The following is the current situation:
PM: Dim Lighting -3 to all tests; your enemy is either a 3 or 5 HIT kill, you will know when I tell you, their Defence is 11.
SM: Edrahil is Winded -1 and Dazed -1, Daelhun is Winded -1
Initiatives:
Lunduf- 13
Dunedain Warriors- 12
Daelhun- 11
Dirnhael- 8
Easterling Guards- 8
Nain- 7
Edrahil- 5
Fengel-
Durgil-
(http://www.geocities.com/djoos5/LotR/be_gate5.gif)
(http://www.geocities.com/djoos5/LotR/be_back5.gif)
:arrow: OOC: Going to roll actions for Lunduf-
Hearing Dirnhael's command, the dwarf ran up the stairs that led up to where Edrahil stood. Once there, he looked across the broken bridging at his kin chopping madly at the doors of the donjon.
"Two axes were always better than one," said Lunduf gruffly, and he leapt across the broken span.
ACTIONS 1 and 2 - RUN AND JUMP
Jump +3, Dim Light -3 TN 10
Roll(2d6)+0: 3,6,+0 Total:9 (1 Courage)= 12 SUCCESS
Dirnhael and the soldier ran up a set of stairs that wound along the wall of the tower towards the night sky above. They came to a second floor and found it lit by a few candles and a fire within a hearth, but the chamber was empty. They continued up the stairs towards the open hatch in the ceiling and the men that waited above. To the west, Fengel discovered the same as he climbed the tower to remove the Easterling that was raining arrows down on he and his freinds.
:arrow: OOC: Even though you guys do have the initiative on these guys, I am still going to allow them to have changed weapons as they would have heard you guys coming up the stairs.
Edrahil prepared his spell for he could see that the door would be down soon.
Back of the Keep
Dunadan 2, 3 and 4 and the Scout attack: TN 11
RC +7, Dim Light -3, (Wounded -3), (Cover -2)
ACTION 1 - all nock arrows
ACTION 2 -
v. 16 Roll(2d6)+1: 1,6,+1 Total:8 FAILED
v. 17 Roll(2d6)+4: 6,4,+4 Total:14 SUCCESS (1 HIT)
v. 18 Roll(2d6)+2: 3,3,+2 Total:8 FAILED
v. 19 Roll(2d6)+2: 5,5,+2 Total:12 SUCCESS (1 HIT)
Daelhun fires: TN 11
RC +8, Winded -1, Dim light -3, Cover -2
ACTION 1 - nock an arrow
ACTION 2 -
v. 18 Roll(2d6)+2: 6,5,+2 Total:13 SUCCESS (1 HIT=KILL)
E'lings 19 and 21 attack: TN 11
RC +7, Dim Light -3, Wounded -3, Cover -2
ACTIONS 1 - all nock arrows
v. 2 Roll(2d6)-1: 1,4,-1 Total:4 FAILED
v. 3 Roll(2d6)-1: 3,5,-1 Total:7 FAILED
At the Gates
*NO Dim Light penalty on the top of the towers
Dundan soldier 6 attacks atop the tower: TN 11
AC +8, Wounded -1
ACTION 1 -Roll(2d6)+7: 6,1,+7 Total:14 SUCCESS
ACTION 2 -Roll(2d6)+7: 5,1,+7 Total:13 SUCCESS
E'ling 3 Parries: TN 14 and 13
AC +8, PB +1, SB +3
ACTION 1 -Roll(2d6)+12: 4,6,+12 Total:22 SUCCESS
ACTION 2 -Roll(2d6)+12: 6,6,3,+12 Total:27 SUCCESS
E'lings 3, 4, 5 and 6 attack Dirnhael, Fengel and Dunadan Soldier: TN 11's
AC +8#3 and 4 v. Dirnhael
ACTION 1 -Roll(2d6)+8: 3,1,+8 Total:12
ACTION 2 -Roll(2d6)+8: 1,6,+8 Total:15
ACTION 1 -Roll(2d6)+8: 3,5,+8 Total:16
ACTION 2 -Roll(2d6)+8: 2,4,+8 Total:14
Damages if not parried:
Roll(2d6)+3: 5,6,+3 Total:14
Roll(2d6)+3: 6,1,+3 Total:10
Roll(2d6)+3: 3,4,+3 Total:10
Roll(2d6)+3: 3,3,+3 Total:9
#5 v. Dunadan Soldier 6
ACTION 3 -Roll(2d6)+3: 5,4,+3 Total:12 SUCCESS (1 HIT if not parried)
ACTION 4 -Roll(2d6)-2: 2,4,-2 Total:4 FAILED
#6 v. Fengel
ACTION 1 -Roll(2d6)+8: 1,4,+8 Total:13 SUCCESS
ACTION 2 -Roll(2d6)+8: 1,5,+8 Total:14 SUCCESS
Damage if not parried:
Roll(2d6)+3: 6,3,+3 Total:12
Roll(2d6)+3: 4,4,+3 Total:11
Dunadan Soldier parries TN 12
AC +9, PB +1, Wounded -1, AA -5
ACTION 3 -Roll(2d6)+4: 4,2,+4 Total:10 FAILED
As Dirnhael and his companion come through the hatch in the roof, the archers are ready for them - in their hands glitter bright swords. The five men clash while not fifty feet away, Fengel confronts the same thing.
Nain readied his axe for another blow to the heavily damaged door when, of a sudden, they swung inwards and men from inside shoved through the gap with long polearms. Both Nain and Lunduf had little maneuvering room on the broken span and both were hard pressed to counter the attacks.
:arrow: OOC: Nain and Lunduf will need to perform a TN 15 Acrobatics (Balance) test or Swiftness. On a failed roll, the character will fall off the bridge, ten feet below. If they fall, they must make another Acrobatics (Tumble) TN 10 or suffer 1d6+1 damage (no armour). These tests are necessary only if there is a successful hit by the warriors stabbing out with their polearms.
*NO Dim light penalty for fighting within the donjon
E'lings 27, 28, 29, 30 attack the Dwarves: TN 11 and 12
AC +8, -2 Size
ACTIONS 1
27 v. Lunduf -Roll(2d6)+6: 6,3,+6 Total:15 SUCCESS
28 v. Lunduf -Roll(2d6)+6: 6,4,+6 Total:16 SUCCESS
Damage if not Parried:
Roll(2d6)+3: 4,3,+3Total:10
Roll(2d6)+3: 1,4,+3 Total:8
29 v. Nain -Roll(2d6)+6: 6,3,+6 Total:15 SUCCESS
30 v. Nain -Roll(2d6)+6: 5,3,+6 Total:14 SUCCESS
Damage if not Parried:
Roll(2d6)+3: 4,2,+3 Total:9
Roll(2d6)+3: 6,1,+3 Total:10
Lunduf attempts to Parry: TN 15 and 16 (Swift Strike ACTIONS 3 and 4)
AC +14, PB +1
Roll(2d6)+15: 3,1,+15 Total:19 SUCCESS
Roll(2d6)+15: 5,1,+15 Total:21 SUCCESS
Edrahil Casts Blinding Flash TN 10 (+5 for multiple targets)= 15
Willpower +7, The Art +2, Winded -1, Dazed -1
Roll(2d6)+7: 3,4,+7 Total:14 (1 Courage)= 17 SUCCESS
The four E'lings must make a TN 12 Swiftness to save for half:
Roll(2d6)+2: 6,1,+2 Total:9 (1 Courage)= 12 SUCCESS
Roll(2d6)+2: 4,5,+2 Total:11 (1 Courage)= 14 SUCCESS
Roll(2d6)+2: 6,5,+2 Total:13 SUCCESS
Roll(2d6)+2: 1,4,+2 Total:7 FAILED
The E'lings will be blinded for Roll(1d6)+1: 5,+1 Total:6 rounds. The 3 that saved will be blinded for only 3 - at a -5 penalty to all Tests
Initiative - (5+4)+2=11
Durgil turns to see that two guards have appeared near his men and will become an threat soon. Making a rash decision, he drops his bow (free) and draws his new dwarven sword (1 action). "Finish off those archers, I'll deal with these two!" and charges (2 actions) down #16 with a cry of "For the Crown and the White Tree!"
OOC: Do we have a dim light penalty if in hand-to-hand?
Charge - (5+2)+8+1-5-3= 8 +3 (1 Courage) = 11 SUCCESS
:arrow: OOC:
Hey Matt,
Yes... the Dim Light penalty is in effect for any combat that is not taking place within a tower, on top of a turret tower (they have torches burning around) or in the donjon itself.
Quick question, do you want to resume your role as Steve Darkan? I am going to run an episode of Star Trek at the end of this chapter of LOTR.
"Protect me with your bows my friends! I go to fight the way that I was intended, with sword in hand!" Daelhun yells this to his comrades as he slings the arrow and draws the sword, moving to put himself between the two enemies on the wall and his friends, buying time until he could move and engage them both.
OOC: If I can move and get into melee with them let me know and I'll mend my post!
Fengels initiative this round:
Roll(2d6)+0: 1,2,+0 Total:3 for the love of the gods that sucked
Continues up the stairs of the tower and confronts his easterling foe....
OOC: Sure thing :) btw what happened to the other Star Trek game?
If using my last point of Courage, making 11 a score that would hit the Easterling, I would like to spend it. If not, I won't spend it.
Taken unaware as the doors flew open Nain was hard pressed to avoid the spears that were thrust out at him.
Actions:
Parry (2d6) 6,1 +6 +1=14 +3 =17
Spend 1 courage
Parry (2d6) 3,6 +6 +1=16
Initiative Next Rd
(2d6) 3,2+2=7
Quote from: Wiseman"Protect me with your bows my friends! I go to fight the way that I was intended, with sword in hand!" Daelhun yells this to his comrades as he slings the arrow and draws the sword, moving to put himself between the two enemies on the wall and his friends, buying time until he could move and engage them both.
OOC: If I can move and get into melee with them let me know and I'll mend my post!
Hey Shawn, since you had been gone, I had posted your attack for this round earlier with a bow. You killed Easterling #18. If you want to change that result to close with the incoming swordsman, let me know.
Quote from: cbl62Fengels initiative this round:
Roll(2d6)+3: 1,2,+3 Total:6 for the love of the gods that sucked
Continues up the stairs of the tower and confronts his easterling foe.
Hey Carl, you forgot your initiative Bonus of +3 and you can go ahead and make your defensive rolls or take the damage from the hits that I rolled in the post above. Then you can roll your attacks...
As Dirnhael and his companion come through the hatch in the roof, the archers are ready for them - in their hands glitter bright swords. The five men clash while not fifty feet away, Fengel confronts the same thing.
#6 v. Fengel
ACTION 1 -Roll(2d6)+8: 1,4,+8 Total:13 SUCCESS
ACTION 2 -Roll(2d6)+8: 1,5,+8 Total:14 SUCCESS
Damage if not parried:
Roll(2d6)+3: 6,3,+3 Total:12
Roll(2d6)+3: 4,4,+3 Total:11 And Lastly...
Quote from: GandalfofBorgOOC: Sure thing btw what happened to the other Star Trek game?
If using my last point of Courage, making 11 a score that would hit the Easterling, I would like to spend it. If not, I won't spend it.
Great Matt - we will be re-starting it in the next few weeks, as for the other ST game... the narrator disappeared.
And yes, you can use your last courage to make the attack a success.
Easterling # 16 defends against Durgil's charge: TN 11
AC +8, PB +1, SB +1, Dim light -3, AA -5
Roll(2d6)+2: 6,1,+2 Total:9 (1 Courage) =12 SUCCESS
Durgil charges the Easterling and their weapons spark in the night sky as they clash. Though parried, Durgil's attack forces the easterner to fall back on one knee and puts him off balance.
:arrow: OOC:
The E'ling will need to spend an ACTION next round to ready himself.
This round is over for all but Dirnhael and Fengel - they need to do the following:
Dirnhael-
Parry 12 to avert 14 damage
Parry 15 to avert 10 damage
Parry 16 to avert 10 damage
Parry 14 to avert 9 damage
Then he may attack
Fengel-
Parry 13 to avert 12 damage
Parry 14 to avert 11 damage
Then he may attack
Fengel parries his attacker with Cerduil as he comes up the tower.
Parry 1: TN 13
AC (Longsword)+11, Specialty +2, Parry bonus +1 = Total 14
Roll(2d6)+14: 5,5,+14 Total:24 SUCCESS
Parry 2: TN 14
AC (Longsword)+11, Specialty +2, Parry bonus +1 = Total 14
Roll(2d6)+14: 6,6,2,+14 Total:28 SUCCESS
Attack 1 (Swift Strike 1): TN 11
AC (Longsword)+11, Specialty +2, Two handed attack +3 = Total 16
Roll(2d6)+16: 2,3,+16 Total:21
Damage: (2D6+8 )+4 = Roll(2d6)+8+4: 1,1,+8+4 Total:14
Attack 2 : TN 11
AC (Longsword)+11, Specialty +2, Two handed attack +3, Action Allowance -5 = Total 11
Roll(2d6)+11: 6,3,+11 Total:20
Damage: (2D6+8 )+4 = Roll(2d6)+8+4: 6,5,+8+4 Total:23
Dirnhael-
Parry 12 to avert 14 damage
Parry 15 to avert 10 damage
Parry 16 to avert 10 damage
Parry 14 to avert 9 damage
Fengel's attacks:
Attack 1
Roll(2d6)+16: 2,3,+16 Total:21
Attack 2
Roll(2d6)+11: 6,3,+11 Total:20
Shawn is away right now so I will roll Dirnhael's parries and attacks. I will then roll the Easterling defnse rolls:
Dirnhael Parries: TN 12, 15, 16, 14
AC +14, Specialty +2, PB +1, AA -5
Actions 1, 2, 3 and 4
Roll(2d6)+17: 6,4,+17 Total:27 SUCCESS
Roll(2d6)+17: 2,6,+17 Total:25 SUCCESS
Roll(2d6)+17: 4,5,+17 Total:26 SUCCESS
Roll(2d6)+12: 1,5,+12 Total:18 SUCCESS
Dirnhael attacks E'ling #4: TN 11
AC +14, Specialty +2, AA -10, -15
Actions 5, 6
Roll(2d6)+6: 6,1,+6 Total:13 SUCCESS
Roll(2d6)+1: 3,3,+1 Total:7 FAILED
E'ling Parries TN 13
AC +8, PB +1, SB +3, AA -5
Roll(2d6)+7: 5,1,+7 Total:13 SUCCESS
****
E'ling 6 attempts to Parry Fengel: TN 21 and 20
AC +8, PB +1, SB +3, AA -5, -10
ACTIONS 3
Roll(2d6)+7: 6,1,+7 Total:14 FAILED (2 HITS)
Roll(2d6)+2: 6,5,+2 Total:13 FAILED (2 HITS= KILL)