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Reading Room - Archived Games (data may be deleted) => Black Sun [Star Wars SE] => Episode 5: What has been Sown => Topic started by: tomcat on Sep 02, 2012, 09:11 AM

Title: Cavern engagement - Round 6
Post by: tomcat on Sep 02, 2012, 09:11 AM
Music to read and post to! (http://cdn-www.swtor.com/sites/all/files/en/misc/music/20111220_bt30/TOR_20_09_the_siege_of_alderaan.mp3)

Situation: Shade and his Bando Gora make their final assaut in the cavern.

ALL Modifiers (situational, physical, weariness, wound conditions):

BIT - 39/75
Brim - DEAD
Caden - 2/53
Farok - 44/72
Fett - 18/87
Kaida - 21/55
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Shade - 15/93
BG soldier 1 - 29/59
BG soldier 2 - DEAD
BG sniper 1 - DEAD
BG sniper 2 - DEAD
BG captain - 39/102

Consumption:

PCPrimary  |  Secondary  |  Weapon 3  |  Misc
BITsniper blaster rifle 9/30  |  hvy blaster pistol 3/200  |  jetpack 5/10
Cadenblaster carbine 36/50  |  hvy blaster pistol 5/200  | 
Faroklightsaber n/a  |  blaster pistol 0/100
Kaida*blaster carbine 13/150  |  lt repeat blaster 0/150  | 
Fett*blaster carbine 43/150  |  flamethrower 0/5  |  missiles 1/4  |  jet pack 2/10
*not all weapons listed
-amunition is either power packs (50 shots each), or energy cells (6 shots each) and are added together in your total - what is in the gun and the spare clips you have


Equipment:
BIT - 285 credits, heavy blaster pistol, sniper blaster rifle w/ scope and bipod (SaV - must be aimed or take a -5 penalty to attack), shadowsuit, Arakyd Hush-About personal jetpack (5 fuel cells), sound sponge, utility belt, 5 power packs, long-range comlink, datapad, all-temperature cloak
Brim - hold-out blaster with 2 energy cells, lightsaber, 260 credits, datapad, long-range comlink, syntherope, 1 ion grenade
Caden -  heavy blaster pistol with 3 spare power packs, hold-out blaster, combat gloves, pocket scrambler, utility belt (3-day food supply, 3 medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), medical kit, all-temperature cloak, datapad, credit stick
Farok - lightsaber, baton, medpacs, back pack, 2 blaster pistols
Kaida - blaster carbine, heavy blaster pistol, hold-out blaster with spare energy cell, light repeating blaster with 2 spare power packs, 2 ion, shadowsuit and helmet, 2 concealed holsters, all-temperature cloak (unless armor makes it useless), basic datapad, binder cuffs, comlink, liquid cable dispenser, mesh tape, pocket scrambler, 5 ration packs, 2 computer spikes (+2), security kit, credit chip, field kit (2 condensing canteens, sunshield roll, 4-day food supply, 24 filters, 12 atmospher canisters, 2 glow rods, 2 breath masks, all-temperature cloak)

Initiative:
Farok (+1) 21 (nat 20, auto first initiative)
Kaida (+11) 28
BIT (+12) 27
Fett (+11) 23
Caden (+5) 21
BG soldier (+10) 21
Shade (+14) 18
BG captain (+11) 13
Title: Re: Cavern engagement - Round 6
Post by: Jingo on Sep 03, 2012, 12:49 PM
Ooof! Kaida landed hard as she hit ground level, but she was up in a roll and on her feet, racing towards the skiff. Fett's rocket explosion had died down, and she had been gratified to see the blast had knocked the darksider off his feet at least. It was something. Not enough to stop someone stepped in those dark arts though. She was conscious of the battle still raging around here and she called into her comm as she ran.

"Let's move it people! To the skiff. Fett and BIT, give covering fire!"

ooc - races to the skiff and takes the controls, lifting it off the ground a few feet. That'll prob take her turn.
Title: Re: Cavern engagement - Round 6
Post by: sdrotar on Sep 03, 2012, 01:31 PM
Quote from: Jingo on Sep 03, 2012, 12:49 PM

"Let's move it people! To the skiff. Fett and BIT, give covering fire!"

Caden breathed hard as he landed. He felt his ankle roll on him, but it wasn't serious and he kept moving.
"Got one on me," he huffed, looking back at the onrushing soldier. "I'll bring him your way."

:ooc: Caden will get to Kaida and the skiff ASAP; he'll use his Dodge Feat as necessary.
Title: Re: Cavern engagement - Round 6
Post by: Jingo on Sep 03, 2012, 07:29 PM
If he can get to me before the soldier does, I'll move the skiff away from the edge once Caden is on-board, forcing the thing to jump a rather large gap. . .  ;D
Title: Re: Cavern engagement - Round 6
Post by: Telcontar on Sep 04, 2012, 02:35 PM
Farok stood poised with his lightsaber to make another strike. He saw that his companions were making for the skiff and knew that he had to buy them some time. He knew that this was an important battle. Every move or counter move was pregnant with repercussions.
The arc of his lightsaber came down again on the Captain, soon he knew both Dark force users would be against him.

Attack Roll
Rolled 1d20+8 : 20 + 8, total 28
Title: Re: Cavern engagement - Round 6
Post by: Telcontar on Sep 04, 2012, 02:41 PM
 :ooc:SWEET!

DMG:
Rolled 2d8+4 : 4, 6 + 4, total 14


Farok also saw the debris from the battle around him and though he doubted it would be effective every trick the once Jedi knew he was going to try. Reaching out with the force he flung an object at Shade and for good measure one at the Captain. The Shade he knew would most likely evade, but the one armed man hoped the multiple attacks would throw his primary foe off.

:ooc: Doug, UtF move an object is swift action, so I am going to take one standard (my attack) and make two UtF swift actions to move an object at DC15 if the check defeats the reflex defense it does 1d6.

Object 1 at Shade Utf
Rolled 1d20+10 : 10 + 10, total 20

Object 2 at Captain UtF
Rolled 1d20+10 : 7 + 10, total 17
Title: Re: Cavern engagement - Round 6
Post by: tomcat on Sep 05, 2012, 06:06 PM
:ooc: Hey Tom, I am back with some spoil the party news... Move Object is a Standard action to activate. So, you can either keep your lightsaber attack, which does 28 to the captain, or go with the Move Object option. If the latter, I will also help you with how the Force power works and how to get the best from it.

I am waiting on something from Matt, and then I will move this thread on.




On the Aegis, things had been quiet. Kara had kept to her moody self, staving off Ardana's polite convesation and company. The Twi'lek knew what was going on - she had seen Kara at her worst in the cantina on Tatooine. Ardana knew addicts. She had seen so many. She took care of one. Still, the ship was quiet and there was little to do, so she forced the pilot to communicate.

That was how their days had passed in the steamy jungle of Malastare - Kara moving from one end of the ship to the other, and Ardana following her around. It was a surprise to both when Sam had come streaking up the valley on the speeder bike with one in tow. The droid's appearance took both of the females aback, his armor torn and scarred from blaster hits. Sam had told both of them to not worry about him, but he spoke his concern for the rest of the team, and then he had shutdown to repower and to perform a diagnostic. It wasn't until later that afternoon when Sam reanimated and began to work on getting the two speeder bikes stowed in the hold, along with a large E-web cannon.

The females left him to his work and the day ended once more. Kara sat on the flight deck and looked out through the canopy. She had only low-internal lights on, and even fewer external lamps lit. Still, she felt a chill run up her back for she knew that the jungle was alive outside the ship with numerous life forms - from reptiles, to predators, and even insects. She was glad she did not have to be out there. It was then that Ardana came quickly onto the deck, "I... I think that Farok has spoken to me from afar!" Moments later, the ship's comm came to life, "Kara, we're going to need immediate evac. Brim is dead and we've got wounded. Get to us as soon as you can. We're making for the enemy's skiff. I'll give you final coordinates once we're out of the cave."

"Cave?"
Kara thought.
Title: Re: Cavern engagement - Round 6
Post by: Telcontar on Sep 06, 2012, 06:31 PM
 :ooc: Doug, yes my move object force talent is a standard action. Which allows you to move large things. Moving Light objects with a UtF check is a swift action. pg 10 of the PHB under Use the Force. Which is also where I got the damage and the DC numbers from.

EDIT: correction Move Light Object is a Move action. I believe I can do two move actions and a standard in a round. and its page 77
Title: Re: Cavern engagement - Round 6
Post by: tomcat on Sep 06, 2012, 06:36 PM
 :ooc: Are you reading the Saga Core Rules or the RCR?

In Saga, to Move light objects requires a MOVE action, and to use the moved object as a projectile makes it STANDARD action.
Title: Re: Cavern engagement - Round 6
Post by: GandalfOfBorg on Sep 07, 2012, 10:07 AM
 :ooc: Perception to notice the other skiff and its occupants, if necessary...
Roll(1d20)+11: 6,+11 Total:17
Title: Re: Cavern engagement - Round 6
Post by: tomcat on Sep 07, 2012, 12:20 PM
Quote from: Telcontar on Sep 06, 2012, 06:31 PM
:ooc: Doug, yes my move object force talent is a standard action. Which allows you to move large things. Moving Light objects with a UtF check is a swift action. pg 10 of the PHB under Use the Force. Which is also where I got the damage and the DC numbers from.

EDIT: correction Move Light Object is a Move action. I believe I can do two move actions and a standard in a round. and its page 77

:ooc: Hey Tom, yea it is a MOVE action, and if you use the objects as a missile weapon it becomes a STANDARD action.

Each PC may make 1 of each SWIFT, MOVE, STANDARD action, or 1 of each SWIFT, SWIFT, STANDARD action, or 1 of each SWIFT, SWIFT, SWIFT action, or 1 of each SWIFT, SWIFT, MOVE action, or 1 of each SWIFT, MOVE, MOVE action - in a round. Unless the PC has a talent or feat that garners them an additonal action in a round, this is it.

So for our current round, Farok attacked the captain and criticaled with a 20 - auto hit and double damage. So, all you have left are a MOVE and a SWIFT, or two SWIFT actions.

I do not have a problem with you doing the Use the Force idea, but it can't happen in this round to create damage. I recommend waiting until next round and use your Move Object Force Power - that will do a LOT more than moving light objects.
Title: Re: Cavern engagement - Round 6
Post by: Telcontar on Sep 07, 2012, 06:08 PM
 :ooc: When I looked at it at home it said Move LIght Object was a move action. So I get two move actions and a standard. I did not read that using it to attack someone was a standard action. When I get home I'll have to look at it again.
Title: Re: Cavern engagement - Round 6
Post by: Telcontar on Sep 07, 2012, 06:09 PM
 :ooc: yes move object talent does a lot more damage, but what I was trying to do was occupy to opponents who are about to turn their full attention on me and wail on me.
Title: Re: Cavern engagement - Round 6
Post by: tomcat on Sep 12, 2012, 06:02 PM
Quote from: Telcontar on Sep 07, 2012, 06:08 PMSo I get two move actions and a standard.

:ooc: I am not sure where you are getting two MOVE actions and a STANDARD, but to move this round on I am going to just apply your lightsaber attack to the BG captain.

Farok crits on the captain for 28 damage, total 67/102

BIT does not exceed the DC 20 to take notice of the skiff being loaded up across the gorge.




Fett heard Kaida's call to retreat, but that was not the reason he was here. The dark jedi needed to die and he would see it done. He leveled his blaster once more and pulled the trigger.




Fett's actions
SWIFT x2 - aim, Hunter's Mark if attack successful will reduce Shade -1 on the CT
STANDARD - fires on Shade
:00: DC 25 Ranged blaster carbine +9 (4d8+6) with Point blank shot and Rapid shot, +5 Familiar Foe
Rolled 1d20+15 : 3 + 15, total 18

dmg if successful 4d8+11 : 4, 6, 4, 5 + 11, total 30


Shade and Bado Gora actions

Bando Gora soldier
FULL ROUND ACTION - run after Caden and Kaida towards skiff

Bando Gora Captain
SWIFT - UtF [Dark Rage]
:00: DC varies Use the Force +17
Rolled 1d20+17 : 19 + 17, total 36

STANDARD - attacks Farok
:00: DC 16 Melee Bando Gora Captain's staff +11 (2d6+7) with both hands
Rolled 1d20+11 : 11 + 11, total 22

damage if successful 2d6+7 : 5, 1 + 7, total 13

*damage will also include Dark Rage bonus based on the DOS with the UtF roll above

Shade
MOVE - walks back towards skiff and retreating PC's
STANDARD - throws lightsaber at Kaida
:00: DC 22 Ranged double-bladed lightsaber +15 (2d8+6)
dmg if successful 2d8+6 : 8, 4 + 6, total 18


**I may have some follow-up rolls to add or request (i.e. blocks and deflections).
Title: Re: Cavern engagement - Round 6
Post by: tomcat on Sep 12, 2012, 06:20 PM
:ooc: Fett has been for absolute shit in this little foray...  :|

BG captain will spend a FP to maintain his Dark Rage  :csu:

Thre results of his roll gives a +6 to damage bonus. Farok can try to BLOCK the attack... I will roll it below.

I rolled only the damage roll for Shade, it would help if I rolled his attack roll... I will roll it below.

Farok
REACTION - Block
:00: DC 22 Use the Force +10
Rolled 1d20+10 : 11 + 10, total 21


Shade
Rolled 1d20+15 : 20 + 15, total 35
Title: Re: Cavern engagement - Round 6
Post by: tomcat on Sep 12, 2012, 06:22 PM
:ooc: I am going to assume that Farok would rather use a FP than take 19 damage (but this is his last)... let me know if I am wrong and I will change things.  :csu:

Jared, Kaida take a crit, which means the damage is doubled for 36... do you want to use any points (i.e. Destiny)?

Also, the Bando Gora captain's Dark Rage result also gives the +6 bonus to attack, as well as damage, but I will let the rolls stand as they are for this round.
Title: Re: Cavern engagement - Round 6
Post by: Jingo on Sep 12, 2012, 08:00 PM
 :ooc: I think 36 would kill her. Ouch...  Yes please Apply a destiny point for Kaida.
Title: Re: Cavern engagement - Round 6
Post by: Telcontar on Sep 13, 2012, 03:37 AM
 :ooc: I was under the impression that a character could make two move equivalent actions in a round and a standard action. So Move Light Object is a Move equivalent action UtF check. Yeah I'll use the FP to stay in the fight. Did you include my Unstoppable Force skill in the Captain's force thingy whatsy powers?
Title: Re: Cavern engagement - Round 6
Post by: tomcat on Sep 13, 2012, 01:08 PM
:ooc: Cool, Tom... and to help out with the quandry on action allowances I will post below. As for your Unstoppable Force ... checking ... that immunity does not play in here as there was no direct UtF attack against your Fortitude or Will. The Dark Rage power is actually enacted directly on the captain himself - he draws on the dark side and basically stirs himself up into a berserker rage. It adds a bonus to his attack and damage, but reduces his abilities to perform certain skills.

Character Action Type Allowance (what a PC can do in one game round in any order by group)
SWIFT SWIFT SWIFT
SWIFT MOVE MOVE
SWIFT SWIFT MOVE
SWIFT MOVE STANDARD
Title: Re: Cavern engagement - Round 6
Post by: tomcat on Sep 13, 2012, 01:12 PM
:ooc: Also, I need to do this for Shade to draw his saber back to him...

SWIFT - draw saber back
:00: DC 20 Use the Force +13
Rolled 1d20+13 : 14 + 13, total 27
Title: Re: Cavern engagement - Round 6
Post by: tomcat on Sep 13, 2012, 01:12 PM
#:S
Title: Re: Cavern engagement - Round 6
Post by: sdrotar on Sep 13, 2012, 02:55 PM
Quote from: tomcat on Sep 13, 2012, 01:08 PM
:ooc: Cool, Tom... and to help out with the quandry on action allowances I will post below. As for your Unstoppable Force ... checking ... that immunity does not play in here as there was no direct UtF attack against your Fortitude or Will. The Dark Rage power is actually enacted directly on the captain himself - he draws on the dark side and basically stirs himself up into a berserker rage. It adds a bonus to his attack and damage, but reduces his abilities to perform certain skills.

Character Action Type Allowance (what a PC can do in one game round in any order by group)
SWIFT SWIFT SWIFT
SWIFT MOVE MOVE
SWIFT SWIFT MOVE
SWIFT MOVE STANDARD

:ooc: This is what I hear:  :P
http://youtu.be/ss2hULhXf04 (http://youtu.be/ss2hULhXf04)
Title: Re: Cavern engagement - Round 6
Post by: tomcat on Sep 13, 2012, 03:07 PM
 (-D
Title: Re: Cavern engagement - Round 6
Post by: GandalfOfBorg on Sep 14, 2012, 12:29 PM
Unaware of the approaching skiff (read: sucking mightily as forward observer), BIT continues his barrage upon the remaining foe at the platform, picking out the large hulking shadow near Farok.

RC on the BG - Roll(1d20)+12: 15,+12 Total:27
Damage: Roll(4d10)+4: 2,6,5,6,+4 Total:23
Title: Re: Cavern engagement - Round 6
Post by: tomcat on Sep 14, 2012, 07:11 PM
Shade's red-bladed saber arced over Kaida's position and then returned to the dark jedi's hand. He looked on in utter surprise that the throw had missed, but paid no attention to the noblewoman. Kaida's blaster shot struck Shade hard and caused him to twist backwards in pain and rage. The skiff began to move out away from the platform and the darksider hastened himself so as not to let them escape.

It was then that another baster bolt flashed through the darkness and struck the back of the Bando Gora captain. BIT smiled to himself and primed another shot.

On the bridge of the Aegis, Kara tapped the last few controls to rig the ship for flight. This was the second time in the last day and a half that she was being called in for aid and she wondered if something would come of this one. "Hopefully not our deaths," she thought remembering the large missile launchers that were perched around the Dug deathstick facility.

The repulsor lifts now warmed up and ready, the needed power was applied and the Aegis lifted out of the muck and mire that constituted the jungle floor. Her trio of landing struts slowly rose into the ship's housings and Kara then pushed the thrusters creating acceleration. The Loronar streaked up and through the jungle canopy and into the open night sky. Rain pattered and clicked on the cockpit's transparasteel canopy, but could do nothing to hinder the ship's flight. Switching on the forward sensor array, Kara flew by instrument only using a three-dimensional console screen that displayed a map of the terrain in front of the ship. The high-frequency radar scans beamed out and bounced back at fast intervals to generate the image.

Beside her, Ardana and Sam now sat looking out at the darkness of the night.




:ooc: It is not an issue of bad forward observer, Matt. The problem is BIT is engaged in combat and has his primary attention there and the skiff is being loaded up behind him down the entire length of the gorge (90+ squares away) - add in the dark, and bad weather and you are left with a low chance of hearing, seeing, or being pulled away from your companions' engagement.

Anyway, the BG captain takes 23.
Title: Re: Cavern engagement - Round 6
Post by: GandalfOfBorg on Sep 20, 2012, 11:09 AM
 :ooc: LOL yes of course but it is of course a matter of professional pride  ;D