Situation: The Fellowship has run a raiding party of orcish warg-riders to ground, only to find that they have Beorning captives in their midst.
Combat Advantage dice:• Esgalwen 0/1
• Gwaithlim 0/0
• Hathcyn 0/2
• Luindîs 0/0
Situation Modifiers:• The enemy has the initiative.
Physical Modifiers (complications): • The stony ground rises up to the orcs' position several score paces away. Ranged attacks against the orcs are at +2 difficulty.
• The orcs are shooting from amid their captives. Any :~~: on a ranged attack against them will hit a captive.
PC/NPC | :+~: | PARRY | :<>: | ARMOUR | :vv: | HOPE | :<3: | END | :-X-: | STANCE | :##: | STATUS |
Esgalwen Gwaithlim Hathcyn Luindîs
| | • 6 (:<|: n/a) • 7 (:<|: n/a) • 7 (:<|: n/a) • 5 (:<|: n/a) | | • 2d+1 (:C|: n/a) • 3d (:C|: n/a) • 3d (:C|: +4) • 1d | | • 14/15 • 10/13 • 9/14 • 8/12 | | • 17/27 • 30/30 • 27/29 • 20/27 | | Defensive Forward Forward Forward | | WOUNDED
|
ENEMY | :+~: | PARRY | :<>: | ARMOUR | :@: | HATE | :<3: | END | :csu: | NOTES |
Sprinting warg Scar-nosed warg Large-eared warg Silent warg Gnashing warg Slope-shouldered warg Whooping orc Torn-mouthed orc Black-helmed orc Thick-muscled orc | | • 5 • 5 • 5 • 5 • 5 • 5 • 4 • 4 • 4 • 4 | | • 2d • 2d • 2d • 2d • 2d • 2d • 2d+4 • 2d+4 • 2d+4 • 2d+4 | | • 0 • 0 • 0 • 0 • 0 • 0 • 1 • 1 • 1 • 3 | | • 12 • 0 • 0 • 0 • 5 • 0 • 11 • 16 • 16 • 16 | | FLED DEAD DEAD DEAD FLED DEAD vs Hathcyn vs Hathcyn vs Hathcyn Engaged |
STANCES:-X-: | Forward - action order 1 Close combat TN 6+ parry Forward Maneuvers (https://rpg.avioc.org/webimages/lotr/tor/forward.jpg) | :-->: | Open - action order 2 Close combat TN 9+ parry Open Maneuvers (https://rpg.avioc.org/webimages/lotr/tor/open.jpg) | :<|: | Defensive - action order 3 Close combat TN 12+ parry Defensive Maneuvers (https://rpg.avioc.org/webimages/lotr/tor/defense.jpg) | :<->: | Rearward - action order 4 Ranged combat TN 12+ parry Must be 2 other PC's in Close Combat; May not use if outnumbered 2:1 Rearward Maneuvers (https://rpg.avioc.org/webimages/lotr/tor/rear.jpg) | :<>: | From any Stance
Escape combat Must start in Rearward or roll TN 10 + highest attribute level of opponents Athletics roll. On success, may safely flee from the scene of combat |
Rage at the foul deeds visited upon his kinfolk giving strength to his limbs, Hathcyn closes the last few paces. With a hoarse whoop from the tallest of their number, the nearest orcs turn toward him, their need to protect themselves outweighing their lust for shedding hapless blood.
:ooc: The orcs attack (all TN 13):
Whooping orc:00: 1d12 : 6, total 6
Rolled 3d6 : 2, 1, 1, total 4
Torn-mouthed orc:00: 1d12 : 2, total 2
Rolled 3d6 : 3, 3, 4, total 10
Black-helmed orc:00: 1d12 : 5, total 5
Rolled 3d6 : 2, 2, 3, total 7
The thralls scatter as orc-swords are swung. But Hathcyn moves with the sureness of a long-proven warrior, using the stones and the orcs' own numbers to foil their attacks and leave him ready, spear in wrath raised, to avenge the slain.
:ooc: Those of you who believe that the GM always rolls what he wants: behold the above.
:ooc: exception that proves the rule ;)
:ooc: let's see if the helm has any gas left in the tank for this chapter.
The speed of Hathcyn was unsettling to the works, but this was quickly surpassed by the fey wrath that had come upon him. He strode in among their number unwavering, the green sprig of the helm still true and unspoiled, the blade of the spear shone like fire in the light.
"BEHOLD THE VENGEANCE OF THE ANDUIN IN THE FLESH! BEHOLD THE WRATH OF THE LONGSPEAR!"
:ooc: Awe roll using the last battle die
Rolled 1d12 : 1, total 1
Rolled 3d6+1 : 6, 1, 1 + 1, total 9
Just as suddenly as he was upon them his spear went to work.
Rolled 1d12 : 6, total 6
Rolled 4d6 : 3, 4, 5, 3, total 15
Hathcyn's voice resounds as his iron spear drives down to spit the nearest orc and silence its whooping forever. But no mere goblin-rabble are these, but warriors and soldiers already bearing the scars of great battles above the ground, and of savage fights in the lightless tunnels beneath the Misty Mountains. The orc seizes Hathcyn's spear in its free hand and, its muscles knotted and straining, halts it in its path.
As other orcs further from the Foresthelm's dour hands take up their bows, the three nearby heft their swords and make ready to cut down this interloper, no matter how fierce he be.
:ooc: Tom, your Intimidate check didn't pass but a Hope point will make it stick - let me know what you want to do. Your spear certainly hit, but the Whooping orc drops a Hate point to activate its Hideous Toughness and reduces the Endurance loss to five.
All alone for two rounds... yes. Let's spend the point.
:ooc: That turns a fail into a great success, and the orcs nearest him each lose a Hate point. No change in the narrative, but we'll know that it worked.