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Reading Room - Archived Games (data may be deleted) => Chronicles of the North [LotR CODA] => Chapter 7: The Trail Home => Topic started by: tomcat on Feb 02, 2006, 07:42 AM

Title: Wight's lair - Round 3
Post by: tomcat on Feb 02, 2006, 07:42 AM
Description: There is one Wight within the barrow, Defence 11

Physical Modifiers: No physical modifiers due to torches

Situational Modifiers: Seriand is Paralyzed; Durgil is -5 Wounded; Greater Wight is Incapacitated -7

Initiative*:
Nain - 13
Fengel - 11
Wights - 11
Dirnhael - 9
Durgil - Last
Seriand - Paralyzed

*Remember to roll your next round's initiative at the end of your posts

I need actions based on your order in the melee.
Title: Re: Wight's lair - Round 3
Post by: GandalfOfBorg on Feb 02, 2006, 11:41 AM
Durgil attempts to shake Edrahil and the little girl out of their stupor if he doesn't get a response from his previous call.
Title: Re: Wight's lair - Round 3
Post by: tomcat on Feb 02, 2006, 05:37 PM
OOC: Sorry about that Matt, I meant to move Durgil to the victims on the map. I will be adding a narrative later that will include what he is dealing with.

Title: Re: Wight's lair - Round 3
Post by: Stefan on Feb 03, 2006, 03:52 AM
Nain continues to swing at the creature.  His blows had fallen hard on the thing and he knew that it would be injured so he swung again and again, trying to destroy it before it could destroy him and his companions.

Attack (2d6+9) 5,3+9=17
Damage (2d6+10) 1,5 +10=16

Attack (2d6+9) 2,3+9=14
Damage (2d6+10) 4,6 +10=20

Initiative for Rd 2 (2d6+2) 3,2+2=7
Title: Re: Wight's lair - Round 3
Post by: Palandil on Feb 03, 2006, 04:52 AM
Unable to close the distance to the last wight, Fengel was glad to see the dwarf, though short, moved rather quickly.  Catching his breath, Fengel moved to the aid of his friends.

1st Action: Move into position

2nd Action: Attack Greater Wight TN 11
Roll(2d6)+15: 2,3,+15 Total:20
Damage: Roll(2d6)+7: 6,3,+7+1(Cerduil)+1(Str) Total:18

3rd Action: Attack Greater Wight TN 11
Roll(2d6)+15: 2,2,+15 Total:19
Damage: Roll(2d6)+7: 1,6,+7+1(Cerduil)+1(Str) Total:16

Int: Roll(2d6)+3: 6,4,+3 Total:13
Title: Re: Wight's lair - Round 3
Post by: sdrotar on Feb 03, 2006, 01:56 PM
They were close. He had heard his friends run in his direction - the other wights must have fallen.
Dirnhael decided that it was this one's turn to join them.

***
ATTACK 1:
AC (Longsword) +16
Roll(2d6)+16:6,4,+16 Total:26
Damage 2d6+5+1(STR):
Roll(2d6)+6:6,5,+6 Total:17

ATTACK 2:
AC (Longsword) +16
Roll(2d6)+16:6,3,+16 Total:25
Damage 2d6+5+1(STR):
Roll(2d6)+6:1,6,+6 Total:13

ATTACK 3 (Swift Strike +2):
AC (Longsword) +16
Roll(2d6)+16:6,4,+16 Total:26
Damage 2d6+5+1(STR):
Roll(2d6)+6:4,6,+6 Total:16

ATTACK 4 (Swift Strike +2):
AC (Longsword) +16
Roll(2d6)+16:2,3,+16 Total:21
Damage 2d6+5+1(STR):
Roll(2d6)+6:1,2,+6 Total:9


Next Round Initiative:
Roll(2d6)+2:2,6,+2 Total:10


OOC: The Java dice are friendly today!