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Stories - PbP => Darkening of Mirkwood [Previous Chapters] => DOM-Chapter 15 => Topic started by: Eclecticon on Feb 23, 2024, 06:37 PM

Title: Orcs, Wargs and Stones - Round 6
Post by: Eclecticon on Feb 23, 2024, 06:37 PM
Situation: The Fellowship has run a raiding party of orcish warg-riders to ground, only to find that they have Beorning captives in their midst. 

Combat Advantage dice:
• Esgalwen 0/1
• Gwaithlim 0/0
• Hathcyn 0/2
• Luindîs 0/0

Situation Modifiers:
• The enemy has the initiative.

Physical Modifiers (complications):
• The stony ground rises up to the orcs' position several score paces away.  Ranged attacks against the orcs are at +2 difficulty. 
• The orcs are shooting from amid their captives.  Any :~~: on a ranged attack against them will hit a captive.

PC/NPC  :+~:PARRY  :<>:ARMOUR  :vv:HOPE  :<3:END  :-X-:STANCE  :##:STATUS
Esgalwen
Gwaithlim
Hathcyn
Luindîs
• 6 (:<|: n/a)
• 7 (:<|: n/a)
• 7 (:<|: n/a)
• 5 (:<|: n/a)
• 2d+1 (:C|: n/a)
• 3d (:C|: n/a)
• 3d (:C|: +4)
• 1d
• 14/15
• 10/13
• 9/14
• 8/12
• 17/27
• 30/30
• 27/29
• 20/27
Defensive
Forward
Forward
Forward
WOUNDED



ENEMY  :+~:PARRY  :<>:ARMOUR  :@:HATE  :<3:END  :csu:NOTES
Sprinting warg
Scar-nosed warg
Large-eared warg
Silent warg
Gnashing warg
Slope-shouldered warg
Whooping orc
Torn-mouthed orc
Black-helmed orc
Thick-muscled orc
• 5
• 5
• 5
• 5
• 5
• 5
• 4
• 4
• 4
• 4
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d+4
• 2d+4
• 2d+4
• 2d+4
• 0
• 0
• 0
• 0
• 0
• 0
• 1
• 1
• 1
• 3
• 12
• 0
• 0
• 0
• 5
• 0
• 11
• 16
• 16
• 16
FLED
DEAD
DEAD
DEAD
FLED
DEAD
vs Hathcyn
vs Hathcyn
vs Hathcyn
Engaged

STANCES
:-X-:Forward
- action order 1

Close combat
TN 6+ parry
Forward
Maneuvers
(https://rpg.avioc.org/webimages/lotr/tor/forward.jpg)
:-->:Open
- action order 2

Close combat
TN 9+ parry
Open
Maneuvers
(https://rpg.avioc.org/webimages/lotr/tor/open.jpg)
:<|:Defensive
- action order 3

Close combat
TN 12+ parry
Defensive
Maneuvers
(https://rpg.avioc.org/webimages/lotr/tor/defense.jpg)
:<->:Rearward
- action order 4

Ranged combat
TN 12+ parry
Must be 2 other PC's
in Close Combat; May not
use if outnumbered 2:1

Rearward
Maneuvers
(https://rpg.avioc.org/webimages/lotr/tor/rear.jpg)
:<>:From any Stance

Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level of opponents Athletics roll.
On success, may safely flee from the scene of combat
Title: Re: Orcs, Wargs and Stones - Round 6
Post by: Eclecticon on Feb 23, 2024, 06:43 PM
Rage at the foul deeds visited upon his kinfolk giving strength to his limbs, Hathcyn closes the last few paces.  With a hoarse whoop from the tallest of their number, the nearest orcs turn toward him, their need to protect themselves outweighing their lust for shedding hapless blood. 


:ooc: The orcs attack (all TN 13):
Whooping orc
:00: 1d12 : 6, total 6
Rolled 3d6 : 2, 1, 1, total 4


Torn-mouthed orc
:00: 1d12 : 2, total 2
Rolled 3d6 : 3, 3, 4, total 10


Black-helmed orc
:00: 1d12 : 5, total 5
Rolled 3d6 : 2, 2, 3, total 7
Title: Re: Orcs, Wargs and Stones - Round 6
Post by: Eclecticon on Feb 23, 2024, 06:47 PM
The thralls scatter as orc-swords are swung.  But Hathcyn moves with the sureness of a long-proven warrior, using the stones and the orcs' own numbers to foil their attacks and leave him ready, spear in wrath raised, to avenge the slain. 


:ooc: Those of you who believe that the GM always rolls what he wants: behold the above. 
Title: Re: Orcs, Wargs and Stones - Round 6
Post by: GandalfOfBorg on Feb 24, 2024, 03:31 AM
 :ooc: exception that proves the rule  ;)
Title: Re: Orcs, Wargs and Stones - Round 6
Post by: Telcontar on Feb 24, 2024, 04:07 AM
 :ooc: let's see if the helm has any gas left in the tank for this chapter.


The speed of Hathcyn was unsettling to the works, but this was quickly surpassed by the fey wrath that had come upon him. He strode in among their number unwavering, the green sprig of the helm still true and unspoiled, the blade of the spear shone like fire in the light.

"BEHOLD THE VENGEANCE OF THE ANDUIN IN THE FLESH! BEHOLD THE WRATH OF THE LONGSPEAR!"

 :ooc: Awe roll using the last battle die
Rolled 1d12 : 1, total 1

Rolled 3d6+1 : 6, 1, 1 + 1, total 9


Just as suddenly as he was upon them his spear went to work.

Rolled 1d12 : 6, total 6

Rolled 4d6 : 3, 4, 5, 3, total 15
Title: Re: Orcs, Wargs and Stones - Round 6
Post by: Eclecticon on Feb 24, 2024, 05:03 PM
Hathcyn's voice resounds as his iron spear drives down to spit the nearest orc and silence its whooping forever.  But no mere goblin-rabble are these, but warriors and soldiers already bearing the scars of great battles above the ground, and of savage fights in the lightless tunnels beneath the Misty Mountains.  The orc seizes Hathcyn's spear in its free hand and, its muscles knotted and straining, halts it in its path. 

As other orcs further from the Foresthelm's dour hands take up their bows, the three nearby heft their swords and make ready to cut down this interloper, no matter how fierce he be. 


:ooc: Tom, your Intimidate check didn't pass but a Hope point will make it stick - let me know what you want to do.  Your spear certainly hit, but the Whooping orc drops a Hate point to activate its Hideous Toughness and reduces the Endurance loss to five. 
Title: Re: Orcs, Wargs and Stones - Round 6
Post by: Telcontar on Feb 25, 2024, 05:23 AM
All alone for two rounds... yes. Let's spend the point.
Title: Re: Orcs, Wargs and Stones - Round 6
Post by: Eclecticon on Feb 25, 2024, 12:35 PM
:ooc: That turns a fail into a great success, and the orcs nearest him each lose a Hate point.  No change in the narrative, but we'll know that it worked.