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Sebolto's door

Started by tomcat, Apr 26, 2012, 03:46 PM

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tomcat

Quote from: GandalfOfBorg on May 08, 2012, 06:20 PM:ooc: Ah ok, still trying to reconcile the picture of the place in my head.  Into the building he goes.

:ooc: Okay... not being a pain here, but how. The only thing he sees so far is a small, two-story stucco building with two window slots on it face and a rope bridge connecting to its top. The bridge stretches across the ravine to a similar, albeit larger building, on the other side. There is no glass in the long slot windows, making them more of a firing slot than a source for light and fresh air.




The companions all followed Fett down the thin sliver of ledge that led into the cleft, towards where the rope bridge spanned. It was Brim and then Farok immediately behind the bounty hunter, followed on by Kaida, Caden and Logar. The soldier took up the rear walking in an awkward fashion so as to keep an eye on where they had just come. Maybe it was due to Logar'Dan's position, or his slower shuffling gait, but red energy flashed across the ravine at his armored form. BIT saw the shot flare from somewhere atop the building but it was deadly quiet.

The Bando Gora sniper that lay in wait raised his exotic weapon and took aim at Logar. It was an interesting mix of a simple blowgun with dart-like ammo that was enhanced by the powers of the darkside of the Force. The thing could be fired at deadly speeds and the Force added a dark energy to make the darts lethal.




Bando Gora sniper fires on Logar Dan
SWIFT - Aim
SWIFT - Aim
STANDARD - fires on Logar'Dan
:00: DC 21 (ff) Ranged blowgun +10 (4d8+4) with Point Blank shot and Deadeye, Cunning attack +2, Malkite techniques (DC 21)
Rolled 1d20+12 : 14 + 12, total 26

damage if successful 4d8+4 : 1, 5, 1, 5 + 4, total 16

Malkite technique attack 1d20+7 : 17 + 7, total 24

damage if successful 1d6+3 : 4 + 3, total 7

*If base attack is successful, Logar will be reduced CT -1 for being flat-footed, plus if damage exceeds threshold, plus CT -1 if Malkite poison is successful.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

#46
Logar was hit by the flare of energy that shot across the ravine and he fell back against the canyon wall. The pain was odd. A fiery agony began to spread from the wound in his torso.




:ooc: Okay, Logar is hit twice and takes 23 for 36/72 damage. He is also reduced CT -2. The poison will make the same attack each round against Logar's Fortitude until it misses or he receives a Treat Injury (DC 17)
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

 :ooc: Is it possible to BLOCK the shot with my lightsaber?
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

:ooc: Logar is last in line while walking along the thin ledge of the canyon. You would have to reach past Kaida and Caden and that is not going to be done with any ease. A person may also be bumped off the ledge.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

GandalfOfBorg

 :ooc:
Ok, better understanding now.  BIT will climb to the roof if possible, preferring to save the charges in his jetpack if he can.

Climb - Roll(1d20)+4: 14,+4 Total:18
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

tomcat

With Logar reeling from the sniper shot, Boba Fett went into action. He did not want to be caught upon this shelf. Nor did he want his companions to be the targets of any more sniper fire. His eye went to a command on his heads-up-display within his helmet and it took a fraction of a second for the suit to get his command and then his jetpack ignited rocketing him across the ravine.

BIT also became active. He grabbed the corner of the building and hauled himself up using the open-slotted window. It took him a few moments to scale the structure and he watched as Boba Fett came to a landing on the roof.

Kaida cried out, "He needs help!" But she couldn't get past Caden on the precarious ledge. Logar heard her cry but waived her off. "MOVE!" he yelled through his helmet.

Fett landed hard, skidding to a halt as he did, but he never saw the shape come from below him to attack. It was fast and brutish and its fists slammed into him. BIT saw the thing that attacked Boba Fett - it was man-shaped, but somewhat simian. It loped more than walking erect. It was dressed in black garb with a hood over its head. It was near-human with black-mottled skin and eyes that glowed a sickening yellow. Also on the roof, laying prone, was another of the Bando Gora - its sniper rifle at the ready.




Bando Gora grunt slams Fett
MOVE - climbs from the structure stairs onto roof to attack
STANDARD - charges Fett
:00: DC 28 (ff) Melee unarmed +11 (2d6+5) with Hammerblow, Powerful Charge & Rapid Strike
Rolled 1d20+11 : 14 + 11, total 25

damage if successful 2d6+5 : 1, 2 + 5, total 8


We are essentially in a combat round. Fett used his actions to fly; BIT used his actions to climb; the two Gora have also gone, so that leaves the remaining PC's. Just so you know, the sniper Gora is laying prone and is very difficult to see to fire at him.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Going to use the Gora grunt's Force Point to see if he can make that attack a success:

Rolled 1d6 : 6, total 6
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

#52
:ooc: Fett takes 8 for 36/87
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

"Quickly! Close the distance and move ahead!"

Farok pushed ahead as far as he could and encouraged others to move quickly across the bridge.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

:ooc: I used Farok's order to have all PC's make a RUN Full-round action in this round. That gets everyone almost to the west-side structure where the rope bridge starts.

We can all move to Round 2 now.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

sdrotar

Caden saw the flash of... something... fly across the ravine and strike Logar. He had already been reaching back to help keep the soldier from falling off the cliff by the time by the time he heard Kaida shout.

Logar, however, was a tough man, and once Caden heard his order to run, he did so as best he could, while continuing to look back, ready to assist Logar if he needed it.

:ooc: If Logar can't get across safely by himself, Caden will assist and attempt first aid. If he can, then Caden will find a shady spot and use his carbine's sight to try and spot the sniper.
LOTR Characters:Dirnhael, Vári
ST Characters:Stonn, Ramos
SW Character: Caden Whitesun