Situation: The company has been surrounded by four undead and a witch who has other ideas
Combat Advantage dice:• Arbogast 1/1d
Situation Modifiers:• The Company has Initiative, as they are defending
• while in this place, and while the lamp is held aloft - ALL PC's will get a bonus 1d success die to any Wisdom or Valour saves.
• All PC's who suffer weariness from fatigue may ignore it for the next 4 rounds - this does not include weariness from lost Endurance (Arbogast)
Physical Modifiers (complications): • none
PC/NPC | | PARRY :+~: | | ARMOUR :<>: | | HOPE :vv: | | END :<3: | | STANCE |
Arbogast Esgalwen Grimbeorn Morirúsë
| • • • • | 6 (shield +3) 6/9 [skirmisher] (shield n/a) 6/9 [giant strength] (shield +4) 6 (shield n/a) | • • • • | 2d (helm +1) 1d (helm n/a) 2d (helm n/a) 4d+3 (helm n/a) | • • • • | 10/16 10/12 8/12 10/10 | • • • • | 14/26 WEARY 27/27 22/31 28/28 WEARY | • • • • | tbd Open tbd tbd |
ENEMY | | PARRY | | ARMOUR | | HATE | | END | NOTES |
Fell wraith 1 Fell wraith 2 Fell wraith 3 Fell wraith 4 Fyndylsnitch | • • • • • | 5+2 (shield) 5+2 (shield) 5 5 5 | • • • • • | 2d 2d 2d 2d 1d | • • • • • | 5/6 4/6 4/6 5/6 5/9 | • • • • • | 35/35 35/35 12/35 35/35 32/32 | • tbd • tbd • Esgalwen attacks this wraith • tbd • tbd |
STANCES
Forward - action order 1 Close combat TN 6+ parry Forward Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/forward.jpg) | :<>: | Open - action order 2 Close combat TN 9+ parry Open Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/open.jpg) | :<>: | Defensive - action order 3 Close combat TN 12+ parry Defensive Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/defense.jpg) | :<>: | Rearward - action order 4 Ranged combat Must be 2 other PC's in Close Combat May not use if outnumbered 2:1 TN 12+ parry Rearward Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/rear.jpg) | :<>: | From any Stance Escape combat Must start in Rearward or roll TN 10 + highest attribute level of opponents Athletics roll. On success, may safely flee from the scene of combat |
:ooc: Battle rolls for advantage dice:
TN 14 battle by PC:00: Arbogast 3d 1d12 : 3, total 3
Rolled 3d6 : 5, 4, 4, total 13
:00: Esgalwen 2d 1d12 : 3, total 3
Rolled 2d6 : 3, 5, total 8
:00: Grimberon 2d 1d12 : 4, total 4
Rolled 2d6 : 2, 3, total 5
:00: Morirúsë 3d 1d12 : 8, total 8
Rolled 3d6 : 1, 4, 1, total 6
:ooc: Since there are no opening volleys, this will instead be considered Round 1.
Esgalwen hears one of the wraiths shuffling up behind her. She quickly steps within the undead's spear and slashed at its tattered form.
:ooc: Esgalwen attacks two-handed
TN 14 longsword 4d:00: 1d12 : 7, total 7
Rolled 4d6 : 6, 6, 3, 6, total 21
:dmg: 11 edge: 8 injury: 18
:ooc: BOOM! She brings down the hammer!
• Esgalwen succeeds with an extraordinary success for 23 END loss
Only thing better would be if this attack had scored an 8+ on the Feat die. ;D
Grimbeorn roars at the crone's dismissal of the group, of himself, and advances upon her, ignoring the creature near him. "We are no trifling to be found within this wood or beyond. I am Grimbeorn, son of Beorn the Bear, and you will be the one to fall this day!"
:ooc: Stance: Forward; Action: Intimidate
:00:
Awe - 1d12 : 5, total 5
Rolled 3d6 : 4, 3, 4, total 11
Hope spent if beneficial.
Arbogast moves to defend Grimbeorn's rear, as two of the ancient wraiths bear down on the Men. Whether they seek to defend the crone or simply to end the lives of the living, he cannot tell, but he keeps his shield raised against the enemy's spears.
:ooc: Arbogast will start in Defensive stance, and will Protect Grimbeorn as necessary. Conveniently, this includes attacking the wraiths:
:00: 1d12 : 7, total 7
Rolled 4d6 : 3, 2, 5, 4, total 14
Had he but a pinch more strength in his arm, the wraiths would feel the taste of Dwarf-wrought steel. As it is, though, his strikes serve to keep them at a distance, at least for now.
:ooc: Doug, for your own ease of management you might like to note that Arbogast is Weary too.
:ooc: Thanks, Paul.
Fyndylsnitch loses 2 Hate from intimidation.
Will wait on Tom before I roll bad guys.
Morirúsë stood with his arm held aloft keeping his companions in the light of the elven lamp.
"Sons and Daughter of men, fear not the night nor the dead for you are noble scions of doughty warriors!"
Open Stance Rally Comrades: Song
Rolled 1d12 : 6, total 6
Rolled 3d6 : 6, 3, 2, total 11
I'll spend the hope. I think we all need it.
"Ah! Protect me!" shouted the diminutive crone, scurrying into the ferns, before the large man's feral threats.
Suddenly Morirúsë started to sing a song of old - a time when great deeds were done by the mightiest that had ever walked upon Arda. Even as the wraiths converged, the companions were roused beyond weariness of road and wound. They gripped their weapons tighter and swung harder, even as they questioned whether these things undead could be harmed.
Nimronyn flashed green and gold - a reflection of the light that was cast about the courtyard. With a tear and moan, the sword passed through her opponent and she knew that it felt pain. It could be killed once more.
But then they were on them...
:ooc:
RESULTS• any companion burdened with weariness from FATIGUE will be free of it for 4 rounds starting with round 2
• also, I am not bestowing the wraiths with their Denizen of the Dark ability due to the Elven lamp
The Bad guys actions...
Fyndylsnitch attacks Grimbeorn with a staff
TN 19 pitted sword 3d+5:00: 1d12 : 2, total 2
Rolled 3d6+5 : 3, 6, 4 + 5, total 18
Staff:dmg: 4 edge: :~~: injury: 16
Fell-wraith 1 attacks Morirúsë with its spear
TN 15 pitted spear 2d:00: 1d12 : 4, total 4
Rolled 2d6 : 5, 4, total 9
Fell-wraith 2 attacks Grimbeorn with its sword
TN 19 pitted sword 2d+4:00: 1d12 : 8, total 8
Rolled 2d6+4 : 6, 3 + 4, total 13
Fell-wraith 3 attacks Esgalwen with its spear
TN 18 pitted sword 2d:00: 1d12 : 4, total 4
Rolled 2d6 : 3, 6, total 9
Fell-wraith 4 attacks Arbogast with its sword
TN 21 pitted sword 2d+4:00: 1d12 : 9, total 9
Rolled 2d6+4 : 5, 3 + 4, total 12
Pitted Spear:dmg: 4 edge: 9 injury: 12
Pitted blade:dmg: 4 edge: 10 injury: 12
:ooc: Ouch ... Grimbeorn was just given the beat down...
I will post results in a bit. I have to run out to go to lunch with my daughter. I may also reconsider the mage's attack. Grimbeorn did Intimidate after all, and maybe I am going to demand him at least take one round to recoup.
I will let you know shortly.
:ooc: Arbogast will spend a Hope point to take the wraith's hit on Grimbeorn.
Doug, does he get it back for helping his fellowship focus?
:ooc: yes you do.
Though his legs ache and his arms shake beneath the weight of his war gear, Arbogast resolutely defend his companion's back. The two wraiths move like quicksilver, though - smooth, fast and unpredictable - and the Fire-watcher is soon bleeding from gashes on his arm and thigh.
Gasping from the cold pain, he falls back as Morirúsë begins to sing.
:ooc: RESULTS
I am keeping the crone's attack. Intimidate functions well by reducing :@: which can cause a retreat... so:
• Fyndylsnitch hits Grimbeorn with a 20 great success for 9 :<3: loss :csu:
• Fell-wraith 2 hits Arbogast (who takes the hit for Grimbeorn) with a 21 great success for 8 :<3: loss :csu:
• Fell-wraith 3 hits Arbogast with a 21 success for 4 :<3: loss :csu: