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Reading Room - Archived Games (data may be deleted) => Chronicles of the North [LotR CODA] => Chapter 10: Vengeance! => Topic started by: tomcat on Sep 11, 2007, 07:14 AM

Title: Round 4: Fiend in the stables
Post by: tomcat on Sep 11, 2007, 07:14 AM
Galudir and Durgil rounded the corner to see the gathering of people around the stable fence. Inside the stockade, two of their comrades were struggling with a towering half-man / half-beast creature.



Situation: Edrahil and Nain are under attack by a large warg-like creature that comes out of the shadows, standing as if it were a man. Galudir and Durgil may only move into melee range at this time or attack with ranged weapons.

Situational Modifiers: Edrahil and Nain are Panicked due to Terror -2 to all tests. The distance to close in combat will not be executed in the initial round, instead each character will be able to engage as they please.

Terror - Automatic effect from the werewolf - both Nain and Edrahil have been affected

Werewolf is standard health points

Physical Modifiers: Werewolf is Injured -3

Initiative:
Nain - 10
Werewolf - 10
Edrahil - 5
Title: Re: Round 4: Fiend in the stables
Post by: GandalfOfBorg on Sep 11, 2007, 08:16 AM
"What are you standing around for? To arms!  Help them fend off this demon!!" cries Durgil as he unsheathes his dwarf blade, making his way through the dumbfounded crowd.

OOC: He wishes to get into a position where he might charge the beast the next round.

Initiative - (4+4)+2=10
Inspire - (6+1)+5=12
Title: Re: Round 4: Fiend in the stables
Post by: Nikitas on Sep 11, 2007, 09:27 PM
Willpower (If necessary):
2d6= 3,5
Willpower (+1)
8+1= 9

Initiative:
2d6= 6,6
Swiftness (+5)
12+5= 17

OOC: Galudir will move around to the back to cut the werewolves' escape route while drawing his sword.
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And there it stood, the monster, the terror of the Three Tears. Galudir's heart shrank, his courage faded. But still, one leg sprang in front of the other and his hand darted down to his sword and drew it from its sheath.
Title: Re: Round 4: Fiend in the stables
Post by: Stefan on Sep 12, 2007, 05:30 AM
Nain quickly recovered from the missed attack and swung his axe again at the huge wolf creature.

Action 1: Attack Warg
Roll(2d6)+10: 3,6+10=19
DMG (2d6)+10: 3,6+10=19

Action 2: Attack Warg
Roll(2d6)+10: 3,5+10=18
DMG (2d6)+10: 5,2+10=17

Init Rd 3:
Roll(2d6)+2: 2,1+2=5
Title: Re: Round 4: Fiend in the stables
Post by: tomcat on Sep 12, 2007, 08:35 AM
Werewolf attempts to parry Nain TN 19 and 18
Armed Combat +9, Specialty +2, Injured -3 = +9
Action 1: Roll(2d6)+9: 5,2,+9 Total:16 +3 (Courage) SUCCESS (no more courage)
Action 2: Roll(2d6)+9: 6,2,+9 Total:17 FAILED

Damage: 17 / 2 = 9 -3 (Armour) = 6 (40 total damage)

Werewolf attacks Nain TN 12
Armed Combat +9, Specialty +2, Injured -3, Size mod -4, MAP (-5, -10) =  = +4 (-1, -6)
Action 3 (Bite): Roll(2d6)+4: 3,1,+4 Total:8 FAILED

Edrahil attacks TN 12
AC +6, Specialty +2, Size mod +2, Panicked -2 = +8
Action 1: Roll(2d6)+8: 1,2,+8 Total:11 FAILED
Action 2: Roll(2d6)+8: 5,6,+8 Total:19 SUCCESS

Damage: Roll(2d6)+6: 1,6,+6 Total:13 / 2 = 7 -3 (Armour) = 4

Werewolf has sustained 44 total damage thus far