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Reading Room - Archived Games (data may be deleted) => Chronicles of the North [LotR CODA] => Chapter 10: Vengeance! => Topic started by: tomcat on May 17, 2007, 08:14 AM

Title: Three Tears - Round 4
Post by: tomcat on May 17, 2007, 08:14 AM
Situation: The battle is fully engaged; Dirnhael and Galudir are in striking range of Koskas.

Situational Modifiers: The area within the orange circle is the only area where attacks are not penalized by a -5 Darkness penalty. If you wish to attack any character outside the orange ring, a successful Observe (Spot) TN 12 is required (1 Action and -5 Darkness penalty applies) to see the target. A failure at this Observe test penalizes by DOS: -3, -5, -7 and is cumulative with the -5 Darkness penalty. Any character at a higher elevation than his opponent receives a +3 advantageous position bonus to attack.

Easterling / Warg Stats: This is a major battle so some of the baddies are standard hit points, so be ready. Mook health levels for the minor baddies... 5 hits for Easterlings TN 10 defence, 6 for Wargs TN 11 defence

Physical Modifiers: Ranged attacks against Sagath will be affected by -3 for shields and -2 movement


Initiative:

Galudir 16
Nain 13
Koskas 13
Fengel 12
Wargs 12
Durgil 11
Éothraim 9
Edrahil 9
Easterlings 9
Dirnhael 7

**Please remember to give me your next round's initiative at the end of your posts


Title: Re: Three Tears - Round 4
Post by: Nikitas on May 17, 2007, 08:28 PM
OOC: I'm not sure if this is in the rules, but can Galudir delay until Dirnhael attacks?
Title: Re: Three Tears - Round 4
Post by: Stefan on May 18, 2007, 03:58 AM
After narrowly escaping the jaws of the wolf Nain swings his axe to force the wolf away to gain a better position then brings it down across his neck for the killing blow.  Once the beast drops he looks to see where the others are fighting and who needs his help most.


Action 1: Attack Warg 2
Roll(2d6)+12: 2,4+9=15

Action 2: Attack Warg 2
Roll(2d6)+12: 6,6+9=21+4 (Additional for 6,6)=25

Init Rd 3:
Roll(2d6)+2: 3,1+2=6
Title: Re: Three Tears - Round 4
Post by: tomcat on May 18, 2007, 04:14 AM
Quote from: Nikitas on May 17, 2007, 08:28 PMOOC: I'm not sure if this is in the rules, but can Galudir delay until Dirnhael attacks?

OOC: You sure can Nikitas.
Title: Re: Three Tears - Round 4
Post by: sdrotar on May 18, 2007, 08:04 AM
Quote from: Nikitas on May 17, 2007, 08:28 PM
OOC: I'm not sure if this is in the rules, but can Galudir delay until Dirnhael attacks?

OOC: Sorry I rolled that terrible Initiative, Nikitas... :(
Title: Re: Three Tears - Round 4
Post by: tomcat on May 18, 2007, 08:27 AM
Warg 2 dodges Nain TN 15
Swiftness +3, Dodge +3, Wounded -5
Action 1 - Roll(2d6)+1: 5,1,+1 Total:7 FAILED (2 HITS) DEAD

Sagath 2 defends against Nain TN 22*
AC +7, Specialty +2, PB+1, SB +3
Action 1 - Roll(2d6)+13: 5,3,+13 Total:20 FAILED (1 HIT)

*Seeing that Nain slayed the warg with one stroke, I am allowing him to move to attack S2 at a -3 penalty to the second attack roll, thus the 22 result.



Nain's axe landed a blow to the warg in its overly large head and the beast slumped to the ground. In fluid motion, the dwarf hauled the axe free and pivoted over its dead form to attack one of the Sagath warriors that raced up to confront his companion.

In the ravine below, Koskas charged at Dirnhael, his massive clawed hands poised to strike.



Koskas' Terror effects on Galudir and Dirnhael
Intimidate +9, Specialty +2, Bearing +1 divided by 2 = +6
Roll(2d6)+6: 1,4,+6 Total:11 (Opposed Willpower test to resist)

Koskas attacks Dirnhael TN 11
AC +11, Specialty +2, Strength +2, Mighty Charge +3, Bane-spell cast on Claws +5, Darkness penalty is deleted by Night-eyed 2
Action 1 (Claw) - Roll(2d6)+23: 3,5,+23 Total:31
Action 2 (Claw) - Roll(2d6)+23: 6,6,6,6,4+23 Total:51 (OUCH!  :o - I swear the dice fell like this Shawn... sorry!  ;D )
Action 3 (Bite - Multiple attacks) - Roll(2d6)+18: 3,6,+18 Total:27

- I will roll damages after your parries.

Not going to bother with Warg 3 - looks like he is going to be out this round.
Title: Re: Three Tears - Round 4
Post by: GandalfOfBorg on May 18, 2007, 08:35 AM
OOC: Do we hear the charioteers coming?
Title: Re: Three Tears - Round 4
Post by: tomcat on May 18, 2007, 08:37 AM
OOC: Hey GoB, you do not hear the chariots themselves, but you hear Edrahil shout warning.
Title: Re: Three Tears - Round 4
Post by: Palandil on May 18, 2007, 09:32 AM
As one of the Sagath falls to the ground, Fengel swings Cerduil again at the other one that faces him.  He cautiously side steps as he attacks so to bring himself closer to another foe as well, hoping to aid his Eothraim brother.

AC+8; Nim+1; specialty+2; Cerduil+1; Warwise+3
Action 1: AC S9 TN:10
Roll(2d6)+15: 3,1,+15 Total:19

Action 2: AC S9 TN:10
Roll(2d6)+15: 1,6,+15 Total:22

Action 3: AC S9 TN:10
Roll(2d6)+15: 5,1,+15 Total:21  (I'm going to go out on a limb here and use 2 courage to increase this total to 27.  If you will allow it Doug.  If so please mark it for me on Fengel's sheet.)

Action 4: AC S12 TN:10
Roll(2d6)+15: 1,5,+15 Total:21

Initiative: Roll(2d6)+3: 4,2,+3 Total:9
Title: Re: Three Tears - Round 4
Post by: tomcat on May 18, 2007, 11:08 AM
Sagath 9 defend against Fengel
AC +7, Specialty +2, PB +1, SB +3
Action 1 (TN 19) - Roll(2d6)+13: 2,6,+13 Total:21 SUCCESS
Action 2 (TN 22) - Roll(2d6)+13: 4,4,+13 Total:21 FAILED (1 HIT)
Action 3 (TN 27) - Roll(2d6)+8: 1,5,+8 Total:14 FAILED (3 HITS)

Sagath 12 defend against Fengel
AC +7, Specialty +2, PB +1, SB +3, Wounded -5
Action 1 (TN 21) - Roll(2d6)+8: 1,5,+8 Total:14 FAILED (2 HITS) DEAD

Éothraim archers attack
AC +6, Specialty +2, Advantageous bonus +3
Action 1 - nock arrow
Action 2 - Fire
E1 v S2 - Roll(2d6)+11: 1,3,+11 Total:15 SUCCESS (1 HIT)
E2 v S9 - Roll(2d6)+11: 5,6,+11 Total:22 SUCCESS (2 HITS) DEAD
E3 v S5 - Roll(2d6)+11: 5,3,+11 Total:19 SUCCESS (1 HIT) DEAD

Éothraim warriors attack
AC +7, Specialty +2
E4 v W3 Action 1 - Roll(2d6)+12: 4,1,+12 Total:17 SUCCESS
E4 v W3 Action 2 - Roll(2d6)+12: 2,3,+12 Total:17 SUCCESS
E6 v S3 Action 1 - Roll(2d6)+9: 5,5,+9 Total:19 SUCCESS
E6 v S3 Action 2 - Roll(2d6)+9: 5,5,+9 Total:19 SUCCESS
E7 v S6 Action 1 - Roll(2d6)+9: 1,2,+9 Total:12 SUCCESS
E7 v S6 Action 2 - Roll(2d6)+9: 5,1,+9 Total:15 SUCCESS
E8 v S11 Action 1 - Roll(2d6)+4: 4,4,+4 Total:12 SUCCESS
E8 v S11 Action 2 - Roll(2d6)+4: 3,2,+4 Total:9 FAILED

Warg 3 attempts to Dodge TN 17, 17
Swiftness +3, Dodge +3, Wounded -7
POINTLESS... DEAD

Sagath defend against Éothraim warriors
AC +7, Specialty +2, PB +1, SB +3, Wounds (vary)

S3 v TN 19, 19, Actions 1 and 2
Roll(2d6)+10: 3,2,+10 Total:15 FAILED (1 HIT)
Roll(2d6)+10: 2,6,+10 Total:18 FAILED (1 HIT) DEAD

S6 v TN 12, 15, Actions 1 and 2
Roll(2d6)+10: 6,5,+10 Total:21 SUCCESS
Roll(2d6)+10: 6,2,+10 Total:18 SUCCESS

S11 v TN 12 Action 1
Roll(2d6)+8: 4,3,+8 Total:15 SUCCESS

Sagath attack Éothraim warriors
AC +7, Specialty +2, MAP (vary), Wounds (vary)

S1 v E6 Actions 1 and 2
Roll(2d6)+4: 5,2,+4 Total:11 SUCCESS
Roll(2d6)+4: 5,6,+4 Total:15 SUCCESS

S2 v Nain Actions 2 and 3
Roll(2d6)+9: 4,3,+9 Total:16 SUCCESS
Roll(2d6)+4: 1,5,+4 Total:10 FAILED

S4 v E6 Actions 1 and 2
Roll(2d6)+9: 4,2,+9 Total:17 SUCCESS
Roll(2d6)+9: 1,1,+9 Total:11 -6 = 5 FAILED

S6 v E7 Actions 3
Roll(2d6)+1: 6,2,+1 Total:9 FAILED

S11 v E8 Actions 2 and 3
Roll(2d6)+4: 5,1,+4 Total:10 SUCCESS
Roll(2d6)-1: 1,3,-1 Total:3 FAILED

Éothraim warriors defend
AC +7, Specialty +2, PB +1, SB +3, MAP (vary), Wounds (vary)
E6 parries TN 11, 15, 17
Action 3 - Roll(2d6)+8: 1,2,+8 Total:11 SUCCESS
Action 4 - Roll(2d6)+3: 2,2,+3 Total:7 (2 HITS)
Action 5 - Roll(2d6)-2: 5,5,-2 Total:8 (2 HITS)

E8 parries TN 10
Action 3 - Roll(2d6)+3: 4,1,+3 Total:8 FAILED (1HIT) DEAD



To sum up what is still needed... Dirnhael's defends and attacks; Durgil's attacks; Nain's defense against S2; and Galudir's attacks
Title: Re: Three Tears - Round 4
Post by: GandalfOfBorg on May 18, 2007, 06:48 PM
Durgil, unsure of where Edrahil's call of warning refers, he continues to contain the current threat.

1) Reload
2) TN 10 S1 - (2+2)+14+2+3=23  EXTRAORDINARY SUCCESS
3) Reload
4) TN 10 S6 - (6+4)+14+2+3-5=24 EXTRAORDINARY SUCCESS
Title: Re: Three Tears - Round 4
Post by: sdrotar on May 18, 2007, 07:47 PM
Quote from: tomcat on May 18, 2007, 08:27 AM

Koskas' Terror effects on Galudir and Dirnhael
Intimidate +9, Specialty +2, Bearing +1 divided by 2 = +6
Roll(2d6)+6: 1,4,+6 Total:11 (Opposed Willpower test to resist)

Koskas attacks Dirnhael TN 11
AC +11, Specialty +2, Strength +2, Mighty Charge +3, Bane-spell cast on Claws +5, Darkness penalty is deleted by Night-eyed 2
Action 1 (Claw) - Roll(2d6)+23: 3,5,+23 Total:31
Action 2 (Claw) - Roll(2d6)+23: 6,6,6,6,4+23 Total:51 (OUCH!  :o - I swear the dice fell like this Shawn... sorry!  ;D )
Action 3 (Bite - Multiple attacks) - Roll(2d6)+18: 3,6,+18 Total:27


OOC: This is not going to go well...

Willpower Test (TN 11)
Willpower +2, Vorandur bonus to resist Fear +3 = +5
Roll(2d6)+5: 5,2,+2 Total:12 - SUCCESS

ACTION 1 - Parry (TN 31):
AC (Longsword) + Bonuses +19,  Sword Parry Bonus +1, Shield Parry Bonus +3 = +23 -5 Darkness = +18
Roll(2d6)+18: 6,3,+18 Total:27 - FAILED

ACTION 2: Parry (TN 51)
Roll(2d6)+18: 4,5,+18 Total:27 - FAILED
OOC: If lessening the difference between the two numbers helps Dirnhael, than I may spend some Courage - please let me know. Otherwise, I'll just assume this was pointless by the time you rolled. :(

ACTION 3: Parry (TN 27)
Roll(2d6)+18: 5,1,+18 Total:24 - FAILED  

ACTION 4: ?

Quote from: tomcat
Situational Modifiers: The area within the orange circle is the only area where attacks are not penalized by a -5 Darkness penalty. If you wish to attack any character outside the orange ring, a successful Observe (Spot) TN 12 is required (1 Action and -5 Darkness penalty applies) to see the target. A failure at this Observe test penalizes by DOS: -3, -5, -7 and is cumulative with the -5 Darkness penalty. Any character at a higher elevation than his opponent receives a +3 advantageous position bonus to attack.

OOC:  If I try to spot Koskas with Action 4, do I negate the Darkness penalty for the remainder of combat, or for this round?
Title: Re: Three Tears - Round 4
Post by: tomcat on May 18, 2007, 07:56 PM
OOC: Hey Shawn, the Observe test was for when you guys were attempting to spot for ranged attacks - it does not come into play with close melee. You just need to include the -5 Darkness penalty minus any trait bonuses you may have.

I should have removed the situational rule once you guys closed into melee combat.
Title: Re: Three Tears - Round 4
Post by: tomcat on May 19, 2007, 04:22 AM
Damage to Dirnhael - (second damage roll is if Dirnhael decided to spend all 4 Courage)

Option 1 (no Courage) - Roll(4d6)+5: 4,5,4,3,+5 Total:21

Option 2 (1 or 2 Courage) - Roll(3d6)+5: 4,5,4,+5 Total:18

Option 2 (3 or 4 Courage) - Roll(2d6)+5: 4,5,+5 Total:14

*Depending on which option you choose, remember to include any wound penalties to Actions 3 and 4.
Title: Re: Three Tears - Round 4
Post by: sdrotar on May 19, 2007, 12:03 PM
Quote from: tomcat on May 19, 2007, 04:22 AM
Damage to Dirnhael - (second damage roll is if Dirnhael decided to spend all 4 Courage)

Option 1 (no Courage) - Roll(4d6)+5: 4,5,4,3,+5 Total:21

Option 2 (1 or 2 Courage) - Roll(3d6)+5: 4,5,4,+5 Total:18

Option 2 (3 or 4 Courage) - Roll(2d6)+5: 4,5,+5 Total:14

*Depending on which option you choose, remember to include any wound penalties to Actions 3 and 4.

OOC: Anything less than three Courage means I lose two wound levels from the get-go? Yee-ouch.

OK... well, I hate to do this, but I guess I should be happy that I can. On my character sheet, it says Vorandur grants +5 to Courage instead of +3. So I'll burn all four, and the resulting 20 points brings the parry to 51 and a narrow success. Here's hoping that Galudir can give him a good stick in the back... or three ;)

ACTION 4: Attack Koskas (via Swift Strike 2)
AC (Longsword) + Bonuses +19, Darkness -5 = +14
Roll(2d6)+14: 2,5,+14 Total:21
Damage if successful: Roll(2d6)+7: 2,4,+7 Total:13

***
As Dirnhael desperately parried the creature's blows, the mystical touch of Arwen's hand almost seemed to guide his enchanted blade herself - Dirnhael had never before moved so quickly.
His chest heaving from the strain, he swung Vorandur as hard as he could into the chest of the beast, thankful that Thermon was there to help - he would need it if he was to survive.


Title: Re: Three Tears - Round 4
Post by: tomcat on May 19, 2007, 02:34 PM
OOC: A couple things Shawn... first, remember you have armor that will absorb 5 points. Second, I forgot the bonus of +5 instead of +3 when you wield your sword. So the breakdown of Courage spent could/would be:

TN is 51 (what Koskas scored)
31 is the result of the parry attempt prior to any Courage spent


- 20 point DOS would mean Koskas gets an additional 3d6 to damage or 4d6+5
- 15 point DOS (spend one courage) and Koskas gets additional 2d6 or 3d6+5
- 10 point DOS (spend two courage) and Koskas gets additional 1d6 or 2d6+5
- 5 point DOS (spend three courage) and Koskas gets base damage or 1d6+5
- 0 point DOS  (spend all courage) and the attack is blocked

Based on my dice roll and the amounts of courage spent, the susequent damage results after armor would be:

Spend no Courage - Roll(4d6)+5: 4,5,4,3,+5 Total:21 -5 armour or 16 damage (no penalty due to Hardy Edge)
Spend one Courage -Roll(4d6)+5: 4,5,4,+5 Total:18 - 5 armour or 13 damage (no penalty due to Hardy Edge)
Spend two Courage -Roll(4d6)+5: 4,5,+5 Total:14 - 5 armour or 9 damage (still no wound penalty)
Spend three Courage -Roll(4d6)+5: 4,+5 Total:9 - 5 armour or 4 damage (still no wound penalty)
Spend four Courage - and my post it moot... and a beautiful attack goes to naught.  :'(

But I am not trying to hurt your characters... no, really!  ;D

The last thing I want to note here, is you did not include the -5 Darkness penalty in any of your rolls. I adjusted, so re-review and tell me how you want to use the Courage.
Title: Re: Three Tears - Round 4
Post by: sdrotar on May 20, 2007, 01:02 AM
OOC: OK - because of the Darkness penalty, I'd fail all three parries. :(  Moreover, taking three hits like that would lower Dirnhael to Near Death status in only one round... in other words, I'm in deep you-know-what.
But with the Courage boost that Vorandur applies, I could spend on point of Courage on parries 1 and 3 to negate the Darkness penalty, making both of those successful.

I'll do that and save the last two Courage points, hoping I can use them to deflect an attack or two and keep Dirnhael alive another round or two.

Here's hoping Galudir's surprise attack imparts a major, major advantage. [<
Title: Re: Three Tears - Round 4
Post by: tomcat on May 20, 2007, 06:16 AM
Quote from: sdrotarACTION 4: Attack Koskas (via Swift Strike 2)
AC (Longsword) + Bonuses +19, Darkness -5 = +14
Roll(2d6)+14: 2,5,+14 Total:21
Damage if successful: Roll(2d6)+7: 2,4,+7 Total:13

Koskas defends against Dirnhael's attack TN 21
AC +11, Specialty +2, MAP -5
Roll(2d6)+8: 2,6,+8 Total:16 FAILED

13 -3 armour = 10 total damage

Now we just need Nain and Galudir to post - Nain's defense and Galudir's attacks. I am going to set up Round 5 though.



Vorandúr struck Koskas and the enchanted blade cut deep. The werwolf gave a great, mournful cry as the pain coursed his body - a pain he had not felt in many years. With a raging snarl he looked back at Dirnhael, his eyes aglow with unnatural light, and the wolf-thing rose to its full height, looming over the man, poised to attack once more.
Title: Re: Three Tears - Round 4
Post by: sdrotar on May 20, 2007, 12:17 PM
Dirnhael cringed; the claw had cut deeply into his side and he had barely avoided being struck twice more.  He briefly thought that the Company should have learned more about their foe before engaging him - the beast was more than a match for him and had disabled Edrahil with little more than a word. But the time had passed for such thoughts; he was here, and he would have to concentrate on nothing more than staying alive.
Title: Re: Three Tears - Round 4
Post by: Nikitas on May 20, 2007, 09:48 PM
Willpower TN 11:
2d6= 3,3
Willpower (+1)
6+1= 7 (I think this makes Galudir Panicked)

Action 1 & 2:
Armed Combat (Blades: Long sword):
2d6=6,1
Nimbleness (+3), Skill Ranks (+6), Speciality (+2), Two-handed (+2), Skill-Maneuver Bonus (+1), Panicked (-2), Darkness Penalty (-5)
7+3+6+2+2+1-2-5= 14

Damage:
2d6=2,5
Weapon Bonus (+5), Strength Bonus (+2), Two-handed (+4)
7+5+2+4= 18 (Does Panic apply to Damage too?)

Initiative:
2d6= 2,3
Swiftness (+5), Panicked (-2)
5+5-2= 8
------------------------------------------------------------------------------------------------

Never before had Galudir witnessed such terror and evil. The large shape of beast before him, though it did not have Galudir in its sight, was enough to give the rogue pause. Once its claws and fangs lashed out against Dirnhael, with the speed and force of a mountain rapid, fear gripped the rogue's heart. Yet seeing that Dirnhael had the might and speed to counter the beast's attacks, Galudir felt a small ember of hope still alight within him and he struck out from the shadows, burying his sword into the enemy's shoulder.

Title: Re: Three Tears - Round 4
Post by: Stefan on May 21, 2007, 04:02 AM
OOC: Thanks for letting Nain move, I didn't really expect to kill the warg with that first hit. 

Parry TN 16 (-5 MAP?)
Roll (2d6)+5:6,5+5=16

Nain narrowly blocks the sword of the Sagath that he'd attacked with the haft of his axe as he swung it around preparing for another strike.