Situation: The Fellowship has disturbed three wights' siege of the tollhouse buildings.
Combat Advantage dice:• Grimbeorn 2/2
• Hathcyn 2/2
Situation Modifiers:• The companions have the initiative.
Physical Modifiers (complications): • The canal between the Elven Quarter and the tollhouse allows any number of characters to fight in Rearward stance until the wights are able to cross the bridge.
PC/NPC | :+~: | PARRY | :<>: | ARMOUR | :vv: | HOPE | :<3: | END | :-X-: | STANCE | :##: | STATUS |
Arbogast Esgalwen Grimbeorn Hathcyn Laeral
| | • 6 (:<|: +3) • 6 • 4 (:<|: +4) • 7 • 8 | | • 2d (:C|: +3) • 1d (:C|: n/a) • 2d (:C|: n/a) • 2d (:C|: n/a) • 3d (:C|: n/a) | | • 13/16 • 11/14 • 7/12 • 8/13 • 10/12 | | • 26/26 • 27/27 • 31/31 • 29/29 • 28/28 | | Open Rearward | | normal normal normal normal normal |
ENEMY | :+~: | PARRY | :<>: | ARMOUR | :@: | HATE | :<3: | END | :csu: | NOTES |
Root arm Missing jaw Rusted helm
| | • 7 • 7 • 7
| | • 4d • 4d • 4d
| | • 7/8 • 7/8 • 7/8
| | • 54/54 • 54/54 • 54/54
| | |
STANCES:-X-: | Forward - action order 1 Close combat TN 6+ parry Forward Maneuvers (http://rpg.avioc.org/webimages/lotr/tor/forward.jpg) | :-->: | Open - action order 2 Close combat TN 9+ parry Open Maneuvers (http://rpg.avioc.org/webimages/lotr/tor/open.jpg) | :<|: | Defensive - action order 3 Close combat TN 12+ parry Defensive Maneuvers (http://rpg.avioc.org/webimages/lotr/tor/defense.jpg) | :<->: | Rearward - action order 4 Ranged combat TN 12+ parry Must be 2 other PC's in Close Combat; May not use if outnumbered 2:1 Rearward Maneuvers (http://rpg.avioc.org/webimages/lotr/tor/rear.jpg) | :<>: | From any Stance
Escape combat Must start in Rearward or roll TN 10 + highest attribute level of opponents Athletics roll. On success, may safely flee from the scene of combat |
As her companions rush across the bridge, Laeral nocks an arrow in her bow and lets fly. Esgawlen, her skirmisher's reflexes as quick as ever, does the same a breath later.
Esgalwen:00: 1d12 : 5, total 5
Rolled 3d6 : 3, 6, 1, total 10
Laeral:00: 1d12 : 3, total 3
Rolled 3d6 : 2, 2, 3, total 7
:ooc: That's a miss for both arrows, unless you want to spend a Hope to make it a great success, Doug... (Tempt, tempt, tempt.)
Hathcyn's horn had stirred within her the ancient blood of her forebears, even as her idle thoughts tried to stay her in place.
Running across the rope bridge, Esgalwen let fly an arrow which flew wide past one of the horrors that turned to face the companions. She was good with bow and arrow, as Rangers ought to be, but she knew her sword in hand was a more lethal tool.
Esgalwen left Laeral behind to cover their remaining distance and she drew forth Nimronyn, its silvered steel glinting in the faint light.
:ooc: Her questioning whether they should allow the authorities to handle the situation is my interpretation of Esgalwen's idleness. Hathcyn's horn changed that for her.
I do not want to use a :vv: - for this character, they are too great a commodity. Also - I am naming Arbogast as her Fellowship Focus (so don't go getting hurt! ;) )