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Stories - PbP => Darkening of Mirkwood [Previous Chapters] => DOM-Chapter 5 => Topic started by: tomcat on Jan 04, 2018, 06:15 PM

Title: The Lair - round 4
Post by: tomcat on Jan 04, 2018, 06:15 PM
Situation: The Company has come at last to the Lair of the Werewolf, and must combat their way in

Combat Advantage dice:
• Arbogast 1/1
• Esgalwen 1/2

Lair score:
• 18/20

Situation Modifiers:
• The wargs have Initiative, as they are defending

Physical Modifiers (complications):
• none

PC/NPC PARRY :+~: ARMOUR :<>: HOPE :vv: END :<3: STANCE
Arbogast
Esgalwen
Grimbeorn
Morirúsë



6 (shield +3)
6/9 [skirmisher] (shield n/a)
6/9 [giant strength] (shield +4)
6 (shield +3)



2d (helm +1)
1d (helm n/a)
2d (helm n/a)
2d (helm n/a)



10/16
11/12
6/12
9/10



26/26
27/27
15/31
15/28 WEARY



Forward
Open
Defensive
Open

ENEMY PARRY :+~: ARMOUR :<>: HATE :@: END :<3: NOTES
Warg 1
Warg 2
Warg 3
Warg 4
Great Warg 1




6
6
6
6
8




3d
3d
3d
3d
3d




2/3
2/3
2/3
3/3
5/5




0/18 DEAD
0/18 DEAD
0/18 DEAD
13/18
29/42




n/a
n/a
n/a
fighting Grimbeorn
figthing Morirúsë

STANCES

Forward - action order 1
Close combat
TN 6+ parry
Forward Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/forward.jpg)
:<>:Open - action order 2
Close combat
TN 9+ parry
Open Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/open.jpg)
:<>:Defensive - action order 3
Close combat
TN 12+ parry
Defensive Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/defense.jpg)
:<>:Rearward - action order 4
Ranged combat
Must be 2 other PC's in Close Combat
May not use if outnumbered 2:1

TN 12+ parry
Rearward Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/rear.jpg)
:<>:From any Stance
Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level
of opponents Athletics roll. On success,
may safely flee from the scene of combat
Title: Re: The Lair - round 4
Post by: tomcat on Jan 04, 2018, 06:24 PM
:ooc: Okay...I ret-con'ed the scene and put Warg 2 back into play, as Esgalwen did not have the right to take the attack she did.

Morirúsë moved to his right, as his companions fought off the wargs. The Noldor did not want any surprises, and so cast his light about in the next cave chamber. The sound of water was now plainly heard and the moisture from it could be seen drenching the walls. A glitter of light reflections struck him - light cast from his torch that returned to him in a bounty of sparkles.

The Elf stared wide-eyed into the back of the cave - on the floor, in broken ruin, was a large Elven lamp the likes of which had not been seen since the craftsmen of Eregion.

Between him and the shattered relic was another beast. The great, black warg was as large as a horse. It snarled and displayed a terrible set of fangs.
Title: Re: The Lair - round 4
Post by: tomcat on Jan 04, 2018, 06:33 PM
:ooc:

• Esgalwen moves to Open stance

The wargs attack

Warg 2 attacks Esgalwen
TN 18 bite 3d
:00: 1d12 : 2, total 2
Rolled 3d6 : 2, 1, 3, total 6


Warg 2 attacks Grimbeorn
TN 25 bite 3d
:00: 1d12 : 5, total 5
Rolled 3d6 : 4, 1, 2, total 7


Great Warg 1 spends 1 :@:  to make a Great Leap and attack Morirúsë
TN 18 bite 3d
:00: 1d12 : 3, total 3
Rolled 3d6 : 3, 2, 4, total 9


:dmg: 8   edge: 10   injury: 14
Title: Re: The Lair - round 4
Post by: tomcat on Jan 04, 2018, 06:38 PM
:ooc: There was some bad rolls... #:S

They all miss.
Title: Re: The Lair - round 4
Post by: tomcat on Jan 04, 2018, 06:40 PM
:ooc: Esgalwen attacks Warg 2

TN 15 longsword 4d
:00: 1d12 : 10, total 10
Rolled 4d6 : 5, 2, 6, 1, total 14

:dmg: 11   edge: 8   injury: 18
Title: Re: The Lair - round 4
Post by: tomcat on Jan 04, 2018, 06:41 PM
:ooc: Now it is officially dead!  ;)
Title: Re: The Lair - round 4
Post by: Eclecticon on Jan 04, 2018, 06:43 PM
Quote from: tomcat on Jan 04, 2018, 06:38 PM:ooc: There was some bad rolls... #:S

They all miss.
:ooc: I encourage more of this. 
Title: Re: The Lair - round 4
Post by: tomcat on Jan 04, 2018, 06:51 PM
:ooc: Second Winds and Rally comrades are in the near future.
Title: Re: The Lair - round 4
Post by: Eclecticon on Jan 04, 2018, 06:53 PM
Leaping over the body of the warg as it falls, Arbogast swings the Warden's Axe wildly at the remaining beast, driving it back from Grimbeorn.  He calls out once more, his voice sounding and resounding from the cavern walls.  "Son of the skinchanger, will you allow the pride of your line to end here, in this dismal place?  Rise!  Rise too, Morirúsë, hunter of ages past!  Your quarry is at bay!"  He fancies that he sees a feral grin from the elf as he moves into the darkness. 

But then the shadow of the great warg springs from the darkness to fall upon its foe.  The Fire-watcher's blood chills in his veins.  Has he rekindled his companions fire enough for them to survive? 


:ooc: Arbogast is likewise shifting into Open stance and attempting to Rally his comrades.  Rolling Inspire:

:00: 1d12 : 4, total 4
Rolled 2d6 : 2, 3, total 5
Title: Re: The Lair - round 4
Post by: Eclecticon on Jan 04, 2018, 06:55 PM
:ooc: Hmmm, not great.  I'll use my bonus die and see if that bumps it over the top:

Rolled 1d6 : 1, total 1
Title: Re: The Lair - round 4
Post by: Eclecticon on Jan 05, 2018, 03:08 AM
:ooc: Wait, shit!  I can spend Hope on that!  Let's do that, then.  That brings the total up to 17.  Enjoy two weariness-free rounds, Grimbeorn and Morirúsë.

I haven't :csu: for the Hope yet, 'cause I think I get it back for helping my Fellowship focus - unless you have a different view, Doug?
Title: Re: The Lair - round 4
Post by: GandalfOfBorg on Jan 05, 2018, 06:02 AM
 :ooc:
Action: Second Wind

 :00:
TN 14 Athletics -  1d12 : 9, total 9
Rolled 3d6 : 4, 4, 6, total 14


Title: Re: The Lair - round 4
Post by: Telcontar on Jan 06, 2018, 03:52 AM
Morirúsë saw the beast and he knew that the hour was at hand. Many deeds and actions had transpired to culminate into the events of this cave. The ancient sword sparkled with its own light here in the cave. The desire to destroy this dark beast overwhelmed the elf. All the sorrow all the pain and defeats of his long life were manifested into the point of the sword.

"Axor ilcalanna et sillumello ter yénion yéni tenn' ambarmetta!"

(on bones gleaming from this hour, though years of years until the ending of the world!)

The elf sprung forward and at the last minute pivoted upon one foot to change the direction of his attack against the best.  The light of the sword rose and fell upon the beast.

 

:ooc: Doug I am assuming you can Distract Opponent and still attack, if not disregard the Distract and keep the roll.
Distract: Stealth
Rolled 1d12 : 1, total 1

Rolled 3d6 : 1, 3, 3, total 7


Attack:
Rolled 1d12 : 3, total 3

Rolled 5d6 : 5, 4, 5, 4, 3, total 21
Title: Re: The Lair - round 4
Post by: tomcat on Jan 06, 2018, 08:05 PM
 :ooc:

• Morirúsë does 13 :<3: loss to the Great Warg