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Reading Room - Archived Games (data may be deleted) => Chronicles of the North [LotR CODA] => Chapter 12: Troubles from Home => Topic started by: tomcat on Feb 15, 2014, 03:22 PM

Title: Whispers on the Barrow Downs
Post by: tomcat on Feb 15, 2014, 03:22 PM
The companions slept soundly in the house of Hanley Butterbur and awoke to the smells of bacon filling the common room. Breakfast was demanded and received - a helping of scrambled eggs, the cooked bacon, and bread that had been browned over the fire. Crocks of fresh churned butter adorned the table along with fresh cut greens from the King's Rest's gardens. Men, Dwarf and Elf ate their fill and then, after another bout of conversation, rose to attend their things. Durgil made good the balance on the room and board as well as the tending to the horses and provisions purchased for the road. That done, he gathered his personal gear and made his way out into the small courtyard that sat in front of the inn. A small cobbled stone wall encircled the yard and the nobleman saw his friend, Celdrahil, drawing water from the well and filling his skin.

Brynhildr, Durgil's palfrey, was tethered near Celdrahil's own Agrawaen and the man of Dorthad made his way to his mount to tie off the few loose items in his hands. He hung his sword belt over the saddle horn and then turned to see his Dúnadan brother coming from the well. A boisterous voice filled the yard when Nain exited the main house with Edrahil walking behind him - it appeared a discussion, or debate, was going on between the two and the Dwarf was apparently winning.

At last came Fengel and Dirnhael into the yard. Both were dressed in travel clothes, but still the shimmer of mail could be seen over top. Dirnhael's waist was girded with a wide leather belt on which hung Vorandúr, his lady's gift blessed by the Elves of Rivendell. Fengel's Cerduil hung on his back from a baldric, next to a quiver of arrows. They, too, strode over to where the others waited.

The Sindar looked about, "Where is the other... Madoc?"

For the first time, the friends all realized the rogue had not been with them at breakfast. Each tried to remember if they saw him this morning, but none had - not since the evening dinner.
Title: Re: Whispers on the Barrow Downs
Post by: GandalfOfBorg on Feb 17, 2014, 07:47 AM
"My guess is that the night's festivities got the better of our new acquaintance.  I'll go see if I can rouse him.  Celdrahil, might I borrow a skin of yours?  The fuller and colder the better."
Title: Re: Whispers on the Barrow Downs
Post by: Stefan on Feb 18, 2014, 04:31 AM
"The man's not going to make it far in this group if he can't handle his ale."

Nain laughed heartily at his own jest as he watched his friend head inside with a full water skin.  He was looking forward to the seeing how their new companion would respond to the bath.

 
Title: Re: Whispers on the Barrow Downs
Post by: Telcontar on Feb 18, 2014, 06:05 PM
Celdrahil was stoic. Perhaps it was the mountains that he grew up, or perhaps it was the weight of responsability he carried. Maybe it was none of those things, but something else.

Frivolity is not the manner in which we should begin. In the south we would announce our coming with the peel of horns, here in the north seeking drunk messengers, or those whose courage has failed.

The speech of the Eldar was still quick to come to his mouth even after his time in the north.

"We are wasting day light."

Title: Re: Whispers on the Barrow Downs
Post by: tomcat on Feb 18, 2014, 08:31 PM
:ooc: Sorry for the delay guys - busy at work the last couple days and tonight the wife is down with the flu, but the show must go on!!

As for Madoc, I am getting him out of our story - he was a means to an end - so we won't spend a lot of time on this. RP as you will, but we are moving on.

[tabular type=5 caption="Travel: Bree to Tharbad"]
[row][head]leagues[/head][head]miles[/head][head]pace[/head][head]ttl hours[/head][head]ttl days[/head][/row]
[row][data]90[/data][data]270[/data][data]2.75[/data][data]98[/data][data]14[/data][/row]
[/tabular]




It took only a few moments before Durgil returned to the courtyard. The shake of his head told the companions that they man was not in his room. A few more minutes of investigation uncovered that his horse was gone from the stable and no one had seen him leave. In the end, Madoc's desire for self-preservation drove him away. If it were cowardice, the remaining companions all knew that only he would have to live with that.

They gave it no more thought as more pressing matters were at hand. Mounting their horses, the Company trotted out onto the main North-South Road - the Iaur Men Formen - and turned south. It took only a few minutes of riding before the found themselves at Bree's southern gate, which stood open to travelers during the day. The Company exited the town and made their way towards Cardolan, but first they would have to travel the length of the Barrow Downs. Dirnhael remembered both times that he had had to travel these lands, and both times were plagued by fell-spirits.

It was a fortnight to Tharbad from Bree as long as they could maintain a good pace and were unhindered - perhaps they could even make the journey in less time, but none knew what the road held in store.

Through the first day of travel, the lands south of Bree seemed to become quiet. There seemed to be a watching peace over all, and at times it was foreboding. The land itself rolled from northeast to southwest in a series of natural 'ripples' that formed the Downs. The grasses grew thick and green, spotted occasionally by blankets of white or yellow flowers. At times, too, the companions could see the broken rings of stone from ancient houses, or fortifications, built in ages past. Only the rings were left to show of the once powerful kings that ruled here before the breaking of the world - that and the tombs that lay under the downs.

The wind blew, which rippled the grass in long swaths as far as the eye could see, but nothing else stirred and whispers seemed to hang in the air after the breezes passed. Above, the sun shone and the sky was blue. If not for the discomforting quiet, the travel would have been cheerful. The companions pushed their horses on for eight hours - taking a few breaks to rest and stretch their legs as needed. The sun crossed the sky and began to set, the first day of travel was coming to a close.

As they looked for a place to make camp, Edrahil spotted a break in the road, a smaller path heading east into the downs. At the junction, a wain sat - no horses or oxen to pull it, and no drivers. Celdrahil could see that the yoke was still on the wagon, but had been wrenched forward and was broken.
Title: Re: Whispers on the Barrow Downs
Post by: tomcat on Feb 18, 2014, 09:12 PM
:ooc: Day 1 of travel is over. I need Weariness tests to see how you guys feel.

TN = 20 miles -2 walking pace -2 easy ground (road) -5 on horse +4 barrow downs effect (stressful, discomforting) = 15
Degree of success determines the number of Weariness levels suffered: 3 on a disastrous failure, 2 on a complete failure, 1 on a failure, 0 on any success. Also, if a Disastrous failure is rolled, the character must stop there and then, too exhausted to keep going for that day. Roll 2d6 and subtract it from the TN to determine how many miles were actually covered before the character needed to stop.

Sleeping in the Rough - getting rest on the road, under the sky, can be difficult. I will also need a Survival test TN 10. The result will determine: ANY PC success on this test will allow for a good night's rest (a good camp was set) and thus remove any weariness sustained by ANY PC from the travel above; EXCEPTION: a disastrous failure rolled by ANY PC will add one level of weariness to themselves due to insufficient rest.

Let me know if you guys want to roll these kind of tests, or if you want me to expedite them. I am fine with either. This is a game and some of the fun is rolling for your PC's, but you guys let me know.

Also, just because we roll these tests does not mean the 'day' is over - you guys can still RP and investigate the broken wagon, or whatever you want to do.

Edrahil Weariness test (travel) TN 15 2d6+6 : 3, 3 + 6, total 12

Edrahil Survival test TN 10 2d6+0 : 1, 3, total 4


Fengel Weariness test (travel) TN 15 2d6+7 : 3, 4 + 7, total 14

Fengrl Survival test TN 10 2d6+3 : 1, 6 + 3, total 10
Title: Re: Whispers on the Barrow Downs
Post by: Stefan on Feb 19, 2014, 04:52 AM
 :ooc:I'm not concerned either way.  It's nice to be the master of my own fate, but I'm not opposed to letting you take care of some of the more mundane rolls either.

Nain Weariness test (travel) TN 15 Stamina +4; v weariness +6
:00: 2d6+6 : 6, 1 + 6, total 13



Edrahil Survival test TN 10 survival (mountains) +4
:00: 2d6+4 : 1, 6 + 4, total 11

Title: Re: Whispers on the Barrow Downs
Post by: Stefan on Feb 19, 2014, 04:58 AM
Nain dismounts from his pony at the intersection weary from the day's travels.

"It's been too long since I've spent a day in the saddle.  E'ry bone in me backside is aching.  I don't relish making camp in these foul barrows but the ache in these old bones tells me we're gonna have te camp soon."
Title: Re: Whispers on the Barrow Downs
Post by: GandalfOfBorg on Feb 19, 2014, 08:27 AM
 :00:
TN 15 Weariness -  2d6+3 : 5, 5 + 3, total 13

:00:
TN 10 Survival -  2d6+1 : 3, 4 + 1, total 8

:ooc: If my Forest specialty will help the Survival test, the score is increased by 2.
Title: Re: Whispers on the Barrow Downs
Post by: GandalfOfBorg on Feb 19, 2014, 08:30 AM
Durgil chuckles in agreement, rubbing his legs and backside from the long day on the road.  "What great heroes we are with stiff backs and sore backsides after only a day, and an easy one at that.  Guess that ride from Fornost has caught up with me."
Title: Re: Whispers on the Barrow Downs
Post by: Telcontar on Feb 19, 2014, 08:35 AM
 :ooc: doug, I'd rather have you make the rolls. 1 the die roller hates me, 2 you can workmthe results into the narrative if someone has an epic fail, 3 we dont have to wait for everyone to make the rolls and can move into the narrative.
Title: Re: Whispers on the Barrow Downs
Post by: sdrotar on Feb 19, 2014, 10:07 PM
Quote from: Telcontar on Feb 19, 2014, 08:35 AM
:ooc: doug, I'd rather have you make the rolls. 1 the die roller hates me, 2 you can workmthe results into the narrative if someone has an epic fail, 3 we dont have to wait for everyone to make the rolls and can move into the narrative.

:ooc: This is fine with me, too - whatever works. Here's mine anyway:

:00: Dirnhael's Weariness test (TN 15):
Stamina +3, Tireless +4 = +7
Rolled 2d6+7 : 1, 6 + 7, total 14


:00: Dirnhael's Survival test (TN 10):
Survival (Field) +7
Rolled 2d6+7 : 3, 6 + 7, total 16
Title: Re: Whispers on the Barrow Downs
Post by: tomcat on Feb 20, 2014, 06:55 AM
Quote from: Telcontar on Feb 19, 2014, 08:35 AM:ooc: doug, I'd rather have you make the rolls. 1 the die roller hates me, 2 you can work the results into the narrative if someone has an epic fail, 3 we dont have to wait for everyone to make the rolls and can move into the narrative.

:ooc: I like this, too. I just wanted to ask to make sure you guys didn't wanna have total control of your PC's. That's funny about your dice roller woes!  ;D

I like how your PC's are questioning the strain of the trip - I know they are doughty men and dwarves, bur remember that there is also a subtle effect of evil (and good) in the world.

For these tests, the camp will be sufficiently set to get good rest, but any who suffer weariness will have it until morning.




The companions all stretched and rubbed at aching muscles, all the while a couple set about creating a fire - in the wilds, fire was their primary ally. While Fengel struck flint to steel, the Dwarf craftsman eyed the wagon. It looked well-used, but still sound. He wondered why anyone would have left it here. Edrahil espied the Dwarf and followed his gaze to the broken wain, "Let us see if it contains any wares."

The Sindar mage walked to the back of the wagon and looked within. There was a coarse weaved tarp that covered all and Edrahil grabbed a corner and pulled it off of the contents. The smell was heavy and foul and the Elf immediately regretted his decision. Inside the wagon were crates of dead chickens - probably starved of food and water - along with other rotten things that had been grown. A box of mushy, spoiled tomatoes, peppers, and apples; there were also dried onions, carrots, and mushrooms.

"It has been here a while, it would seem," said Edrahil. He looked about to see if there were any sign of the original owner. "I can see the yoke is broken, but why abandon it completely - even the merchandise? Surely he was on his way to Bree. He could have had someone come south to aid him in the wagon's repair."

Even with his question, it never left the Sindar's mind of just where they were and the reputation that these hills had amongst men.
Title: Re: Whispers on the Barrow Downs
Post by: sdrotar on Feb 20, 2014, 07:30 AM
"There are foul things here," Dirnhael said softly. "Things that could frighten away the bravest of men. I have seen them myself."
For a moment, he felt a chill and the air around him felt colder, though the temperature stayed the same.

He looked about, trying to peer into the darkness that had not yet enveloped them.
"The sooner we depart this accursed lands, the better."
Title: Re: Whispers on the Barrow Downs
Post by: tomcat on Feb 20, 2014, 02:18 PM
 :ooc: As a note, I have been reading my ME history and the barrow-wights have just populated the tyrn gorthad as of 1636 - two years prior  when you guys originally set out so they would be more of wives tales right now than fact for some characters. Others like Dirnhael, Fengel and Edrahil who have actually seen them will say differently.
Title: Re: Whispers on the Barrow Downs
Post by: GandalfOfBorg on Feb 21, 2014, 04:56 AM
"Then let us return to the fire and let the dead be for now," said Durgil.  He had a queer tone to his voice as this place and area reminded him too much of other places where darkness had taken form.
Title: Re: Whispers on the Barrow Downs
Post by: Stefan on Feb 21, 2014, 05:20 AM
"It bodes ill that a man would leave his livelihood like this to rot along the road."

Nain looked at the ground around the wagon to see if there were anything that might give them an idea of what happened.

TN - TBD Observe (Spot) +6
:00: 2d6+8 : 1, 2 + 8, total 11

Title: Re: Whispers on the Barrow Downs
Post by: tomcat on Feb 21, 2014, 03:06 PM
There was little in the way of tracks on the ground around the wagon - even to the eyes of the Sindar. Nain smoothed his beard as his eyes wandered over the grasses until the stopped on the old dirt trail that meandered off the main road. His gaze followed it east until it disappeared in the rolling hills that even now were beginning to glow with the setting of the sun.

Edrahil matched the Dwarves gaze, "Things bode ill here... that is certain."
Title: Re: Whispers on the Barrow Downs
Post by: Telcontar on Feb 22, 2014, 04:38 PM
"we should not leave the road while the light is dying." The Dunadan looked around at the surrounding countryside.

"There is little wood here as well. The owner of the wagon is not coming back for it, let us break it up to have wxtra wood for the fire. We may have need for a high and hot one, and It would be best to have enough here on hand to see us through till morning. Master Nain, would you lend me a hand?"
Title: Re: Whispers on the Barrow Downs
Post by: tomcat on Feb 23, 2014, 01:05 PM
Agreeing with Celdrahil, the companions all lended a hand in the unloading and breaking down of the wagon. It was not old, but still it was rather dilapidated and came apart with relative ease when the axe was applied. Soon the fire was raging with new fuel and the night settled over the Tyrn Gorthad. Bright stars shone above in the summer sky and a comfortable breeze blew. Each member of the Company would take their turn at keeping watch though the road had yet to show any travelers save themselves, but still it was better to be cautious.

The campsite had proven a good one and the men and dwarf rested, although strange shadows filled their dreams. Even while awake and sitting watch, the companions each felt that they were being observed and that shadows moved about, under the starlight. With the morning light, they quickly broke their fast, saddled up and then moved on south.




:ooc: More to come.
Title: Re: Whispers on the Barrow Downs
Post by: Telcontar on Feb 23, 2014, 01:20 PM
Celdrahil rose early and walked around the lutside of the camp site. He lloked for an passing traces of things that may have circled the camp outside the sight of the sentries. The road was disturbing him in ways that he ahd not felt here in the north. The sickly itching and sourfeel that he felt upon the marches of the land of the black enemy near his home were present in small portions here.

Returning to camp he bundled up the remaning wood so that each companion could carry a small portion tomtheir next camp site that evening.
Title: Re: Whispers on the Barrow Downs
Post by: Stefan on Feb 24, 2014, 04:21 AM
As he packed Nain's thoughts kept returning to the farmer.  The poor man was probably dead and they had no way to get word to his family of what happened to him or his cart. 

"Should we check the trail to see if we can figgur' out what happened te the man?  We need to make haste but I don't feel right leaving without at least tryin' te help him."
Title: Re: Whispers on the Barrow Downs
Post by: GandalfOfBorg on Feb 24, 2014, 08:45 AM
"By the looks of his wares, he's been gone for far too long for us to do anything than maybe bury his bones.  Mithrandir's message and the rogue's flight was in haste, we should press on," offered Durgil.
Title: Re: Whispers on the Barrow Downs
Post by: Stefan on Feb 24, 2014, 10:49 AM
"Were they the bones of your father or brother would you still think that the old wizard's note was more important?"
Title: Re: Whispers on the Barrow Downs
Post by: tomcat on Feb 24, 2014, 11:13 AM
:ooc:  ;D LOVE THE INTER-CHARACTER RP'ING!
Title: Re: Whispers on the Barrow Downs
Post by: GandalfOfBorg on Feb 24, 2014, 12:26 PM
"When my people, not just my kin, are at stake, yes," replied Durgil.  "We are on this path for the greater good.  Mithrandir has longer sight than we do, which is why his counsel and warnings are beyond reproach.  We honor the dead and pray he makes his way to the Halls of Mandos but we are trying to prevent further deaths by the darkness that shadows this land."
Title: Re: Whispers on the Barrow Downs
Post by: sdrotar on Feb 24, 2014, 01:46 PM
"Durgil is right; Gandalf sees things that we cannot, and we must press on with all due haste."
He waited a moment.

"But Nain's words also ring true: how can we lay claim to a higher purpose if that blinds us from aiding those in need?"
The truth was that the wagon's owner was likely dead, unless he or she had successfully fled the Downs unencumbered. He said as much before continuing.

"An hour cannot hurt. We have the daylight now; we can spend a small bit of it looking for clues," he said. "If we find none worth following, then we move on."
He looked to both Durgil and Nain, hoping he had struck a bargain between the two.

"Agreed?"

***

If so, Dirnhael will attempt to find and follow any tracks leading from the wagon.
:00: Track +3
Rolled 2d6+3 : 1, 5 + 3, total 9
Title: Re: Whispers on the Barrow Downs
Post by: Telcontar on Feb 25, 2014, 05:44 AM
Celdrahil looked at the road and then gazed into the hills.
" There is the faintest hint of darkness here. It feels in a small way like the ash and offness of the marches of Gondor. This maybe more important than it seems, Mithrandir sees far, but not all things. Let us spare an hour and follow the trail. We are mounted and can return in greater haste to the road. This errand has been full of encounters that were not by mere chance, we can make up the time on the road easily enough."
Title: Re: Whispers on the Barrow Downs
Post by: GandalfOfBorg on Feb 25, 2014, 05:45 AM
"Agreed," resigned the young Dunadan.  Ensuring he was properly girded and drawing his bow with arrow notched, "Split up into 3 groups -- Nain and I, Dirnhael and Celdrahil, and Edrahil?  Meet back here in an hour?"

:ooc:
To find any tracks...
:00:
Observe (Spot) -  2d6+5 : 2, 5 + 5, total 12

Title: Re: Whispers on the Barrow Downs
Post by: Stefan on Feb 25, 2014, 05:51 AM
"That seems fair.  I remember a day almost a year ago now when a group such as this came upon a similar scene.  Had they chosen not to investigate, I would be dead and the bones of my brother and I would still be there on the side of that road.  A great man helped me then and, well, I'd like to be able to do the same."

Nain clapped Durgil on the back.

"You won't regret this my friend, even if we don't find him, doing right is its own reward."
Title: Re: Whispers on the Barrow Downs
Post by: Telcontar on Feb 25, 2014, 05:56 AM
Celdarhil patted the ivory horn at his side and smiled, " You'll know if Ithilien has need of aid. Edrahil that which you percieve may be of better aid to us than what we can see. I tell you all plainly this place is off. I have stood long watches on the borders of the enemies abode of old and I have not felt the trace of it here in the north until now."

Celdrahil raised his spear to the sky and the rising sun shown like fire off of its leaf shaped point as he addressed the hills.  "The valour of the Elendili is not spent, as was spoke of old by Hurin I shall say again, the day shall rise again!"

The horse of the knight lept and Cedrahil with head high, alert for dangers seen and unseen,made his way into the hills sure in the fact that the others would ride behind him.
Title: Re: Whispers on the Barrow Downs
Post by: tomcat on Feb 25, 2014, 04:25 PM
And so the hour was spent in search of the lost.

The companions broke up into their three groups as instructed by Durgil - one set moving directly up the old trail and the other two taking a position north and south. Each group fanned out from the other beyond earshot but not that of visual range, especially for the Elf - Edrahil's sight was keen and could see to the far distance, as was the nature of his people.

They covered the distance quickly for they all wished to make their way south, and soon came to one of the many broken ridge lines of the downs. The ridge itself showed the bare stony earth though it was crowned atop with the same green and lush grass upon which they rode. The trail continued up the small cliff, switching back on itself once to allow for an ease of climb. Whomever had made the trail - or was it once a road - could have easily gotten animals or small carts up the switchback. As of yet, there was no sign of any lost merchant, family, or other traveler - nor was there sign of beast of burden which might have run from the broken wain.

It was Nain and Durgil who had been riding the direct path and soon they were joined by their other four companions who found the ridge impossible to mount upon horseback. Time was pressing and so it was decided that Edrahil, due to his farsight, would follow the switchback up to the top and see what he could see.

Once atop the ridge, Edrahil placed his slender hand over his brow to shade from the sun. His clear voice called down, "It is another distance, though not great, but beyond lies another ridge of the Barrow Downs and atop that next ridge looks to be a wooded grove. Within appears to be the remains of a broken tower. Do you wish to continue?"
Title: Re: Whispers on the Barrow Downs
Post by: GandalfOfBorg on Feb 26, 2014, 04:04 AM
"Might as well.  It's why we came," offered Durgil.
Title: Re: Whispers on the Barrow Downs
Post by: Telcontar on Feb 26, 2014, 05:13 AM
"We undertook the search for people, if we pursue the sights of every ither ridge we will not be back upon our path.we should not tarry too long."
Title: Re: Whispers on the Barrow Downs
Post by: tomcat on Feb 26, 2014, 07:10 AM
Edrahil listened to the discourse between the two men below, "In this I would have to agree with Celdrahil - we pursue an unknown to an unknown. We would not know it if we found it, unfortunately, especially with the potential that what we seek is no longer alive and would make no signal. Still, it is only an issue of time and that has always been the concern of Men. If we were to push on, we would make the tower within less than an hour of the sun's movement."

A wind stirred of a sudden and it held a chill. In all of their hearts a feeling crept and caused the gooseflesh to rise. It was not fear that seemed to fill them, but a sense of hatred.
Title: Re: Whispers on the Barrow Downs
Post by: GandalfOfBorg on Feb 27, 2014, 03:40 AM
"If this is a lair of nothing, then so be it, I would be wrong.  But ruined towers as we've encountered tend to be the domain of evil and being not far from the road bodes ill for any traveller."
Title: Re: Whispers on the Barrow Downs
Post by: Stefan on Feb 27, 2014, 03:44 AM
"Might as well deal with it now as later after more folks meet what menace lies there."
Title: Re: Whispers on the Barrow Downs
Post by: Telcontar on Feb 27, 2014, 08:38 AM
"We are wasting time. If we are to ride to the tower than let us do so. If not, make for the road."
Title: Re: Whispers on the Barrow Downs
Post by: sdrotar on Feb 27, 2014, 10:28 AM
"Let us go, but quickly," Dirnhael said. "If there is nothing obvious amiss, then we should return to our path south and move with haste."
Title: Re: Whispers on the Barrow Downs
Post by: tomcat on Mar 02, 2014, 11:29 AM
The companions now rode together the remainder of the way to the old tower that the Sindar had seen. They came to another ridgeline of the downs, but this one was easy to navigate, even on horseback.

A grove of trees stood a distance to the east and before it sat the remains of a fortress. An earthen dike was built up in a circle around  the broken tumble of an old tower. The companions could see where the dike had been overrun at places, its palisade broken and thrown down. They rode within the confines of the dike, through a gate, and into the fortresses yard. Old stables and outer buildings were torn down and burnt with evidence of a few wagons, or carts, overgrown with grass and weeds. A stone-ringed well sat amongst the ruin and clinging to its outer side was the decomposed body of a man.

Edrahil rode up to the body having no fear of the spirits of men. The body had not been here long, the dried flesh tight on a grinning skull. Carrion birds had picked at the flesh, eating the soft parts that they had been able to get to, but no other signs could be seen of animal consumption. It was as if only the birds had been willing to enter this place. The dead man clung to the well, his bony fingers still gripping into the cracks between the stones. In the mage's mind came a vision of pursuit and in his heart welled the frosty grip of terror.

The others watched the Elf make his way to the corpse, but they took interest in the surrounding fortress. Celdrahil looked at the architecture of the fortifications and wondered if this were the work of the Dúnedain, for surely it was not alike to the stoneworks of the south. Of course the Dúnedain of Arnor did not have the mountain quarries to create such fine fortresses as Minas Anor or Minas Ithil, or even the likes of Osgiliath, but still they were Dúnedain and their works were sound. Dirnhael and Durgil knew this old fortress to be one of the many towers that had ranged the Weather Hills and frontiers of Cardolan and Arthedain, until the former's fall and the latter's recession. It, like many others, had probably been destroyed in the last battles of Cardolan against the forces of the Witch-king when even the grand Tower of Amon Sûl fell. Over the last two hundred years, wanderers, rogues, or even some petty lords may have taken residence here - hence the broken, overgrown carts - but even they had abandoned it to time and the new fear that seemed to clutch these hills.

The sun sat at noon as they looked around. Dirnhael spurred himself to where Edrahil observed the dead man. The Sindar spoke at his approach, "I think this may be our lost merchant. Have any of you seen evidence of other folk here?" A silent shake of the head. "It seems that he clutches the well-stones, as if to hold on. But to what? Or why? What pursued him?" Edrahil turned to Dirnhael, "Do you remember an evening we spent hidden in an old barn in a ruined town along this road. Ruffians threatened us from outside until a greater fear came along and attacked them. There was also the time, just a year or so ago when we aided the townsfolk of Bree in finding a small child whom had been taken by shadows from these hills. These things are not the spirits of Men, although they house themselves within the remains of your dead. I fear that a rumor of that terror lies over this tower - daylight keeps it at bay, but perhaps too much time should not be spent here."
Title: Re: Whispers on the Barrow Downs
Post by: Stefan on Mar 03, 2014, 03:40 AM
"Do we bury him or build a pyre?"
Title: Re: Whispers on the Barrow Downs
Post by: sdrotar on Mar 03, 2014, 04:36 AM
Dirnhael nodded at Edrahil's comments; such nightmarish memories were impossible to forget.
But the activities of the dead in this accursed place did not concern him; only the motives of the living.

"Let us bury him," he replied to Nain, "and with due haste. I have no desire to remain here, nor draw attention to ourselves with flame."

He was nevertheless relieved that they had found the victim, and set out to find a suitable plot.
Decency was its own reward; one of the few things good men could truly offer to separate themselves from those that wished for only chaos.
Title: Re: Whispers on the Barrow Downs
Post by: GandalfOfBorg on Mar 03, 2014, 08:41 AM
Durgil nodded solemnly and helped with the preparations.  No further words were needed nor did this place encourage them.
Title: Re: Whispers on the Barrow Downs
Post by: tomcat on Mar 04, 2014, 08:53 AM
The merchant's body laid to rest, the Company moved back to the road and began the day's travel south. With the time lost, it was decided between them all that they would push themselves well into the evening to make up the distance.

And so they rode.

They were tired from plodding under the bright sunshine and welcomed the waning of the day and the oncoming cool of dusk. The stars shone overhead when they at last entered the town of Arnach. Its empty homes, barns, and businesses were like ghostly shapes along each side of the road. For three of the companions, this place was immediately recognizable - a place where they had had to hold out against a band of rogues that hunted along the North-South road. Fengel pointed to the old barn and house where they had taken residence to weather a storm, only to be terrorized by an unknown fear. The evening had ended with rogues besieging their position and Edrahil chasing them off with his arcane talents.

Dirnhael looked to the barn and the rising hill behind it. In his mind came the memory of the shadow that had stood there, backlit by the flash of lightning, its desiccated arm dragging the still form of what had to be the youth that the rogues were seeking. It had only looked upon him and Lûnduf as it toiled with its prize and the two of them had been petrified with fear. Dirnhael had felt this terror many more times since then, and though his heart had grown strong he still feared such things.

The companions pushed through Arnach and rode to a place just south of the town and there they set camp.

In the morning, they silently rose and continued on - two days later the Companions looked out across the flat plains of northern Cardolan, the Barrow Downs left behind them.
Title: Re: Whispers on the Barrow Downs
Post by: tomcat on Mar 04, 2014, 09:34 AM
:ooc: needed travel tests:

TN = 20 miles -2 walking pace -2 easy ground (road) -5 on horse +5 barrow downs effect (stressful, discomforting) = 16
Degree of success determines the number of Weariness levels suffered: 3 on a disastrous failure, 2 on a complete failure, 1 on a failure, 0 on any success. Also, if a Disastrous failure is rolled, the character must stop there and then, too exhausted to keep going for that day. Roll 2d6 and subtract it from the TN to determine how many miles were actually covered before the character needed to stop.

Sleeping in the Rough - getting rest on the road, under the sky, can be difficult. I will also need a Survival test TN 10. The result will determine: ANY PC success on this test will allow for a good night's rest (a good camp was set) and thus remove any weariness sustained by ANY PC from the travel above; EXCEPTION: a disastrous failure rolled by ANY PC will add one level of weariness to themselves due to insufficient rest.

Day 2
[tabular type=4 caption="Day 2: travel and survival tests (I only rolled survival tests until success)"]
[row][head]TESTS[/head][head]Celdrahil[/head][head]Dirnhael[/head][head]Durgil[/head][head]Edrahil[/head][head]Fengel[/head][head]Nain[/head][/row]
[row][data]v Wear TN 16[/data][data]11 (wry -1)[/data][data]12 (wry -1)[/data][data]11 (wry -1)[/data][data]16[/data][data]17[/data][data]11 (wry -1)[/data][/row]
[row][data]Survival TN 10[/data][data]1[/data][data]17[/data][data]n/a[/data][data]n/a[/data][data]n/a[/data][data]n/a[/data][/row]
[/tabular]

Day 3
[tabular type=4 caption="Day 3: travel and survival tests (I only rolled survival tests until success)"]
[row][head]TESTS[/head][head]Celdrahil[/head][head]Dirnhael[/head][head]Durgil[/head][head]Edrahil[/head][head]Fengel[/head][head]Nain[/head][/row]
[row][data]v Wear TN 16[/data][data]9 (wry -2)[/data][data]14 (wry -1)[/data][data]9 (wry -2)[/data][data]15 (wry -1)[/data][data]16[/data][data]11 (wry -1)[/data][/row]
[row][data]Survival TN 10[/data][data]5[/data][data]14[/data][data]n/a[/data][data]n/a[/data][data]n/a[/data][data]n/a[/data][/row]
[/tabular]

Day 4
[tabular type=4 caption="Day 4: travel and survival tests (I only rolled survival tests until success)"]
[row][head]TESTS[/head][head]Celdrahil[/head][head]Dirnhael[/head][head]Durgil[/head][head]Edrahil[/head][head]Fengel[/head][head]Nain[/head][/row]
[row][data]v Wear TN 16[/data][data]7 (wry -2)[/data][data]12 (wry -1)[/data][data]8 (wry -2)[/data][data]18[/data][data]15 (wry -1)[/data][data]15 (wry -1)[/data][/row]
[row][data]Survival TN 10[/data][data]3[/data][data]22[/data][data]n/a[/data][data]n/a[/data][data]n/a[/data][data]n/a[/data][/row]
[/tabular]

I know that we work advancements based on current level and chapter, but I am rewarding all of the PC's with 1 point of Renown for this scene. No one will 'know' what you did to put the man to rest, but it will 'reflect' in your character's presence (in the subtle ways of Middle-earth).  :csu:
Title: Re: Whispers on the Barrow Downs
Post by: Stefan on Mar 04, 2014, 09:55 AM
As they rode out of the Barrows, Nain could feel the weight of the darkness that they had been bearing all since bree lift from him as if he'd dropped a pack full of stones.  He was still weary from their travel, but as the sun drove the last of the chill from his bones he smiled. 

"It's nice to finally be out of that wretched place.  If I never travel that road again I'll be a happy dwarf!"
Title: Re: Whispers on the Barrow Downs
Post by: GandalfOfBorg on Mar 07, 2014, 06:38 AM
 :ooc:Cool :)

Durgil isn't having such a good time with all this travel, he knows he should be better at this after he's been through with his friends.  The surroundings don't help much with their ever-present gloom.  "I'll feel a whole lot better once we get where we're going."
Title: Re: Whispers on the Barrow Downs
Post by: sdrotar on Mar 10, 2014, 11:44 AM
Quote from: GandalfOfBorg on Mar 07, 2014, 06:38 AM
:ooc:Cool :)

Durgil isn't having such a good time with all this travel, he knows he should be better at this after he's been through with his friends.  The surroundings don't help much with their ever-present gloom.  "I'll feel a whole lot better once we get where we're going."

"It has been a while, hasn't it?"
Dirnhael felt better than he expected to, really - but the hard ground was a poor substitute for the warmth of hearth and home.