Situation: The Fellowship has run a raiding party of orcish warg-riders to ground, only to find that they have Beorning captives in their midst.
Combat Advantage dice:• Esgalwen 0/1
• Gwaithlim 0/0
• Hathcyn 1/2
• Luindîs 0/0
Situation Modifiers:• The enemy has the initiative.
Physical Modifiers (complications): • The stony ground rises up to the orcs' position several score paces away. Ranged attacks against the orcs are at +2 difficulty.
• The orcs are shooting from amid their captives. Any :~~: on a ranged attack against them will hit a captive.
PC/NPC | :+~: | PARRY | :<>: | ARMOUR | :vv: | HOPE | :<3: | END | :-X-: | STANCE | :##: | STATUS |
Esgalwen Gwaithlim Hathcyn Luindîs
| | • 6 (:<|: n/a) • 7 (:<|: n/a) • 7 (:<|: n/a) • 5 (:<|: n/a) | | • 2d+1 (:C|: n/a) • 3d (:C|: n/a) • 3d (:C|: +4) • 1d | | • 14/15 • 10/13 • 10/14 • 8/12 | | • 17/27 • 30/30 • 27/29 • 20/27 | | Defensive Forward Forward Forward | | WOUNDED
|
ENEMY | :+~: | PARRY | :<>: | ARMOUR | :@: | HATE | :<3: | END | :csu: | NOTES |
Sprinting warg Scar-nosed warg Large-eared warg Silent warg Gnashing warg Slope-shouldered warg Whooping orc Torn-mouthed orc Black-helmed orc Thick-muscled orc | | • 5 • 5 • 5 • 5 • 5 • 5 • 4 • 4 • 4 • 4 | | • 2d • 2d • 2d • 2d • 2d • 2d • 2d+4 • 2d+4 • 2d+4 • 2d+4 | | • 0 • 0 • 0 • 0 • 0 • 0 • 3 • 2 • 2 • 3 | | • 12 • 0 • 0 • 0 • 5 • 0 • 16 • 16 • 16 • 16 | | fleeing, WEARY DEAD DEAD DEAD fleeing, WEARY DEAD Engaged Engaged Engaged Engaged |
STANCES:-X-: | Forward - action order 1 Close combat TN 6+ parry Forward Maneuvers (https://rpg.avioc.org/webimages/lotr/tor/forward.jpg) | :-->: | Open - action order 2 Close combat TN 9+ parry Open Maneuvers (https://rpg.avioc.org/webimages/lotr/tor/open.jpg) | :<|: | Defensive - action order 3 Close combat TN 12+ parry Defensive Maneuvers (https://rpg.avioc.org/webimages/lotr/tor/defense.jpg) | :<->: | Rearward - action order 4 Ranged combat TN 12+ parry Must be 2 other PC's in Close Combat; May not use if outnumbered 2:1 Rearward Maneuvers (https://rpg.avioc.org/webimages/lotr/tor/rear.jpg) | :<>: | From any Stance
Escape combat Must start in Rearward or roll TN 10 + highest attribute level of opponents Athletics roll. On success, may safely flee from the scene of combat |
As the warg-pack melts away before their fury, the Beorning warriors rush forward shouting their bold battle-cries. Gwaithlim and Esgalwen run with them, though the Ranger, sore hurt and alert to the possibility of a bowshot at any moment, cannot match their pace and falls swiftly behind. Ahead of them all is Hathcyn Foresthelm who, fleet of foot and with eyes set firm upon the foe, streaks up the hillside past stone after stone like a mountain stream somehow brought to flow upward.
Luindîs watches him go, her heart lifting once again as she takes a moment to gather herself.
Such a marvel! I had not thought ever to see a Man move so fast! Then she herself takes to her heels, for the battle is far from over.
:ooc: Let's see how she can do (having also shifted into Forward):
:00: 1d12 : 1, total 1
Rolled 3d6 : 5, 1, 3, total 9
:ooc: Bloody hell, woman. Put some effort in!
She'll drop a Hope to turn that into a basic success and will arrive in four rounds.
For those playing along at home, Hathcyn will get into melee range the round after next, Gwaithlim and Gerold's men will arrive two rounds after that, and Esgalwen and Luindîs the round after.