Situation: An ambush of Bando Gora was set and sprung on the party over the rope bridge ravine.
ALL Modifiers (situational, physical, weariness, wound conditions):
- All PC/NPC's will suffer a -5 penalty for firing into any melee, unless they are the ones in the melee or have the Precise Shot feat.
- All PC's that have a LOS to Kaida gain a +1 bonus to attacks.
- none
BG sniper - DEAD BG grunt 1 - DEAD BG grunt 2 - 0/47 BG soldier 1 - 11/59 BG soldier 2 - DEAD | | BIT - 52/75 Brim - 39/72 CT -2 Caden - 0/53 Farok 34/72 CT -2 Fett 36/87 Kaida - 35/55 Logar - DEAD |
Consumption:
PC | Primary | | | Secondary | | | Weapon 3 | | | Misc |
BIT | sniper blaster rifle 6/30 | | | hvy blaster pistol 2/200 | | | jetpack 3/10 |
Brim | lightsaber n/a | | | holdout blaster 0/12 | | | frags 2/3 |
Caden | blaster carbine 4/50 | | | hvy blaster pistol 5/200 | | | frags 0/2 |
Farok | lightsaber n/a | | |
Kaida* | blaster carbine 9/150 | | | lt repeat blaster 0/150 | | | frags 0/3 |
Logar* | blaster rifle 33/150 | | | hvy blaster pistol 0/50 | | | frags 1/8 |
Fett* | blaster carbine 39/150 | | | flamethrower 0/5 | | | missiles 1/4 | | | jet pack 2/10 |
*not all weapons listed
-amunition is either power packs (50 shots each), or energy cells (6 shots each) and are added together in your total - what is in the gun and the spare clips you haveEquipment:Brim - hold-out blaster with 2 energy cells, lightsaber, 1 frag, 2 medpacs
Caden - heavy blaster pistol with 3 spare power packs, hold-out blaster, 2 frag grenades, combat gloves, pocket scrambler, utility belt (3-day food supply, 3 medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), medical kit, all-temperature cloak, datapad, credit stick
Farok - lightsaber, baton, 2 medpacs, back pack, 2 blaster pistols
Kaida - blaster carbine, heavy blaster pistol, hold-out blaster with spare energy cell, light repeating blaster with 2 spare power packs, 3 frags, shadowsuit and helmet, 2 concealed holsters, all-temperature cloak (unless armor makes it useless), basic datapad, binder cuffs, comlink, liquid cable dispenser, 4 medpacs, mesh tape, pocket scrambler, 5 ration packs, 2 computer spikes (+2), security kit, credit chip
Logar - blaster rifle, DH-23 "Outback" blaster pistol, heavy blaster pistol, 8 frags, vibrobayonet 3 spare energy cells, modified clone trooper armor (+6 armor, +2 Fortitude, helmet package), field kit (2 condensing canteens, sunshield roll, 7 day food supply, 24 filters, 12 atmosphere canisters, 2 glow rods, 2 breath masks, all-temperature cloak), 3 medpacsInitiative: BG grunt (+7) 26
Kaida (+11) 23
Brim (+11) 18
BG soldiers (+10) 18
Fett (+11) 17
BIT (+12) 16
Caden (+3) 14
Farok (-1) 13
Fett fires his blaster once more at close range directly into the chest of the ape-like Bando Gora that clubbed him with its fists. The energy from his rifle tore into the creature and knocked it back - it was dead. The bounty hunter watched as the corpse began to writhe and smoke. The dark Force energy that was used to transform the being began to consume it in a red-smokey fire that left nothing but a black husk. On the opposite side of the building roof, BIT experienced the same as his blaster slayed the sniper.
Though it was now alone, the final Bando Gora grunt did not seem to waiver in its attack. It grasped its hands together and brought them down to club BIT in the shoulder and neck.
:ooc:
BG grunt (2) slams BITSTANDARD - attacks BIT
:00: DC 24 Melee unarmed +7 (2d6+4) with Hammerblow and Rapid StrikeRolled 1d20+7 : 11 + 7, total 18
damage if successful 2d6+4 : 2, 3 + 4, total 9
"I shoulda asked for double on this mission..." says BIT as just missed by the lumbering creature. Raising his pistol one more time, it is felled by crimson fire.
:ooc:
Move) Aim
Standard) Ranged - Roll(1d20)+11: 16,+11 Total:27
Damage - Roll(4d8)+4: 6,5,8,3,+4 Total:26
Kaida stepped around Caden and waited for a shot on the one engaging Brim, seeing a possible opening, shot took the shot.
:ooc:
Move: Moves 2 squares south.
Swift:
Standard: Shoots
Blaster Shot into melee--negative applied 1d20+2 : 18 + 2, total 20
Damage if hit 3d8+3 : 4, 2, 4 + 3, total 13
:ooc: I will update this round later.
:ooc: Caden's finally put down a couple baddies and is feeling a bit more confident. With the other sniper engaged with his jet-packed friends, he'll stand alongside Kaida and level his blaster at the soldier facing Brim. If he can get a shot, he'll take it.
:ooc: BG grunt (2) missed BIT.
BIT hit the grunt for 26 damage, current 26/47 CT -1
Kaida hit the BG soldier for 13 damage, current 24/59
Brim attacks the BG soldier (1)STANDARD - attack with lightsaber
:00: DC 19 Melee lightsaber +10 (2d8+1+3), Born Leader from Kaida +1 (forgot this in last round), CT -2Rolled 1d20+9 : 18 + 9, total 27
damage if successful 2d8+4 : 2, 5 + 4, total 11
:ooc: Brim hit the BG soldier for 11 damage, current 35/59.
Going to go watch TV with the wife. I will finish this round in a few.
:ooc: I go last so let me know.
BG soldier (1)SWIFT - Dark rage
:00: DC min 15 Use the Force +17Rolled 1d20+17 : 11 + 17, total 28
STANDARD - attacks Brim
:00: DC 21 Melee force pike +10 (3d8+7) with both hands, Dark rage bonus +2 to +6 based on UtF roll aboveRolled 1d20+10 : 7 + 10, total 17
damage will have added +2 to +6 based on Dark Rage 3d8+7 : 6, 1, 6 + 7, total 20
Brim attempts to parryREACTION - Block
:00: DC 23 Use the Force +14, CT -2Rolled 1d20+12 : 19 + 12, total 31
:ooc: Very nice! Brim saves himself there.
Fett fire his rifle againSTANDARD - fires on BG grunt (1)
:00: DC 16 Ranged blaster carbine +9 (4d8+6) with Point blank shot and Rapid shot, Born leader from Kaida +1, Firing into melee -5Rolled 1d20+5 : 13 + 5, total 18
dmg if successful 4d8+6 : 3, 1, 6, 8 + 6, total 24
Caden firesMOVES - to get clear fire
STANDARD - on BG soldier (1)
:00: DC 19 Ranged carbine blaster +8 (3d8+4) with Point blank shot, Born Leader from Kaida +1, Firing into melee -5Rolled 1d20+4 : 18 + 4, total 22
dmg if successful 3d8+4 : 3, 2, 3 + 4, total 12
:ooc: Fett hits BG grunt (1) for 24, 50/47 DEAD
Caden hits BG soldier (1) for 12, 47/59
It is Farok's turn. I moved him into Melee range - assumed that is what you would do.
attack roll
Rolled 1d20+8 : 19 + 8, total 27
dmg
Rolled 2d8+4 : 6, 4 + 4, total 14