr from Organa) on this gear. I think we can save some money by getting rid of the camo ponchos... the insurgents (if we manage to recruit any) can hide out under the camouflage nets with us, and BIT already has some stealth armor that gives him a bonus, so he won't need it either. After that, here's my order of preference:

1) Aratech Arrow-23 (paramilitary version). If possible, used (unless "used" means it's unreliable). Base cost - 10,800 cr (new) / 3,400 cr (used) [Licensed x2]

2) Camouflage Netting [3x3 squares] x3. Gives a +5 stealth vs visual sight and electronic scanning. Base cost - 2,000 cr each [no rating given; not sure how the Empire views this stuff]

3) Comm Scrambler and Power Generator. Knocks out enemy's (and ally) communications in 20 km radius. No back-up is a good thing. Base cost - 6,000 cr (Scrambler) + 750 cr (Generator) [again, no rating given; the Empire might take issue with something like this]

4) PLX-2M Missile Launcher and 2 extra packs of missiles. The missile packs the needed punch to get through vehicle armor. Actual cost set at 4,950 cr (Launcher) + 1,400 cr (extra missiles) by Loryll.

The above four items seem essential to me. Depending on how much Loryll/Herm will charge us for the Arrow-23, we could be looking at anywhere between 23,040 cr (used Arrow-23, half-price discount) to 41240 cr (new Arrow-23, full black market price) for the above items. If we've hit anywhere over 35,000 cr, I say we stop with just these items.

If we're still around 30,000 cr, I'd add the following items until we've spent our limit of 35,000 cr:

5) Medpacs x3. Base cost is 100 cr each.

6) Concussion Grenades for Grenade Launcher on Arrow-23 (up to 5 grenades). These bad boys do 8d6 damage, which helps punch through vehicle armor. Base cost - 400 cr each [Military x4]. With Loryll's discount, we're looking at 800 cr each, or a total of 4,000 cr for 5.

7) Detonite with Manual Trigger. I'm not sure if we'll even be able to use it... depends on how the plan works out. We may want to skip this item and see if we can pick it up on Salliche if we need it. Base cost - 500 cr (Detonite, restricted x3) + 100 cr (Trigger, licensed x2)

I think I'd skip the frag grenades and the camo ponchos. The frag grenades will have trouble getting through vehicle armor (and BIT can do more damage aiming with his rifle anyway. And the ponchos I already mentioned above.

That's my 2-cents regarding the equipment. If I were to imagine the scene at Loryll's in my head, I'd guess it would be more BIT and SAM giving Kaida advice/suggestions on what to pick up, with maybe Abby chiming in with suggestion to pick up the Arrow-23.

Title: Re: Episode 1: Round up on Salliche
Post by: Jingo on Feb 04, 2013, 04:12 AM
 :ooc: I already said Scott could decide what we get with my 25,000, since he's got a solid head for equipment needs. For using Organa's funds, I vote to do what Scott has proposed. Spend away.
Title: Re: Episode 1: Round up on Salliche
Post by: GandalfOfBorg on Feb 04, 2013, 08:47 AM
 :ooc: BIT is good with those items.
Title: Re: Episode 1: Round up on Salliche
Post by: tomcat on Feb 05, 2013, 10:12 PM
:ooc: Cool - 3 out of 5 is a consensus, so I will work out the details on this tomorrow and add the items to the party treasure and expensing the cost.

If there are any last minute changes, do them tonight, otherwise the party owns from the above list what I can fit in the credits.