Per request, here is a thread for you guys to post any OOC chat you would like to do.
Hi everyone. I asked tomcat for a table chatter thread in case we wanted to bounce ideas about without disrupting the IC flow. Like Yaweh to Moses, he provideth!
Since I'm new to the board, I thought I should introduce myself. I'm an early middle-aged Australian (hence the late posting times). Gamer for... holy crap, 25 years now, but although I've read and salivated over the TOR line for a while, I've never managed to get a game going. I have a feeling I'm going to really enjoy this.
Welcome to the club!
Hi all. I am new to the board as well. I played D&D and a little MERP for a many years but have been on a two-decade hiatus after I moved away from my regular group. I am just getting back to RPGs with TOR. It is good to see the Commonwealth so well represented here. I am an expat Canadian living in Pennsylvania. I am really enjoying it so far.
Hello all, Matt here! I've been gaming with Doug for a long time! You might also recognize our handles if you were fans of Decipher's LOTR RPG as we put together the fan webzine for the game that was produced for about 5 yrs. Just getting into TOR now as I am a LOTR completist ;)
Here's to a great game!
Welcome guys!
It has been a long time since introductions were made around here! Nice having new players - I hope you guys stick around for the long haul, because the story just seems to keep going. Anyway, I am Doug. Live in Ohio and have been gaming since about 1980. It all started with D&D Basic and went from there. I used to run a live table along with these boards, but when my wife and I moved north from Florida, the time necessary to get a group of friends together to play seemed to disappear. Fortunately, I had started our forums prior, when the LotR Trilogy was in theaters and Decipher had picked up where MERP left off. As Matt said, he joined me on my boards to play in what was then, The Triumph of the Witch-king (now called Chronicles of the North). Shawn and Kory were there, too, and everyone has stuck around and kept these boards busy. Others staple players like Ayrn and Tom joined later, but also have contributed to the success of our games.
Glad you guys are here and I look forward to seeing how Darkening of Mirkwood goes. I am still not 100% sold on TOR mechanics, but I am sure I will come around to them. For some reason, if I find them too clunky, I may petition you guys to move to CODA. We shall see.
Tomcat, you're a martial artist too? I did some TKD back in the day, but got into dance instead. I got back into martial arts via a friend back in 2006, and have been training ever since (bar a few months' break after each of my kids were born). I'm actually teaching an aiki jutsu class tonight!
Re the mechanics, I urge you to give them a chance. Like I said above, I've not had a chance to really take them out for a spin, and the chance to do so was one of the key things that brought me here.
Yea, I started in Karate back in college, but nights out at the bars looking for women got more attention at the time, so I didn't go far. Still, always loved martial arts.
So, last year I decided I need to do something to keep my heart healthy and took up TKD. My son and I both are working on our purple belts, right now, and I am really enjoying it. I don't think I will take it to the point of competition - at least not for me at my age - but definitely for my son, if he wishes to pursue it.
As for the TOR mechanics, no worries - I will see this through. Besides, we already have a CODA game going.
Quote from: Bandobras on Apr 22, 2015, 10:28 AM
It is good to see the Commonwealth so well represented here. I am an expat Canadian living in Pennsylvania. I am really enjoying it so far.
My best friend from school is in the same boat - he's working at Carnegie Mellon Uni at the moment.
I will, of course, expect you to wave if you see him. ;)
Give me a bit on my next post for DoM. I need to look into combat and also to read up on skills; plus I need to try and find some info on designing stats for common challenges such as those posed by a normal wild animal.
No problem tomcat. I am in my third TOR campaign and I have found that once you become familiar with the mechanics the play clips along nicely. That said, I still find encounters a rather clunky as I try to balance rolls and role playing. You may already know about the Cubicle 7 forum thread on wild animals, but here is the link just in case http://forums.cubicle7.co.uk/viewtopic.php?f=7&t=3445&hilit=wild+animals.
QuoteMy best friend from school is in the same boat - he's working at Carnegie Mellon Uni at the moment.
I will, of course, expect you to wave if you see him. ;)
I'll probably see him at the meetings. ;) I'm at Moravian College in eastern PA about an hour north of Philly.
Doug, you planning on something regarding fellowship focus, fellowship pool, fellowship roles?
For what it's worth, I see fellowship roles, foci etc. developing pretty organically as the characters get to know each other (though I'll put in an early nomination of Arbogast as the party scout). Our Loremaster may, of course, have other plans.
As for the fellowship pool, we should be kicking off with five points (4 current PCs, +1 for a Hobbit). Tomcat, is it okay for us to go ahead and mark up our sheets accordingly, or should we be waiting until the characters have bonded a little?
We have one more PC - potentially two - to introduce into our story before I have you guys doing that. Disench4nted is finishing up school (graduating) and would like to join us. Ayrn is putting the finishing touches on his PC and I will be bringing her in very soon.
So... to answer the questions:
You guys can go ahead and fill in your Fellowship Pools, but the other two items I have to 1) read about what they mean mechanically (-D , and 2) I will let you fill these in once done with all PC's.
I think five characters is a good number to have in our company - and I might introduce an NPC, if the story gets bogged down and I need to help with keeping things rolling.
Okay, cool. Mechanically, the fellowship focus and pool are pretty simple. You can (optionally) pick one member of the fellowship to be your character's focus. Thereafter, if you use a Hope point to make a successful roll to protect or otherwise help out your focus, you get the Hope point back. At the end of any session when your focus didn't become Miserable, Wounded, Poisoned or otherwise seriously inconvenienced (and is in the same location), you get a point of Hope back. If your fellowship focus gets wounded, though, you gain a point of Shadow, and if they die you gain three.
The Fellowship pool is essentially a shared pool of Hope points. It refreshes every session (so you'll have control over when that happens), and characters can draw on it to refresh their own Hope pools on a 1-for-1 basis. However, if a majority of the other players don't support you doing so (e.g. if you've been bogarting them all night), you gain a Shadow point for each Fellowship point you take.
What I've just written may actually be wordier than what's in the book.
EDIT: Also, Arbogast now has a Profiler sheet. It's here (http://rpg.avioc.org/profiles/view.php?id=1120).
IIRC, no, you were more concise than the book and it was in one spot ;)
Okay, all menus have been updated.
Matt, can you go on the Profiler and make your PC public so everyone can see it? I also invited all PC's to the campaign on the Profiler. It just helps organize PC's and gives me GM edit rights.
Stefan, if you want your Profiler PC sheet moved into your user name, let me know what your username is on the profiler and I can transfer him to you.
I know I have a lot of redundant things with my boards, but the ultimate goal is to give you an easy,available link to any data when you need it no matter what page you are on in the forums. ;D
Thanks!
As long as its in the same place as Nain is it's good. I dont think I've ever logged into the profiler so I'm not sure that I have a username for it to be under.
For some reason, Profiler hates my version of Firefox. I'll move my sheet over when I get into the office on Monday. Have a great weekend, everyone!
Quote from: Stefan on Apr 24, 2015, 04:22 PMAs long as its in the same place as Nain is it's good. I dont think I've ever logged into the profiler so I'm not sure that I have a username for it to be under.
Yea, you have a login there. Nain is under Stefan on the Profiler, and now so is Orophin.
Quote from: Stefan on Apr 24, 2015, 04:22 PMAs long as its in the same place as Nain is it's good. I dont think I've ever logged into the profiler so I'm not sure that I have a username for it to be under.
Yea, I think I remember Firefox having a hard time with the Profiler. It is a free software on Sourceforge and I am very limited in my coding abilities to do more than set it up, make my sheet templates, and go with it. Is it a layout issue with the template or something else? I do know that it works fine on Chrome and Internet Explorer.
On Firefox it only gives me the option of a 3E or Serenity character sheet and Arbogast doesn't display as an active character, so I can't edit him in any way when I'm logged in. Weird, but all software is weird. It's not a huge problem - this morning is unusual in that I'm actually getting some uninterrupted time on my computer. Normally it's all young children wanting me to play them 'Mister Maker' videos.
I will look at the code on those two sheets and see if there is some Firefox code in the sheet header. Maybe it is a simple matter of copying it over to the other sheets.
Damn it, now I can't find the right Profiler site. I couldn't remember the url this morning, so I did a quick google search which took me to http://padnd.com/3Eprofiler, which clearly isn't the right one. Where should I be looking?
All you have to do is click Characters above and it will take you to the Profiler, but here is the link:
http://rpg.avioc.org/profiles
If you need any more help, let me know.
Thanks. I actually just found it myself. You'd think I would have looked at the URL of the character sheet itself first - but you would be wrong.
I've uploaded my character to the profiler and fixed his stats to those based upon chargen description from the book (here and profiler).
I'm taking my family on a camping holiday in the mountains next week (i.e. from the 4th to the 10th), and my internet access will be severely limited. I'll advise at the time if I'm able to keep checking and posting. If not, would you mind running Arbogast for the duration, Tomcat?
That's not a problem, Paul. I know its early but have a great time next weekend. You guys are entering Fall now, huh? Here on the other side of the world, we're starting to get leaves back on the trees and flowers are blooming. ;D
In case I neglect to mention it later, I'm going to be going on vacation from the 21st to the 29th of May so I won't be posting during that time.
Welcome, disench4nted! Glad to see you could make it - we've heard a lot about you!*
* For a given value of 'a lot'.
Hey! Welcome to you too Eclecticon! I think this is going to be a fun game :)
I'm out at the moment recovering for surgery and the drugs make it hard to concentrate at the moment.
Esgalwen's intention is to join the group for safety and food. If needed, she try to use her award-winning smile and an awe/persuade roll to try to convince the others of her good heart.
Hope to back by Monday.
No problem, Ayrn.
Recover well.
Just wanted to let you all know that due to heavy work demands and some family obligations I may not be posting much if it all for the next 3-4 days.
Without meaning to be a dick, can I make a rules quibble? By the rules as written, the Stances mechanic doesn't get used for NPCs - it's purely player-facing. Picking your stance determines both how easy it is to be hit, and to hit others.
I don't want to do the last round over, or anything, I just thought it was an important point to bring up.
You're not being a dick - I see where I read the rules wrong. I will correct the threads.
I see, all TN's are based on PC stance. Thanks for the input.
It seems that I have missed something important......gotta catch up.
Yes, foes do not get facings.
also, I dig the new emojis!!! :~~: :%: :g:
Thanks, man. I spent a good hour generating those.
Ok this is my reading of events. I think it is worth going over since this is the first fight.
The party was essentially ambushed, some of the company were aware, some preoccupied, most were prepared for a fight.
Step 1: Resolve Ambush
The company is ambushed, but the attackers immediately begin to break off. This is ambigious in the rules and I would have set the situation up differently for our first combat if I had thought about it more. Anyway, there is lots of room for interpretation. Let's for arguments sake say that the Tyrant's Hill men ambushed and then immediately tried to flee. So Dagmar gets an attack and everyone starts to flee. The company calls upon the peaceful gentle powers of the west and begin slaying everyone in site. (that's my version anyway)
I would then give initiative to the foe with a bunch of wasted actions and then an attack by the party.
Round Zero let's call it.
Forward Stance: NONE
Open Stance: Esgalwen, Grimbeorn, Arbogast
Defensive: Rorin
Rearward: Bady, Orophin (The party is close to outnumbered but not quite so that allows the rearward stance)
Since this is not a tactical combat game there is a bit more narrative than position in this game. Since the party pressed the attack it would be up to Tomcat to determine who was actually lined up with who for the situation, or he could delegate that to me. It seems he has so I am going to then pair off my non player character heroes in a logical way.
Tyrant Hill Men: T1-5
Dogs: D1-5
Dagmar: DG
P174 Revised Rule Book: Engagment. The foes outnumber the party so the LM gets to pair off the oppoenents and determine who is where.
In this case I would have paired off the dogs and men to protect Dagmar, but let's throw her in the fight so that the previous posts stand from the last thread. Rearward stance goes last however.
The TN is determined by what stance the players are in, not what stance the foes are in since they don't have stances.
Dagmar's protection roll against Bandy would be successful because she rolled a 1 an Eye of Sauron, which is an automatic success for the bad guys.
Grimbeorn would hit since the TN he needs to hit is only 9 Assuming it's a man so need a Protection Roll
Orophin's Attack would be a hit because he only needs a TN12 to strike. Needs to pick a target.
So let me lay out the bad guys. Keep in mind this represents a thematic layout, not people in grid squares. If the heroes had matched the foes they could then pick their targets.
Open Stance:
Esgalwen > T1, D1, D5
Grimbeorn: ..>T2, T4, D2
Abrogast: DG, T5, D3
Defensive:
Rorin...> T3, D4
At this point at the beginning of Traitors in the Night the Men of Tyrant's Hill would get to go.
Doug for the sake of not breaking up the action I will post and let you edit. Its up to you if you want to keep the rolls in the thread or let everyone reroll now that the situation is clearer.
I was mistaken in all my posts. 11 is the Eye not one.
I am fine with all of this, Tom, except two things.
1) I do not call the situation being Company outnumbered, as the hounds are only used by each bad NPC to get an extra attack or abate a hit - they do not have individual stats. So, the count of Good Guys to Bad Guys is 6:6.
2) That said, I am allowing the pre-combat attacks to made against Dagmar that the player's rolled in the Poison's Grip thread. All the PC's see the treacherous act performed by Dagmar and try to pounce on her, thus knocking her down and out. Only Rorin grabs one of the bad guys - the guy who walked through the cobweb and gave Dagmar her distraction.
So...
when we pick up things in Round 1 of Traitors you need to just give me the actions of Dagmar's people. Are they going to run and leave her and the one held at knife point, or are they going to attack. Because you gave me attack rolls I will interpret them based on how you diversified the hillsmen. Only Dagmar's actions and TH4's am I going to rescind.
Cool? I am going to give interpretive narrative in the round 1 combat thread.
Sounds good to me!
Hey all, let me know if the Combat Round header post (meaning the first post) is giving you guys all the information you need for situation, modifiers, conditions of characters, and stance/engagement in a clear way. I want to have a template for TOR that I use everytime we go into combat so that you guys can quickly see what you need for each combat round.
Going to revise a couple things I am doing and will explain here as soon as I get it done.
Thanks. The header is really useful and easy to read. The only thing I would add is the Escape Combat option which is available in any stance with a successful Athletics test.
I'll be away on vacation from the 26th to about the 5th and will not have regular access to the internet. If I have a chance to post I will, but feel run Bandy while I am away.
I'm trying to bump this along a little. How many people do we have away or inactive at the moment? It seems to have gone very quiet since all the bloodletting stopped!
Is it perhaps worth wrapping this up, having a Fellowship phase and then kicking off a new Adventuring phase when everyone's back on board?
Not silent Eclecticon, just still coming down from my vacation. I have been talking with Tom, and he should have some stuff up soon. I will definitely have a post up tomorrow.
We are going into a Fellowship Phase after this council meeting, though, just so you know.
Okay, cool. Thanks.
I'm also back now for the next 2 weeks, then gone for 2 weeks (July 10 - 27) with work... then it settles down again for a good season.
Hey guys, thought I would chime in. I threw a post out there to keep things moving while a couple people were away, and then got swallowed by my work and sent out to Florida. I'll work on getting something up and want to touch base with Tomcat first.
I joined a couple of new pathfinder games on another board that just started up so I've been a little caught up with that. But I'm still here and posting.
Sorry I haven't posted in a bit - work has been crazy. I'm going to try to get something up later this afternoon (my time).
No worries, Paul!
It is summer up here, so I have been slow to post, too! People are on vacation, kids are up past normal bed times, my wife has stuff planned, etc. One thing you can count on here, it might be slow at times, but I promise our games will continue.
I will have another post up tonight...maybe earlier.
Doug
Quick question - are we moving straight from the folk-moot to another adventuring phase, or will there be a Fellowship phase (possibly a year-end phase) in between? If the latter, is it worth kicking some ideas around regarding Fellowship Phase activities?
Given that we're already in Rhosgobel and have been fairly prominent in recent days and weeks, acquiring Radaghast as a patron is an obvious (and useful) possibility, but other people will likely have other ideas. Orophin, Rorin and Grimbeorn will all need to report back to their respective superiors, for example.
Back. Just finished reading the folk-moot posts. Did I fail to post that I was going to be away for 2 weeks with work? If so, my apologies. I should be sliding into a more regular routine again.
Anyway, give me a day to catch up and I'll be ready to post. Thanks, Doug, for handling Esgalwen for the last 2 months. Pretty much played her as I would.
Peace,
Ayrn
Hey Ayrn,
Yea, I knew you were going to be real busy with work over the last month. I just wasn't sure if you were going to step back in with all the time passed. Glad to see I was wrong...welcome back!!
Take over as you please with your advancement rewards.
Paul -
Yes, we are going into a Fellowship phase and I am cool with you guys petitioning Radagast as your patron. The Darkening campaign book actually had our current Adventure Phase stretched over two, with two Fellowship phases in between. But, Tom and I talked and it made no sense that the introduction of Mogdred's people be in one year and the Folk-moot in the next. That is not a lot of gaming encounters to fill the game calendar - and at the pace PbP goes, I think it would have been very unsatisfactory.
So, I combined the two adventure phases and now we will have our Fellowship phase, which if I want to keep up with the Tale of Years from the book needs to be about a year long. Instead, I will probably have the Fellowship phase last until the late winter/early spring of 2948 and then go from there. I am reading up on the next chapters of our campaign right now.
Anyway, long story short. Yes - Fellowship phase follows and I am going to open a thread for it. You guys can give us a narration summary of what your PC/PC's are doing over the latter half of 2947 and early part of 2948. This includes the petition to Radagast.
I will have more a little later tonight or tomorrow. Tonight I run my bi-weekly VTT game over Roll20, so I'll see what I can get accomplished.
Scratch the idea of the Fellowship phase only lasting until spring of the next year, it is going to last until the spring of 2949 as it is supposed to in the book. You guys will fill your time with aiding Amaleoda and Ceawin building of their long houses, etc.
I will come up with more soon.
Writing my post (http://rpg.avioc.org/boards/index.php/topic,1333.msg22961.html#msg22961) in the Fellowship Phase thread, got me to thinking about the possibility of re-opening the Old Forest Road as a long-term objective for the Fellowship. There would be several Adventuring Phases worth of stuff to do (including just travelling it from end to end - no mean feat in its current state), and it seems like the increased trade would directly benefit every culture except the Rangers of Illithien (who, frankly, have bigger problems). Could be interesting, could make us rich. What do you think?
Just thought I should post and let you know that I'm still checking in.
Is it worth starting a new adventuring phase to encourage folks to get posting again?
Paul, I am going to give it another day or so to see who wants to add. I am preparing stuff for our next Adventure phase.
Doug
Quote from: Eclecticon on Aug 03, 2015, 02:43 AMWriting my post (http://rpg.avioc.org/boards/index.php/topic,1333.msg22961.html#msg22961) in the Fellowship Phase thread, got me to thinking about the possibility of re-opening the Old Forest Road as a long-term objective for the Fellowship. There would be several Adventuring Phases worth of stuff to do (including just travelling it from end to end - no mean feat in its current state), and it seems like the increased trade would directly benefit every culture except the Rangers of Illithien (who, frankly, have bigger problems). Could be interesting, could make us rich. What do you think?
I like this idea very much. I am not familiar with the rules for holdings, but would such a venture constitute a holding?
Hey All,
I'm hoping to write for Esgalwen's fellowship phase tonight... a few questions, some for Doug, one for the group...
1) Doug, I think Esgalwen would definitely like to follow up the conversation with Mogdred about the fate of her companion rangers... I also think this might lead her to spend some time with Mogdred's group, helping him accomplish some goals (even though the folk-moot did not go his way). What possibilities exist here as far as a felllowship phase is concerned?
2) Doug, is there also a possibility to travel back to Gondor to report back? I recongnize that the road would be tremedously dangerous, but perhaps she might travel with some of Mogdred's group (maybe even establishing some type of alliance between Gondor and his clan (if their hearts don't seem too bent towards evil)? Or perhaps with another trade group?
3) Group, so, I'm trying to sort out how Esgalwen will fit into the larger story of the companions. In one sense, I know I haven't been around to really play her so she's sat in the background for most of our story so far (like a good NPC should). But in another sense, taking in the above posts by Eclecticon and Bandobras, while I think opening up the old forest road would be an awesome big goal for the group, like Eclecticon said, I'm not sure how Esgalwen will fit into that. Her mission was to see what was going on in the north, and she's acheived that (at a greater cost than she imagined). I wonder if she would now return home and focus on the war with Mordor, rather than returning back to the Woodmen? In fact, unless the Steward or her commanding officer directly commanded her to continue being Gondor's ambassador to the Woodmen, I don't think she would return. Thoughts? Because I haven't really been able to play much, I don't feel too sad to see her go and create someone who would be more concerned about the wellbeing of the North... but maybe there is a way to make it work? Like Boromir maybe, who, while questing with the fellowship, definitely had his heart set on Gondor?
Anyway... I may wait until tomorrow to post in order to get some feedback. Thanks guys!
Ayrn
A herald or ambassabor would fit. Journeying not just around the Woodmen's realm but up to see Thranduil or Dain or with Grimbeorn to see his lands, and even beyond. You could provide all manner of good will but information for Gondor.
Ayrn,
I agree with your thoughts as you have outlined them. I think that if you went back to Gondor it would be take some work to have a reason to go back. Spending the interim years exploring the where abouts of your companions is a good idea, but that I think would be an adventuring phase in and of its.
Are you thinking of making a new character or do you want to work this one in? Doug and I can move some stuff around and accommodate you.
Doug,
My new post to threads doesn't seem to be working right, I didn't see all the traffic here until just now. Anyone else having that problem?
Tom (and company),
I'm open to either... it doesn't take too long to create a new character and, due to the fact that Esgalwen has mostly played in the background due to my personal/work schedule, I'm not so attached to her to be sad if she gets written out of the story.
I think what I'm struggling to sort out with Esgalwen is that two significant events seemed to happen in her life that seem to set her on a different path than her companions:
1) the loss of her entire company of rangers. That, I imagine, would be a pretty significant blow for her. Talk about something that would give a girl a Shadow score! I imagine that a trip back to Gondor will be pretty important to her. First, to report back on her mission. Second, to bear the news to the next of kin. Third, to be back near her father. Fourth, with the loss of her whole company, I imagine she'll be needed back home in defense of Gondor. There are already too few who stand against the darkness of Mordor.
2) the vote going against Mogdred. While she definitely has some trouble with perhaps the cold hearted tactics of him and his people, the fact that his clan avenged her people's death sits pretty high in her mind. Depending to what extent evil (or goodness) lies in the hearts of these men of Mogdred, I imagine Esgalwen at least initially willing to give them the benefit of the doubt and work at repaying a debt she can't repay back to them. When Mogdred made his request for wives for his men and such, basing his claim on the fact that peace for the Woodmen was paid for by his men's blood, I was reminded of Boromir's speech before the council. I wondered if Esgalwen, a young woman herself, might have been attracted to this man's strength and passion and commitment to crushing the minions of the Evil One, brutal as he may be. It would be interesting to role play out her relationship with Mogdred and his clan and see how that progressed. This, though, also seems divergent from the other PCs (who voted differently).
Regardless, my sense is loyalty to Gondor and her Steward who override any other desires... so if the Steward orders her to return to be an Ambassador to the Brown Wizard and the Woodmen, so be it. She will be that ambassador at her liege's command, not begrudgingly, but with a longing heart for home.
If the Steward cares not, or sees the greater concern towards Gonder's own borders, I imagine she would rather be home with her kin. In which case, creating a new character is easy enough.
$OO Time for me to chime in with my two cents...
I actually would like to see the character grow within the story. I understand she has been sort of a non-player in the greater part of the first Adventure Phase, but I like the character. I will use Aragorn as my example as to why Esgalwen need not rush home - the Chieftain of the DĂșnedain spent many years wandering. He was a key player in the sack of Umbar and denying Sauron that resource during the War of the Ring.
My point is, Turgon did not send her to the moot. He sent her and her companions to the southern forest to gather information. I think the loss of her companions would be one of her reasons to stay:
1) to see if any survived
2) to help in trying to clear the roads of orc raiders - especially roads that lead to Gondor
3) maybe a romantic interest in the woodman named Mogdred
Bottom line is, she was sent north to stay and find out about the woodmen. Are they allies? Can they be trusted or called on if Gondor was ever in need? Hell even so far to say - could ties be created between the forest people and the southern realm by marriage. The folk-moot was a start, not an end. It has essentially bound some people together and created spite with others. Could that be overcome?
I know that we talked about some folks (and PC's) being emissaries from their realms, but you guys know that back in the old days - emissaries would oft go to their new land and stay for very long periods of time. Communications would be sent by others back and forth.
I think Esgalwen is currently very two-dimensional - a piece of paper with some good ideas for her. I think you should take what you have and make her three-dimensional and bring her story to life.
My $OO
Tom, I made some adjustments under your profile for notifications.
You also can click the notify button for the Darkening of Mirkwood board. It should be on the upper right when you open it up.
Lastly, I will have the starting thread to our new adventure phase up this weekend. Maybe tonight, but it might be tomorrow.
Thanks for the thoughts, guys. Let me think on it for the night... Prior to Doug's comments, I had already started on a new character. But, perhaps, I can yet find a purpose for Esgalwen.
Just quickly, there's also the matter of Rivendell. If Doug stays true to LotR canon, there won't be another alliance between Men and Elves, but Esgalwen may consider it worth a try. Even news from the House of Elrond would be a big prize to bring down to Gondor when (if) she returns.
I didn't want to disrupt the Chapter 2 thread with an OOC post, but I wanted to say that I'm still here, and still keen!
I'm not nagging - I'm encouraging!
Hey Paul,
I just got back from Vermont yesterday and I will be working on getting the website back in order with my mods, and get the new Chapter moving tonight and tomorrow (along with the other games).
Cool?
Talk to you all soon.
How was Vermont?
It was perfect Ayrn! The weather was awesome; the accommodations were great, etc. The air travel was horrific, though.
I am going to have pics and videos up on Facebook by tomorrow, for any that want to hook up on that resource. You'll find me under Doug Joos.
Of course! I know we're all busy people - I just thought I'd run up a flag to let you know that any further efforts won't be in vain.
It is cool, Paul! ;D
I will definitely have some stuff for you guys to work with by tomorrow - for you I guess it will be tomorrow night.
Quote from: Posterboy on Aug 25, 2015, 08:55 PMHow was Vermont?
Everything I know about Vermont comes from Call of Cthulhu, so I'm just glad you're back in one piece.
Or that something claiming to be you is, at any rate.
TESTING MODSDC -- skill info:00: 1d20+2 : 11 + 2, total 13
:dmg: 1d10 : 2, total 2
Rolled 1d6+4 : 2 + 4, total 6
testing 1d20+5 : 20 + 5, total 25
:~~:
:%:
:g:
:ooc:
:dmg:
:00:
:csu:
Without wanting to be a buzzkill, we don't seem to be hearing anything from Stefan or disench4nted. I sort of expect a player or two to drop out at the end of the first adventure in a PbP game, but I thought I should check if anyone has had any extracurricular contact with them before I write them out of my in-head narrative. Has there been any sign of either one?
They both show up on a pretty regular basis. I bounced a note to disenchanted to see what he is doing. Stefan has been a long time player here, so I am sure he'll post soon. That said, he is also in a game on another PbP board and I think they are doing the new Star Wars by FFG.
We'll see if they respond.
I'm working on a post, in between crap flying around at work. I may have one up late tonight (my time) - if not, then tomorrow morning.
Hey, just wanted to say I'm really enjoying this round of interactions. Good work guys!
Just wanted to let you know that work is pretty hectic for me for the next week. I might be able to post something on Monday night... but otherwise it will have to wait until next Friday/Saturday
I'm likely to be the same. On top of work, I have a law assignment due Friday.
Not a problem guys - take your time,
We'll be here.
Quote from: GandalfOfBorg on Sep 14, 2015, 06:57 PM...The obfuscation that his companion alluded to with his introduction irked him as well. "We are plain folk, speak that way," he thought.
Bite me. :P Some of us didn't grow huge and awesome 'cause we weren't waited on by magic dogs as we were growing up.
Quote from: Eclecticon on Sep 14, 2015, 09:55 PMQuote from: GandalfOfBorg on Sep 14, 2015, 06:57 PM...The obfuscation that his companion alluded to with his introduction irked him as well. "We are plain folk, speak that way," he thought.
Bite me. :P Some of us didn't grow huge and awesome 'cause we weren't waited on by magic dogs as we were growing up.
LMAO He just might, you are a tasty little morsel.
Not that I'm quibbling in the slightest about your ruling, but I'm not sure that introductions are meant to be counted as successes for the purposes of encounter outcomes. Otherwise you could achieve phenomenal results every time by having a sufficiently large fellowship rock up, introduce themselves and do a little dance.
Also, I've nearly dug my way out from under my in tray, so I should have a post up early tomorrow.
Quote from: Eclecticon on Sep 17, 2015, 03:29 AMNot that I'm quibbling in the slightest about your ruling, but I'm not sure that introductions are meant to be counted as successes for the purposes of encounter outcomes. Otherwise you could achieve phenomenal results every time by having a sufficiently large fellowship rock up, introduce themselves and do a little dance.
Although I agree with your point, I spent the last day wrestling with what more needed done to make the intro/interaction a challenge but page 189 in the Core Rev2 left me puzzled.
It clearly says all tests need be counted - and you guys filled the SUCCESS quota table with Intro's alone. Now as loremaster, I could have called my own ruling but I am still working this game out.
Anyway, it's something I will definitely reconsider on our next encounter.
Hey guys! Sorry I haven't posted in a while, my office network started blocking the site and I keep forgetting to check up when I get home. I'll get all caught up on the posts and get back into it tonight or tomorrow. :P
Welcome back!
A question to our players regarding narrative style:
Tolkien wrote his amazing tales that told of wars, tragedy, and death of men, dwarves, elves and even Hobbits, but the detail of these things was always vague. Comparing this to a Martin style of narrative where he describes the horrors of it all - viscera, heads tarred, etc.
I wanted to know if we (Tom and I) were to increase the level of narrative to help describe the horrors of southern Mirkwood, would it change your game experience?
I mean, I love both styles of each author, but Tolkien high heroics with vague loss makes the story distinctly different...epic.
So, respond back and let us know to what level we should go so that we have a mature game (non-vulgar), but it still keeps the feel that you want.
Cool?
Being as that Tolkien went to war and being a product of that era, he left that part up to the imagination but for those of that time; it wasn't too difficult to imagine by extension the horrors of war. Martin, today, uses the vulgarity of human depravity because it is both obscene and the average joe on his sofa chugging soda doesn't know what its like anymore to have that as part of cultural norm -- all we have are documentaries, books, the occasional news report, etc. to show it to us, but it is still something distant.
I have no problem with either but the trick has always been to provide enough detail balanced with leaving enough to the imagination.
Both excellent posts guys
Quote from: tomcat on Sep 22, 2015, 11:35 AMA question to our players regarding narrative style:
[SNIP]
I don't have a problem either way, as long as it doesn't degenerate into splatterpunk violence-porn. It's
Dol Guldur for crying out loud - what happens in there should be horrifying.
Cool.
Thanks for the input thus far, guys.
No, I promise that our game isn't going to the gutter - I just want you to 'feel' like your in Middle-earth and that it reads as such, but also give it a more mature depth (not that Tolkien didn't give us a mature read - at least after Fellowship).
I hope I am making sense.
I kind of like the idea that TOR is a little less epic than The Lord of the Rings. It's always seemed to me that it's not about epic quests to save the world. Instead it's about saving your home and your family when the Shadow and the armies of the Eye come to where you live.
So I have been thinking about this and waiting to see what other people have posted. There are a couple of points I want to throw out there.
First, I want Middle-earth to be a real place. So I look at the setting as the Dark Ages or the Middle Ages depending on the culture and the location being interacted with. As a history major and having a working thesis on the Dark Ages I have a certain view of how that looks to me.
Second, I wanted there to be shades of grey in certain areas. To Tolkien things are either light or they are dark. I wanted to add an element of 'realism' and perspective into those areas, but I also want the darkness to the be evil. Orcs should have no redeeming qualities, they shouldn't be misunderstood refugees, they are cut and dried malicious creatures. However, the Haradrim, the Dunlendings, folk in the Wilderland, they should be shades of grey. They exist in a difficult environment where survival of their culture is important, perspective defines them and I would like the characters to see part of that perspective in order to get a better understanding of their actions, though not necessarily agree with them.
So I have been basing a lot of the Woodmen culture, both Woodhall and Tyrant's Hill on an Anglo-Saxon, post Roman world. When characters talk about needing wives it means they will steal them if necessary from others. In a larger sense anyone not from your actual village is a potential threat against the resources that the people you grew up with may need to survive another year. There are insiders and outsiders and everything is a power struggle. This deviates a bit from what Tolkien wrote about Middle-Earth explicitly if not implied.
Lastly, Dol Guldur is a place where Sauron himself lived. It's most likely the most horrible place the characters will go during this campaign. I don't feel as though it should be scary third grade BOO hay ride. I think it should be oppressive and terrible. The stain of evil there should be self evident to the characters.
In conclusion, tone and inflection are hard in a PbP game so the written word needs to be clear. I am not saying that the game should be morbid, obscene, or depraved for this to come across. I do think that the language of Tolkien can be tunned up a bit and less unstated should be more strongly implied. I am not advocating that we go G RR Martin or True Detective Season 1 depraved, perhaps more House of Cards or Shogun (How's that for obscure?) in addressing and conveying themes. If anyone is uncool with that then I am fine with changing how I am, or will portray, the NPCs in order to achieve the same result. If something is drifting in an uncool way it can be changed or retconed. Also, if anything would impact a character directly anything that isn't PG we can run by the player first.
Fear not, I am not asking everyone to go down some rabbit hole of depravity. This is a really good group to date and there is a great campaign ahead, I just don't want someone to be upset over a misunderstanding and decide not to play. Like I said, this a PbP game so something may be interpreted differently than it was written so I wanted you guys to know where I was coming from and for you to determine the direction we go in.
Quote from: Telcontar on Sep 22, 2015, 08:05 PMI look at the setting as the Dark Ages or the Middle Ages depending on the culture and the location being interacted with. As a history major and having a working thesis on the Dark Ages I have a certain view of how that looks to me.
Agreed. I really like the direction that Cubicle 7 have taken with the game - most of it feels like it could fit neatly into the Volsungssaga.
Quote from: Telcontar on Sep 22, 2015, 08:05 PMSecond, I wanted there to be shades of grey in certain areas. To Tolkien things are either light or they are dark.
Here, I respectfully disagree. The Lord of the Rings is certainly a binary light/dark world, but that's because everything's coming to a head and the Free Peoples are facing an existential threat in a way that they haven't for at least 3000 years. I think things naturally fall into a light/dark dichotomy when Sauron is either going to be gone for good or everyone you know and love will be eaten by orcs. His other writing has plenty of room for tragic, morally ambiguous characters. Just look at the story (the name of which escapes me) about the King of Numenor and his wife - take out the fancy-pants names and it could be a contemporary lit-fic story about the slow dissolution of a 21st-century marriage.
Quote from: Telcontar on Sep 22, 2015, 08:05 PMWhen characters talk about needing wives it means they will steal them if necessary from others.
I've been waiting for this to come up between Tyrant's Hill and Black Tarn Hall. I mean, the gun's right there on the mantelpiece!
Quote from: Telcontar on Sep 22, 2015, 08:05 PMLastly, Dol Guldur is a place where Sauron himself lived. It's most likely the most horrible place the characters will go during this campaign. I don't feel as though it should be scary third grade BOO hay ride. I think it should be oppressive and terrible. The stain of evil there should be self evident to the characters.
Absolutely agreed.
And finally:
Quote from: Telcontar on Sep 22, 2015, 08:05 PMIf something is drifting in an uncool way it can be changed or retconed. Also, if anything would impact a character directly anything that isn't PG we can run by the player first. [snip] This is a really good group to date and there is a great campaign ahead, I just don't want someone to be upset over a misunderstanding and decide not to play.
Good of you to spell this out - especially the part about how good we are!
I am in agreement with you, Tom.
The reason I started this subject on this thread was to make sure our players get what they want out of the game. I want you guys to come here to play in Middle-earth and you feel like you're in the books. I will try to explain myself here - when I read Tolkien, I leave with a feeling of epic heroism and adventure, great loss and redemption. When I read Martin, I leave feeling like I just watched a bit of a soap opera that has one person fucking another and stabbing a third in the back. I do not say that to be negative towards Martin - just that the story style is different.
So, with the input of the others given I feel we can keep the epic story going, but we can add some more 'color' to a scene and a place that might show the horrors that it is, like Tom suggests.
As Tom said, if we drift to far and it doesn't 'feel' like a Tolkien story anymore, we right the ship. But Tom and Paul hit it on the head, we have a rich world that we should add the color to it.
I'm definitely in agreement with Telcontar in this regard. What I love most about Tolkien's writing is the overarching epicness of it. But I think a little more focus on the details would be good for an RPG. Afterall, our characters are experiencing the gritty details in first person. And I have no fear of that turning tasteless, we seem to have a pretty mature group ;D
And now that this has been resolved, back to our regularly-schedule programming...
;D
Come on, Matt, you know nothing passes through a committee that quickly!
The TOR Bureaucracy has many desks and everything has to pass over each and gain acceptance. ;)
:ooc: Hokey pete! I'm away for a week and look at what you've done!!
I'm still getting hammered at work, but I'm going to attempt to do some back posts later today to two folks that interacted with me, and maybe with Arbogast.
Regarding the tone of this story so far, like all the games that I've seen you guys lead, it's been awesome! I would agree that adventuring in the Wilderlands does seem a bit more "greyish" in the good vs bad... I think that's partly because TOR is a bit of a product of our own culture/time and wasn't created by people who all share the same worldview as Tolkien.
I feel confident that you guys will lead/write this well... so far so good! :tup:
Peace,
Ayrn
This is Rorin's advancement:
War hammer 3 -> 4: 10 XP
Battle 1 ->2: 8 AP
Awareness 1->2: 8 AP
Cool, disench4nted -
I am updating your sheet and stat block. ;)
Do you guys like the layout of the TOR profiler sheet?
I am still wrestling with it.
Would it be better to have checkboxes to check off as you use hope, or if Encumbrance goes up and changes Fatigue?
Let me know - making changes is VERY easy.
Speaking only for myself, I'm fine without checkboxes for hope, fatigue etc. If we could replace the existing checkboxes with something more visually akin to the dots on the published character sheet, that'd be nice, but it's gravy - hardly necessary.
Hey Paul,
Yea - that is where I am stumped in my novice PhP writing skills. I do not know how to create a radio button type, thus the checkboxes.
Scratch that!
Figured it out! LOL!
Cool!
Also - go to bed! I can see the time where you are and it's making me feel sleepy!
I have Bob Cratchet on a strict schedule, dont coddle him.
Hey guys, yeah I figured out how to make radio buttons on the character sheet - but I did not figure out how to turn them off once they're on. Anyway, give me some time to work through the code. Otherwise we're going to have to go back to the check boxes.
Hey Paul,
It is with great disappointment that I have to go back to checkboxes on our PC sheets. I agree with you, they look much better as radio buttons, but unfortunately the coding gets crazy for each button to make it singular (not tied to an option i.e. male or female), and then give it a value as on or off.
Anyway, I will be changing them back to checkboxes tonight. Sorry! It was a nice look to it, but it just is a coding nightmare to do it.
Hey guys,
With the RPG Profiler TOR sheet being all but complete - meaning I have no more changes planned and am happy with the layout - I think I will be dumping the CHARACTER STAT BLOCK thread for the TOR PC's. The only thing I have to do to it is restore the checkboxes, which I will do once I get home from the office.
If someone has a reason for me to keep the stat blocks, please let me know, but otherwise we will go to one location for character maintenance.
Hey guys,
So, I've been hit with some family drama here. One of my wife's family members made a phone call to the Children's Aid Society (I don't know what you call it in the States... Child Protection Services?) with concerns that our children were being neglected, were out-of-control, and were falling behind... and that my wife was overwhelmed and I am absent.
The good news is our visit with the social worker went great, they felt that the concerns were either of no concern or were being adequately addressed, that we're doing great as a family, and "running a tight ship". :)
The bad news is we're trying to deal with the fall-out of this report coming from one of my wife's sisters or her parents (or both maybe). Needless to say, my wife is deeply wounded (as am I). I'm going to need to take a break for the next week (at least) in order to deal with this matter. I'll try to keep you guys updated. I know you all understand how RL takes precedent, but I'm sad to step out at this moment in our story (SO GOOD) because of Esgalwen's part in it. (Thanks, Doug and Telcontar, for weaving Esgalwen's backstory into this adventure... it is definitely memorable!)
Anyway, I wanted to give you sitrep of what's up.
Peace,
Ayrn
Aryn,
I am truly sorry you, your wife, and your kids have been put in that situation. I can't imagine what you are going through. We will miss you and Esgalwen while you take care of business, but take as long as you need. The game will be here when you return.
Jamie
Agreed
Good luck to you, dealing with govt can royally suck.
I haven't been very successful in trying edit rpg profiler version of grimbeorn's sheet, can't seem to find where it is, so the character sheet thread is the only place I've been able to keep track of edits for the time being.
Hey Matt, you can't get to this link:
http://rpg.avioc.org/profiles/view.php?id=1119
I know you said you were having problems with it. Can you not login? Do you need to create a new username / password?
I like the stat blocks too, because its site internal.
My profiler is on my web server and completely under our control - so it, too, is site internal.
The problem is, the stat block page is a lot more difficult to keep up to date. The other problem is some people use one, some the other.
So - I want to consolidate our game to one place. I have no problem adjusting the Profiler sheet to anything you guys might want. I am adding a cell for Eye Awareness tonight.
Any other new added rule you guys know about?
Hey Ayrn,
Take all the time you need. Just don't forget about us. ;D
Quote from: tomcat on Sep 26, 2015, 12:58 PMMy profiler is on my web server and completely under our control - so it, too, is site internal.
The problem is, the stat block page is a lot more difficult to keep up to date. The other problem is some people use one, some the other.
So - I want to consolidate our game to one place. I have no problem adjusting the Profiler sheet to anything you guys might want. I am adding a cell for Eye Awareness tonight.
Any other new added rule you guys know about?
Oh yeah, I forgot that the Characters dropdown menu is the profiler. I was thinking you had to log into the other site still.
Unfortunately, there are times you might need to login for the first visit - I don't know how to recode the Profiler software to use the same user login credentials that our board software uses and be logged in with the boards.
Still, you can get to your PC sheet anyway you want. Some people use links in their signature, or just use dropdown. I actually prefer to have the second tab with the Profiler and our boards on another.
Anyway - trying to make things easier not worse, so keep giving me your thoughts.
Best of luck, Aryn. Hopefully you and your family can work out whatever is underlying all this.
Be mindful of the passing of years with the age of your PC. Remember, in this game we might retire some that survive. ;)
I have updated all the PC's assuming you guys have not. If you have, take the game years off.
To put an end to the Stat Block question -
I am going to give any who actually use the STAT BLOCK thread until Sunday night to compare your block with your Profiler character sheet to make sure the profiler sheet has everything it should. I have looked them over and I think everything is right, but feel free to check. If you are done with your stat block, post here to let me know and I will go ahead and move it off the primary game board and put it into storage.
I have already done Orophin and Esgalwen (not sure when Ayrn will see this). I did move Esgalwen's pictures to the Tale of Years, so you all can know what she looks like. I am happy to add more pics of PC's if you guys have some.
I keep the profiler sheet up to date as we go and only update the character stats thread between adventure phases, so I'm all good.
I must confess, I don't have a really clear picture in my head of what Arbogast looks like, except that he has a beard (like all men of good breeding and character). Suggestions are welcome.
Hey Paul...
I am going with your okay pulling your stat block. If I am wrong, let me know.
Also, I have been playing with the Tale of Years thread. I have a pic for all the company uploaded there. Tell me if you are not liking it, and I can make the change.
I do like it - Ragnar Lodbrok, but back when he's young and poor. Looks totally appropriate.
I see what the issue is, Grimbeorn is under the gandalfofborg login while all my other characters are under durgil. Moved things around now, hopefully this will help.
Can I just say, I'm loving the flavour text as we come close to Dol Guldur. Tomcat and Telcontar are really selling the whole 'blighted place where nature has become twisted and malicious' thing.
EDIT: forgot to add - we have a long weekend coming up here in eastern Australia. I'll try to make it to the computer when I can but I'm likely to be wrangling small people and cleaning my house for most of it. Don't let me hold things up if this troll thing turns into a fight!
I totally agree with Paul. The approach to Dol Guldur feels malevolent. Can't imagine what you have in store once we get inside. Great work guys.
Thanks guys, Doug and I appreciate the praise.
I have some work stuff to do thisweekend so the game may slow down a bit over the next couple of days.
No worries. I have plenty of RL things to fill the time.
Great Posts guys. I am getting sucked into some work travel but hope to get a post up soon.
I just want to say that this is a living campaign and what I mean by that is that the character's actions, interests, and internal plot points will be a factor for this game. If anyone has previously looked at the Cubicle 7 source material Doug and I are using it as hand rails but not the blue print for the campaign. I encourage everyone to get engaged and interact with the story because all of the characters input in the game will shape ultimately how the story goes.
Just a heads up... I have a bunch of RL stuff coming up over the next week and a half -- a funeral, my son's birthday party, Canadian Thanksgiving, and then a work conference next Tuesday to Friday to Houston. Probably will affect my ability to post... feel free to NPC as needed.
Ah, I miss having Thanksgiving in October.
I thought I should post this here so as not to break the mood in the game, but holy crap, Dol Guldur sucks! I vote we give this place a really bad review on Middle-Earth Yelp and then never come here again.
Everyone will be spending a Fellowship Phase in counseling! (-D
>:D
I see you. :~~:
This game is a blast!
:ooc: guys, I know this is a break from our usual style, I tried to think of ways to make this more interesting for the players since the die rolling drama is absent in a pbp. If I ever run this scene again I'll try to present it different but the ramifications and structure lends itself to an extended roll mechanic. When we are doen with this adventure phase I would be interested in hearing your comments on how it went structuarly and pBP wise.
I think that, time permitting, this might have been better managed by doing the die rolling in sequence and giving a piece of information for each success (nota bene, I can't remember if this is possible given the description of the scene in TDoM). I think this might result in a little less confusion as multiple people post rolls as an when they can - it might also allow for folks to suggest other skills to use in order to shed some more light on what gets turned up.
On another subject, I wanted to ask whether our GMs are holding fast to the one-adventuring-phase-per-year idea, or if there is some scope to have more than one per year. I think the second option makes things like opening Sanctuaries more feasible, as it means the PCs can do this without risking hard-won Standing.
Allowing multiple Fellowship Phase activities each year's end would achieve the same result, but has less story goodness.
in my mind there were two approaches to deal with this. One was to drop bits of informstion as the players proceed into the High Keep and the other was to create a narrative around a handful of rolls.
Obviously I chose the second one. I agree that the first option would have given more information and allowed the players to be more creative with their interaction with the story. However, I was considered with the amount of time it would take to do that. It seemed like the design of this extended roll mechanic is in the dice rolling at the table, which we obviously dont have. Also, with two of the players not being able to get into the high keep and real life issues and events my thought was to try and have the die rolling up front in order to expidite the process.
So from a mechanical perspective, would you guys rather roll as you go or do up front skill rolls for extended tests?
As for multiple adventure phases per year Doug and I had talked about this during the first adventure. I think we are both leaning towards doing more than one per year, with free play character narrative between scenes. I would like the story to really be a combination of ehat Doug and I are doing and what you guys come up with for your characters. I think the Fellowship Phase concept allows you guys to really tell the lives of your characters, especially since the campaign spans such a long period of time. Since our goal is to do the whole thing it might help to work on the second generation early!
You're right - I'd forgotten that the party was split! In that circumstance, aggregating the rolls and producing a bit of narrative based on the results was absolutely the right thing to do to speed things along.
Multiple fellowship phases suits me fine, though as for this:
Quote from: Telcontar on Oct 15, 2015, 09:13 AMSince our goal is to do the whole thing it might help to work on the second generation early!
... you're as bad as my in-laws used to be.
On a less facetious note, the fellowship probably could use a Sanctuary somewhere to the west of Mirkwood - The ability to make two rolls to remove Shadow points will tell, in the long run. Rhosgobel is the only choice at the moment, as it's the only settlement the fellowship as a whole has visited, but that may change.
Can I get a quick rules call? At the risk of counting un-hatched chickens, I'm considering picking up the Herbal Remedies virtue (TOR p 111). I'm curious about whether I can use Arbogast's Herb-lore speciality for an auto-success on the Craft roll for a poison remedy. I don't think it'd throw the game out of whack if I can, as it's not the sort of thing that will come up all that often, and it dovetails very neatly with the normal use of the speciality. What do you think?
Quote from: Eclecticon on Oct 15, 2015, 12:37 AMOn another subject, I wanted to ask whether our GMs are holding fast to the one-adventuring-phase-per-year idea, or if there is some scope to have more than one per year. I think the second option makes things like opening Sanctuaries more feasible, as it means the PCs can do this without risking hard-won Standing.
Allowing multiple Fellowship Phase activities each year's end would achieve the same result, but has less story goodness.
Hey Paul,
Tom and I are discussing this right now - and we will be having longer adventure phases with the onset of the new section. The campaign has 2950 T.A. as the
last good year, and the decade following being the return of the Shadow. So, we will have more to work with and throw at you, instead of these adventure phases that are solely about investigation and social meets. I am not sure I will call it multiple Adventure phases, but they will be longer and cover more of the year than those we've done thus far.
The Fellowship phases will remain the same - 1 between each Adventure phase. That said, I am open to ideas when it comes to what your PC might wish to achieve while in the down phase.
As for your thoughts on Herbal Remedies...
First I want to say that I do not want to do anything that breaks this game - whether that is in adjusting the rules away from their design, or in giving things out that create a
give me for PC's and no longer present a challenge.
With that said, I like the House Rule that Bandy helped in creating where we say that the traits step a challenge level down. For Corruption and Fear tests - which are not SKILL tests, this is a perfect way to allow the traits (i.e. Merry, Bold, Patient, etc) to be beneficial in these tests (as they are fitting for helping in these tests). But I also don't like the idea that a PC has this trait that awards free successes constantly.
My ruling would be this - yes, your Herbal Remedies would give you its benefits. Your Herb-lore would allow you an auto-success on a Craft roll TN 14 (Moderate) or lower. Otherwise, the trait enacts the ruling above by stepping the Test down by one step. In the example in the book on page 112, it says its a Craft TN 16 with Herbal Remedies, so your Herb-lore would step that down to a Craft TN 14. It would still need to be rolled because the test did not start Moderate. Make sense?
If you, or anyone, disagrees, please feel free to present your ideas. I am open to suggestions...like I said, I do not want to break the game system, or the fun.
I really like that ruling, and we've already used it several times for different rolls. If you have a trait that specifically addresses a situation, you will automatically succeed at an easy task. But a difficult task is still difficult, but you're more skilled at it.
That sounds fair to me too. I like the prospect of longer adventures. I look forward to whatever you two cook up after Dol Guldur.
Hot damn, Dol Guldur is sure leaving up to its name we gave it as kids. We used to call it Don't GO There. :o
:~~: :~~: :~~: :~~: >:D
Is there any likelihood of another challenge arising between here and the end of the adventure that could result in an Advancement point?
I'm asking for a friend.
Two things... Paul - yes, for sure.
Second thing...I am leaving for Florida today for the next seven days. I will have computer access and I will be gaming while I am away. I will have stuff up for you guys today, so fear not!
Just give me some time to get the family down the road a ways. ;)
Have fun in the sunny south.
Hey guys Doug and I are trying to keep the momentum going on the game so its exciting, but we are also trying to do this in tandum. If the NPCs or the results dont come immediately it maybe because we are trying to work out cause and effect and stay in sync with each other. Keep posting but keep in mind we need time to coordinate a little bit too.
No worries at all. You guys have been doing a good job so far, so we can put up with the occasional delay.
That being said, after seven days the sensation of ants under my skin is growing... :P
Dougs on vacation and I'm making the world save for democracy. I'll have something up today
Hey Guys!
I am back. I thought I would have had time to get things done on the boards, but it was a crazy seven days of travel and wedding fun.
Anyway, as Tom says - I, too, will have stuff up on the boards today.
Sounds like a blast! Glad you had a safe and fun trip :)
Quote from: Telcontar on Oct 29, 2015, 11:21 AMDougs on vacation and I'm making the world save for democracy. I'll have something up today
And far be it from me to interrupt either of those things! I was mainly making an observation about myself - my rate of checking the board gradually increased over the week despite the consistent lack of any pay-off.
Doug, I'm glad you're holiday went well. What kind of things did you guys get up to?
Ok so I Douged. It will have to be tomorrow since laptop is at the house and ipad was left on my desk.
You "Douged"!
I am a verb now! (-D
Paul - it was a blast! Save for the 11+ hours down and back, it was a non-stop weekend of friends and fun. Friday we arrived and I hung out with my buddy, the groom, while my wife went out with all of her hometown friends. Saturday we head up to the Jupiter Beach Resort for the wedding rehearsal and dinner. Once done, we spent the rest of the night on the beach with five guitars and a cajon - we are all musicians, so it was like seven players and singers all jamming. Sunday was the wedding - very nice time! Monday we started the trek back north, doing it in three days instead of two.
All in all, a crazy, fun, fast, but LONG trip.
Now to go and post in our game.
Oh... and can I get a definition of Douging something, please? ;) :P
So, apropos of nothing, I was wondering how much back-end collaboration there is between Doug and Tom. Do you guys plan out a whole adventuring phase worth of stuff ahead of time, divvying up responsibility for particular scenes and/or GMCs, or is it more riffing as you go?
Quote from: Eclecticon on Nov 09, 2015, 01:30 AMSo, apropos of nothing, I was wondering how much back-end collaboration there is between Doug and Tom. Do you guys plan out a whole adventuring phase worth of stuff ahead of time, divvying up responsibility for particular scenes and/or GMCs, or is it more riffing as you go?
No...nothing like that, really.
Right now, what I do is read the next Adventuring Phase and take from it what I like and want to use and make sure the rest doesn't have a future part in the story. After that, I see where the PC's are and listen to what you guys want to do, or achieve, and work that into the Adventure Phase information from the Darkening of Mirkwood, adding in anything that might be cool from The Heart of the Wild.
After that process, I kind of let the story flow day-by-day and introduce the pre-created challenges in the campaign, or gen stuff that I think needs to be there. The attack on the Black Tarn that you are involved with right now has nothing to do with any part of our current phase, other than it was written in prior Fellowship Phases that the Tarn suffers raids. I figured it was time you experienced one, so you can influence the situation and have fun.
As for Tom and his part - we do communicate, and he even wrote down a formula for each AP to FP, but we kind of wing that, too. (-D
I like pre-written campaigns for idea resource and a overall story outline, but for the most part I GM my games so that they seem to follow a natural day-to-day order of things... if that makes sense.
Cool. I've been running games for decades, but I've never seen a pair of GMs working together before. I'm guessing it's a little easier in a PbP game, but I'll admit that I have no real basis for this.
Quote from: tomcat on Nov 09, 2015, 09:59 PM:ooc: ... I am going to make Arbogast take on six enemies - two maximum each round until they are all dead.
Again, this is for narrative purposes - and bragging rights for Arbogast. Might earn a couple good scars. ;) So we'll make our attacks in this thread and I will track the hit points until someone falls.
Anyway, I will have to think about a re-tool of the MASS COMBAT CHART.
Right now, I'm just focused on getting through alive, never mind bragging rights. All it takes is a single :~~: and I'm done for - the lack of armour means I'm really working without a net.
As regards mass combat rules, you could do worse than the attached. The skirmish rules from Pendragon would work as well, if you have access to those.
Hey Paul,
Yea - these are great downloads and I will keep them for future games. I wanted to do something easy and abstract, and so I used the Mass Combat optional rule that was given in the Tales of Wilderland (with a few tweaks for our game) - unfortunately, I did it on the fly and didn't test my tweaks. Thus it is all F'ed up and was not fun to play through.
Anyway, I am changing it once more and I am going to say that the foes either won, or were driven off by whichever showed first - the :~~: or :g:. In this case, it was the :g: and so, Arbogast would only fight about 6 rounds of combat and I am going to limit his engagements to three adversaries.
Let us hope the die fall in his direction with what is left.
Sorry for the botch!
I agree with Doug, we kind of let the story tell itself and collaborate on where we think things should go or what kind of ramifications certain actions will have.
I think if I generalized, Doug is managing the game, and I am adding the happy little trees and detail stuff.
Quote from: Eclecticon on Nov 10, 2015, 01:11 AMCool. I've been running games for decades, but I've never seen a pair of GMs working together before. I'm guessing it's a little easier in a PbP game, but I'll admit that I have no real basis for this.
Same here, Paul - I have been at the helm of one RPGor another since the early 80's.
I think EVERYTHING is easier in PbP because of the non-rushed format. Iactually like storytelling in PbP better than I do when playing around a table, but I miss getting around a table with people.
You can get so much more descriptive in this format, give inner thoughts, allow for cut-scenes. I don't have to have everything ready for a scene, or encounter, immediately.
PbP definitely has its perks...you just have to be willing to be patient to work with other players. That is what I think kills most PbP games - someone gets bored, or time doesn't cater to posting (although I think this is a lame excuse because there is always time to get on a PC). Things then cascade and the game falls apart.
I have shelved games due to this, but I, too, am to blame at times. Sometimes my mind starts creating in different genres and I lose interest in my current story. I put them on hiatus and start something new. It doesn't help that I keep buying new game systems! (i.e. TOR, FFG Star Wars, etc.)
I know how it is. I'm notorious in my tabletop group for falling in love with a new game halfway through the one I'm running. In fact, we've not long started The Great Pendragon Campaign, but I've just bought the Dracula Dossier (for Night's Black Agents) and it looks so good...
I'm just lucky I don't let this sort of behaviour slip into other areas of my life, or my marriage would be significantly less enjoyable.
Have a good weekend, everyone! We're finally coming to the end of the spring cold and flu season, so I'm off to spend a weekend doing things other than dealing with the hacking crud.
And we will soon be starting the winter cold and flu season.
Doug, you're back! I was wondering if I needed to pile some dice on my laptop, light some candles and pray for forgiveness.
LOL! ;D
Actually I was giving everyone some time that they needed to take care of busy weeks at home and work. But we only allow 1 week here and then it is back to work on our story. ;)
I was hoping Poster boy or Bandy would be able to post some character dialogue, but they must be slammed so I went ahead and did it for them.
Yeah. Let's just hope we get them back.
Yea... we are approaching 10 days for Bandobras.
Posterboy has been here over the last few days, but just hasn't posted.
Well, at least all the characters are on screen now. Let's see who's inspired to hop inside their heads and drive them around!
Sorry, guys. I have been in to try and keep up with the story, but I haven't found the creative head space for writing yet. I'm pretty drained from last week's work and family matters and am trying to recover. I'm coming back... just need a day or two longer.
Peace,
Ayrn
I'm in the wings, watching, waiting....
I can actually post a little less often, if I'm getting annoying.
posting on my iPad is a pain in the butt so I am starting to take my laptop with me when I head off to work and don't intend on being back at my house that night.
Quote from: Eclecticon on Nov 19, 2015, 07:36 PMI can actually post a little less often, if I'm getting annoying.
Not getting annoying to me, at all. I was kind of hoping your posts would create the impetus for others to join.
Quote from: Eclecticon on Nov 19, 2015, 07:36 PMI can actually post a little less often, if I'm getting annoying.
Not at all, I'm itching for this next adventure phase, but I think I've said about all I can for Rorin at the moment.
I see everyone showing up regularly, except Bandy - he's been 15 days gone. Am I not giving you guys what you need to RP?
Is everyone just tied up with the holidays? Let me know...
I'm clearly getting what I need out of this arrangement, but it would be nice to have some company. GM-types make for lousy conversation. :P
I certainly can converse, but that kind of takes away from the group play idea. ;D
I'm still in here just about every day, but just don't have much to do with Rorin until we start adventuring again.
EDIT: Read this thread before the Appease the Dead thread. Nevermind my last, I'll have a post up today :)
I'll post tonight. I posted over the weekend but then it got lost and I didn't have time to re-type. I'm away with the family on a last minute vacation this week, so I should have time in the evenings to post.
Sorry... thanks for your patience.
Peace,
Ayrn
Hey, we have people again!
Hey guys, just wanted to pop in real quick. I've been out of state with family and will catch up on posting Monday.
Been too busy stuffing my face ;D
I imagine there's a lot of that going around.
Incidentally, has a proper trade route to the Sunstead been scouted? If not, it might be convenient to do it ourselves as part of all this.
There are trails to Sunstead. Oddly enough there is no one main trail. Through habit there are several smaller trails that may be used to reach Sunstead and any person that has dealing with Sunstead know one or two of the routes. The paths are not constant and shift somewhat with the wood. Multiple trails has also been safer than one main trail, whenever that had been attempted in the past it seemed as though it drew more spiders and problems than if several smaller trails were used.
Quote from: tomcat on Dec 02, 2015, 12:45 AM :ooc: I will update our game tomorrow.
Lies! LIIIIEEEES!
Hey Everyone,
Doug and Tom, I think I'm going to take a break from this next round. A couple of things have happened so that I already know that my work schedule is going to be crazy for the next two weeks, and then the Christmas/New Years season will be here and it'll be nuts some more, and then I have 3 weekend work trips in the new year, and then we're expecting another child around mid February.
Feel free to take over Esgalwen for the purpose of the game., or to leave her out.
I'll be lurking for sure and let you know when I can come back in.
Peace,
Ayrn
Sounds like you're in for a handful this month, good luck.
And congrats on the kid!
Yes indeed. We'll miss you, but it sounds like you have much more important things to be concentrating on.
Well that leaves Matt, Paul and Steve. I will pick up Esgalwen as an NPC, and might write Bandy out of the story - his player has been gone a month.
Game update tomorrow - no lie, I promise. Holiday weekends have been busy as heck so far this year.
Is it a coincidence that the players running bearded characters are the ones who've chosen to stick around for the long haul? We're normally encouraged not to confuse correlation with causation, but I think the causal link here is self-evident.
This is all going well and I see no way at all that it could all end in tears and blood.
In other news, I'm stuck in a training thing all day, but will try to get a post up during the lunch break.
I will get you your reply in the morning, Matt.
Game update with a new thread tomorrow. I would have done it tonight, but my VTT game on Roll20 went until 1:00AM and I have to get some sleep.
Not sure if I've said elsewhere, but I'll be away at the beach between the 23rd and 26th. I may have internet connectivity, but I wouldn't count on it.
If I don't hear from you, have a merry Christmas (or other holiday as appropriate) and I'll see you around the new year.
Merry Christmas to you too!
MERRY CHRISTMAS, EVERYONE!
I will have a game update tonight or tomorrow. With the Christmas holiday fast approaching, I can say that I am going to be absent.
But as Tom says, THE GAME MUST GO ON! So, look for a post in the next 24 hours.
I am going to be out of the loop with work this week with no access to the board.
My schedule to back to normal now and I'll be checking in basically daily.
Correction, my hotel may have internet, pretend I am here.
Just a quick note to say that I'm still faithfully checking every morning. I want to see where this story goes!
Don't worry, Paul.
We're still here. Just trying to get post-Christmas catch up done. I'll post tomorrow for sure - possibly tonight.
No worries - I was trying to be encouraging rather than naggy.
I didn't take it as a mag - it's great having players that want things to happen, I am just wasted from the last two weeks. On top of trying to have Christmas go off well, my wife comes down with pneumonia and my son the flu.
It was a rough holiday season. Now I am trying to just catch up with everything.
I definitely understand haha, it was a pretty hectic season for me too. I actually got engaged a couple months back and we're in the middle of planning an April wedding. Plus all the normal holiday season busyness it's just been crazy.
Hey man! Congrats on the engagement! :tup:
Absolutely! And April is a great time for a wedding, no matter what T S Elliott might tell you.
EDIT: Also, Posterboy, you're back!
Doug,
I was looking at Bandy's Character sheet. Damage for his bow should be 7, five for the base and plus two for Grievous.
Also, Small Folk is listed under Rewards and should be a Virtue.
Quote from: tomcat on Jan 22, 2016, 02:53 PMI do not wish to dishonor my Lord Ceawin, but I would rather not be placed into this contract of marriage. Would you take me?"
Do it, Grimbeorn! Doooooo iiiiiiiiit.
Quote from: Eclecticon on Jan 22, 2016, 05:13 PMQuote from: tomcat on Jan 22, 2016, 02:53 PMI do not wish to dishonor my Lord Ceawin, but I would rather not be placed into this contract of marriage. Would you take me?"
Do it, Grimbeorn! Doooooo iiiiiiiiit.
:? :SS :| ;D
Quote from: Telcontar on Jan 18, 2016, 04:19 PMDoug,
I was looking at Bandy's Character sheet. Damage for his bow should be 7, five for the base and plus two for Grievous.
Also, Small Folk is listed under Rewards and should be a Virtue.
This is fixed, Tom.
Haha, jumped the gun a little bit on combat there ;D . I guess Rorin just really wants to dance :\
Also, Doug, did you update our character sheets for failed travel checks?
For failed checks? No, I don't ever do anything for failed checks.
I did update character sheets for successful checks, if they hadn't already had a pip in the box.
Remember, I award in the following way for skill advancements:
First pip: any success in that skill group with any skill
Second pip: any great or extraordinary success in that skill group with any skill
Third pip: is awarded by me for great game use of a skill with roleplaying
Ok, if I'm reading the rules correctly then a failed Fatigue test while traveling adds the encumbrance of only your current travelling gear to your fatigue, so currently 1 because it's summer time.
I updated Rorin's sheet with that, and also, his Endurance and total fatigue weren't right either. His endurance didn't account for the Resilience Virtue, and his fatigue didn't account for his Redoubtable Cultural Blessing, I could have sworn that I had fixed those like twice in the past. Must not have saved it or something. Either way, it's all up to date including the penalty for the failed check.
:csu:
Hi All. Sorry to let you down by disappearing for such a long time. I thought I would be busy for a couple of weeks and then return, but work and life have conspired against that. I'd love to come back to the game at some point but I don't see that happening before May. Apologies.
Doug, I just saw your Google+ message and will turn over control to Bandy to you.
Understandable, hope to see you back when you can.
Quote from: Bandobras on Feb 02, 2016, 12:27 PMHi All. Sorry to let you down by disappearing for such a long time. I thought I would be busy for a couple of weeks and then return, but work and life have conspired against that. I'd love to come back to the game at some point but I don't see that happening before May. Apologies.
Doug, I just saw your Google+ message and will turn over control to Bandy to you.
Glad to see all is well!
Thanks for switching control to the character. If you are able to join us again, we can see about giving the reins back over to you. For now, I am going to put him in Tom's control, as he has taken up the role.
Quote from: disench4nted on Feb 02, 2016, 12:07 PMOk, if I'm reading the rules correctly then a failed Fatigue test while traveling adds the encumbrance of only your current travelling gear to your fatigue, so currently 1 because it's summer time.
I updated Rorin's sheet with that, and also, his Endurance and total fatigue weren't right either. His endurance didn't account for the Resilience Virtue, and his fatigue didn't account for his Redoubtable Cultural Blessing, I could have sworn that I had fixed those like twice in the past. Must not have saved it or something. Either way, it's all up to date including the penalty for the failed check.
:csu:
Awesome!
Tom - Bandy is now yours to control on the profiler page.
Oh man....now I am really responsibe for him.
Quote from: Bandobras on Feb 02, 2016, 12:27 PMHi All. Sorry to let you down by disappearing for such a long time. I thought I would be busy for a couple of weeks and then return, but work and life have conspired against that. I'd love to come back to the game at some point but I don't see that happening before May. Apologies.
No worries, mate. Take care until we see you again.
Quote from: disench4nted on Feb 02, 2016, 10:04 AMHaha, jumped the gun a little bit on combat there ;D . I guess Rorin just really wants to dance :\
Likewise. Serves me right for trying to post while my kids are nagging me to get dinner on the table.
EDIT: Looking over Arbogast's character sheet, I see that he's actually carrying a spear again. If, hypothetically, I were to make an opening volley with that, would you still allow my initial axe roll to stand?
Encounter Difficulty
Doug,
I have a couple of thoughts that may pertain to making encounters more difficult.
1) the party sets their difficulty by their stances. This has an impact on all encounters.
2. I dont think the system is designed for a Boss type encounter. I think that the threat needs to be varied and come from multiple sources. I also think that due to the endurance aspect of the game and the mechanics the game lends itself to the loremaster progressively wearing the party down over time and continuing to throw endurance and resource sapping challenges at them.
3. Hate points are a good way to make a splash and make the PCs react as well as leveraging the Attribute Bonus into as many rolls as possible.
Thanks for the input, Tom.
As with any LotR's game, I want it to feel Tolkien - which to me means heroes overcoming great obstacles and the only loss is when there is a heroic moment (i.e. Gandalf's plummet, Boromir's death, etc.).
It also means that encounters are few - and heroes have the chance to recover between them (Wraiths on Weathertop, but then Rivendell; Spiders in Mirkwood, but then the Elven dungeon).
But, it is a game where I know the players want to be challenged by bad guys - otherwise, why play?
I just need to learn with this new system how to create a fun, challenging encounter that caters to all of the above. I don't want you guys to get bored that the game does not have enough sword time. I also want you to have a passion for your characters and at times feel fear for their lives. That is one thing I haven't seen well-displayed in TOR is fear. Although there are fear tests, a failure only limits a PC to no hope usage while afraid.
CODA's LotR game had a great fear mechanic which could make a character pause and it created a penalty based on how afraid was the PC. That penalty, as you know, applied to all tests.
Anyway, I will keep your thoughts in mind as we continue.
I think playing upon misery and weariness would help too.
I am having a hard time getting you guys to those states! (-D
I don't know about that - you managed the trifecta with Grimbeorn. And that's about where you want things for maximum drama. He's now playable, but effectively out of the game until we can get to Mountain Hall and rest in safety, and the rest of us have a tense time trying to get him there without running into any further trouble. I think that's just right for emphasising the danger of wandering about Wilderland (and explaining why not many people do it) while not being a climactic, or plot-tangentialising, encounter.
Yes, Doug, you broke the meat shield and the meat shield's shield.
Yeah if Bandy needs to draw a blade we got problems.
Okay, so Arbogast is mad, and control passes to Doug for the time being. I'll post something up in a minute to get started.
I'm not absolutely sure whether Arbogast gains a permanent Shadow point from this experience, as he's Miserable from a random journey hazard rather than his Shadow points being over his Hope. On the one hand, it makes sense for him to gain one as otherwise being Miserable has no real consequence (and so this is what I'm assuming). On the other hand, this seems to make rain super dangerous to adventurers' mental health. Can I get an official call?
I would play it from the idea that since the attack on the Black Tarn, Arbogast has been going in dealing with challenges.
Quote from: Eclecticon on Feb 17, 2016, 06:52 PMOn the other hand, this seems to make rain super dangerous to adventurers' mental health.
Lol, this made me laugh really hard. Not sure why but that's hilarious.
Yeah. I have this mental image of puddles on the ground and lots of grizzled axe-and-sword wearing types going around saying "mate, are you okay? You can talk to me. This is hard on all of us."
Quote from: tomcat on Feb 17, 2016, 07:18 PMI would play it from the idea that since the attack on the Black Tarn, Arbogast has been going in dealing with challenges.
That makes sense. I also think he's really not on board with what Caewin is trying to do over in the East Bight.
I have read through the book and can not find anything on Temporary Misery except how to mark it on the sheet.
I am going to stick with the permanent Shadow point, but will not make you have to take a Flaw for your bout of madness.
Just had this news sent to my email today... thought I'd pass it along in case you are unaware! :)
http://www.drivethrurpg.com/product/174675/The-One-Ring--Horselords-of-Rohan?src=slider_view
That, and we had a new baby on Feb 12 -- baby Natasha and mom are both recovering well.
Peace,
Ayrn
Congratulations, mate! Enjoy your time with your new daughter.
Quote from: Eclecticon on Feb 18, 2016, 09:44 PMBlah blah foreshadowing tragedy blah.
That's me out for the moment. Arbogast's Search skill is non-existent, so he's not going to be much use in the cave. He'll make sure Grimbeorn is comfy and then do what he does best: watch the fire and speak when spoken to.
Quote from: tomcat on Feb 17, 2016, 11:54 PMI have read through the book and can not find anything on Temporary Misery except how to mark it on the sheet.
I am going to stick with the permanent Shadow point, but will not make you have to take a Flaw for your bout of madness.
I'm going to take Resentful voluntarily, then. A tragic flaw makes heroes more interesting.
Some thoughts, in no particular order:
1. I love the pictures that periodically get posted as the story progresses, but I find the monster stats a little bit jarring - it takes me out of the story in a way that the combat summary at the start of each round doesn't. If this is long-established practice on these boards then please don't feel the need to change for my sake, but otherwise I wouldn't mind losing them.
2. Is it appropriate to take a short Fellowship phase once our business at Mountain Hall is taken care of? I assume the next step would be to return to Rhosgobel where Rorin will forge Caewin's fancy-pants helm. That seems like a logical place to take a break in the story, and as it's not a year-end deal, nobody has to schlep all the way home.
3. Could you let me know where I'd find the background on the troubles between Mountain Hall and the Beornings? I don't have time to go delving through the books at the moment, but it's the sort of thing Arbogast would either know or pick up in short order.
Hey Paul,
1. No, the monster stats are not a regular practice that I have used to setup each round. I only have done that for TOR due to the fact that I am not yet 100% familiar with the system and monster traits, but it is not critical. It makes it easy when I post to have the quick reference, but I can put it in a different place - so no worries there.
2. This Adventuring Phase is going to be longer, so it was my intention to have a couple fellowship phases within it.
3. The background on the troubles is just a one-liner on page 15 of the Darkening of Mirkwood book. It is during the Folk-moot section and it talks about how trivial matters are discussed first. The Mountain Men complain about the Beorning tolls...so, I have embellished it a bit. Feel free to add things that Arbogast 'knows', or Grimbeorn (Matt), and I will play off of that stuff. I really like when you guys help by filling in stuff about the people and their attitudes towards others. As long as you don't get too extensive, it shouldn't affect the overall campaign outline, but does give me stuff to work with.
Like your sister's husband-to-be, Arbogast - I have no problem at all with you defining what he is all about.
I planned on adding to the scene tonight, but it will be tomorrow. I need to set up the encounter and give you guys Tolerance for Hartfast, and the tests that you may attempt.
I fixed the issue with the monsters displayed in the combat summaries for each round. The info will be there, but only if you click on it. As GM, I need it handy, but you guys can ignore it if you wish to keep some player suspense as to what the baddies can do.
The disagreement between Beornings and Woodmen is also touched on in the core book but has no more description than the same flavor text Doug mentions.
It seems like a pretty straight forward cultural clash between protection provided and paying a toll on the road.
Doug, if you want i can flush out some stuff on Mountain Hall like I did for the other settlments. I feel kinda in player mode at this point so I havent really been posting any narrative stuff.
It's all good, Tom! Enjoy playing for a while!
I had the chance to play a Jedi last night in a solo game on on Roll20 and it was AWESOME! I hardly ever get to be just a player character and it was a blast. So enjoy playing Bandy and I will do what I do.
That said, as I stated before, I have no problem with you guys being creative in your posts about what you see around you; who you might talk to; what you hear; etc. If it has a direct impact on the story that I do not want to have happen, I might change it a little but not before talking to you all. But it gives me stuff to work with, so feel free to add whatever you want about Mountain Hall as you RP your PC.
I'm having the same experience playing here - I've been a GM pretty much constantly since I started roleplaying in 1991. I'm currently trying to keep my group's play through of the Great Pendragon Campaign on its wheels, so it's great to come here, kick back and just focus on one character for a while!
I dont want to derail what Doug has going or throw off the rhythm, but I wouldnt mind exploring the Goblin Underdark a little and/or trying to learn more about this Hobbit inn. I am not sure how that will factor in to our timeline with the helm though. I imagine we could do a mini story with the goblins while we are spending 14 days in Mountain Hall, the Inn may be a bridge too far.
I am willing to go in any direction...this is not a railroad but a sandbox, so let me know. If you all tell Ceawin he'll get his helmet in the spring of next year...well, that is when he gets it.
Might make for some neat clan troubles, too! ;)
Is this maybe something we could tackle as a short adventuring phase around other events? I'm resisting the temptation to read ahead in the campaign book, so I don't know what's coming up, but there would probably be time for a short side-trip.
Also, I think it's worth opening Beorn's House as a sanctuary sometime - though not this Fellowship phase. Grimbeorn's inheritance sub-plot and its convenient location make it a natural choice.
In terms of the meta game I think we have some time to kill. I would rather have a few side quests as a group then narrate through Fellowship Phase fiat.
If we spent the two weeks in Mountain Hall on a Goblin mini quest I think we would have time to find the Hobbit Inn as well as make a stop as a group at Beorn's house. It would help open up some plot lines for future character motivated directions. We could always take the Anduin river south and then cut east to Rhosgobal to make the helmet.
In terms of adventuring phases when Doig and I talked about it as co-GMs, and I dont think I am giving anything away here, I alwayd looked at them as formulaic. Each one should introduce something new in personal and meta-plot, as well as a new locale and key person. In that sense I think we should do something here at Mountain Hall. Woodman-town had the love interest piece which helped bring the story alive. I'd like to develop our time here in Mountain-Hall so that it's not just a pit stop bit a defined place for us as characters.
In terms of Bandy he has never taken the opportunity to go home. So he has been in the Wilderland at this point for several years. I have been trying to work that into the story through him thinking of home, thinking about how his character is changing, and his running low on good pipe wood. In that respect I think he would jump at the chance to see other Hobbits again without committing to going all the way back to the shire. With the exception of Rorin, he is the only one who hasnt spoke or had his own kind nearby. We have come across other dwarves, but Bandy has been a lone hobbit in wild world. Which defines his character, but would also make him very likely to find other hobbits. A return to base now would take him further away. I'm not saying that we should definetly go to the Inn, but the impact of going or not going will leave a mark on him for the next adventure phase.
Yeah, we traveled all the way out here, may as well make the best of it. I'd say we should definitely stop by the Hobbit in for Bandy's sake, and offer assistance with the goblin situation. I mean, if Arbogast's sister is going to come live here, we want to make sure it's safe right?
I know Grimbeorn plans to spend some time at least attempting some goodwill in the town as his father's representative regarding trade and passage within the lands of the Beornings. It's not like he can escape it really due to the notoriety of the group, the tales of their adventures, and his lineage.
All right, we will stay in Mountain Hall a while longer.
Matt, consider your undertaking being partly fulfilled by the assistance you are giving in dealing with the goblins.
Rorin - maybe you make the decision to forge the helm within Mountain Hall and show off your expertise - and also teach along the way. That way, the helm will travel back with you to meet Ceawin in Rhosgobel in October.
The Hobbit Inn is certainly something you guys can do, while you stay within Mountain Hall. It lies 150 miles to the north (15 hexes away), between the Carrock and the Forest Gate.
;D Doug, we players don't have hexes on our map!
What do you need from us before starting the thread up again and how does this effect our fellowship phase? Will we RP the goblin sidebar or do you want that narrated?
Quote from: tomcat on Mar 02, 2016, 08:28 PMAll right, we will stay in Mountain Hall a while longer.
Cool!
QuoteThe Hobbit Inn is certainly something you guys can do, while you stay within Mountain Hall. It lies 150 miles to the north (15 hexes away), between the Carrock and the Forest Gate.
I think I'm with Tom - this seems like something that should happen in an adventuring phase. This is especially so given the emphasis on travel and discovery in TOR.
I know how annoying it can be when player-types ignore the plot to focus on orthogonal things ('Move over, screen monkey! We're taking this campaign to Mexico!') but it sounds like something that
lots more than one of us is interested in doing. It's also probably not far out of our way, given that we need to cross the River at the Old Ford in any case.
Quote from: TelcontarWill we RP the goblin sidebar or do you want that narrated?
If I can make a suggestion, this could be dealt with by a one-off special undertaking:
Help Fortify the MinesThere is much that can be done to help prepare Mountain Hall for the day when the mines are breached from below - training the local Woodmen, identifying choke points in the tunnels and dales, and building traps, gates and deadfalls. A companion choosing this undertaking makes a roll of Battle or Craft, followed by a roll on the table below. This roll is modified by +1 if the companion has the Tunnelling or Enemy Lore (orcs or goblins) specialities, +2 if the Battle or Craft roll was a great success and +4 if the roll was an extraordinary success.
:g: Choose any one result except Grim Satisfaction or roll again. |
1 Nothing useful The companion tries to be helpful, but finds that there is little they can contribute. Woodman companions reduce their Standing by 1 for the duration of the next Adventuring phase. |
2-3 Boon Companion The companion's contribution is small, but their hope and confidence raise the morale of the Men of Firienseld. Woodman companions raise their Standing by 1 for the duration of the next Adventuring phase. |
4-5 Good Work The companion gains an advancement point in the Vocation skill group. |
6-7 Great Work The companion gains an advancement point in the Vocation and Perception skill groups. |
8-9 Lend Your Sword Arm The companion spends plenty of time sparring with the Woodmen, teaching much and learning something in the process. Gain an experience point. |
10 Grim Satisfaction Through training, construction and strategy, the companion ensures that an invasion from below will be a terrible and bloody business. Recover a point of Hope and gain an experience point. |
:~~: Injury! The companion is injured by a falling rock, a blow from a careless sparring partner or a badly-aimed hammer. They begin the next Adventuring phase suffering from a loss of six points of Endurance. |
Awesome.
Hey guys, I will update the game tomorrow. I was busy prepping for my live tabletop game the last few days.
I'm afraid I am fresh out of ideas for a Fellowship undertaking here. Bandy will be no good that the mine job.
Take Hartfast as a Patron? Bandy has had the most direct, on-camera interaction with the man.
Quote from: tomcat on Mar 12, 2016, 12:22 PM:ooc: I will post tonight, guys. It's been a busy week.
I think we frightened him off, guys. Let's all try to look friendlier!
No worries! Believe me, I am always here.
Sometimes when I get inundated with other things I lose my thoughts on the games and need a little time to work up my Loremaster mojo. There will be a post today, once I get to my office.
Quote from: tomcat on Mar 30, 2016, 03:14 PM:ooc: Cool!
I have attached the maneuvers by stance that were proposed. You guys read through them and give me some thoughts.
I don't have a problem with most of these. I think Second Wind is perhaps a little too generous, given how important the long-term endurance/fatigue balancing act is - I envision unethical PCs getting into an easily-won fight just to recover some endurance! I'd halve it - two endurance on a basic success, three on a great, basic Heart rating on an extraordinary.
Many of the rest simply duplicate what can already be achieved with called shots using particular weapons, but not as well as a standard called shot. This still leaves some niche protection and gives people a reason to use a spear rather than an axe (or whatever), so I don't see it as a problem.
I can see Arbogast making regular use of Command. In fact, given that he doesn't hit particularly hard (when he hits at all), it may be the most efficient use of his time!
Doug,
Did you post all of the new Combat moves all together somewhere?
He put them in links beside the Stances in the opening post for round 5.
Yes I know. I was looking for a combined list. We should probably put it in the resources page.
Gotcha, good call :)
Done - although the wording for each has been changed. I will be editing the list on RESOURCES page, so use the ones that are in each combat round for now.
Page 175 of the Rulebook
"As soon as combat at close quarters starts, a character may use a ranged weapon only in the Rearward stance (see Ranged Combat Stance: Rearward, above)."
We kinda fouled this up in this combat, though with the Woodmen in the fight its debatable that Bandy could fire his arrows.
Quote from: Telcontar on Apr 06, 2016, 03:28 AMPage 175 of the Rulebook
"As soon as combat at close quarters starts, a character may use a ranged weapon only in the Rearward stance (see Ranged Combat Stance: Rearward, above)."
We kinda fouled this up in this combat, though with the Woodmen in the fight its debatable that Bandy could fire his arrows.
Yea, I read this, too, after I made the call on ranged combat. We'll leave things stand with the combat that is done, but we'll follow the rules on this for any future engagement.
For the record, I didn't see this as a mistake. I assumed there were enough (literal) spear carriers about to allow Bandy to fall back to the rear.
Agreed
I just added the Treated box on the character sheet to mark when a PC's wound has been treated and they are no longer at threat of bleeding out.
Is there ANYTHING that you guys don't see on our PC sheets that we need for our game?
Please let me know and I will update accordingly.
The immediately obvious thing is that, while we have somewhere to note stored XP, there's no comparable field for stored AP. We've been doing fine with the notes at the bottom, but if you're in a mood to make further additions it might be a good place to start.
I had stored AP in the cell called Advances. I added an Advances Total box, too, like for XP. I am not sure if you want to keep a running tally of how many AP points the PC has earned over their career, but it is now there.
I think I answered your request. Let me know if the change is what you were looking for and any other you may wish.
Ah, I wondered what that was about! I probably wouldn't bother keeping a running total, but it's good to know I have the option.
Hey guys, just a heads up. I'm likely going to be a little bit scarce around here in the coming weeks. I'm getting married next weekend and will be off to Hawaii for my honeymoon a week after that. So, with all the last-minute planning and preparations I'm going to be pretty busy until a couple weeks into May.
I should still be able to check in and get a post off every couple days, but if I'm MIA for awhile and am holding up the story, you can go ahead and post for Rorin.
Best wishes for the ceremony, and I hope Hawaii is a blast.
Sounds great, Steve! Congrats!
I was just thinking I needed to get a new post up. Look for it tonight or tomorrow.
I've been wondering if we're getting a bit bogged down in this Mountain Hall/goblins stuff. The raid was certainly fun, but trying to take on everything under the Misty Mountains is probably outside our remit as wandering hero types. I'd like to see the results of Bandy's scouting expedition, as he hasn't had much of a chance to shine since our initial introduction to Berald. After that, though, we probably should get cracking delivering this helm - especially if we still have a side-trip planned.
Well to be honest, I am trying to think about what to add here that is stimulating to the story and play but not make it unrealistic timeframe-wise. Rorin does have a schedule to keep with his contract with Ceawin.
All this said, I do want this game to be sandbox play - not story railroading. We have the countless leagues of Middle-earth for you guys to roam around, and if you all want to go north instead of south, I will follow along with story arcs. But to get involved with the Mountain Hall's problems AND make a trek north to the Hobbit inn AND then back south to meet Ceawin...I am struggling with time. I don't want to invest in a direction of story and have it turn out lame. It is kind of how I am seeing the Mountain Hall side arc - there is a lot of story here to tell, but I don't want to go too deep if your PC's have to move on.
I hope I am making sense.
Anyway, I will post in a few.
As a result of the raid and new party injuries I am ok with skipping the hobbit inn side trip so that we can at least close the loop on the mountain hall story arc.
I have a question to you guys...
I know that at least three of the players are storytellers in their own right, either playing tabletop or have run PbP games before - this is Matt, Paul and Tom.
To give the story some interesting perspectives, and since we all essentially have a PC that we run (I run Esgalwen for when Ayrn returns), would you guys be interested in doing a round-robin with the GM'ing?
What I mean is, would it be of any interest to have us switch the GM up every major year-end phase and see how we all put this story together? Or should we keep things as they are? Understand, I am fine with either. I have been running games since I was 16, so it will not hurt any feelings if you all want to leave things be. You guys just have to put up with my creative dry spells that occur about every three weeks! ;) (-D
Doug,
I think in terms of how this game is structured around a meta narrative one person should be responsible for that and how it is run. I would not rule out that other people run some sessions. I would propose that if we do that you take the story to a location or a place as part of the grand narrative and then allow another person to run a short story arc or a series of encounters to flush it out. For instance, you brought the party to Mountain Hall, someone else could have flushed out the raid by the goblins and ran the group through that portion of the adventure phase. If we do that the understudy Narrator would provide an outline of events, key people involved, and possible impacts to you to approve so that you could keep things within the rough borders of where you want things to go. For instance introducing a major NPC or campaign element may not be in keeping with your timeline so that would be worked out ahead of time.
I think if we did it that way it would preserve the grand narrative but allow for a collaborative expansion of the world.
I don't mind the way things are going or run but I wouldn't be opposed to running Part of the game either. It'd just have to be something we coordinate at some point; im just still struggling a bit with the mechanics of this system, being so used to coda for so long.
I'm very much with Tom. I'm happy to run some parts of the game (though it must be said that I'm enjoying the feckless freedom of player-hood), but I don't want to trample over the broader storyline.
I also think the best thing to do would be to run scenarios where it would be logical for our own characters to pretty much fade into the background (as Esgalwen tends to much of the time).
Sounds like a fine idea to me!
Don't worry guys - I am here.
Just been a lot going on outside of gaming life and my mind has been in a perpetual state of tired for the last two weeks. I can't believe my last post was two weeks ago!
I will get the game rolling very soon.
I know how it is. In the last fortnight our family has had to deal with two kinds of lice, we've had to arrange dental surgery for my daughter, my wife has been prescribed psych meds and I've prepared my first document for tabling in parliament.
I'm keeping an eye on my son, waiting for him to explode or something.
I am glad we have always had a strong group of players here. It has never been a situation where everyone just disappears and doesn't come back.
I appreciate you guys! Glad it's not just me, too, that has a tired brain. ;)
Same here. I have only been to my house a couple of days since March 12. Right now I'm in Hungary, then headed to Indiana should finally see my house around the middle of May.
We're going again! Huzzah!
Quote from: disench4nted on May 02, 2016, 10:23 AMI'm officially a married man now! The wedding was this Saturday and we had a fantastic time, I'm back home right now until Friday when we fly out for the Honeymoon for a week.
Pics! We demand pics (when you're done honeymooning)!
Absolutely! All of the pictures from the photographer should be uploaded later this week, so I'm sure we'll go through them during the honeymoon. I'll upload some of my favorites here for sure!
Working on our new thread for your journey home. I will have it up tonight, if not today.
I am debating on putting another Journey here. I think I want to just story plot you home and that way you can prep for the next leg.
We'll see...I am still mulling it over.
Just as long as there's no more rain. That shit is dangerous!
My post in the story thread has an attachment that's not supposed to be there. It's meant to be a picture of Black Tarn Hall, but then I realised that there's going to be a scene at Rhosgobel (and possibly the rest of the adventure) before we get anywhere near there. I may still have references in the post to Black Tarn, too, but I don't want to modify the post and red-flag the die roll. Doug (or possibly Tom) would you be able to at least take the attachment away?
Thanks to whoever took care of that. Much obliged.
:tup:
Back from vacation, guys! I realize that I never mentioned it! Sorry about that.
I will have a post up tonight or tomorrow.
Welcome back! Did you go anywhere nice?
Shot down to Florida for a week - my band gets together once or twice a year to do some shows. So, flew down there and spent some time playing at MGM, and then did a gig. Once done, we all (the band) flew back to Ohio where we played another show, and then they returned the same day.
Needless to say, it was a busy week.
Again - sorry for not letting you all know I would be away for a few days.
Well, I suppose that's acceptable. :P
Quote from: tomcat on May 29, 2016, 11:27 PM:ooc: Hey all!
First, let me say that you guys truly rock! I love reading our story as much as I do contributing to it!
Second, Ayrn is back and he is going to be entering the game with a new PC. Esgalwen will remain my GM character, which is actually good because it gives me an avenue to feed the party ideas if we ever get stuck. Besides, I really like the DĂșnadan Ranger! :)
Ooh, a new person (by which I mean a new character)! Welcome back, Aryn. What manner of
sucker hero are you thinking of playing?
EDIT: Out of interest, Doug, does this mean we'll be seeing a bit less of Esgalwen? She will probably have a fair bit to do as the official emissary of Gondor to the Men of the North.
It is not my intent to remove her from the story, or reduce her participation. That said, she will not overplay you guys.
Bedtime, Doug. It's a school night. ;)
Hey! Thanks for the welcome!
I have a few ideas rolling over in my mind:
1) A Woodmen Scout, possibly a member of Caewin's entourage.
2) A Barding Warrior of noble birth, potentially a friend of either Grimbeorn (adventured together prior to this fellowship) or Rorin (he was apprenticed under the dwarf), who is being sent by Bard (a little late to the party) to build alliances and trade partnerships with Dale.
3) A Shieldmaiden of Rohan, a granddaughter of Fengel, who is presently residing with her Uncle Thengel in Gondor. She is a friend Esgalwen, and with little hope of finding a suitor and little desire to return to the Mark, she has gone out in search of her friend.
4) A Woodmen Healer, a fair woman, believed to have the blood of the river maidens flowing through her... someone to vex Grimbeorn. ;)
Any of them stand out to you guys?
Peace,
Ayrn
I think Grimbeorn is our only tank character in the party so I would say another warrior would fit in or a supporting character that could help is heal up. One or the other from a mechanical viewpoint I think is what we need.
Don't forget Rorin - he can dish out the hurt and (with his heavy mail) is very hard to seriously injure. Esgalwen probably as dangerous in a stand-up fight as Grimbeorn, Bandy is a capable bowman and Arbogast would be no slouch if I could get the fucking dice to cooperate! We're actually not doing badly for warrior-types.
If anyone was actually asking my advice, I'd base the choice on thematic considerations rather than mechanical ones ('cause I'm a big literary wanker like that). Another Woodman would solidify the focus on that people. Arbogast is already a decent scout (Explore 3), though someone a bit more stealthy wouldn't be a bad idea. Interestingly, I've been considering someone very like idea #4 as a protégé for when Arbogast retires (possibly in a Blade Runner sense).
A Barding noble roving emissary would be interesting, and a nice foil for Esgalwen.
I would probably stay away from southerners - keep the focus on Wilderland, and Mirkwood in particular. On that note, another Elf would do that - I had an idea for a distant kinsman of Thranduil who was a great hunter of wolves (without resorting to spoilers, this sets up a cool conflict for later in the campaign). Obviously it's your character, though, and I'll welcome whoever you send our way.
I agree with the thematic focus on Wilderland, but I would shy away from an elf. I usually shy away from elvees as PCs in Middle-earth anyway as i find they do weird things to the narrative.
Me, I actually like an Elf. Edrahil in our Chronicles game was always awesome to play due to his longevity and memory of many things. The magic that he weld in the CODA game, too, was fun to use and it didn't break the Tolkien world.
But, you guys help Ayrn with the decision - it's your party. ;)
I like the idea of a Barding or a Rohirrim, mostly because they open up new places/people that we have a connection with moving forward. But honestly, all the characters you mentioned sound good to me.
Mechanically speaking I think a healer would be a great addition, but I agree that the decision should be made thematically instead.
Doug,
I domt disagree and for all those reasons I like seeing Elves as NPCs.
Yea - as NPC's they are a good fill. But, in the right player's hands, an Elf can be cool, too.
I would feed via PM all the Elf-knowledge that would be allowed.
Good point, though, Tom!
Lol #3 or #4 could vex Grimbeorn... What about someone out of the East like Dorwinion? S/he could offer a different perspective and possibly insight into other lands connected to but necessarily bear the West. As for type of character a healer would be useful but also someone who could be maybe a more confident front man, "face" as it were.
Hey Guys,
Thanks for the feedback. I really appreciate it. I sometimes have so many character ideas swimming in my head, it's hard to settle on one.
Looking for another bit of advice with regards to "building" a healer-type character... I'm not exactly sure how to best do that. A number of the cultures seem to have a background that favours healing, but not a lot of virtues that really boost the ability. Woodsmen has a few (Staunching Song, I'm looking at you!)... anything else I'm missing?
Thanks,
Ayrn
ooh... "Preventative Medicine" might also be just as helpful, I suppose... like the Beorning's Twice-Baked Honey Cakes virtue (+1 to fellowship pool, reduce travel fatigue checks by WIS score for party members)
Bear in mind that healing is intentionally hard to do in TOR, and mainly applies to Wounded characters. That said, having somebody with the Herbal Remedies: Poison Remedies virtue could be very useful when the spiders get scuttling. I could buy it for Arbogast, but it involves the Craft skill, which he doesn't have very much of, and which is kind of a distraction from other skills that I want to buy up. That, and a decent Song skill to make the Staunching Song work, would complement Woodmen's base Healing 3 pretty well.
You need to be aware, though, that both virtues cost Hope to use (on other people, in the case of the Staunching Song), so they need to be saved for when you really need them.
EDIT: The Leechcraft and Herb Lore specialities would also be very useful.
Game update tomorrow. Last few nights have been busy with belt testing in Taekwondo.
What level are you at now in TKD?
I am at Red-decided.
If you are familiar with their belt structure, you know what that means. If not, the belts range in color from white to red and then 1st degree black belt. At red, you go through four testings:
Red recommended
Red decided
Black recommended
Pressure points
and finally
1st degree Black belt decided.
It's a blast!
Introducing
Idunn the Heron, Shieldmaiden of the Woodsmen, and her hound companion,
Sindjarfr.
Idunn the Heron (http://rpg.avioc.org/profiles/view.php?id=1183)
:ooc: Welcome Idunn!
One technical note - you've put River-Blooded down as your cultural blessing when I'm fairly sure it's meant to be a Virtue. The blessing for Woodmen is Wood(/Mountain)crafty. You don't want to forget that when we're about to go traipsing around Mirkwood!
Actually, River-Blooded is an alternative cultural blessing for Woodsmen found in the Heart of the Wild sourcebook on pg 92. Basically Idunn's a descendant of one of the river maidens on the Dusky River/Black Tarn.
Hey Steve,
Awesome PC! Three things:
Can you transfer Esgalwen to my username? Go to EDIT by the character's name and then go down to the TRANSFER box and type in my username - tomcat. That will give me complete control of that PC.
Second, I invited Idunn to the to campaign on the profiler. Just click EDIT by her name and accept the invite. That will give me GM rights to that PC.
Lastly, Paul is right - the River Blooded trait is a Cultural Virtue, which means you still get a Cultural Blessing for your character and that Virtue would have needed to be bought with a Wisdom increase.
One other thing - the Tale of Years thread...
I would love it if you guys would be the ones that did that campaign synopsis. Update it whenever you all want, but maintain a month to month / year to year journal.
:-[ Well, I'll be... is my face red. Sorry about that, Paul. You are totally right. I have no idea how I missed that.
Well that changes things a bit doesn't it.
Alright, I'll try to make the corrections sometime in the next 24 hours or so.
Peace,
Ayrn
Also, Doug, I think I already transferred Esgalwen to your account. (I hope so! She doesn't appear on mine anymore!)
No worries, mate. I just didn't want you to diddle yourself out of something that might literally be the difference between life and death someday.
Also, Idunn's from Black Tarn Hall? Is she one of Amaleoda's family, or someone who came after the Folk Moot of 2946? We should work out how she and Arbogast feel about each other (they'll know each other - it's not a big enough place for them not to). It got attacked (http://rpg.avioc.org/boards/index.php/topic,1352.0.html) recently - what was she up to? Probably tending lots of burn and stabbing victims, given her skills, but there might have been some high drama and thrilling heroics in there as well.
Quote from: tomcat on Jun 06, 2016, 08:18 PMI would love it if you guys would be the ones that did that campaign synopsis. Update it whenever you all want, but maintain a month to month / year to year journal.
Cool. That'll give us something to do when the story slows down a little.
EDIT: I notice there's no picture of Bandy in the Fellowship portraits any more. Does this mean IMPLICATIONS?
Oops! Not sure how that happened.
I think when his Player left, that I was planning on writing him out of the story, but then Tom took up his role.
I will return him to the company!
Thanks for calling that to my attention.
If I could apply this sort of attention to detail to my actual work, I'd be a much more successful man.
Bandy used his unseen trait to dodge the group picture. He also wont sign anyones year books.
Quote from: Eclecticon on Jun 06, 2016, 08:53 PMQuote from: tomcat on Jun 06, 2016, 08:18 PMI would love it if you guys would be the ones that did that campaign synopsis. Update it whenever you all want, but maintain a month to month / year to year journal.
Cool. That'll give us something to do when the story slows down a little.
Thanks, Paul! I really appreciate you guys adding the entries!
I've got a post taking shape in my head, but first I have a tort law exam and a bunch of work to do. Hopefully this afternoon I'll be able to put something down.
So, here's what I have so far for Idunn's backstory. I'm presently trying to decide whether or not I will be trading her Hound of Mirkwood in for River-Blooded, as her heritage to the River-Maidens was a big part of her story.
Anyway, here's what I got so far. I'm waiting on some feedback from Paul and Doug and then I hope to post tonight yet.
IDUNN'S TALE OF YEARS
June 5, 2929 â Idunn is born in the settlement of Black Tarn, a kinswoman to Amaleoda.
June 2945-June 2947 â Idunn, having come of age, is approached by Radagast the Brown. He is aware of her heritage and wishes for her to be his apprentice and learn from him the arts of leech-craft for the preservation of her people. Idunn agrees and settles for a time in Rhosgobel.
July 4-18, 2947 â Idunn attends the Folk-Moot with her people. Here is the first time she sees the members of the Fellowship.
August 2947-March 2949 â Idunn is given leave by Radagast to return home with her kinsmen to raise the hall at Black Tarn and build up it's walls. She becomes friends with Arbogast and introduces him to her kinswoman and long time friend, Lindwine.
April-June 2949 â While the Fellowship with Radagast travels south to the Tower of Sorcery, Idunn, at Radagast's request, travels north along the Dusky River to Woodmen-Town and Woodland Hall, to bring word to Fridwald and Ingomer of news from the south and to encourage them to watch their borders with vigilance. While staying in Woodland Hall, she joins them in repelling a spider incursion and clearing out a nest. Other companions include: Delling, a noble swordsman from Dale and friend of Grimbeorn; Madoc, a secretive Dunlending and emissary of the White Wizard; and Ginar, a Dwarf trader working with Bofri to explore and reopen the Old Dwarf Road.
July 2949âJune 2950 â Idunn returns to Rhosbogel, bringing word to Radagast about the goings-on to the north. She stays in Rhosgobel to continue her apprenticeship, but the Brown Wizards is out and about more than he is home.
July 2950-March 2951 â Idunn returns to Black Tarn Hall. She spends most of her time fishing the lake, tending her herb garden, and caring for the sick.
April-May 2951 â The Black Tarn is awakened to the sounds of battle. Idunn joins her folk in repelling the attack. She spends next couple months tending to the wounded.
June 2951 -- ???
July-August 2951 â Idunn is once again awakened to the sounds of battle once more. Black Tarn Hall was better prepared to repel the Orc raid, but the loss of life of her kinsmen was hard on the morale of the living. Once again, Idunn spent much of the summer tending the sick and wounded.
Sounds good. I'm happy to retcon her in a having introduced Arbogast and Lindwine. It explains how she's willing to spend time with a weirdo who spends his time gallivanting about with dwarves and hobbits instead of taking care of his folk.
Whoooa. We dont galevant!
Really great write-up, Ayrn! I look forward to her in the story.
Some thoughts about Idunn's June 2951 time:
1) Maybe she did some searching around with Radagast or Amaleoda to the south to try and discover more about the blood moon orcs/men?
2) Maybe she adventured some more to the north and east with her friends Delling, Madoc, and Ginar to try and hunt down the "bloody ghost" but lost the trail.
3) Maybe she just stayed at home and tended the wounded.
Thoughts?
There would've been a lot of wounded-tending and general rebuilding to do in the wake of the blood moon raids, so I think it's pretty reasonable to assume that it took up a lot of her time. That said, she may have needed to venture out into the forest (or further) to find rare ingredients to fix various afflictions.
I certainly wouldn't mind knowing more about the blood moons, though. Also, she may have noticed things about the emissaries from Tyrant's Hill (assuming there's anything interesting to notice).
I like #2
Also, Tom - you keep mentioning Ingomer in Rhosgobel...he is the elder of Woodland Hall. For the posts, we can go ahead and say that he was visiting Rhosgobel and not mess up what you wrote.
I will elaborate on the Blood Moon raid and Tyrant's Hill emissaries in my next post. I just want to give you guys an opportunity to help evolve the story in some areas.
Yuuup, for some reason I have it in my head that he and Radagast live in the same place.
Been having some trouble connecting with the site. Can't post right now. Will try again tonight. sorry guys.
Like I said in my email a while back, Doug, I'm leaving Monday for a couple weeks, likely without internet access. So NPC as needed.
I hope to post Saturday and Sunday night if time permits.
I also hope I haven't taken too many liberties so far. Feel free to edit if needed.
Peace,
Ayrn
I have a little outro to the scene with Arbogast and Lindwine, but it takes place much later, and I think it makes sense to let the rest of the Fellowship's business play out before I post it.
Quote from: tomcat on Jun 14, 2016, 02:16 PM:ooc: <snip>
For me it goes two ways:
1) Arbogast is enraged by the loss and wishes to take vengeance on all things related to the Shadow (orcs, evil men, shadow creatures, etc.), but it is not an unhealthy rage. Granted he might be more bitter and moody, but the anger is turned on those who are culprits.
2) Arbogast is enraged by the loss of the child and sinks within himself to a dark place (corruption) and turns this anger and potential violence on anyone that might stir him up, whether they be friend or foe. This engenders the Madness rules.
In the second circumstance, I see a corruption test needed.
That's interesting - I would make the corruption test and use the result to guide my roleplaying. Diff'rent strokes, I guess.
Well I always say the dice have a story to tell.
Indeed. Though it occasionally needs some editing before it's very emotionally satisfying.
Thinking some more about Doug's comments, I see this not so much about anger and a desire for revenge as grief and a strong urge to say 'ah fuck it.' To accept, even for a short while, that the Shadow's victory is inevitable and that the Free People's struggle only prolongs their misery.
That's the sort of reaction that makes more sense in context, in my view. The fighting's done - what's left is to pick up the pieces and deal with the damage.
While I'm pondering rules, what's the view of the group regarding the use of Riddle as an introduction? It's obviously there for when you want to do a Bilbo-to-Smaug conversation and have the other party not know exactly who you are, but would it also cover a Woodman introducing themselves with their nom de guerre rather than their proper name? I go back and forth in my head over whether the latter should use Courtesy or not, and it's likely that naked self-interest is now clouding my judgement.
That seems appropriate to me. Or it could be more mundane and be an introduction that's more elobrate over being appropriate. Like Bilbo's self introduction to Smaug.
Quick post from my wife's phone. Just want to say how much I enjoyed your last post, Paul. That was a real treat to read.
Aaaaw, thanks!
Quote from: tomcat on Jun 17, 2016, 02:51 PMGame update tonight.
[Vader]I find your lack of updates disturbing.[/Vader]
...And, like magic, my concerns are resolved. I didn't have anything further for Arbogast to do, and am happy to see the story keep bumping along.
Hey! Sorry guys, I forgot to post up that I was going out of town. I'm back now, so I'll get caught up here in the next day or so.
While we're on the subject, I'm going on holiday with my family from Sunday until Thursday. I'll check in when I can, but don't expect any substantial posts from me.
I will update the game again tonight. I know I didn't leave much to work there, but I was at the office.
It is my birthday today, so it has been a busy couple days prior and thus no post. I will get it up tonight or tomorrow.
Happy birthday!
Erebor and my One Ring dice are ordered...now the wait begins.
The map of Erebor is awesome!
Holy crap - Erebor is out? And I'm stuck away from home and my computer!
Damum! Headed home! Got to have it!
I can supply a copy until you guys get yours ordered.
Let me know.
I just ordered it and will have to wait for my coupon to come for drivethru.
Likewise. Been waiting since Saturday. I don't begrudge them the time - Cubicle 7 are a small operation - but the ants under my skin aren't letting up...
They really need to automate the pdf delivery....
Boom, got it.
I had the day off today and was working through a hangover so Erebor was about all I accomplished today. I read everything, but the Dragon section. I have always been fond of Dwarves in RPGs and Middle-Earth so this was a no brainer for me to get. My initial impression is that I liked it better than Horse-Lords of Rohan. Maybe it was that the subject was more interesting to me, but something about it pulled me in. I think in general it ties into the Wilderland better and teally opened up Erebor and Dale. The sourcebook really completes a central area of the region that the players have the potential to go to and the book provides a lot of details that will help bring the locations to life. The new cultural backgrounds are well done and while the book is not filled with points of interest they did a great job of sketching things out and leaving room for adventure. I think this book married to the ruins rules in Journeys is perfect for a quick adventure or side quest.
Quote from: tomcat on Jul 04, 2016, 06:06 PMI can supply a copy until you guys get yours ordered.
Let me know.
Is this offer still open? I've spoken to Cubicle 7 and they have tried resending the RPGNow download coupon, but I still can't see anything actually reaching my email account (including the spam folder).
Yea, I will send you a copy.
Just a reminder that I'm leaving tomorrow and return on July 19. Idunn, in this present combat, will attempt to get to and protect Caewin. Should Arbogast find himself in a tight spot, she will attempt to assist Woodsman. Should she find herself feel (or game mechanics demand it), Idunn will attempt to heal Esgalwen of all poisoning she maybe be experiencing.
i had an issue before because I had a drivethrurpg account but not an rpgnow account. Inlinked them to the same email address. Is it possibly in another inbox?
The two sites have the same back-end, so that shouldn't be the issue, and I tend to only use a single address for personal email. I suspect the problem was that I've had the site set to block emails from pretty much every publisher, including Cubicle 7. Having fixed that, I've asked for another coupon.
In case they don't send one (or don't send one for ages), would it be possible for you to send me a Dropbox link, or something similar?
PM me your email address and I'll see what ai can do this evening.
So, I am assuming you didn't get my Dropbox share before? I will send it again, Paul, as soon as I get in front of my PC.
Having whinged and whined about it, I got the download link this morning. So I'm all Erebor-ed up!
Doug, I didn't get your Dropbox share, though. I'm not sure what happened there.
I used the file share function in the Dropbox application - never used it before so I don't know if it worked, or not.
Glad you got your file!
Quote from: tomcat on Jul 13, 2016, 04:08 PMIf anyone disagrees with this call or knows of a rule that states that traits can't be called on in combat, while wounded, or weary, please chime in.
:ooc: Nope. Seems to me this is exactly the sort of thing they're for.
Quote from: tomcat on Jul 14, 2016, 01:20 PMWould you guys like me to provide maps of the combat scenes with PC positions and how they pertain to their stances?
I have to say, I've never been a huge fan of combat maps. Sure, they can let people make better tactical decisions within the confines of the game engine, but they also seem to reduce combat to 'I move here, and hit this guy' - at least, a lot of the time.
I definitely prefer to keep combat kind of abstract. It encourages people to picture events like they would be filmed - now a shot of Esgalwen on the ground, obviously badly hurt, cutting her way free of strands of web. Panning out, we see Grimbeorn bringing his massive shield to cover her, as Idunn pulls her spear out of a still-twitching spider and looks around to see what else is going on. Caewin's voice rings out from somewhere. Where exactly? Who knows? It's Mirkwood - there are trees everywhere and it's twilight-gloomy in the middle of the day. Something's crashing through the thin undergrowth nearby. Is it another spider? A horse still trying to escape the confusion? One of the East Bight Men fleeing, or another Fellowship member going to their rescue?
That's the kind of combat scene I enjoy.
Paul - I am stealing your combat narrative. It is very good. ;D
Cheers! Unknown Armies and Feng Shui both had a big influence on the way I do fight scenes.
I will update the game tomorrow.
We're one round away from this being the longest fight in the campaign so far!
Doug, could you add Idunn to the character list for Darkening? No rush. Just when you have a moment.
Thanks!
Ayrn
Orophin probably should come off, too, but I probably don't need to tell you that.
Do you guys still use that dropdown?
I have not updated the menu bar in a long time. I click on it as Characters and it takes me to the profiler.
I will get it updated, though. :)
I do the same thing as you, Doug, presently. And I'm fine with continuing that way.
Hey guys, I'll try to get a post for Bandy up today.
Can I just say that I am loving the mood around the virtual table right now? This is proper slasher movie stuff here.
Hey everyone, sorry I haven't posted in the last 2 threads yet. Work is nuts right now and everytime I pull up the page I just can't get anything from my head to the keyboard.
I'll try to get a post up today or tomorrow latest though.
It's cool, Steve.
Post when you can.
Game post tonight
Quote from: Posterboy on Jul 25, 2016, 01:20 AMDoug, could you add Idunn to the character list for Darkening? No rush. Just when you have a moment.
Thanks!
Ayrn
This is done.
Doug, I've been meaning to ask what manner of software you use to generate the maps you post. They look pretty good, and it would be handy to have something that I can use to quickly knock a dungeon together.
I primarily use Microsoft Paint, Excel, and anything I can find on the internet.
I use Excel to create my grids (see attached), setting all columns to two; selecting the sheet and bordering all cells; then copy an area and paste into Paint.
In paint, I draw what I need; paste any small icons that I grab off the internet, and then clean up the map.
Really unprofessional, but it works within my skill set of Art programs. ;)
Huh. I would not have thought of that.
Hey guys, sorry I've been quiet, just got home from unexpected funeral back in home in Washington... still catching up.
Condolences. I hope it went alright.
Sorry for your loss, Matt.
Sorry to hear that, my thoughts are with you.
Thanks guys
Doug,
I finally got around to putting my weapon damage in the signature block.
Full weekend was full. Post tomorrow. Sleep now.
Hey All,
Just getting back from my second work trip. I need a couple of days with family. Hope to be back at posting on Wednesday.
Peace,
Ayrn
Hey Ayrn! Awesome! I thought you had a second trip, but I didn't remember when it was. Glad to see your return.
When you post, we'll work Idunn back into the barrow.
Quote from: tomcat on Aug 17, 2016, 12:50 AM:ooc: Okay, Arbogast overcomes the Fear, but he rolled a SECOND :~~: on his corruption test for rolling an :~~: in a Blighted Place...
Sorry Paul, but I think I am calling for a permanent Shadow point for this. :csu:
If you don't think that is fair, feel free to give me your challenge - I am happy to listen. :)
I'll reply here, since we're establishing a general game precedent. A permanent Shadow point seems appropriate, though I personally wouldn't apply an accompanying Flaw in the absence of a bout of madness.
So one of the things I have been working on subtlety is that in all the tales and deeds of the party when told to outsiders the Hobbit's role seems to get lost or misattributed to other members of the party. My goal is to use our story to show that perhaps the innante ability of Hobbits to not be seen manifests itself in more ways than just not being seen. In fact they are not present in the Old tales because of the few of them that participated they managed to be forgotten and worked out. I think this plays into the nature of Hobbits in Middle-earth, as well as keeps them under the radar from a cannonical approach. My goal is to show that it took the destruction of the ring, and the red book of Westmarch, to finally give them a solid place in the Tale of Years.
Just some random thoughts from a fellow player.
Quote from: Eclecticon on Aug 17, 2016, 02:24 AMQuote from: tomcat on Aug 17, 2016, 12:50 AM:ooc: Okay, Arbogast overcomes the Fear, but he rolled a SECOND :~~: on his corruption test for rolling an :~~: in a Blighted Place...
Sorry Paul, but I think I am calling for a permanent Shadow point for this. :csu:
If you don't think that is fair, feel free to give me your challenge - I am happy to listen. :)
I'll reply here, since we're establishing a general game precedent. A permanent Shadow point seems appropriate, though I personally wouldn't apply an accompanying Flaw in the absence of a bout of madness.
Agreed
Am I right in thinking that Round 3 will be us moving through the tunnel, with the stabby-stabby starting up again when we reach the other end in Round 4? If not, Doug is probably waiting for us to say that we've got where we're going.
I wasnt sure either
Sorry, guys - didn't mean to leave this hanging. I just have a few things going on this week with kids back to school, my wife's birthday, and other stuff.
Anyway, I will be bringing you guys into the next barrow in Round 3. I was just leaving it in round 2 in case there was anything more you guys wanted to dialogue, or narrate.
I will get a new post up in a bit.
No worries. We all know how it is.
Quote from: tomcat on Aug 21, 2016, 10:12 PM<SNIP>
The only thing I have been debating to myself is that when in the dark (Denizens of the Dark pg.232), the thing's Attribute Level is already supposed to be doubled for all rolls, so would it be doubled in this regard. I chose to say no on that.
A quick note here so I don't break the flow of the fight: You've been adding a +10 attribute bonus to the wight-king's attacks. I haven't looked at its stats, but halving this means that it's actual attribute bonus is +5. You rolled a six for one of its attack dice (damn your eyes!) so it gets bonus damage. 6 (weapon) +5 (attribute) = 11. Arbogast only had 9 Endurance remaining, so he's both Wounded and unconscious in a place where neither is good news.
If he survives this, Caewin is going to owe him.
Yea, his attack is favoured and so he gets his Attribute level added - but Denizens of the Dark doubles it while they are in their barrow.
I showed Arbogast had 16 END points going into round 3. He lost 10 in his first attack and then 11 more. I see 5 END leftover. What am I missing?
You're right. Somehow I got his Hope and Endurance scores confused!
:>
Ceawin owes us...perhaps all the treasure in this place. Murder hobos cant live on a measely two points of treasure! How are we going to gain standing and be filled with great renown?
I will get the final post up for Round 4 later tonight, and we'll see if there is a need for a round 5.
#:S well that's a spoiler alert!
Quote from: tomcat on Aug 02, 2016, 04:53 PMTo the shield-maiden was given a token that hung upon a leather thong. "This is blessed by the Powers! They will show you the light when it is most needed, and strength will be fortified within your heart. And to you all, remember this cant...for it may save your lives..."
And so Mother Leyna began to sing, or chant, words of power:
Cold hand, cold bone,
Spirits darkened under stone;
Ne'er seeing morning light,
Always cleaving passing life;
But Shadows' hold cannot contain,
Powered words that shall refrain;
The strength of ArnĂș whom ye forsake,
Will'st cause your darkened spell to break
"Forget them not, these words...they may bring you home."
It occurs to me that the song/talisman combination would probably have made that all a lot easier. We chose the way of pain.
In the words of Ash, "That's it then, I said them."
Also, we need round up that treasure this poverty thing is for NPCs.
+1.
I think I mentioned the talisman twice, while you guys were in the barrow.
It was supposed to help with something else, too...warding off some dark magic. ;D
In everyone's defence, having Aryn (who probably took special note of it all and was waiting for his chance to use it) disappear for a while didn't help.
Do we have an update on him?
EDIT:
Quote from: tomcat on Aug 23, 2016, 05:27 PMOn the ground, still not himself, Ceawin sat with his legs to his chest, clutching the helm. "It is done," he said... over and over.
Do
not let him keep that damn thing.
Quote from: tomcat on Aug 23, 2016, 08:55 PMI think I mentioned the talisman twice, while you guys were in the barrow.
It was supposed to help with something else, too...warding off some dark magic. ;D
Funny thing was Grimbeorn was the one who got it but never needed it.
We should've just given it to Caewin and called it a day!
Sounds like Sunsteads problem now. Or we could usurp his rule and make Abrogast the ruler of Sunstead.
And before you dismiss that thought as frivolity it may have some merit.
1. He is a Woodman.
2. He has just raided a barrow and ended a threat to the people. In the heroic saga culture he has pretty much nailed the requirement for lordship as a protector of the people.
3. Their current guy is a numb nuts.
Also, what is up with Aryn?
Pretty sure that would count as a misdeed for Shadow purposes, though. Probably a pretty hefty one.
Quote from: Telcontar on Aug 22, 2016, 01:34 PMCeawin owes us...perhaps all the treasure in this place. Murder hobos cant live on a measely two points of treasure! How are we going to gain standing and be filled with great renown?
Yea, I have every intention of taking care of you guys on this one.
Quote from: Telcontar on Aug 23, 2016, 08:41 PMIn the words of Ash, "That's it then, I said them."
Also, we need round up that treasure this poverty thing is for NPCs.
Who's Ash? I only know the one from Alien...and yes, I know, Bandy is ready to have his chest of gold. ;)
Quote from: Eclecticon on Aug 23, 2016, 10:07 PMIn everyone's defence, having Aryn (who probably took special note of it all and was waiting for his chance to use it) disappear for a while didn't help.
Do we have an update on him?
Do not let him keep that damn thing.
Sorry I took Idunn out of the game when I did - I didn't want to deal with another player character that had no player. I don't mind running one - it actually gives me a way to interject into the character group (and present ideas or whatever), which can help PbP games move along - but I don't want to have to run two.
I am not sure what is up with Ayrn - he's gone again now for 10 days. I don't have a problem with player absences, I just need to know a player will be absent.
Quote from: GandalfOfBorg on Aug 24, 2016, 12:58 AMFunny thing was Grimbeorn was the one who got it but never needed it.
I had Idunn give it to you, Matt, because Grimbeorn was the only 'Woodsmen' around. She might like and trust Esgalwen, but she is not of the Vale. So, she gave it to Grimbeorn - who himself is rather magical. Anyway, that is the reason it came into his hands and I left it for you as a player to do with it what you wanted.
Quote from: Eclecticon on Aug 24, 2016, 12:59 AMWe should've just given it to Caewin and called it a day!
He would have scoffed at it as a false trinket.
Quote from: Telcontar on Aug 24, 2016, 08:46 AMSounds like Sunsteads problem now. Or we could usurp his rule and make Abrogast the ruler of Sunstead.
And before you dismiss that thought as frivolity it may have some merit.
1. He is a Woodman.
2. He has just raided a barrow and ended a threat to the people. In the heroic saga culture he has pretty much nailed the requirement for lordship as a protector of the people.
3. Their current guy is a numb nuts.
Also, what is up with Aryn?
This is kind of a cool idea...maybe something to think about, Paul.
As I said above, Ayrn is gone now for 10 days.
Quote from: Eclecticon on Aug 24, 2016, 04:23 PMPretty sure that would count as a misdeed for Shadow purposes, though. Probably a pretty hefty one.
It might be necessary - Ceawin might not be all there in the head anymore. (-D
Ash is from the Evil Dead series (Bruce Campbell fame)
Okay, now I got it!
Thanks for clearing that one up for me, Matt. ;D
Well I'm sure it wasn't Ash from Pokemon ;D
On the subject of Ash-es, I recommend a book called Ash: A Secret History (by Mary Gentle) very highly. You can get used copies quite cheaply these days.
Hey Guys,
I am sorry I haven't communicated here for a bit. Truthfully, I've been avoiding the site because my family stuff has ended up being more emotionally draining than I had anticipated and I didn't want to come across as flaky... so I was avoiding you all. I really love engaging in this game (in fact, all the games you've put together, Doug, have been a real joy for me to be a part of), and I guess that, due my past patterns of having to drop out due to real life, I am afraid that sooner or later you all will stop being patient with me and ask me not to come around any more.
I know that has not been the example you have set for me in the past, Doug. I know that you've always been really eager to find a place for me in your games and have really bent over backwards to include my characters in the story your creating. Thank you for that.
My apologies to each of you for not communicating what going on and for underestimating how my present RL struggles would impact my ability to play in this game.
Here's what's up: My wife and I are presently trying to work at reconciling with her family because they decided to call Child Protection Services with some concerns they had about one of our children's behaviour. CPS visited us and felt like my wife and I were adequately working with our child and did not feel like they need to get involved any further. Now, we've been working with her family to try and sort out what led to such a breakdown of trust. It's been especially painful for my wife, and has definitely been draining on my emotional/creative reserves. When I last wrote 10 days ago, I knew we were about to have another meeting with her family that I had hoped would bring us some resolution/reconciling, but it did not work out that way and instead feels like we have slid back to square one. This relational conflict has ended up consuming most of my wife's and my thoughts through most of our days.
So, that's what's up.
I love this story. I want to play this game with you all. I'm struggling to find time and creativity to write. I'm hoping I won't be in this space very long. I will definitely work at trying to communicate more clearly with you into the future.
Thanks guys!
Ayrn
Don't bust a gut on our account - we're just here pretending to be dwarves and such while you're dealing with serious problems. Honestly, I'd forgotten about CPS' involvement. I hope you guys can work something out between yourselves and your wife's family. I think I speak for all of us when I say we'll welcome you back whenever you're ready.
I second Paul's post, Ayrn.
As much as you enjoy playing, I enjoy reading your contributions. Do what needs done for you guys and I will do everything I can to keep an interesting story going here.
Your character, Idunn, actually works as a part-time party member, as she is also a healer/loremaster and would spend off-time tending to her people. The point is, I can work her into the party when you have available time to play.
Cool?
I hope everything works out all right for your home - it's a bummer when family issues arise.
Hey guys,
I am a little brain-fried tonight.
I will have a post up tomorrow.
We'll be waiting!
Alright Tom and Matt, fun's over. Let Doug out of his bag now.
Fine! Fine!
I'm willing to do narrative filler as my psuedo coLM role, but this next one I think is going to be more plot and wrap up.
That's kind of you, but I think we're all waiting for the payoff now.
Quote from: tomcat on Sep 01, 2016, 12:04 AM:ooc: Though wounded and weary, Arbogast never achieved a Miserable status and so he does not attain anymore Shadow points.
That reminds me - did you have any more thoughts about how the Fellowship rules should apply to PbP play? The rulebook suggests that an average adventuring phase should be between three and four sessions (p 212-213). It seems like it'd be easy enough to break an adventure into three or four 'phases' and allow the Fellowship pool to refresh after each. That would probably encourage more use of Fellowship points (not that we've been stingy with Hope points to date) and stop the pool feeling like an automatic Hope refresh.
In fact, it might make the spending of barely-renewable Hope feel more like serious business.
Guys,
Kinda feel like Paul and I are playing by ourselves here.
So... paper-rock-scissors?
Just got home today from a high school class reunion weekend. I will have a post up tomorrow.
Hey, cool. How was it? My wife and I missed our one potential reunion to date because of child-related sleep deprivation.
Doug,
Is it safe to assume that the characters are living at their standard of living regardless of the actual treasure we have? Otherwise we are destitute and well on our way to beoming murder hobos. Also the standing rules as written are going to require us to get some loot if we want to be more important people to the narrative events of the fellowship phase. My two pooints of treasure wont be amount to squat and if Bandy gets his own Holding instead of sharing with Rorin is gonna be a burrow in a dung heap. Doesnt really jive with his standard of living.
Tom,
As a GM, I have never placed a major need for wealth and money in any Lord of the Rings game I have ever run, as it does not play into the story. Yes, there is gold and treasures located, but for the most part, all of Tolkien's characters seem to get by without having an income stream.
As for this story and these characters - all of these PC's have been living on the patronage of those that have requested services from them - from Rhosgobel, to Gondor, to the Mountain Hall, to Sunstead. They have never gone without, nor do they need for anything.
Rorin and Arbogast have started their own businesses which will provide, per the rules.
You are welcome to have Bandy go to the barrows and strip them clean so he has his chest of treasure to ride home with; I would be fine with this story point. I did not have the clash between Esgalwen and Bandy happen because I was dissuading you as GM, but was roleplaying what Esgalwen believes. As a DĂșnadan, death and the hallows that the kings are laid in are to be respected and so she would have nothing to do with it.
My point is, as much as this is following the DoM adventure book, it is also a sandbox for you to play in. If you want to get treasure and go hunting for troll-holes, or forgotten graves, go for it. We can search out a dragon in the north. You can go and see if Bandy can put his labors to hire at the Hobbit inn to the north. Bandy can also start a business of his own, per the rules. It is all good with me, but neither is it critical to the story we are telling. I personally do not care for the rule that wealth is how you buy standing among your people - I understand it, but I am not a big fan of it. I think the legacy the PC's are laying down by their actions from location to location has a bigger role in their standing and renown.
Lastly, I have not rewarded the PC's with Ceawin's gratitude. I have narrated often that the wealth of Sunstead is pretty obvious. He is very thankful for the support of the Company, but we have never gotten there via any RP'ing - nobody posts anything about wanting to go see the Thane of Sunstead; the PC's do not interact beyond simple conversations; and lastly, Arbogast has been bedridden for over 10 days. The last point makes it safe to assume that the characters are waiting for him to feel better before any other business is conducted. All this said, the company is not sitting out in the rain and begging for scraps of food. They are being hosted to tables of influential people; they are being housed with nice accommodations, per Ceawin; so they are probably living better right now then they have in a while.
Doug,
Yeah that makes perfect sense. I was coming at it from a mechanical perspective in terms of Holdings and Standing, but neither one of those have come up as obstacles to what we have wanted to do RP wise so I'll retract my comment.
Without wanting to sound too much like a suck-up, I'm liking the way Standing has been treated so far. It'd be nice to have a bit more clarity about what kind of things will increase it, for us would-be social climbers, but that's not a deal-breaker.
I'm also interested to see how things go when Standing ratings start to diverge. F'rinstance, Rorin can buy himself up to just shy of 4 (not that it'd be a commercial transaction obviously - it's the prestige represented by returning a lost treasure of his people) if he chooses to. That might bring up some new kinds of stories.
I'm back, was busy for labor day weekend and such. I'll catch up on the thread and have a post up today.
Ceawin is a punk.
Abrogast almost died, again.
Bandy feels cheated and wants to leave.
Grimbeorn hates towns.
You're all caught up.
Ball is back to you Doug! How insane is Sunstead Homeboy gonna get?
Doug!!! Narrate us!
Is it worth sending him a PM? I don't imagine he's forgotten about us completely, but it might be more of a poke if it shows up in an email inbox.
Every time anyone posts anything on my boards, it emails me, guys.
I haven't forgotten anyone - and I have never bailed on my games in over 13 years. I am planning the next chapter after we complete the journey posts home.
While I am doing that I am also running my Tuesday night game on Roll20 and then preparing for the live table group I play every two weeks.
So please forgive me if I have intermittent breaks during our games while I clear my head, prepare the next game, and also have a life with my family.
I will have a post up tomorrow.
We don't mean to be naggy, Doug, and I'm sorry if it comes across that way. We're not being entitled brats, we're being enthusiastic!
In all seriousness, my morning gets a little bit better every time I log on and see a bright yellow 'New' button.
It is cool, Paul, and I am sorry if I came off as a dick. I didn't mean to.
I appreciate all you guys and your enthusiasm for our game. I wish my brain had the creative juice to be spontaneous daily, but sometimes it gets distracted with everything else.
I promise you guys I will not let you down.
I will have a post up tonight around midnight.
Quote from: Eclecticon on Sep 14, 2016, 11:01 PMArbogast thinks for a second of the fight with the wight-king, and of how it bit into wizened and twisted things in the darkness beneath the earth. "Wyrtåcléofa," he replies.
'Root-cleaver' in the tongue of the Vales of Anduin. Doubly suitable, I submit, because 'wyrtacleofa' can also mean a root-cellar. So the name refers both to what was done and where. And who doesn't love a pun in a dead language? Not this guy, that's for sure!
Okay, while I'm here again I have to ask - Doug, was there any significance to the enormous sword that the others found down in the barrow? It looked like it was going to be a plot point, but nothing seemed to come of it.
It was an ornate blade that belonged to one of the kings of old. It might have had significance but no one really wanted it, except Bandy, so it was left behind.
The barrows did have treasures - and I was going to build up what it all would be worth, with the potential for tainted stuff, too, but again the party doesn't appear to want to be looters.
That said - it is all sitting in the ground just south of where you all are talking to Mother Leyna and I have no problem with editing timeframes.
I tried! When you guys are living off of ramen noodles and finding nourishment in the telling of fell deeds by a cold fire this winter dont come whinning to this Hobbit.
(-D
Quote from: tomcat on Sep 16, 2016, 02:53 PMThat said - it is all sitting in the ground just south of where you all are talking to Mother Leyna and I have no problem with editing timeframes.
Realistically, it's probably already been cleaned out by the Sunsteaders. Maybe not with Caewin's sanction, but I doubt the barrows would stay undisturbed for a week and a half once word bit around that there was treasure to be had and no more wights to threaten people trying to take it.
Remember, though, one wight fled the chamber where you guys battled. It's not dead...we'll it is, but you get my point. Any Sunsteaders who visit are going to be in for a surprise.
Quote from: Eclecticon on Sep 19, 2016, 01:02 AMArboéagen
'Inherited Eyes'.
Quote from: Eclecticon on Sep 19, 2016, 01:02 AMLafwyne
'Wine of Life'
Quote from: Eclecticon on Sep 19, 2016, 01:02 AMCyffa
A keg or tankard.
All translations provided courtesy of the Old English Translator (http://www.oldenglishtranslator.co.uk)
Quote from: GandalfOfBorg on Sep 21, 2016, 11:47 AMGrimbeorn sniffed the air that blew atop the Carrock. A stench rose out of the south, something that reminded him of the fell stronghold Do Guldur. A dank, rotting smell came from the North and the West that was well familiar to him. Other fragrances encircled him and his father that told more of the strife in the lands near and far. But there was one note he detected... it was faint and fresh, something moving around cleansing the air. He didn't know what to make of that. "Father," he growled. "What is that? Something strange is awakening away to the south and west."
The grizzled older bear took in a deep breath. "Change and a renewing of old ways. Time passes my son, but history comes to meet us. Mind you we have darker days ahead and ..." Beorn pauses to look at the stars. "That change will come sooner than we think. Gone are the days of great alliances, men and elves and dwarves." A cough out of nowhere wracks the old bear. "The stars show the evil stretching out like tendrils of the great water beast of Moria, but we will endure. We are Men of the Bear! We can always return to the woods and the mountains, to our caves and to our precipices, and eventually to the rock of the earth whence we came."
"But what of those who cannot? What of our people that aren't like us?" inquired Grimbeorn.
The old black bear growled and coughed again. "That is not my concern," he replied.
This is really cool stuff. Good writing!
Hey Guys,
Little update from me: I will need to step out a again. Thanks for setting Idunn aside for me to pick up at a later date.
Still trying to work through stuff with my wife's family. Still trying to work out some peaceable arrangements with the tenants who rent the basement apartment. Work is at it's busiest season at the moment. And my son just started some intensive therapy for some mental health issues (about 8 / week).
I'm neck deep in RL and its got by gonads in a vise grip.
So, that's what's up. I'll be out for a while I imagine.
Peace,
Ayrn
All sources indicate we will be here still when you return.
We aren't going anywhere and good luck!
Hey guys, I will have a post up this weekend. I am waiting on Steve to chime in with a post, if he wants.
I am working on my Sixth Fleet med conflict game, so I will be out of LotR RPG for a night.
Cool. We're just working on step 1: Gather the party.
Doug,
You want me to do a post on talking to ingomer about a folk moot or are you going to add/ ajudicate that in your post?
That is fine with me, Tom.
You guys are welcome to do any preparations for the new chapter's direction you want to go, except defining what Radagast might say about the River Maidens, or Beorn might say about Vigdis to the north.
Bofri wants to talk about recruiting to re-build the road, so i am fine with preliminary conversation there.
You all know pretty much about Sunstead.
Quote from: tomcat on Sep 24, 2016, 10:25 AMYou guys are welcome to do any preparations for the new chapter's direction you want to go, except defining what Radagast might say about the River Maidens, or Beorn might say about Vigdis to the north.
Viglund? I've gone through the archive and I'm not sure we know anyone called Vigdis. Could be a plot development we have yet to run into, in which case I'll stop drawing attention to it.
(-D
No, not a plot development. It is a GM error for Viglund - posting before checking my books.
My GF hates my meme app, I love it.
I found these House Rules for Standing, may be worth a look and some comments.
STANDING RATINGS
âą A character will have a standing rating recorded for each culture.
âą Wisdom and Valour DO NOT affect the Tolerance as outlined in the RAW.
âą A standing rating for all "outside" cultures always starts at (-1) when the character is interacting with an "outside"culture. It can be raised from there.
âą For their own culture the standing rating is 0.
âą If a character acquires a Patron of the culture (ie. Thranduil for the Woodelves) the Standing is raised by one. Radagast as a patron counts for the Woodmen.
Standing = (-1) - (must give some form of gift or money to be considered for an interaction)
Standing = 0 - (if there is one dice roll failure during the interaction, it ends by the LM narrating why)
Standing = +1- (one dice roll failure is allowed during the interaction; another failure means it ends by LM narrating why)
Standing = +2 - (two dice roll failures are allowed...)
Standing = +3 - (three dice roll failures are allowed...)
Standing = +4 - (four dice roll failures are allowed...)
âą Prejudice drops the standing value by 1, and therefore will affect the Tolerance modifier. The Standing could become (-2) if the Standing was (-1) to begin with. Dwarves generally dislike the elves and vice-versa so (-2) would be certainly representative of this, unless one of the culture is known and liked by the other (Legolas and Gimli)!
âą Standing is increased by two methods:
1. A great deed that is performed by the character that benefits the people of a culture.
ï§ A great deed affecting the well-being of a people of a different culture for at least a month (economy, threat reduced) adds +1 to a standing score for that culture.
ï§ A great deed affecting the well-being of a people of a different culture where people's lives were saved or outright devastation prevented, adds +2 to a standing score for that culture.
2. Gifting gold to the people of a culture for their cultural development(fellowship phase)
ï§ Gifting gold to promote culture and to the benefit of the town structure follows the rules in the LM book.
ï§ This must be taken on as a Fellowship task, spending time with the people. However, the cost of raising standing is reduced by one half than that listed in the AB.
All other mods. for Tolerance ratings (LM book, p.53) apply
STANDING RATINGS AND TOLERANCE
The Standing ratings of each hero are used in determining the Tolerance of the encounter with a culture.
For example: 4 characters meet a person of a culture that they must interact with. The Standings of the characters for that culture are: 0, -1, +1, +1. Add these and the characters' cultural Tolerance rating is 0 (rounded down).
If all characters have a -1 standing with a particular culture they have encountered, they will be generally shunned: "We don't want your kind here!"
However, this can be overcome in these ways:
1. Give a valuable token as a gift to receive audience: coins, rare item, or sack of orc heads. This will increase the Tolerance by one to 0.
2. Modifiers may vary as outlined in rulebook.
So using these rules Bandy's Standing of the Woodmen would be:
-1 Starting, +1 For Radagast, +1 for slaying Bloody Muzzle, +1 for forging the helm and delivering the bride, +2 defeating the Orcs at Mountain Hall, +1 for Fighting the Wights, +2 killing the Spider.
So using that method and accepting my math Bandy would have a Woodmen Standing of 7. That's pretty high, but if you think about all the things that we have done in the area I don't think any other heroes have moved the length and breadth of the Woodmen lands like we have, which would also give us a higher Eye of Sauron Score. Our names and deeds are known, but only among the Woodmen, no one else really cares.
I'm really not wild about the above, for a couple of reasons:
1. It's a lot more book-keeping to have to keep track of where we stand with various cultures.
2. It's less flavourful - in this case, it comes down to Standing and Valour/Wisdom producing different effects in the game world.
The high and mighty respect valour and wisdom, even from Standing 0 murderhobos, because they themselves get prestige by having their halls visited by notable heroes. The concerns of the common people, though, are much more about getting the through damn lambing season, or fixing their leaking roof, or whatever. Standing measures your esteem among those guys, and it won't go up unless you put the hours in helping them out, (re)building connections and (as was pointed out by someone on the Cubicle 7 forums whose name escapes me) compensating them with Treasure for the value of your lost labour. Basically, they don't care that you slew a great orc-chieftain beneath the Misty Mountains (or whatever), because their perspective isn't broad enough for them to see any benefit from that, and because you were gone a third of the harvest couldn't be gathered so everyone's going to be hungry all winter.
I think that Standing should almost always take an Undertaking to increase, because taking the time to point out to your extended family that that dead orc means fewer (or weaker) raids on the homestead this year is part of what makes it happen. That said, I think there's definitely room for temporary bumps in Standing to represent the transient popularity that can come from a single great (and clearly beneficial) deed.
Sanctuaries are an exception to all of this, as I've said before, which is why I think Standing should apply there, regardless of culture.
3. The new rules for calculating Standing/Tolerance seem to produce score bloat. The life and times of a 'standard' group of adventurers would produce plenty of great deeds affecting the well-being of a culture and saving lives and property. That's no reason for the party to shoot to super-royal (Standing 6 is 'king' level) prestige, even among the people they've been helping out.
Honestly, were I running a game of my own I would probably use the Standing rules more or less as written. I would probably start beginning characters off at Standing 1 if they hadn't spent a significant time away from their people, and I would announce temporary bumps for great deeds, with an option to make them permanent by way of a Fellowship Phase undertaking. Those would be fairly rare, though, and mostly reserved for occasions where the deeds were done in front of one or more witnesses of good standing of the character's culture. I might also look at lowering the Treasure cost of raising Standing - I'm not sure yet and I don't want to seem overly self-serving, given that Arbogast has been putting all his treasure to date towards that...
Hey guys, down with a flu bug. Going to be another day or two.
We'll be here. Possibly arguing (good-naturedly) about rules minutiae.
I dont think your concept of standing takes into consideration people living or accting outside of their culture. For instance how would standing work for Bandy, and for Grimbeorn, who among his folk care a whit about what he is doing away south?
I think standing needs to have a cultural or a regional basis to it.
I do agree with the score bloat comment though.
Standing does have a cultural basis to it - it measures the esteem in which a character is held in their own culture, and no other (absent Receiving a Title). Grimbeorn has been doing things that have benefited his people (chiefly calming the Woodmen down about paying the tolls at the Old Ford), but I do agree that Hobbits get a bit screwed by the rules as written. Mind you, you could take the view that it's part and parcel of the 'stranger in a strange land' experience that you implicitly sign up for by playing a Hobbit. Plus, all it takes is a single undertaking and you're effectively grafted on to the culture where you spend the most time, as Pippin and Merry do in LotR. Meanwhile, Frodo and Sam carry on, unrecognised by the big folk.
I suppose what it comes down to is whether the lack of local Standing is making the game less fun for you - and in this case it sounds like it might be. It would be a quick and easy solution to retroactively consider Bandy to have implicitly been welcomed by the Woodmen, giving him the benefit of local Standing without having to mess around with undertakings. Doug, comments?
I think I am bringing it up as more of a rules exploration than any personal desire. This is to date the longest running game I have been in of Tor and I see this as a continual exploration of the rules and system.
Personally I wasnt really keen b they way they were presented in the RAW.
Fair enough. For some reason they really clicked with me. I hope I haven't been too tiresome about it. I just see it as a neat-o example of the system implying the setting.
EDIT: As for it being long-running, while I'm having a lot of fun with it, we do seem to be moving through a generation-spanning epic in something approaching real time! I guess it's a limitation of PbP play.
I once saw a bunch of guys on rpg.net gearing up to play through the Great Pendragon Campaign, which covers 80 years of game time. I never went back there, but I imagine if they're still going, and playing at about the rate we are (which is pretty damn good compared to other PbP games I've been involved with), then they're probably 3-4 years in by now. I wonder if it's occurred to any of them that they may well need to hand off their PCs to their descendants if they want the game to reach its conclusion.
What about somewhere in between so a character has a general standing reflecting a personal fame and other traits or something that can have ranks where they refer to a given region's or location's standing bonus? Or have the standing tied to a character's name? Remember Aragorn took many names in his travels and they each gained their own stranding with those people.
Its not tiresome, I think the conversation is valuable. You think this pace is slow, in my Harn game I have been playing for about three years and we have only overed aboout five months of game time. We play for about 8 hours once a month too.
I think adding Valour and Wisdom to the interaction Standing is supposed to represent the innate gravitas of the character.
Quote from: GandalfOfBorg on Sep 27, 2016, 08:12 AMWhat about somewhere in between so a character has a general standing reflecting a personal fame and other traits or something that can have ranks where they refer to a given region's or location's standing bonus?
You could do that, I suppose. My counter-argument is that I don't think the cultures of Wilderland are unified enough for that to fit. With a handful of exceptions (notably the Bardings and Erebor Dwarves), going from the lands of one culture to another takes anywhere up to a couple of weeks - the equivalent of a trans-Atlantic voyage, but with more spiders.
Quote from: Telcontar on Sep 27, 2016, 04:59 PMI think adding Valour and Wisdom to the interaction Standing is supposed to represent the innate gravitas of the character.
I re-read the appropriate sections, and you're right. My point about Valour/Wisdom and Standing measuring different things still stands, though.
I'm just repeating myself now, so I'll stop unless anyone particularly wants me to carry on. I've said my peace, and despite my bitching and whining it's not something I'm willing to quit the game over. If we wind up hacking the Standing rules to make it more applicable across cultures, I'll grumble to myself and then roll with it.
Quote from: Eclecticon on Sep 27, 2016, 12:25 AMAs for it being long-running, while I'm having a lot of fun with it, we do seem to be moving through a generation-spanning epic in something approaching real time! I guess it's a limitation of PbP play.
If there is a faster way to PbP (or email), I have yet to find it. Most PbP games I have joined as a player (some on my own board), have failed within the first few weeks of game play - not story time. GM's bail on their games, players disappear, etc. I myself have taken games and put them on hiatus so that we could try other things, or ended games because either they were weak, or my creativity had failed for the ongoing story.
I can name more than a few characters that deserved more - Farok, Celdrahil, Gumbo, Darkan, Durgil, and Dirnhael (along with the npc's that accompanied).
We have been fortunate to have a long running group of mostly the same players - Matt (GandalfofBorg), joined me in 2003 when we were all talking and hanging out on the Decipher boards for that adaptation of Middle-earth roleplaying. Shawn was there, too, and with us for a long time until I finally put the CODA LotR's game on the shelf. Tom came along in 2006 and jumped right in as a staple player for these many years.
Since our start on these boards in 2003, we got through just over three years of world time in Middle-earth, from 1636-1639 T.A. and followed a group of heroes as they dealt with the plague in the north and Angmar. A game was started based on a journey back into Moria to try to restore honor. We also got through a campaign of Star Trek that was comprised of six separate episodes; we ran two Star Wars games that were based on a group of outlaws for one game and a platoon of the 501st for another. Finally, I started a solo game for a friend of mine in my home-brew BRP system.
My point in all of this is - PbP games are slow by nature. The players' posts (including the GM) can be sporadic and the game will go in spurts of action, like when we engage in combat, to what can be tiresomely slow narrative segments. Truthfully, it is the nature of the game play that draws me to it. As a GM and husband and father, I like a game that doesn't need to be ready for Monday night. I like that I can pick up the game tomorrow, or leave it until the next day when my thoughts and creativity are clearer. I like to read and watch a story evolve as each player adds his/her component. It is really awesome. Is it slow? Hell yeah it is, but it allows me to game any time, anywhere, as long as I have access to the internet.
I think our TOR game is moving along nicely. We started it a year ago and have accomplished four chapters (and 5 years of game time). I think the player writing is some of the best I have ever seen. Best of all, it is allowed to evolve naturally - not forced out because we all have three hours on Tuesday night to sit in front of our cameras and play on a VTT. And don't get me wrong, because I enjoy doing that, too.
So, if you have the time and patience, I promise to be here a few times every week to give you a world to play in. We will take the Darkening of Mirkwood campaign and make it uniquely ours. I think the writers of the campaign anticipate players to move through one or two chapters per session when they sit around a table, and thus the limited information that is presented for each encounter. I prefer expanding on each game year from beginning to the Fellowship phase and making it our own.
Anyway, I am rambling. All I can tell you, Paul, is my games have been here for a good, long time, and I will continue to run them as long as I have players to play. You are an awesome contributor, so I hope you can get used to, and enjoy the pacing.
Feeling better, by the way. I will have a game post up tonight or tomorrow.
Ciao for now!
The pacing isn't a problem, and I'm sorry if my comments sounded like a complaint. I knew going in that it would be slow - I'm not quite as versed in PbP as you guys, but I've started two Ars Magica games and ran a decent game of Eclipse Phase for a few months. They each fell over due to other people pulling out, though, so I feel pretty lucky to have found this group.
Dude, if you start I pbp Ars Magica game I would love to give it a shot. My inner history dork screams to come out.
Jeez, don't tempt me! It's a game I keep returning to out of a feeling that I've never quite got it right.
That said, are there any places, times or things you find especially interesting?
That is a very broad net indeed. I was a European History major and as an Archer Fellow took a seminar a semester on classical history. My incomplete Master thesis, which I am rebooting actually, is on the development of Kingship during the MerovingianPeriod. I can find something to get excited about socially or militarily in any period. I have done reading on the Investiture Crisis, the Early, Late, and Mid Frankish Kingdoms, Church History. Which is why the concept of Ars Magica appeals to me. It touches two major facets of my psyche, games and history.
If you put me onthe spot I would say something like the timeframe of 13th Warrior, Mid to Late Medievial period. I think that time frame produces a sufficient amount of science and mystery for both aspects to have thier chance to shine and is suited to the theme ofArs Magica. My table group has had that game on the short list of systems to play for years. So nudge nudge, lets do it even if it was a one off to see how it plays.
I have been GM'ing games since I was 15...and I am 49 now. So doing the math, it has been a long time being the guy behind the screen, with very little time to be a player throwing dice.
I have never played Ars Magica, nor do I have a copy of the game system, but I would LOVE to be able to play in someone else's game...especially a game that sticks around for a while! ;D
Okay, your interest is definitely noted. However, in my own paltry 25 years of GMing I have found that nothing sinks a good game faster than talking about other good games you'd like to play. At least, doing so around the table seems to be a no-no. Perhaps we could move this discussion to another location?
In the meantime:
Quote from: Eclecticon on Sep 21, 2016, 01:12 AM"With your leave, I will go to Rhosgobel and seek the counsel of Radaghast. It may be that he knows what ails the Maiden of the Tarn, and what may be done."
Quote from: GandalfOfBorg on Sep 21, 2016, 11:47 AM"It will be mine then, Old Bear" he almost protested and padded off, leaving his elder atop the Carrock.
Quote from: Telcontar on Sep 25, 2016, 08:44 AMNo need to respond personally to my letter, the word of an assembling Folk Moot will be answer enough.
...
Still working on my post.
It will be up tomorrow after I get back from the Renfest.
... Doug?
Would it help kick things off if I rolled a quick journey to get Esgalwen and Arbogast to Rhosgobel?
No, not necessary.
I have all my notes written. I am just trying to find time to sit down and write. Crazy weekend with the Renfest and now we have belt testing for Taekwondo.
I should have another post up tonight.
Swanky duds! And good luck with your belt testing (collectively as a school, if you yourself aren't grading). I'm helping to train up some of my school's newest students for their first grading at the moment - well aware that the head of the school will be using their performance as an indication of the senior students' understanding of the basics of the style.
Doug,
Is that a stock photo?
I just had to mid-term this testing cycle. Last night, we went through all the pressure points and hand-to-hand melee stuff.
Next testing, I will test for my 1st degree black belt.
What do you mean by stock, Tom? That is me in my Ren garb, although the pic is from last year. I didn't get any pics of me this year, but my duds didn't change much.
Actually, I did change it up a little this year - I went to the fabric store and bought a burgundy sash.
Stock as in I had seen the picture before and it wasnt recent. Like stock footage.
Just a heads-up: work is going to be really frantic until the end of the month. I'll keep following the game, but my replies might be a little slower, and on the short side.
Have we established who the elder of Rhosgobel is? I was looking at the entry in the book when I wrote my post about going to the hall and there is a High Seat in the Hall for the elder, and one below it for the Wizard. So according to the Setting someone other than Radagast is the "Lord" of the settlement, someone numbered among the Woodmen. Seems like an NPC vacancy that we need to fill.
Tom, I give you the honor of naming him and giving us the details on him. ;D
Canonically, I think the Woodmen settlements are governed by a council of elders. So it's probably a 'them' - though one might be in charge of the day-to-day, non-crisis decision-making.
I'm going to try to get a post up later today, just a bit flat-strapped.
And overly fond of hyphens.
Hey guys, I have been moving into a house this weekend and have forgotten to update you all. I'll be back to post on Monday.
Jeez, I hope it goes alright. Moving is the suck.
Quote from: Telcontar on Oct 16, 2016, 01:48 PM"If we depart by the last week of Gwirith (first week of April) we could accomplish much this year. Depart with Bofri to the road to head east and return west by NĂłrui , Cerveth could see us in the Toft, and Urui or Ivanneth could see us north with the Beornings with enough time in left before the snow to make an expedition with them along the border."
Check out who's been researching his fancy-pants calendar terms! :P
Yea, Bandy is starting to sound like Sindarin Lord out of Beleriand. ;D
Counting on my fingers, I think election day has started for you guys. Enjoy voting, those of you who do, and especially enjoy the whole thing being over, one way or the other.
Now we finally get to learn which new overlord we're stuck with for the next 4 years. :|
On days like today I am reminded of all the good and bad things that happened while I was trying to deliver ballots and secure polling stations during the Afghan Presidential Election.
In someways the terrible corruption and farce of it was discouraging, but in others it showed that a Republic requires the supreme effort of men in order to even be birn never mind live. Our process in the states is not perfect, it's not fair, but it is a world apart from other places and in it exists the chance for possability. If there are complaints to be made it's that Americans should be angry at the private political machine primary system, not the actual election. No one had to literally fight through mountain and valley to deliver or retrieve your vote today.
Give me a day, or so, guys, to move on our story.
I have been really busy these last two weeks with RL stuff.
I will have the game updated, though, before the weekend is over.
Stoopid RL.
My TOR dice arrived today!
http://tor-journey.herokuapp.com
Havent had the chance to play with this yet, but it looks promising.
Cool stuff, dude!
I got my dices over the weekend, too!
Happy Thanksgiving to all
Thanksgiving family madness is finally over, so I'll catch up and post later today or tomorrow.
Hope everyone had a great time and ate lots of food.
I love what is going on at the Milfort right now! The Rping was cool and Doug I like how you fleshed out the challenges to make the fort secure.
I'm excited to see how this plays out.
Cool! I am glad, Tom.
Do you see any fails in the secure tests? Do you see any weak mechanic? I was wondering if the vantage opportunity is worth it.
Let me know.
No everything looks super cool to me. I am curious to see how this plays out since we have never really used the system like this before. My one thought is if the hardness points are going to come into play and how that is gonna work, but I guess that depends on how any combat that occurs goes. Either way, I am looking forward to the narrative that our characters are going through as well as how this mechanically works out in terms of what might occur in the future of the campaign. I think this is gonna be worth a lot from both points of view. AND WE ARE OFF THE RAILS AGAIN TOO>
The DoM campaign book can't tell us what to do 'cause IT'S NOT OUR REAL DAD!
In all seriousness, though, I love these sorts of scenarios. In fact, were I running this game I would have left off the big table of options up the top and just left it to the players' creativity. Your approach got things moving quickly, though, and I can't complain about that.
I like the vantages - they add another tactical option other than 'cower in the fortified spot until it abruptly becomes un-fortified'.
Quote from: tomcat on Dec 01, 2016, 02:28 PMSuddenly, a beautiful voice rose from below - one he had never heard before. It was Esgalwen! Her beauty truly extended beyond her visage.
The trees grow there
Great and fair
A timeless seeming land
Of climbing woods
And swift-falling streams
Oh, old Ithilien
Southern winds
Blew moist and warm
Coming from the sea
And Isildur
Set here his house
To thwart the Enemy
But Shadow fell
The King was lost
An age was at its end
Now in silence
The winds still blow
In old Ithilien
Her words ended and Arbogast heard the murmur of other voices - probably that of Bandy asking his many questions. Feeling somewhat solemn, the man looked out once more over the sea of leaves and to his mind rose visions of a king long gone.
Cool writing! I've got a couple of poems nearly ready to go - I'm just waiting for an appropriate moment to polish them off and post them up.
Adventurers Companion is out in pdf. It has some usefull stuff but didnt open up very much new in terms of generational play. I'l have a more invovled review to put up later.
The new combat manoeuvres look well done, though not quite in line with what we've already been using, and the combat Roles are an interesting concept. I am likewise a bit disappointed in the lack of new depth for intergenerational play. I'm guessing, though, that a deliberate decision was made to keep the Fellowship Phases focused on narration over rules quibbles.
Also, Bofri's dad is the book's spokesperson for the Dwarves of the Blue Mountains, establishing pretty well what precise manner of Dwarf our current millstone guide and employer is.
Quote from: Eclecticon on Dec 01, 2016, 07:16 PMCool writing! I've got a couple of poems nearly ready to go - I'm just waiting for an appropriate moment to polish them off and post them up.
Thanks, Paul.
I wanted to put something into the story that makes it Tolkien and Esgalwen needed to become more than some warrior woman.
I'm not sure who has the new adventurers companion, but I think the first order of bussiness is to decide if we want to suppliment some of our combat moves with the ones from the new book. That portion looks like the only part that would be of immediate value to us.
For group consumption, discussion, and possible approval.
New Combat TasksThe tasks described below supplement those found on page 178 of The One Ring Roleplaying Game (italicized in the table at the bottom of the page), offering a total of eight new combat actions. As before, these tasks require a hero to be fighting in a specific stance, and often require a die roll (difficulties are set at TN 14, unless otherwise specified).
Forward Stance: Challenge AdversaryA companion may choose to single out a foe for the fullness of his ferocity, fighting recklessly in an attempt to bring that enemy down. The hero must name one adversary they are engaged with in close combat at the beginning of a round, after choosing a forward stance. For the length of the fight, the challenging hero rolls the Feat die twice, keeping the best result, when making close combat attack rolls against the challenged creature. The challenged foe enjoys the same advantage against the challenging hero.
Forward Stance: Two-weapon AttackAt the start of a round, heroes wielding a close combat, one handed weapon in each hand may declare that they will attack using both weapons. One hand must wield a primary weapon making use of the highest close combat weapon skill of the hero, while the off-hand must hold a secondary weapon making use of his second-best close combat weapon skill. If two skills are tied, the player chooses which
weapon is the primary one and which one is the secondary. A first attack is made rolling the primary weapon skill and is resolved normally. If the attack is successful, it is followed immediately by another attack using the secondary weapon skill. This roll is also resolved normally, and must target the same adversary hit by the first attack. A Twoweapon Attack does not allow a companion to attempt a Called Shot. Moreover, for the length of the round, the TN to hit the hero is reduced by an amount equal to the sum
of the Encumbrance scores of the two weapons they wield.
Open Stance: Enhearten ComradesA variant of Rally Comrades, this task enables a companion to rouse their companions when the fight is wearing them out.
When it is his turn to take action, a hero may forego the chance to make an attack roll and make an Inspire or Song roll instead.
If the roll is successful, all fighting companions who are not Wounded ignore the effects of being Weary for a number of rounds based on the quality of the success:
Ordinary success: 2 rounds
Great success: 3 rounds
Extraordinary success: 4 rounds, or a number of rounds
equal to the enheartening hero's Valour score, whichever
is higher.
Open Stance: Sudden AttackIn place of their normal attack action, companions who are unengaged at the start of their turn may attempt a Sudden Attack against a foe currently engaged with another companion. The companion must first succeed at a Stealth roll; the TN is equal to 10 plus the highest
Attribute level among all enemies present. On a success, the companion engages the enemy and attacks normally, adding to the roll a number of bonus Success dice based on the result of the Stealth roll:
Ordinary success: 1 bonus Success die
Great success: 2 bonus Success dice
Extraordinary success: 3 bonus Success dice
On a failure, the opportunity for attack is lost and the round of the companion is over.
Defensive Stance: Full DefenceA companion carrying a shield, or fighting with a onehanded, close combat weapon in each hand, may choose to devote their attention fully to their own defence, for example when engaged by multiple powerful enemies, or when attacked by a particularly deadly creature.
A hero fighting in Full Defence forfeits their chance to attack, in favour of raising their Parry rating by an amount
equal to the Encumbrance rating of the carried shield, or of the weapon with the highest Encumbrance score among the two they are wielding. If the Encumbrance rating was modified by a Quality, use the original Encumbrance rating of a weapon or shield type.
Defensive Stance: Stand GroundHeroes wielding a two-handed weapon may profit from the superior reach of their war gear to keep multiple
adversaries at bay. When it is their turn to take action, heroes choosing to Stand Ground spend 1 point of Hope: until it is again their
turn to take action, all close combat attacks targeting them roll the Feat die twice and keep the worse result.
Rearward Stance: Harry FoesHeroes fighting in a rearward stance and using bows (any type) may choose to pepper their enemies with arrows, not looking for carefully aimed shots, but rather to hinder their foes and make them easier targets. Only enemies engaged with companions in a forward or open stance may be targeted by this task.
The harrying player must succeed in a ranged attack roll using a bow of any type, against a difficulty equal to TN 12, plus the highest Parry rating among the potential targets. On a successful roll, a number of enemies based on the quality of the success are successfully hindered by the rain of arrows.
Ordinary success: 2 foes
Great success: 3 foes
Extraordinary success: 4 foes
Ranged attacks aimed to harry foes do not inflict damage,
but reduce the difficulty to hit the affected enemies for the
next close combat attack aimed at them: the TN to hit them
is considered to be equal to their Parry rating (the engaged
companion's stance TN is not taken into account).
Rearward Stance: Seek a MarkA hero fighting in a rearward stance may forego their chance to make an attack to make an Awareness or Battle roll to observe the enemies, looking for the best opportunity to catch them when they lower their guard. On a successful roll, any foe attacked by the hero with a ranged weapon is considered to be severely hindered (TN-4) against those attacks, for a number of rounds based on the quality of the success produced by the roll:
Ordinary success: 2 rounds
Great success: 3 rounds
Extraordinary success: 4 rounds
I like the above. More options = more interesting. Similarly, I support using the expanded called shots.
I didn't put them up because I didn't want to make the post over long. I think we should talk about whether we add these in with the options we already have whole cloth or some combination. So then Doug can decide. I think that ours are pretty good and should be kept as well.
Hey all -
I am not not seeing your stuff, it's just been a bit crazy for me this week.
I will have a game update today and also compare thoughts on additional rules options now that we have the new book.
Doug
I dropped a hasty review on the G+ page, but am dropping it here for our consumption and comment from my esteemed fellow players and LM.
So I read most of this while I was sitting at my desk at work the day it dropped. I have gone back and read a couple of things in it, but I want to make some reflections on it to the group and see what some of the other thoughts out there are.
I understand why they took most of the cultures and compressed them into one book. If you were going to make the Adventure's Companion (here after AC) a one stop shop for character creation then put all the cultures in. Most likely because 1/3 of the book was already a rehash of previous material. Which leads me to my final point, if you wanted to consolidate all of the cultures into one place, then do that as a PDF release and just put them all together. As it stands page 24-102 is all cultures. This translates to 32 pages of a 157 page book dedicated to cultures. Part Four, Curious Diversions ( 8 pages) is pretty much fluff. Part Three as well suffers from a lot of rehashed material (24 pages). The new rules section is ten pages long and focuses on combat. Now some of those previous sections also include new material and the charts are helpful.
Overall I think this is the weakest supplement that has come out for TOR. The compiled material, while handy, will quickly become out of date the moment they publish a new source book. For instance Oaths of the Riddermark, which is on the release horizon, will surely have new Fellowship Undertakings. The new rules, while interesting and helpful, did nothing to make a dramatic change to the game or justify the price for the product. This release was a long time coming and on the surface it feels like the real challenge was developing new art (this rpg does has awesome art) and trying to decide where to cut the bloat of previously released material. I think this product would have been better served as a PDF living Source Book that was updated and compiled as new material comes out in other books so that it would truly be a players aid. In some circles this, plus the Core rules, will be all a player needs at the table. In that light it was the first supplement truly geared towards the player. However, as new material comes out this release will only serve as a framework for a cut and paste PDF aid to the players and if one wants all the cultures in one book that is probably its fate sooner rather than later.
I was also pretty disappointed in the book. Don't get me wrong - the new cultures are well-done and fit with the others, and it's handy to have one book to pass out to players that covers all the ones (for now) not set out in the core book. I was looking forward to a bit more about long-term, generational play than we got, though. And you're right - Part Four is completely unnecessary. I agree that it's the weakest supplement so far.
That said, the new combat manoeuvres are well-done, and we may as well use 'em.
The generational play was a huge let down. This was the category that I was hoping was going to take the game in a new direction or have a big impact on. I guess I was expecting something like a Pendragon source book that was going to take generational play, time management, and holdings to a new level of optional depth. Something that would greatly add to the narrative and expanse of time but not change the core game either.
I am also starting to think that this game shines as a PBEM but would be kinda eh at the table. Of course I am perhaps soured by the group we have here.
I think that has always been a problem with games - especially those that spread their material across a number of sourcebooks. What you get is a compilation book that basically reiterates what we already have - and the price is always the same for the new players as the faithful first.
I like new rule expansion but what I truly prefer most is modules and sourcebooks about locations. MERP had a terrible mechanic, but they were amazing at expanding the regions of Middle-earth...alas it got them in trouble.
Anyway, I look forward to Gondor, hopefully Mordor, and maybe some surrounding region books. I look forward to new adventures in said areas, plus the ones we already play in. I look forward to some rule expansion on things that need expanded (i.e. generational rules), but other than that I say we have the mechanic, let's play!
Thanks for the review, Tom!
Quote from: Telcontar on Dec 12, 2016, 11:55 PMI am also starting to think that this game shines as a PBEM but would be kinda eh at the table. Of course I am perhaps soured by the group we have here.
I just started GM'ing a tabletop campaign for TOR - and it has proven thus far to be fun. But I have found that ANY game is better as a PBEM or PBP. Granted, it can take a long time to play through, but the best evolved characters I have ever seen are those that were in this kind of game format. I have never been able to achieve the character dimension, cinematic feel, or dialogue over a table.
I miss gathering around with friends; I miss actually rolling real dice; I miss how things can be accomplished faster - but the stories, and player performance, have never been as good.
I still think we should wait for something epic and set up a google hangout and do this live.
That would be cool, but Paul is on the other side of the world. We'd have to find a convenient early morning/later evening time.
For an appropriately epic occasion, I'll stay up pretty late. I once kept my players up until a quarter past one to finish the climax of an Unknown Armies game.
Of course, I then gave them all commemorative t-shirts, so that kinda took the sting out.
Happy Birthday, Tom! :>
thanks man.
Hi all. I'm about to head up to the beach for a week, to drink beer and watch the storms roll in over the Pacific. I'll be checking in whenever I can, but I'm not sure what the reception's going to be like. Doug, feel free to roll for Arbogast if you need to - assume he'll defend the others as best he can, including by Rallying them if the injuries start to pile up.
Enjoy your holiday, Paul!
I'm also headed to a beach for a week starting tomorrow. I do not know what kind of internet access I'll have, and I haven't even fully decided if I'm bringing a computer.
So I won't be reliably posting until the New Year. Happy Holidays everybody! I hope you all drink plenty of eggnog and have lots of presents under your trees!
Meanwhile, I'm back - freshly tanned and rested.
Well, I will try and get something up here soon because we're in the midst of combat, but it might be quiet until Monday.
I'm heading home for the holidays but will be around.
Christmas/Yule/Big Fucking Tree Day is in one hour, 35 minutes my time. Have a great day, everyone.
What? No updates on NYE?
LOL! No, sorry - we were a tad bit busy with family stuff.
There will be one tonight or tomorrow, though! :> :-B (>d
I'm back! Hope everyone had a great Holiday season!
May 2017 be good to you all!
Some thoughts on recent events:
The Spider Seige was a ton of fun! The preparation scenes were cool, the battle was by far and away the hardest we've had, but had plenty for everyone to do. I particularly like the way the attercops shifted from being active threats to cutting off or retreat once the hunters showed up - it made the fight on the second floor a lot more tactically interesting.
The ending was obviously a deus ex machina, but that's hardly out of step with the source material. It would've been satisfying to drive Tauler off all by ourselves, but it feels like we sort of earned it by staying alive as long as we did.
Finally, I want to make it clear that I don't blame Tom and Bandy did getting us into an unnecessary fight. I blame Grimbeorn. I had that negotiation with Tauler, and then he had to stick his great foot in it. Everything we just suffered is entirely his fault and he got exactly what he deserved. :P
Oh hey guys....soo......that was some fight we had... :-[
Hey now, all he did was say Shoo! and the spider left, I believe that's what we wanted. :\ He knew that it would be futile (though admittedly tempting) to fight the spider. There will be an "I informed you thusly" in Beorning fashion coming for sure. ;D
Quote from: tomcat on Jan 13, 2017, 04:06 PM:ooc: I am going to allow for one more round of character interaction.
I'm still planning to do this, but am having trouble finding the time at the moment. Hopefully later today (your time).
Doug,
Woodland Realm idea. My thought is to take the Gem I found in the Millfort and have Ormal place the enchantment "Light of the Stars" on it. Page 80 Heart of the Wild. Take a look and let me know what you think. I am not sure that this is an enhancement or not, it kinda seems like it would be, so if need be I'll activate it later when I raise my Valour.
Give me until tonight or tomorrow, guys.
I am still pondering the next scene with Arbogast's revelations.
Doug, I didn't mean to throw your plans into a spin. If it's too much trouble, let me know and I'll just retcon my post.
No, it's good. I like the new twist.
I just need to think how I want to put it into play - long term. I mean, right now, some Wandering Elves were told that the Woodmen have an Elven Lamp. It might take a while for them to bring it back to the Lamps of Ormal.
Quote from: Telcontar on Jan 17, 2017, 05:43 PMDoug,
Woodland Realm idea. My thought is to take the Gem I found in the Millfort and have Ormal place the enchantment "Light of the Stars" on it. Page 80 Heart of the Wild. Take a look and let me know what you think. I am not sure that this is an enhancement or not, it kinda seems like it would be, so if need be I'll activate it later when I raise my Valour.
DONE! Ormal imbued the power without your need to spend the advance. :csu:
The Stone of Ardillon [
pronounced Ar-di-LON]
A gem of intricate cut that shines with an inner light - enough to cast light out in a 5' radius around the holder.
[1 increase] The Light of the Stars: Ormal bestowed this blessing of Elbereth upon the stone.
By spending a point of Hope, Bandy may cause the light in the stone to burn with the pure light of the stars. This light flares for a limited time - a number of rounds equal to Bandy's Wisdom rating and a radius equal to 5' plus the number of feet equal to Bandy's Wisdom rating. While it burns, creatures of the Enemy cannot engage the bearer in close combat unless they spend 3 Hate Points, nor any around him within the radius of light, unless they spend 1 Hate point. Once the Light of the Stars goes out, the stone can be lit up again only after a number of minutes equal to Bandy's Wisdom, and at the cost of one point of Hope.
Oh yeah! Who needs armor now! You gotta really hate him now!
Narration to follow. Long day has been long.
There has been some criticism of the Interaction mechanic on the G+ page for the TOR game. I would like to say however, that Doug's handling of our interaction with Thranduil is probably a great example of how it should be done. There is was no tyranny of the dice, but our level of success was determined by how many success we had. As an AAR comment I would say that its better to roll the dice first and then use them to describe what you are doing so that you can incorporate the die roll into the interaction instead of dropping a Cicero like argument and then having it have no effect.
Either way, great job to everyone.
Agreed. One question I had is whether there was a particular reason for the target numbers to be higher than average. Is Thranduil just hard to get through to?
Great question. Doug, care to peel back the curtain?
Tolerance level makes sense.TN 14 is an average TN which would mean Thranduil's interaction with us was inherently harder all around because we werent elves and there was a cultural barrier. However, some approaches worked better than others because of his character.
I wonder, how does this stay challenging otherwise as we accrue skill dice?
I'm guessing the challenge comes from us having to convince increasingly powerful and desperate people to do things they really don't want to do. That's a perfectly fine justification for higher-than-average TNs (Arbogast's failed attempt to convince Caewin to get rid of the Helm of Peace springs to mind). I would argue, though, that letting the average interaction TN (or whatever) steadily inflate without any justification kinda robs players of the benefit of seeing their skills increase.
Who is letting the average TN inflate? Secondly, I didn't know you guys wanted a justification on every test for encounters.
If you need justification here it is:
âą The Insight test was normal if you knew about Elven culture, otherwise it would be harder to gain bonus dice.
âą The Intro test was broken into two TN's because it is hard for those to know the mind of an Elf, who are not Elves. It is even harder to know the mind of someone whose lived for centuries when a PC is only 20 to 40+ years old. It is even harder to know how to address a king when you have been a commoner your whole life. It is even harder to know how to address a king who can be an absolute prick.
âą The Interaction tests were also set to hard because you guys needed to be wily - to give information the king wanted, but not reveal everything about yourselves. Thranduil might be an ally, but he is also the kind of king that would take words and information and use them to serve his purposes. I think of him as an accomplished gambler who knows his hand, thinks he knows yours, but will bluff the hell out of you and get everything he needs.
So there is the justifications. Now, where do I come up with it...
If we go to the text, Thranduil is the biggest prick of an Elf in all of Middle-earth, except for maybe Feanor. He cages the Dwarves in the Hobbit for doing nothing except looking for food. Granted, he holds a grudge against Dwarves as a whole that either extends from them drawing Smaug or back to Belegost when they stole the Silmarils from Thingol. Either way, he is described as one of the most difficult of characters. From the Heart of the Wild...
"He is a stern, imperious king, unforgiving to his enemies, but kind and wise and fatherly to his people. He prefers to rely on the strength of the Elves of Mirkwood rather than ally with outsiders. If he has a weakness, it is his pride â he will brook no insolence, nor will he bear any slight..."
I did not inflate the tests to impossible - I made them hard.
One of the biggest things I think players have to deal with when they play in Middle-earth is that their PC's don't know all the things that we know as players (and lovers of Tolkien canon). Bandy is a simple Hobbit from the Shire. Arbogast a Woodman who has probably only once seen an Elf. We think that they would know how to talk to a king? Let alone a prick of a king? Thranduil doesn't care about the Shire. I don't think he truly cares about the men of the wood - he cares about his people and their survival, and no interference in their way of life. Beyond that, he is as stated above.
Understand, too, that things are sometimes hard and sometimes you guys will fail. The great thing is dice, bonus dice, and hope, that can bring you through in the end. It is what makes a scene either fun or same ole same ole. You guys need to decide whether the use of the resources serves you. The great thing is, though, you guys hardly needed resources. Your PC's are growing in skill and managed to sate a king.
I hope this helps.
Lastly, remember guys - you weren't here to convince Thranduil of anything else other than whether or not you are strong heroes that can do what he has been told you have done - by Gandalf and Radagast.
If you achieve the goal, it is not to sway Thranduil to be all in with a United Mirkwood - it is to be allowed to have the privilege of returning to the Elf realm without being taken at spear or arrow point. If anything, it gives Thranduil a tool to use to help gain his own ends.
I hope you are getting his subtlety.
You guys as players of characters that are not lords of realms need to learn how to turn the advantage of having the Elf realm as a location that you can use to your benefit.
The last thing I will say on this is I need you guys to remember, too, that what I give in cut scenes is not necessarily knowledge that the PC's even know about. I gave information to you all as players, in the intro cut scene of one of our threads, so you have a dynamic world around you and could see that stuff is going on all around Middle-earth.
I am not sure if the PC's know that the three Ringwraiths have returned to Mirkwood. Maybe the one in Dol Guldur, but not the other two. I can't remember if they were directly relayed that information from someone... maybe Radagast? I would have to search the threads.
That said, I do not want you guys to change anything you have posted - it is all fine. I just want to remind you all that you are each limited to a certain amount of character knowledge, even though your personal knowledge on Tolkien is vast. Take everything you know from the books, the movies, the RPG info and ask yourself how much would my PC really know of this.
Quote from: Telcontar on Jan 22, 2017, 09:24 PMThere has been some criticism of the Interaction mechanic on the G+ page for the TOR game. I would like to say however, that Doug's handling of our interaction with Thranduil is probably a great example of how it should be done. There is was no tyranny of the dice, but our level of success was determined by how many success we had. As an AAR comment I would say that its better to roll the dice first and then use them to describe what you are doing so that you can incorporate the die roll into the interaction instead of dropping a Cicero like argument and then having it have no effect.
Either way, great job to everyone.
I will look for this conversation over there, Tom. I didn't know it was going on.
I like the encounter rules. It was hard at first to put them into practice, but I like how it works now. I see it easier in a Play-by-Post format, as always, because it is easier to think about what you want to say as you write a post than to have to do it off the cuff of a dice roll while sitting at a table.
Glad you guys enjoyed this scene so far. I have a lot more to come...
Quote from: tomcat on Jan 23, 2017, 01:38 AMI am not sure if the PC's know that the three Ringwraiths have returned to Mirkwood. Maybe the one in Dol Guldur, but not the other two. I can't remember if they were directly relayed that information from someone... maybe Radagast? I would have to search the threads.
That said, I do not want you guys to change anything you have posted - it is all fine. I just want to remind you all that you are each limited to a certain amount of character knowledge, even though your personal knowledge on Tolkien is vast. Take everything you know from the books, the movies, the RPG info and ask yourself how much would my PC really know of this.
Mother Leyna told us as much, last year in the Sunstead. As for the rest, absolutely - words to live by.
My comments earlier about inflating TNs weren't meant as criticism - this is the first time it's come up, and like you said, Thranduil is a prick. I was a little concerned, but you had an explanation and that was all I was after.
Mother Leyna! I freaking forgot about her.
With our previous LotR campaign - actually for all my other campaigns - I took the threads from each chapter and cleaned out all the OOC stuff and mechanics, and made them into novel like PDF chapters. It made for a helluva good resource to find story moments, as well as refreshed this GM's brain of everything he freaking wrote!
I really need to do that with this story. Not only because it would help me remember when and what happened, but because this is a really damn good tale we're spinning!
Sounds like fun! I do enjoy reading the highlights you post on G+ from time to time.
Doug,
My bringing it up was purely academic and not looking for a justification of challenges throughout the game. I agree with everything you said about this encounter and the application of Thranduil's background I just was curious about how you built it from a mechanical standpoint.
That's cool, Tom. I am glad my reasoning was sound and that the mechanics were interpreted well into the game.
I am sorry you guys, if my posts came off prickish - I reread the first and it has a touch of annoyance. I will blame it on the fact that it was 1:00AM when posted and I should have been in bed. |)
I am a fallible GM and will always appreciate player input, so I didn't mean to come across high and mighty - just wanted to explain and make sure we keep this story rolling.
https://plus.google.com/109111920164626134180/posts/WhBBxrJvctv?sfc=false
If the link works thats the thread where the game was being generally discussed.
Other comments have been made as well about the interaction mechanic elsewhere.
Now that Arbogast has a fancy-pants new axe (which he thinks of as 'the Warden's Axe', having never heard the name of Mordinkai), he really should go about giving Wyrtåcléofa back to Theodwin. It's a fair way out of our way, so I'll do it as an undertaking in a future Fellowship Phase. In the meantime, my thinking is that he'll carry Wyrtåcléofa with him until he comes to somewhere secure but not too inaccessible and then leave it hidden there. He'll come back to pick it up on his way home, if possible.
EDIT: :csu:
I keep forgetting to roleplay the fact that Arbogast is kinda resentful of the people he's protecting, so I'm making a point of doing it now.
Doug, don't forget that you can use that to make him fail rolls at dramatically-appropriate moments.
Sounds good, Paul.
I think that I might give you back your upgrades to Wrytcleofa to apply to something new, if you return as you stated you were going to.
Seeing how few advances a PC really can go through to enhance him/herself, or their weapons (up to the max 6 valour and wisdom), in this game - I think that may give PC's a chance to keep upgrades they make to weapons.
If you guys disagree with this thought, go ahead and chime in with it.
My understanding is that Rewards are part of your character. If you thematically or through narrative return an item something appears or opens to take its mechanical place.
I was planning on using the 'Visit the Treasury of Your Folk' undertaking (Rivendell, page 23). Basically, returning the axe is seen as a pretty classy thing to do, so he gets a Standing increase. Plus, the act identifies him in Woodmen legend as the bearer of the Warden's Axe, which helps unlock further qualities.
I updated the player's map of Wilderland under the Resources drop-down menu.
I added a few places you now know and all places circled in gray or red are places you have been to.
Just finished a week of Tolkien movies The Hobbit Trilogy through the Lord of the Rings and as soon as Annie Lennox starts to sing Into the West, I am ready to start the whole lot over again.
There are a lot of great books out there, but I am utterly immersed in Middle-earth and am always going back to it. I start with the Silmarillion and the momentum just picks up from there.
Lol. I was home sick yesterday and watched the Hobbit 2 and 3. I had only ever seen them once each in the movie theater. I liked the second one more then I remembered, and the third one stayed the same at pretty good. I focused on hoow things were depicted visually this time and not so much as a Tolkien purist.
Yea - stay clear of the purist idea for all of them and just enjoy the visualization. I cannot tell you how many time I grit my teeth at the depiction of Aragorn in the movies! I cannot stand how he denies his heritage!
Anyway, it is what we have so I take it all with a bit of acceptance and enjoy them. ;D
Work is getting a bit frantic at the moment. So my participation may get a bit patchy until the end of the week. Alternatively, I may find myself making time for the game the way alcoholics make time for booze.
Well hello!
Quote from: Eclecticon on Feb 19, 2017, 11:29 PMWork is getting a bit frantic at the moment. So my participation may get a bit patchy until the end of the week. Alternatively, I may find myself making time for the game the way alcoholics make time for booze.
I am glad to know that the game is addictive enough to keep you coming back no matter what. ;D
Went with Bree huh? I guess that makes sense so that the grand campaign would be in Gondor for the War of the Ring years.
Waiting on Oaths of the Riddermark. I wish they would be better about saying what was coming out and when. It's selfish and they have been cranking them out I guess in terms of overall product.
Especially since they have to get every word approved by some of the most nitpicky IP lawyers in existence. One of the C7 lads (I forget which) told a story about how large chunks of a manuscript failed to get approved because the name of a character showed up in World of Warcraft. C7 had to dig out the text of a 7th Century charter to prove that the name was public domain.
I was just being bitchy as their products are usually good. The only downer really was the ADV Comp. That project doesnt have the weight have having taken as long as it did to come out behind.
My new passion is gonna be the Moria reclaimed campaign they are working on but I wont imagine we will see that for four years.
Doug liked my part early this morning (aussie time), so he's at least alive and south occasional access to a computer. I find this reassuring.
I texted him a couple of times too. I'm sure we will hear from him soon.
Hi guys!
I am alive and I am getting back to myself. Sorry for the delays!
I have had a lot of downtime laying in a bed, but the pain meds and muscle relaxers have left me hindered to putting good thoughts together for our story - and truthfully the desire to do it at all.
I will get the story moving today. My wife wants me to run some errands with her so I am up and moving, but then I will get a new post up.
Thanks for your patience.
All right guys, here is the hold up...and maybe you guys can help me break open some logic here.
First, let me explain what my goal is:
I want to make the search for Ruithel a fun challenge, but not just your standard roll 10 successes before 4 failures and you find her. I want to make it dynamic and have the path of the orcs fluctuate, as much as your own. I want to make an "if - then" kind of set up - or search web.
The idea is you guys would roll a Hunting test and dependent on the roll, it would take you one direction on the web to whatever pre-positioned encounter, or hazard, or nothing that might be at that location. I have attached a picture to try an illustrate what I am talking about.
So essentially, the party is starting at the circle of called Clan Argil. You guys made your first successful Hunting skill and it moved you to the first start location of the web. Now, here is where it becomes an issue.
I have run a number of dice tests over the last three days based on Grimbeorn's hunting skill and the results are staggering the number of successes for his PC. The predominant number of successes are at the TN's based on the region - 16, 18, and 20. So, it is little challenge for Grimbeorn to follow along the standard challenges to the eventual success of finding Ruithel along the web.
So, I thought I'd do an aggregate based TN for a prolonged action which would require all of you to roll a hunting roll and the sum of your rolls would determine which direction you moved on the web. Everyone rolls and the sum is 41 and I would compare that to the TN's on the web and a range of 36-39 would be the confluence, a 40-41 would be a non-fordable river encounter, and 42+ would mean the right direction AND finding the ford.
This takes out the standard TN's that are becoming negligible in many instances now. It also would mean a Hope point really does matter and would become a valuable limited resource.
This worked out well, but it removes the value of the :~~: , the :%: , and the :g:. The goal being that a great or extraordinary success would make a double step towards success, where a :g: might make a triple step. What I mean by this is, you guys wouldn't be going all the way to Gundabad, having caught up tp her along the way. The :~~: would mean an encounter or a Hazard...well, in my test rolls :~~: 's were a rarity and I thought, what is the fun in that?
I've looked at the standard Journey rules and again, the TN's are kind of becoming a joke. In my test rolls of the feat die and 3 success dice, I hit the Daunting TN 6 out of 12 times and one of those rolls was considered an Epic result with a :g: :%: .
Now I don't want to drag our game into some mechanical nightmare, but I would love to have a little exploration into using skill challenges that give us neat results. In my pic, you see that if a failed roll out of Argil's camp is made, you go to the confluence of the rivers - and you can't ford there. Well, I have to jack the TN up pretty high to make it a challenge and there is no justification for it.
So I am running this out to you guys - what do you all think? What would be a cool play of using skills in this format? How would you tie in the special dice? I want it to get to the point where you guys might despair and hope needs to play a part. I also want it to reflect that if you guys DO get a streak of good rolls, that not only are you on the right path of the web, you are catching up to the kidnappers.
It is not my intent to ruin your fun in the game, but I don't want our game held up much more. So, I am looking to my analytically minded friends to see what you would do. If no one has any input, I will just come up with a simple play and we can move on. But I'd rather have some neat thing that isn't a railroad, isn't necessarily easy or difficult, but based on chance (and some skill). I want a failed roll to have you guys happen upon a orc gathering, or a blighted location, while a success moves you closer to Ruithel.
My initial thought is roll dependant story advancement usually means bad game session where you roll and roll waiting for a sucess. I dont think that is what you are doing and I'll think about this somemore because I understand your intent.
What about rolls scalling the difficulty?
But with branches.
Route A and B
One is harder due to rolls and one may be faster but lead to a1 and b1 not to C. Something like that.
The above is a good idea.
If I were running this, I'd swipe the chase rules from another game (Feng Shui, Night's Black Agents and Unknown Armies are all good examples) and use them as a model. The orcs (and Ruthiel) start a certain number of abstract lengths away. This doesn't increase unless we royally fuck something up, so it's player-facing - it's all about our efforts to go faster than their constant speed. Failed Hunting rolls (or whatever - come up with some flimsy justification for it not to make it depend on a single skill) cause Hazard episodes as we cut corners that we shouldn't. Successful rolls bring opportunities - the orcs decided not to ford a river at spot A, but we can do it if we make some combination of rolls, and that gets us a length closer to our quarry. The TNs for these can be pretty high - we're explicitly doing things that a party of orcs decided were too risky.
Also, demand periodic Travel rolls a step, maybe two, above the normal TN. Nearly half the company is walking wounded, and we're trying to go faster than orcs returning from a raid, so we're not taking the time to catch food, gather firewood or choose optimal shelters. That should wear us down enough that we'll need to come up with something clever when we do catch our quarry.
All right - I have my thoughts together on how we'll do this...I hope it proves fun.
I will give a set of instructions tomorrow when I start our next post.
Good night for now!
Dropbox is killing their public folder option on March 15th.
That is where I generally host all the pics that I place in posts (not the attachments). I will need to find another source, but if anyone knows of a way to easily allow you to see stuff in that folder, let me know.
Thanks!
What about google drive?
Google Drive already does what Dropbox is going to - I can share all the files I want as links, but cannot point directly to the file so it shows up as an image.
Does it make a difference if you have a dropbox account? If we all have dropbox accounts could we use the folder as a collaborative tool instead of a public folder?
I can share with public as much as I wish. I just can't use the link as a pointer to put the image directly in the the post for flavor.
Like on our character profiles - those images will soon not appear as images, but links. The link will take you, but it won't automatically project it as a pic.
I resurrected my old Photobucket account for picture-in-post capacity. The ads are annoying, but otherwise it seems to be working fine so far.
After perusing the Cubicle7 Forums and getting some basic ideas, here is what I have come up with for Trolls. The books do not define their flaw for turning to stone when touched by the sun's light, as was witnessed in the Hobbit.
Now in the Hobbit, those were Hill Trolls and the Gandalf and Bilbo used the sun wisely. In the canon, Tolkien states that only the Olag-hai (Black Trolls that Sauron kept in Mordor) could withstand the sun. But he doesn't necessarily state what happens to Cave Trolls, Stone Trolls, Ettens, etc. Gandalf is quoted as saying:
QuoteIt seemed that the evil power in Mirkwood had been driven out by the White Council only to reappear in greater strength in the old strongholds in Mordor. The Dark Tower had been rebuilt, it was said. From there the power was spreading far and wide, and away far east and south there were wars and growing fear. Orcs were multiplying again in the mountains. Trolls were abroad, no longer dull-witted, but cunning and armed with dreadful weapons. - The Lord of the Rings, Book 1, Chapter 2 "The Shadow of the Past"
Tolkien's position was that all Trolls other than the Olog-hai would be considered to be
Trolls of the Twilight. As such, they were all vulnerable to Sunlight. I'm not even certain that the Olog-hai were entirely immune if they were freed of Sauron's control.
All of this said, the TOR game does not define a flaw mechanic for Trolls if they are exposed to sunlight. If anything is said, it is vague and leaves it to the Loremaster to determine for his or her game.
So, I created the following flaw for all trolls (except Olag-hai)...
Stone Take You All - if the creature possesses this trait and is exposed to sunlight, they will begin to lose Hate points at a rate of 2 per combat round. If the creature's Hate is reduced to 0, while being exposed to the light of day, they will turn to stone the same round that all Hate points are consumed.Let me know if you guys have any thoughts or adds.
Thanks!
I like that it isn't instant, so even if we get it into sunlight it can still have a final chance to ruin our day. That seems "realistic" to me.
Yeah, sounds good to me, hate is an elegant way to address it.
Dropbox has officially killed the Public folder, so all the pics I have as HTML are now just broken links.
I am still working out a way to fix this.
I will get images back up soon.
I'll post today if I can. It's my son's birthday party, though, so I'm making no promises.
Like STONE TAKE YOU ALL, I created these new Enemy traits, too (basically building them off of GREAT SIZE).
I just don't like the idea of only large to giant enemies are able to withstand their first wound. I think some enemies should be a bit tougher, even though they are not a Troll. That said, I do not want to follow the PC wound system for them where they are only slain IF wounded AND reduced to 0 END in the same attack. So, I created these - tell me your thoughts.
DARK STRENGTH (1) - The creature is so resilient and capable in skill that it is not knocked out or killed when reduced to 0 Endurance or if wounded once. The creature instead becomes Weary but keeps fighting at 0 Endurance or when wounded once, until wounded twice, or reduced to 0 Endurance AND wounded.
DARK STRENGTH (2) - The creature is so resilient and capable in skill that it is not knocked out or killed when reduced to 0 Endurance or if wounded once. The creature instead becomes Weary but keeps fighting at 0 Endurance or when wounded once, until wounded three times, or reduced to 0 Endurance AND wounded twice.
Makes sense, but I wpuld call them something like. Shadow Will or Dark Strength
Quote from: Telcontar on Mar 20, 2017, 11:56 AM:ooc: bandy is inside the hut in close combat with the troll. The hostages are in there and Abrogast is in the doorway making himself a target for the troll who has enough hate left to hit him. This is where Doug earns his pay as LM, and sorts out this mess. ;D
I really don't want to nag, but I think we all need to read each others' posts a little better to avoid having to explain this kind of thing to each other.
I don't claim to be any better than anyone else here - I know I've made my share of avoidable mistakes. I also know that we're all busy people. Still, though, I think that if we pay a bit better attention, we'll get a story that's worth attending to!
Hey guys,
I am studying for my Series 63 test which I will be taking on Thursday of this coming week. It is tremendously laborious for my older brain that doesn't like studying for memory content anymore.
I tell you all this because until Thursday around 1:30PM, I might be a little scarce.
Still - our game will ALWAYS go on...just give me some time.
Best of luck! I have a pair of 5000-word essays to write, so I probably should be a little scarcer as well. I'm not exactly planning to be, though.
;D
I have spent the last 5 hours going through the book and answering questions in my test bank and I still don't know if I am ready to go without an open text! I hate studying for preservation of facts - I would much rather study for formulaic results.
Meaning:
Instead of studying to know that the Uniform Securities Act sets minimum qualifications and standards for each state securities administrator, et cetera, et cetera, ad nauseum.
I would rather study to retain content such as the ROI=Profit/Principal...et cetera, et cetera.
Anyway, going to post in the game thread and then back to the books.
Now, now... You can see how govt screwed over business and the free market in this country but languishing in this knowledge is a bit frustrating.
Good luck on your test, Doug.
Quote from: GandalfOfBorg on Mar 24, 2017, 06:03 PMNow, now... You can see how govt screwed over business and the free market in this country but languishing in this knowledge is a bit frustrating.
Quote from: K L TremaineThe unregulated free market is like Yog-Sothoth, a mythical being whose followers make bloody sacrifice to hasten its arrival to this world.
Thanks, Paul!
I ran three sample tests last night from my test bank and scored two at 90% and one at 95%.
Here is hoping that things go this favorably at the testing center.
Either way, it will be nice to have the test done. If I fail, I have to wait 30 days to take it again but I will have had a first look at what to expect for the next try.
If I pass - well, that just means I have expanded my business and can also get back to writing stuff for our game! ;D
Well it is over and I did not pass.
Tremendously disappointed in everything, right now.
The self-test bank questions appear to have been a joke, as the material that I solidly prepared for had little to do with the test.
Anyway, I can try again in thirty days.
I will get a post up tonight.
Condolences. I know how shitty that feels. Are you able to seek feedback, or do you just have to guess where you went wrong?
Unfortunately no, the testing center has proctors but they are there primarily to confirm that people are who they say they are and to oversee the test room - making sure no one is cheating. As for content, they do not know anything about it.
So, I am unaware as to which questions I didn't get right and those I did. There is no resource to go to to get the information.
It is just a bummer that 10 answers made the difference - it's just not a big number.
That sucks man, but while you cant target your study for a retest it also shows that you have an unerstanding of the material. Give it another go and dont let it deter you.
Since this is the game discussion/ quibble thread here I am.
3,000 silver coins is really not that much weight. As an estimate a silver coin would only be about 1/16th of a pound so we are really only dealing with 187.5 pounds of weight.
In US currency terms there are 80 quarters to a pound, so that's 37.5 pounds for 3k coins.
Making my 1/16 estimate overly generous in terms of weight to coin.
Silver eagles ( US silver bullion) are one troy ounce of silver with 12 to a pound. So if the coins were current silver dollar sized it would be 250 pounds.
Silver Eagles are probably closest in terms of relative size and weight. So its heavy in terms of 'useless' travel weight, around 50 pounds each.
We could carry it, just not right now in a rush.
I never thought the characters couldn't move the coins back south - I just said that it would be a real inconvenience to be hauling a chest while searching and trying to be stealthy.
Right, you did say it was in a chest. I just started thinking about what ME coins would be like and threw out some modern comparisons.
That's totally cool.
I like this actually as I have never looked into what weight would the PC's would have to deal with.
Any word from disench4nted?
I'm waiting on him before I make my ranged attack.
A quick check of the board shows that he* hasn't logged on in a week. I'm guessing he'll be back in time, but in the meantime, Doug, would you mind rolling for him to keep the game moving?
* An assumption on my part. It's probably come up, but I can't recall disench4anted's real name. If it isn't a one-syllable male one, I'll be a little annoyed - we have a nice little pattern here. Anything over four letters is overdoing it, I reckon.
Doug, do you want me to roll for the truants? Even though the die roller hates players
Yea, sorry guys.
I will roll for Steve today and move us along. Been preoccupied the last couple days due to my wife's car being totaled by a deer (pics on Facebook).
2017 has been pretty sucky to date for us.
Give me a couple hours and I will get things moving.
Hmmmm doesnt fit the pattern....
What about StÄv
Sorry, crazy crazy week. I'll be all caught up tonight and posting tomorrow latest.
Hey all, very sorry again. The evening that I posted last my grandfather was put in the hospital and we ended up driving up to be with the family for a week or so. Turns out he had minor heart attack, but he should be totally fine once he recovers.
I'm not going to have time to catch up with the game until probably this coming Monday. But I'm not gone I promise! ;)
I will fill in for you until your return, Steve.
Glad that your grandfather is recovering! :)
Take all the time you need to be with your family.
Arthur Fisher's rules for marriage, childbirth (https://drive.google.com/file/d/0B0pnhfZvCy2iYjFZSy1Pam41OU0/view) and military spending (https://drive.google.com/file/d/0B0pnhfZvCy2ibkRPZWJ3OWhLUEE/view) seem interesting. Have any of you had a read through them?
Are they posted somewhere?
I read through the marriage and childbirth two days ago. I like it, if you want the game to be more random and not have a specific story arc evolving (i.e. Lindwine).
Ahhh click the blue thingy. Nice.
I vill be der nexta man!
Doug, you asked earlier about orcs having no penalty for darkness even when the rules are silent on the matter. I for one don't have a problem with this - it's true to canon and a quick and easy way to make them more menacing.
Since Tolkien Enterprise is very strict with liscensing only The Hobbit and The Lord of the Rings we sometimes dont get supporting materials in our game products. So here's my two cents.
Since Orcs were created by Morgoth prior to the sun and the moon from Elves I would suggest that they have low light vision and require only small amounts of light to see by. (Same with Dwarves as there homes are described as having great lamps and light) their aversion to the sun is probably much like Gollums, but is not only due to living underground, but also part of their nature. I would give them only a penalty in total and complete darkness.
Quote from: tomcat on May 21, 2017, 11:47 PMThis will be the end of this year and chapter. We will be having a Fellowship Phase after this thread. I will be giving narrative to Amfossa's home and then beyond.
Not before time, either. That's two adventures in a row that have ended with a tense fight that grinds the company down to almost nothing before we get rescued by an outside agency. I vote next time we hunt down a single orc, utterly kerb-stomp it and declare a great victory. In all seriousness, though, it felt like an achievement getting through that fight. I don't know how the others feel, but if I could reach across the Pacific I'd be holding my fist out for a bump about now.
Some other thoughts:
- It felt a little weird knowing Rorin's fate ahead of time. It's obviously not a game-killer, but I guess I would've preferred to do the rolling to find out how he handled the Shadow once the fight was over (and the survivors had had a chance to contribute through Healing rolls).
- Naming the Nazgul was an interesting choice. I don't know that I would have done the same (or possibly, I would've given it a title like the Spectre of Gundabad). It was scary when it showed up, though. Man, those things are
tough.
- What was with Essylt? I kept expecting her to be important, but even after borrowing Bandy's sword she never did much.
Quote from: tomcat on May 21, 2017, 11:47 PMI want you all to think hard about your characters' ordeals. Arbogast has a family now and is facing death far away from them
Yeah, but I'm still having a blast playing him and he basically has wifely permission to keep on doing what he's doing. I have ideas for backup characters, but no plans to switch at this stage.
Quote from: tomcat on May 21, 2017, 11:47 PMGrimbeorn is finding he is at death's door often...
Grimbeorn needs to put some goddamn armour on! I had debated switching to him as my fellowship focus, but I'd be racking up the Shadow points hand over fist if I did.
Quote from: tomcat on May 21, 2017, 11:47 PM...and has a people that he will one day rule
Making the improvement of his Standing a matter of some priority, otherwise he'll find himself ruling a people who won't follow him into battle and care little for his rulings in peacetime.
Quote from: tomcat on May 21, 2017, 11:47 PMBandy is becoming darker by the day
Yeah, I'm interested to see where this goes. His Shadow score is pretty high. In fact, given his high Song score, I sort of get the impression that Tom is deliberately driving him towards a bout of madness as part of his character development. I may be completely off base on this.
Quote from: tomcat on May 21, 2017, 11:47 PMand finally Rorin...well, Steve is not here too much anymore.
True. Of all of us, I can see Rorin having the most cause to retire. He has a bright future waiting for him back in Erebor (remember, he can buy his way into a very respectable position), and there'll be plenty for him to do if he wants to get some work done with Bofri on the Forest Road.
Rescued? I think you guys handled the Nazgûl rather well. He was down to 5 END and 4 Hate, so between the three of you I think things would have seen the same resolution.
I just had the DĂșnedain there for the overarching story. Gandalf and Aragorn came to you in Mirkwood - so there is no reason that the Chieftain of the DĂșnedain wouldn't have had his people out on the same mission, or there to aid you all in need.
As for Essylt - she was not meant to be anything more than a plot point. She doesn't trust ANY of you folk so she saw her chance to get away in the night and took it. Still, you guys now know that the Shadow is not discriminating as to whom he will use for his own purposes.
As to naming the Nazgûl - I like back story. I want to know what / where a character is about. We always here these were kings of men but nothing is ever elaborated upon. I elaborate - just my way.
As to Rorin - there is no pre-ordained story line that I have for the Dwarf. Mechanically, everything is as it should be. He rolled an :~~: against the Black Breath corruption test, which causes him to be unconscious for 8 days (the Nazgûl's Attribute Level). He will gain the number of shadow points for each failure that he rolled against a TN 14. The TN 14 comes from you guys providing daily healing tests, which you can do. Once awake, he will still be part of the company - just two added Shadow Points hanging over his character.
As to the generational rules - I don't want ANYONE to get rid of their PC if they are enjoying them. I really like this group of heroes, myself. I just wanted to put it out there as a reminder that it is an option. Play-by-post gaming can move slowly and literal years can pass playing the same PC - I want you guys to know you have the option to change and that the things endured thus far might be a good cause. Believe me, the PC's will still be part of our overarching story.
I hope everyone is enjoying our story. I am having a blast.
I too liked the grinding down of the characters. Previously I was concerned that we were untouchable with pur skills and abilities, but this was a great example of the game system having staying power. I really enjoyed this story arc, so thanks Doug it was great.
As for Bandy, as I mentioned in my earlier post I have toyed with setting him aside, but not sure its time yet. I also dont know what I would replace him with. I think Arbogast and Grimbeorn are critical to the story since the campaign is the Darkening off Mirkwood. The other characters are somewhat outsiders so i think its important that there is an internal perspective on the story. I wouldnt want to add another man character to the story. I feel lime it would lessen and not add to what we are doing. I thought about a dwarf, but again the warrior boxes are kinda checked.
I think that Bandy has more to add to the story and instead of setting him aside I may just use the Fellowship phase to maximum affect.
I have had thoughts about giving him a holding, having him get married, having him 'recharge' for a season.
I'll have to ponder it somemore.
Quote from: Telcontar on May 22, 2017, 02:39 PMI too liked the grinding down of the characters. Previously I was concerned that we were untouchable with pur skills and abilities, but this was a great example of the game system having staying power. I really enjoyed this story arc, so thanks Doug it was great.
As I responded above with Paul's post, I don't want you to change your PC, I just want everyone to know that if they are wanting to try something new then we can use the generational rules.
I liked this chapter, too, Tom for your same reasoning. I liked that you guys had to draw on resources that were becoming scarce. Weariness was a good way to challenge you guys, but I will say it is getting harder to do so with tests and combat. Even though it took longer to combat, you guys still chew up the bad guys pretty well - even a Ringwraith.
I will be honest to say I am not sure how to create the next challenge without the impediments of fatigue. Maybe I allowed too much character advancement, too fast...eh, we live and learn.
Something I've learned over 20+ years of GMing is that moral challenges are applicable to a party of any power level. Give them several options, of which they can only pick one, and make it clear that there'll be bad consequences for all the ones they don't pick. It's hosing the players, but they get to pick exactly how they get hosed, so it tends to go down okay.
Also, with regard to the TOR system in particular, I've noticed that many weaker enemies are just as dangerous as one super-tough one, if only because the number of dice rolled increases the likelihood of damaging or (especially) wounding hits. As we've seen this past adventure (which, parenthetically, I also really enjoyed), an early wound can alter the whole trajectory of a story.
Well given most of the times Grimbeorn actually hasn't been pivotal in any if the combats except where in first encounter of Tauler was concerned, he's been mostly a literal meat shield soaking the damage. As for armor, that's kinda out of the question for him lest he lose some bonuses. I like playing Grimbeorn but actually don't mind switching characters too if the difference in time would be long enough for a new generation.
PS :-B Ren the Unclean is a name given to one of the nazgul from when ICE had the property 20 some yrs ago before Decipher.
The early wouds and the weariness really changed the whole dynamic. This season has been a running gun fight since we started out.
And while I think we have some exciting things to do with these characters I think Doug is right that we should take stock of how the events have impacted our characters.
Quote from: GandalfOfBorg on May 22, 2017, 07:59 PM:-B Ren the Unclean is a name given to one of the nazgul from when ICE had the property 20 some yrs ago before Decipher.
That's my go to, Matt.
I love the ICE/MERP stuff. It is a well-spring of material and history. Granted it is not canon, but it is awesome for content.
And again, I don't know that I'd agree with ICE's design choice. I'm not trying to be a dick here, I'm just ruminating.
My take on the Nazgul is that, after 3000+ years, all of it spent in direct contact with the Eye, their mortal identities are long-forgotten even by themselves. Men just can't stand up to that sort of force of personality for long before it tears all their individuality and self-motivation away and leaves them nothing but extensions of Sauron's own will. That's what the invisibility or 'hooded rider' form mean, to me. They're form without force - the shape (and capabilities) of a hero of Men without there really being a person in there any more.
Quote from: Eclecticon on May 22, 2017, 11:20 PMAnd again, I don't know that I'd agree with ICE's design choice. I'm not trying to be a dick here, I'm just ruminating.
My take on the Nazgul is that, after 3000+ years, all of it spent in direct contact with the Eye, their mortal identities are long-forgotten even by themselves. Men just can't stand up to that sort of force of personality for long before it tears all their individuality and self-motivation away and leaves them nothing but extensions of Sauron's own will. That's what the invisibility or 'hooded rider' form mean, to me. They're form without force - the shape (and capabilities) of a hero of Men without there really being a person in there any more.
No - you're not being a dick at all, Paul.
I agree with you that the Ringwraith's probably do not self-identify at all anymore. They are nothing more than the hand of their master.
But I like the stuff because it allows for play in different eras. If I wanted to run a game in a little known eastern country in Middle-earth and follow the climb and fall of a king that would one day be one of the Nine, ICE/MERP gives us a wealth of non-canon, but good stuff to work with.
And like I said above, I like backstory. I like to get those small pieces of a character to make me think about the country Chey, and who really was Ren the Fire-king. Why did he pursue power to the end of himself?
Anyway, to each his own. I do like your suggestion, too, about him being called the Spectre of Gundabad...so that is what he is now known as in our story. All the Shadow-folk of the vale region refer to him as that, so thanks for your game contribution there! :> ;D
Lastly, everyone - we have a new player starting. He is another Matt. He is not replacing Steve, but since Steve has been scarce, the added player should provide more PC interaction. Rorin is not out of our game, but he will be present only if Steve is able to participate. I know he had a lot of Real Life stuff going on.
Like all PC's that enter our game, Rorin will not disappear but remain a character in our story.
Hi all, I'm Matt, freshly recruited from the Google+ TOR Community. I'm a 36yo US-born Brit living in Germany with my German wife and 2yo son.
I grew up reading and rereading my Dad's hardback copies of the Hobbit and Lord of the Rings. In my 20s I eventually finished the Silmarillion, but haven't read any Tolkien for 10-15 years now. That said, a few years ago I played a bit of LOTRO and found myself slipping back into the setting and lore like an old pair of slippers.
I've been roleplaying since the 90s, but despite my love of Middle-Earth, never ended up playing MERP. I owned some of the books, but could never get anyone to play, and was a bit daunted by the crunchiness of the system. In my late 20s, I joined a great local group in Bristol. They all love D&D, which is primarily what we play, but every time I get a chance to GM, I steer them towards other systems which encourage narrative over mechanics, like FATE, Edge of the Empire, Apocalypse World, etc.
Anyway, I own TOR and quite a few supplements (I'm an RPG collector, it's a problem), but I've not actually read any of it. This is also my first proper foray into PbP/F, and I've not really read much of the posts here yet (not sure where to start!), so please be patient with me!
Glad to be aboard!
Welcomeâ Matt #2, this is Matt #1. You are correct, collecting RPGs is a problem but we don't judge here (don't mind me as I stuff the books back under my bed). We are all wallowing in our obsession and loving every minute of it. You'll find PbP slower but more liberating as you don't have the pressure of immediate responses at the table with everyone staring at you. It is a much richer experience because you have time to be creative with you characters by expressing inner thoughts as well as the character everyone else sees. Our posting is fairly regular with exceptions of holidays and other life events. Doug and I in particular have know each other over 10yrs when Decipher had their CODA version of LotR RPG and have played plenty of games (lot, ST, SW) over the yes.
As for getting into this game, you can go back and look at our synopses or not. Being I assume you'll have a new character, it may not appeal to you metagaming-wise. Regardless, welcome to the group!
Hey Matt #2,
Yea, if you read the Tales of Years (https://rpg.avioc.org/boards/index.php?topic=1390.0) it will give you a synopsis of our story to date. The only thing not yet recorded is the current chapter, which tells of the visit to the Elven Realm and the search for Ruithel.
Also, I sent you an invitation to Hangouts IM. I need to go over with you the character profiler and the web-based PC sheets that we use. So, just IM me back when you are ready.
Thanks, gents. I'll take a skim through the Tales of Years, but could I first please get a breakdown of who the current characters are in the party?
Also, I haven't seen a Hangouts invite. I've already registered for the profiler through the link you emailed me...
Hi Matt, welcome aboard! I'm sure I speak for all of us when I say it'll be nice to have some new blood in the group.
As for character introductions, I'm playing Arbogast, son of Arbodag - known as the Fire-watcher. He's a Woodman, originally from near Woodmen-town but now residing at Black Tarn Hall with his wife Lindwine and daughters Lafwyne and Cyffa.
He's a quietish, introspective guy, though given to the occasional dramatic speech. He's the company's main scout when travelling - they spend a fair amount of time slogging through Mirkwood, and he knows his way around there better than most.
Matt,
Welcome to the group your background in gaming is pretty close to mine. I too tried a middle school attempt at MERP and it was too crunchy. Glad to have you, this is a seasoned but unpretentious group.
My advice is poke around on the different threads to get a feel for the game and players before you decide on a character and background. This isnt so you 'conform' to group think, but so you'll get an idea of play style and how we are using the system.
Any questions just ask. Oh, and the internal dice roller hates players unless you really put some heart into your post that needs a roll. If I have learned nothing since I started playing with Doug is that it has reenforced my belief that the dice have a story of thier own to tell.
I am playing Grimbeorn, son if Beorn... Yes that Beorn. It's been a rough go of it for him coming to terms with his heritage, his responsibility to his people and men east of the mountains. He lives up to his name grim and has been best by numerous and grievous injuries in his time even at a young age. He's also quite eligible bachelor and that part of his life is in more shambles than any other.
Thanks, everyone glad to meet you. So that's 3 players, plus Esgalwen as a GMPC / LMPC (I see her in tomcat's signature, plus she features at the top of the Tales of Years)?
Looks like I've got a lot of reading on my hands (this forum plus the rulebook)! I'm also debating picking up the Adventurer's Companion on PDF since it appears to collect all the various Cultures in one place. Is that right?
That's right. It arguably doesn't have much else to recommend it, though, so I'd be loath to pay the asking price just for that. PM me on G+ and I'll send you a link to my copy.
Quote from: Eclecticon on May 24, 2017, 06:28 AMThat's right. It arguably doesn't have much else to recommend it, though, so I'd be loath to pay the asking price just for that. PM me on G+ and I'll send you a link to my copy.
That would be very cool, I'm actually interested in playing a Wild Anduin Hobbit or a Rohirrim, which I believe that book has details for. Just PMed you...
Anyway, I'd love to play a slightly more light-hearted character, and I'm currently looking at these:
- a treasure-hunting Lake-Man, Energetic and Merry, with the Lordling (B4,H7,W3) background,
- a wandering Barding, Adventurous and True-Hearted, with the Patient Hunter (B5,H5,W4) background,
- a treasure-hunting Wild Anduin Hobbit,
- a wandering Rohirrim, more of a hunter than a warrior,
What are your thoughts? I'm probably more excited about the prospect of playing a Wild Hobbit or Rohirrim, because they feel a bit more
Tolkien than the Lake Men and Bardings.
Hmmm, having just read this (https://mephitjamesblog.wordpress.com/2016/12/13/adventurers-companion-review/) review of the Adventurer's Companion, the description of the Wild Anduin Hobbit culture really jumps out at me:
QuoteSimilarly, the Wild Hobbits of the Anduin Vales share a lot in common with their sedentary cousins in the Shire but they are a wild folk who have fought the Shadow in Mirkwood for centuries. They're sort of a mix between Hobbits of the Shire and Woodmen of Wilderland with some anti-Shadow powers from the High Elves of Rivendell thrown in. Plus, they live in secret holes and caves and many living directly near them don't even realize they exist! A fun option.
If you're all cool with it, I think I'll create an adventurous wild hobbit, probably distantly related to Smeagol (since, let's face it, they're all related -
ifyouknowwhatimean), roused from hiding by all the activity happening in the area and eager to explore the wider world around him. I'll flesh him out a bit more once I get the go-ahead. Also, I see from the
Heart of the Wild that these Wild Hobbits are situated quite close to Rhosgobel, so it should be pretty easy to think of a hook for me to join the group through Radagast (who I can see is your patron)?
Sounds good to me!
I look forward to the backstory and to seeing your sheet. If you are familiar with my profiler, then you know how to make your character public and I can invite him/her to the campaign. If not, let me know and I can talk you through it.
Yay another Hobbit to upstage the great Beorning in the midst of battle (-D ;D
Quote from: tomcat on May 24, 2017, 09:10 AMSounds good to me!
I look forward to the backstory and to seeing your sheet. If you are familiar with my profiler, then you know how to make your character public and I can invite him/her to the campaign. If not, let me know and I can talk you through it.
I've gone ahead and picked up the Adventurer's Companion, and have also been reading many of the forum posts on the C7 forums about the Wild Hobbits. One thing that has been mentioned is that the chosen weapon skills seem a bit odd, and I tend to agree. In the Companion, Wild Hobbits use Bows and Swords, but this is a reclusive Culture with Frugal living standards, and I can't see swords and bows being readily available to them.However, the Core Book also doesn't help with it's low number of weapons, so I had a look on the interwebs for some homebrewed stuff, and came across this (http://www.voidstate.com/rpg/one_ring_new_weapons_by_voidstate_v1-2.pdf)document. Perfect! It has both a Short Spear and Sling in it. I really like the thought of a Short Spear (hobbits wouldn't use a full-sized one) instead of a Sword, and a Sling instead of a Bow for this Culture. In fact, the new Wild Hobbit Cultural Reward in the Companion is even a Fishing Spear!So would you be willing to allow me to change this Culture's weapon skill section to read as follows, using the stats from that homebrew doc? I'd be more than happy to change any of the stats if they're OP (certainly the Long Ranges on the Short Spear and Sling are too high, for instance).- Short Spear 2, Sling 1, Dagger 1
- Sling 2, Short Spear 1, Dagger 1
Gotta run for a few hours, possibly the rest of the day. Here's what I've got so far. My character is called Udo.
http://rpg.avioc.org/profiles/view.php?id=1231 (https://rpg.avioc.org/profiles/view.php?id=1231)
Quote from: BristolMatt on May 24, 2017, 10:57 AMSo would you be willing to allow me to change this Culture's weapon skill section to read as follows, using the stats from that homebrew doc? I'd be more than happy to change any of the stats if they're OP (certainly the Long Ranges on the Short Spear and Sling are too high, for instance).
- Short Spear 2, Sling 1, Dagger 1
- Sling 2, Short Spear 1, Dagger 1
Looks great to me. I am not seeing anything OP about any of it. I don't deal in exacts when it comes to range, anyway, when I set up a combat round. Basically, I just tell me how many Opening shots you guys could achieve before melee commences.
If anyone else sees something OP, make a suggestion, but otherwise let's roll with it. I sent BristolMatt some character intro ideas, so let me see what he thinks and we'll bring him into the game, very soon.
Cool, I'll try to get the character sheet finished soon and finalise my intro. However, I'm going to be offline most of tomorrow (Father's Day here in Germany), so I probably won't be finished until Friday.
Looking forward to joining in the adventure soon!
Good night!
I did a review for the ADV Comp. I think it was here and Gplus. I was not a fan and expected a lot more out of it considering how long we waited. Also, it does not have all the cultures in it a was expected. Making it not the one shop stop that it was supposed to be, and I also found it to be full of filler and not all that useful.
So if Matt 2.0 is bringing in a Hobbit I'm reconsidering setting Bandy aside for a bit, thoughts from the group?
Well, he'll need a good send-off party in Rhosgobel...
In all seriousness, though, I for one would be sad to see the little guy go, if for no other reason than seeing his reaction to there having been other Hobbits in Wilderland all this time would be very interesting. Equally, reading about his return to Westfarthing (I think) after everything he's experienced would be cool too - some foreshadowing for the events of 3020. That's assuming he even goes home - he might decide that the Shire has no place for him any more and take up the life of a masterless, wandering bowslinger. :)
On the whole, I don't object at all to turnover in membership of the company - after all, Arbogast will either retire or die at some point if we keep playing long enough. And it's always interesting to see how the game dynamic changes with new PCs - it's one way of keeping a long-running game fresh.
On a vaguely related note, this could be a cool opportunity for the newly-arriving characters to try out the Taking Courage rule on p 104 of the ADV Comp.
Quote from: BristolMatt on May 24, 2017, 12:19 PMMy character is called Udo.
http://rpg.avioc.org/profiles/view.php?id=1231 (https://rpg.avioc.org/profiles/view.php?id=1231)
I'm amused by the fact that he (she? I probably should've checked this) is already more physically able than my seasoned adventurer. I have to assume that Arbogast is either seriously scrawny (likely), perpetually half-starved (increasingly likely) or just isn't putting the effort in that he should.
Just flagging that I'm done with the current scene, unless Doug has anything further to add.
FYI I will be in Puerto Rico the next 8 days... my participation will be spotty at best.
Have a nice trip, Matt!
Enjoy, Matt #1!
As for Udo, I'm more or less finished with the character sheet. As I've not finished reading the core book (nowhere near!) there are bound to be some issues with it.
Anyway, I'm eager to get involved, so it would be great to see how I slot into the story...
Don't sweat it too much. TOR has a wonderfully simple yet robust system. You'll pick up most of it in no time flat.
Thanks guys... Btw you'll have more fits with learning the special tags for dice roller and such than the rules. :P
Bandy has been pretty home sick, but also has been trying to get to the Hobbit Inn he has heard about. He did hear rumors of river hobbits, but he has found no one that has seen any yet.
I will be posting tonight.
Had a busy week with my daughter's birthday, then had a show to play.
So, look forward to something around 11PM EST
Nope...it's gonna be tomorrow.
Best laid plans, mate...
All right!
All caught up and Udo is introduced. I will get you his bonus XP and AP when we do our Fellowship, BristolMatt.
As for time continuum - I will sync the two story arcs after the Fellowship when hopefully you guys will all be joined back together.
I will be watching our game over the weekend, but might not get more up until tonight. It is a holiday in the states - Memorial Day Weekend - so we spend time with family.
I don't seem to be getting email alerts for new posts. Is there something I should know? I've got literally every option ticked in the notifications settings area, but the only recent notification I've received since joining has been to tell me there is a new topic started... Here's a couple of screenshots:
And one showing that I'm subscribed to receive alerts for the thread...
I am experiencing the same thing, Matt. I need to let Brandon know - he manages our server and database.
Yeah mine goes on the fritz sometimes too. Usually its when I deleted one new message post for a thread and didn't check it, and sometimes I just don't get them if there is a new thread.
@tomcat, not sure if you're waiting on me in the "Alone" thread, but I'm waiting on some direction before posting anything new.
No, I wasn't waiting on anything, Matt.
We had a holiday weekend here in the states and I have been busy with my family. I will get game posts going again tonight and tomorrow.
Quote from: tomcat on May 30, 2017, 04:21 PMNo, I wasn't waiting on anything, Matt.
We had a holiday weekend here in the states and I have been busy with my family. I will get game posts going again tonight and tomorrow.
OK, no problem. Didn't mean to rush you, just wanted to check as that was my first in-character post and I was just a bit twitchy!
Totally cool! I will have a story update posted tomorrow.
I promise that once we get past this end of chapter out of character discussion, it goes at a different pace.
Have seen the new post on Alone, but I'm GMing a one-shot (Mutant Year Zero) on Sat night, so my free time is taken up with last minute prep. Will try to post on Sunday.
Matt, are you still around?
Um which one?
He said he was running a tabletop this week and so would be focused on that - so I am sure we'll hear from him soon.
So you guys all know, I am leaving Thursday morning for North Carolina for five days. All of my buddies from Florida are coming to meet me halfway and we are going to have a guys' geek weekend of gaming. So, I will be off line for the better part of this week, too.
I will have a new post up tomorrow for you all.
Sounds fun - have a great time!
Matt I - sorry, I meant BristolMatt.
Yep, still here. As Doug said, I had a tabletop session on the weekend, and then Monday and Tuesday (today) have been public holidays in Germany, so I've been a bit busy with family stuff. Typing out my reply to the "Alone" thread now...
Cheers. Okay, back in my box now.
While Doug's away, I thought it might be a good idea for us to make some proper introductions. New Matt has told us a bit about himself, but it occurs to me that I know next to nothing about the rest of you.
So, kicking off, I'm Paul. I'm a perpetually under-employed government bureaucrat living in Ipswich (the Australian one). 36, married, two children. Fond of tea and slightly pretentious hats. I have a degree in philosophy and I'm working on one in law. Student of aiki jutsu, though I don't get to train as often as I'd like, because see above.
I've been gaming since 1991, with most of that time spent GM-ing. I actually don't know how many RPGs I own, but suspect it's slightly over 100.
Matt, 39, remarried, 2+1 kids
Systems engineer that develops avionics for fixed wing and rotary wing aircraft
LOTR/ST/SW/Firefly fan
Avid gamer since '92-93
Worked with Doug on the webzines for the late Decipher LOTR and ST RPGs
Developed my own basic system reference for the CODA system and created a Harry Potter RPG
Currently GMing 2nd Ed 7th Sea
Tom, 38, I too do government stuff. I have been RPGing since middle school. Might have started earlier but the kid in Fifth grade with the Redbook PH was really wierd. I am interested in all kinda of games and systems. I got started with Doug through his webzine when I was jonesing for a game while overseas. I played D&D2ed for years took a break and wanted alternatives to D&D. Currently not in a table game because of work requirements. I'm mostly done with my masters in History and need to write the damned thesis. (Merovingian Kingship)
I live in Massachusetts and usually type my posts on my cellphone or iPad, i swear my grammar and spelling are not as bad as I fat finger type these posts.
Cool stuff, thanks guys.
Matt, how dos 2nd ed 7th Sea compare to the first one? I got deep into the first edition - bought and read all the nation books and a fair swack of the secret societies - before coming to a gradual decision that the system didn't work for me. I liked the flavour of the swordsman schools and the various types of sorcery, but there were just too many skills to keep track of. Likewise, I eventually decided that the real 17th century was a lot more interesting to read about (c.f. the Baroque Cycle). I noticed the kickstarter for the second edition but just didn't have the time or money to justify pledging. I'm interested to hear what's changed, though.
The system is geared more for supplementing role-playing instead of roll-playing even though you still use dice. Its been a difficult transition for my players to get used to not being so tactical with their play but to let their dice help influence their actions instead of dictating their actions. The system is nowhere near as crunchy as it used to be but there is a great ability of customization for character creation and taking actions. There are 2 types of actions: Dramatic and Action. Encounters are run as one of these types of actions and the players act/react accordingly.
Well, this will be the big 50 for me this year!
I am married with four kids - 1 lives back in Florida with her fiance, 1 is finishing college this year at Ohio University, and then a 13 year old, and a 6 year old. ;D
I work in finance - I am Series 6/26 LVa licensed and help families plan for their future. I am also a guitarist/singer in a band called Cadence, and finally I work with another company as their accountant.
Games I play - LotR [CODA] / LotR [TOR] / Star Trek [CODA] / Star Wars [Saga] / D&D 5e / Stormbringer [Chaosium]
I started playing D&D back in the early 80's when the boxed sets first hit the stores (basic and advanced) and then Christmas brought the first edition books. I have been hooked ever since. From D&D I went to Stormbringer and have been playing a homebrew based on that mechanic (and pretty much nothing else) until Decipher released Lord of the Rings. That was my first foray into Tolkien's world. From there, I added Star Trek because I like the genre and the CODA rules are really great.
With the release of the Force Unleashed, I decided it was time to try some Star Wars gaming and so I bought all the Saga stuff. Finally, Decipher went bust and I figured I'd at least look at TOR - and here we are.
I sold a bunch of stuff on Ebay - including my original 1st edition D&D stuff plus all the 3.0 books I had and took the money from that to invest in 5e - and I like it. I use it on Roll20 now.
Anyway, that is my gaming history.
Matt [GoB] and I met on the old Decipher boards around 2003 when we started working together on the webzines for LOTR and ST. He joined me on my boards here to play and we've been doing it ever since. Along the way some players came and left, but the good ones stayed - Tom! I wish Shawn had stuck around, but he moved on with the birth of his child. Finally, Paul joined us and here we are - a freaking story-telling machine!
Just returned from North Carolina - it was fantastic! We spent three days rolling dice, stopping only to eat, sleep, and take care of personal needs. I attached some pics in my next post, but this one has one of me and my world.
I will have a game post up tonight or tomorrow.
Cool beans. Looks like you had your own mini-con going!
Also, you have upped the ante with photographs. I will respond in kind once I get access to my laptop.
Dang man, you put a number to it... 14yrs! That's longer than both marriages (so far) and any of my other friendships. Well here's to another 14 :tup: B-) [<
That's impressive. I've only gamed with two people for that long, and one of them is my wife.
Our tale of years really needs an updaye
We might want to take a tactical pause here and make sure all the game admin stuff is caught up.
What was the determination on the lenght of this narrative break in terms of game time?
Quote from: tomcat:ooc: This thread is going to last as long as you guys want to interact with Beorn. Due to the fact that you are with Grimbeorn, there is no need for a set Encounter.
Feel free to elaborate and give me narrative and dialogue of your time here. You guys will be here until at least the Fall (end of August through September) as you heal and rest. Bandy, now is the time, too, that we can have you visit your Easterly Inn.
We will have our Fellowship Phase through all of this... each PC is awarded:
Each PC will earn the number of AP equal to what is checked off on their sheet plus 5
Each PC will earn 6 XP
NO Holdings roll necessary right now. I am just leaving the following details for future FELLOWSHIPS to cut and paste.
âą if the die roll result is equal to or less than the Holding's rating, you earned enough income to keep your PC's current standard of living.
âą if the roll is greater than the rating, the PC gains his standard of living and treasure equal to the difference of the die roll and the rating.
âą if the roll is :g:, the PC earns his standard of living and the rating of the holding is reduced by 1 due to some good fortune.
âą if the roll is :~~:, the holding suffers some disaster of misfortune. If the hero does not take action the next Fellowship Phase, the holding may be destroyed, or have its rating increased.
You guys are entering Grimbeorn's home in the latter part of August. I have you guys resting and healing for a number of weeks - until the end of September. So, six weeks downtime.
During this time, too, will be the Fellowship Phase that will allow for some short Undertakings. We will be having a long Fellowship phase after this next chapter - it will be a couple years long (as I don't really think the next two chapters of the DoM are worth the time to spend on them - they are very repetitive).
So, after this Fellowship - you guys can go to the Easterly Inn, look into helping Esgalwen save her Ranger companion, AND we will follow the storyline in DoM about finding the Werewolf of Mirkwood.
Once done, if your PC wants to go home, help Rorin and Bofri on the road, stay with the Hobbits at the Easterly Inn, etc - you can. This will be the ample time to introduce another PC, if that is desired. Your old PC- unless killed - will still be a viable piece of our story and one you can jump back to when you want.
I am starting a FELLOWSHIP thread just so everyone can post their use of XP/AP.
After that, I will be starting the new chapter and tying everyone back together.
Cool?
Doug,
Thanks for clearing that up. I had a draft post for Bandy but will revise that as its more fitting for the longer break. Which is what Bandy needs by the way. I imagine he had a hollow eyed Somme look.
C'mon, guys - my post is getting lonely!
Also, I'm going to be on a camping holiday from the 26th to the 30th of June. I'll probably have net access sometime around mid-week, but I'll otherwise be incommunicado.
I will be posting new content today, Paul.
Wow, thanks for all the posts, guys, great to get to know you a bit better! I'm afraid I'll probably continue to be a bit patchy with communications until August.
I've commited to creating my own homebrew game system for my new group here in Germany (a WFRP clone using a dice pool system borrowed from Swedish games Mutant Year Zero, Coriolis and Tales From the Loop), and our first session is on the 30th June, so all my extra time and energy are going into that at the moment.
Then my sister is getting married at the end of July, and I have a lot to organise before flying out to the US on the 10th.
Early August then sees some of my old gaming group from England coming to visit, and then it should all start to return to normalcy...
So I'll try to keep up with the posts, but if there are some slightly longer pauses, don't worry that I've left already!
Feel free to ping me on Google+ if I really need to weigh in (since I get reliable notifications there). I'm Matt Kay, and I think I may have already friended a few of you. If not, here's my profile:
https://plus.google.com/+MattKay (https://plus.google.com/+MattKay)
Also, updated my character sheet slightly to have sling as my main weapon, rather than short spear. Think it makes more sense for me to be a bit of a sneaky ranged fighter if/when it comes to combat, rather than running in with my little spear and poking at people's knees...
Doug,
I'm kicking around an interim character concept for a short tour. What experience level would I have to workwith?
Ooh, is it someone we've met?
Doug,
I sent you a PM.
Replied.
I will be adding a new post tonight or tomorrow for the ALONE thread and one more for the Beorning. After that, I will open the new Chapter thread.
I will give you some time, Tom, to get your decision made.
Tom, I'm not saying I have a poem written for when Bandy leaves for a while. But I'm not not saying it, either.
Gentlemen,
At this point I am to blame for the slowness of the game. As we were kinda lagging I was rolling around over and over on what to do for a character. I didnt want to make a knee jerk decision as I honestly believe the characters in this game, and the campaign, are taking on a life of their own. This is a testament to the players and the loremaster alike. With all this time on my hands I started to think more about what the road ahead would look like. I had a feeling that Bandy was pretty tired, after all Hobbits are not really built for six years of hard adventuring and after facing a Barrow Wight and a Nazgul I think our little friend has earned a rest, this is the age of men after all.
Part of my slowness was I was unsure with whom I would replace the little guy, and clearly he had become a key player in the story. While I was camping this weekend, (read drinking bourbon and Coors Banquet beers in the woods from dawn to dawn) I had a character concept slowly reveal itself to me. It did not come full and all at once, but as I thought about some things that I had been reading and listening to and contemplated our campaign a picture slowly emerged. Earlier this week I sent Doug an email with a couple of options on what I wanted to do, and like a father of multiple kids he said, that all sounds good. Encouraging, but no help in making a decision. ;D
I believe that I will be setting Bandy aside if the concept I have takes to mechanics in a meaningful way. The past is not yet gone in Middle-earth, and as this is a period of change I thought it would be interesting to portray a figure who is at the end of that cycle of change, and at the same time reveal a different perspective on one of the firmly established races of Middle-earth, a Noldo elf. This is somewhat of a change for me. I always considered elves best suited to be NPCs in Tolkien's world, because of their age, knowledge, and power I always thought of them more as a Deus e machina instead of a playable character. This time however, I think that the character has a part to play in this story and in support of the broader campaign themes we have been playing with.
His name is MorirĂșsĂ«, and he has not forgotten the exile of the Vala, or the oaths of ceaseless war against the Enemy of the World, and the Prophecy of the North has not forgotten him either.
Quote from: Telcontar on Jun 22, 2017, 09:52 AMEarlier this week I sent Doug an email with a couple of options on what I wanted to do, and like a father of multiple kids he said, that all sounds good. Encouraging, but no help in making a decision. ;D
I thought I was
very helpful! (-D
NOT!
Quote from: tomcat on Jun 24, 2017, 10:50 PM :ooc: I am going to give you guys another day to finish any last thoughts in the two threads and then I am starting our new chapter.
Doug, can we assume that we've retrieved the treasure and other things we buried up north? There's been enough time.
On an unrelated note, my camping trip starts in about 12 hours. I'll check in mid week. Until then, anyone who feels like running Arbogast has my blessing to do so - you probably have an idea of what he's like by now!
Doug,
Draft character sheet is uploaded into the profiler. Please take a look. There are a couple things like gear and a Reward or two missing still but this should be enough to get the game going so I am not holding it up.
He looks good, Tom.
I just sent a request to him to join the TOR campaign on the Profiler - that gives me GM permissions to the character sheet.
I will introduce him shortly.
Thanks!
I made aome tweaks, so pretty much done.
Also asked to join campaign 33. I dont see an invite message anywhere.
You have been accepted.
Cool, today is kind of busy with my family, as it is my birthday, but I will get a post up tonight - or tomorrow for sure.
Like I said above it's been a busy weekend, so I will have the starting chapter up tomorrow.
I am reading the book and trying to figure out how I want to use this Adventure phase. Tom - be ready to bring in your new character with this new thread.
BristolMatt - I forgot to give you your XP and AP to advance Udo to that of the Company. Go ahead and start him at 70 AP and 50 XP.
Bree is released!
And the PDF is now in my hands. ;D
I thought about buying AiME loremaster and player guides over the weekend - if just for the art. There is some nice stuff in them that is not in the TOR books, but I have yet to finalize those purchases.
Damn, I preordered. Where's my link.
Sorry for going dark a bit longer than I planned. I've been back a few days, but only just dug myself out from under a week's worth of unanswered emails.
Sooooo... we get to Rhosgobel and everything's good, yeah? No werewolves anywhere to be seen.
:ooc: i'm waiting for a lead in with one of the groups so I can go back to bombing the board with middle-earth musings.
I have it all ready, guys. I,am just in the midst of a 4 day holiday weekend with family and friends.
We were at the Reds game on Sunday, kids yesterday, and family/friend gathering today for the 4th.
Give me until later tonight or tomorrow.
Of course! American holidays always throw me.
You cant hear the explosions of freedom from the New World? We'll try harder. As soon as it gets dark they start and will continue for the next couple weeks.
Iowa just made fireworks legal and they've been going off all June and until this weekend. I come from a long line of pyros but it's been a little ridiculous this year.
My dog will be thankful when the fireworks season is over.
Big dopey Sheppard-Lab mix and she hides under the bed - kind of sad to watch her. Plus, the anxiety makes her shed like crazy.
I love my country, love our holidays, but I will be glad for her when the last cracker pops. ;)
A Loremaster is never late, he posts exactly when he intends to.
LOL!
Yea he does! Sometimes he is late, though. ;)
You jest, but this is the only gaming I get at the moment. A third of my group moved to South Korea last month, and another of my core players is AWOL while she finishes off a training course. :(
Sorry Paul.
I know it can be slow, but I promise it will never be abandoned.
I am posting now.
Mate, I'm not trying to guilt trip you. I'm just having a moan.
No guilt.
I'll be honest - the first two months of our summers are always busy with birthdays, holidays, and vacations. I used to put our games on hiatus for like four weeks after the close of each chapter.
That allowed me to gather new content and build the story arcs.
No matter - I am working up the current posts.
Doug, is the Elftower bit getting narrated through so that we can get the party together or is it a distinct adventuring phase?
It is part of this adventuring phase, but it also ties into Esgalwen's back story.
I keep getting emails that you posted to the thread, but I dont see anythig.
Sorry guys, I will have two new posts tomorrow.
I have been working on a new game for Roll20 called SpecOps - a modern combat RPG where the players are special operations soldiers. Still only have the frame of the game but we played our first session tonight.
Anyway, it has been taking a lot of RPG juice out of my brain, so I will get Middle-earth updated with the morning.
I attached my new game PDF's if anyone wants to look.
Doug any reason why I keep getting repeated email notifications that a post had been made to the Alone thread, when there are no updated posts?
I have been getting at leasr a couple a day for the past couple days.
I have no idea, Tom.
The emails have been kind of screwed up since we moved to the new server, but I do not control that stuff. I will ask Brandon, though.
Give me some time to resolve the issue.
Our new Matt is seven days gone.
I am hoping that I do not have a new character in the game with no player. At least he is still close to home and can head back there, if he needs to.
I've taken it upon myself to contact him via G+. We'll see if I get a response.
I've noticed that the 'Characters' tab doesn't produce a drop-down menu for me any more, so I can't stickybeak at other people's character sheets. Was that a deliberate decision, or has something gone wrong somewhere?
I removed that feature, as I did not know it was being used. I can put it back, Paul.
Give me a bit of time.
I shot Bristol Matt a PM too in case his email alert was malfunctioning
Quote from: Eclecticon on Jul 20, 2017, 02:28 AMI've noticed that the 'Characters' tab doesn't produce a drop-down menu for me any more, so I can't stickybeak at other people's character sheets. Was that a deliberate decision, or has something gone wrong somewhere?
Paul, before I put that stuff back, let me ask a question - do you not have a list along the left hand side of your screen that shows your campaigns and all the characters that are in it? [screen shot attached below]
Does this not serve the same purpose to allow you to see the other PC's?
The only reason I ask is because the dropdown above is something that must always be edited to keep it up to date with active characters, where as the feature in the profiler is automatic.
Let me know.
Thanks!
I put it back, so no worries on my questions above.
Now that Paul can see everything again.....about the elf's shadow score.....
Quote from: tomcat on Jul 20, 2017, 01:29 PMPaul, before I put that stuff back, let me ask a question - do you not have a list along the left hand side of your screen that shows your campaigns and all the characters that are in it? [screen shot attached below]
No, I never had one of those. Thanks for putting the drop-down back in - especially as keeping it up to date means more work for you. It's not that I
need to look at everyone else's character sheets, but it is interesting. And it's handy when, like last adventure, we need to pilot another character around for a bit.
Incidentally, I got a reply from BristolMatt:
Quote from: BristolMattHi Paul, I'm on holiday, my sister is getting married this Saturday. No time for anything other than helping with wedding prep at the moment.
Hopefully we'll see more of him when all that's done.
:ooc: oh ya, Europe gets a month vacation or so depending on the country and it comes in July or August usually
It's more likely to be 'subject to operational convenience' as we say here in the land of Oz. I'm not sure any European country actually says when workers have to take their annual leave. 'Cept maybe France. French labour code be crazy, yo.
Hmm...interesting about your available lists on profiler. Maybe that is just a feature for GMs that use the campaign function.
I completely understand the need/desire to look over PC sheets. It is always fun to see character designs. It is also useful.
No big deal on putting it back and upkeep is not major, as we don't have a lot of character turnover.
We haven't had a lot of character turnover. Don't go jinxing things with your GM-words.
Okay, Middle-Earth loremasters, time to flex your brains! This post (https://rpg.avioc.org/boards/index.php?topic=1485.msg26927#msg26927) got me thinking - where would the Woodmen be getting cinnamon from? I'm assuming in this case it was probably bought at a trade fair that I recall Doug mentioning in Woodmen-Town an age of the world ago (but fairly recently in game time). But whence came it prior to that?
I could see a case being made for it being brought around the northern tip of the forest from Lake-Town, after the Men of the Lake brought it up-river from Dorwinion. Prior to that, it probably grew in some unknown land on the other side of the Sea of Rhun (Dorwinion itself seems a bit too far north, but then tobacco somehow grows in a climate basically like southern England...). This means that the spice itself a) is, measure for measure, probably the most valuable thing in Rhosgobel at the moment, and b) may possibly bear some unsuspected taint of Sauron-worshipers from the East.
Thoughts?
Hey all, I'm still about. Sorry for the silence, will be more proactive in about a week's time once all the wedding madness has died down.
Got both an AVIOC message alert email and a Google+ message, in case anyone was wondering, but only received one new email alert to a new thread being started.
The email alert is acting wonky, I am impatient so I just check the boards whenever I think about middle-earth. All the time basically.
Paul, I'll give that some thought....
I shot out the email to Brandon to see if there is some setting that needs tweaked on his side regarding notifications. I am also checking the notifications configuration from my end.
As for cinnamon...I never thought that my post would create this kind of conundrum. I just wrote about a breakfast food / bakery good that I guess I take for granted.
So I will delve into this to see if I can keep a realism to our world of Middle-earth.
Cinnamon is a tropical evergreen tree that grows best at low altitudes in a moist climate. I have also read it can grow in sub-topical climes.
This said, I can see it being a potential import from the lowlands of Dorwinion, or as stated by Paul, somewhere from around the Sea of Rhun. I can also see it being an import brought in by merchants that ply the Bay of Belfalas. Trade is essential to most societies so I believe that merchant ships might still be welcome in Umbar or even further to the unknown south.
Economically speaking, the spice import all the way to Mirkwood and the wood-men would make it a valuable item and it might not be in the hands of common bakers. Perhaps the post should be changed to honey-buns.
But with all the above said, I can extend our belief a little by saying that Mirkwood is vast and countless herbs and spices would grow within. Maybe it is not cinnamon, but a cinnamon-like plant that grows locally and in abundance?
I don't know. It was not my wish to have a baked good become a question, but it certainly is fun to think about this stuff.
Anyway, I can change the item to baked honey buns, or we can go with my second option of Mirkwood harboring rare and tasty spices. I am not going to say that the baker in question has the wealth to have a rare southern spice imported to Rhosgobel - nor would they have the means to buy it off a random merchant van, as I believe it would be too expensive.
During the level of civilization that Middle-earth depicts, travel by people would truly be within close localities and thus their consumption of plants and animals would be limited to those localities, and thus strange herbs and spices might not be wanted - at least by the common folk. Wealthy lords might like rare and interesting fare, but commoners would stick to what is conveniently collected and edible.
So, again my argument will go back to the idea that Mirkwood offers up a cinnamon-like spice that the locals know is safe; that they like and cook with; and is common.
If Mirkwood does harbor these kind of treats, then we have just removed the value of cinnamon as a trade good. So, maybe they should be honey buns.
U.S. Department of Agriculture plant hardiness zones 8-11 are considered acceptable for some form of the cinnamon plant which grows at low altitudes in moist climates.This is pretty much north of the Ohio river into New England and into the great Lakes, which is surprising if I am reading the colors on the map right.
There are two non-mutually exclusive options:
Radaghast the Brown is a lover of all plant and animal life, this affinity of his is known to all who know him. As a result of having a semi-permanent home in Rhosgobel he frequently receives gifts and presents from folks that are trinkets or clippings of the flora and fauna from across Middle-earth. Also being fascinated by the growth of herbs and spices the garden of the wizard often has items that are available that normally would not be suitable to the climate or region of the world.
As the wizard has no mind for the accumulation of material goods these presents often find their way to the Woodmen folk who dwell nearby. The folk of Rhosgobel have only a limited idea of how valuable some of those resources are to the wider world and simply accept them as perk of having a resident wizard not truly realizing the exceptional nature of some of these simple gifts.
The sailors of fallen Numenor traveled all the shores of Arda east of the Undying Lands during their time as the masters of the water. Many strange and exotic plants and herbs were discovered that were not native to Numenor or Eriador. One such as this was cinnamon. The tree was first grown in Umbar and provided an excotic spice with seemingly magical powers. This was soon traded and cultivated by the Men of the West and is still known in Gondor. While there is still a small source for the plant in Harondor, as well as legally questionable trade of the merchant Princes of Pelargir to acquire the spice. While still uncommon cinnamon can still rarely be found in parts further north, mostly due to the Riverfolk who maintain a loose connection of trade along the Anduin River. The spice is hard to spoil and keeps for a long time, and is often traded for food or iron goods of more importance to the riverfolk.(the river Caravans are in either the Rohan book or one of the Wilderland books)
option 3. The spaceing guild
The spice must flow.
Hey Tom,
How would you like to give us a phonetic spelling of your new character's name so I/we can say it when we read it? ;)
Would it be Mo-REE-roo-say?
Lol. Not my fault man, Tolkien was the philologist. I actually sat in the car yesterday while in traffic and tried saying it different ways.
More-ear Eww see?
Its a Sindarin compound of Dark Wrath.
Cool!
I like that better than mine.
And its Quenya, Sindarin is for the Vala loving tree worshipping wuss of heart.
Actually his using a quneya word for a name is a big F you to the Sindarin and actually shows his unrepentant nature for the deeds of the House of Feanor in the Kinslaying and other deeds of the Feanoreans.
I'm going to enjoy disliking this guy.
I should kick off with an apology - I thought I'd posted this days ago but clearly haven't. I don't see cinnamon in Wilderland as any kind of problem - unexpected, off the cuff references like this are opportunities for world-building!
Quote from: Telcontar on Jul 21, 2017, 01:45 PMThere are two non-mutually exclusive options...
... both of which I like, and are now my personal headcanon. To build on the Umbar-to-points-north-via-the-River idea, this kind of trade certainly wasn't unknown in early medieval Europe. Post-Roman Britain was buying wine and spices from the Mediterranean, for example. What drives it, without exception, is the presence of some kind of trade good that makes the long trip worthwhile. In Britain, up until the sixteenth or seventeenth century, it was tin. In Scandinavia, it was walrus ivory. Medieval Iceland had a nice line in hunting falcons.
I submit that Mirkwood has furs. Sure, you can get fur most places, but it's almost all common-as-muck brown or grey stuff. Mirkwood is the best source in the West of pure black (lots of Mirkish animals are described as black-furred) and white (because albinism isn't such a disadvantage when there's almost no light anyway) fur - the expensive stuff that kings and potentates like to trim their robes with. The Woodmen don't produce a lot of it, or they'd be much richer. As it is, just getting enough to eat every year takes up most of their time. The Beornings probably produce some as well, but I always pictured them as more cattle people - an entirely sensible way to produce wealth when you live in a low-population-density river valley.
Anyway, if there's any good economic reason to go talk to the Woodmen, I reckon fur is probably it.
Paul,
I had a response to your post , but I accidently swiped the wrong way on my phone and it now belongs to the ages. So here is the second attempt.
My explanation was a bit stretched I admit. I too was curious as to what the Woodmen would have that would be of value for a trade route. The Riverman reason for a caravan I think is tenuous and thin at best. I think that geography and economics play a part here. If not for the Falls of Rauros I would say that the trade was an accidental by product of a migratory people along the river. However, with the falls this would make this over burdensome as a natural rhythm of the people. Let us not also forget that such a route would take one close to Dol Guldur, Lorien, and through great miles of unoccupied space.
I also thought of the example of Britain in the Roman period, or even the trade patterns and goods that are found along the Rhine. These cultures while vastly different from one another were still connected by the proximity of Roman urban centers. The Franks and other tribes had been in direct contact with Rome for such commodities to be valued, prized, and available. The goods that the Woodmen could provide to anyone else, while unique, I don't believe are sufficient to justify any kind of reliable trade network. Looking at the map they are isolated in every cardinal direction.
The only quasi reliable trade route that I could see would be that which the Dwarves could provide. I could see them trading good and items to preserve stocks for either their trek through the forest, or over the mountain, depending on the direction of travel. This would make the Old Ford extremely valuable to the Beornings and explains Bofri's quest, but again this leaves the Woodmen high and dry. Even the Mirkwood River that connects the primary Woodmen settlements is of little value to anything but internal movement of goods, subsequently perpetuating their insular nature. (Upon further reflection I almost see the Woodmen now like the Folk of Haleth, bound to the woods and insular to all and sundry. Their Mountain Hall being incongruous with this concept of the people, but its game cannon.) The Woodmen are probably the most isolated of all folks within Wilderland.
Leaving the peculiarity of Radagast as the most probable reason for its existence.
With a fairly comprehensive turnover in our PC lineup, it'd be good to have new journey roles established. Grimbeorn's Travel is good and high, so he'd be a good choice for a Guide, and Moriruse's' Alertness pwns everyone else in the group, so he's probably our new Look-out. Arbogast seems to have the highest Explore, so he can continue as Scout, which leaves either Esgalwen or Udo as a Huntsperson.
Comments?
I don't see a problem with that... most likely it'd be Udo instead of Esgalwen since he's a PC
Yeah, I'm cool with the Paul plan and Matt addendum.
:tup: change your PC sheets with the new setup.
Hey all, unfortunately things are still hectic with me, and look to be getting worse with my wife starting a great but demanding new job this week. As I'm a stay-at-home dad to a 2 year old, much of my free time has now disappeared.
As much as I'd love to get stuck in with you all, I honestly can't commit to a reasonable posting frequency. Reading new posts and spending the time putting together a decent contribution takes a surprising amount of time.
I am also the regular GM (one session per month) in a "live" / "meatspace" roleplay group, so I am finding my precious little RPG free-time is eaten up in prepping for my next session. It looks like I may even need to back out of this responsibility, too.
Anyway, I'm really sorry - it looks like Udo will be retired shortly after being introduced!
Doug,
I cant get my avatar to load. I tried changing the size and the format. Anyway, I found another picture. Can you get on of these to uplaod as my avatar?
Never mind, i got it to work. It was coming in as Xed out but when I posted it was there.
Quote from: BristolMatt on Aug 02, 2017, 05:02 AMHey all, unfortunately things are still hectic with me ...
Anyway, I'm really sorry - it looks like Udo will be retired shortly after being introduced!
I think I speak for all of us when I say that we understand! Sorry to see you go. Keep us in mind if you find yourself looking for a game in the future - I suspect we'll still be here.
In the meantime, enjoy your time with your little one. It's nerve-wracking, but precious in hindsight.
Sorry to see you go. Hope it all works out for you.
Sorry for holding things up, everyone. I've been helping my wife with her coursework over the weekend. I've also been dealing with a fucking great abcess on my leg which is painful as hell. For an appropriate fee, I won't post pictures.
Anyway, I should have a post up later today.
Quote from: Eclecticon on Aug 06, 2017, 06:26 PMFor an appropriate fee, I won't post pictures.
(-D
It's no problem, Paul. I actually have been working on the current scene and encounters, so that is why the party was just kind of left standing in the dark woods with no direction from me.
I, too, will have another post up tonight.
Take care of your leg and help your wife - you'll find some stuff to work with here tonight or tomorrow.
Paul,
Are you going all Henry Vee Three on us? I'm just hanging in the background waiting to be the party pain in the ass. B-)
I would love to get sick being a warrior-monarch. As it is, I suspect I picked up something nasty while retrieving a chicken from a compost bin. A more peasantly wound I don't think I could imagine.
hmmm chicken from a compost bin.....still kinda sounds like Henry....
Doug,
Just so you know I am a little gun shy on using the LORE skill. As you can see on my character sheet it is noted with 'eye'. As a High Elf Morriruse may not decrease his shadow score like the other characters and instead must mark his skills to do this. Any skill such marked that rolls a :~~: outside of an elf haven autofails and I believe I gain a point of shadow.
The way I was going to narratively figure this is that the elves seldom travel because in their realms they don't feel the quick flow of time like they do outside of them. Leaving their sanctuaries means they are pulled faster to the call to depart into the west.
Also, his sword has BANE of Spiders. The rules are ambiguous on what that actually means and its up to the players. Examples I would be non mechanical things like, it glows when spiders are near, it more easily cuts webs. Some type of benefit that is not tied to a mechanic like more damage or lower edge rating. Ant thoughts on that?
A weapon has Qualities that are tied to the bane - described in Rivendell.
Because it is an Elven work, the qualities are auto against all creatures - bane or not.
So, the most I will say is that the sword cuts through webs easier and will cause spiders to potentially retreat instead of facing the weapon.
Cool regarding your Lore skill. That is a cool function that I had not yet read about for High Elves, seeing as we have yet to have any in game.
Ignore my Lore roll in the previous thread.
Yeah, i was working it into the narrative by him not dwelling to closely on the past or quickly changing his thoughts. One because it would lead to dark deeds the other because he knows being away from home it will hasten the fading of his body to dig to deep inot lore or crafting.
Sorry guys, MorirĂșsĂ« is dickish, but the character is writting himself and whatever his tale is it wants to unfold.
No worries - I'm enjoying having him about, talking down to us mere mortals.
And all the Hobbit children gathered around and clamored. Tell us the story of MorirĂșsĂ« and the Werewolf, and of Grimbeorn the Grumpy, and Arbogast the Woodwise!
But the loremaster said, "but a moment, I have another project."
And all the children grew sad for there were no cakes, and no stories.
LOL!
You're funny man.
Yes, I am working on my HOF project. I have three weeks to meet my deadline and I am writing and compiling.
I will have a post up tonight, though. ;D
Lies! It lies to us, Prescious!
Yea, I sort of told an untruth last night.
After our shows, last night, my wife gave me that look...and well, as men here, I hope we are all understanding and would extend a gaming pass.
[<
For it is the doom of men that they forget...
It's gonna be tomorrow guys - not for any other reason than I have nothing. I can't think of a thing at the moment to start this next scene up - especially with the PC's coming to different conclusions on what to do. The Noldo asks how to find the wolf's lair and the man says that's not the best course.
Give me until tomorrow - I have a lot of mechanics in my brain, right now.
So, just a quick recap now that HOF is out - we have a werewolf spirit thingo on the loose, but we know it hates elven lamps. There's a big one of those (probably) in Woodmen-Town, which Arbogast is keen that the Werewolf not become any more interested in. Fortunately, we have some smaller ones here that Moriruse is figuring out how to turn on and off, in case we need to do tech-support things to them. Hopefully we can use those to lure it into the Mountains of Mirkwood, from whence it came, and bury it in a hole somewhere. That might hold it until we figure out something more permanent to do with it.
Questions? Comments?
The werewolf is attracted to all the lights, but does have a level of inteligence. It knows it can not break into the elven caves, though it tried. The beast has also felt the draw of the lamp of Blathi. While it hates the lamps it also knows deep hunger to feed and it's range is pretty expansive. The Wood Elves stumbled on its trail, and it attacked them again out of revenge.
We can assume the following:
It hates us personally
It hates the lamps
It ranges far and wide
It reforms quickly
Using the lamps and its hatred for us we can probably lure it somewhere or we go where it lives and slay it. The later seems more epic saga worthy.
Well like most creatures of the shadow it both fears and desires the light so to consume it. Our issue of course is how to destroy the fell spirit of the creature. I ain't afraid of no ghost but we need the Ghostbusters
I will have a new post up tomorrow guys!
Thanks for your patience - but it was all for naught. Cubicle 7 asked it to be taken down today due to the images. I could re-post it as a simple black and white Word document, with nothing but words, but why bother.
We had a great run on the first HOF because Decipher didn't give us any challenge with the zine and it built a pretty big fan base. Enough to take it up to 70+ issues (over 6 years of publication)! They even were part of the HOF via interviews and such. I think it even outlasted the actual game company.
Anyway, I am not sure I care enough now.
Let me get my head around a new post and I will get it up tomorrow.
Doug
Oh man - after all that work! What a kick in the 'nads!
I can understand why C7 did it - after all, they have one of the world's most persnickety IP holders looking over their shoulder any time they do TOR work - but that really blows for you guys. :(
Which images did they take issue with?
Well no one is making any money off of it.
What I did for my Guide to the Eldar was to look on Deviant Art and then emailed the artists for permission to use their work on a free fannon work. The other stuff was floating around open source.
I'm slightly surprised they had you take it down. Was it specific images they didnt want you to use?
None were specified, but the ezine is totally built on their artwork, so as to emulate the books.
I am talking to Hodgson now to see what can come of it.
John always struck me as a good reasonable dude.
Yea- he is very reasonable...
"There are loads of budding artists who I'm sure would love a shot at illustrating your work. And who knows, perhaps it will get them noticed by Cubicle 7? Likewise, I'm sure you can find someone to provide you with some graphics that give that One Ring feel without breaking copyright law.
So by all means, once the artwork you don't have rights to is taken out, please do put the magazine back on line. I can't give any official permission, but I personally wouldn't trouble you any further if it doesn't contain material we paid for, own and publish."
He didn't even say take the zine down - just remove his artwork. Trouble is, I don't know which were his and he cannot give permissions.
All that said, I do not have time to do a voluntary webzine and muster artists who can emulate the look of the TOR books. Nor would I want to do it and then have them put the boot down again, perhaps because it 'looks' too much like their product.
It's no big deal. I just enjoyed our first run of HOF and thought a new one would be just as fun to do.
So, I will email you the final product but for all intents and purposes, its shut down.
How important is the exact look? From their perspective they may feel as though you are trying to emmulate something that it looks too official. Iknow even the Army has crazy branding rules when we are working on our slides.
What if we got permission from them to use the font and border, had a solid disclaimer and sourced the art from somewhere else? Its also possible that John or the other artists have stuff that didnt make the official stuff they may be willing to release for a zine.
We can certainly carry on the conversation.
Sorry I haven't been as active of late. I've spent the past three days helping to clear out the bedroom of a dead two-year-old - not ours, thank the Flying Spaghetti Monster - and it hasn't left me in the mood for gaming. Ironically, today is the first of two days my family has been spending at Comic Con. Between the two, I'm a little wiped out. I should be able to post a bit more often once I get back to work on Monday and my schedule eases up a little.
I'm caught up on the journey so far, at least. I think Arbogast is just retreating into himself and spending more and more time 'scouting the way ahead'.
Take all the time you need, Paul.
Not sure how my mind would be for a few days after helping clean out a kiddos room. That had to be heavy.
Thanks. I'm basically okay - my wife had spent a lot more time with the little one, so it hit her a lot harder. And of course her parents aren't having a great time, especially her mother who is, I found out, both trying to quit smoking and pregnant.
Shiiiiiiiit.
Anyway, I'll get back to posting all the damn time again.
Yeah, that all sounds pretty terrible.
Mechanical question: thoughts on process for removing shadow points on my sword?
Going to have to think about that for a bit.
I'm not sure whether we've had this discussion before, but I think that Insight rolls probably shouldn't count towards the Tolerance of an encounter. They represent the PCs failing to get a read on the people they're talking to, not a conversational misstep that might try the other party's patience.
By the same token, I think introduction rolls shouldn't count as successes, but I've already said my peace on that score and I won't get into it again.
I do not count the Insight rolls towards tolerance of an encounter, nor do I count them as successes.
I count the successes on Introductions and Interactions only. I agree with you on the Into successes, though. We can house rule it if you guys want to.
EDIT: I see why this became a question.
I had the Tolerance reduced by 2 when I wrote my RESULTS post, but then Tom threw in a :vv: and made his roll a success. When I corrected the RESULTS post I accidentally moved the Tolerance down 1 more, instead of moving it back up and so it was a 2 instead of the 4 it needed to be.
Right! That's much more understandable! I'd been scratching my head wondering 'why's he doing that... and why now, after two and a half years of play?'
I will game update tomorrow.
I have been working on the encounters ahead.
FYI on the way to Ireland for the week... participation may be spotty.
Safe travels, Matt
Whwre are you going Matt?
Primarily Dublin with trips to the Blarney Stone, Belfast, giants causeway, wicklow mountains, kilkinney... incidentally not to Galway and where my ancestors are from.
Ahhh, I was going to say Dunn Angus was pretty cool out in the west. If you are in Kerry go to the Dingle Penninsula. There is a free masonry church from the sixth century and all throughout the area are ring forts and neolithic standing stones. They are everywhere when you start to look for them and know what to look for. Sometimes a single plinth and other sites have some rings.
In Dublin check out Kilmainim Goal. Its a bit outside the city but a good site. Its the prison where the Easter Uprising guys were imprisoned and executed. National museum was pretty good too.
Dont kiss the Blarney Stone everyone pees on it overnight.
Took the hop-on, hop-off tour and saw the jail... Staying in Dalkey/Killiney, involuntarily walked past Bono's place (it was a bit of a hike with bags from Killiney Station and no taxis). Planning on at least another day or two back in the city between the tours.
Octagon Bar at Bonos place has THE cleanest bathroom anywhere.
I was there over ten years ago, but another tip for you. When in Temple Bar I paid for all my drinks with cash and paid as I went. A place may have three different licenses, bar, club, disco that allowsd them to stay open later. A place moves from Bar to club at like midnight. Key take away is that the price of drinks magically changed when they sell under a different license
Lol ok, will remember that.
Test tomorrow at 11AM, guys.
Give me until after noon to get a new game post up.
:ooc: Best of luck, mate.
Thanks, Paul!
To quote a well-respected player around here...THE GAME MUST GO ON!
And with the success of my test, I think that is what I will do!
BAM! Thank goodness that is behind me.
Glad it went well doug
My last exam for the semester was this morning! That's me done with administrative law for at least the year, and hopefully for good, assuming that I passed!
Sorry I haven't been keeping up my end of the narrative as much lately - I feel like I've been leaving Tom and Doug with way too much to do. That should improve now. Without meaning to sound like a suck-up, the current thing with the Beacon Tower is really cool. I'm enjoying the tension at the moment!
You're fine, Paul. Don't stress anything.
I can say that I have been very lucky with the PbP'ers that have come to 'play at my table'. We have maintained an excellent group of players for over 14 years!
1) It is not an urgent group who bail at inactivity.
2) Everyone puts real thought and content in both their character and narrative/dialogue.
3) We all have family and understand that there has to be a balance. (Although I wish I had more time to play my games ;) )
4) And we pass tests! (-D
There are a few players I would like to have with us still, but life moves people on.
Doug has discovered that making the player characters weary is his ace in the hole when it comes to flattening our skill dice. :P
I'll have a post up tonight or tomorrow i have a thermos full of cider and rum to squad leader a pack of kids trick or treating.....so maybe tomorrow actually.
Dude, I love the weariness and wound effects in games. Makes I'm for realism...but don't worry, I won't bully you too hard.
The only thing i might house rule is a faster weariness recovery rate. One point per rest makes for a LONG period of time
Doug,
What are your thoughts on using Second Wind or Rally Comrades to decrease travel fatigue?
I find myself in the odd position of being at max endurance, yet still fatigued and Weary. Seems that it would meet the intent of shrugging off weariness in a combat.
I like it - maybe as a temporary staving off of the effects of fatigue. I like it for both maneuvers...
Maybe we'll rule it as a DOS thing:
On a success - the PC helps comrades stave off fatigue or Weariness effects for 2 rounds
On a great success - the PC helps comrades stave off fatigue or Weariness effects for 4 rounds
On an extraordinary success - the PC helps comrades stave off fatigue or Weariness effects for 6 rounds
A hero may only benefit from this once in a combat (?)
What do you think?
Worth trying. I like it better than the possability of people coming out of combat healthier.
Let's do it and see if we need to adjust anything.
Okay - I have house ruled the following and updated the Stance Maneuvers (but I am not yet able to upload the new images to the website - give me some time).
Rally Comrades now has two options: 1) restore ENDURANCE, and by so, both increase a PC's chance for life and potentially remove weariness; 2) OR remove the effects of FATIGUE (WEARINESS) for a number of rounds based on DOS.
You cannot do BOTH options and the second option ONLY removes weariness affects due to FATIGUE not ENDURANCE LOSS.
So if a PC is weary because of high fatigue AND because their endurance is under their
standard fatigue rating, you cannot remove weariness effects.
Does this make sense?
I did not include this option in the Second Wind maneuver - that remains the same.
Hey guys. Since we've been talking about a G+ hangout, I thought I'd let you know that next Sunday (my time - Saturday evening for everyone else) is looking pretty good for me. The times Doug set out would work.
Cool! Let's do it.
I will game update tomorrow, all.
Gaaah, sorry to do this, but I now need Sunday morning for house maintenance shit. Stoopid real estate ownership.
It's not a big deal, Paul. We are not on any critical schedule with the gathering.
Let's shoot for the following weekend. It might be easier since it will be past the Thanksgiving holiday week here in the States.
Chime in, guys, if there is a conflict for anyone. Just to reiterate - we will go on at 10-11 on Saturday night here in the States and you'll be on that Sunday morning, Paul.
I will send a confirmation time as that weekend approaches.
Is the date going to be 11/25 or 12/2 at 10pm?
12/2 is what I am planning.
Are we planning on running an encounter, talking about the game, doing shots....?
I'm hoping for just a catch-up, unless there's anything urgent that we need to sort out, story-wise. It's kind of weird, having gamed with you guys for so long but knowing next to nothing about you as people.
I am with Paul, Tom.
I was just thinking it is a simple chat and intro session. If it is something we can conveniently do on a regular basis, then we can discuss what we can do on later gatherings.
Well for 12/2, that night is up in the air for me... There may be a last minute Scout campout that night.
Confirmed, I will be out under the stars with BSA on 12/2.
Matt,
You're not doing your job if you don't take a couple corners off of a tote and chip card.
Lol my son should've lost a couple on his first camp out before even getting it *sigh* at least he learned his lesson.
When i was a kid we got ours, five minutes later a kid sliced open the meaty part of his hand and lost it immediately. Boy Scouts were great, but I guess it all depends on the Troop.
Moria boxed set coming out next year.
So glad I didn't dump hours and hours into combing through MERP and Decipher stuff to develop exploration tables!
Here is the latest HOF issue 2
I have re-tooled my Moria adventure. Take a look and tell me what you think of the journey rules I created. It is still in the proofers' hands so if you have suggestions, let me know.
Just so I'm sure - there's no hangout this Saturday, right?
Hey Paul, No... we need to reschedule.
Matt is away with his kids.
I will post here again with another option, soon. Been kind of crazy here, too, with my daughter graduating from college in two weeks and the Christmas after that.
We'll get it figured out, tho!
Hey, congratulations to your daughter!
She's worked hard! I am very proud of her.
How did I miss the PDF release of Oaths of the Riderrmark!!!
Just put my preorder in and waiting on the PDF.
Let me know how it is - I'm considering it as a Christmas present to myself, but if it's going to be another Adventurers Companion then I probably won't bother.
It's good - adventures in the Mark, if we ever decide to run a game in Rohan.
Unless there's any unusual surprises that Doug wants to spring on us, I'm good with ending the scene here.
For those of you interested that bit I posted was a small segment from Tolkiens "Fall of Arthur". The work was never completed, but he attempted to use Anglo Saxon alliterative verse. The only bits I changed were substituting Arbogast for Arthur and Grimbeorn for Gawain, maintaining the consanants fittingly enough. The work had several seeds that would one day find themselves in the legendarium of Middle-earth.
Seemed fitting for my cursed elf.
I sent you all an invite to my Roll20 game room, Don;t worry about the name for right now - I will fix that tomorrow.
Anyway, I will be putting the character combat maps and tokens on the VTT so that I can have an easier system for making visuals.
You may need to make a Roll20 account login.
Forget the first invite - I created a new Roll20 room.
So, make sure you have accepted the invite to The One Ring.
Can you send that invite again? It didn't work for me as far as I can tell.
Hey Matt,
I show you as one of the players in the game.
But here is the link, tho.
The One Ring: DoM Roll 20 (https://app.roll20.net/join/2875607/r4_dXQ)
I will have a new post up later today for the upcoming combat.
Just an FYI...if nothing has changed...
At the end of this chapter, I will be taking a short respite from the role of Loremaster. Paul will be taking over the story for a bit, so we may either need new characters, or he will continue this group further through the Darkening of Mirkwood.
Either way, I will be playing Esgalwen. I have really enjoyed this PC that was left by a previous player back in the day - don't remember who wrote her up. Anyway, she has always had a cool backstory and wish to continue writing her story.
It was Ayrn who created her!
Yep, I did. But you have played her much better than I could have dreamed!
Thanks for giving her life!
Peace,
Ayrn
Thanks, Doug. There's no need to make new characters (unless you were planning to do that anyway) - the next story follows on from everything that's gone before.
Just quickly, I'll be out of contact for most of next week - I'll be heading up to my in-laws' beach house with the family. My sympathies go out to those of you currently dealing with crazy snowstorms. Though as the local mercury edges ever closer to 40o celcius, I can't say I'm all that sympathetic.
Aryn, If you would like to step in and play Arbogast from Sunday (assuming that all this werewolf nonsense is still going on), you have my blessing to do so. Just be aware that if you get him killed I will find you.
Very kind of you, Paul! Thanks!
I'll try to make sure Arbogast gets home in time for dinner. ;D
Thanks, Aryn. Take it away, man.
I'm back again, freshly tanned and currently sweltering in 32 degree heat. At 11:00 pm.
Aryn, thanks for doing such a good job. If Doug's willing to let your wolf-hunters make a dramatic entrance, now would be a good time!
Thanks, Paul! Glad to have you back.
You'll note that I did such a good job playing you, Doug didn't even notice you were gone. ;)
Indeed. Well done, sir. :)
Welcome back, Paul! Glad your vacation was nice. We are ready for you guys to send us back summer anytime. (-D
Ayrn, which character did you decide on?
As for introducing him - I am fine with that, but I do not want to introduce a whole hunting party. I am trying to think of a way to bring him/her in.
I am open to your thoughts.
As for the broken Lamp and what MorirĂșsĂ« learned in his near-death...
To light it will require Hope. It may come at the cost of these heroes, but that is what a hero does, right? They give all of themselves for the betterment of the world (i.e. Frodo). Granted, this is not a great "there and back again" to destroy the Ring, but in all the books, this creature is defined as a beast from the First Age when Morgoth ruled, and so, like a Balrog - or other monstrous spirit of old - it is going to take a lot to truly defeat it beyond its physical body. That is why it has terrorized so long - the outer shell might be slain, but the spirit finds a new body (man, woman, wolf, or other) to reside in and continue to affect the living world.
The broken Lamp still contains the crystals that once lit it. These crystals may have been made by FĂ«anor himself, in the depths of time, but they have been in the darkness so long that this blighted place has mostly devoured their light. They need to be rekindled.
So, here is what will need done:
âą Each round, the Lamp will require 1 spent point of Hope from each PC.
âą That PC will then roll the feat die (d12) and a number of success die equal to the number of Hope they spent thus far in a previous round that was successful.
âą Each test will be TN 12. This will be hard at first and become easier as they progress. If the test fails, they must try again in the next round, by spending another Hope. No Hope points can be spent on any failed test.
âą Once they have 3 cumulative successes over however many rounds it takes, the PC will have sacrificed enough of themselves for their part of the lighting of the lamp.
Understand, if the werewolf is slain in his current form - the spirit will flee. So, be careful that you don't free him from his current shell before you can truly 'destroy' it.
You guys have to decide if this is what you want to do with your PC's. Yes, Hope can be restored over time, but not for all character types - DĂșnadan and Elves - and I want this to be an indelible mark on your character's spirit. They will be giving so much for all. Cool?
So, as an example...
In this round 7, MorirĂșsĂ« has spent a Hope to rekindle the Lamp of Amon Lanc, and Eregion before that. He rolls 1d12 plus 1d6. If he achieves a 12 or greater, he has 1 success.
The next round he must spend a Hope and now may roll 1d12 plus 2d6. If he succeeds, he has another success and then may prepare for the next round and hopefully his last point sacrifice.
If he fails during any round, he does not lose any accumulated successes, but he must try again, if he is willing.
Any questions, please ask.
I will track each rounds' successes for each PC in the opening thread.
Good luck
Rolled 1d12 : 6, total 6
Rolled 1d6 : 3, total 3
Actually, Ayrn - let's introduce this hunting party of yours.
I need you to make an introductory post in the current round to give us back-story of your primary character and why Bard has sent you guys to the mountains in pursuit of the wolf.
Understand that only Orophal the Elf knew the location of the lair of the Werewolf, and he told the companions where it was prior to his death. I don't care if you use that fact, as the folk of Dale have good relations with the Elven-realm, but make it logical, please. ;)
BTW - you guys may still sacrifice hope in Round 7 into the lamp, if you have not yet done so.
Also - if a PC does not wish to participate - maybe it is TOO much of a sacrifice to give. The other characters may make an additional sacrifice to add the missing companions part.
So I guess it can be said, it will take 12 total Hope points to be sacrificed into the lamp and it has to come from someone.
This said, I will only allow a minimum of 2 from Ayrn's new PC if he can make it into the cavern, as the PC is new and has not realized what needs to be done to overcome such a great foe. To further complicate this, Ayrn, your PC must be in the cavern for at least two rounds prior to realize what is going on inside.
Cool?
To define Lair Actions, so you guys don't think I am pulling stuff outta thin air:
I am using it like D&D5e legendary actions. Each round, the Werewolf can do 3 Lair actions; this count renews at the beginning of its next turn.
Unlike D&D5e, I am making it like the hole it lives in has accumulated a pool of Hate :@: that it can spend on certain powers. These :@: points do not include the werewolf's own. The lair started with 20 points
Here are those powers and their costs to use.
Toughness - 1 :@: per use
Terrible strength - 1 :@: per use
Strike fear - 2 :@: per use
Holding spell - 3 :@: per use
Darker than darkness - 3 :@: per use
Corrupting spell* - 4 :@: per use
This does not include any corruption tests I will require for an :~~: roll, or time spent within the Blighted Lair.
So... I'm just seeing this and it has kind of caught me off guard.
Thanks for the invite, Doug, but I think you should let round 7 (and any others as need so as not to hold up the game) go by without the hunting party and I will try to write something up over the next 24 hours.
As far as why they are at the liar, I imagined that they've just managed to track the beast back to the lair, like Orophal. Good fortune and skill have brought them here.
As far as why they are tracking the Werewolf, I imagined King Bard had commissioned Kol and company to deal with the creature because of Bard's relationship with the Woodland Realm and that the beast has ranged far enough to trouble the men of Laketown, interrupt trade, etc.
Kol, I imagined to have a long standing grudge against the were-wolf... the beast killed a member of his family long ago, and the story and lore has been passed down the generations.
Tate and Hobson are just good companions of Kol.
Doug, did you only want me to bring in these three, or did you want me to fill out the hunting party with other Bardings in the King's service?
You can fill in others, but only your PC will get to do standard actions.
All others I will setup a combat table to determine results.
Ought it be possible for a character to use a Command action to flip the initiative (i.e. from the Fellowship to the Shadow, or vice-versa)? Perhaps only when the narrative has established that the tactical situation has shifted - perhaps when the physical environment has changed (rocks falling, things catching fire, sudden magical elf-lights), reinforcements have entered the fray or similar.
I like that idea!
I think I would limit it to one initiative shift in an encounter.
Sounds fair.
Hey... sorry for my delay. Like I said, just wasn't expecting to jump in and it's a bit hectic this week.
Anyway, the post is up. I need to edit a couple of sheets as I think I made the common mistake of thinking favoured body score to bonus damage with favoured weapon skills. :-[
I also don't have Kilic's character sheet up... if you really just want three characters, then we can just drop him and I can edit the post.
I think there would need to be a significant change in the encounter to change the initiative and that would allow the possability for the heroes to use command or the badies to use hate to switch it.
Hey Doug,
To answer your question from Round 9, my hope is to take Tate into the next adventure phase. Though I'm willing to RP Kol for this battle if that makes more sense or is easier for the story.
Otherwise, I'm good to play Tate for this battle.
Should I be jumping in here on round 9? Or am I waiting on you to roll for attacks for the Wargs first?
Also, I should have the Dorwinion warrior up tonight... do you have Rich H's pdf on Dorwinion culture?
Peace,
Ayrn
Cool beans. Can we look forward to seeing more of Tate in the future as well?
Yep! That is what I was trying to say... I'm hoping to carry Tate over. (though Beranwine the Beorning Scout and friend of Grimbeorn is temping too! Always so many good options!! It's my ADD downfall! :'( )
Anyway.... Yes, Tate continues (unless he dies here)
Peace,
Ayrn
Kilic is now up too.
http://rpg.avioc.org/profiles/view.php?id=1278
And, he's a pic of Kilic:
http://vignette2.wikia.nocookie.net/dynastywarriors/images/5/5f/Aeneas.jpg/revision/latest?cb=20110205052354
Here's pics of Kol, Tate and Stig as well:
Kol:
https://i.pinimg.com/736x/4e/ec/5d/4eec5db7e97e2d1bb0b5d827a10c641e--character-concept-character-design.jpg
Tate:
https://d2x9vkzqrdrzfy.cloudfront.net/wp-content/uploads/2014/02/Portrait2_Human_Merek_FEAT.jpg
Stig:
https://i.pinimg.com/736x/8c/11/bb/8c11bb67482527ece25811704df8c8f3--ryan-lee-character-ideas.jpg
Tihs current story arc has changed the way I view TOR. Previously we were steam rolling over everything that Doug has thrown at us, but that is not the case here. I am starting to see a deeper relationship to endurance and not just a protetion from being wounded. Weariness is also pretty effetive, I didnt notice it before I think because the skill gap between hale and fatigued at lower levels is not as great. This is more pronounced with a character with greater skill that should easily be able to do something, but cant because he needs a nap.
Ayrn,
I have sent an invite to all the characters you just created on the RPG profiler. If you can go to the EDIT link on each character and accept the invite to the TOR campaign, so I have LM rights.
Thanks!
I have all the pics, too, so once you do, I will add them to the sheets and update them in Roll20. I made some tokens already, but it is an easy swap.
Thanks, again!
Done
Quote from: tomcat on Jan 18, 2018, 01:31 PM:ooc: Paul will be taking over from me as Loremaster for a bit. I am not sure how long he will want to run, but the idea is that we might be changing PC's a bit and explore the Darkening of Mirkwood from another area -or- we keep who we have and the story continues.
My thoughts are, the aftermath of this combat is going to be very draining to these heroes. They will have given much of themselves in defense of their world. If they are put on hiatus while Paul runs, then that gives them the time to be at hearth and home to recoup the losses they have taken. If they are the main characters of Paul's next few chapters, then we will need to find ways to heal both body and soul.
I repeat - the Werewolf of Mirkwood is said to be a fell-spirit of the First Age - no one is getting out of this easily. Hell, even Gandalf died and went back to Valinor to heal when he fought a First Age spirit.
So...let's see what happens! ;) ;D
Thanks, Doug. As I've said to one or two of you already, my plan is to keep the regular story going - we have some strong characters that are well tied in to the world around them, and I don't want to make people suddenly focus on other things. So, with that in mind, I encourage everyone to keep the characters they already have. I'll need Grimbeorn, in particular, to hang around. 'You don't get to opt out of this' is going to be a bit of a theme for him.
Quote from: Posterboy on Jan 18, 2018, 11:35 AM:ooc: Are the folks who are sitting at 2 or so with their hope able to draw on the fellowship's pool to regains their hope?
Otherwise, a bunch of y'all need to take Confidence as your virtue at this Year's End to reset your hope back to MAX+2. Tate ain't interested in journeying with a bunch of miserable misfits always crying all the time! :P
On a not-unrelated note, I submit the following as a new Fellowship Phase Undertaking:
Visit the Bracegirdle SteadingIf any of you ever pass through Bag End, tea is at four. There's plenty of it. You are welcome any time. Don't bother knocking!Any member of the fellowship from T.A. 2947 to 2952 who is spending a Fellowship Phase near Beorn's House may choose to visit Bandobras Bracegirdle at his new home in the nearby downs. The companion spends time with an old friend, sharing stories and ale, and recovers up to three points of Hope the first time this undertaking is chosen. Subsequent visits in future Fellowship Phases recover one point of Hope.
EDIT: I can't be the only one who thinks that the picture of a Beorning settlement in the core book has some obvious Hobbit influence in its architecture, can I?
That was a really cool way of connecting and incorporating the story so far into game mechanics, Paul. Nice!
Fyi: going on camping trip this weekend... Won't be back til Sunday, so Grimbeorn will be silent unless you need him to not be.
That will give me some time to work up a post and to touch base with Paul on what he wants to do with the next chapter.
Can I tell you how cool it is to know that I can close my RPG planner for a while!
Don't get me wrong - I love to GM! And hopefully you guys find the stories compelling. I can only assume so a little because we're all still here after 14 years (for some of us - others a little less).
But still, I only have to play for a while! :>
On my Tuesday night Roll20 game, another player has taken up GM'ing there, too, and so it feels like I am on vacation. So - I have been working on my SpecOps game and reading the new Call of Cthulu stuff I just bought on Drive Thru.
Paul - I am so looking forward to your taking the reins for a bit. When you are done, tho, just let me know and I will start back up. This post is not meant to pressure.
Anyway - Tom...I would love for you to look over these mechanics. I am attaching the PDF below. It is a system I have devised by melding a few games - Star Wars Saga, the CODA system, T2013, and Stormbringer. As a military guy, I would love your input!
I will be posting once more in our game as Loremaster to do the Fellowship Phase, but it is all waiting on Tom to get done with Round 11.
Enjoy your weekend, Matt!!
Why can I never find the RPG Profiler web page? I swear I book mark it every time and every time I need to add something to it I can never find it.
Maybe because Doug updates the sheets for lazy players....
Doug, where is the profiler link?
Also, just as an aside we finished this Chapter in 6 months, including summer and Xmas hiatus. Doug is that a record for fastest chapter?
https://rpg.avioc.org/profiles/ (https://rpg.avioc.org/profiles/)? Or am I missing something? You can also just click on the 'Characters' tab above.
Sonofa.... i always used that to get the drop down to the character. I never knew if i double tapped it that it would take me to the profiler main page.
Aryn? Matt? Are you guys about?
Quote from: Telcontar on Jan 24, 2018, 10:07 PMAlso, just as an aside we finished this Chapter in 6 months, including summer and Xmas hiatus. Doug is that a record for fastest chapter?
I thought it seemed long, myself. Actually the Millfort appears to be our shortest real chapter, if you don't include the introductory one that got this whole thing going.
Quote from: Telcontar on Jan 24, 2018, 10:30 PMSonofa.... i always used that to get the drop down to the character. I never knew if i double tapped it that it would take me to the profiler main page.
Tom, I work really hard to make this website as convenient as possible! (-D
Character sheet is uploaded with enough detail to get us started so don't wait on me for the next chapter I am ready to go.
Hey All,
Yep, I'm here... Wednesdays and Thursdays are my crazy work days though.
I'll try to post something late tonight.
Peace,
Ayrn
Tom, what are you bringing to the table? Or post the name/link to the character sheet and I'll look it up myself. :)
Tomcat has to approve the campaign request but I am bringing in a Beorning Slayer to fill the lookout man position.
His name is Hathcyn, he comes from the north west of the river and is an outlaw in the traditional sense of the word and has recently left a group of rouges to work for the Road Wardens. Where he will presumably meet Arbogast.
Character teaser sounds great! :tup:
Hey Paul, is Arbogast coming along with us on this next leg, or are you bringing in a new character too?
Quote from: Telcontar on Jan 25, 2018, 09:40 AMTomcat has to approve the campaign request but I am bringing in a Beorning Slayer to fill the lookout man position.
Done. You might want to give him public permissions, too.
A for MorirĂșsĂ«, can I release him from the campaign? Or might we see him again in the future?
That goes for anyone else who has a character not in play. Understand it will not delete the PC from your list, just out of the Loremaster campaign control.
I will.
He has something left to do before we hit the end I think. But you can release him back to the profiler if you want.
Quote from: Posterboy on Jan 25, 2018, 02:03 PMHey Paul, is Arbogast coming along with us on this next leg, or are you bringing in a new character too?
For reasons that will become clear, Arbogast will not be attending. I mean, he's not going to drop off the face of Middle-Earth - he'll be around if you go looking for him for some reason - but he won't be a part of the group.
Hey All,
So a few things before I hastily head into my program.
1) Paul, is it okay if a rejig Tate slightly? I wrote him pretty quickly, not expecting to pick him up (I was expecting Kol actually).
2) Tom, if yes, would it be okay if Tate picked up the look out man role and Hathcyn took the scout role?
3) If the answer is no for either of those questions, no worries. (seriously... I have no shortage of characters to take on.) If no is the answer, I'd like to pick up Idunn then. She should be able to take on the role of scout if needed and has some skills lacking in the group. And she is familiar with Esgalwen and Grimbeorn.
4) If the answer is yes to #1 and #2, Doug, can we collaborate on Tate connecting at the Missing Scale prior to Esgalwen meeting King Bard and Tate escorting her to the King's hall?
K.... got to run!
Ayrn
Sure Doesnt matter to me, they are both kind of the same skill set. Scout works fine too.
As for your #4 I think they are seperated by time and distance in terms of the narrative Doug has already presented, but that's up to him.
The Fellowship phase is for character exposition to fill the time and evolve the character out of screen time and not really for playing out. I think the focus on our story is going to be Wilderland so I would look at using the fellowship phase to tie your character into that area as opposed to Dale. Up to what you guys want to do though Its your narrative time.
My thoughts on #4 is this -
Paul is giving us two Fellowship phases. There is no reason that I can see why Tate and Esgalwen spend some time in Dale. The two phases are going until the Fall of 2953.
Paul, let us know what you want us to do.
Paul ... the Profiler.
It is very functional for the loremaster to be able to open and edit PC sheets. I recommend you update yor login profile by turning on GM functions.
Once done, you can create a campaign in the profiler. Mine is simply called TOR - you'll need a unique name for yours, but you can then invite the PCs to your campaign.
This allows you to open and edit character sheets. I will give you all the character sheet numbers in a new post for you to invite.
Esgalwen 1121
Hathcyn 1281
Tate 1253
Grimbeorn 1119
Let me know when you are ready, because I need to take them out of my campaign first.
I'm still here but the latest plagues have swept through and work is sucking it >:p
Hey I was wondering if there was any additional items/ways to spend AP or XP outside of the core book?
Hey Matt, I guess I never got into treasure rewards.
Sorry.
Give me some time to think on it.
Quote from: Telcontar on Jan 25, 2018, 07:42 PMSure Doesnt matter to me, they are both kind of the same skill set. Scout works fine too.
Thanks, Tom!
Quote from: Telcontar on Jan 25, 2018, 07:42 PMThe Fellowship phase is for character exposition to fill the time and evolve the character out of screen time and not really for playing out. I think the focus on our story is going to be Wilderland so I would look at using the fellowship phase to tie your character into that area as opposed to Dale. Up to what you guys want to do though Its your narrative time.
I hear what you're saying, Tom. I was trying have Tate connect more with the existing characters then with the area. You are correct in saying that Tate's adventures (and care) have focused mostly with the concerns of Dale and Laketown. That's part of why I'm hoping that Esgalwen and Tate continue their connection in Laketown and Dale, and build a friendship as Tate helps her navigate Dalish culture. Perhaps he serves as her page/herald, introducing her to the high court...
And when her time in Laketown and Dale is complete, and she looks to meet up with her boon companions, maybe she invites Tate to join her. Maybe she enjoys his companionship and the road is always a bit brighter with a friend. Perhaps she persuades him, and with Kol not really adventuring out much, he feels ready to move on too. And then, over the course of the year rebuilding the road, Tate gets to know the other companions on the adventure (at least Grimbeorn).
Anyway, that's where I was looking to go with the collaboration.
I'm absolutely fine with you rejigging Tate, Aryn. Let me know when you've finished so I can look him over - not that you need my approval, but I like to know what sort of challenges I can they're at everybody.
Sweet! Thanks!
Tate it is!
Peace,
Ayrn
And I have no problems with you guys expanding on Dale or Lake Town, either. If you're working hard on the road, we may add all know where it goes!
Matt, I hope you get better soon. There are some additional options for XP use in the Adventurers Companion - I'll post a summary when I have access to my books.
Doug, thanks for the numbers. I'll get a campaign set up as soon as I can.
Paul, here's the roll for the shadow points:
Shadow Points
Rolled 1d4+1 : 1 + 1, total 2
Are these temporary or permanent?
Also, what years in the campaign does this present Fellowship phase cover?
This will be T.A. 2953.
The Shadow points are temporary - I didn't want to stick you with anything permanent before you'd even had a chance to play him properly. Also, it was meant to be 1d4 minus 1, so you can have him start at 0 if you would like. His Song his high enough to justify that, now that I've had a proper look over his sheet.
Alright, I've got a campaign set up on the profiler site. If you'd all mind leaving Doug's TOR campaign, you may or may not already have invitations to join my InTORregnum one. If not, I'll resend.
Now that everyone's mechanically updated, I'll start the next chapter off today or tomorrow. We can sort things out on the back end as we go.
Feel free, obviously, to post vignettes in the Fellowship phase thread if you haven't already. Or if you have. Go nuts.
I haven't seen anything about changing campaigns or anything like that.
It's a behind-the-scenes thing to let me update people's character sheets. If you go into your list of characters, each one will have an EDIT link to the right. Click on that, and look at the second heading down on the page it takes you to (which should be 'Campaign'). It should say 'this character is currently in the campaign TOR, which is owned by tomcat' and have a big 'Leave Campaign' button. If you click on that, it'll take the character sheet out of the TOR folder. Let me know when you've done that and I'll send you an invite to mine.
I have requested to join your campaign, Paul. You'll need to approve.
Done and done. Thanks.
Hey! So, I've spent the weekend doing some extensive work on Tate's (and Kol's) backstory, reading through some of the material included in Erebor, Tales from Wilderland, Darkening of Mirkwood, and Heart of the Wild books.
One thought: What is Kolbeinn is the son of Orlmund, of Castle Orlmond fame? (pg 55 from Erebor, pg 108 of Darkening of Mirkwood) Thoughts? No worries if you say no.
Also, here is Tate's tale of years (sorry it's a little long):
THE EARLY YEARS
T.A. 2929, Mar 9 â Tate is born to Dag and EydĂs, in the shadow of the Lonely Mountain. Tate is their first (and only) born child. Dag is a fisherman.
T.A. 2934 â At five years old, Tate is already beginning to display how true he is to his name, his merry voice cutting through the gloom that often lays heavy over all who live under the shadow of the Mountain.
His curiously combined with his deft hands off lands little Tate in trouble when people discover their missing things in his possession. "Aye?! 'tis yours?! Good thing I picked it up then, aye?!"
T.A. 2939 â By ten years old, Tate accompanies his father much of the time. While not particular good at fishing, Tate is becoming more skilled at handling his father's boat on the waters, his naturally keen senses helping his to navigate the murky waters.
Knowing how treacherous the open waters can be, his mother's gives Tate her talisman â a small, smooth, quail-egg sized stone, jet black with thin, green veins, attached to simple leather cord.
T.A. 2941 â Laketown is destroyed and Tate's parents are consumed by dragon fire. "Lost boys" becomes the name the people give to the number of boys and young men who lose their families on that tragic day.
After the Battle of the Five Armies, Tate has nothing to go back to, and no family to care for him. For the next five years, the young man wanders back and forth between Esgaroth and Dale, finding work on the long boats or singing for his supper in the growing number of taverns.
His hands still manage to find themselves in other people's pockets, and this still gets him in some trouble. Most of the time Tate is able to smooth things with some honeyed words and returning the item taken. Sometimes though, things don't always go smooth and fists are required.
More to come...
Given the likely ages at this point in time, Kolbeinn could even be a younger brother. But I like the idea a lot.
What is the campaign id?
41, because life is meaningless.
For the duration of my brief interregnum, I want to try an experiment with Advancement Points. The current system works fine, and I'm happy to go back to it once my time on the throne is over, but it leaves the PCs' Traits (especially distinctive features) a bit out in the cold.
For those of you who don't have access to p 212 of the core book, it basically works like this:
First AP: | any successful roll |
Second AP: | a great or extraordinary success OR reflects a pertinent Trait |
Third AP: | a great or extraordinary success AND reflects a pertinent Trait |
This makes it a little easier to get second and subsequent APs, or at least removes some of the randomness from the process.
Let's see how we go with it.
How do you see the traits manifesting?if they are used to auto pass a roll it removes the risk of rolling an eye in the encounter.
Also, can the powers that be get the character drop down menu updated?
Hey Paul, Doug and Tom,
Can I use material from adventure material from Heart of the Wild and Tales of the Wilderland as the material for Tate's background?
If you need more specifics, let me know.
Ayrn
I seem to still be mentally deficient when it comes to transferring my character. This is all I see when I click "Edit" next to the Grimbeorn character sheet. Not sure what's next.
Huh. I don't know what's up with that. I have a bunch of other options displayed.
Doug, any ideas?
I have never seen that before, Matt.
I see your other characters, too. Is Grimbeorn created under the same login, or is it shared with a different login? It seems to me that the character is created under one name, but permissions are granted to another login.
Maybe?
When you look at your character list, do they all have the same EDIT screen?
All right - the character drop down list has been updated.
All broken links have been repaired, too, for the other games that are not being played here right now.
I might remove -
Chronicles of the North
To Boldly Go
Tempest Rising
I am not sure those games have anymore story to tell. Even 501st could be called.
That said, Tom, there could be story to be told for Celdrahil and Farok.
I don't know - you and Matt are the only ones left that played in those games. Let me know, guys.
I think both have some great stories in them. But that doesnt mean it cant be a system change or has to happen soon. Both of those guys really had peraonality all their own and Farok's story and adventures may have been the best character I had here on the boards.
The 3 CODA characters I have made look to have a lengthier list than the TOR character. I don't recall how the character sheet was created (upload, Doug doing it for me, or something else). I also wouldn't be surprised that it was corrupted in the past as well.
As for our legacy characters/campaigns, it sure was fun to play a starship captain ... you didn't make it easy :) and would've been interesting to see the formation/predecessors of the Rangers of the North. All that said, if you don't think we'll come back to them, I'm ok. But you could always bring Edrahil to the present ;)
Well, if you have the desire to revisit those stories in the future, Matt, then let's make it so! ;D
I actually like the idea, myself - they have just sat idle for so long.
Anyway, as for Grimbeorn. You can print the sheet - delete it, and then recreate.
Up to you, man. Just be sure to print it to PDF, because then you should be able to copy and paste from the printout. Your call. Maybe you can export him and then re-import - I have never tried those functions.
I think both of those story lines are cool. They had great characters but the story arcs and interest in the game needs to be high. I was never really vested in the mechanics of either game so if Doug reskinned the characters in another system that would be okay. But I really think Doug needs to be passionate about the chapter or story that is going to be told and that means he needs to feel connected to the genre. I am cool with putting them on ice but i really really feel like these characters have a future if the current story or system they were left in doesnt.
I have a lot of passion for the Star Wars story, and even the Lord of the Rings. Unfortunately, you brought both characters into the stories as they were waning. The Chronicles of the North was a blast through the first 11 chapters and twelve years of telling.
Black Sun was awesome, too, but Farok, too, had been introduced after the primary story had been told.
All of that said, I have had plenty of time away from the games and that allows for new creativity. Mechanics-wise... I really like both.
So, I will keep the lists in the dropdown and we'll see where we go with those characters in the future.
I have a feeling now that your playing this chapter of TOR at somepoint after that one of these will be back.
I also enjoyed the 501st and Tempest Rising games. A Galaxy Far, Far Away is my sweet spot... probably even more so than Middle Earth. (I do have a soft spot for Abby... and Derecho Squad)
While have I loved watching Trek (original and TNG), I have never enjoyed roleplaying in the game setting.
I do LOVE the Firefly/Serenity setting and game system though! That is all sorts of good fun.
I'd also consider a modern military game. Your mechanics, Doug, look pretty interesting...
Just throwing it out there.
Quote from: Telcontar on Jan 30, 2018, 07:52 AMHow do you see the traits manifesting?if they are used to auto pass a roll it removes the risk of rolling an eye in the encounter.
That's true, but by using a Trait for an auto-success you also pass up the opportunity for an Advancement Point (as Arbogast has been doing every time we travel in Mirkwood). A more interesting use of Traits is to enable a roll for success in circumstances where people without the Trait wouldn't get to.
Before I get back into the story, Tom, I notice that Hathcyn is fairly old for a starting character. At 28, he's the second-oldest character after Esgalwen. I don't have a problem with this if it's intentional - just checking.
Quote from: Posterboy on Jan 30, 2018, 11:38 PMI also enjoyed the 501st and Tempest Rising games. A Galaxy Far, Far Away is my sweet spot... probably even more so than Middle Earth. (I do have a soft spot for Abby... and Derecho Squad)
While have I loved watching Trek (original and TNG), I have never enjoyed roleplaying in the game setting.
I do LOVE the Firefly/Serenity setting and game system though! That is all sorts of good fun.
I'd also consider a modern military game. Your mechanics, Doug, look pretty interesting...
Just throwing it out there.
Wow! I am sorry, Ayrn. I forget how long you have been with us, too. ;)
Yes, your PCs have had a great impact on our stories for a long time, too.
Doug, I'm up for any of those campaigns being rebooted... just need to dust off the memory files for those systems and I'm ready to rock!
I'll give it a shot to reimport the character sheet.
--
UPDATE:
1. Tried to download and delete old file --- FAILED, I didn't create the file (it was shared with me). When "deleted", I was supposed to lose edit privileges but that didn't happen either.
2. Created Grimbeorn2 and tried to upload the old file with new name to overwrite a blank sheet --- FAILED, the site function doesn't work.
Looks like I will hand edit the Grimbeorn2 (ID=1284).
Quote from: tomcat on Jan 31, 2018, 02:04 AMWow! I am sorry, Ayrn. I forget how long you have been with us, too.
Doug... no worries! I came in at the tail end of Tempest Rising. And my track record of sticking with any character is spotty at best. No offense taken.
Paul, do you want Bandy and Rorin's pc sheets transferred to your campaign, too?
Not sure if you'll need their stats.
Doug, can you redirect the link for the Grimbeorn character sheet to be to Grimbeorn2 (ID=1284)?
Yep
Hey Matt,
The dropdown above has been updated to your new sheet for Grimbeorn. You might want to add public permissions to him, so that everyone can see. You'll also have to get him in Paul's campaign - if you haven't already.
Also - I added Bandy and Rorin back to the dropdown, while they are playing a role in our story.
Quote from: tomcat on Jan 31, 2018, 10:11 AMPaul, do you want Bandy and Rorin's pc sheets transferred to your campaign, too?
Not sure if you'll need their stats.
I was about to say 'neither am I, but I can look them up if I do', but since you've gone to the effort of adding them back into the menu, I'll just say 'thanks!'
Done, thanks!
Back to the action!!
Sorry if anyone's frustrated at the slow pace at the moment. I have two major work projects due early next week. I don't know if I'll have more time after that, or if something equally urgent will just replace them, but that's why updates have been a little delayed.
Meet the new LM same as the old LM!
Just kidding guys. Its called life so no worries. Those external events are why we all turned to play by post and this group is about quality not quantity.
Quote from: Telcontar on Feb 02, 2018, 07:11 AMIts called life so no worries. Those external events are why we all turned to play by post and this group is about quality not quantity.
Yeah, second that. Pace feels good to me, Paul.
Dude, I am struggling with a flu bug invasion of our home, so take the time you need!
Nice Who reference, Tom...although your quality over quantity begs the Michael Scot tag line, "That's what she said." ;)
Well Napoleon did say quantity has a quality all of its own.
Hey, I'm going to be pretty busy the next two days and then gone with work for Friday - Sunday. I'm not sure I'll be able to post much.
I don't want to hold up the game, so here are my rolls for the two contests Tate is hoping to take part in:
MOON STONE SEEKING CONTEST Search Roll = TN 12Rolled 1d12 : 5, total 5
Rolled 3d6 : 3, 3, 6, total 12
Search Roll = TN 16Rolled 1d12 : 2, total 2
Rolled 3d6 : 6, 1, 2, total 9
Search Roll = TN 18Rolled 1d12 : 10, total 10
Rolled 3d6 : 3, 5, 6, total 14
Search Roll = Final Round, if neededRolled 1d12 : 11, total 11
Rolled 3d6 : 4, 2, 3, total 9
CONTEST OF LAYS AND SONGSong Roll = TN 12Rolled 1d12 : 7, total 7
Rolled 3d6 : 5, 3, 2, total 10
Song Roll = TN 16Rolled 1d12 : 8, total 8
Rolled 3d6 : 4, 3, 6, total 13
Song Roll = TN 18Rolled 1d12 : 10, total 10
Rolled 3d6 : 3, 1, 2, total 6
Song Roll = Final Round, if neededRolled 1d12 : 1, total 1
Rolled 3d6 : 4, 1, 1, total 6
**He'll use his Merry trait here, if needed. His jovial disposition wins over hearts and minds
I'm also totally fine if you just decide to skip Tate's participation.
Peace,
Ayrn
Sorry, I messed up with Tate's song rolls... they should be 4d6, not 3d6.
Here's an extra die roll for each one:
SONG CONTESTTN = 12Rolled 1d6 : 2, total 2
TN = 16Rolled 1d6 : 6, total 6
TN = 18Rolled 1d6 : 4, total 4
TN = Final RoundRolled 1d6 : 2, total 2
So, so far, I calculate the following:
For the Moon Stone Search:
Round 1 [TN 12] = 17 with one :%:
Round 2 [TN 16] = 11 with one :%:
If I'm allowed, Tate will spend a point of hope which adds +5 to the result, yes? I know this is somewhat wasted, knowing the result of the final round, but if we we're rolling these one by one, I would have definitely spent a point of hope.
Round 3 [TN 18] = 24 with one :%:
Final Round = 9 with an :~~: ... Tate loses badly. I hope it is to Ethal. :>
For the Lays and Song Contest:
Round 1 [TN 12] = 19
Round 2 [TN 16] = 27 with two :%:
Round 3 [TN 18] = 28 with one :%:
Final Round = 9 ... Can he use his Merry AND Minstrelsy trait to win? [< If I have to pick one, it'll be Minstrelsy. Tate is a practiced singer and can read a crowd. He knows exact what they want to hear.
Sorry for the delays, guys. New update coming soon.
It's been brought to my attention that people could be finding the 'old English epic poetry' style of the intro posts a little... opaque. I'll put up a clarifying post in a bit, and of course you're always welcome to ask questions.
I was assuming it was a narrative opening of sorts and that we would get something additional to respond to that was in story.
Yeah, that's the intent. I'm still working on something to hang player action on to, but work is bullshit crazy.
Hey! Just letting you know that I've seen the update! Looks great, Paul! I'm stupid busy until tomorrow (Thursday) evening. I hope to post something up then. If you want to move along, Tate will simply be observing, listening to the conversations of the Beornings around him for information about what's happening, who the dead men are and why they matter, etc. If he sees Esgalwen, he may try to come alongside of her.
Otherwise, when the time comes, he will offer his services to Grimbeorn.
Hey All,
It Family Day weekend up my way. I'll be gone with the family until Tuesday.
Peace,
Ayrn
More to come in the morning. Right now, I have a heap of washing-up to do.
Tom, have you given any thought to what kind of enemy lore Hathcyn had?
No. I was actually thinking about that yesterday too.
The listed options in the book didnt really support the characters background and feel. I meant to ask you what you thought were acceptable alternatives.
I see what you mean. Without wanting to restate what may already be obvious to you, maybe looking at it a different way might make the choice easier? I don't know how everyone else feels about the Callings, but to me they are something deeper than a D&D class or a profession â like the name suggests, a calling is something buried deep in the psychology of the character. Hathcyn's background has a great big 'push' factor â his accidental kinslaying means that he can't go home without doing something appropriately heroic to make amends â but pushes can be overcome.
Callings, I think, are 'pull' factors. They're the drive that most people in Middle-Earth don't possess that keeps dragging them back on to the road and into a life of adventure. Background push factors can be why a character starts wandering around stabbing orcs â Callings are why the keep doing it.
With that in mind, almost any calling could be appropriate. I'm even comfortable with letting him develop one organically during play (as Arbogast kinda did).
Just to be clear. Splitting the party was not a Loremaster decision. The division was something the players put forward as an idea.
As much as it makes narrative sense is this something we want to undertake from a META perspective? Invariably one thread will move faster than the other and or will require double effort from the Loremaster.
I am not doubting Paul's ability to deal with it, but as players are we willing to accept the game impact of splitting the party over the narrative in game reasoning?
The way I see it is, although there are three potential story threads here, I am sure Paul is only wanting to pursue one right now. Not a story railroad thing - as loremaster's we like to think our games are open sandboxes - but still, we prepare a primary thread of story details.
So, my point is let's explore them all to keep with our current character edicts, but one of the threads will have to take precedence. Paul will either drive that, or we will put him under pressure by choosing the one we want to pursue.
Not being a META-guy here, but I think I know the arc this is going to follow...as I have the books and have perused them. This being said, I don't remember anything as to where the tale goes.
Well for me in regards to the situation, there were the potential issues to deal with outside of the home of Beorn and the political one at home. I picked the NPCs for the halfling cuz thegns grumbling and right thing to do. Sent party members to River to investigate deaths cuz the men were important but grimbeorn needed to be in the North to deal with the vigs and search for dwarves cuz he gave his personal word. Besides big G needs to appear wise and decisive, and gave us a chance to reconnoiter and reconsider.
Quote from: GandalfOfBorg on Feb 22, 2018, 10:44 PM:ooc: Hope if necessary.
Looking at your character sheet, it says that Grimbeorn is down to one point of Hope! Obviously, that isn't right. It should be at least 6 (we regained three points when the Werewolf bit the dust, one from the Fellowship pool and another if he had a Fellowship Focus who wasn't wounded). I seem to recall Arbogast being his focus, but I'm prepared to be wrong.
Has anyone else not updated their sheets after that battle?
Not for Hope I guess. I don't recall us discussing how many or the divvying of Fellowship hope.
Okay, for simplicity's sake, I've given you five points - the same as I took for Arbogast.
Once again, I wasn't quite able to get a story post up today. Look for something tomorrow.
Hey, just noting that I am away for work starting today until Monday... and next week will be pretty crazy too.
After Mar 11 it should settle down for me until mid May.
Peace,
Ayrn
Am I marking the hunting and stealth roll? I went to do it and there were already marks in those categoreis. Were those from the games?
The movement roll I think is from his athletics check to escape Gnornung. I think the survival one is already marked from his successful Hunting roll. Sorry for the confusion.
If it helps, I haven't marked anything since it's been you making the rolls.
More story coming tomorrow.
I'm going to set up threads for the two different pursuits. I don't have access to my usual work computer today (I'm in a different office testing some record keeping system) but I'll get posts up as soon as I can.
UPDATE: Still working on the other thread. Hopefully later tonight (my time) or tomorrow morning.
Wow, have I ever let you guys down. The only excuse I can offer is that work turned feral right as my wife got sick and I had to start work on uni essays. Despite all of the above, I had the GENIUS IDEA that I would write a song that the orcs were singing in the Beorning steading. That occupied all my 'creative time' for several days before I decided that I just couldn't hit the black humour tone that I was going for and that the attempt was holding everything up.
I'll be a little more realistic about what I can deliver from here on.
Quote from: tomcat on Mar 25, 2018, 11:17 PM:ooc: ... I would like to ask if Esgalwen can invoke her Fair trait to succeed at Introduction (Courtesy) check?
I'm pretty happy to give out auto-successes for uses of Traits - especially in circumstances where failure would make the story less fun and interesting. The tradeoff is that you don't get an advancement point.
Well, I wouldn't get one anyway due to needing the bonus die - right?
Do we reward failed rolls that are bumped to a success with a bonus die?
That's the way I've always played it. Once you roll dem bones, a success is a success.
We have petty cash APs!
Doug, Aryn, I haven't forgotten about you. Expect a meeting with Brunhild tomorrow.
Quote from: tomcat on Apr 12, 2018, 08:01 AM :ooc: I would say yes, but it would come via a buyable trait. Not a weapon enhancement, but a fighting-style trait that you can buy with experience.
I agree with what you're saying about the benefits of the spear keeping combatants at a distance, but it would be an awkward weapon at first. The defensive benefits would be learned by use.
Does that make sense?
The more I think about this, the less enthusiastic I am about it applying purely to one type of weapon. Long spear is long, yes indeed, but (and I'm speaking from personal experience here) it's not
that hard to get inside its reach, at which point it's more of a liability than a help. An opponent who knows what they're doing (CAVEAT: most historical combatants did not know what they were doing) wouldn't find it much harder to hit someone with a long spear than someone without one.
I might get behind some sort of Mastery that increased your Parry score - it sort of seems odd that characters can get better at dealing out damage as they accumulate experience, but not avoiding it - but you'd need to make sure that it wasn't just a shortcut to invulnerable PCs. As Doug will no doubt agree, they can be hard enough to hurt as it is.
As I think about it more I think I was looking at it in a vacuum of weapon statistics. I think the Fighting defensive options in the Defense Stance achieves what I was thinking and does it in a broader way.
So, I obviously owe Tom and Matt an apology for the way I've gone about this whole skirmish thing. In my mind, it was fairly obvious that I was divvying up the enemies roughly evenly, so being matched up against three at the outset meant that your whole party was outnumbered roughly 3:1. In retrospect, I should've spelled out the total numbers on each side right from the get-go, as it would've affected your decision-making.
I'm not, on the whole, sorry about how the story's gone, but I will make sure to give better OOC information in future.
Paul,
No need to apologize and I like how the story is unfolding. There is more invested in Grimbeorn and I think this set back while make for more interesting character development for him. As I have told Doug in the past I dont mind if my guy dies as long as it is cool and not a random act that doesnt advance the story. Moving forward I think we need to clearly highlight narrative description and mechanics since we are interfacing with the story on two differrent levels in the posts. Good job though I am liking it.
Gentlemen as we move deeper into the length and complexity of this campaign did we ever resolve how we were planning on working renown?
You mean Standing? I'm considering that to represent the opinion of your own culture, for reasons I've set out before and won't bore you with again. The ability of your reputation to impress leader-types is represented by the tolerance rules for encounters. Either can be modified as necessary to represent someone who's particularly impressed by, exampli gratia killing the Werewolf of Mirkwood.
Hey! was having trouble getting on the site yesterday...certificate security issues.
I'm also down with the flu and having troublethinking.
Hope to be back after weekend.
Sorry...
Ayrn
Yea, we had an expired certificate issue. It has been remedied.
See you when you're well.
I've also been a bit under the weather - not that my work and study deadlines give a shit. New updates are coming, though.
So, here's the sitch. My wife and son have been coughing themselves awake in the middle of the night for the past week, and I'm currently in hospital awaiting surgery on my balls. It's been an interesting time.
I'm more or less on deck again, though, and I'm hoping to be able to pay you guys more attention.
Id much rather be routed by Orcs than deal with the mess you guys have gotten in to.
Long weekend coming up, up here where I am at least. While I'd like to say I'm hanging out with the family, having a couple of beers and some BBQ, I will be working the 4-day weekend and with no time to post. I'm going to try and post something today... but I may be hard-pressed to do so afterwards until May 22. Wednesdays and Thursdays are my long work days.
No worries - thanks for letting us know. Looks like we'll be back after a short hiatus, unless there are any developments up north.
Hey! Unless something comes up, I hope to post late tonight (after 11 PM EST).
I'm not exactly sure how to post my next bit. I feel Tate is a little bit in conflict with the objective. In one sense, he's got a little loyalty to Grimbeorn and a lot to Esgalwen. And he did give his word to bringing in Oderic... and his word is important to him.
At the same time, the story seems to be self-defense/murder of passion... why bring shame on all these people. Why not just let Oderic and Williferd live exiled lives in the wilderness?
Anyway, Tate would loathe the idea of drawing a weapon on Williferd.
Not sure yet how to post forward...
Sorry
I PM'ed you, buddy.
Take the shadow point. :@:
"Authority has not been given to you, Steward, to deny the return of the King"
Moral conundrum, the heart of every german/ anglo saxon folktale.
This story has forced me to do more thinking than is perhaps reasonable about funerary customs of the Northmen. Historically, Germanic people were regular users of funeral pyres (water-borne and otherwise), as well as the old 'too many on the field to bother with - leave 'em for the crows' school of thought. Burial seems more Tolkien-y, though, given his disapproval of cremation as a good Catholic.
Burial mounds seems like a good compromise.
:ooc: paul, i was thinking of a combination custom. The raising of mounds seems pretty standard for ancient peoples. In fact the Numenoreans turned to them as well in the form of mausoleums. I was thinking were individual mounds were not possible or feasable that the bodies would be burned like the Orcs in Rohan, but that earth would be raised over them after.
I gave this some more thought and I am convinced the Beornings, even though they are not a single entity, would share a common burial custom with the Roharrim. They have a similiar cultural antecedent. The Woodmen potentially would have a different culture, but for our case I would say cairns and mounds would be appropriate with cremation for mass burial and mound raising for the honored dead. This jives with First Age customs and Edain, Northman norms.
If anything, I would say that the Beornings and Woodmen would be culturally closer to each other than with the Rohirrim, given how the source material goes on about them being closely related. Of course, the practicalities of living in Mirkwood might change things up a little.
But all three are, of necessity, practical cultures. Cremation and mounds over the remains seems like an acceptable compromise when there's just too many to bury individually.
For those keeping track at home, the mound-builders are a day ahead of the outlaw-chasers - i.e. the confrontation with Williferd takes place as they were discussing their options the night after the skirmish.
It'll take them another full day to finish the job, assuming they don't leave before that.
Did Cubicle 7 ditch their forum page?
Yes, they had to for reasons relating to the new EU privacy regulation. Why they had to ditch the whole thing rather than put out a new privacy policy isn't immediately clear.
I hear tell of a substitute forum, but I haven't gone looking.
While I'm here, I'll take the opportunity for the slow pace lately. The usual excuses of uni work and work work apply.
I'm expecting things to be pretty hectic between here and mid-June, but I will continue to post when I can.
Ahhh , that explains why I have gotten bombed wiht new privacy policy emails the past couple of weeks. So what's the new policy? If you own a knife or post anything someone is upset at they send a 10 digit grid to Golden Eye?
Our current thread >:D
Hey Paul and Friends,
I don't think I posted my summer schedule here yet, but June is nearly upon us and my work/life schedule changes quite a bit for the next 3 months.
I'll be away during the following dates:
June 2 - 24 -- I'm travelling and visiting family and will likely have spotty internet connection. Feel free to NPC Tate immediately.
July 13 - 30 -- I'm travelling with work, crazy long days and limited access to the internet. Feel free to NPC Tate immediately.
July 31 - August 12 -- I'm around, but single parenting 8 kids for a bunch of that time. If I get some quiet time in the evening, I'll try to post. Maybe give me 36 hrs and, if I haven't posted something, feel free to NPC Tate.
After August 12, I go back to my regularly scheduled programming.
Peace,
Ayrn
Okay, cool.
I've just fired off a bunch of papers that are ultimately bound for a Parliamentary committee for approval, so I will probably have time to actually get posts up tomorrow. Assuming they don't blow up in my face.
Then I just have essays to write and exams to study for, until I hit the 12th of June and become a free man again.
Finally, there are further developments. Sorry to keep everyone waiting so long. The lesson for me here is that I have the capacity to run things up until the end of semester, when I suddenly really don't.
Paul,
As we talked about earlier in terms of Callings I think Hathcyn has developed into the Slayer as a result of the recent defeat at the hands of the Orcs. In the next fellowship phase I see him developing the enemy lore trait for orcs and a burning desire to see them slain wherever they are found.
From a long term goal I think he is going to set his sights on one day becoming the War Chief of the Beornings as a life goal. His companionship with Grimbeorn may be a good avenue to that goal if he can prove himself to the aetheling as being doughty, wise, and courageous. We have never mentioned that there is such a position, but as the cultures develop as we play them I could see the Beornings having or developing a War leader akin to the concept of the Gaels, a leader who's authority only existed in a time of war and was exected to take the field. Beornings being less warlike and less organized i think would have a looser structure than say the Rohirrim First Marshal of the Mark position.
I approve this message.
FYI, on vacation this week... Participation will be spotty as will be the wifi.
That's good news, as I'm still only at the 'hoping' stage of getting more posts up.
In related news, I'm also hoping that I'll be able to fit a lunch break in tomorrow.
QuoteI will have a post up in a bit.
Giving me a taste of my own medicine, Doug?
(-D
Truthfully, in my defense, it was a helluva weekend.
Saturday I was up at 4:30AM to get to the airport for a flight to New York to play a show. Finished the gig at 4:30PM that afternoon, and then was hustled back to the airport for a 9:00PM flight home. Upon arrival, I had the hour drive home, so ended Saturday at midnight.
It was a whirlwind!
Sunday was Father's Day in the States and I did nothing - both due to exhaustion and because it was a day that I was allowed.
So, I will catch up my bit of the story today. ;)
I hope no bondy minds my post with the character call back. I thought it would be fitting to toss Bandy in there for a moment and show the world goes on outside of the perspective of our main characters.
Agreed - it makes Middle-Earth seem more like a living place. Feel free to toss him (or any previous character) in whenever appropriate, as far as I'm concerned.
Speaking of characters.
Paul, in this awesome length of story that you are telling, along with all of the thegns and their people. Are you making a list - or adding to my spreadsheet list - the individuals that you introduce?
That info is critical for us to GM and keep the world consistent.
Let me know. I attached my most recent list.
I haven't been, mostly because of time constraints. Before I'm done, I'll go through the threads and update the spreadsheet. Thanks for the reminder.
Quote from: Eclecticon on Jun 19, 2018, 02:08 AMBefore I'm done, I'll go through the threads and update the spreadsheet. Thanks for the reminder.
You will definitely be a glutton for punishment for that - take it from me, it is time consuming! (-D
Just to offer my experience, if you do it as you insert the NPCs it is less painful.
I will help, too, and start plugging them in. I will let you know how far I get.
Woe be unto the Loremaster that splits the party, for your time is spent two fold.
LOL! No shit!
I think as LM compensation, the players should chip in and help maintain game integrity and continuity by cataloging ALL NPC's, locations, and other non-canon information. ;)
We'll even provide the spreadsheet! ;D
Is the dropbox version up to date?
I am not sure. I would have to say no, but I can copy the current file in there.
Give me a minute.
It is uploaded to our share folder in the Darkening of Mirkwood - and I can say that I have updated it through Paul's first thread, maybe the second. I know I have the ladies in there from Esgalwen's sewing sit down and the festival folk.
Not exactly sure where I left off.
We should gove Paul access to the dropbox so we have only one version. Or do you guys want to use google drive or something else?
Dropbox is fine with me.
It is your share folder, so go ahead and invite him to it.
Good point.
Paul send me your email address.
I just PM'ed you with it
Cheers, Doug.
I got it. I cant see the folder to share it on my mobile devices and work computer blocks the site. I'llget it sorted out.
Quote from: EclecticonThere are several score Men in a clearing, and women and children besides. Their dress and braided hair match their speech, though once again it is subtly foreign to that of the Beornings and Woodmen. Behind them, the stones of a fort jut out from the tree line. No work of NĂșmenoreans was this, built to stand proud through uncounted years, for it has long fallen into disrepair and overgrowth. Smoke wafts from the space where its roof would once have stood, speaking of more Men within.
If we go with the assumed value of a score being 20, and several being 3 or 4, then I can assume that there are 60-80 Blood Moon Raiders in this camp. That does not even account for the number of people she can't see in the ruined fortress!
I cannot see us doing anything but running.
Ayrn - let me know what you think whether we should just return north and let Grimbeorn know what we found. The split party thing is not helping our story move on...at least I don't think it is.
Besides, that kind of count can only assume that this is a full-blown raiding company, which means the surrounding villages are threatened. People need to be warned.
Grimbeorn and Hathcyn had a similiar situation.
Just grab a handfull of locals and ride out horns blowing. That planhas got to work at some point.
If you guys get nabbed there isnt much we can do from the Carrock so a raid or failed diplomacy may end poorly.
I took care of that Sharing, Tom.
Paul and Matt should both have access now.
Yeah I dont know why i cant see the folder.
Hey, just got back. I'll probably need until Monday to slog through my email and work stack.
Tate's good with getting the truck outta Dodge. Though, I'd say Williferd is a bit of a liability at the moment.
The compilation PDF of our first chapter is finally complete!
Chapter 1: The Last Good Years can be found on our Tale of Years thread.
It is 129 pages and laid out like a paperback novel. It makes it easier to read than the compilations I did of our older stories.
Anyway, I am starting Chapter 2 now. Maybe someday I will catch up to where we are. ;)
Download it if you want.
Sweet! I'm definitely going to show this off to people.
I tried to proof the book as I put it together, but we write a LOT!
If you read through it, let me know if there are any disjointed parts, or any grammar inconsistencies.
A quick heads up: I'll be on holidays starting this Thursday until the 13th. I'll be camping in the mountains from next Monday.
I'll keep things going at their usual (suboptimal) pace between here and there, and I'll be back on deck from the 14th onwards.
Also, let me beg your collective indulgence for a parent-brag. Not long ago, I finished reading The Hobbit to my kids. On the weekend, we found ourselves walking through the botanical gardens in the middle of Brisbane, and passed an old Moreton Bay Fig (https://www.weekendnotes.com/im/009/06/city-botanic-gardens-brisbane-tree1.jpg). The kids dashed in for a quick play around and I heard my six-year-old son yell "Wow, it's like Mirkwood in here! Watch out, Dad, there's giant spiders that'll eat you!"
So proud.
Hey, guys. Just checking whether there's a holdup because I haven't been clear about anything. It may be, of course, that you're all busy preparing for some quaint folk festival that you guys hold about this time of year.
I am waiting on Ayrn - he is the one to act in our thread, right now.
From how I read it, Esgalwen and Williferd are still a ways away.
Fair enough. Maybe give it another day and then assume that Tate is hunkered down, keeping himself unobtrusive.
I'm back... sorry. Forgot I had a kid celebrating a birthday too. :)
I've posted too.
Just wanted to say, the little aside there between Hathcyn and the redhead was a sweet piece of narrative. Nicely done, guys! :tup: Really enjoyed that!
Aaaaaaaaaand that's it, I'm off! I'll likely be able to check in mid-week, but I won't have access to any of my books. Doug, would you mind being rules rabbi for Aryn until I'm back again?
I've posted.
As a reminder, I'm around for most until this coming Thursday, then gone-gone from July 13 - 30. NPC Tate.
From Jul 31 - Aug 12, I'm around but crazy busy with work and home so posting will be sporadic. Feel free to NPC Tate to move the story along.
After Aug 12, I should be around most consistently.
Peace,
Ayrn
With both parties on the road again, it looks like time to start new threads - I'll try to get some up tomorrow afternoon. Hopefully we can get everyone in the same place soon!
Reminder: I will be offline Wed-Sun next week as I will be at GenCon.
Yeah, rub it in. Thanks heaps.
Hey All!
Keep posting as if I'm not here... just wanted to highlight 3 pieces of Tate's character sheet that might be relevant in this and future combat situations:
1) Water Legs... I wonder if Tate's current situation would qualify as "precarious or risky surface" and gain him a bonus Success die. Also, he can use those bonus Success die to add +3 to his parry for a round.
2) Shield Fighting... Any time Tate hits an opponent, he gets to roll a feat die... if it is 8+, he does an additional +3 damage.
3) Keening Bog-Stone... well, hmmm.... Nevermind. As you were... Nothing to see here.
Peace,
Ayrn
(I'm lurking but solo parenting 8 of my brood at the moment)
Thanks, Aryn - I hadn't taken the time to familiarise myself with all his bells and whistles, which was a bit remiss of me. I think that the semi-marsh qualifies for his Water Legs bonus.
Me, too! Sorry, man, I will take some time to look him over better as I am posting for him.
Guys, seriously?! I'm just glad you haven't benched Tate during my lost summer absence! I definitely don't expect you to be familiar with his character sheet! Thanks for keeping me in and working with Tate!
If the kids cooperate today, I'll try to post something tonight!
Peace!
Ayrn
As a great example of this... I have little idea what Gwen can do anymore, and I created her! You guys are doing great!
Thanks!
Ayrn
I'd forgotten that! She's so much Doug's character these days, it's hard to recall a time when she wasn't.
I'll reply tonight
In the same vein, I'm going to try like hell to get some proper posts up tomorrow. Between work and assignments, I've been smashed this week.
As we come into the home stretch on this story, I have to beg your patience for a different reason. Running the two threads has been an interesting experiment, and I've tried my hardest to keep the two sides mostly in sync, but at the moment the Northward boys are two days behind Esgalwen and Tate. The two groups will meet up at some point, but I'm probably going to have to slow-pedal one or the other to make sure that the timeline makes sense when they do. I'm considering creating some semi-PC characters for otherwise un-engaged players to jump in and drive around. What do you guys think?
:ooc: I dont know where the story is going or how involved it is going to get so I dont have enough information to give an accurate response. I will say however that my initial reaction is that adding more folks into one branch of the story is going to likely slow that branch down. Adding folks is adding perspective and action so on the one hand you run the risk of the new characters coming off as flat and on the other hand bogging the speed down further. If we were all sitting together at a table I'd say lets do it, but in play by post I'm not sure it will serve to speed up resolution.
I would just have it that the time that it took Hathcyn and Grimbeorn to get where they are was longer than your current timeframe. They were searching and following a trail, so that would slow them down.
Esgalwen and Company need to stop in Stanford - we have to get rid of Oderic and make sure they are aware of the threat of Wolfwood - so that could slow down our pace to allow the other thread to move forward.
I am not sure of when the Profiler will become broken and unusable, but I will be making changes to our game menus at that time.
For now, know that I have downloaded everyone's PC, as of today 8/9/18, for our One Ring game. I will do it again in a week, if the profiler lasts that long. If you KNOW of any changes to your PC sheet between today and when it shuts down, let me know to mark the PDF of your character.
Thanks!
Doug
Hey! I'm back and should be good to post starting tomorrow evening. Looking forward to jumping back in.
Peace,
Ayrn
Sorry everyone, I lost the entire day to hearings in Parliament. Look for some posts about this time tomorrow.
Rocks fall, everyone dies.
Yeah, sorry.
Welp, great game everyone!
Seriously, though, I'll post today if I possibly can.
More postage soon, but not now. I've finished a bunch of work and a property law assignment. I'm all broken in the head. I will writage in the morning thingo.
Cool.
I am kind of waiting on Ayrn to post, too. I feel like due to my more consistent presence here, he never gets a chance to chime in first. So, take your time.
I am looking forward to Matt's death match! :)
Yeah, I've been hit with some anxiety in the workplace. I hope to post tonight, by tomorrow night at the latest.
had to just pop something in quick tonight. Family needs me.
Sorry, everyone. The weekend was as the weekend usually is, and then today got eaten up in Parliamentary hearings. I anticipate continuing the action tomorrow.
I was in vacation this weekend so I had little time to post
I wanna welcome mike to our game!
I am not sure what type of character he is introducing yet, but he should be working on that with Paul, right now.
To introduce us:
Posterboy is Ayrn - he plays the Dale-man minstrel named Tate
Eclecticon is Paul - he plays a Wood-man of Black Tarn named Arbogast, but is currently Loremastering our game
GandalfOfBorg is Matt - he plays Grimbeorn, scion of Beorn
Telcontar is Thomas - he plays Hathcyn, a Beorning
I play Esgalwen, a Gondorian ranger out of Ithilien. She was originally created by Ayrn, but when he had to step out of the game for a while, I kept her on as an NPC (I really liked her story). After playing her so long as Loremaster, I just kept her as my own PC.
Welcome aboard!
Welcome, wilkommen, strazwidzhe and ni hao, Mike! Nice to see a new face around here. I am indeed in discussions with Mike about his new character.
This may slow down the game a bit for a day or two as the super-logical place to introduce him is when the captives get set loose - there could be anyone locked in there!
Welcome, Mike!
Just want to say, I am good with the slow down. September kick-off is kicking my back side at work and I am anticipating a death in my wife's extended family shortly. So, RL is a bit chaotic at the moment.
If I don't respond to a post within 48 hours, feel free to move it along.
Peace,
Ayrn
Hey all,
The DoM_characters excel spreadsheet that I put into Dropbox has been removed from there and is updated through Words of the Raven - Northward (redux). I have added it as an attachment to the Tale of Years thread so that everyone can easily find it.
It needs maintained for story continuity.
Thanks!
Doug
Thanks, Doug! I looked at it yesterday and could only think 'whoa, there's a big job I don't want to do'.
I just read the Words of the Raven - North (Redux). Once again, I can't say how much I love reading this story we're writing! So good! Way to go, guys!
Peace,
Ayrn
Cheers, mate. I want to thank you and Doug for being such good sports about, y'know, not having anything to do for over a week now.
Taking women into his household, looks like Grimbeorn is getting hitched. Matt, Grimbeorn just trashed his father in laws place!! (-D (-D (-D
There will be a new thread to move this shambled on, tomorrow is not today. This I swear, on the unmarked graves of my ancestors!
Quote from: tomcat on Sep 14, 2018, 01:53 PM:ooc: Paul, ignore this if this is not the time or place. I just wanted to write. ;)
It doesn't
quite fit the chronology, but I liked it enough that I'm just going to let it stand. The last thing I want to do is discourage people from proactively writing stuff.
I think everyone is getting pretty maxed out with AP checks. When do you expect the next character sheet update to improve the characters and reset the Check clock?
Pretty soon. There's basically one or two scenes to go before we go into the Fellowship phase.
Except for the epilogue (Fellowship Phase), Chapter 2 of our Darkening of Mirkwood story has been edited, compiled, and now uploaded to boards and in the Tale of Years.
I will get the balance of the chapter complete tonight or tomorrow, but it is there for your reading pleasure.
As always - if you see anything out of sorts in its progression (grammar, continuity, tense of speech, etc.), please let me know. I read these as I edit, but stuff can get by me. Understand, too, there are some things that I don't add from the original posts for the sake of continuity.
Enjoy!
I have returned... sorry for the absence! Being pulling in 60-70 hr weeks at work for the last couple. Hoping we're settling in a bit of a rhythm now.
Peace,
Ayrn
Quote from: Paladin003 on Sep 20, 2018, 01:43 AMAnar who had been listening quietly while stuffing his face downed the last of his ale. He stood up and stepped forward to make his presence known.
I was going to ask for a sound-off tacitly aimed at seeing whether Aryn and Mike were still posting. I'm gratified to see that I didn't need to bother.
EDIT:
Quote from: Eclecticon on Sep 12, 2018, 01:32 AMIn short order, Hathcyn brings out... a leather sack from which comes the unmistakeable clinking of coin.
Once Rorin has recovered some jewelled rings and a cloak-pin that he claims are his personal property (and which, for the un-trusting, fit him perfectly) there are twenty points of Treasure in the form of hacked-up gold and silver. I leave it to Hathcyn's honesty to make this known.
I just read this I have already posted in reference to this prior to the read I can adjust if necessary
Talk to text aside.
Paul, I posted before I read this comment from you. If you want I can retcon my post about the treasure. I figured Some of the items belong to characters so I was vague on our part to support their reunion back to who they belong to
Treasure and what not
Paul,
Here is my breakdown, tell me what you think.
2 treasure from working on the Road and then spent that on cows. I'm guessing cows are valuable and I have no idea how many Hathcyn bought so two treasure seems reasonable. Let's say that was all he had and is back to zero.
Minus the player character gear in the hoard we have 20 treasure points with one treasure point allowing a person to live a prosperous life for one month. So let's say that the treasure given to Aestid was an even four treasure. Some bling so she doesn't look destitute and two treasure for her dowry. I don't know how many people we freed but let's say that we handed out the equivalent of 12 treasure to the good folk held captive as a reasonable amount. Leaving four treasure left over, or two for each of us.
Matt, if you want to weigh in on this feel free. I didn't think Grimbeorn would be interested.
On second thought give Grimbeorn four treasure. Hathcyn and Harhold are going to be eating and drinking on him all winter and it is the responsibility of the lord to be a ring giver. Hathcyn shouldn't presume to any share in the wealth I don't want to go all Wolsey.
I have no problem with that. Winter is coming and so is war, the people must be well-fed and well-armed.
Sorry... Tate couldn't refuse Hathcyn's bait! I hope I understood where his comment flowed in time.
Well I, for one, like a bit of intra-party friction, especially when we have three (!) new characters entering the roster.
Which reminds me - Tom, Bandy has probably heard the call to arms as well. I'll leave it up to you whether you want to bring him in. He doesn't have to be a 'spotlight' character if you do - his actions can be narrated while we do dramatic dice-roll-y stuff for Hathcyn et al.
Sorry, everyone. We've had a public holiday here, which tied me up for a bit, and now a combination of a cold and a really terrible night has kinda wiped me out. Give me a day to recover and I'll keep the story bumping along.
Doug,
What was the final status of the profiler? I need to add the six APs to Bandy's sheet. Im hoping in the fellowship face to attempt to decrease his Shadow.
The profiler is going to be going away, but I am still working on a resolution to the problem. I might host it at another site, but it has not been decided.
Go ahead and update your sheet for him, but then SELECT ALL and print to PDF. That way we will have all of his stats saved in hard copy, until I get the final determination on the Profiler.
It all comes down to Brandon - when he says it is time, it is time. I have asked him to give me a few days (hopefully a week) forewarning so I can do a PDF capture of characters that are currently being used. All the other games, I have already grabbed what I have access to.
No matter what, I will have the database on the sheets and if I can get a hosting location that runs PHP 5.x, we'll be back in action. There has to be some hosting server that runs old PHP for software that is still viable.
Hell, I might ask Brandon to teach how to host it on my own PC - if that is possible.
Totally worth the wait, Paul!!
Thanks for bringing Idunn back in the game. I was just thinking of her too!
Doug, speaking of profiler and character sheets, do you have a complete sheet for Idunn somewhere? The one of the profiler on has some of her skills listed.
Peace,
Ayrn
Should we dropbox the PC sheets or do an excel sheet in the meantime?
If you want to put them in Dropbox or start an Excel, feel free.
As shown in the image below, I have a copy of all active TOR characters in our game from the last point they were updated. I will continue to do grabs of each, when Paul issues AP/XP - or if Shadow and Hope change.
Brandon will also send us warning when he will be switching the PHP version on his server, so I will do another grab of all PC's then, too.
At that point, we will have the print outs and we can decide how we want to keep characters - AND - I will be working on a new site to host the Profiler.
Thanks, Doug. I'd forgotten that the Profiler was disappearing. I'm happy to help in any way you need me to.
Quote from: Eclecticon on Oct 03, 2018, 09:34 AM... she unfurls the bundle into a magnificent banner, its weaving intricate as its design is bold: a great bear, ten-clawed, standing betwixt sun and moon.
While I'm still wearing the Loremaster hat, I'm declaring that the banner is available as a unique Reward for Grimbeorn. Any time you make an Awe roll with it flying nearby, you roll the Feat die twice and take the best result. If you want someone to carry it around for you, you can take a version of the Merchant Prince Virtue (from the Adventurer's Guide or Laketown book - I'll post the details if you don't have access to either) and have a standard-bearer follow you about.
I'll have Hathcyn be my standard bearer. No, I don't have that supplement.
Hathcyn has come up pretty far in the world. I'll work on geting a post up.
MeRchant pRince
Lake-town was refounded and was more prosperous than ever, and much wealth went up and down the Running River...
Your family's fortune is rising with the reopening of the trading routes that lead to the markets in the South and East. This increased affluence has started to positively affect your adventuring life, as you may choose a servant from those employed in your household and have him join you in your next endeavour. At the start of an Adventuring phase you may pick one servant to accompany you:
Page: A page assists you in all your daily routines, like washing and dressing, and takes care of your clothes and gear. He is at your side during any encounter, making sure that you are properly introduced and providing advice and counsel. When you enjoy the help of a page, you can roll the Feat die twice and keep the best result when you are making any Courtesy and Insight rolls.
Physician: A physician is an older servant who has long been trained in the arts of taking care of your health. He knows every little ailment you might have suffered from since you were a child, and possesses the knowledge to prepare a remedy. As long as you are assisted by a physician, you can roll the Feat die twice and keep the best result when you are making a Healing roll.
Porter: A porter helps you in carrying your gear when you are adventuring. When you are making a Fatigue test, you can roll the Feat die twice and keep the best result.
Scrivener: A scrivener is a personal servant who can read and write. He is usually well-learned and keeps a daily record of your exploits. If you are employing a scrivener you can roll the Feat die twice and keep the best result when you are making any Lore and Riddle rolls.
With the exception of a physician, a servant in a rich trading family is usually a young boy, often a minor relative of modest ambition. Regardless of his duty, your servant is no fighting man, but is considered to be always around and eager to perform his assigned task.
Cheers, Tom. Grimbeorn's servants might end up being wondrous hounds instead of page boys or old retainers.
Im really looking forward to giving the mythic battles a test run.
Work is giving me some extra tasks these next two weeks. If you feel I'm moving too slow, feel free to NPC.
Peace,
Ayrn
Cheers for the heads up, and good luck with work. What is it that you do, anyway?
I'm employed by a church here in Canada (Toronto-area), working with people ages 0 - 30. Mostly religious programming, counseling, mentoring, volunteer recruitment, and coordinating service work in the community.
Normally, once Canadian Thanksgiving passes, I shift into 40-45 hrs/week of work until mid-December, but there has been some extra projects added. (they like to keep me busy!)
Peace,
Ayrn
Wish I knew that earlier, I was at the CNE this year.
Huh... yeah, that's too bad. The CNE's maybe 45 minutes from my place. It would have been cool to connect! (I heard the CNE was a little different this year with the lock-out going on... I haven't been for probably 5-6 years)
What about everyone else? Where are you located and what do you do for work?
You will find me in Columbus, Ohio and I am in finance - I run a company and also have licenses to assist families with financial services (investments and protection).
Cedar Rapids, Iowa (not Ohio or Idaho)... Develop avionics for jets and helos
Hi guys. Apologies as usual for the delay in getting my next post up. It may not happen today, but it's coming.
As of this afternoon, all my assignments are in for the semester. Expect posts to happen a little more regularly for a while!
Can I have Tate step in now and try to use some words to save the day, either demoralizing the enemy or inspiring our troops?
That's fine by me, why I brought you.
Go for it, mate.
Yeah, sorry... work has not been kind to me lately. Just wanted to make sure it was cool to come late to the party.
I'll post something up shortly.
My apologies... Tate probably should have just stayed quiet.
If you think it appropriate, I could see how a failed roll like Tate's could be translated as either the wolf-king and his men jeering Tate and drowning him out, or perhaps it incites one of his men to shoot an arrow at Tate and the fight begins while we're unprepared.
Cubicle7 boards are gone and Google Plus soon will be. What is going to keep this game alive as a community?
Why are the boards disappearing? Is Cubicle 7 going under?
Nevermind... just read up on it.
Peace,
Ayrn
Cubicle 7 decided to shit down their boards awhile ago instead of conforming to EU standards. Notsure why other companies could but they cant.... so there is zero community for the game and apparently Jon Hodgson, the guy who did a lot of the illustration and was the TOR voice for the company left in September. So far nothing new for TOR has dropped for preorder and the last, I'd say year or so, has all been old material converted to 5e.
I'm still holding out hope for The Laughter of Dragons, but I'd say that the Moria boxes set they were talking about is probably in the 'what might have been' basket now.
Lots of the G+ TTRPG community has migrated over to MeWe, and there seems to be a decent sized TOR community there already.
We have a TOR Loremaster Facebook page, too, if you guys want to come join.
I just invited you to both groups, Tom and Matt.
I'd invite everyone else but I don't know you on Facebook.
yeah, Moria mega dungeon might have been cool. I saw it as a step up from the MERP book. "Its huge, roll on this random table to see what room is next!"
I actually think Moria might come out, but only if they can cross it with AIME.
I'll try to post a song up for the thread by tonight. It'll be Tate's ode to the pup-king and his proud pack
Cool! It's been ages since I've been able to add any poetry!
Has anyone heard from Mike (our latest new player) lately? I've sent him a PM letting him know that the battle is about to start, but that probably isn't the most efficient way to contact him, given that it doesn't seem like he checks the boards any more.
Where did we post the qualities of the standard?
Quote from: Eclecticon on Oct 29, 2018, 12:01 AMHas anyone heard from Mike (our latest new player) lately? I've sent him a PM letting him know that the battle is about to start, but that probably isn't the most efficient way to contact him, given that it doesn't seem like he checks the boards any more.
Hey Paul, you can click the little envelope under his name to send him an email - other than that, I talked to him on FB. I can try to reach out to him there.
I am going to go with the idea that he is no longer with us. The plight of PbP gaming - some people jump in with both feet and others don't and then disappear.
Still, worth the try to reach out and see if he has intentions of playing.
It was earlier in this very thread:
Quote from: Eclecticon on Oct 03, 2018, 07:53 PMWhile I'm still wearing the Loremaster hat, I'm declaring that the banner is available as a unique Reward for Grimbeorn. Any time you make an Awe roll with it flying nearby, you roll the Feat die twice and take the best result. If you want someone to carry it around for you, you can take a version of the Merchant Prince Virtue (from the Adventurer's Guide or Laketown book - I'll post the details if you don't have access to either) and have a standard-bearer follow you about.
So it just has to be there for Grimbeorn to use it, got it.
Hey! Sorry for my absence. The joy of when the flu meets a family of 11.. one kid becomes two becomes four becomes eight + momma sick. I'm neck deep in vomit and ginger ale. Good times! :tup:
While people in my house are moving towards health once more, I'll be needing to catch up on work, so count me out for a bit and NPC as needed.
I imagine that Tate would be looking to rally and build up the morale of the Beornings or demoralize/taunt to raiders and/or fight next to Hathcyn.
I had imagined Idunn with Grimbeorn. She is kinda taken by the man. I'm also good with her hanging back and healing the men as needed too.
Also, while I'm posting, nice profile pic, Doug!
Elric of Melnibine! The albino prince was my second favorite series of fantasy books to read after Tolkien. Corum was also in the mix.
I've never read the Elric books. In fact, my only familiarity with any of Moorcock's work is second-hand. Obviously you think they're worth picking up, so I won't ask whether you'd recommend them. Perhaps I should ask why you'd recommend them instead?
Why would I recommend Moorcock? Great question!
Let's start with the attached pics below by artists Frank Bruner and Michael Whelan. These pics of the albino prince are just incredible.
Second - I will use a common point of reference that we have - Tolkien. And for the record, Moorcock thought the professor's work was drivel.
To me, the Lord of the Rings is an epic tale about heroes, nobility, overwhelming odds, and it is fair, and graceful and wholesome. The story has dark sides, and dark deeds, but they are not blatant.
Moorcock's Earth is completely different. It is more cruel. The lead character, Elric, is a doomed anti-hero that is weak of body though he is the king of a race of sorcerous people that have ruled the world for a millenia. Only through a symbiotic relationship with his sword is he able to be strong.
I read the story because I love the darker setting; the jaded, cynical protagonist; his awful, beautiful sword; and the gods who don't necessarily strive to aid mortals, only work to make things better for themselves.
Yes, I've read his commentary on Tolkien. It struck me very my like the surrealists criticising the metaphysicalists - stridently attempting to deny that he couldn't have done what he did without Tolkien's work to build on.
I will admit to enjoying fantasy that's much more on the grim end of the spectrum. As a younger man, I devoured the Thieves World anthologies, for example, despite how hard they were to find in Australia at the time. Sounds like I should add the Elric cycle to the list of things to read once I've finished my damn degree.
Moorcock also has a Law versus Chaos things going on which is a cosmic struggle, too much of either one is bad.
He also introduces this idea of an Eternal Champion who may in fact be the same person reincarnated. This person represents either law or chaos and arises when the scales are too tipped in one diretion.
Quote from: Eclecticon on Nov 01, 2018, 02:05 AMYes, I've read his commentary on Tolkien. It struck me very my like the surrealists criticising the metaphysicalists - stridently attempting to deny that he couldn't have done what he did without Tolkien's work to build on.
Yep! It's romantic fantasy versus jaded 60's fantasy! ;D
In truth, there are some parts of Moorcock's writing where I just want to say, "Quit bitchin'!" But the story is still amazing, to me.
Tom's post above is important, too - the idea of a million spheres all touching at some point and planes interacting is really neat. As he said about Law and Chaos - the struggle is cool as both seek dominance but an unseen force called the balance is always there to keep the world from devolving into entropy. The eternal champion serves that balance, though he doesn't always know it, or that he/she is multiple beings represented on in each plane. It can get kind of heady when you read it.
If you do find the time, I hope you enjoy. Understand that though it is linear, the Elric saga was written for pulp mags and they are essentially short stories each. I will recommend you stay away from Moorcock's current stuff he has written about his eternal champions, as the man has become a little too full of his self.
I will post next the Elric books in order that you want to read - there are others that fall in the chronology, but some of the stuff is too much. The list I give will be the paperbooks that were released in sequence back in the 70's that are all you need. Once done, if you wish to read further then feel free, but for me these tell the tale I grew up with.
Lastly I will say, the other eternal champions have their own series but only Corum piqued my interest. The others, while cool within the Elric saga, did not keep me interested in their own.
Interesting. Looking back, that has to be where Planescape's emphasis on Law v Chaos as the defining conflict of the setting (rather than Good v Evil) comes from. I always liked that about it, and to their credit, the writers and editors explored it to the hilt, to the point of having an adventure that revolved around an archon (http://www.lomion.de/cmm/archon.php) (TL:DR, an angel) supplying weapons to help sway the balance in an endless war between lawful and chaotic demon-types. Good times.
;D
I never played Planescape. I have, however, put in a lot of hours playing Chaosium's Stormbringer which is set in Moorcock's world, and thus obviously is centered on the same struggle.
I like the idea of the warring faction of chaos versus law and the idea of balance, because too much of either creates a bad place to live. I think I like it better than the idea of good versus evil, as it creates more paradoxical situations for heroes to puzzle through. Is a thing necessarily evil, though it kills or destroys another thing? Is the mutating effects of chaos (wish is ever-changing) an evil, if it advances that which it affects? On the other spectrum, is it not evil to have absolute law that restricts everything save for what is ordered?
Yep - we have had some heady games in the past resolving issues of Law and Chaos.
Anyway, definitely check into the books. Here is the order that you should read them:
Elric of Melnibone
The Sailor on the Seas of Fate
Weird of the White Wolf
The Vanishing Tower
Bane of the Black Sword
Stormbringer
PS - I talked to Mike. He should be posting soon. Had some family issues to deal with.
Cheers - thanks for that.
We have a new player that has joined us - named Jacob (WaitingCynicism).
He is interested in playing a Rohirrim and is currently writing up his ideas. Paul, if you do not have a plot point to bring him into the game with the current Adventure Phase, that is fine. We can bring him in with the next. I told him it might be a little while, as PbP games can run both fast or agonizingly slowly at times.
I guess this begs the question, too - are you continuing as Loremaster through another Adventure Phase? If so, that is fine. If not, that works just as well! ;)
Welcome Jacob - I'm looking forward to hearing about your character. I'll make the obvious point that there may be issues with playing a character whose culture is centred around riding in a campaign that deals largely with events in a notoriously impenetrable forest, not because I enjoy insulting people's intelligence, but just to have it on record.
Doug, I think it'd be best all 'round if I stepped down after this Adventure Phase. I've enjoyed the opportunity to act as Loremaster and help shape the campaign, but it's become obvious to me as I've floundered around that I just don't have the time to do it as well as you all deserve. I've missed mechanical details and story beats, taken days and days to get posts up and given curt, cursory descriptions of scenes and events that deserved much more.
The good news is that my degree now has less than two years to go. If the offer is still open, I'll look forward to sticking my hand up for another opportunity after I'm done. Who knows, maybe I'll have had an original story idea by then!
Thank you for the welcome! Looking forward to you all meeting Eomund, a young rohirrim hunter!
Quote from: Eclecticon on Nov 07, 2018, 06:42 PMIf the offer is still open, I'll look forward to sticking my hand up for another opportunity after I'm done. Who knows, maybe I'll have had an original story idea by then!
Well, we are rounding on year number 4 with 2019, so I think we might still be here in 2 years and give you that opportunity! ;)
Hey All,
Sorry for the sudden drop off. I'm going to need to step away for a bit to work through some RL stuff. Working through resigning from my present workplace and will be hunting for some new employment.
If Jacob wants to run Tate or Idunn in this present moment until he can bring in his own character, I'm good with that.
Otherwise, feel free to move Idunn and Tate back to their respective homes for a bit... or perhaps Tate sticks around with Hathcyn for the year. I'll be reading along as I can.
Peace,
Ayrn
Thanks for the update, Aryn. Best of luck, mate.
Good luck, I know all too well that strain.
With the adventure (finally) over, I'd like to take this time to do two things. Firstly, I'd like to thank you all for keeping up the standard we've established in the game so far for excellent writing and inter-character drama, and for having your characters do unexpected but cool things. It's been a blast being at this end of the online table!
Second, I'd like to solicit any feedback you may have - things that really worked for you, or really didn't, things that you didn't understand, rules queries, etc.
I'm happy to kick off by saying that I'm not nearly as enamoured with the Mythic Battles rules now as I was when I decided to use them. I still like the idea of your position in the battle determining how hard it is to keep body and soul together, and the hazard rules seem to work well, but it's obvious with a playtest that the actual length of a battle is purely down to the dice - there's nothing that PCs can do that affects the overall success in a positive way, except via GM fiat.
Well done Paul. I really enjoyed the style and the development of the story. The combat scenes seemed to add to the story instead of being the focus. One of the things I like about the game is taking what's written in Tolkien or in the books and expanding the bubble of detail and reality.
I think this story arc did a fantastic job of bringing the Beornings to live. We got an idea of their culture, their ways and laws, society structure and were also able to contrast that with the Vigs and Woodmen to see how they were different. I think we gave them their own distinct identity with an almost Icelandic Commonwealth feel to them as a people.
I did not mind the mythic battles rules, but I would like to use them again before making a final judgement. Paul's point about the end being arbitrary I think was a design concept. The heroes were supposed to be involved in the battle but ultimately not the driving force to it, more so participants as opposed to the main drivers. Takes away from the heroics of it, but maybe shows the grand-scope of battle. Also, I think we as players were taking too much of a D&D tactical position approach to the battle instead of a general approach. The great sweeping action was to show the chaos and the micro aspects of the battle the characters were in. There were some choices and mechanical bits to consider and I think a better grasp of the rules and concepts would result in a better result. I'd like to give them another shot as a group now that we have all touched them once.
The only real criticism I have is that the party was divided for most of the story. This didn't allow for the characters to interact with each other and it meant that we had two threads that were suffering from the innate fits and starts of play by post. Mechanically this upset the party roles and fellowship foci aspects of the fellowship. Narratively the separation meant the characters didnt grow or experience together. I think the play by post makes a split party more operationally feasible, but at the cost of significant delays, taxing the the LM twice, and some mechanical hurdles.
The party split also means their is no group memory of events. For instance, with both Tate and Esgalwen leaving the group there is no longer any party connection to the events or characters that were developed in the south.
Overall I think it was a great chapter for the story and look forward to seeing Paul go at it again down the line. He certainly gave me some things to shoot for if I ever take up the mantle again.
Hey All,
Just dropping in for a second to say a few words.
Paul, I enjoyed sitting under your narration too! You were really good at giving a full-body feel to the world of the Beornings (definitely supported by the other players). Your addition of some great poetry and living into a specific manner of speech for the Beornings was awesome. Some scenes that really shined: Hathcyn's interaction with the widow and the presentation of the banner to Grimbeorn were powerful scenes for me. Seriously... well done! Thank you for the work you put into making this happen for us.
I'm not going to lie... I am also looking forward to reading more of Arbogast's story. I've loved your writing for him and his family.
Doug, thanks for wrapping up Tate and Esgalwen's story for now. Sorry, you keep getting stuck with my writing my characters! Truth is, I love what you've done with Esgalwen and I hope her and Tate's story continues to blossom.
Also, really loved the interaction between Tate and Hathcyn! Hathcyn and Tate's moment around the fire... another favourite of mine this phase.
I'm not sure how many years I've been year, but this is by far my favourite pbp RPG site. Thanks to all of you who make this happen!
Peace,
Ayrn
Hey Ayrn - it has been eight years since you joined the site!
My feedback will contradict some - I had no problem with the party split. In truth, it gave our PC's something to do as outsiders in a very Beorning-centric Adventure Phase. I also liked the battle rules - after I really gave them a solid read and allowed my brain to process, instead of the previous glance-over and let the LM do the work! ':}
Sorry for not doing my part in that process.
Back to my comments - even though Esgalwen has been a long time companion of Grimbeorn, she was not a Beorning and it was difficult to be anything but an observer in a crowd. All the other primary roles changed in this phase - Arbogast went home to allow for Paul to be LM; Moriruse disappeared and Tom created Hathcyn; and of course, Bandy and Rorin were NPC's who only played a brief part in the phase. So, the split in party worked for me, as it allowed Tate and I to be independent of having to wait for what Grimbeorn was going to command or demand. Although I like The One Ring mechanics, I am not concerned if the Fellowship is not a cohesive group for one or two phases.
It was one of the reasons I was writing Esgalwen the way I was - due to her dwindling hope and the departure of her friends - she had become lonely, unsure, and even a bit scared. Yes, Grimbeorn was there but he was no longer a friend beside her, but a figurehead that was tending to his people. Tate was her only companion that she could attach to and so them going off together was necessary - at least in my opinion.
The immersion was great! As Tom said above, it was a very vivid detailing of Beorning life - the names, the games, the traditions, and the songs. All well done and now a bar that I will have to step up to and try to reach! ;D
So, I say great job and I look forward to you taking the seat again in the future.
8 years! Wow! Hard to believe. Well, like I said, super glad to have found this site! It has been a gift.
Sadly (for me), I am going to need to take a break. With so much junk going on here -- bleh -- I need to focus on the family here at home (I've got 6 of them begging me to run a Voltron RPG, and 4 of them hoping we'll revisit a 5e DnD game.)
Hopefully, I can join up again at the next year-end. So many stories to tell!
Doug, feel free to use Tate as needed for story purposes. I'll just keep populating Middle Earth with my progeny. :)
Peace,
Ayrn
Before anyone goes anywhere, I need EVERYONE to unlink your characters from Paul's campaign in the Profiler and request to join #33.
This includes you Ayrn for all characters you have roaming about Middle-earth.
I'll respond more over the holidays, still working way too many hours.
Done
Thanks guys. All feedback is good, but not all feedback is this good to hear!
Some specific points:
Quote from: Telcontar on Nov 20, 2018, 10:46 AMThe combat scenes seemed to add to the story instead of being the focus.
Yeah. The original characters (and Tate, who was built to match them) are all at a point now where they can win just about any fight they get into, so to keep the sense of uncertainty a fight needs to be about more than just killing the other guy. So in this adventure, the question wasn't 'can you win', but 'can you win while keeping your followers alive', or 'can you win while achieving broader political objectives'.
Incidentally, the duel between Grimbeorn and Thunar, with weapons stuck into the ground and the objective being to break shields or disarm the other guy, is a scene I've had kicking around my head since the last time I played D&D, back in 2004 or so. I was so pleased to finally get to use it!
Quote from: Telcontar on Nov 20, 2018, 10:46 AMOne of the things I like about the game is taking what's written in Tolkien or in the books and expanding the bubble of detail and reality.
I think this story arc did a fantastic job of bringing the Beornings to live. We got an idea of their culture, their ways and laws, society structure and were also able to contrast that with the Vigs and Woodmen to see how they were different. I think we gave them their own distinct identity with an almost Icelandic Commonwealth feel to them as a people.
You noticed! Yeah, I kept thinking of the Icelanders whenever I read about the Beornings. I think it's interesting how they're very strong as a culture but politically knit together only by personal loyalty to Beorn. I had a suspicion that if Beorn were taken away they'd become quite fragile, and having Grimbeorn in the party, and with a low Standing for his lineage, gave me the chance to put that front and centre. There's a line - I think it's in The Heart of the Wild - along the lines of "one king leads to another king", which also informed the story. Having come together under Beorn, the Beornings need to reach an agreement on the next in line before he dies or they may tear themeslves apart as each thegn tries to succeed the Old Bear.
Incidentally, Grimbeorn still isn't quite at the same Standing level as the more powerful thegns (who are ~Standing 5), so there's still room for a truly ambitious one to dispute his claim to Beorn's seat. And Grimbeorn's recent rise to prominence just means that, instead of being an obstacle to such a man, he's now an active threat...
More broadly, I'm with you on expanding the detail and reality of the setting. Making fantastic places seem real is perhaps the part of gaming that I enjoy the most, and after venturing into various hearts of darkness to fight Ringwraiths and terrible remnants of prior ages, I thought that the campaign might benefit from a change of pace - an adventure where the PCs are essentially not leaving their home turf, most adversaries are evil (or just misguided) Men and part of the tension comes from the actual, unforgiving requirements of an agrarian society.
Quote from: Telcontar on Nov 20, 2018, 10:46 AMI did not mind the mythic battles rules, but I would like to use them again before making a final judgement. Paul's point about the end being arbitrary I think was a design concept.
<SNIP>
I'd like to give them another shot as a group now that we have all touched them once.
Quote from: tomcat on Nov 20, 2018, 05:45 PMI also liked the battle rules - after I really gave them a solid read and allowed my brain to process, instead of the previous glance-over and let the LM do the work! ':}
I think my main problem with the battle rules is that I keep holding them up against the mass combat rules from
Pendragon, which are a work of a genius designer at the top of his game. They give the same feeling of being a participant in a much larger event, but allow lots of room for individual stories to develop â characters get pushed around the field of battle, but can choose the tactics of their own unit to respond, and there are plenty of opportunities for heroic actions.
I think that the latter could be added in to the Mythic Battles by two things:
1. giving the PCs special manoeuvres to attempt, in the same way that basic combat does, and
2. allowing a special opportunity to do something that might affect the overall battle on a :g: for a Battle roll.
I'll have to noodle around and see whether I can come up with some interesting options by the next time we get ourselves into a major scrap.
Incidentally, the skirmish rules that I was using on the back end for the skirmish at the steading are also swiped from
Pendragon. I'll post the whole lot up in the Resources thread when I get a minute.
Quote from: tomcat on Nov 20, 2018, 05:45 PMI had no problem with the party split. In truth, it gave our PC's something to do as outsiders in a very Beorning-centric Adventure Phase.
<SNIP>
It was one of the reasons I was writing Esgalwen the way I was - due to her dwindling hope and the departure of her friends - she had become lonely, unsure, and even a bit scared. ... Tate was her only companion that she could attach to and so them going off together was necessary - at least in my opinion.
Quote from: Telcontar on Nov 20, 2018, 10:46 AMThe only real criticism I have is that the party was divided for most of the story.
Ye gods, the split caused me so much work â especially when people went off in different directions and time started passing at different rates! I've attached the spreadsheet I ended up using to keep track of what was supposed to be happening when. By happy accident, it ended up helping the feeling I was going for with Matt â having dispatched Doug and Aryn south, he didn't have a lot of time to keep up with what they were doing, apart from having a general sense of danger and uncertainty, so he just had to trust his own judgement that delegating you guys to go take care of something really important was the right thing to do. I didn't realise that all this was going on until he admitted that he had no idea what the story was with Oderic during the scene at the Carrock.
So, narratively satisfying. But guys, let's not make a habit of splitting the party. Loremasters don't grow on trees, and burnout can be a real issue.
Quote from: Posterboy on Nov 20, 2018, 05:21 PMYour addition of some great poetry and living into a specific manner of speech for the Beornings was awesome.
Aaaaw, cheers mate! I wanted this to feel like a story that would be told sometime in the early Fourth Age about how Grimbeorn came to lead his people â hence the doggerel at the start of each sub-chapter. And the manner of speech is something I try to do as often as possible to reflect a general Northman use of language (you'll notice that Arbogast talks the same way, too) 'cause see comments above about making the place feel real. Verisimilitude, yo.
Quote from: tomcat on Nov 20, 2018, 07:57 PMWow! Yea, the roller hates us. (-D
I think if the last adventure phase had continued, the roller would have had Esgalwen falling on her sword.
I was using the Eye Awareness rules (from
Rivendell) throughout the adventure, and thought that when the party split it would be the end of that mattering. Suffice to say, the die roller had other ideas. Even with half the base awareness, you and Aryn managed to roll enough :~~: s to trigger a revelation episode at the riverbank - hence the sudden death of Wiliferd. You were pretty close to another one during the final battle, too, despite the high threshold for being in Wild Lands.
Quote from: tomcat on Nov 20, 2018, 07:50 PMBefore anyone goes anywhere, I need EVERYONE to unlink your characters from Paul's campaign in the Profiler and request to join #33.
This includes you Ayrn for all characters you have roaming about Middle-earth.
I have requested Tate, Stig and Kilic join Campaign #33. Feel free to use them as you wish. I'm not sure what happened to Idunn's or Kol's sheets.
I think Kol could end up stirring up trouble for Grimbeorn and his companions. The Barding has had lots of time to brood over the Wolfslayer robbing him of his life's destiny.
I'm going to be following along closely... I think it should be a riot to read this assembled fellowship navigate the political intrigue of Dale. :)
Kolbeinn was in my profiler file - I've requested to port him over as well.
I have everyone but Idunn and Grimbeorn, as well as the two new players.
Matt needed to duplicate Grimbeorn's character sheet, for some reason - the one he's been working with is Grimbeorn2 on the profiler. I suspect that Grimbeorn Classic is still kicking around there somewhere.
Doug,
Does this mean you will be taking us through Laughter of Dragons? If so I'll refrain from reading the pdf when I preorder the book.
When is Laughter of Dragons supposed to come out?
Quote from: Telcontar on Nov 24, 2018, 04:01 PMDoug,
Does this mean you will be taking us through Laughter of Dragons? If so I'll refrain from reading the pdf when I preorder the book.
This is very much a possibility, Tom! ;D
I will let you know when I have the PDF in hand and scan through it to see if I can bring any side-story arcs into the game. If not, I will let you know so you, too, can enjoy your new book.
Quote from: Posterboy on Nov 24, 2018, 06:50 PMWhen is Laughter of Dragons supposed to come out?
They said it wills be available for pre-order next week, which hopefully includes the PDF release.
Now Ayrn - I need to know what is going on.
In the last few threads, you have stated you are stepping back from the game for a while - sounding like almost a year - to do family stuff. You posted to have Idunn and Tate return home, so they would be active parts of M-E, but nothing that anyone has to deal with in running them as NPC's.
All of this is cool - I am fine with your RL needs, as we all are with any player that needs to take care of family first. But I am confused as to what to do, since you told me to add the narrative for Tate's year-end, but then brought him back to the work on the road. Then you changed it again and said he would instead go with Esgalwen.
I am not complaining - I just need to know what you and your PC's want to do. Either way is fine with me, but I don't want to write narrative/dialogue and then have the whole line turned around. I actually liked the idea of Tate staying, after all, and Esgalwen going off on her own. It feels more right with their stories - her being a noble-born Gondorian who won't commit and him wanting more, but being brushed off.
Now after a while, who knows what can happen when they reacquaint, but again that is to be seen and I do not know if you are around to play the character. I do not want to have to run two characters.
So - please let me know if you are going to be around to play and if not, where is Tate going. Thanks!!
Hey Doug,
Sorry that I am not being clear.
I do imagine that I need to take a break for playing online here in a consistent way. I'm not sure how long exactly, but it was my intention to sit out of the next adventure phase.
Regarding this Fellowship phase, I was under a misunderstanding of the rules regarding Working on the Dwarven Road... namely, that we all had to be part of it in order to open it... therefore, because other players were noting their intention to Work on the Road, I noted my agreement that working the road sounded like a fine idea, with the assumption that all the characters were working the road, especially Esgalwen... because Tate's primary affection and loyalty lay with Esgalwen.
So, I was caught off guard when you wrote that Esgalwen and Tate were moving in different directions, especially when Esgalwen's direction was Laketown and Dale. I think Tate would have dropped the road work in a heartbeat to follow after Esgalwen and head home... the road be damned.
Anyway... I can live with what you have written and will make it work... I'm not interested in you having to rewrite your story.
I would request that Tate and Kilic be unavailable as NPC's for at least the next adventure phase. I envision Tate finishing up his work on the road with the intention to catch up with Esgalwen in Dale.
On his way to Dale, he stops in Laketown and meets up with his previous companions, Kilic and Hobson. They inform him that merchants from Dorwinion were looking for Tate's father or his father's heir... apparently, Tate's father made a business investment in Dorwinion and that venture has had some kind of windfall. This piques Tate's interest and he invites his companions to join him.
Kilic is eager to return home and agrees immediately. Hobson is less eager and resists the invitation. He's a King's man now and his loyalty is to Bard and Dale.
Because the merchant train is leaving with haste from Laketown for Dorwinion, Tate requests Hobson seek out Esgalwen in Dale and deliver to her a gift and letter from the minstrel. Until I actually find the time to write that letter for Tate, we can assume that Hobson hasn't located Esgalwen. When Hobson does finally find the Ranger if the gift has a game mechanic benefits, great. If not, it's the sentiment.
From there, as you said, Doug, we can wait and see what happens between Tate and Gwen. Regardless, it definitely leaves you free from having to write for Tate (or Kilic).
Does that sound good?
Ayrn
Sounds great, Ayrn!
We'll get them back together in Dale after Tate takes a season working on the road.
The new FELLOWSHIP thread that is locked and stickied is where you guys will see the following information:
âą What role you have assigned your PC
âą Who their Fellowship Focus is
âą What the current Fellowship Pool is at*
âą What the current :~~: Awareness is for the Company
Also, I will be listing the completed Undertakings for each PC and what benefits they bring to the Company, or what tasks have been completed. If anyone sees something I have missed, let me know! ;)
Jacob and Mike - I need you guys to transfer your characters to my Campaign in the Profiler. It is # 33. If you need help with this, let me know.
Jacob - I need some background info as to why Eomund is in the Anduin Vale among the Wood-men Clans. Is he traveling with a merchant caravan, or doing something personal?
*about the Fellowship Pool: In the books, the Fellowship Pool is available to the characters by consensus and it allows them to re-stock their used Hope points. The pool is re-filled at each new gaming session. This has been a challenge for PbP gameplay, as we do not have clearly defined 'gaming sessions'. So, I will be date the pool each time it is re-stocked, and it will be filled once every two real life weeks. We will consider this span of time a 'gaming session', because I would estimate we get an equal amount of content done in two weeks that we would in a night of gaming around a table. Please give me any arguments to this thought, if you think it should be shorter or longer.
Doug,
We can try it but I think two weeks maybe too short. I have liked the way the paucity of hope has changed and developed the story. At the
Ment i dont have a better suggestion though.
I have consolidated the Tale of Years into the new FELLOWSHIP thread.
You guys will have the ability to add to is as you like.
Okay, the new FELLOWSHIP and TALE OF YEARS thread is mostly complete. I have a few things to add for Weal and Woe benefits and Holding statuses.
The post I do after that will be our introductory scene for our new chapter.
I am sending out a post once last time to Jacob to give me some insight as to why his Rohirrim is up north. If there is no reply, I am going to not include the character in the introductory story-arc.
Quote from: Telcontar on Nov 27, 2018, 07:00 AMWe can try it but I think two weeks maybe too short. I have liked the way the paucity of hope has changed and developed the story. At the moment I don't have a better suggestion though.
Tom, I extended it to three weeks. We shall see how that works. And I agree with you, having the limited resource makes us more careful in their use.
I would argue that almost any time period would seem arbitrary. I'd prefer to divvy it up based on the progress of the story - i.e. refreshing the Fellowship pool after significant plot developments where you might end a session. F'rex, in the last adventure I might have called a refresh after Esgalwen and Tate crossed the river and Grimbeorn and Hathcyn went north to the Viglundings, and another one after you all reunited. Or maybe just the latter - I also think that it shouldn't refresh too often, and that having to keep a close eye on our Hope use has driven good play so far.
That said, I'll go with whatever you decide.
I'm fine for giving it a try. Running low on Hope especially using it as a means to help protect my group has been difficult, especially since encountering the big spider at Milfort.
Well, no matter how often it is refreshed - just having this marker now in place where everyone can watch and see it has been a long time coming. As a pool of available points, it makes it a little easier to use a hope when you know you can immediately replace it, even if the pool itself isn't refreshed until the end of the current thread.
I just think having a Fellowship Point pool visible makes it easier for PC's to make a decision. Maybe that is just me? Unless of course, you play a culture that adds to the pool but cannot draw from it! ;)
Quote from: Eclecticon on Nov 27, 2018, 07:35 PMI also think that it shouldn't refresh too often, and that having to keep a close eye on our Hope use has driven good play so far.
I agree with you here, Paul, too! I think that Hope is a resource that shouldn't just be used willy nilly - there needs to be caution, otherwise the fear of Shadow becomes less.
But, we do see Matt's PC aggressively burning points to aid in beating back the foes.
So, let's see how it goes and we'll adjust as needed so that our good game play continues - the feeling of overwhelming struggle.
doug,
I am waiting on grabbing laughter of drsgons, but if you give it a read let me know how it rates compaired to the other books.
Expectstion was never high for me on this book and I am curious on how much it expands the region of Erebor.
Also, what was the final verdict on the holding? Does it increase or no?
No, the holding does not increase - your Weal and Woe roll just allowed you to make two feat rolls and choose the better. That result gave you your current standard of living from the holding.
That said - your Weal and Woe roll did earn you 6 treasure, so all in all it was not a bad year.
Book is in hand, so I will give you an update shortly.
QuoteJacob and Mike - I need you guys to transfer your characters to my Campaign in the Profiler. It is # 33. If you need help with this, let me know.
Jacob - I need some background info as to why Eomund is in the Anduin Vale among the Wood-men Clans. Is he traveling with a merchant caravan, or doing something personal?
My younger brother Leofric, younger than my by a year, has a wife in the Woodmen Clans. Eomund was visiting his brother, as well as hoping to find someone to talk to about trying to sell a horse.
Quote from: tomcat on Nov 28, 2018, 08:22 PMBook is in hand, so I will give you an update shortly.
I can say, based on my read-through so far, that it include the best 'go kill the big, evil critter' scenario I've ever seen.
I'm holding off until Doug decides if he is gonna pull anything in soonish.
You have a power of will that I can only admire, sir.
Tom - get the book!
I am working through three scenes for DoM - the third being in Dale. So, we might not get to any "new book" tidbits until next year, at our pace! ;)
I placed my order. Interested to see what kind of additional bones it places on the Erebor region book.
I have this grand dwarven campaign story arc in my head and I am wondering how much of that I can mine out of this.
Hey all,
It was a busy weekend at my locale and I didn't do much to push our story forward.
I will have a new post up late tonight, or tomorrow.
We tried to do this in the past - and so I will extend the idea again.
Tom and I are the only two (I think) that have met face-to-face and actually talked outside of these posts. I am friends with you all on Facebook and Google+, but still we have not all formerly met.
Do we want to schedule an early morning - or a late evening - to accommodate the far-off time zones and open a chat on Roll20 to say hey?
Let me know.
I'm still up for that! Saturday afternoon US time/Sunday morning my time works best for me.
I wouldn't be available until 12/20 to try, I'm work's bitch these days.
What about maybe the saturday between christmas and new years?
Works for me
Unfortunately I'm going to be pretty well AFK between the 27th and the 5th of January (we're going a few hundred k's north for a festival and then up to my in-laws' beach house for a week). I am available on the morning of Monday the 24th, though, if that suits anyone.
Also, to give you an idea of what you're missing at the moment, the last remnants of that Belgium-sized fire I mentioned earlier will soon be extinguished thanks to the category 4 cyclone that's about to make landfall.
:ooc: that's why you guys have weird animals....
"Australia: We're Not Making This Up"
Just so you all know, I am going to be in the following game room to do a chat and hangout with those that want to say hey and introduce themselves in person.
https://app.roll20.net/campaigns/details/2875607/the-one-ring
The time will be determined by Matt and Paul - who both live out of me and Tom's timezones.
Lets get these characters in the same time zone and get the Norns spinning webs of awesome.
LOL I'm only off by 1 hr... I'm not really the stickler.
Shall we try for the evening of the 21st or 22nd? 1800 hrs Ohio time is 0900 the next morning where I am, assuming I've done the maths right. I have some flexibility regarding times, if need be.
So our Friday or Saturday evening, which would be Paul's morning.
That works for me!
Having just checked the calendar, Saturday is definitely better for me - not sure about everyone else.
EDIT: That's the 22nd, just to be clear for Matt.
12/22 @ 6pm ET/ 5pm CT is good for me, locked into my calendar.
So we will get on Friday night the 21st and Paul will see our faces in the future on the 22nd at !
Isn't that how that works?
(-D
Paul and Matt both said Saturday so now I am confused.
I can do 21 or 22
Well if Paul wants it Saturday morning (his time), then we need to go on the website Friday night.
I am assuming a time difference of 12 hours - so if we were to go on Friday night at 9PM our time (8PM for Matt), Paul would go on around 9AM Saturday morning.
If I am off on this, Paul, please correct me.
I'm ten hours ahead, thanks to the wonders of time zone boundaries. Sunday morning usually works better for me, which is Saturday evening your time.
Cool - Saturday night it is! If we go on at 10PM, Tom, (9PM for Matt), that should be 8AM for Paul.
Hopefully this will work for everyone. Chime in as needed.
It'll be one in the afternoon for me - my overworked brain wasn't counting you back from GMT properly. But that works for me too.
See you all in a few hours, right?
I will be there tonight. If you want to get on earlier, everyone chime in and we can do it!
Wait a minute...are we meeting Friday night (States) / Saturday day (Australia)?
I thought our plan was to meet Saturday / Sunday.
Quote from: Eclecticon on Dec 13, 2018, 07:58 PMI'm ten hours ahead, thanks to the wonders of time zone boundaries. Sunday morning usually works better for me, which is Saturday evening your time.
I am good with either - finished the last work day and now off for the next four days, so you guys let me know.
I'm confused as well. Doug, i emailed you my cell shoot me a text in case I miss the forum post. Sometimes the email alert is slow and I can never seem to set the timezone correctly on the boards.
The One Ring (https://app.roll20.net/campaigns/details/2875607/the-one-ring)
I am in the room.
I don't know what the final decision was for time, but I am hanging out anyway. If you come in, cool - if not, I will be on tomorrow at this time.
Hey Matt, I just wanted to let you know that we did gather on Hangouts and Roll20. It was me, Tom and Paul - and we chatted for about an hour.
We will arrange another night/day soon where we can all get in there at the same time.
Argh! I'm sorry, I got things confused again.
3192412971
Call me next time.
We had a good discussion about the game and a meet and great. On my end I'll figure out why my cam worked in roll20 but not Google Hangout.
Couple of take aways on my end.
I really like the opportunity to play together roll20 gives us. (If anyone wants to get a spin off game going let me know!) Though all agreed the narrative of the forum really supported the game even if slow at times.
Also, Bandy will be back in the story at some point. I havnt left that character behind he just needs some space from adventuring to recharge.
Gents,
I figured out that I was using edge with my newish laptop and the browser was saying that I Hangouts was legacy software and the camera wasnt working. I downloaded FIREFOX and authorized my mic and camera so I should be good to go for next time.
Hey guys, I will get our game moving with the new week.
In the meantime, Merry Christmas and wishing you all a safe, healthy, and happy new year!
Thanks for being part of this group - it is a pleasure gaming with you all and getting to know you.
Doug
Hey guys. I should've flagged this earlier, but I'm going to be away at a festival from the 27th to the 29th, and then away somewhere else, largely out of internet range, from the 30th to the 3rd.
I'll check in as and when I can, but feel free to NPC Arbogast as needed to keep the story rocking along.
Hey guys, I am not forgetting about our game - the holidays are very busy.
I should have a new story post up within the next couple days.
I am back, will get caught up and post ASAP.
Christmas was late for me, but it came just the same!
My wife had ordered this blanket a bit late and so it was a nice treat after the holidays.
Interested parties wish to know where she found it.
She got it form a site called TheRockingStore.com, but it looks like it is shut down now. It might have been one of those temporary holiday online stores.
That said, Beth said that there are some on Etsy.
Hey Paul, this is comparable in everything including price:
https://www.etsy.com/listing/641861338/lord-of-the-rings-middle-earth-hooded?ga_order=most_relevant&ga_search_type=all&ga_view_type=gallery&ga_search_query=middle+earth+map+blanket&ref=sr_gallery-1-5&organic_search_click=1&pro=1
Cheers!
I can't help but notice that the profiler is down and the Stat Block thread has made a comeback. I assume that the long-anticipated Thing has happened?
Let us know if you'd like us to do the grunt work of uploading our current characters to the forum.
Hey Paul, I have a long series of posts under the General Discussion.
Hey guys, I will get a game post up very soon. I am just dealing with the character sheet issues.
Whoops! My favourites bar button just goes straight to the DoM page, so I tend to forget that the rest of the forum exists.
I have updated the CHARACTERS drop down above.
First, I have added both games.
Second, if you click your PC's name, it will take you to your characters' info block post.
If it doesn't work, it means you have not given me what I asked for, which was a post in the TOR Characters thread with just your PC's name in the body.
Ayrn - I see you're on!
Make an empty post in the Character sheet thread for Tate and Idunn!
Hey everyone, be sure and check your character stat blocks with the current PDF print that I posted of everyone's characters.
I have tried to be as accurate as possible in posting the PC's but I have caught some errors that I made, so check!
Thanks!
I attached a PC stat block template on the Character Sheets thread's opening post.
If you want to use it, do the following:
- download and open the txt file
- select all
- open your character post, or reply with a new one
- paste the template
- fill in your character details
Yo! Paladin, your guy doesnt even have stats. Do you need someone to roll up your guy or what?
Heads up, gentlemen: I have a take-home exam (essentially a 4000-word essay that I only have a week to write) to do by next Monday. I'll keep up with developments, but you probably won't hear a lot from me until then.
Doug, feel free to NPC Arbogast as necessary, unless someone else wants to step up and run him as a change of pace.
Have fun!
I would invite you to eat a dick, sir, but I have not the time.
(-D
Okay, coming up for air again! I'll have a proper post up later today.
Paul,
Do you want to work through those skirmish rules and see what we can do for ToR?
Sure, thanks for the reminder!
Game post tomorrow, guys.
Been a bit busy at this end with real life stuff.
No worries - I'm sure we're all much the same. I'm following updates eagerly, but it doesn't quite seem like the time to grab the talking stick just yet. Let's see what Hathcyn finds.
Okay guys, the website software was updated last night at 1AM and I am still working on getting it modded to the way I had it before the upgrade.
That said, the PhP coding has changed with this new version (as you can see in the buttons when you post) and I am still figuring it out.
All the main menu buttons work, they are just ugly at the moment until I figure out how to remove the 'question mark' icons.
We no longer have the dice buttons in the posting menu, but we do have the functionality. So - we can no longer hit the button and get the BBC code template that we then just fill in our dice numbers, BUT the code still works.
So, if you want to do an in-post dice roll, you just need to type it all out now. I give an example below:
[ro11]{:00:}1d12,2d6[/ro11]
If you want to have the details like I used to have for our TOR die roll button, it would be:
[size=2][b]TN --[/b] [i]skill --[/i][/size]
[ro11]{:00:}[/ro11]
:dmg: edge: injury:
**In both codes above, the l's in the word roll are 1's, so be sure to change them if you cut and paste.
I am still working on getting the buttons back, but it should all work now! I will keep you apprised, or you will see the changes.
Cheers. We all appreciate the work you put in.
Seeing as I have yet to get any insight from the SMF modders on the Simple Machines forums on how to add new buttons within the POST screen for our dice roller code, I have made a quick solution.
Under RESOURCES in the main menu is a new option to click called DICE FORMATS. If you click this, it will open a new window text file that contains the simple BBC code necessary to do a quick fill dice format.
Because the main menu is always visible (unless you are using Quick Reply - then you will have to scroll up), it will be easily available while you are making a post. So what you will do is click the link which opens the new window; select the roller format you want and copy/paste into your post. You will fill in the dice information from there, but it will function upon clicking post.
Okay everyone - it looks like I finally have all of my tasks figured out and the buttons have been returned.
The only thing I am still working on is getting the Profiler back in place!! Here is hoping that can be resolved.
Apologies for the radio silence lately. Both work and uni are crazy busy. But I'll get a post up tomorrow if humanly possible.
I'm pretty sure we lost Paladin003.
Dude we lost him a long time ago. He came around but there was nothing from him, hence my rpg'ing him until I can write him out.
I'll post for the character and manage the rolls if it will be helpful.
It's a pity. Both he and WaitingCynicism seemed like decent prospects at first. Ah well, I for one am happy to keep going with the core group we have - if anyone else wants to join, then fine. If not, also fine.
I'm for continuing ... yes a pity we lost them *sigh*
FYI starting Friday, I will be on a cruise until after 4/1. So continue with Grimbeorn as you see fit.
Nice! Where are you going to be cruising?
Quote from: Eclecticon on Mar 18, 2019, 04:30 PMNice! Where are you going to be cruising?
Caribbean... St. Maarten, San Juan PR, Labadee Haiti
Pray for me, I go with my parents... Don't know what my wife was thinking.
All places I know about solely from pirate games. I assume there's less scurvy involved, these days.
And holidays with parents can be surprisingly tolerable, as long as all parties show some respect for boundaries.
Hey guys, I am down with a flu bug. I will get gam caught up tomorrow.
Thanks for letting us know. Hope you feel better soon (and that your family escapes the bug unscathed).
Illness will just not be tolerated around here. If you can type, then you're good to go ;)
Get better
Well we've seen a lot of my fam lately and it's been trying. The parents are also older and it's more difficult for them to get around.
Guys,
I'm in Iceland. I gotta tell ya, if New Zealand is Third Age Middle-earth then this place is Beleriand.
Amazing. I have passages of the Silmarillion running through my head as I see the land unfolding along route 1.
I will have more game play up shortly.
Still working out some purpose here. (-D
If anyone has confusion with the Hall of Ghosts, ask me here.
Understand...
Grimbeorn and Arbogast both have the opportunity to reduce the Hall's Hate and defeat it that way.
Hathcyn and Anar have both gone melee paths and will damage the Hall's Endurance with each effective attack. Grimbeorn and Arbogast could change their direction and decide to go melee, but if they do, they cannot return to the Encounter method.
I'm having some technical issues at the moment - I had to hit the 'post' button five or six times before it actually posted anything. Each time, it'd do the usual things browsers do when you're loading a page, then take me back to the 'post' screen. The final post reads okay, though.
Then, when I went to modify my character sheet, the 'quick edit' button did absolutely nothing. I tried the 'modify' function, but that's wrecked the formatting and I'm not sure how to fix it. I may just have to copy it all and re-post, which is annoying.
This may all be on my end - I'm posting at work and IT are doing some dark magic that I don't understand on the back end of our systems. I'll let you know if it keeps going after they've stopped.
Okay, I've figured out that using 'modify' on my character sheet somehow stripped the 'pt' bit out of all the size formatting. I've got it all back under control now, and the Quick Edit button is working fine on my laptop. Must have been a work thing.
Just to keep things moving, I'm going to jump into Doug's shoes and run the fight/encounter scene until his family pays the ransom, or whatever else needs to happen finally happens.
Aaaaaaaaaaand as if on cue, work has gone bananas. I'm still going to put some posts up to move things along, unless Doug returns in the interim. Look for updates in the very early morning, norteamericano time.
I am here, Paul.
I am not waiting on anything but my own inspiration, right now. With the house down sick all last week and most of this, I have been in a brain fog.
I will get the game moving very shortly. Right in time for when Matt leaves on his cruise. ;)
Righto - back in my box, then!
Quote from: Eclecticon on Mar 29, 2019, 02:25 AMRighto - back in my box, then!
(-D
Wait! My post didn't mean you can't have some fun adding to our tale! I just wanted you to know I haven't dropped into a hole.
We arent really in a narrative spot. Let's get the mechanics of this fight done and then we can stretch the story in narration.
I will, Tom.
I will be honest - still in a fog from getting back to work and being on antibiotics for 10 days. Not making excuses, just have no mojo at the moment.
Tomorrow for sure!
Okay, we're up to the player side of Round 3 (sorry - I forgot to label that in, I think, two of the threads). Take it away, gentlemen!
Paul and Tom - I need you guys to both make your Round 4 actions and then I can move onto round 5.
Thanks!
Quote from: Telcontar"Foul bitch and your whelp, it is only through the sweat of my brow and the work of my back that you have lived this long. You'll get no other kindness from this world and you'll be hungry and tired, and die early cruel deaths. Your husband was the lucky one when he died, and so escaped your vile grasping hands."
Harsh!
Hey I'm back and now on business travel for the week, but will be more available.
Welcome back! How were the islands?
They call to stay, don't leave. It was difficult to do so.
In a constant effort to make our posting easier with game mechanics, I have added the following new icons:
:&: when a PC gains shadow
:##: to mark a PC wounded
:zz: to mark a PC weary
:**: to mark a PC miserable
If there is any icon that you can think of that would make our game easier and eliminate the need to type extra words, let me know.
I agree that two years on the east side is a bit much. I think we can fill it with narration and get back to where you want us. Lets shop some ideas around and I'll give it a think as well.
Okay guys.
I agree that there is a long time period that needs to pass if we are to stay in line with the Darkening of Mirkwood campaign timeframe.
To bullet once more:
âą The two years 2954 and 2955 are two very weak chapters - but they gave the purpose for the companions to cross the forest - to find a new passage through the Narrows for Ceawin.
âą The year 2956 takes us straight to Lake-town and Dale, if we follow the book.
âą If we Fellowship Phase back to the Western Eaves at the end of this current junket, there will be absolutely no reason for the companions to cross back to the East Bight. In fact, there was little reason to follow the campaign phase as written and I could have saved all the PC's the suffering and travel.
âą If they return west, they should just wait around until the Council of the North is called and then be sent directly there as emissaries, or if personally invited.
âą Anar is an NPC that I do NOT want to have to play and so this was my way of writing him out of the game - he takes the north road from Sunstead to Erebor.
âą If you guys return to the Western Eaves, then I have no reason to write content for Sunstead and Dorwinion (see bullet 4).
So...all of the above said, what is the purpose of returning west? Why return back east again? I can understand why Arbogast would want to go back - he has a family. I can understand why Grimbeorn should go back - he is soon to lead the people of Beorn and there is a LOT of trouble going on around there. Anar is in the perfect place for him to head north. Hathcyn would follow Grimbeorn's lead.
To remedy the time issue, I could simply retcon the calendar and say that you guys started later in time than what we have written and that we are in the mid-of-year 2955 TA. instead of 2954 and leave things as they are. We would just make this Fellowship Phase the 2954 YE phase. Essentially, this would have made 2954 a non-adventuring year.
If we leave things as they are time-wise, than I need all the bullets resolved above. Again - it would make no sense for the company to cross the forest again and we have no need for the Sunstead/Dorwinion adventure seeds.
I hope all this makes sense.
Doug,
I think we can make it make sense and work it out however we want to as long as in the end we are in the right place at the right time.
The duration of time and the method of our departure would cause problems for Arbogast for sure. Everyone would assume he was dead, and without a pressing need to stay in the east even taking the long way around the wood would be in his best interest.
Option 1. We drop a hook here in Sunstead. We can discover that Ceanwin is using the money from the cairn for his road endeavor and that something is clearly wrong with him. The drive for the characters is to go back east and figure out what their options are. For instance, is there a precedent in council to usurp his lordship? What advice does the Brown Wizard have on this matter? What advice does he have on the fact that the ancient evil spiders are now targeting people and places?
Grimbeorn and Arbogast could easily be elected the ambassadors of the council and sent back to Sunstead to summon Ceawin to a moot and that would put us in the east wood and allow this story thread to steep. Does he go, does he not, does he go insane?
Or
2. Fellowship phase here to rest up, send word to the east that we are alive, and head north to see the elves and be in a position to be near Dale. We can use a deus machina to be where you want us.
Staying in Sunstead this long just doesn't seem to be in our interests as it stands right now. Especially since we would be able to finish the forest road in that time and is a huge boon to our character's desire to unite the area.
Ceawin is a dick and Hathcyn will have burnt his hall down in 24 months... THERE IS PRECEDENT!
3. Tell us where and when you want us and let us fill the time with character specific stuff and Fellowship Phases.
Anar can still say peace out and leave from here.
I think the story of the spider and the hall was worth telling. I think this did a lot for character development even if you don't think it was a huge narrative boost.
Yes, I have to say that I enjoyed the opportunity to play through a story where we were in over our heads and just trying to get out alive!
I like all of Tom's options (not least because they align with what I already wrote (https://rpg.avioc.org/boards/index.php?msg=30594)). But when in doubt, option 3 is a good standby - tell the players where you need their characters to be and then ask them why they're there. If it's good enough for Robin Laws, it's good enough for the likes of us.
EDIT: Also, if it wasn't clear, I want to recover whatever's in that chest before we head back west.
I think at least we need to figure a way to get word back to Rhosgobel as to the status of our mission and maybe what we're doing next. As to *what* we do next, the options are good for me. Traveling north, at least to the Old Forest Road, does give us the ability to respond to whatever the direction the story takes as well, giving Grimbeorn and Hathcyn a quick means to get back to their lands (a little longer for Arbogast). Provides, in my opinion, a narrative means to give options for trading our characters too.
So, to sum up: we all want to turn around and head home, but the opportunity is there for a story to arise along the way. We don't want to winter on this side of the forest, but that's alright, 'cause there are plenty of good reasons to come back next year.
Okay, sounds good.
I will call this the place to start our 2954 (2955?) Fellowship phase and will open a new thread in a bit.
I will give you guys the narrative control as to what, how, and where you guys head.
I will get the new Fellowship phase thread up later tonight.
One last thing before you do - what's in the old chest under the oak tree when we go and dig it up?
Quote from: tomcat:ooc: :o :(
I thought Arbogast's poor Weal and Woe roll would be for his leg, or something.
Doug, I'll throw it open for you to impose any mechanical consequences you consider appropriate.
On a much more serious note, I've had to save both my children from drowning at one point or another. It's a particular horror of mine.
If you have pre-swimmers near a body of water, you keep. Your. Damn. Eyes. On. Them.
Where are we at in terms of progress on the forest road we must be close to being complete.
1. clearing the road :csu:
2. restoring the wayforts :csu:
3. restoring the road (in progress)
4. patrolling the nearby woods, :csu: and
5. acting as messengers to drum up trade.
Hathcyn is updated
Hey guys, I am here and will look into getting these threads caught up and audited today.
Plus, I will have a new chapter narrative - unless you guys are still working through your FP content.
Let me know.
I'm ready to move on. Anything else i tiink can be back filled.
I'm good to go, barring the resolution to Hope but that's not something to hold back narrative.
Likewise. Let's do this!
(Whatever 'this' happens to be.)
Quote from: Eclecticon on Apr 23, 2019, 07:05 PMLikewise. Let's do this!
(Whatever 'this' happens to be.)
:\ I am reading through the books at the moment trying to fuel some mental fires. I am truly out of story at the moment and I am running tangential arcs... i.e. instead of pursuing a Sunstead arc, what if Arbogast goes to Mountain Hall to check on his sister...the last he heard there had been a collapse in the mines and folks had died; or what if we pursue the northern arc and the slavers that had established north roads to Gundabad; or something... or the Elftower... or...
I have all of 2955 to use up.
Doug,
As an option, what about shinning the light of narrative on the Forest Road. We have all been spending a lot of off camera time up there, what if we shined a light on the people and places up there? I know we just did the mirkwood spider thing, so maybe a political or social quest?
I am auditing the Fellowship phase right now to sum up the YEAR END and update the Fellowship page.
What did I say I was doing with the Road restoration? Did I say that there needed to be 5 Undertakings committed per step? Looking back through this thread for that info, right now too.
Lastly to your point - sure, I like that idea. Gimme some time to put my thoughts around it and read the books on the area. I have the brigands, the dwarves, the elves, and all these men so it should make for a good social intrigue...
We shall see.
No posts yet (obviously)...
I am still waiting on some Middle-earth guidance to shine down on me. The forest is the number 1 nemesis of this entire region, but I am tired of giving narrative about travel through Mirkwood.
This weekend will kick off our new chapter.
Other potential stories:
- Hobbits looking for escorts across the Misty Mountains, and potentially all the way to Bree.
- Trouble stirs in the Nether Vales as Mogdred consolidates his new rule over the Toft, potentially clashing with the Leofrings.
- The River Folk brought treasures from the south, some of which lay under a powerful curse that now plagues the folk of the Vales. But which trinkets are the cursed ones, and can their new possessors bear to be parted from them?
EDIT: plus, of course, whatever you were thinking about doing on the Eastern side of Mirkwood - I'd still be interested to go there, if only to see what Esgalwen's been up to!
Oh man Mogdred. That dude was a developing story arc right there!!!
Further fleshing out: it's time for the contests on the Field of Heroes, and both the great and wise and the up-and-comers among the Woodmen have gathered. But what is this? Men of the Toft approach, claiming that the non-recognition of the folk of Tyrant's Hill among the Woodmen does not apply to them. Mogdred isn't among them, but will doubtless hear of how his new subjects have been received...
Okay - Endgame is out of the way.
I am sitting at my computer and starting to put some pencil to paper and get our story moving.
I like the ideas, so I am deciding which to use.
Tom and Matt, just to sound off, are you planning on posting more or shall we let Doug give the story a kick along?
I am planing on moving it along here either tonight or tomorrow, Paul.
I think they both gave their intro narratives.
Cool. I'll sit tight and await developments then.
Sorry guys, I have had zero time or focus for games. I have some training I have to go to, I'm moving, and I'm working in getting released from Active duty and back into the Reserve, and looking for a job.
Whoa, and I occasionally think I'm busy! Good luck with all of that.
Oh ya, good luck with all that.
I don't think I had more to add unless Beorn has something to say.
Quote from: tomcat on May 09, 2019, 05:13 PMI am doing some research on games of field and strength that would have been played by such people. Also what events might have been at fairs.
Canonically, there are 'tournaments of arms, foot races, and archery'. This probably means a free-for-all melee where (given that blunting an axe doesn't make it significantly safer) the object is probably to score points by smashing opponents' shields rather than attacking them directly. There are probably also spear-throwing contests, where the winner is judged both by distance and accuracy. The same goes for the archery tournament, which I'm thinking is probably the most prestigious event, given how important it is to the Woodmen both for hunting and warfare. The foot races probably include a straight sprint and a longer thing more like a steeplechase, both of which involve lots of audience participation (hurling encouragement, insults or clods of earth at contestants).
For added fun, I'm going to say there are events involving catching food - there's a greased pig chase and an event where women and children pursue a barrel of butter down a nearby hill, with the clan that catches it getting to take it home. There's apple-bobbing, informal football games played with inflated sheep bladders, and there's a tradition of different bands of young men who ought to know better picking a particular sheep to steal, and steal back again. The clan elders disapprove, and try to stop them doing it. The elders have been trying to get the young men to stop doing this for hundreds of years.
There's bound to also be plenty of music, dancing and various people effectively showing off their party tricks. It's worth bearing in mind that neither the Beornings nor especially the Woodmen have a lot of wealth to spare, so there probably aren't too many traders coming to take advantage. The ones that are there are probably locals who buy various portable trinkets from the River-folk, or lately from Lake-town and Dale, specifically to bring to the Field.
Quote from: tomcat on May 09, 2019, 05:13 PMIf you guys get a chance, maybe name some competitors that you know from your clans in your character narrative/dialogues - Paul is great for coming up with names of people for our game! That will give flavour to the story, too.
Woodmen- The Badger (Rigunth)
- The Night-hawk (Adosinda)
- The Spear-shaft (Lucan)
- The Stone (Udele)
Beornings- Gerold Thrice-eyed
- Faran the Debtor
- Wanda Fair-tongue
- Imnachar Split-hair
I can see wood-splitting contests, tree-climbing, and chopping; log carrying or throwing, maybe even the game where you balance on logs in the river.
Definitely like your stuff up there, Paul, and will include brawling and wrestling matches. There will also be baking contests and maybe some fair type activity for livestock - although it is usually in the fall that farm produce and livestock are judged.
Keep the thoughts coming if you have more.
If you don't want to limit yourself to physical feeds then you can look to county fairs for inspiration such as pastry contests, animal husbandry/showings, arts and crafts, etc. Storytelling and musical contests too.
This is a seven year event so I'm guessing there are also some things that dont happen every year.
Some quick thoughts:
- a marriage market
- a shield wall scrum between village teams
- clan pavilion areas where extended families gather
- renewal of oaths
- a reciting of the laws
- a council meeting to discuss the River Maidens
- wood cutting competition
- ale judging
I like it all!
I will start adding narrative about this shortly.
Like I said, I am going to set up a series of events and leader boards that we will determine with simple skill roll competitions just to add flavor.
I am also going to leave a lot of the visual creativity to you guys in your own narratives and dialogues. If Grimbeorn sits in a counsel, what is it about? Land border obligations? Clan rights? Etc. You guys can help make the vale more your own by directing how the people are moving and making new pacts.
We can have a barn raising, or longhouse renewal works along with the other multitude of events. I like Tom's thinking that there will be quite a few things going on because it is a seven year event. That said - I do not want it to be a Folk-moot, per se. It is a fair and it is there to bring smiles to the people.
Grimbeorn needs a wife, discuss.
It's not a matter of political necessity. But it will be eventually. He's probably getting introduced to a bewildering number of coincidentally un-betrothed young ladies any time he goes outside.
Hahaha poor guy
It looks like we're done with the current scene. Does anyone have a different view?
I've had my say, we can continue.
I will have a post up tomorrow.
Just to keep you guys apprised -
I start my vacation tomorrow and most of the weekend is going to be spent doing some painting in my house (Yay!), but the latter half of next week I am off to North Carolina. It is time for our annual gathering in Mt Airy where me and my friends spend a four day 'Guys Weekend' of nerding it up and playing some RPG's!
So, I will keep the game rolling over the next week as I can, but there might be some quiet days as I am busy actually getting to play at a table and throw some real dice.
Cheers for the heads up. What are you looking at playing?
Our itinerary includes:
Operation Dark Harvest - we continue our Star Wars Saga Clone Wars game with me running a one-shot operation where our Clone Trooper squad have to destroy a CIS science lab that is exploring ancient Sith alchemy.
My friend Ivan is running a one-shot Call of Cthulhu game set in 1970 North Carolina. I know little else except that I created a bookish character who has a weird mystic shop.
My friend Carl is running a Twilight 2030 game - not sure what is happening in it.
And finally, with the time we have remaining we will either run our ongoing D&D 5e campaign that I GM on Roll20 or our Star Wars Saga game.
I also am bringing War of the Ring board game and Axis and Allies deluxe, in case we get the mood to play a board game.
Or we come up on the fly with something new. I have never been at a loss to create a story.
Sounds awesome! At this end, I've finally got my long-awaited Dracula Dossier campaign off the ground, and it's proving to be something of a hit. It's the first thing I've ever run where I've had to institute a wait list for a spot at the table.
I'll be in Fayetteville trying to get my manumission from Uncle Same.
Alright, children, it's catch-up time! Doug and Tom, how did your gentlemen's gaming retreat and release from state bondage go?
Hey Paul!
I was going to be writing tonight, but you called us out early! ;D
The weekend was awesome! I will give some highlights a little later on tonight after I get home from the office. It has been a day of catching up.
Federal bondage, but it is complete. Term of Active Service finish
Perhaps 'national bondage' would've been a more appropriate term. In any case, congratulations.
I actually thought about that, but we are a federal republic and my oath of office is to uphold the Constitution and my office is approved by Congress. Seems like a more accurate description to use Federal as opposed to National in that we spring from a branch of the government to preserve a document and not the nation at large.
Federal does sound a litter incarcitory though.
Fair point! I work for a state government, again within a federal system, but I've always thought of what I do as being part of making the nation as a whole work. Granted, this is much easier when the states see eye to eye on issues, which they frequently don't.
On your end, do you have something else lined up, or are you planning to live the slacker life for a while?
I havent had much luck looking for anything either professionally or a couple things seasonal that I was over qualified for so I'm resigned to slack off for awhile and complete long over due house projects.
Cubicle 7 has some new content coming out for Middle-earth, but I'm pretty sure it will be delayed by their Warhammer stuff.
Also, I am not sure how I feel about a second edition. I wonder what the updates will be to the core game? I'm thinking travel and hazards will get retooled, not sure what else.
All the second edition changes will be given as a PDF for those that just want to convert 'up' their current content. All new supplements will be geared towards these new mechanics, but the PDF will make everything easily 'backwards compatible'.
I will most likely be getting the new core book when it is released, as I have an obsession for owning game books in genres that I love. ;)
I have never played a single game of FFG's Star Wars RPG, but I am the proud owner of the Force and Destiny core book along with some other supplements. :|
Yeah, I'll probably get it too, not sure if I am going to be happy about it though. The LM screen and starter set will have enough new stuff that I'll need that too for completion, but not sure I'll use it.
....I think I need to get a table top game going.....
Start something on Roll20. I would play! ;)
Are you jumping in on Oath's or should we mithball that one?
I like having a second game going on here, but it looks like it would just be you, me and Anarion.
It just looks like it will be a lot of work for little payoff.
I will post but you let me know what you want to do with it.
Quote from: tomcat on Jun 14, 2019, 10:25 AMAll the second edition changes will be given as a PDF for those that just want to convert 'up' their current content. All new supplements will be geared towards these new mechanics, but the PDF will make everything easily 'backwards compatible'.
I love the way Cubicle 7 does this. It's better customer service than you get from most places.
Quote from: tomcat on Jun 14, 2019, 10:25 AMI will most likely be getting the new core book when it is released, as I have an obsession for owning game books in genres that I love. ;)
I do that, too. Trouble is, I like pretty much all the genres. I'm gradually working my way through the collection of unplayed games, but not as fast as I'm accumulating them.
I invited Anarion to our game here. He has stuck around patiently waiting for the Rohan game to move, but it is going slow.
Tom, I will post in that game tomorrow, but we'll see where we go with it. If Andrew joins us in DoM, maybe we can put that one to rest.
I would have rather have another active player here than a languishing two player game side bar.
Agreed. Especially one who is motivated enough to start their own game.
BTW Happy Belated Father's Day y'all!
Eh, we don't celebrate it until September, so you're several months early for me. That's so thoughtful of you!
Hey guys, I am having surgery in the morning. If all goes well, I will be back on my feet by week's end.
That said, I will have free time on my hands so if I am comfortable enough to work at my desk, I will get some posts up.
Get better soon! If you post the new events for Day 3, we can be absorbed in the first round of combat, we, fun!
Hey guys, I'm home and recovering rather well, I think.
Been sore today but I believe I should be back to myself pretty soon. As long as I can comfortably bend at the waist tomorrow to sit and type, I will get a game post up.
Take it easy. It serves no one for you to break yourself by trying to get back into everything too quickly.
Did Frodo take it easy? Did Bilbo decide to rest his feet when the Spiders took the dwarves!? Hell no! Use voice to text or shanghai your kids into dictation! The Field of Heroes awaits!
LOL!
Well, thanks for the patience, guys.
I will have this game started back up either tomorrow or Monday, but it will have an update very soon.
Happy Fourth, gents! I know you are not part of our USA traditions, Paul, but I hope you have a great day. ;D
Matt and Tom - thanks for your service to our country!
Happy fourth indeed! Things are fine across the pond - I'm getting ready to go on a camping holiday next week. It's our traditional go-up-into-the-mountains-in-the-middle-of-winter-because-WHO-NEEDS-TOES?? expedition. The kids are really excited.
I didn't realise you were in the forces too, Matt. Is it something you're allowed/inclined to talk about?
Primarily was in AFROTC before I had a medical discharge.
I'll have a post up either later tonight or tomorrow, guys.
Cool. I'm about to head off camping for a week. I'll have net access Thursday (my time), so look for a post from me on Wednesday-ish. Tom, if things kick off before then, you wanna be Arbogast for a bit?
I'm on it.
Cheers, mate. Looks like things haven't been too arduous for you so far, though.
Good to have you back on board, Doug!
I'm posting here 'cause it's off topic and I don't want to break the flow of the story. Doug, about how old is Mogdred? He's definitely older than Arbogast and Grimbeorn, given that he was an established leader when they were just making their debut, but how old does that make him? Late 30s? 40s? Older?
The book says he was captured by orcs during a hunt in his youth (green as the first leaves of spring - per HoW), so let's assume he was then in his late teens or early twenties.
When Sauron fled Dol Guldur, Mogdred escaped and made his home on Tyrant's Hill. (2941 TA)
Folk-moot 2948 TA.
Current Game year spring 2955 T.A.
So we have 18 years of youth before captured and 14 years since his freedom, so 32 years. He had a period in captivity that allowed him to grow in favor of Sauron - so let's assume 10 to 20 years for that to happen.
So I am going to go with 15 and make Mogdred 47 years old.
There you go! A lot of info for a quick answer. LOL! (-D
At GenCon, I will be less communicative until Monday. Let me know if there is anything you'd like me to check out.
Find Shane Ivey at the Arc Dream booth and give him a hug. I've read a bunch of Delta Green stuff lately and it sounds like he needs one.
He appreciates the sentiment that we had a booth blocking us.
Apologies in advance if the quality of my post slips a bit. I've had sick kids all week and I'm trying to fit an evidence essay in around mopping up vomit.
Quote from: tomcat:ooc: I will update the story tomorrow, guys. I thought about getting something done tonight but I am exhausted.
Without meaning to sound unduly negative, this particular chapter seems to be going in fits and starts. Given that it wasn't one you were particularly planning on, Doug, it may not be one that your heart is particularly set on. If that's the case, would it be better for you if we just settled it with some narrative instead of grinding our way through something you're not enjoying? That way we could skip to the next year (which, from what you've been saying, you seem to be looking forward to).
Hey Paul, no, I am fine with our current chapter and story.
In all truth, I am just having Lord of the Rings burn out. Back in the day before you began, when just Matt, Tom, and Shawn were my bed rock players - they had to suffer my ever-moving mind that would shift between genres from LotR, to Star Trek, to Star Wars.
Even the Darkening of Mirkwood campaign has become a repetitive thing for me, whether it be cross the woods and deal with spiders, or the River Maiden, or another shadow - and I am having a hard time keeping the story interesting - at least from my perspective. When we played our earlier LotR game, the campaign stretched across the breadth of Middle-earth from Arnor to Rhovanion and there were many options of threats.
That said - I do not want to end our game, nor am I losing interest in the DoM campaign. I am just having burn out. I do not want to lose any of you as players because my brain is muddled with weariness, so I hesitate to make a pause in game play.
Anyway - don't worry about me. And I apologize as to the game activity of late. Summer here in the States has also played a lot into my time in front of a PC. I also am running a Star Wars, D&D and Cthulhu game on Roll20 (not all at once, but I jump my players to different genres there as my mind creates). So it all has me just mentally drained. But I will push forward because I truly love this stuff and I really enjoy gaming with everyone.
So, if you can keep your interest here - even if I have the game moving in choppy bursts - I will keep the story moving forward. ;D
Doug,
If you want I'll run us through this story arc and you can play Esgalwen?
I personally would like to see the Mogdred Esgalwen story go somewhere as well as his struggle with Ingomer. I also think there is some serious cool sidebar stuff in this story too.
QuoteI also am running a Star Wars, D&D and Cthulhu game on Roll20 (not all at once, but I jump my players to different genres there as my mind creates).
I was pleased to see you qualify that. Before I read the parenthetical bit, I had a moment of panic as I saw you driving yourself towards an aneurysm!
I am also fine with running games in principle, though as my recent foray behind the virtual GM screen proved, I tend to have a bit less time than I think. That said, I'm an option to consider if you need time to recover from burnout.
Although I would never want to keep any of you from having the opportunity to tell parts of our story, I am fine to continue with the current chapter.
That said, if it is something you really want to do, Tom, I am happy to turn over the reins. This chapter is going to dig into new threats to the Vale - not just the forest. ThePCs are going to experience the marshy Gladden Fields and danger within... so I have my story direction.
If you want to pick up with it, Tom, I am cool with it. Or, if either of you want to pick up the next arc with going north to Dale, I am good with that, too. Or I can continue as we have been, even though I seem distracted.
It is only a matter of time before my brain shifts full-throttle back into Middle-earth mode. ;D
Maybe we should plan another Google Hangout video chat this weekend and discuss the upcoming year end with our game? I am available on Saturday, like before.
Paul has the timezone off set so it would depend on him.
Unfortunately, I won't be home this weekend - I'm taking my family off to do some whale watching. If you guys want to go ahead with a hangout, I won't be offended. Just give me the rundown of what you decide.
Saturday is a mixed bag for me, in and out all day I'm afraid.
Why dont we let Doug keep trucking with the story and we can get a thread going to discuss meta game stuff.
I will be back in the saddle tomorrow with a game update, gents. ;)
Quote from: tomcatAnyway, I need the template post for your character sheets - unless you want us to work off a PDF that we post to a common thread.
I thought it was worth moving this discussion here, to save us the trouble of bothering with PMs and make looking things up easier if we need to refer back.
Doug, do you mean the posts we've made in the PC Stat Blocks thread? If so, Arbogast is here (https://rpg.avioc.org/boards/index.php?topic=1343.msg29829#msg29829).
I think maybe he means the Numenara game.
Yea, Tom has it right. I was talking about the Numenara game.
Hey guys,
From a Meta game perspective where do we want to guide this game?
I dont want to be the guy who is always changing characters and I dont know of it was because Bilbo's birthday just passed, but Bandy has been knocking on the door and wanting to come out. He was a fun character and once his shadow score is down has a lot more story left in him. I think with the passage of a little more time and his shire of the anduin is established he'll be ready to go off again.
QuoteYea, Tom has it right. I was talking about the Numenara game.
Great galloping crapmonkeys, I got that pretty wrong! I will work on a template over the next few days - I'm hoping to have one up for the beginning of the new week. Though I'd be obliged if you didn't hold me to that.
QuoteFrom a Meta game perspective where do we want to guide this game?
I dont want to be the guy who is always changing characters and I dont know of it was because Bilbo's birthday just passed, but Bandy has been knocking on the door and wanting to come out. He was a fun character and once his shadow score is down has a lot more story left in him. I think with the passage of a little more time and his shire of the anduin is established he'll be ready to go off again.
I certainly wouldn't object to seeing Bandy return to the active duty roster. Like you say, he's got a lot of story to tell.
I think, by contrast, that I can see an end to Arbogast's character arc. His concerns started off being those of a young man and an outsider. Now, in the space of a pretty short time, all things considered, they've changed to those of a mature man who's very much plugged in to a community. He's also thinking on a much broader scale than before, so his challenge is less about acceptance and more about influence - can he achieve sufficient respect that, when he says 'no seriously, guys, the forces of Dol Guldur are going to kerb-stomp us unless we do something about them', his people listen? And can he keep his family together at the same time?
In terms of overall story, I wouldn't mind seeing more of the conflict between the Beornings and the Viglundings (as you could probably predict from the fact that I lavished so much attention on that plot thread when I was running things). I'm also waiting to see what comes of Caewin's slow degeneration in the East Bight.
I like Bandy - I would welcome his return.
Numenera update (cross-posted to the VV OOC thread): I'm still working on the character sheet template, but progress has been slow. I want to get the game started, but it hasn't made it anywhere near the top of my 'to do' list yet.
Updating Arbogast's character sheet has completely munted the damn thing again. I'll fix it up when I have time - in the meantime, please bear with the ugliness.
Hey guys - although I dearly miss our RPG profiler, I have been working on a solution for our character sheet needs.
Here is what I have come up with and we can keep these in the Dropbox share folder (either the current one or I can create a new one so we don't get items mixed up).
Let me know what you all think.
Thanks!
I am populating your PC sheets now. If you do not like these, we can continue doing what we have been.
I just created a new folder in my Share_RPG folder and invited you all to it.
All the active characters have been added to the folder. Look yours over and compare it to the sheet on the website to make sure I didn't miss anything.
Once done, I will probably delete the character thread.
I've looked over Arbogast's sheet and it all looks fine except for his current AP tally, which is absent. Can we modify the sheets in situ, or is it a matter of downloading, editing and re-uploading them?
I am not sure if Dropbox allows you to open and change the file while keeping it cloud resident. You could try.
I have Dropbox installed on my PC and sync those files making them resident on my PC hard drive. So if I open it from my DB folder on my PC and change it, it immediately uploads to the DB cloud folder and so everyone would get the change.
I just opened Arbogast and added two Advancement points for successful tests and saved it, so you should have the updates almost immediately - as long as you sync the file.
Thanks. My tally had him at one point in every row except Custom, and two in Movement. I've figured out how to edit the sheet appropriately. This looks like it'll work fine.
I'm not sure Hathcyn's sheet is updated here or not. Also, there is a dropbox feature for working copies were people can edit, but I'm not sure how its done.
I just copied the details from the PC thread.
Guys,
With the current scene unfolding as it has I am thinking that this might be the end of Hathcyn. I'm giving more than half a thought for this to be his narrative exit from the game.
As you wish, Tom.
I think a lot of the blame can fall on me, as I have not offered much in the way of story narrative for you to build your character on. Not just yours, but all of them.
I have been telling these stories for a long time and I think my mind has become thin on creativity recently.
Don't lose faith, though! I will find my way back.
I'm not sure whether any of you decided to pre-order the One Ring 2nd Edition, but I recently bit the bullet and put my money up. But Cubicle 7 tell me this morning that they're pulling the plug, not only on TOR2, but on the entire line!
QuoteWe have some very unfortunate and unexpected news to share. Contractual differences arose recently which we have been unable to resolve, and so we have decided to end our licensing agreement with Sophisticated Games. It is with regret that we have made this very tough decision to withdraw.
This means we will cease publishing The One Ring and Adventures in Middle-earthâą in the first half of 2020. Unfortunately, this doesn't give us enough time to release the much-anticipated The One Ring â The Lord of the Rings Roleplaying Game second edition. As many of you know, our first edition of The One Ring is eight years old, and we had high hopes of a full product line to support our second edition. Our team have worked incredibly hard on this new edition; with many of the announced titles already written and edited, so being very close to completion makes this decision even harder.
Blah blah blah refunding everyone's money blah blah.
Yikes that sucks, but sadly this property is jinxed from the beginning for RPGs.
Yeah. They said if they couldnt support the 2ed they were not going to do it. I'm not sure who the other game company is or what there issue there is. Maybe they'll work out a psudeo deal and release what they have in PDF?
I'd like to see the Gondor Sourcebook if nothing else.
I'm presuming the other company was Sophisticated Games, which holds the license for Middle-Earth RPGs. No idea what the dispute was about, but I wouldn't hold my breath for anything else coming out of the SG/C7 partnership. I think The Laughter of Dragons is going to be the last TOR book. That's not a bad note to finish on, but given that we could otherwise have expected a Gondor book, as you say, plus the Moria campaign, it's still a bitter one.
On a thematically related note, I think this may practically be the end of the current chapter of our story. Arbogast and Hathcyn, certainly, will find it very difficult to go much further.
I loved the look of the first edition, but the art samples I saw i. The second were pretty rad too.
I put a poll up to see if Bandy should come back or not.
Do we know where the next chapter is going?
Doug has been making all sorts of noises about moving the narrative east of the Wood for a bit, so I would say to Lake-Town or Dale.
Quote from: Telcontar on Dec 09, 2019, 07:04 AMI put a poll up to see if Bandy should come back or not.
I don't really have a view on this. I like the way Hathcyn is playing into Grimbeorn's 'heavy hangs the head that wears the crown' subplot â as we just saw, having not just some guy but another PC following him around who will do as he is bid, regardless of the danger it might place him in, is giving a bit more weight to his decisions. Matt may have his own views on how enjoyable this makes things for him!
On the other hand, Bandy is always great fun. Plus, more Bandy means more Fellowship, and more arrows-sticking-out-of-things.
So I guess I'm just saying that you should go with whichever you think is more fun to play, and I'll keep bouncing dialogue off you.
Paul is right about the story direction - we go north!
Tom, do as you please. I enjoy both characters. I might buff Hathcyn a bit, though. He came into the game as a raw build and is very out-paced by the others' experience.
I will have more tomorrow.
Buffing him requires Xp and Ap points That's your department Doug!
Im to pump his valour up but it wont leave me enough to raise his weapon score.
No - I mean AP and XP.
I do not want to give away too much of a freebie, so you have the fun of building a PC, but he should have at least been more than a raw build on intro.
I am auditing the games total XP/AP awards and will have an answer for Hathcyn in a short bit.
If you go by the Taking Courage rules (Adventurer's Companion, pp 104-105), Hathcyn would receive five Courage points per 'game session' (limited by his basic Heart rating - Grimbeorn has been consistently about 80 XP ahead of him). Hathcyn made his debut in Chapter 6 (the one where Grimbeorn was left in charge) and we've just finished Chapter 8.
Depending on how you wanted to interpret 'session', then, he'd be eligible for 3+ XP, 6+ AP and quite a few Hope points.
Well I finished my spreadsheet and it was not a good method of tracking AP and XP throughout our story.
There are a lot of inconsistencies in balances and how the points were spent (meaning there were no notes posted).
Anyway, I am retcon-ing each PC now to see how many XP and AP have been spent in their build to see if it matches my spreadsheet.
The Excel sheet is now in the Dropbox for any that want to see. Understand that it only focuses on the current active PCs.
I'm ok with him being underpowered in mechanics as he came to the show late and was a nobody to begin with. The catch up method that Paul is describing is kinda what I do in my Dungeon Crawl classics game. In that game the new characters come in raw at first level so show their inexpereince, but they get bonus XP based upon the highest ranking character in the group. I call it Mentor XP. So if the highest character is 3rd level then the 1st level guy gets x2 the Xp they get to close the gap faster, but the growth still comes through play.
Anyway. I'll take a look at the audit and adjust accordingly. Doug, did you incorporate the XP and AP from Paul's adventure as well?
That's cool, Tom.
It is not my intent to buff him to the same level as the other PC's, but it makes it difficult when I am trying to build the challenges and your skill sets are not up to the challenge.
Anyway, I am still working on a couple things and then I am going to get a post and a new thread up.
For what it's worth, I'm also looking at bringing a new character on to the stage in the not-too-distant future. I think that, once we get into more of a rolling roster of PCs, with some more experienced than others at any point in time, building challenges for the group as a whole will get a bit easier.
Without meaning to step on your toes, Doug, one of the ways you could help this process along is to replace Esgalwen with another, newer character. I'm not sure what sort of narrative plans you have for her, but maybe the events coming up in the east and north could lead to her stepping back from being an active member of the Fellowship (though she can still show up where the story could use her, a la Bandy at the Battle of StĂĄnford).
Doug,
I looked at the audit. Are the negative numbers on the second sheet an overage or a deficit? Would any of the fellowship phase under takings affect that?
Don't worry about the audit - it is impossible to know what was doled out over the last four years. I tried to look at each Fellowship phase but it was a really tough web to unweave and it was not complete. A number of times, there were no advancement posts for characters. I never had the exact count of AP's, and I think I even say that I gave out bonus points along the way (but who knows when and where). There is also the point that XP can be spent to upgrade mounts, I think? Not that we did that, either! ;)
Anyway, instead I just took each PC sheet and determined the number of points earned based on what has been advanced via XP and AP. Here are the results:
Arbogast
Earned and spent 82 XP and 184 (-10 for previous experience) AP
His sheet says 90 XP and 184 AP.
No discrepancies
Bandy
Earned and spent 52 XP and 101 (-10 for previous experience) AP
His sheet says 80 XP and 107 AP.
Something happened along the way.
Esgalwen
Earned and spent 88 XP and 144 (-10 for previous experience) AP
His sheet says 88 XP and 134 AP.
No discrepancies
Grimbeorn
Earned and spent 94 XP and 124 (-10 for previous experience) AP
His sheet says 106 XP and 112 AP.
Minor discrepancies.
Hathcyn
Earned and spent 12 XP and 88 (-10 for previous experience) AP
His sheet says 20 XP and 38 AP.
Xp is fine, but i have no idea how he has the AP score he does and the skill ranks, too.
Anyway... it has been a lesson in "it really doesn't matter". (-D I just need to get my head together on the final Fellowship posts and start our next chapter.
As for Esgalwen, Paul, she will return to Dale and be there in her duties to king and steward. I actually have no intention of having a new PC. The only reason I took up Esgalwen, in the game, was because she had no player and I thought her story was cool enough to see it continue.
So was Grimbeorn's wife killed at the Carrock?
Yes. There is more to that story that can be brought out in dialogue and reflection.
Hey Everyone,
Just starting to settle into our new home in Northern Ontario.
Not sure how many of you keep track Bundle of Holding, but they got a decent deal going on for all of the One Ring pdf books (at least I think it's all of them). For $51 USD, you can get 11 books (is that all of them?).
Peace,
Ayrn
I can heartily endorse the Bundle of Holding. I've grabbed lots of cool stuff from that site.
Quote from: GandalfOfBorg on Dec 16, 2019, 12:03 PMThere is more to that story that can be brought out in dialogue and reflection.
Consider me intrigued!
Just so you all know - I am absolutely slammed, right now. Between the upcoming holiday and work, I am going in so many directions.
I will TRY to get something up tonight, but it might be the weekend that it actually happens. Then again, it might be after 1/2/2020 when the world slows down again.
No matter when it happens, I am not flaking out on you guys. Just immersed in real life.
Also - I might be pulling any files I manage out of Dropbox and moving them to my Google drive. Dropbox is now limiting devices you can have their app resident on and I don't need that hassle.
If I do move the files (character sheets) to a shared folder on Google Drive, I will let you all know well before hand.
I'll be traveling so my responses will he internet dependent until after the New Year.
Cool. Where are you going?
I will be sending out the invitation to the Google Drive share folder where all PC's will be stored. I still have Dropbox with 18Gb of space, but the changes they have made make it so it is not convenient.
I hope this is okay with everyone.
No problem, all good.
Wishing everyone a feastif Yuletide. Looking forward to another great year.
As do I, Paul!
It has been a wonderful day.
The game will be moving on with travel to the north. If anyone is thinking of a character change, keep that in mind.
Merry Christmas from Wien!
Merry Christmas and Happy New Year!
Quote from: tomcat on Dec 25, 2019, 07:32 PMThe game will be moving on with travel to the north. If anyone is thinking of a character change, keep that in mind.
I'm not planning a change of character yet - Arbogast's story has a way to run, I think. I am giving some thought to his eventual replacement, though. At the moment I'm thinking of bringing in Gannon, the Wood Elf poet and muso who we last saw being a dick about Arbogast's kids (https://rpg.avioc.org/boards/index.php?msg=25850). It would make sense for him to possibly be in Lake-Town at about the same time as the PCs, so we could bring him on for a foreshadowing cameo if you like.
I'm sticking with Grimbeorn, he's very much not ready to make the final decision to stay near home.
My RPG engine is a little dry at this point but I'll get caught up and something posted for Hathcyn.
Well as you have seen by my pace of posts over the last four weeks, I have been out of juice for a while.
Do we all want to take a break from the game for a bit? I do not want to lose you guys as players - ever! I really enjoy our collaborations. But if we need to step away for a bit, we can do that. Matt and Shawn used to work with my 'burnouts' back in the day, and we'd take time off.
You all let me know. I am in this no matter the consensus, but refreshing the batteries never hurts.
I have no objection to a hiatus for a while, if that's what you need. Would you set a date to recommence, or would it just be a'wait and see' deal?
By the way, Tom, how was Austria etc?
Don't recall if I told you all, but I will be in Israel 1/20-1/29.
Cool, have some hand-made felafel for me!
Hi guys,
I have a player, fairly new to roleplaying and not a huge Tolkien-head (yet) but very enthusiastic about the idea of PbP. If nobody has any objections, I'll share a link to the forum with her and explain what's what.
Sounds great!
Hey, just noting that I'm continuing to check the forum regularly. I'm not trying to pressure anybody, but I'll be ready and waiting when you're all good to come back.
Im back, yes still alive and a bit wiser.
Great. How was it? Did you see anything really cool?
Paul,
Sorry for the late response, but real life has been a drag lately.
Austria, specifically Vienna is an interesting place. Visually it reminded me a lot of Budapest, but as they were both principal cities of the Hapsburgs this makes sense. There is also a bit of a communist construction stamp on Vienna too because the Soviet occupation of part of it after the war. The city is in many ways an Imperial City without an Empire. All the monuments and squares are there, all the haughty highbrow sense of superiority. The city is German, but unlike say Munich it's flavor and feel is more a melting pot. The polyglot nature of the Hapsburg Empire has made it an international oasis. The Slavs, Germans, and Hungarians have created this flavorful melting of culture and custom. Everything is German, but sprinkled with paprika in a way.
The German beer is way better than Austrian, some of the white wine was delightful. The city is more strict than say Munich where you can drink on public transit and you dont need to muzzle your dog. Small things like that made it feel very different.
The military Army Museum was epic. I saw captured prussian flags from the seven years war, a turkish tent from the siege of Vienna. A multitude of pikes and chest plates. The car he was in and uniform Archduke Ferdinand wore when he was shot, replete with blood.
Best food I had was a Serbian place, which fed into the whole ethnic melting pot we felt while we were there.
So, now that it's February and everyone's back from their travels (I think) what are you guys thinking about the prospects for continuing the game?
Israel was gorgeous, fun, hectic, exhausting, ancient, and thrilling. Can't recommend enough the trip and the tour providers. Ate a lot of great food, saw great sights/sites, and slept on the hardest beds I've ever felt. The places I connected with the most were the teaching steps just outside the walls of the temple where Jesus had taught and being out on the se@ of Galilee.
Sounds like an awesome trip! I haven't been anywhere of note for nearly twenty years now, so I always like living vicariously through other people.
Also, I'm sorry to keep badgering people about the game - I know you've all got a lot on. For my part, I'm just getting the hang of a new job (in time to maybe finish it at the end of this month) and I had what I'm fairly certain was my last law exam on Wednesday morning.
Paul - you are fine! I am not taking anything as badgering. I actually have started my notes on the laketown encounters. I will post today.
HUZZAH!
I was actually considering volunteering to take over GM duties for a while, but I wasn't sure how I'd fit it in around work and my upcoming thesis.
Anniversary guys - been a weekend full of doing stuff with my wife.
I will have a post up tonight or tomorrow for sure.
Quote from: tomcatWhat of the Elves? Surely they have eyes upon these lands. Would they let a goblin raiding party slaughter stolen animals upon their doorstep?
Let me chase up my mate Alyssa. She was talking just the other day about joining in the game, and specifically mentioned playing an Elf. This would be a good point for her to jump in.
New player update: Alyssa tells me that we should be hearing from her on the weekend. Doug, I've suggested that she talk to you about her character concept to make sure it fits in with the ongoing story.
Let her know that I have added her to the Google public folder that contains our PC's.
Hey Paul, no login or communication from your friend, Aly. The only thing we did email back and forth about was getting her set up with a login.
I am not sure why you cannot edit and copy to the Google Drive folder - I am looking into that now.
I will have a post up this afternoon or evening.
Try the folder now, guys. Make sure you can open, edit, and copy/paste to the folder.
Thanks!
Share_RPG Google Drive (https://drive.google.com/open?id=18bJ77P-mfPgy0zm_nJA2I0hWd4Ba9Etw)
It turned out I wasn't signed into the right Google account, like an idiot.
Sorry about Alyssa - I'm not quite sure what the holdup is.
How are you guys doing? I hope you aren't going too stir-crazy.
I have been relearning a board game and ignoring constructive things I could be doing. I'm also going through my Civil War Reenacting stuff and wearing a different jacket every couple of days.
May run a DCC RPG game tonight online that was canceled in person.
Just looked through that RPG folder at the Star Wars Derecho Squad files... loved that game!
Just starting to work through all 9 films... finished Episode II, hoping to watch Episode III tomorrow. Maybe we'll re-watch Rogue One and Solo too.
Hope you are all well!
Peace,
Ayrn
All is well here, too. Just playing board games and Roll20 stuff.
Not ignoring our game here at all, I was just waiting to see if Alyssa was going to jump aboard as it is a good time to introduce a new PC.
Anyway... typing a new post now.
Other than not being able to go to church, my routine hasn't changed all that much -- in to work, back home, reviewing games, home stuff. Gotta say mostly inconvenienced but more concerned about stupid people and stupid government.
Things haven't quite reached the 'Shut. Down. Everything.' point here, but they're heading that way. I'm just glad that my son got to have some people turn up to his birthday party this morning.
Hello. Im Aly. Ill be joining the game, or trying to. Never played online before. Nice to meet everyone.
Welcome Aly! It'll be nice to have someone else posting in the same time zone, for a change.
Quote from: Eclecticon on Mar 27, 2020, 06:47 AMWelcome Aly! It'll be nice to have someone else posting in the same time zone, for a change.
(-D
Welcome, Aly! It is a little bit of an adjustment to go from a tabletop group to a Play-by-Post game, but you catch on quickly.
Look at it like we are all writing a novel together and the game mechanics add the needed direction. To keep consistent - write in 3rd person and in past-tense. (She went, she climbed, etc.) That makes it easier for me to consolidate all of our posts into the PDF books (when I get the time).
If you have any questions, please feel free to ask. All we need to do to start is get you a character written up - at least a name and race and we can get you playing.
I set up a blank PC sheet for you in our shared Google Drive, as well as sending you the link to open the drive folder. I look forward to you adding to our story.
Quote from: tomcat on Mar 27, 2020, 02:21 PMTo keep consistent - write in 3rd person and in past-tense. (She went, she climbed, etc.) That makes it easier for me to consolidate all of our posts into the PDF books (when I get the time).
I will point out at this juncture that I have been playing in this game for... I don't know - like twenty years or something, and I have never done this. I've always been a present tense guy.
We know.
Knowed?
We knowed that.
My textular predelictions aside, Aly is looking to play a High Elf. I offered her other cultures, but she said 'nay, stay thy tongue and thy tempting words. An Elf of Rivendell will I play and none other!'
So let's prepare to welcome Laeral Aurukun. Aly, would you like to give them the details we've figured out so far? Then we can workshop the rest to make sure she works with the rest of the group.
Okay - so what i have so far is:
Name - Laeral Aurukun
Culture - High Elf
Calling - Treasure-Hunter. Specifically she is after Aeglos ('Icicle') the great spear used by Gil-Galad, the last High King of the Elves at the battle of Dagorlad to fight a duel with Sauron, alongside Elendil the Tall, and lost somewhere in the Vales of Anduin during the disaster of the Gladden Fields. She wants it as her personal weapon.
Physicality - in profile pic
Specialties - Elven and herb lore
Distinctive features - Fierce and suspicious
She has also mentioned wanting a trained owl. I thought we could base this mechanically on the Woodsmen's hounds - I had a similar idea a while back when I was considering Theodwin (Arbogast's brother-in-law) as a backup PC.
'Aurukun', incidentally, could be a slightly corrupted version of the Quenya 'ĂrĂ«acĂșnĂ«' - 'Bow of the Dawn'. Aly, could it be that she called herself that a while back among Men who couldn't get it together to pronounce it properly, and has since just decided to go with it?
Sure.
Just a heads-up: Aly and I have finished a first pass at Laeral (her High Elf), and she should be hitting the Google drive soon. Any constructive input into her background would also be appreciated. Tom, since you've played the only other High Elf in the game to date, do you have any suggestions or things you've learned since Morirusë came on-screen?
I am not able to share things in the share folder. Apparently i dont have permission....?
I've uploaded it (though I had to buggerise around with different Google accounts because G-drive seems to want me to log in with my uni account all the damn time). There may be further changes, but at least there's something up there to review.
I will look over the sheet and then send her starting XP and AP to do some advancements to the PC.
It seems that you need to have a Gmail account to easily login and edit files in the Google Drive, even if I invite you under another email address. So - I can move the files back to a Dropbox folder if that is easier, or Paul and Aly would need to create a Google login.
Let me know what you all want to do.
Aly, did you create the name Laeral or is there an Elven translation of which you are aware?
Looking up the components of the name in the Sindarin Dictionary, I see Laer is a prefix for either season of summer, or song. There is no suffix al, but I do find a prefix ael which stands for lake, pool, or mere.
So, I have no problem making the prefix a suffix and making the translation of your character's name as either:
summer pool (or lake) --or-- song of water
Something like that?
Let me know what you have, or what you like and we will make it a part of the PC. Having a High Elf in Tolkien's world has a lot of meaning as the characters are usually a big part of the history and so these kind of things can help define her past.
I created the name. I will go with Song of water. Thanks
With the challenges everyone was having with the Google Drive account, I went ahead and moved the files back to Dropbox. You each should have received an email to invite you to my Dropbox RPG folder.
Doug, have you had any further thoughts about additional XP and AP for Laeral? I think Aly may be waiting for her to be complete before she brings her fully on stage.
Let's go ahead and start her with 50 points in each to spend. See what she looks like after that, but that should get her some better skill ranks and either weapon or Wisdom/Valour increases.
Generous! I'll help Aly spend them and then we should see Laeral come fully into the story.
Cool - but not quite the right place for it. Doug, are you able to move the post or does she need to re-do it in the story thread (https://rpg.avioc.org/boards/index.php?topic=1636.30)?
Welcome to the game. This is a great narrative campaign over the long run so just try to wait through the dry spells.
As for playing a High Elf.....
I found it really hard to balance the inherent age and background of the High Elves against the skill stats that a player receives while also presenting a believable character. I think for a player character the easiest path is to select a younger elf with less experience and also have them been moved or motivated to action by an event or personal calling that breaks them from their normal lives. We see very few younger elves in the Lord Of the Rings. Most of them are in a waiting pattern before they depart to the west. Kinda like the folks who order another beer after the bar lights come on, they just want to stay a little longer. I also did some reflection on the different types of Elves. Wood elves being the easiest to play, being less knowledgable and on the surface more akin to a human. Sindar elves are a little more complicated, but tied to Middle-earth so they too have the guardian mentality. Noldor elves are difficult. There are very few of them left, their motivations are complicated and deeply tied to history. We see very few pure Noldo elves take an active role in the Third Age.
Playing a Noldor elf I think the challenge is inferring deeper knowledge without bringing it up. Having a motivated specific goal or mission in mind. Something that would motivate someone with serial longevity to undertake risk at the expense of being isolated in the Halls of Mandos in the event of death. (The sons of Elrond are a good example.)Give them little involvement in past historical events so their is plausible ignorance or personal connection to those events. I guess also work with Doug a lot to bounce ideas off of and what you know and dont know so as to keep the character plausible and also mechanically grounded with the group. Doug is really good at weaving your ideas in that will still preserve the balance.
Take a look at Laws and Customs of the Eldar in History of Middle Earth Mogoth's Ring. Also the debate between Finrod and Andreth is a cool read to see opposing view points and understandings of the world.
Lastly, have fun with it and see if you can change your opinion about Elves or reveal something new about their culture. Be guided by cannon but also dont feel like everything has already been said. That probably sounds contradictory but that's the best I got.
Sorry if that sounded pedantic, I'm stuck in the house and I've been a Tolkien dork since the seventh grade.
Hey guys, we just did a software update for the website and so we have temporarily lost my mods (as they are overwritten every time).
I will get everything fixed some time tomorrow, as we also have to make adjustments to the firewall and my VPN login. Sorry for the temporary inconvenience.
I am going to hold off on my post until I get the mods back in place, as I will need the rollers and stuff. While I am modding, is there anything you guys would like to see added in the menues?
Let me know by tomorrow, and I will see what I can add.
Testing rollers
Rolled 1d6 : 2, total 2
DC -- skill info:00: 1d20+8 : 8 + 8, total 16
:dmg: 2d6+2 : 4, 6 + 2, total 12
TN -- skill info:00: 1d12 : 11, total 11
Rolled 3d6 : 2, 1, 2, total 5
:dmg: edge: injury:
Okay!
We should be back in business!
I will post shortly.
Alright, there should be nothing else I need to add unless it is a request from one of you.
I added the characters back to the drop down and you can open the PC via this option, but it will allow you to look at the sheet only. If you want to edit your PC sheet, you will have to open it via Dropbox or on your computer if you have the Dropbox app installed.
If there are any questions or problems, please let me know.
Thanks!
This dice roll has been tampered with!Rolled 1d6 : 4, total 4
I will get the story updated tomorrow. We had a busy weekend with the announcement of my daughter's wedding date and all the planning that has started.
Hey, congratulations to the happy couple! J. and I recently celebrated our 16th anniversary with a romantic dinner for four and then falling asleep in front of a movie like old farts. Good times.
I know how that can be! ;D
Nights in, hanging out in my pajamas, are the preferred method of celebration anymore.
Doug, are you about? I'm not nagging.
Well, okay - I am nagging but I'm in a reasonable frame of mind. Is everything okay at your end?
Hey Paul,
Yea I am here and all is well. I have been reading everyone's contributions and I have just not been able to get to a post. I hate to always have a litany of excuses, but things are busy here - my mother has apparent signs of memory loss beginning and so I spent the better part of the last two weekends making their home 'smart' so my Dad has resources to help her out with stuff. Then this week has been about my daughter's 9th birthday, prepping that, and finally I have been designing the layout and shopping the hardware to demo and rebuild our master bath, which I start this Saturday.
So yes, I am here and negligent, but it is because I am mentally drained. I keep visiting our page and think about what to do with your current actions and then I say I will get back to it, and 8 days pass.
I will definitely have a story post up tomorrow.
Cool, just checking whether you'd been abducted by clowns or something.
So how you all taking advantage of the weekend besides home improvement projects? Here in the US it is Memorial Day weekend, the "beginning" of summer.
Not a lot here, though the loosening of official social distancing requirements means that our in-person Night's Black Agents game may be able to meet up again soon!
Hey guys,
I WILL have a post up tonight. I am knee-deep in the demolition of my bathroom, but I should have the new tub/shower installed today.
Once this 'work' day is over, I will finally have a moment to sit and write.
Thanks for the patience.
Nice. I'm completely incompetent at anything that involves power tools, so I admire what you've done.
All I can say, Paul, is that no matter what you think is going to happen, you can anticipate either the opposite or that there will be more.
Everything I have done has come with a correction to plans. (-D (-D
Happy Father's Day to y'all it applies ;D
That's come out looking pretty good, mate. Well done.
Hey everyone, I wanted to announce that Paul will be taking over our game.
With the conclusion of this encounter, no matter its results, Paul has asked to take over the game as Loremaster to guide us along for however long he has desire and availability. This all started with a conversation with Tom who is struggling with his character, which I think is more a struggle with the overall story. I have to admit my attention to the game has become limited as I now play on multiple formats (Roll20, VASSAL, etc.) and genres.
That said, our game and this 'table' is as important to me as all the others. We have gamed together (almost all of the same players) since 2003 and we have had a LOT of great story in multiple genres. I think of you guys as friends as much as the guys I know personally and sit with at a VTT, though this group has never met beyond a video conference.
Because of that, I do not want our game to wane here, so Paul has taken up the yoke of LM. I will keep our RPG site alive and kicking as long as we all still want to play, so Tom - I hope this will give Hathcyn more to grow with and keep your interest in him alive.
I look forward to seeing what Paul does as we continue on with the Darkening of Mirkwood.
Let's play!
Thank you, Doug. Everyone here had had a taste of my GMing style, so hopefully there won't be any nasty surprises for anyone. I have enjoyed this game for many years now, and I don't want to see it fade away.
As ever, feel free to drop me a line, privately or otherwise, to voice any concerns you may have or share any ideas that you're excited about. I am a steward of the game, not it's king.
No problems here. Curious to see where this story leads
I suspect that the last round took Laeral out of the fight. Fortuitously, I'm going to be away from any internet access for the next few days. Aly, would you like to take over Arbogast?
So, apropos of nothing, Night's Black Agents - being a spy game - has to address the fact that a standard method of coming into information in spy stories is having the main character get captured and either have the villain monologue at them or have them stumble across some interesting files as they inevitably escape. Accordingly, it has a rule: if you get captured, you will have a chance to escape, and you will find some important information as you do so.
Heroic fantasy stories are less concerned about acquiring information, but characters in stories as far back as the Arthurian romances have equal propensity to get themselves captured and held in durance vile. So my policy is going to be this: if the Fellowship is captured, it will have a chance to escape, and it will gain a benefit of some sort (perhaps information, perhaps some new shiny thing) as it does so.
Usually a personal price/sacrifice is exacted for the acquisition of said info and/or escape though. ;D
I offer up the Wine barrel.
So, with Doug likely to create a new character soon, and Hathcyn apparently wishing to fight to the death, it seems like a good time to do some general character spitballing. Apart from new characters, it would be good to have Laeral become progressively more integrated with the setting, and Aly could probably use some suggestions about that. Matt, you might also give some thought to whether Grimbeorn will continue with his adventuring career past the next adventure or two. If so, is there a particular goal you have in mind for him? Ending the threat of the Viglundings comes to mind, but you may have other ideas.
This is also a good opportunity to let me know of anything in general that you'd like to see more or less of in the game. I'm not proposing to change the overall tone - it isn't about to turn into Downton Abbey: House of Beorn - and I'm keen to keep the overall focus on the region immediately around Mirkwood, because that's what we all* signed on for. But if you have an idea for a scene in which your character says or does something particularly cool, let me know and I can work to set it up.
* Except Aly, who basically signed on for 'fantasy adventure RPG-ing' without a whole lot of coherent explanation on my part.
Im kind of forcing Grimbeorn to take an active command role over Hathcyn at this point. He really doesnt like orcs and he failed his roll pretty badly.
Yes, though he's not having a full-blown bout of madness, so he can come 'round any time.
Keeping the Vigs in line, managing the threats from Gundabad, the High Pass, and Mirkwood. Those are his concerns, not a small task at all.
So that there isn't complete radio silence: I am waiting on responses from Doug and Aly. If I still don't have either in the next day or so, I'll bump the story on a bit. They can join in when it suits them.
I am here daily. I've been reading and keeping up with the story. I will have a reply to your email up in about 2 hours, Paul.
Thanks!
Sorry guys things have been rough on my end for a bit. I havent been checking the forum as frequently as I should.
I'd like to see where the Vig story goes too. I think after the horror of the longhouse Hathcyn is unable to look at Uppala the same. His psyche was damaged by that vision.
He also has taken an amorous liking to Vigs daughter. He has been working on saving money and being involved so that he can raise his standing. One idea is that he marry her, and if so perhaps in time rule the Vigs as a client lord of the Beornings and bring them together as one folk. i mean his name does mean Half King. ;)
Good to have you back with us, Tom. Is everything alright on your end?
Sorry about the slow pace, everyone. I am aiming to bring everyone together on the weekend.
Sorry about the constant delay, everyone. This week has been... challenging. I'll have another post up tomorrow morning.
For my part, Paul - you do not need to keep making apology posts.
I know how hard it is to keep the game rolling. It doesn't seem like a simple text post can be time consuming, but it real life is always there to keep you busy.
Anyway, I am here everyday so when you post, you post - no rush.
Quote from: Telcontar on Jul 25, 2020, 12:18 PMOoc: no I have been terrible at keeping track of APs after the sheets went to dropbox
:ooc: I'll admit, it's a hassle to download your sheet, mark the point off, re-save it and upload it again. Unfortunately, tech-incogniscenti that I am, I don't have a better solution. I suppose I could just keep local versions of everyone's sheets and mark AP off as they come up, but that doesn't let you guys keep track of how you're doing, which feels like it could lead to people being unsatisfied with their scores at the end of an adventure.
On the other hand, maybe I'm off-base here. Maybe you guys would be happy to go with that?
If you install the Dropbox app, it will automatically create a Dropbox folder on your PC with the files. If you update them on your end, they update on everyone's end.
:ooc:
I don't have a problem with you doing it as I'm still after all these years not totally hip on when I make a success in all situations and Grimbeorn doesn't roll for much other than combat and travel given the nature of who he is.
In case you're wondering, I'm waiting to see if Aly makes a post, since she wanted to see about poisoning the goblins. I know she's head down in her masters thesis, though, so I might just put Laeral on autopilot for a little while if I don't hear from her soon.
Quote from: tomcat on Aug 06, 2020, 12:50 PMI am of the mindset that the Beorning Furious ability let's them shake off the immediate effect of combat weariness, but they will get worn down over times of long struggle and travel. Otherwise, why bother with the mechanic for them.
How I played it was, when in battle you guys would not get weary, but if END was equal to or lower than Fatigue - on the next travel check you guys would suffer weariness on any failures.
But it is now Paul's game, so he will let us know.
So that we have a ruling on this to go on with, I'll point you all to page 44 of the rulebook. You can see in the description that the ability applies specifically to 'Wounded' Beornings - i.e. having suffered a piercing blow and blown a protection roll. They're just as capable of getting nickel-and-dimed down to weariness as anyone else.
I'll get a post up over the weekend that will move the story on, out of its current depressing state and into something perhaps a little more desperately violent.
FROM MATT - Quote from: MattIf this message gets to you, I'm out of commission for awhile given Iowa was almost scraped off the Earth by a derecho that ran from the west to the east, right over the top of us. You'll see me when you see me.
Take care of yourselves, Matt! Glad you are safe.
Also...
The physical location of our server, where our site resides, is kind of close to here, too, so I am not sure if we will see any interruptions or slow services for a while.
Thanks!!
I'm assuming that Matt is still out of commission for the time being, so I'll roll for Grimbeorn soon. Tom, are you around?
I am here.
Cool. Jump into the narrative whenever you're able.
Back finally, will jump in as soon as i can.
Hey guys. I'm just waiting on a post from Aly and then I'll kick the story on.
UPDATE: Aly's thesis is eating her entire life at the moment, so I'm going to put Laeral on autopilot for this round at least, and we'll see where we go from there.
I would like to say how nice it is to just play in the game, instead of having to run it.
I could get used to this! ;)
I'll try to work something up for the fellowship phase. I've been buried in digital Army class hell.
Ah, right. My condolences. Take your time and let us know when you're ready.
-ooc- hey all. thesis will be done in a month and a half. ill be more consistent with my posts after that. sorry!
Hi everyone. I'm going to be heading off on a camping trip next Monday to Friday. I'll drop in to the forums as and when I can, but nothing major is going to be kicking off until at least the 22nd. With any luck, Tom and Aly will have had enough time to do at least the mechanical parts of their Fellowship Phase by then and the story can start bumbling along.
I'm heading off in an hour or so. Keep in touch, guys - the game will go on!
Have a great time.
We'll be here when you get back.
Okay, I'm back and in a mood to get things moving. Aly, Tom, would you like any help getting vignettes written and the Fellowship Phase otherwise squared away?
Aaaaaaaaaaand crickets there, though of course it's likely that both are head-down with important RL stuff.
Meanwhile, Matt and Doug, would you like me to start the next Adventure Phase, and we can work the other two in when it's convenient for them?
I'm good either way
I am here to play, so feel free to start.
Aly did say she was deep in her thesis through the next month. Tom seems to have faded into obscurity - not sure if he is going to school, too, or the Army has him really busy.
As Loremaster, I do recommend you reduce the character load on yourself. I always had one LM player character to be there to push the story on if it lagged, or if the players did not get my narrative intent, and Arbogast will fill that need perfectly. And then, of course, there are countless NPC's that fill the world, too.
My point is, don't try and carry more than one LM player character - you will drive yourself crazy. Instead, I recommend that Laurel and Hathcyn go off and do their own thing until the players are able to return to a regular presence in the game. It is always easier to write them back into the story than to bring them along. And this is not in any way disparaging to either player - I know how RL can be and how a RPG PbP can become a nuisance to always be checking.
Just my $OO
I'm lurking and paying attention but havent had any time for mechanics. I too was camping and real life is generally doing a number on me.
It happens, mate. Chime in when you can and otherwise don't fret unnecessarily. We'll be here when you have time.
Are Hathcyn's points right on his dropbox sheet?
I'll try and bang out a fellowship phase and update my sheet this week.
I'll check and get back to you.
ALSO: I will get a story post up today! THIS I SWEAR ON THE SHALLOW, UNMARKED GRAVES OF MY ANCESTORS!
I'm here. Sorry!!!! Yes, help would be good - send whoever it is I'm going to meet my way, please!
Aly, I'll send you some dot points. Feel free to put your own prose spin on them.
Quote from: Telcontar on Sep 30, 2020, 08:01 AMAre Hathcyn's points right on his dropbox sheet?
I have checked, and yes they are.
Sheet updated and saved in the Dropbox. Undertaking posted.
DANG IT PAUL! I jsut update my character making it rain APs and XP and then I read we are having a social skill adventure!!!
Let's do this. The game must go on.
One of the best pieces of GM-ing advice I've ever heard is "players spending points in one part of their sheet rather than another is them saying 'this is what I want to do more of'". I'll make sure there's things to do for non-face characters.
No its cool I have been behind the skill bell curve for awhile I make up for it in creativity.
Ideally, we'd have more of spread of skill levels in any case.
Hey guys, I've just been having a quick look over everyone's character sheets and I discovered that Hathcyn is missing a favoured skill. He can take one of the Personality skills. Tom, if it's one that he's spent some XP on in the past, we can work our what his new skill level should be, 'cause this should have happened right from the get-go.
Aly, I've also noticed that Laeral didn't have Song as a favoured skill, which I should've noticed when we were drawing her up. I've fixed that now. :csu:
Let's do Inspire.
Good choice.
I'm waiting to see whether Doug, Aly or Tom have anything to add. If not, I'll move the story on tomorrow.
Hathycn has a minor role in the narrative, so I'm just stranding by.
Great dialogue, guys. I'll have a new post up as soon as I can - probably tomorrow.
Once again, I've had to take my eye off the ball here (we've just had a State election and a major storm where Aly and I are, so the weekend has been pretty eventful). I'll get back into it in the next day or so.
Hi everyone. I'm checking in on how you're all travelling, given that engagement with the game has tapered off quite a bit.
If the current storyline isn't grabbing you, please let me know. I'd probably like to play through the rest of the current encounter, just because it has personal implications for the PCs as well as for the overall setting, but I can move much of the rest of the social stuff into the background if you would prefer to do more monster hunting.
I am fine with the current story line, but it is at a lull in direction. Did you want us to take up the narrative of the hall? I know the council will go on for a week or so, but are we to narrate the activities? Esgalwen is waiting for the council to continue or to break for the day - but either way, I have no direction at the moment.
Let me know.
I had a feeling it might be something like that. For the most part, the Council meetings will roll along in the background - especially if Grimbeorn decides (as is his right) to sub out representing his people in the meetings to one of the Beorning thegns who are attending. I'll bring up particular events as they occur. For the most part, you can feel free to leave the chin-wagging to NPCs as you go hunting for agents of the Shadow.
Hathcyn is out of his social element. The narrative is operating above a level he can interact with.
I hear and understand. I like Doug's workaround in the narrative. I'll consider the debate over the road resolved and move things on to the evening. Expect some more story tomorrow, 'cause it's kind of late here.
Sorry I've been out of it, have had systemic technical difficulties recently. Only just now got them addressed.
Yeah, I hear you. My kids were all over my laptop yesterday afternoon playing Fortnite and the Sims. Then, when I sat down to watch some Netflix late at night it wouldn't even turn on. I should drop the thing in to get it fixed today.
Hey guys. Who's shaken off their tryptophan comas?
While I'm generally in favour of letting players set their own course and follow their own agendas, there's a distinct lack of momentum at the moment. This is probably my fault - I set up a scenario that rested on things that you weren't very interested in and then had to switch directions abruptly. I want to see whether it's salvageable, though, so I've set up an alternative direction for things to go, and I can promise some excitement on the way.
Here's the thing, though: it leads through the tollhouse.
With that in mind, unless I hear otherwise by tomorrow-ish, I'm going to move the story along to just get you guys to where stuff is happening. We're building up some real this-game-is-over energy and I don't want it to die on my watch.
I am not done, Paul, I have just had my daughter and son-in-law in town since last week and so posting has been impossible. I also had a visit to the hospital which was a distraction. I guess I should have written to let you know. All said, I was thinking the others might get more opportunity to post, as I don't want Esgalwen to always be leading the story on you.
Anyway, kids fly out in the AM so I will be able to focus on our game again.
In the spirit of accountability, I acknowledge that I promised to move things on today. However, work has been busy, it's the end of the day, it's hot and I'm wiped out. Depending on how things go, I'll have more story later tonight or tomorrow.
Hi everyone. Just a timely reminder that, if you need to refer to the rules at all, you can find the TOR rulebooks here (https://www.dropbox.com/home/The%20One%20Ring%20PbP/Core%20books).
If the link isn't working, let me know and I'll see if I can send one directly via Dropbox.
Its currently 36ËC (~97ËF) and at least 80% humidity in my home office. Please send pictures or descriptions of cold things that I may envy.
Merry Christmas, everyone. Take it easy and stay safe.
It was 57 in New England. Bizzaro.
Matt, Tom, your contributions are very much appreciated.
A quick update from my end: I'm heading off up the coast for a few days from the 30th of December to the 4th of January. I'll check in as and when I can, but from past experience, reception is extremely patchy. I've started a new topic for any discussion you guys want to do of recent developments (and I encourage all the characters to get together and share news!) and I'll give the story a more significant bump along when I get back again.
Also, you probably all saw this coming a mile off, but vale AlyC. She's having a major post-thesis crash and isn't up to the responsibility of regular participation in a PbP game. She sends her thanks for making her feel included.
I hope you're all keeping warm and staying infection-free as we head out of this bullshit year.
Happy new year, everyone. I'm catching up on life stuff after a week away, but I'll have more game-y goodness up for your delectation in the next day or two.
We're back! Praise the internet gods!
Hey guys,
Yes, we are back - but all of our game mods have been lost in the rebuild. It is going to take me another day to get the tools back in place, such as the dice roller and so on.
Sorry for the delay.
Damn, I was planning on doing some dice rolling to celebrate.
THIS IS A TEST POST:~~: :%: :g: :<>: :+~: :C|: :<3: :@: :&: :-->: :<|: :zz: :**: :##: :^^: :x:
Rolled 1d6+6 : 5 + 6, total 11
DC -- skill info:00: 1d12+2 : 12 + 2, total 14
:dmg: 2d20 : 6, 17, total 23
TN -- skill info:00: 1d12 : 4, total 4
Rolled 3d6 : 1, 2, 4, total 7
:dmg: edge: injury:
I have completed the software mods. Looks like we are back up and running normally now.
Let me know if you have any problems with anything on the boards.
Thanks!
Test roll:
:00: 1d12 : 1, total 1
Well, good to see the die roller hasn't changed. :?
We're back.
Back again! I'll try my best to get a post up today.
Ready to go myself.
If you interested in a bit of lore about Tolkien's world, check out Nerd of the Rings. His channel has quite a bit of good info and entertaining to say the least, even if you're looking for a refresher.
Cool, thanks. I also heartily recommend Gareth Ryder-Hanrahan's Twitter threads wherein he summarises The History of Middle-Earth (https://twitter.com/mytholder/status/1320701372900192258). Some of it was genuinely astonishing. Other bits just hilarious.
Amazon TV will tell me everything I need to know about Middle-earth!
Will it tell you what happened to all the ponies? WHAT ABOUT THE PONIES, TOM?
(They met up with Fatty Lumpkin and everything was fine. The End)
Quote from: Telcontar on Jan 24, 2021, 08:02 PMAmazon TV will tell me everything I need to know about Middle-earth!
Just like it did for Westeros?
I believe the TOR 2ed Kickstarter drops tomorrow.
Oooooh... And here I was promising that I wouldn't buy any more books until I'd read more of the ones I currently own.
I got the email to back it. The pledge count was at 129 and by the tine I was able to read what was in the starter set reward it had already reached 700 something pledges. I can only imagine what will happen with a Moria set.
My only gripe right now. The core book has background info on Bree and key sites in Eriador which I think were already covered. Makes me wonder how much of the book is actually rules and what not.
On the plus side I think we will be getting a grand campaign setting book for that area as the next release.
I tried to make a pledge - I am not sure if they still take it once goals are met. In any case, they have my credit card number and how much I am willing to give them, so here is hoping! I am not sure I will but every book they put out for this edition like I did the first, but I will certainly pay attention. If anything, the artwork is stunning.
They take pledges as ling as the campaign is active, so twenty more days.
I dont think the conversation is that huge actually. I bought it to have a hard copy like I did when they updated the first edition. I think the changes are in how Hope is used and how characters are made but I think the conversion is easy. If they create new material I'll buy it. I'd like to see another grand campaign, Gondor, and Moria. If nothing else to round oht what I have. I am also goad they did this before retooling the 5e version. I just dont want to see them rehash the Eriador stuff they already put out.
Yes, I read through the list of stretch goals thinking 'that's already out there... And that, too'.
It sounds like they've completely retooled the journey and social interaction rules, though, so I'm interested to see what they've come up with.
And the art, I'm sure, will be stunning. Free League games always have pretty pictures.
ToR kickstarter passed 1million dollars. I am a backer, interested to see the changes, new art looks awesome too.
Same here. I'm particularly interested to see what they've come up with for the new journey rules, given that this will be the third stab SG have had at it.
Also, my Twitter-stalking of Gareth Ryder-Hanrahan tells me that he's still working away on the Moria supplement. :)
They mentioned moria on the Q&A video. While ysterday they mentioned that there may be mass battle rules in the Gondor book.
As for journeys it seems like they took the bucket of dice criticism to heart, but still no idea on what they came up with.
They also changed TN to be based upon your core stats which I am not sure exactly how that works either.
If I were to do it based upon stats, the lower the stat, they higher the TN -- some sort of static equivalency (1=18, 2=16, 3=14, etc.). Or possibly # skill dice * stat = TN, keeps the difficult more personal (ie unique) per character, and in our tabletop environment would make more work for the players to ensure they determined the correct TN as the GM would just tell us the scenario and pertinent attribute and we would likely determine the skill and maybe attribute if the GM didn't say.
Anyone going in on the special edition core book?
And when this comes out, is there a plan to change systems?
I did not go for the special but did get the screen, starter kit, and region book. ;D
I'd like to see the alpha rules when they come out in the Spring. I think there is going to be some conversion info. Should get a feel as the videos and q&as drop.
Quote from: GandalfOfBorg on Feb 20, 2021, 11:00 AMAnyone going in on the special edition core book?
I did not go for the special edition. I did make the Fellowship of the Ring level of backing, plus enough money for the Ruins of the Lost Realm book. It is going to be a nice bundle of stuff for approximately $145.
*The One Ringâą Core Rules, Standard Edition, in hardback full-color printed format and in PDF format.
*The One Ringâą Starter Set in a full-color printed boxed set and in PDF format.
*All unlocked physical and digital stretch goals.
*An Alpha PDF version of the core rules and the starter set, in the summer of 2021.
*Ruins of the Lost Realm (add on)
I did that too but added the GM screen because it had a booklet on Rivendell.
I've gone for just the rulebook (and PDFs of everything else). Paying for shipping to Australia is a woeful experience.
Quote from: Telcontar on Feb 21, 2021, 10:01 AMI did that too but added the GM screen because it had a booklet on Rivendell.
I figured my 1st edition Rivendell book was enough. Arnor and Angmar, now those are fertile grounds for adventure creation.
+1
I'm on FOUR WEEKS' LEAVE, guys!
Expect a bit more attention to the game for a while.
Oh man.... they are adding cloth maps too!!?
My credit card just cried out in pain and rent its garments.
Okay, I'm back into it after helping J. with a bunch of uni admin bullshit.
Just a general announcement - I know everyone's busy with life stuff, but I don't want the story to founder. If Matt hasn't posted an action in the next 24 hours, I'll take temporary charge of Grimbeorn and move things along.
Sorry guys, I've been heads down overtime over the past week :^^: Back now :)
I'm working on a post to open a new thread, but it's running into various life deadlines. I think I should be able to get something up on Friday, but it might not happen until the weekend.
Right, we're moving again. Thanks for bearing with me, everyone.
Paul and all,
We have had some discussion about this before but how are we handling Standing in the game? I am trying to wrap my brain around a Dark Age culture and how to present my character to make the narrative consistent.
On one hand Hathcyn is a kin slayer among his clan, a rising property owner among the 'Kings' lands, banner bearer of the House of Beorn, and despoiler of Viglunds Hall...
You know what I answered this question while I was typing. This is exactly how noble families in the tenth century came to power in a changing social society. I guess we dont need standing mechanics.
Oh no! Have I killed the game again? Are there any OOC questions you want answered to move things along?
Esgalwen is quiet as she ponders the jewelry - which was given by someone after goblins' had possessed it and clipped at the gold/silver. It either came from a dark master, or was taken from the barrows of men by some Sunstead thegn we know, after the goblins had robbed the tombs prior?
Either way, it does not reveal a path for her - except to add to her feeling that Ceawin needs to be spoken to. Otherwise, the rust should be pursued, but that was not being discussed with her, so I was waiting on Tom of Matt to chime in.
I'll try to work up a post.
Hey, guys. I know that we're all a bit fatigued and that the course of this scenario has been... bumpy. I have thoughts about the way it's developed which I'm happy to share, once we're done. Without wishing to pull back the curtain too far for now, though, I can reveal that we're about nine tenths through it and that you have all the information you need to move towards the finale (though not, perhaps, to come through it with an optimal result).
As they said to our forefathers a century and a bit ago: "one more big push, boys, and that'll be the end of it!"
So what you're really saying is do t mail home our winter trench coats.
AND burn the ships!
Gaah another post is coming but today didn't let me have enough time to finish it.
Just an FYI - I am leaving for North Carolina on Thursday and will not be back until the 1st, so I might not be posting any replies this weekend. Feel free to play Esgalwen at need.
Noted. Thanks, Doug.
And enjoy your trip!
Sorry guys, technical difficulties ... new computer *sigh*
Mate! Welcome back! I hope the new computer provided a handy excuse for an upgrade.
LOL not really... don't game anymore on PC, just need something a little more capable than a tablet.
Hi all. Just as a heads-up, I'm heading off on a week-long camping holiday on Monday (so, sometime on Sunday afternoon your time). I'll maintain intermittent contact when I can. Now, clearly it'd be better for everyone if we can have the current scene wrapped up by then, 'cause the loss of momentum right at the end can be a bitch. By the same token, though, I don't want to ruin anyone's enjoyment by just yanking the reins out of your hands.
If we hit Sunday-ish my time and things are still on foot, I can make some rolls and write some narrative to get us over the line into the significantly less-intense Fellowship Phase. I won't do that, though, without your explicit approval.
okay, I'll be on holiday from next Tues - following Tues myself.
Alpha rules for 2ed are out!
Alright - GM talk here. I found that last adventure pretty difficult going (which I'm guessing you noticed from my regular week-long delays between updates) - a B- at best. I can put some of the blame for that on the rules set, since I was taking a system built for high fantasy and epic journeys and forcing it to support a story about conspiracy and betrayal in a confined setting. We also lost Aly as a player, which never helps a GM's self-esteem.
But I think I also made two major mistakes. The first was pretty dumb - I built a story largely about social interaction when many of the characters weren't hugely invested in social skills. Arbogast is, but relying on that would've led to every player's favourite thing: watching the GM argue with himself.
I also hadn't signalled well enough what the scenario was going to be about. As a result, I kept dropping hooks that you guys just weren't going for. I had a whole scene in mind about following the distinctive Cardolan-minted coins through the market pool to find who was spending them, for example, and a subplot with Mogdred trying to get the Council's imprimatur to take over the Road came to nothing (because see above). Largely, I've just gotten used to my in-person group, who play investigative games all the time, whereas I suspect that you guys don't all that often?
That left me frantically trying to improvise as we went and put clues in that would make sense. A thing that I've read in some GM advice piece somewhere is that clues never seem as obvious from the player's side as they do to the GM, and boy was that on full display.
The one part I was actually quite happy about was the climax at the end. I felt like feeding enemies in in waves kept the fight tense, and having environmental conditions to deal with meant that enemies that were objectively pushovers could still be dangerous. The lake-beast turned out to be a bit of a dud, but that's only because Esgalwen, as Matt has pointed out (https://rpg.avioc.org/boards/index.php?msg=32634) had a real spotlight moment.
I'm interested in your feedback. Did this work as a change of pace from our usual fare? Was the bait-and-switch with the fight turning into a race against time more than just an annoyance?
Oh, and the shoot-tea-out-of-nose award for the best one-liner definitely goes to Tom (https://rpg.avioc.org/boards/index.php?msg=32410).
Paul,
Here are my thoughts on the matter.
There were a couple of things holding me back during this adventure. The first is that my character didnt have the status or position to take part in the discussion. Everyone except Grimbeorn was kind of not in a position to effect the council directly. Also if I did try something and it was left to a dice roll then my skills in those areas would not have been much help either. So letting it ride on its own seemed like the best course of action.
I am also interested in the Mogred and he Ceawin story arcs, but here again I didnt see how we could impact them. We called Ceawin out in the council, but that didnt seem to have any impact one way or another and I didnt see how we could tie him with anything directly.
I was kind of confused a bit too. The visitation of Gandalf and the warning was leading me to believe that the threat was the machinations and infighting of men jockeying for power. Something I thought was in our power to sort out. The addition of the Wraith made Gandalf's warning out to be severely understated and in no way prepared to deal with, especially without Grimbeorn. Hathcyn and Laeral not being in the same 'weight class' as the other members of the party. But that fight was cool and fun to be the underdogs so that was a great part of the adventure, but Gandalf, damn man how about a little bit more to go on! I also completely missed the poisoning bit.
In terms of clues and following them I was trying to deduce the why and motivation and get to the root cause. We knew something was going on under the town, but I was trying to tie it to some of the power players. Meta game we know Saruman is spotty, so he was a lead, Ceawin of course was a lead, we had history with that guy. I think I was trying to find the why of the thing and not just the what. I think the issue was a question of focus I am not sure we knew completely from start to finish what we were trying to do or uncover. The social aspects of the council were hard to leverage and I was unsure what the stakes were or how they could be influenced. I tired to work indirectly on events by getting the dwarves spun up about Mogdred and the forest road, but I didnt get any traction with that. I didnt have the dice or standing to get involved directly and indirectly wasnt bearing any fruit either so it just started running in the background for me.
If the council of the north was the key piece we didnt seem to get anywhere with that either. We tried to paint it as a great opportunity, and maybe even a council with the authority to try Ceawin. I think there could have been more story with council and its impact on the north. An idea that just occurred to me is that you could have assigned out roles of the council members and we could have hashed out some agreements on the forum playing the council members instead of our characters for a scene or two.
Anyway, just some of my own thoughts on the subject, I think your assessment is valid and I agree with you.
First let me start with the fact that as the GM that started the Lake-town thread, I had foresight into the Darkening of Mirkwood campaign and what was to happen during this Adventure Phase. It partially impelled my character's actions, as I kept waiting for it to happen. That said, I thought it had a great twist - although I do not know how the results of our encounters will tie to the overarching campaign going forward. I thought something HAD to happen in the books to spark some future part of the campaign, but I may be wrong.
As for the rest, I thought it was great. I was not surprised by the Nazgûl being there - it was hinted at early in the session. Gandalf's message was cryptic, but I knew that it hinted at the corruption of men and trying to turn us all against one another.
The one thing I will say is - it is a play-by-post game. Although much nicer for doing narrative and dialogue because you can more clearly hash out what your PC will say, or what they think (where you can't easily do that around a table), still it is amazingly hard to propel a story. Yes, players will pick up the thread and give good posts, but most of the time the player will not push a action forward, as they do not want to overstep the GM's control. I have watched and dealt with it now for 18 years on this site, and I do not say that with any disrespect.
It just is.
No, GM's do not want to railroad a story at all, but this format of play makes it necessary at times. To do it subtly is an art and I am not sure I ever had it ;), but we all keep coming back so the storytellers must be doing something right. ;D
But the GM must do a LOT of spoon feeding and at times write the path into the story for the players. I used to actually add either out of character notes that said, okay, you can go this way, this way, or this way. Or I used a character directly and spoke for them (thought for them) and did a small bit of the story resolution for them. If you don't the posts stop, the story stops, and the GM is wondering, "Okay what did they not see? What do I do to spark a post?"
I will say not to stress the loss of a player. I have a table full of buddies that have NO desire to join me in my play-by-post game but will sit every Tuesday for my live play game. This type of gaming is hard and it there is a lot of player turnover. The ones that like it stay and the others go. Think about it - I have had this site for 18 years and there are only four of us here.
The only problem player turnover creates is being stuck with the character they created. Sometimes it is an easy write out and others you may have to NPC - and that is not a bad thing. I always like having an NPC in the party so to pass GM hints through as character dialogue or narrative. I did it with Esgalwen, Fengel, and Edrahil in our Middle-earth stories, and others in the other game genres we played. I usually pick the one I think has the coolest backstory or provides the best mix in the party.
I think this answers what Tom was saying where his character didn't have the station to talk in the council, and so he did not know which way to go. I struggle with that at times, too, with Esgalwen being a stranger from the south - whether she has nobility there or not. Instead of giving Laeral to Matt, she could have been a good NPC to help 'guide' us through your story plot points.
So to end this long (maybe pointless) post - I thought it was a successful Adventure Phase. We had social interactions, conflict, and we pushed forward the overarching story. Having it not turn out the way you envisioned - well I think that is the plight of every GM whether they are using this format or sitting behind the GM screen at a table with friends.
Quote from: Telcontar on Jul 04, 2021, 09:35 AMAn idea that just occurred to me is that you could have assigned out roles of the council members and we could have hashed out some agreements on the forum playing the council members instead of our characters for a scene or two.
I feel so stupid for not having thought of this at the time.
Are you still manning the ship, Paul? If so, that is cool. If not, let me know.
Yeah, I'm cool to keep GM-ing. I have what I hope will be some fun things to do in the next adventure, and I want a chance to regain my lost honour from this last one.
Hey guys, getting back tomorrow from extended break to Washington.
The adventure I think went well myself. Sometimes I didn't know which way to go, partly due to where I want take Grimbeorn. I unfortunately had multiple time outs so I made things difficult for you. It had great twists and turns, and boy did I suck at Laeral lol
Maybe a suggestion is to leave us with choices to make at the end of each of your expositions (improv-like "yes, and..." . You did that a few times which I think is where we got going but we are also annoyingly experienced at gaming so that can lead us to analysis paralysis, partly why having a de facto or actual leader of the group to decide things can help... a group of equals is great but collaboratively is quick sand.
all-in-all no worries here, thank you for an interesting story.
So, everyone... what's up? It seems like we never talk any more, you know? How are you all travelling as the pandemic recedes into the actually-quite-nearby distance?
My family and I are back from the first holiday we've taken since last September. Unfortunately, since our federal government has completely faceplanted on the national COVID vaccine rollout, we got locked down in a campsite in the mountains. We couldn't visit the cafe we usually go to in a nearby town, and couldn't even go shopping to top up our groceries, so we were frantically improvising for food from Wednesday to Friday. Then, to top it off, it rained pretty much solidly for the last 24 hours, including as we pulled our tents down and tried to pack everything in the car. We arrived home last Friday afternoon and I think I got the last few things dry and packed away on Tuesday.
For me, this trip over the 4th has been postponed for over a year so it was nice to finally have it. Though over the time I've travelled late last year for a funeral and the flight inconveniences are worse now than then. Otherwise, we've limited our travel to the state but going forward have plans for a couple cruises next year plus a road trip with my son later this year.
Nice. Where are you planning on going?
Road trip is out to the east coast, outer banks of north carolina, etc.
Cruise in Feb is western Caribbean.
Cruise in Sept is western Mediterranean.
also plan to canoe in the boundary waters with scouts in a few weeks.
Wow, cruises - you're a brave man! Though I guess they'd be cheap about now.
Quote from: Eclecticon on Jul 07, 2021, 06:48 PMSo, everyone... what's up? It seems like we never talk any more, you know? How are you all travelling as the pandemic recedes into the actually-quite-nearby distance?
My family and I are back from the first holiday we've taken since last September. Unfortunately, since our federal government has completely faceplanted on the national COVID vaccine rollout, we got locked down in a campsite in the mountains. We couldn't visit the cafe we usually go to in a nearby town, and couldn't even go shopping to top up our groceries, so we were frantically improvising for food from Wednesday to Friday. Then, to top it off, it rained pretty much solidly for the last 24 hours, including as we pulled our tents down and tried to pack everything in the car. We arrived home last Friday afternoon and I think I got the last few things dry and packed away on Tuesday.
This sounds like one of our journeys with failed travel rolls!
It's certainly given me a new appreciation of a permanent roof! I have to say, though, that the kids bore up much more stoically than I'd expected. Going past the point of 'well, fuck it - everything's damp and muddy and there's no point in pretending otherwise' definitely helped.
FYI I will be incommunicado Tuesday into the following week up in the Boundary Waters of Minnesota on a lake, in a canoe, fighting fish, swatting at flies and mosquitos, and hoping the Canadian fire doesn't jump into the US.
Cool, thanks for letting us know. Would you like anyone else to take over Grimbeorn?
Doug, I'm sorry for kinda not responding to you letting us know that you've been in pain - are you doing okay now, mate?
Someone can take it over if they like, especially someone with the "hot hand" at the auto-gen'd dice rolls ;)
No worries, Paul. Just another tragedy of age and not being smart when I had my youth. ;)
Have fun, Matt!
As for goings on at my end - summer has been a blast for the family. It is nice to be back to normal around here. Beth and Sara have been spending a lot of time at the pool, zoo, and the Zoombezi Bay waterpark. My son has bought himself a guitar and is spending his time cloistered up learning all the beginnings of every Five Finger Death Punch tune he can. And I have been working on the purchase of my company (by me and two partners) and the move we will be making to our new location.
Lastly, we are moving right along with the organization of my eldest daughter's wedding. She is in Florida and will be getting married there, so it makes it interesting to plan from 1,100+ miles away.
I would love to say that we have had time spent out in a boat, or camping, but that is not the 'fun' my crew ever seek anymore. The girls like the luxuries and my son has started down the path of late-teenage "It's not too cool to hang with my parents anymore" state of mind. ;)
Ya I have a road trip later this year with my eldest who graduate HS and my youngest is a senior this year, finishing out his Eagle for ScoutsBSA. Planning on making it to GenCon again this year with MeepleGamers
That sounds pretty awesome, though good luck with the remote wedding planning! Things have fallen over a bit in our wide, sunburned country - something like 40% of the population is back in lockdown as COVID Delta meanders through the community, and the vaccine rollout continues to be a blunderfuck.
I hear you about the teenage years, and I look ahead to them with no little trepidation. Firstborn just started high school back in January, so someday all this will be mine. :| Meanwhile, though, they're still happy for me to read to them before bed (we're finishing Sean Williams' super-excellent Books of the Change, which I recommend to all ages). I'm hoping I get to read them The Lord Of The Rings before they decide it's all a bit naff.
Oh, and Firstborn has also started getting really into D&D! She's playing with a club at her school, and she came home on Thursday all aghast - her party has decided that clearing out a lair of kobolds for 300 gp is a lot of trouble when they could... burn down the town that's paying them until they find the money. I'm so proud of my little murderhobo!
Okay, I meant to get a post up today but the day has completely gotten away from me. I'll hopefully post tomorrow morning.
Quote from: Telcontar on Jul 27, 2021, 07:54 AMAs we learned from the last chapter if someone is mean or feels off they should be killed out of hand. Redemption of character isnt a thing Paul is into, he's a die is cast kinda guy.
I bristled a bit when I read that, but it got me thinking about how I've been using villains in the stories I've run. I've definitely relied more on human antagonists than Doug has, which is partly a style thing and partly just the point that we've reached in the campaign. I do try to give a little moral nuance to the free-people antagonists, though it maybe doesn't come across on the screen like it exists in my head.
F'rex, Wulfdan is a rolled-gold dickhead, happy to smirk at people he thinks are done for, then run from a fight he can't win and let his followers buy him time to get away. Is he irredeemably evil, though? Probably not. The same goes for Viglar (Viglund's boozehound son). Real life is full of these guys, and it's nice to be able to slap 'em in your imagination. They also fill the story role of characters like GrĂma Wormtongue - a foil for the heroes to demonstrate their moral worthiness by opposing and vanquishing.
I've tried to make more hard-core villains a little rarer. I'm thinking here of guys like Viglund, who makes no bones about the fact that he rules his little corner of Middle-Earth with slavery and brutality, and doesn't lose sleep over doing so. Can he be made to see the error of his ways?
Probably, because we're playing in Tolkien's world and Men are not born intrinsically evil, but you'd need a lot of persistence and luck to pull it off. It sort of doesn't matter, though, because that's not what he's for in the story - he's there to a) be a persistent thorn in the side of the Beornings, and b) be an example to the PCs, as they accumulate their own following and power, of what they
must not become.
And then there's Mogdred, who is probably the most morally ambiguous character in the campaign to date. He's definitely a threatening figure, even if he's rarely opposed the PCs directly. Doug and I have discussed what's going on behind the scenes with him, but the fact is that only words and events that have taken place in play are set in stone. He could be a black-hearted, moustache-twirling shit of a man or a tragic figure who seems worse to outsiders than he really is. It's possible even
I won't know for sure until the issue gets confronted directly.
Paul,
I wasnt digging on you. My comment was more making a joke about the last Beorning dude. We let that guys lip slide a couple times and it almost got us killed. Maybe in Beorning circles we were too shy about slapping dudes in the mouth.
I love to take the credit where it isn't due, but the poem in the last interlude owes a great debt to Australia's greatest cannibalism-based bush ballad, Tale They Won't Believe (https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwi84PmBqo_yAhW7zDgGHXrcCC4QtwIwAXoECAEQAw&url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DsvtOveWcfAY&usg=AOvVaw0ewM2m8NX9j2zVOqcqdjU4), by Weddings Parties Anything.
I wanted to get a post up on my failed hinting roll but I have been over come by events locally.
Hi guys. Sorry for the delays on my end. If I'm allowed a lame excuse, it's that we've gone into hard lockdown here and I'm having to be Tech Support Guy for my kids as they do their remote schooling.
I do have a scene in mind (and partially written) to keep the story rocking along. It'll be up as soon as I can find enough clear time to finish it.
Thats ok I'm running side missions!
Welcome back Matt! How was your trip?
I'm going to wait a day in case anyone else wants to post, then I'll move things along with whatever we have.
hey guys sorry it took so long to get back online... i did my back pretty good on that trip with all the long portages. I am back for the most part now with work and all.
Long story short: Getting old suxxors
Again, I'm right there with you. My left arm has been getting a C- all week after having done something to my elbow tendons. I'll grant you, it's nowhere near as debilitating as throwing your back out (still on my bucket list) but I'm looking forward to being able to pick up a tea mug without pain at some point before I die.
Hey Guys, I am so sorry for my delay in participation.
I have a lot of RL stuff going on this month. We are buying my company, moving the company and I have been doing a lot of the build out of the new office myself - A) because I like doing that stuff, and B) I saved myself a few thousand dollars by doing it myself.
When I have had free time, I have either been needing to spend it with the wife, GM'ing our live game on Tuesdays, or getting out to concerts with my son. All have been a blast, but have had me distracted from here.
I am NOT gone, just kind of slammed. I will get a story post up for my PC very soon.
In the meantime, here is a couple photos of our Brit Floyd concert, last night! Still in the afterglow of this one. I have seen them three times now and they NEVER disappoint. So awesome that they are carrying forward the torch of my favorite band.
We'll let it go this time... (-D
Paul, I will get a post up today.
No worries, mate. I've been looking forward to this bit.
I have been thinking about how I want to put my foot in my mouth.
How well this goes will be determined by how much of @&$) Saruman is.
:ooc: well considering he sat in the woods and listened to goblins eat people. i'mma gonna say a lot.
Sorry about the wait, guys. Post coming today (hopefully).
Well y'all, off to GenCon tomorrow... I'll be indisposed til Sunday or Monday. Anything shall I check on for you while there?
I know of Gen Con only as a traveller's tale. Nearly anything you have to report would be interesting.
Hey guys,
I received an email from Brandon today that he is sunsetting his physical servers at his business and is moving his clients to cloud-based servers.
That includes us.
He wants to continue to help us with all of the technical side of RPG.avioc.org, but the cloud server will cost us about $60 a year. There are four of us here, so that is approximately $15 each per year to have our game site. The prices are not set, so there could be some variation there based on what cloud server we use.
I have no problem fronting the cost for hosting, but would request that we split the amount evenly. Payments to me can be made via PayPal.
So the question is - do you all want to maintain our game here? I have enjoyed the last 18 years of gaming on these boards and would hate to see it end, so I am in 100% - I just need to know your statuses.
Let me know ASAP so I can inform Brandon as to what we are doing.
Thanks!
I'm quite happy to chip in for a share of the cost. I'll try to send $15 but might not get it exactly right depending on what exchange rates do. I'll aim to over-contribute rather than under, though.
That's cool, Paul, but let's wait for the consensus.
It might be a few months until Brandon makes the crossover and we'll need the costs, but I will keep you guys apprised.
Im in too
:ooc: Okay, that is good enough for me. I am sure Matt is in, too, but we'll still wait to confirm.
Either way, I am sure we will find an equitable way to split ~$60 a year.
I will give Brandon the green light.
I'll have a new post up this afternoon. It's fair to say that the strategy discussion didn't go the way I was assuming it would, and it's taken me a bit to come up with some dramatically-satisfying next steps.
Yes I am in.
The Second Edition pdfs are out. It'll take me a while to read and digest them, so there definitely won't be any shift in the mechanics we use for a bit. Doug and Tom, I think you'll get them from drivethru as well - let me know if I'm wrong. Matt, did you back the Kickstarter? If not, we can arrange to get a primer to you.
I downloaded them last night.
I've been readung the core book and like what I have read so far.
I got my books on Friday.
I like them very much, but I am not sure I am into the revisions. I prefer 1ed for TN's, Hope, and Encounters. Still, I will own both sets because I am a collector.
I like the spending of :%: to do things. It seems more spelled out in this version. Overall it feels more streamlined so far. I think I like the way the dice of skills and combat work and so far I like the idea if the Attributes making the TNs. Also the gain/loss advantage/disadvantage seems good.
Its also possible I havent read the 1e rules in awhile too...
Sorry, no I didn't back the KS.
That's alright, we'll sort you out mate.
Quote from: Telcontar on Oct 06, 2021, 02:27 AM... our plan is not to make for the Tarn, I thought it was to attack the chief orc camp to demoralize the army and have it break apart.
Okay, there's obviously been some misunderstanding here. That was definitely
a plan that was agreed on, but the impression I got was that you wanted to be in the column that pushed towards the village instead. See the following:
Quote from: GandalfOfBorg on Sep 21, 2021, 09:47 AM"I will be at the gates of the village before any and I will be the one to follow the last survivor. I have no doubt the rest of our company feels the same."
Quote from: Telcontar on Sep 14, 2021, 04:52 AM"I am the Longspear Bannerman of the Wolfslayer. Where he goes in battle I must follow."
(Doug didn't venture an opinion, but he liked Matt's post, which I took as endorsement.)
I've had to come up with a plan for how to make this option as interesting as attacking the goblins' leaders (first rule of GM-ing: the story is where the PCs go!), so I grumbled to myself a bit when Tom spoke up saying that I'd got it wrong. Looking back, though, I think I didn't make it clear enough what was happening - only that you were in the second, fast-moving column. I didn't even say explicitly that Munderic, Radaghast and Bandy weren't with you.
At this point, I don't really want to wind back the last couple of threads, so with your indulgence I'll proceed as we're currently going, but it's something I'll bear in mind in future.
I am fine with our pressing on the Tarn. That has been my inference with every post for Esgalwen. She wants to rescue her friend and his family.
Let's press on. I have a better understanding of the situation now.
Onward, then!
Apologies - family circumstances intervened. All good now.
Quote from: Telcontar on Oct 13, 2021, 11:53 PM:ooc: I seem to recall we had a discussion a few years ago about Rally Comrades and/or Second wind were under whelming combat actions.
Just shifting the discussion here so it doesn't derail the combat too much. I kind of agree with you, though it can make a lot of difference if you time it well. The new edition has some actions that let you combine them with an attack, which I quite like - it makes things a little more dramatic.
So I dont think it should be like some kinda D&D healing surge but a 4 endurance gain is really only good to take you out of weariness if you are just above or below the line. Sacrificing the attack roll however means your likely to be in the same position at the start of the next round or worse. Take for instance the current combat. Pausing in attacks is actually going to hurt us than help us.
Maybe a free Second Wind roll after a combat?
But we dont often roll from one combat into another so that may just be addressing a symptom and not the problem.
I think it mostly comes down to Action economy. There is no mechanic that I see (except our house ruled Stance maneuvers i.e. Sweeping Blow) that gives a character the ability to attack more than once.
I do not think it needs to get into a D&D structured system of Swift, Standard, and Free actions per round, but maybe we design a house rule that states at Valour level 3, a PC can make one additional attack in a round per encounter; at Valour level 4 they may make two; and so on. Maybe also the mechanic can state the PC can make an attack and a maneuver in one round.
In small combats of 1-on-1, these mechanics might not be necessary, but in this circumstance where an Orc can level you with a hit, it might be necessary. Granted, we can level an Orc with a hit, but when there are multiple opponents that get 3+ attacks, the economy shifts heavily in their favor.
Just an announcement - I am leaving for Florida tomorrow morning, as my daughter is getting married this weekend. I will be available to play, so I will follow along and post as I can, but it might be slow for me. Paul, take control of Esgalwen as needed.
Wow, cool! I hope everything goes smoothly.
Quote from: tomcat on Oct 19, 2021, 07:42 PM :ooc: Second Wind has been one of our House Rule maneuvers since we started this game. Are you not allowing it as Loremaster?
To be clear, I'm not disallowing anything. I've made frequent and enthusiastic use of the house-ruled maneuvers myself and I'm not about to start being hypocritical. I'm just pointing out that it doesn't stop you being Weary if your Endurance has been knocked down below the threshold. Which leads me to...
Quote from: Telcontar on Oct 19, 2021, 03:19 AM:ooc: if rally comrades or second wind doesnt take you over the threshold of weariness than what's the point of sacrificing an attack to execute the action?
This is a reasonable question. Without wanting to be needlessly defensive, Rally Comrades gives everyone a boost to their Endurance, while Second Wind gives an individual a larger one. If nothing else,
this keeps you in the fight longer. You may still be hindered by weariness, but it might make the difference between being taken out and not. Also, if used before characters are Weary, it can keep that bugbear away a little longer.
I note that 2nd Ed has a completely different effect for Rallying - it gives people in close combat a boost to their attacks. Given how much easier it is to recover Endurance outside of combat, I guess this makes sense.
In 1E, there's a separate action ('enhearten comrades') in the Adventurer's Guide which uses the same roll, but lets characters ignore Weariness for a number of rounds without restoring any Endurance.
Thinking about Weariness from a game design standpoint, I can see that the writers really wanted to make Weariness dangerous. Falling below your Fatigue threshold and copping a penalty until the next time you get to a safe resting place:
a) is in line with the 'combat is dangerous' feel that they were clearly aiming for, and
b) is the main thing keeping PCs from loading up on the heaviest gear they can access and becoming difficult to meaningfully hurt.
If you can shrug off Weariness easily, then players are less motivated to treat enemies as the potentially-lethal opponents that they all are, and the characters act less like Tolkien protagonists and more like... well... D&D PCs.
So, without wanting to change how Weariness works in ways that subtly change a large part of the game, I propose a new house rule: combine the Rally and Enhearten actions. Make a Song or Inspire roll. A success lets all Companions injured in the current engagement recover two Endurance points OR ignore Weariness for two rounds (each PC chooses). A great success lets companions recover three Endurance OR gives three rounds of no Weariness. Extraordinary successes give five points, or the PC's Heart rating, in recovered Endurance or grant four rounds, or their Valour rating, in rounds without Weariness, whichever is greater.
Sound good?
Paul I agree with all of your thoughts on game design and Tolkien like feel. The issue I had was with action economy. The attack action to quickly end the engagement seems like a much better option than Rally Comrades would be unless:
1. The PCs outnumber the enemies
2. A character is in a rearward stance and helps the other players
Second wind seems pointless to execute in a battle, but would make sense if you could do it after a battle. Otherwise the gamey portion of this is during the last round the PCs toy with a dying foe to gain endurance that they wont be able to gain outside of combat.
Quote from: Telcontar on Oct 20, 2021, 09:26 AM:ooc: Paul, dont pull any punches here, without risk their is no challenge. i'm emotionally and storywise ok to leave Hathcyn behind in this field if thats what happens.
:ooc: So be it! I wasn't pulling any in any case (otherwise I would've just led the :~~: slide and not given the orcs any bonuses), but it's good to know you're on board.
If I
was to really go gunning for someone, it'd be one of the more experienced characters. Games (and stories) spanning this kind of time frame work best when there's a reasonable turnover of characters, rather than one 'slot' being filled with newbie after newbie. I believe I've said as much before.
I'm sorry guys I had to hit the road, been driving since yesterday
Welcome home (you're home, right?). I hope your trip went well.
Paul,
I did a word search for Hope in the forum search. There were 7 direct and 1 possible up to the LM posts where I mentioned I would use a Hope point. Hathcyns total is 13-8=6. Its possible one was spent for me and I never used the word hope myself so it didnt show in the search. So the character sheet is pretty close if we never gained any Hope back during a Fellowship Phase, but that doesnt seem right to me.
Still on the road until this coming weekend. Son had a last-minute change in plans regarding his graduation road trip, so heading south to the FL keys.
Drive safe, Matt. Enjoy the ceremony!
Tom, let's go ahead and make your total above the official one. I trust your count more than I would my own at the moment.
Sorry everyone. I know you've been waiting for me to kick the next chapter off. I've been busy, and now I'm - not sick to any great degree - but run-down enough that coming up with a good opener has proven very hard. I'm hoping to be back on form in the next day or two.
'Til then, happy Thanksgiving (I think this is about the right time).
Okay, so Arbogast's prevarication is partly scene- and mood-setting, but I'm also wondering when Doug is going to pop back up. Have any of you had any news from him of late?
Thanksgiving this week in the US. May just be busy.
That would explain it. I'll give him another day or so and then bring Esgalwen on stage myself. No need to continue holding up the whole game.
Also, what with what's coming this year and the Beorning succession the one after, this is now going to be a big couple of years for the Fellowship of the Helm!
Quote from: tomcat on Nov 27, 2021, 01:16 PM:ooc: Paul, feel free to move the story forward. I will have a narrative post up today to bring Esgalwen back from Dale.
Now that everyone's out of their tryptophan comas, I shall do so.
Sorry, guys - a new chapter is still coming but life stuff keeps getting in the way.
No worries, Paul.
Take all the time you need. Holiday months are always busy for me at this end.
I'll start up a new thread tomorrow - hopefully in the morning at my end.
Or perhaps not? Let's see how the conversation goes...
Hi everyone. I hope your Yule is as happy as mine (which is pretty damn happy, in case you're wondering).
Merry Christmas! We have had a great day thus far and look forward to the new year.
You too man!
The holiday posting schedule continues. :roll: Expect another post tonight or tomorrow.
:ooc: Niiiiiice character work, guys. There'll be a new thread up later today.
Quote from: tomcat on Jan 05, 2022, 12:53 PM:ooc: Paul - I understand that you probably have some other background reasoning for the two Easterlings and the Northwoman, but I am just playing to what I believe would be Esgalwen's prejudices and resentments. If anything, my post is just fill... unless, of course, I have secretly tapped into your motives. >:D If so, then we will see if she was right! ;D
The beautiful thing about telling a story on this kind of timescale is that you can introduce things that just represent the changes going on in the world. I'm sure that these three will find a fine new home and you'll never hear from them again. Cross my shrivelled, black GM heart.
FOUR right? You mean these FOUR?
Er... yeah. Four, yeah.
I played in a discord game tonight for 2e. my character was the guide and I managed the journey journal. I have to say that the journey rules in 2e are a huge advantage over the Byzantine Reckoning for Easter that occurs in 1e.
No multiplication, no having to come up wit specific hazards on the fly. Easy to manage and quick to resolve but still adds flavor to the game.
Agreed. Just from reading through the rules I'm already looking forward to being able to switch over.
Yeah, we need the hinted at and implied conversion rules.
Though I would be fine with importing the journey rules now.
I bought all the books, but I am not sold.
I do not like everything going into a dice cup. I like 1e variable TN's, stances, encounters. I like monsters and NPC's having an attribute that controls their skills and damages. I like PC backgrounds and callings. I like Hope being static and not dependent now on a dice - especially for a commodity that is hard to regain.
So... I can wait on any transitions myself.
Hmmm. I'll have time tomorrow at work to break this down and do a compare.
:ooc: I'm also not a huge fan of losing the character backgrounds, though in practice they don't seem to inform play much beyond the first few sessions. The journey rules do seem far superior, though, and I'll happily experiment with adopting them if everyone else is alright with the idea. If they don't work out for us, we can go back to the old style.
Same for any other part of the 2E rules - for all the odd moments of mechanical clunkiness, we've told a good story for nearly eight years with 1E, and I see no burning need to change anything.
I have read the new Journey rules and I am down with them being integrated into our game.
I didnt have time today. But...
I think in the new rules the attributes mean something now. The PC backgrounds were character concept nudges but I dont think I ever really used them to build a character other than the mechanics. I think success is a lot easier and it comes down to burning success dice. Wasnt decipher like that Doig where you burned dice to tweak your rolls?
Also Hole only adds a die but it comes back a lot faster. I am very curious about how that impacts longer play. The wearing and grinding of the shadow has very much shaped our game in deep and profound ways. The hope bit is the one thing that I am most shakey on.
I do think the travel rolls will put fellowship rolls back into the game allow for narrative prompts and not rely on the LM, and use some
Skills we dont use. I remember starting Hathcyn off as a Hunter and I think I have only used the skill a handful of times. Overall I think journey is a huge plus. More narrative options, utilizes unused skills, easier to calculate and execute.
Sounds like everyone is interested in the new journey rules.
In addition to that what does everyone think about the success dice spending? This is another piece that I like and think we could easily add into our game.
I like the variety it gives to great and extraordinary successes.
Sorry for the delay everyone. There'll a new post up later today.
Going on cruise until 2/20... connection will be spotty but will try to maintain some semblance of activity.
Have a great time. Where are you going?
Bookmark on my phone isnt working, anyone else having this problem.
Not me.
Have a great time, Matt!
hmmm. deleted it and rebookmarked and it works. weird.
The moon moved back into alignment with Venus and now it works again.
Guys! Guys!
Nice!
New story post coming soon, I promise.
Yea, mine arrived on Sunday!
Mine had to get to the US, and then get shipped back across the Atlantic to my APO. i think i got a out three weeks to go.
Quote from: tomcat on Feb 18, 2022, 08:24 PM:ooc: Not dark, just busy today with my basement flooding due to the rain and previous snow melt.
Sorry - I forget that winter is very much A Thing over there sometimes. It's right at the end of summer here, and while it's been pretty mild (no major bushfires, only one cyclone) we're quite ready for some cooler weather, thanks
awfully.
No problem, Paul. ;)
The last two weeks has been a bit of deep freeze and then we went up to 50* and rain. It was great to have the freeze snap end, but a helluva lot of water after.
hey I'm back. we were on a cruise to western caribbean (cozumel, costa maya, roatan).
we are only thawed out from january and now set to get back into the nasty freezing rain, snow, rain, thaw, ice slicks, etc.
Oh mate, I love it when you talk dirty.
Doug,
What are you not liking about 2e?
So i have played my sixth session of the new rules. three with the Shire stuff and three sessions out in the wild. The Shire adventures were building block and kinda on rails. I think the concepts and themes were juvenile and not that engaging. They were building block but I dont think they showed the game in a favourable light.
We just finished playing the Archers on the North Downs from the Rivendell 1e book, but with the 2e rules. I think in 2e the characters are a lot stronger a lot faster and throwing lots of dice around. After character creation I had four skills with 3d and six favoured skills. with three items three of those skills were actually rolling 4d and if I tossed in a hope 5d. Hope is no where near as scarce as 1e. I think they lost the slow descent into weariness and shadow that 1e had. Now that we went up a level I can take a virtue "Broken SPells" and pick three skills that I can spend a Hope point on and auto succeed. THat's huge, because if I munchkin I could pick three skills that I dont even have any ranks in. OR pick the two skills you can use in combat for special things and burn hope to auto succeed. (two are under the same attribute so you cant cover all your bases.)
The characters are still fragile in terms of the Feat die and protection tests, but I feel like my 1 advancement Dwarf is totally overpowered compared to Hathcyn. He is has more dice, broader skills, and recovers a lot faster.
Sounds like a system more suited for First or maybe Second Age instead of the Third or Fourth.
Found this cool pic on the net - reminded me of Arbogast and the Warden's Axe.
Cooooooooool. I like it! In fact, it is now canon that this is what the axe looks like. I see Arbogast as being more wiry than that, though, Body 2 and all. Where'd you find the picture?
In other matters, I'm more than happy to hear any feedback you might have about the adventure just gone, or any previous ones, or the game as a whole. Anything you want to see more of? Anything starting to get repetitive? Do I overuse certain words or phrases? Anything starting to get repetitive?
I found the image here, though there is no artist credits that I can see. Maybe the blogger IS the artist? He doesn't say so, but who knows.
https://vocal.media/gamers/the-death-wish
As to your desire for input - here is my $OO :
First, I am and have been loving our game(s) since they began - and I am talking all the way back to 2003 and the Triumph of the Witch-king stories. Our player group has been consistent and we have all meshed into a tight group, IMO.
Your story-telling is top notch, Paul, and you keep me tied to the world, my character, and the overarching story with each post. I do not think there is much repeated, but I understand that challenge. How do you not keep using the same threats when there is only one primary threat, and retool each chapter into a unique story. I think that was where I was beginning to break down at Lake-town, so long ago, when you took over.
I would love to see us move out of the Vale for a few arcs. I don't know how to work that into the Darkening campaign, but it would be cool to have to go to Dale again, or Erebor, or perhaps Sunstead. It might be neat to have to trek south to Rohan or even Gondor. Not sure how to wedge a side-trek like that into Darkening of Mirkwood and make it a useful part of our story, but it's possible.
As for the current chapter - honestly, I was hoping for a little bit more of a dungeon crawl. You hinted that and it sounded fun, but it was just a quick in and out. We found the old city, entered the hole, found a gem, killed the baddie and done. This is not meant to criticize what we played out, I did enjoy the battle, only that I wish it had been a little bit more involved. To have seen ancient ruins (though I am not too sure what the ĂothĂ©od would have built that still stood), to have delved into deeper subterranean corridors with smaller threats leading up to the big bad guy, to have had more skill challenges, would have been awesome. I am always a fan of the undead, and old ruins always cry out to me these denizens. Just stuff like that.
Lastly, the only other thing I will add is I am a visual player. I like pics and maps. Not that narrative does not convey a picture, but I like to see combat displayed on maps - even if hand drawn. I used Microsoft paint for a lot of my visuals, back in the day.
Anyway - that is my input. I hope it was not upsetting, as it was not meant to be in any way. Keep doing what you are doing and I will continue to 'sit' at this table until our story is done. ;) ;D
I don't have anything more to add to tomcat's reply. I'm having a good time, even with my ever-present life changes going on (vacations, moving back and forth between home and office, kid graduations, etc.). Besides east, the Misty Mountains or possibly further west over passes to Rivendell or further south as well.
The battle was something I was a little confused with -- was this to be a foe beyond us and we got lucky with some great rolls or were we meant to destroy it? Seemed to waffle on that point. More exploration of the ruins, yes, would have been good too. As for what would have remained of the Eotheod ancestral homes, not likely much iirc as they north was overrun with dragons, especially the smaller cold and fire drakes. Framsburg was a unique hold of theirs but still I would have thought more dragon-wreak would have corrupted the place, not unlike Erebor with their extended presence causing dragon-sickness on the treasure. I will say the form of the Nameless Thing was nice, like a underground Old Man Willow.
Thanks, guys. I had originally planned for the area under the hill to be more of a goblin warren, but what with one thing and another I ran out of time to map it out and decided to go with something more short and sweet. The Nameless Thing was always meant to be very challenging - possibly more than you could handle, though as it turned out a few lucky rolls did it in anyway. Because of this, I tried to be very clear that the victory condition wasn't defeating it, it was getting away with a gem.
Matt, I like that you had a vivid picture of the Thing, because I went out of my way to avoid describing it as a whole. In true Lovecraftian fashion, I described bits and pieces and tried to let you guys put it together as you would. Also, I had to concentrate not to fall back on Lovecraftian language to describe it - I've never had to struggle so hard not to use the word 'rugose' before.
Doug, I've taken note of your visual focus, and will try to bring more pictures in wherever I can. I can't promise that I'll have lots of maps, but I can try. It depends on your tolerance for my inept scratchings - you managed to pick the one member of my immediate family with no recognisable artistic ability to run the game. I would also like to do some adventures out of the Anduin vale, and will seek to do this in a few years when the current story arc goes from being very tight to wide open.
Tom, anything to add? My skin's pretty thick, so don't hold back.
Sounds good, Paul. No matter what, run it your way. I am fine with our game. I was just letting you know how my brain likes to work.
I spent a part of my day yesterday reading through old chapters - in particular, CHAPTER 5: The Beast of Mirkwood. Guys, we wrote some REALLY great stuff! That whole chapter was incredible with narrative and dialogue. MorirĂșsĂ« added the old First Age details that could be drawn in to match up to the First Age antagonist. I NEED to get these threads consolidated into my PDF books.
So, no matter how you run the game, Paul - we'll keep bringing what we can, too! ;D
Paul,
I dont really have much more to add, first time I know!
I am enjoying the game and i think the longevity is a testament that we are all interested in our stories.
I think they only comments I have are the same mechanical ones I have shared before. The action economy in combat and the cost of special combat actions to me often makes it less interesting to do anything other than a basic attack. It seems to me that the beat way to win a combat is to get out of it quickly. So I am usually less inclined to do anything about it.
I would also like to try the travel rules from 2e. I think they would add to the story and create individual travel moments for the characters.
I think also something we need to think about as players is character shelf life. One of the interesting parts of the game is how toil and struggle grinds down the characters in terms of Hope and Shadow. As the characters age it will be interesting to see how we maintain narrative continuity and group dynamic.
I guess as a final thought I would like to see more scenes where we get to explore the characters lives and desires more. I know the Undertakings and Fellowship phase allow the players to 'take the wheel' but I think I would also like to see a longer form version of character development through scenes and adventures.
What year is this again? I have the kernel of an idea for a new character and want to make sure the concept fits the timeline.
It's 2958 at the moment - coming into the second half of the year.
Great, thank you.
I have ideas for 2 characters -- one an elf of Rivendell and another a Ranger of the North.
Gwathlim 'Swift Shadow' - Hunter/Scout of Elrond's seeking news east of the mountains
Megheneb 'Sharp-eyed' - Warrior who has accompanied Aragorn out of Rivendell east of the mountains on one of his many errands, he has travelled out at the behest of Gandalf and Aragorn while they area elsewhere west and south.
Which do you think you could fit more easily into your story?
:ooc: Either one would work, honestly. If you went with Megheneb, there would be some interesting moments when he and Esgalwen took the measure of each other. Gwathlim would provide some opportunities for continuity fun, as he likely has some relation to both Laeral and MorirĂșsĂ«. Also, either would serve as a link to adventures over the Misty Mountains, which might be a nice change of scene after many, many sessions in the Vales and Mirkwood.
Hmmm no help there...
Alright I think I will go with the elf.
Players making decisions for themselves - I like it!
Hey Matt,
If you have a picture of your Elf that you would like on your new character sheet, send it to me or post it here and I can add it.
Doug
Hey everybody. I'm recovering from COVID at the moment and it's not a heap of fun. I'll start the next adventure off when there is less snot and more Paul in my head.
Quote from: tomcat on Mar 28, 2022, 12:54 PMHey Matt,
If you have a picture of your Elf that you would like on your new character sheet, send it to me or post it here and I can add it.
Doug
What's your email again? whatever I have now isn't working.
I PM'ed you.
Not for any other reason than I do not know if spambots go through these pages, and I do not want to get hit by a bunch of stuff.
I've just now noticed that I've been spelling Radagast's name wrong for years. Oh well. I'm not sufficiently motivated to go back and edit every single post where it appears.
UPDATE: I haven't forgotten about the game, or anything. I will do my level best to have a post up today, but I meant to do it yesterday and we can all see how that worked out.
New artwork from Ruins of the North!
Creeeeeepy!
I took the plunge and dove into the workd of LOTRO
More story is on its way, but I'm suddenly snowed under at work and finding time is tricksy.
Tom, how's LOTRO?
Im still in the wtf am I doing mode. But the roaming around ME seems dope so far.
I have an account. I played maybe two hours total.
I have never been a fan of this kind of gaming. I tried all of them, too - started WAY back in the day with Asheron's Call, then more recently tried Star Wars: Old Republic, Star Trek, LOTRO, and the D&D one. I get bored with the "Bring me 5 tulip petals and I will give you this boon!" and then you have to run all over the map trying to find tulip petals.
But like Tom said, it is pretty cool walking around Middle-earth.
I have been moning ore and making weapons. Dwarf life!
Joint quests or playing with other live people I thinknis where it shines.
Oh hey - Peoples of Wilderland has dropped for Kickstarter backers. It'll be interesting to see what Free League has done with the ol' backyard.
I looked at it briefly but not in depth to compare
So I liked using the 2e travel rules. I think it makes the journey part more memorable and utilizes more of our skills.
Or maybe I was just paying attention more to see how it was going to go than I usually do.
No, I agree. The fact that events are now a given during travel is an improvement, I think. And the guaranteed accumulation of Fatigue over the course of the sequence underscores the importance of travelling light!
Matt, I'm interested in your thoughts on the 2nd edition journey system, as the only person here (I think) who's had no previous experience with it. Granted, a lot of it happened behind the scenes, but was there enough for you to form an opinion?
Paul,
If you want to lift the curtain some I can start doing the journey logs and adding them to the dropbox if we continue with these.
I'm partial to it and I think its the biggest improvement over 1e and easily imported.
I'm happy for you (or anyone but me, really) to do do that if you have the time.
Yes I like that new feature in the rules. More opportunities to describe the journey which can be easily overlooked in other games or stories.
Tauler was an unexpected turn of events.
;D
Frankly, if you marched into the heart of Mirkwood and everything panned out the way you expected, I think you'd all feel kind of cheated.
Hey guys,
It is a big weekend at this end for us - graduation commencement and party for my son, Memorial Day family time, and then next week I will be in North Carolina with my friends for our annual weekly gather and game event.
So, I will be paying attention to the game and I will get in a post through it all, but I might be slow... er, slower than usual.
No worries. I hope the game is a blast, and congratulations to your son!
Thanks for being patient with my foot-dragging this past week. It's taken me a bit to work out how to adapt how I'd run this next couple of scenes at a table vs doing it in PBP. Hopefully the result will be worth it. And if not, please say so anyway.
I will have a post up for Esgalwen by tomorrow, Paul.
I'm trying to work out what direction I want this to go in for Hathcyn.
Take your time, guys. It's good to make this count.
Usual apologies for the usual delay - we have a Bill going into Parliament... sometime soon? It's supposed to be in the Cabinet bag already but we're still getting drafting amendments from other departments aaaaaaaaaaand there's a lot of boring detail that you guys don't, and shouldn't, care about. The upshot is that I haven't had the time and energy to do more posts at the same time.
At some point (surely?) things will calm down and I'll kick things on some more.
Come Monday, I'll be taking my family camping for a week up in some local mountains. When we did this last year, we wound up getting caught in a COVID lockdown and two days of non-stop rain, so we're looking forward to a better experience this time around. In particular, my ten year old son is excited about going rock-climbing for the first time.
Anyway, I'll have some connectivity midweek, but other than that I wouldn't expect to hear much out of me. When I get back again, we can start the homeward leg of the story.
In the meantime, how's the summer treating everyone?
I have a acquired what might be an illegal grill, marinated steaks, and purchased a 30 pack of Coors Light Beers to celebrate the first people, in what would be a long long line, to tell the English to F off and have it stick.
100% chance my German neighbors are not ready for this.
Quote from: Telcontar on Jul 02, 2022, 03:30 AM... the first people, in what would be a long long line, to tell the English to F off and have it stick.
(Laughs in French.)
Quote from: Eclecticon on Jul 02, 2022, 08:26 AMQuote from: Telcontar on Jul 02, 2022, 03:30 AM... the first people, in what would be a long long line, to tell the English to F off and have it stick.
(Laughs in French.)
I think you mean:
I do indeed!
Anyway, enjoy your fireworks, guys.
Hey Paul hopefully you guys arent getting rained out again.
Gentlemen,
I was looking at the character sheets in dropbox. I'm wondering if we should do an extended Fellowship phase in order to get our shadow points under control? Is there anything pressing in game that is under a time crunch that would prevent us from doing so? What kind of risk are we running allowing the forces at play against us?
Once you're done with this adventure, the next one won't kick off until the summer of 2959. There's plenty of time for an extended Fellowship phase unless there's a particular thing that you guys wanted to do.
Ahh so we do live!
That much, at this point, is pretty certain. Unlesss something goes completely tits-up, there's basically no more peril to your characters. But can they prevent defeat from being snatched from the very jaws of victory???
Uh, the dice roller can for sure.
As always, I'm interested to hear your thoughts on the adventure - what worked, what didn't, whether you had any favourite bits or there was a part you loathed, etc. etc. Feel free to PM me if you'd like to say anything in confidence.
Coming up: a Fellowship Phase.
Paul,
I really liked this adventure. As we talked about before I enjoyed the new travel rules and I think they make travel much more interesting. I really got a sense for how terrible mirkwood was and how it was just eating up our characters. I also enjoyed that the adventure didnt end and we still had to deal with the journey back. I think that was an appropriate touch.
Take some LM kudos out of petty cash and have yourself a beer!
To restate what we talked about in PM...
Thanks, Paul - great job this chapter. I felt Esgalwen's struggles. I have been there in life where you have NO desire to make the next step, or pick up the next thing, but you HAVE to. You created that feeling in the narrative.
I am trying to make Esgalwen not a whiny PC, always lingering on the life she gave up for the life she lives, but that is what I think would be her biggest obsession. Should I go home, or shouldn't I? Should I marry outside my bloodline, or shouldn't I? Should I choose the life of a woman, or continue the pursuits of a man's life (I know... I know... women can do anything men can do. But M-E is still set in days when each gender had its relative place). Every new scar makes me less appealing. Will I still be able to have children with how much I have harmed my body? Is there time?
Anyway, I am trying to give her new things to fear and obsess over, but these are the primary things that come to mind - and it is getting repetitive. Maybe because I am a man trying to think like a woman and these seem the most likely worries, but who knows. My wife would probably shake her head at me on this stuff. ;D
All of this said, the chapter was great. The encounters were creepy and each action taken was a worry that it might trigger the wrong result, so bravo!!
Arbogast's Bout of Madness took me by surprise, as well. I knew we were all rolling :~~: in corrupted places, but I did not pay too much attention to the other PC's scores. It was a cool surprise. I enjoyed the potential of Esgalwen also turning on him due to her weariness. Cruel acts and words done in times of terrible stress and tension... very cool!
Thank you both. I worried that it got a bit repetitive - I was running out of ways to say 'everything aches and you can't see your hand in front of your damn face and you couldn't give LESS OF A SHIT whether this bumbling wizard thinks you're nearly there'.
I also thought having things end on a dramatic social challenge played with expectations a little. I'm trying to mix up the 'go here, beat up whatever you find, bring back the macguffin' style of fantasy RPG storytelling.
I thought it interesting, a good story. All the more reason Grimbeorn not wanting to leave his lands now but also the worry of his friend's fey nature and weariness of the world. Suitable time for an elf that at least partially understands this weight upon one's heart.
I will need the new characters uploaded to the Dropbox folder so that I can add them to the dropdown list.
Actually, some quick questions:
1) Does anyone use the dropdown for their character?
2) How about the resources dropdown?
3) Is there anything you guys would like added to our resources that might help our games?
Let me know.
Matt, did you send me your new characters picture?
As far as I know Gwaithlim character sheet pdf is in the same location where I access Grimbeorn's right now in DropBox.
I usually access the site from my phone and dont use the dropdowns.
I wasn't aware that the dropdowns still worked - I thought we lost them at one point during a hosting move. Since then, I work from Dropbox and a copy of the player's map that I saved a while back.
Yeah I thought they were busted too
No - I got the dropdowns working again a while back. Sorry - I guess I should have said something.
Okay, if you guys do not need the items, I am going to thin things down.
Okay - dropdown menus have been updated. I will correct Linduis' character address when that sheet is created.
Also, you guys will now see our previous chapters have been separated out into their own threads. I thought it might be easier to find story details this way. If you guys do not like it, I can easily put it back the way it was.
That's really handy - thanks. Also, we killed the Beast of Mirkwood in Chapter 5?!?!
I'm being very slack at the moment but a new chapter is coming this week. I just need to find time in between other things.
Are there two new characters? Who is Luindis?
I will be at GenCon Wed-Sun this week so I likely won't be posting until I get back.
Anything y'all interested in that I should check out?
Hey Matt, yea - go to the Free League booth and see what they say about Urban Operations.
I am really waiting to hear when that sourcebook will be release for Twilight 2000 4ed.
Quote from: Eclecticon on Aug 02, 2022, 12:23 AMI'm being very slack at the moment but a new chapter is coming this week. I just need to find time in between other things.
Take your time, Paul. As you can see - I have been slack, too, about getting a solid narrative up for my Fellowship and setting some stages.
Quote from: tomcat on Aug 02, 2022, 02:59 PMHey Matt, yea - go to the Free League booth and see what they say about Urban Operations.
I am really waiting to hear when that sourcebook will be release for Twilight 2000 4ed.
Guys at the booth said they are almost ready for final and making ready for print and ship. Next few months or so.
Thanks, Matt! Good to hear that it is almost ready for print which means a PDF will be available soon. ;D
We are back from Tennessee. I just finished my VTT game session tonight, but tomorrow you will have my post, Paul!
Sorry for my delays.
Are we still going to use the 2e journey rules? I like those.
Yep. I much prefer those and they will be the standard as long as I'm running the game. I'm also increasingly in favour of using the 2E council rules over the 1E encounters, so I'll throw that over to you guys. Any opinions one way or the other?
My apologies - I'm still working on the next post. I'm going to try my hardest to have it up tomorrow morning.
As I recall the Council rules were one of the areas that the fans had stated needed an overhaul.
I took a quick read through the 2e book (p104) to get a feel for the new rules. As a concept it seems sound but with two caveats. Do we have the skill levels that are indicative of our levels to handle a difficult council? And we need to take into consideration that 2e characters have more possible dice at lower levels than we may have in our current 1e characters.
Most if not all of that can be mitigated by how Paul sets the resistance so I think overall its doable.
There is another factor as well. The only character who really excels at the skills needed for council is Arbogast. He is hands down across the board better at every single applicable skill. (Inspire, Insight, Persuade, Riddle, Song) Which presents us with a mechanical meta game problem, the best character to tackle any council is also the Lore Masters character. So either Paul spends the scenes playing both sides of a council, someone takes over one side or the other, or the supporting cast cones in.
The supporting cast has a clear line of succession as well. Hathcyn, Esgalwen, and then Gwaithlim. Hathcyn and Gwen are tied on two out of the five skills with Gwaithlim's best option is song with two dice.
Thinking out loud here maybe each character participates but tries to do it with their strongest skill spread across the five.
Or wing it and see what happens and what mood takes us. What are the chances we get another madness at a critical point? ;D
The special actions by stance and general action economy have come up a few times over the course of our game. The general idea being that the Stance Actions replace your standard attack action and for many of them sacrifice any attack at all. Play has demonstrated that loosing your turn to perform the action extends the overall length of the combat and decreases the value of the maneuver when a shorter combat would achieve a similar result.
I was thinking that maybe as an alternative we could use the battle rolls to offset. Normally with the Battle roll we gain an extra success die, many of us often forget we have them in the course if the fight. What if instead they allowed the character to perform a stance maneuver in addition to their basic attack action?
I like it.
As Loremaster, I would allow for both - bonus dice to start the encounter, and a PC can make a Battle roll during combat to see if he can use a stance maneuver in that particular round. It would lend itself to the heroics of Tolkien's stories of how one man or woman can hold off twenty orcs.
I like the idea, but rather than have players do a Battle roll (heh) to perform a task action as well as attacking, I'd say people can trade off bonus dice to do it on a 1:1 basis - one die buys you one action. That keeps things interesting without potentially bogging things down with a whole bunch of extra rolls.
Yeah that was my intent. The battle roll at the start gave you points to use for Stance Actions during the combat. Not rolling battle every time they wanted to.
Then we are agreed. So it shall be from this day forth.
So to recap...
1. # of successes of Battle rolls at beginning of combat will determine how many bonus die and/or bonus ("free") combat actions that a player can use during combat.
2. Players can still use combat actions per normal rules in place of a standard attack, etc.
Just need to confirm that this does or does not include combat actions like sweeping attack. Im interested to see how it will work if it does.
Apologies for the recent radio silence. The death of the Queen and associated things blew my work schedule to hell sideways for a bit there, but normal service should now be able to resume.
Tom, to answer your question I would rule that the manoeuvres only need a bonus die when you're doing something non-attack-y as well as making an attack in the same round. If you're doing a fancy attack (e.g. a called shot or using two weapons) or just rallying the companions or whatever, then just go ahead and do it. I'm willing to hear other points of view, but I think this makes sense.
Matt - did you want a picture of your Elf on your PC sheet? Let me know.
:ooc: @tomcat - sure, you can use my new avatar picture.
So we have been playing TOR for awhile now. Anyone have any thoughts or observations on the system as a whole? I have been playing Modephius 2d20 lately so digging into a new system has been fun as well as a forcing function to shine a light on others.
So, to the masses, thoughts on TOR in general, 1e or 2e specifically?
Having delved into the TOR 2e system more and putting it into function on Roll20, I can say that TOR 1e is better for PbP gaming. The mechanic is simpler and there is not as much GM fiat necessary, as in 2e.
What I mean by that is in most situations, when we have to throw dice, the TN is a constant 14. Any modifiers come from defined variables, whether that is cultural bonuses, weapon bonuses, etc. When a character needs to perform an action, the most Paul needs to let us know is if the TN is greater or lower. The rest is on our character sheets.
Second edition throws a wrinkle in all of that - yes, TN's are a constant based on the attribute, but the Loremaster now has to let the player-hero know each time there is a bonus or penalty die, and if the roll will be favoured or ill. This requires the Loremaster to preface each encounter with a modifier post - OR - throw the modifier to the player after he has rolled, if they wanted to try something out of the box.
All the above said, first edition accommodates our play style on here. On Roll20, or a real tabletop, I would happily play either and second edition is fun.
My only complaint is that like with any game system new edition - all the material you have already purchased is not in the new released product, which means if you want it later you'll be buying it again. With TOR, the primary problem is first edition had a good supply of monsters and enemies in the ten books. Second edition has wolves, a few undead, orcs, trolls, and evil men. So... to use the Nazgûl will require a re-engineering of the previous version to the new mechanic. I know that they can't throw every bad guy in a new book, but give us the most prominent villains we will see (and that we have previously purchased in a version NOT so different than its new iteration).
As for other games - I am trying to get something going with my Twilight 2000 stuff, and looking at a Halloween sitting for Call of Cthulhu.
From my experiences trying to provide a variety of different kinds of stories, especially ones that don't end with a big, climactic fight, I get a bit frustrated at times with TOR's skills. As a design feature, I kind of admire the way that they all tie into the three main adventuring phase activities (combat, travel and serious social encounters) - many in more than one. On the other hand, the reason that the current story is progressing so slowly is that I find myself wracking my brain trying to figure out how not to make it, as someone offhandedly said, 'a long series of Athletics tests'.
I suspect that part of the issue is that I'm comparing it to the much more loosey-goosey, freeform system in Numenera (which I'm running for my daughter at the moment) which has about nine skills that the game requires, and for everything else basically says 'I don't know, man. Make up something and say you're good at it'. It also, importantly, has a system that defaults to rolls based on its three core stats, so I don't need to figure out how to kitbash the system to figure out how to model characters trying to suddenly move in zero-gravity, or whatever, I just ask for a Speed roll. TOR doesn't do that, which meant that toppling the Shadow stone defaulted to Craft because nothing else seemed in any way appropriate.
Sorry once again. Expect a post moving the story on today.
EDIT: Christ, why do I keep opening my mouth? I now have urgent legislative stuff to draft. I'll try and get something up tonight, if I'm not too knackered. I'm going to finish this adventure, though, if it kills me.
Seems like the DM is talking to himself again.
I havent played either of them at the table so my thoughts are limited to pbp and reading the books.
I was really impressed with TOR when it first came out. I thought it was a huge upgrade from MERP/ Rolemaster and Decipher. I believed that the game really did a better job of capturing the source material and was something other than a d20 clone. I thought the Feat Die a cool idea, but the attributes really seemed flat to me. I liked the more theater of the mind approach to combat, but the action economy has often left me feeling less heroic and more mechanical. Not to the extent of feats and five foot adjustments on a grid map, but more so anything other than a basic attack seemed to have diminishing returns and fights were better off ending quickly than doing anything fancy.
The journey rules were a novel way of trying to put the journey back into the narrative as something special, but the mechanics were Byzantine. The three systems of action, journey, combat, and counsel were not integrated but more like three separate systems. ( I dont know if we as a group have ever looked at specializing characters towards facets of those three sub systems)
The skill system also suffers from something I cant put my finger on. Every roll has a 1:12 chance of success so the characters can try anything, but the accumulation of points to spend on skills is slow so there is a tendency to focus on critical skills, with one or two supporting and then ignoring the rest. Or by spreading them across the board the character is okay at many things, but good at none of them. I think maybe the bonus d6 and items from 2e were a way to change this, but in practice I think the meta is to double down and add it to a skill the character is already good at. Since characters don't really increase stats or health the character can be pretty powerful in a couple of areas right out of the gate in 2e.
I also like the narrative Pendragon approach of the game. The tale of years is a neat approach and I think helps nudge the LM and Players away from dungeon crawls on the one hand, or micro management of days and weeks on the other. I think it provides a great framework and wish there were more supplements supporting the fellowship phase. I'd like to see Free League do expanded holdings, more undertakings, and perhaps improved successor rules. Something like that would have more lasting appeal than say Moria.
Second edition I feel has blended the three systems better and I absolutely love what they did with the journey rules. As Doug mentioned earlier I am also not too keen on the new Hope system. I enjoy the narrative device of the characters struggling to maintain their spirits over the ravages of time and experiences.
In terms of the TN's I think that Doug's comments are also spot on. The 2e requires more input from the LM and the manipulation of items and what not to get to the TN and number of dice. I'm not sure this is an improvement overall, but I think it does make attributes impact play more than they did. Jury is out on that one.
In the end I think the system works for our group and especially the narrative style we use. The small amount of house rules we have I think means that we are comfortable with the internal conistency.
Well like you said earlier in your post, Tom - either a character is going to be great at one thing or spread thin across the lot. That is what I feel about the new attributes. Why would anyone want to take a 7-5-2 attribute spread ever? The only benefit you get is to have the TN for the particular attribute skill set minimized - but the alternate skill set will be nigh impossible to achieve at low skill levels.
My point in this is I have never cared for the attribute system of 1e OR now with 2e.
Like you, I am also unhappy with the action allowances in combat. They do not lend themself to anything more than attack. Even our house ruled combat maneuvers leave me blah and I never even go to them. I have pushed my PC to higher skill ranks and more perks to the weapon to achieve the best combat results. The latter is actually something I really like about this game. The idea of heroic, named weapons is a big win for me. For me, it carries forward from Stormbringer and it is what I do in D&D 5e now.
As for Journeys - 2nd edition did get that worked out. As for Councils (Encounters), I am fine with how both rulesets work.
One overarching problem that needs to be spoken about, too, is the world in which this game sits. Middle-earth does not lend itself easily to characters outside the hero path. Rogues and assassins do not work in ME, and wizards and sorcerers are an unlikely find. To treasure hunt gets into the potential danger of shadow points from tomb raiding and theft. So to remain within the tone of ME - the characters are truly limited to one character nature, and that can be dull at times.
In the end, for me, as long as there is a really good Loremaster story-teller that is willing to stretch rules and expand on the basic premise of the game's mechanics, any game can be fun. I think we have that here and that is why we keep coming back. ;D
I agree with you on the 'every character is a warrior-hero' matter. I don't necessarily see that as a problem, just that the game is focused on telling that kind of story. Fair enough - if I really wanted to play an amoral assassin, an up-and-coming wizard or what have you, I'd probably want to play a different game in any case. I will also second Tom in saying that our house rules continue to sand a lot of the rough edges off the game and have made it more what we want to use to tell the stories we want to tell. I'm interested in seeing how our new approach to bonus dice and combat actions changes things up (though not quite interested enough to throw a completely gratuitous fight at you).
For me who hasn't paid much attention to the system as I haven't much cared for either over Decipher.
There are aspects which are thematic that I like but on the whole, I find the system overly cumbersome, especially if I were a n00b to RPGs (I would never suggest this game as one to start with). The point of having all sorts of different systems to for the different aspects of running a campaign seems like a lot of work on the side of the GM compared to other gaming systems but the statement about characters specialized around those different aspects seems too meta for me, is kind of annoying to me, thus leading to min/max characters.
Yes this game revolves around skill checks, weapon checks, and V/W checks. There are no spells therefore no mage/magical characters outside of the subtle effects of elves and/or other racial makeup. You can min/max in this system but yes that sacrifices the ability to survive in other aspects but that's no different than other games.
You could do amoral assassin but you wouldn't be doing it here in the middle of the wilderness but in city areas likely surrounding an espionage/military campaign at different times of history and locations (Numenor, Umbar, the East, etc.). Up-and-coming wizard, well ya that's true because that's not this world per se outside of maybe playing in the South or East in a canon-adjacent story with the Blue Wizards maybe or Black Numenoreans, etc. but also there are no rules around any sort of magic/spells.
If we wanted more access to options that allow for more character variety, what about the 5E system for ME?
The key element of executing a Middle-earth game is the storytelling by the players and acting within the bounds/tropes of the world; you do that because you love the world and the challenge to playing within it. That is irrespective of the system you use.
We're back on the air! Apologies for the wait. As I said before, I'll finish this adventure but I think it's obvious to everyone by now that I'm not really holding up my end very well at the moment. Is anyone else maybe capable of taking over as GM, at least for a little while?
Quote from: Eclecticon on Oct 18, 2022, 04:05 AMIs anyone else maybe capable of taking over as GM, at least for a little while?
Let me see where I am at. I am running two VTT games weekly, but I might be able to pick back up the story here.
I will know more as we approach the chapter end.
Well, it was a slog at times but we got there! I'll start up a Fellowship Phase thread sometime tomorrow.
Paul that was an interesting adventure and approached the system in a way that used skills and challenges in a new way.
I'd like to hear some background on what was going on with Beorn. You gave us the opportunity in character and I think we failed you there.
That was a good one, Paul!
I have not been 'reading along or ahead' in the Darkening book, but does this put at T.A. 2975 now? Or were you rolling through the different Adventure phases as you saw fit? Let me know.
If you are still needing to take leave as Loremaster, I can resume the mantle. I will not do anything until after you and I discuss where you leave the story off and this Fellowship phase is over.
Thank you both for your kind words! Doug, I would appreciate you taking the reins again, even if it's only for one adventure. I'm starting a new job on Monday and I'm frantically trying to come to grips with workers' compensation legislation.
I'll post a rundown of what was happening with Beorn when I get a minute, but fatherly duties call.
So: This is a sketch of my thinking on Beorn and the goings-on inside him. My take on it was built on the idea that Beorn's shape-changing ability comes from a spirit not unlike that of the Werewolf of Mirkwood, in that it's something extrinsic to the man and not 100% under his control.
It was Tom's post (https://rpg.avioc.org/boards/index.php?msg=34609) about spirit-beast allies of the proto-Northmen that really crystallised for me the idea that the bear-spirit might have been corrupted by the Shadow over the long years of its existence, to the point where it might be actively hostile if not kept in check by someone sufficiently strong-willed.
This, combined with his notable vegetarianism (which in itself suggests a geas or something of the sort) means that he was in a position like someone trying to kick an addiction - having to carefully monitor and moderate his behaviour lest he let loose something he can't control. That makes Oromë sort of like an AA sponsor - Beorn's had to check in before (https://rpg.avioc.org/boards/index.php?msg=28092) from time to time.
But the Valar operate on a timeframe completely different to that even of the Elves, so why take an interest in this guy specifically? Well, what if they didn't? What if this is a project that Beorn's kin have been working on for many generations? After all, Beorn himself suggested that Grimbeorn might get swept up (https://rpg.avioc.org/boards/index.php?msg=28103) in it. I played it as him not wanting that burden for his son. I also couldn't find a canonical indication that Grimbeorn turned out to be a skinchanger like his dad, which suggests that the project ended with Beorn.
So: Beorn inherits the bear-spirit from his own father or some other close kinsman, lives alone for most of his life as he wrestles it into submission (the spirit already having been somewhat tamed by previous generations, which is why he's able to build a house and cultivate beehives rather than living up in the mountains). When word comes from Oromë that he's passed the test of being able to use the spirit to fight the powers of darkness without losing control and going over to them, he gets his last test: set yourself up as a chieftain of the people around you - if you can take the stresses of rulership over them for 15 years without the bear going on a destructive rampage, then the it will have been tamed and redeemed, and become no longer a potential danger to the Free Peoples.
I don't know that any of this is more than 'canon-adjacent', but it made for a good story - if only in my own head.
That's the best thing about working within an epic tale - we can take the things only hinted at, or unsaid, and interpret and weave our own ideas into the primary theme. As long as the ending outcome is not affected, we get the chance to enhance the story and not necessarily change it.
So great job on all of it! I have often wondered about Beorn and his powers, but never put my mind as to where or what they came from - so, kudos to you!
As I stated above, I looked in the book (to see if the image you had added to the story was in there, as I had not remembered it) and I see the chapter you just played lands around 2975 in the timeline of DoM. I also see where you state our next chapter will be in 2960. Were you cherry-picking stuff out of the book and placing it as you pleased, or did we play through the stuff previously presented but in earlier years?
Let me know where you were with that and I will commence a build on our next chapter.
Good luck with the new job!
I absolutely ran that adventure out of order. I had intended it to be an outro for Grimbeorn, but Matt gazumped me.
While we're all waiting for Doug (no pressure, mate!) I wondered how holiday plans and prep are all going on your side of the world? We've just set up our tree and we're waiting for the next big storm to arrive and drive away the heat. Hopefully tomorrow. I'm frantically running around trying to get pressies for my wife and various parts of our extended family, though thankfully I've got the kids covered already.
Firstborn discovered D&D last year and hasn't looked back - she's creating her own super-high fantasy setting with a friend. Secondborn is into both archery and skating, and I'm waiting for the day I have to run him to the emergency room after an ill-advised attempt to combine the two. My wife is still plugging away with her masters degree but it's starting to seem like she'll actually be a qualified early childhood teacher one of these days. She certainly loved her last placement, and she relates well to small kids.
How 'bout you guys?
That's great stuff, Paul! It's interesting to see warm weather Christmases. This year it looks like ours will just be cold and rainy.
So far at my end, I have the tree decorated. Treats for wife and kids are starting to roll in via Santa Bezos - or courtesy of my own two feet - and the dog seems to be the most tuckered out of all of us!
That is cool about your kids and their interests! Congrats to your wife in her efforts to finish her degree!
I am sure I will report more as the day gets closer.
Matt is on my Discord server, but I invite Paul and Tom to join if they wish. I know we all had the chance to do a face-to-face a few years back, and maybe we can arrange another via my channel.
Matt and I are on there in the Roll20 room every OTHER Thursday, but I am in there EVERY Tuesday night with my other gaming group. Feel free to stop in any time and say a hello!
DJ's 501st Discord Channel (https://discord.gg/p6Urwnqp)
So the impact of Beorn's death on tue Beornings is something I feel we should address narratively. Its been on the back burner of my mind but I thought while we are in a slow point we could crowd source some ideas.
I imagine there would be some machinations in the background by some who don't cotton to Beorn or his son now in his seat. Likely there is need for some final quelling and consolidation/unification needed between them and Vig remnant.
Yeah. This is the very first succession so what does that look like, is it contested?
Does this tie them closer together as a people or are there splinter elements? Im thinking Stoneford and the werewolf slaying will help knit the patchwork together.
We have also introduced two different views on spirit form, a possession and a spirit guide. What does that mean and where does it go?
Well the different versions were only concocted by the TOR writers because nowhere in the canon that I know of that implied spirit projection in animal form as opposed to transfiguration into beast form. Possibly based upon what happened to the wolves/wargs that attacked the Fellowship on their way to the gate of Moria.
I think we're better off dealing with the ramifications interpersonal and political instead of delving into the nature of the powers.
As regards the succession, I had always planned that Grimbeorn's Standing at the point when he took over would dictate how he was received. He was at Standing 4 when he went into Mirkwood to talk to spiders, and he came out of it with some bling (https://rpg.avioc.org/boards/index.php?msg=34171) worth enough on its own to buy him up to 5, so if we're going with that then the common folk certainly regard him as a hero and the thegns (at least for the most part) see him as an equal. My guess is that the initial transfer of power has gone smoothly, especially as Wulfdan Broken-jaw is still out there as an example for anyone getting ideas about rebelling.
That's not to say that nobody is, of course, just that they're planning to be smarter than that guy when they take their shot.
I think, as a party, we need to maybe take a look at hanging threads and try to tue some of them up. I'm thinking mainly Tyrant's Hill. However, the Vigs and the captive Ranger still need exploring as well.
After more than a decade, the captive Ranger is, one way or another, likely beyond rescue. But I do feel that we owe it to Esgalwen to look into it further.
I think that that story arc has long dried out. We don't need to pursue it as it adds no relevance to our story now. It was always meant for a side story to fill some adventure phases, and bind the Gondor character to the main story.
Happy 2023 everybody! I hope the rest of the winter treats you kindly.
Agreed! Happy 2023, you guys!! I hope you had a nice celebration last night and here is to a prosperous new year!
It is almost time to get this game moving again - so I will be getting things set up soon for our new chapter.
This pleases me.
Hey, just thought I'd let everyone know that I'm still checking the board. Doug, if pepping for three games is just too hard on top of everything else, I can GM - the schedule might just be a bit erratic. Let me know.
Yea, I am here everyday, too.
I have been at a standstill with this since before the holidays began. I have been kind of taking the boards temperature based on Tom's input. Since he has not extrapolated on his fellowship, I have been thinking were all still in 'down' mode.
That said, if you want to resume as Loremaster - I do NOT have a problem with that. I welcome it and have no problem with erratic posting rates.
Oof I'm the thermometer. I was taking advantage of the downtime and stalling until you guys got going.
I'm kind of at a loss with this fellowship phase. I knocked out my mechanical stuff and I feel like there is a lot to be said or developed, but I just cant find the voice for it. i thought if i let it stew something would surface but the bucket is cracked and the well is dry.
Maybe the death of Beorn is a lacuna in the histories of the people? Or there hasnt been enough time to see how it impacted events?
I guess I am more interested in the Vigs and Tyrants Hill and those places being a foil for the Beornings and Woodman and the death of Beorn is in many ways a footnote in that story.
In other news I am headed to Naples at the end of the week. Planning on spending the weekend at Pompei so maybe with enough wine, ruins, and the ocean something will shake loose.
Well you are on the mark, as the Vigs and Tyrant's Hill/The Toft are going to be the challenges for this next adventure phase. Beorn's death has created a vacuous state that leaves the scion to be tested.
So right after I posted that a muse may have been tapping me on the shoulder. Dont wait on me but I have the germ of an idea for a post.
Quote from: Telcontar on Jan 08, 2023, 12:21 PMIn other news I am headed to Naples at the end of the week. Planning on spending the weekend at Pompei so maybe with enough wine, ruins, and the ocean something will shake loose.
Enjoy Naples, you lucky bugger.
Quote from: tomcat on Jan 08, 2023, 11:11 AMf you want to resume as Loremaster - I do NOT have a problem with that. I welcome it and have no problem with erratic posting rates.
Let's do that. It seems like you have more than enough on your plate, and I can at least get things moving.
If you had any genius plot ideas, shoot me a PM and we can discuss them.
Sounds good and my notes are sent.
Pompei is amazing. Its like a thermo nuclear mind blow. So many interesting things to see.
Speak to us of its wonders, oh traveller!
:ooc: GAAAAH head above water time! Work remains stupid busy so this is probably the pace you can expect for the next month or two. I'd apologise but it's not like I can do anything much about it. The story will limp on, though, ready to spring back to life when I'm not neck-deep in a legislation review.
Not a worry from me.
Take all the time you need.
I will be on vacation 2/21-3/4 to Puerto Rico, will try to keep tabs on things.
Quote from: GandalfOfBorg on Mar 07, 2023, 12:40 PMI would like to call in the use of Fierce Distinctive Feature... what was the effect of this? I don't remember
Matt, Distinctive Features can give you an automatic basic success (Arbogast used to do this all the time when we were traipsing through Mirkwood), allow a roll where you wouldn't ordinarily get one (as Hathcyn has had a couple of times with his Swiftness) or be tagged for a second or third AP. Unless you can put a special case forward to me, they won't ordinarily give you a bonus to rolls. That said, I can't remember how they work in 2E. If someone knows, let's hear it - maybe we can adopt the new rule in favour of the old (which is a bit clunky, I'll be the first to admit).
I think we should leave it as is for our game, as it would bring other challenges to this game based on how 2ed works.
A distinctive feature in 2ed allows a player to gain 2d6 on a Hope point instead of the standard 1d6 to add to their roll.
And the above does not fit in well for 1ed, as Hope is a fixed number.
And also let me say WOW about the fact that I did not remember how traits work in 1ed! I am losing touch with these mechanics due to us playing 2ed on Roll20.
Did we have a thread somewhere that consolidated all the combat actions and special moves or whatever?
There is a hyperlink in each combat header thread under the stances.
Wow, we've really let this go too long.
Quote from: Eclecticon on Mar 07, 2023, 11:27 PMQuote from: GandalfOfBorg on Mar 07, 2023, 12:40 PMI would like to call in the use of Fierce Distinctive Feature... what was the effect of this? I don't remember
Matt, Distinctive Features can give you an automatic basic success (Arbogast used to do this all the time when we were traipsing through Mirkwood), allow a roll where you wouldn't ordinarily get one (as Hathcyn has had a couple of times with his Swiftness) or be tagged for a second or third AP. Unless you can put a special case forward to me, they won't ordinarily give you a bonus to rolls. That said, I can't remember how they work in 2E. If someone knows, let's hear it - maybe we can adopt the new rule in favour of the old (which is a bit clunky, I'll be the first to admit).
then I would go with, can I get 1 success with using the DS instead of the roll for the combat action? ;)
My sincere apologies for the lack of movement on my part recently - the last week and a bit have been full on, but things will hopefully revert to the mean and normal service can resume.
Happy Easter to all those of the Western Christianity persuasion.
And to those of us who just enjoy buns and chocolate. We've celebrated our annual tradition of eating hot cross buns with our underpants on our head.
I've just realised that, since the conclusion of the opening thread on the 7th of March, I haven't been keeping track of accumulated AP. I'll go through and make sure everything is properly updated when I can, but I also wouldn't object to anyone who wanted to do it instead.
I dont understand this wizardry
Okay, I promise you that there's a story post coming later today (my time, obviously) - work continues its recent batshit schedule, so I can't say exactly when. In the meantime, I commend to you Bret Deveraux' work analysing the LotR movies from the perspective of a serious military historian. This essay (https://acoup.blog/2020/05/08/collections-the-battle-of-helms-deep-part-ii-total-warg/), for example, is a little bit topical.
I'm just doing a quick straw poll - who's still watching the forum?
The game must go on.
Every day.
That said, I am not in any rush. So take your time. Our story can continue at the pace it needs too. I set up these boards a LONG time ago so that we, as a group, could enjoy telling our story, but at our leisure. And we have been doing it for TWENTY YEARS! :o Pretty much the same group of guys - kind of crazy when you think about it.
Don't stress anything, Paul. You have players that are here to be part of a great story.
Unless you are getting tired of Loremaster-ing, the story can go as you are available.
I'm back, and I think I'm back on a bit more of a consistent basis now. Those of you who want details (and a great big ol' helping of self-pity) read on. Those who don't - hey! Good to see you all again. How've you been?
It's been a bit hard going over my way - nothing life-altering, or anything, but a confluence of significant work pressure and mental health concerns from both my kids and my wife. The latter forced me to officially abandon my long-running Night's Black Agents game, after not having gathered the group together since last February. I kinda knew it was dead (it's so hard to sustain an intricate plotline of paranoia and betrayal when nobody can even remember key NPCs' names!) but pulling the pin was a blow to the soul.
I imagine you guys will understand what I mean when I say that I was in mourning for a little while - not even so much for what we had as for what could have been! But it's all done and dusted, and a quick Reddit-style AMA with the group at least gave answers to people who wanted them, which was something. Still, it shook me. I lost all confidence in my ability to run a decent game. Every idea I had for the current adventure seemed like pretentious, juvenile bullshit and I didn't want to put any of it out there only to have people roll their eyes and go through the motions as we crawled our way to some sort of finale.
My family are doing better now (I think) and work has subsided. And having stepped back from the game for a moment, my plan for the rest of the story doesn't seem so irredeemably stupid now. It helps that my daughter has coaxed me into running some Numenera for her and seems to enjoy it, so clearly I haven't completely lost my touch.
In any case, I'm here again and I have a plan. I've even gone through and made sure that the character sheets are up to date. Which they now are. I've added in a couple of additional AP that you guys seem to have missed, including a third Personality one for Hathcyn for his absolutely great speech as he held up the bear banner. It's not precisely following the rules, but you reward the kind of behaviour you want to see.
So gather round your screens, pour yourself a cup of something you like, and let's tell the rest of the story.
Paul, I think you are going a great job of keeping things Tolkien over here. I loved the stone marker bit in the last story.
Thanks, Tom. Recently reading his translation of Beowulf, and a copy of the Song of Roland, has helped keep me on-tone a bit.
Yup I'm finally back in the thick of things here at home, also waiting impatiently on an offer we made on a new home in WA.
I had to blink once or twice before I worked out that you didn't mean Western Australia (though Perth is very nice, this time of year).
Back from GenCon... whew! what a ride! lots of games, lots of gaming :)
What is your status for Thursday's TOR2e game, Matt?
Are you still out of town? If so, we are going to continue with Twilight 2000.
What's the experience like playing the new T2K? I've never played it (though I read through the original 1e boxed set for inspiration for some post-apocalypse writing I was doing at the time) but I've heard it's interesting.
I am a fan. I like the system. It is mechanics light enough that you are not consulting books constantly, like I did with 1st ed, but there is still good meat on the bone to simulate war.
I will say it is a very lethal game.
Apologies again for the delay - family things have intruded again. Normal service should now resume.
Guys, guys! The Moria kickstarter (https://www.kickstarter.com/projects/1192053011/moria-through-the-doors-of-durin) is live!
Yep! I was bought in at 9:30AM EST yesterday morning! Gonna be a huge asset to add to the books. ;D
I was in a bad signal spot so I'm only backer 400 and something
On cruise to Alaska.. starts 9/3, be back 9/13
Have a great time. Post photos when you get back!
Okay, more excuses out of me instead of actual story, but christ on a bike this week has been a drama. I got bilked out of tens of thousands of dollars by someone calling up pretending to be from my bank's fraud detection team, and that's thrown a wrench into all sorts of plans. The TL:DR version is that we have the money back now and everything's okay, but I haven't had a lot of mental energy for anything much else. My apologies for being a complete dumbarse. Regular service will hopefully resume after the weekend.
No worries man.
Take all the time you need, Paul. We are always here.
Sorry guys... been out sick.
No worries, Matt. How are you now?
doing better... stupid change of seasons cold
One of the things I like about role playing is how over time the characters develop and change over time. Sometimes through play, especially in a narrative game like this, the characters begin to take on a life of themselves. The dice always tell a story, but sometimes even beyond that the fates weave a story and the character lives on their own.
I have been fortunate in this game that I had that experience with Bandy. Now I can add Hathcyn to the list. He has been writing himself for a little while now, but this adventure seems to be very much driving forward many threads that have been woven in almost from when the character was started. The call backs, the narrative, and the struggles have all been defining and building to this part of the story.
Thank you Paul for doing a great job with this and being flexible enough to work in the narrative tidbits I have thrown at you. I would also like to thank everyone for their fortitude and patience with the last couple of scenes being heavily focused on my character. I appreciate you all as well.
I am really excited to see where this story takes Hathcyn. Like the attack on the Black Tarn with Abrogast these moments are going to be lasting, maybe fatal, consequences. The dice have a story to tell as well and I am looking forward to seeing how it goes.
Aaaaw, what kind words! Thanks, mate.
We'll see how we go bringing the story home.
Merry Christmas ...er festive Yuletide
Merry Christmas, everyone!
Happy new year everyone from alternately sweltering and drenched Queensland!
Regular game service will resume tomorrow when I'm home from my unannounced beach holiday.
So how's everyone else getting on? I'm enjoying the last few days with my kids at home before they go back to school, including my youngest starting high school this year. It'll be stressful and turbulent for a while but I'm anticipating it settling down. I've played my first ever game of D&D 5E, with my daughter running a game for the rest of the family, and my son is asking to join the occasional Numenera games I play with his sister.
In other nerdy news, I'm really enjoying playing through Six Ages: Lights Going Out. It's the second game in the series and I'm impressed by how well the developers (and writer Robin D Laws) are able to convey a very different mood with exactly the same mechanics.
All is well at this end!
We are finally getting back to normal after the holiday lulls - in business as well as family (and school). I love the Christmas season, but I need people to get back into business mode (including myself ;D )
Things are rocking for my Tuesday and Thursday night Roll20 games - Star Wars on Tuesday and The One Ring 2e Ruins of the North on Thursdays. I never thought that TOR (or any Tolkien story telling) would be as fun outside the written PbP word, but it really works. Granted, I do not get to read the old English you and Tom throw in there, but it still works. Let's see if it can last better than 21 years, like these boards here! ;)
We also have finished another Call of Cthulhu tale, an ALIEN horror game, and we are deep diving into Twilight 2000 4e - and I am loving these products coming from Free League. Really good stuff!
All quiet on the Danube.
I was playing on Discord for a bit. A little bit of 2d20 Conan and Dune. Those have kinda fallen by the wayside. My in person game I was running was semi-shelved when a couple of the players were either moving or too busy.
Oh hey, I'm re-reading Dune at the moment. I also made the mistake of counting on my fingers and discovering that I first read it (in 1993) closer to its original publication date than to the present day. I think some of my beard turned grey just from discovering that.
Sorry I had been on a cruise for the last week and a half. I forgot to let you know I was going.
So I wanted to do a quick straw poll on the ending of this adventure, which at the moment looks like it's going to be a bit of a downer. I don't mind this at all - it's good for the overall emotional modulation and it's in keeping with the 'shit gets worse and worse' theme of the campaign as a whole. On the other hand, this Adventuring Phase has dragged on for quite a while, and I understand if you want a nice, upbeat climax to stick a full stop on the end.
With that in mind, I'm proposing to end the adventure once Hathcyn gives his answer (https://rpg.avioc.org/boards/index.php/topic,1814.0.html#new), but if the consensus of the group is that you want a fun fight before we stop, I can be persuaded to do that instead.
:ooc: There having not been much response, I'll let the current scene play out and then draw a curtain on what's been a looooooooong Adventuring Phase.
I am fine with the current phase continuing. I think a show down at the Ford is implied with everything that is going on.
I'm curious about whether, as I expect, Viglund lied or Hathcyns house is burned down.
The ford doesnt look to be shaping up to be a battle. What happens afterwards though....
Whenever Tolkien mentions someone laboring long and in secret it usually means something bad will come out of it. This seems to be a constant in all of his writings that good only comes from openness and collaboration.
I spent the afternoon today laboring on our NPC chart. I started with Chapter 5 and then went through the pages to make a list of all the NPCs that I found and where they were introduced. I then went to our old NPC spreadsheet and merged the two documents.
I dont recall where all the pdfs are for chapters 1-4, but I am starting from 5 and the previous thread and continuing, my now open, labor. We'll see how far I can get.
I just took everything you captured, Tom, and incorporated it into the DoM_characters file with formatting and alphabetization.
Not sure about any PDF's of chapter 1-4, though.
I thought we had saved chapters 1-4 somewhere or were they lost in a server crash?
I'm pretty sure I still have them somewhere. I'll look later this afternoon.
I did not consolidate the chapters of Darkening of Mirkwood into PDF's, like I did with the Triumph of the Witch-king. There have been no server crashes or data loss. Everything that came before Paul's taking over as Loremaster is either in this forum or on my hard drive.
All of the DOM chapters are saved in the Previous Chapters group.
Or, if you're interested in a PDF version, you'll find it in the group DropBox (https://www.dropbox.com/scl/fi/6syc6zitvltswtask1jox/The-Darkening-of-Mirkwood-Chapters-1-4.pdf?rlkey=gaj3blzuzivyrzpn9gemb3bvb&dl=0).
Quote from: Eclecticon on Feb 05, 2024, 09:16 PMOr, if you're interested in a PDF version, you'll find it in the group DropBox (https://www.dropbox.com/scl/fi/6syc6zitvltswtask1jox/The-Darkening-of-Mirkwood-Chapters-1-4.pdf?rlkey=gaj3blzuzivyrzpn9gemb3bvb&dl=0).
Well, I guess I did compile some Darkening of Mirkwood... but that's just chapter 1. I have chapter 2 completed, too, but 3 is partially done and unformatted, while 4 is non-existent. I did start chapter 5, as I wanted the battle against the beast of Mirkwood.
Either way, Tom - you will find the details you are looking for in the Previous Chapters section of our forum.
Huh. I wonder where I got the idea that it was multiple chapters?
Maybe its me, but when I go to previous chapters there is nothing there prior to chapter 5.
You don't see this when you open the Forums, Tom? I checked each sub-forum to make sure it has general view permissions from each level of member and guest, and the do.
[image attached below]
Nope.
I'll email you what I see becauae I forget how to post a pic
ok, Doug figured it out. As soon as I have time to dig into 1-4 and cry into the void reading about Grimbeorn lifting Bandy over the rocks on the way north I'll get back at it.
Paul, are we getting a denouement for this chapter?
Yes - I'm literally about to start writing it. Apologies all 'round for flaking out.
Quote from: tomcat on Feb 15, 2024, 09:14 AM:ooc: I am not a fan of the Called Shot rules in this game. As a LM, I am glad they eliminated that in 2e.
Having refreshed myself on the way 2e handles this stuff (i.e. spend a :%: to activate the Special Damage for your weapon) I think that's pretty elegant. Is this maybe another 2e rule that we want to adopt? Have we had this specific question come up before? I can't even remember these days.
In the case of Orc-poison, the attack need only result in a wound for the poison to affect the victim.
Once affected, you consult the chart to determine the severity of the source and then make a feat die roll (favoured, regular, or ill-favoured) and the result of that roll is applied. The poison affects the target each day until they roll a :g: or are treated with a Healing test.
We can adopt whatever you want from the 2e, as long as it doesn't get confusing.
I think the only major house rules we had were adopting the journey rules from 2e, spending battle dice on maneuvers instead of wasting your turn, and I want to say there was one more.
Oddly we dont really interact with the game mechanically that much.
Sorry it so long to get back to this, there have been things come up that I've needed to contemplate regarding my future at work and elsewhere.
I'm back and yet Gwaithlim still is cursed with his attempts at helpfulness and greatness
I hope everything's okay, Matt (or at least, that it will be in the foreseeable future).
Nope nothing bad, but I've come to a crossroads with what I am doing now and where my faith is calling me.
And we're away again! I promise that this adventure will be shorter than the last one.
Doug, when we've all had an opportunity to read the last Fellowship Phase thread through to the end, would you mind working your magic to move Chapter 15 into the Previous Chapters forum? I'm not sure that I can do it.
Quote from: Eclecticon on Mar 14, 2024, 02:26 AMDoug, when we've all had an opportunity to read the last Fellowship Phase thread through to the end, would you mind working your magic to move Chapter 15 into the Previous Chapters forum? I'm not sure that I can do it.
Shall do
I've gone silent for a few days due to life clouting me in the back of the head (though watching Secondborn turn 12 was fun). I'll try to get another post up tonight. If not, it'll be tomorrow morning, my time. Are these updates any use for you, given the need to estimate time zone differences? Who knows. But I had this information and now you do too.
Looking at my characters in my Ruins of the North campaign (TOR 2ed) compared to those of our Darkening of Mirkwood (TOR 1e) - the one change between editions that I can say I really like is the effect of Shadow.
Granted our DOM game moves a lot slower than a tabletop game (virtual or non) - still these characters date back to 2015 and Esgalwen has only 5 Shadow (4 temporary and 1 permanent). In the 2ed game, which started two years ago (I think), the characters are struggling with Shadow gain in every adventure phase - needing to dump the temporary Shadow into Shadow Scars to keep moving forward. The rule change is great and makes the monsters a lot more to deal with than just the combat.
Happy Way Too Much Chocolate Day for those who celebrate it! Story service should resume tomorrow.
Since I'm separated from my family the plan today is to cook the back up cornbeef from st patricks day and watch Ben-hur
My family and I watched Life of Brian, which has similar claims to historical accuracy. ;D
The Dune / Life if Brian crossover memes have been great.
Oh mate! *chef's kiss*
It may not seem like it from my erratic posting schedule, but I'm really excited for this phase of the campaign. We're at a point now where things that we've been patiently setting up for years - the Viglunding/Beorning conflict, Mogdred and his growing kingdom, Caewin and his... troubles - are at last starting to pay off.
I mean, this has really been true since the quest to redeem Duskwater, but I'm feeling it now because mutliple story arcs are coming to bear all at once.
:ooc: great lets all make new characters and play in Gondor!
(-D (-D (-D
hahahahaha!
Story coming soon, I promise. This week has utterly defeated me.
I love this game.
Guys, guys - my wife and I went out and saw Wind Rose (https://en.wikipedia.org/wiki/Wind_Rose_(band)) last night and I cannot recommend these guys enough if you're into loud music about dwarves.
'Tomorrow morning' is a fungible sort of time, right guys? It can totally mean 'up to two days later'.
EDIT: It's now going to be three, because goddammit, work.
AIRY CON 2024!
Hey guys, just to let you all know - I will be away next week for what we call Airy Con. Me and my five buddies (Matt knows a couple, but we all live in different states now), who I used to RPG with back in the 90's, all gather in Mt Airy and spend the week drinking some whiskey, rolling dice, and roleplaying every game we can. No wives. No kids. Just a week of game play and hanging!
This years lineup:
SATURDAY - Star Wars: Clone Wars
SUNDAY - D&D 5e (some campaign... not sure yet what my friend is giving us)
MONDAY - Call of Cthulhu
TUESDAY - The One Ring
WEDNESDAY - ALIEN RPG
THURSDAY - Shadowrun
FRIDAY - Twilight 2000
It's going to be a blast!
Anyway, I might not be able to keep up with story or get a post in, so move the game on if you do not hear from me or get a relatively rapid post reply.
That sounds awesome - I hope it lives up to expectations!
It looks like I'll soon be running some 5e games at one of our FLGS-es for a bunch of tweens I don't know. That could be great fun or a total disaster and there's no way to tell which before we get started. I'm also putting together an Eclipse Phase one-shot for a convention later in the year, which will be set on a swarm of three large vessels and some shuttles, with up to six players and ([number of players]-2) bodies for them to share.
Quote from: Eclecticon on May 22, 2024, 07:34 PMThat sounds awesome - I hope it lives up to expectations!
It does every year. ;D
I'm going to head off tomorrow on our annual winter camping trip. I'll check in midweek but I can't promise to get any more posts up until next Saturday. Hopefully after that, I can start posting more regularly.
I just got back from a week in the green mountians
No worries, this a big vacation week in the US with Independence Day (4th of July).
*Ahem*. So, I'm back on the boards after what has been a cognitively interesting couple of weeks. By now, you're all probably a bit sick of me apologising for being flaky so I'll skip that bit. Suffice to say, I've been dealing not particularly well with a serious depressive episode - one that has led to some disciplinary stuff at work - that is part of a series that, in retrospect, I've been dealing with for my entire adult life. Even before things kicked off this time, I was at a point where, though I love the shit out of running games, actually doing it just felt like more work. No reflection on you guys there: this game has kept me going through some previous hard times and I really don't want to see the end of it.
While I'm in a period of, shall we say, unscheduled leave, I've also started taking some medication and doing some talk therapy (during which I'm learning all kinds of interesting terms like 'toxic shame'). I'm at a point now where I feel like I'm turning a corner rather than just plunging into an abyss. Reading back over my recent posts, I hope that will be reflected in an improvement in my storytelling.
I don't know that you have much use for any of this information, but now you have it. It seemed important to say this stuff. I hope you guys are all keeping well - mental health conditions can turn up pretty slowly and insidiously, it seems.
I get it man, its tough when a hobby and source expression feels like a chore.
Hope you are doing better.
As a Gamemaster of many years - 42 to be specific - in different genres and through multiple mediums, I know the overwhelming feeling that can come from 'Being ready for game night.' I also know what you mean when getting a single post on the forum is not a lot of work, but it seems like just another thing that is out there and weighs on you. I know the feeling of not wanting to let my players down. I know the feeling of relief when a game night is postponed.
So, you need not apologize for anything Paul. Take the time you need for you, your family, and for your profession. The good thing is, this core group of players on this site have been here now for at least nine years (some longer), and I do not think any of us our going anywhere. I will keep the site going for as long as I have a story to tell, or a story to be part of, and then I hope to capture it all as some form of personal game-chronicle.
As I told you in our PM, I have nothing really to even offer this story - especially if Esgalwen is retired - so I know that feeling of having the brain squeezed dry of ideas. I think that is why I rotated our games so much back in the day. We would play Lord of the Rings, then I would end a chapter and I would put that game on hiatus and we'd play Star Wars, or Star Trek. It all went really great, too! It was the same group of players and we all created some great stories.
Maybe we should take a hiatus from this game for a bit? Maybe Star Trek, Star Wars, or some other genre might be refreshing? I have all sorts of new content to play in Twilight:2000, ALIEN RPG, Call of Cthulhu, etc. All of which could be a nice break for a while. I don't know.
Anyway, as I always say - you take care of what you need to, we will be here.
I am very sorry to hear of this "E", I have known these same issues in my life as well ... I will pray for you.
Thanks for your kind words, guys. I'm very lucky to have found this group, and this game.
Off to my annual pilgrimage to all that is holy to board games and proper RPGs: GenCon! (Wed - Sun)
Dude! Have a blast!
Ermagerd those look incredible!
I got my ship notice but no goods yet.
Doug, how are the cloth maps?
They are great quality, Tom. I am not sure if I want to mount them in a frame -or- have them for Tabletop usage? Although, the demand for tabletop usage is kind of light, as the bulk of my gaming is done here or on Roll20.
We shall see...
Are you guys interested in another meeting face-to-face over Discord? Maybe get a chance to catch up on real life things, but also have a small pow-wow about our stories here and any directions we want to go?
I have no desire to end Darkening of Mirkwood, but maybe Paul needs a break? Maybe we DO want to see if we can transition it to the new Second Edition rules? Making changes to the actual Darkening campaign is very easy - it would just be a matter of us working with new hero mechanics. With Esgalwen close to her 'retirement' and Hathcyn elevating to a thegn status, it might be a cool time to gen new PCs? Matt's PC could just be adjusted to the new mechanics.
Maybe we break away from Mirkwood for a time, to play in another region of Middle-earth, but in the same time as Darkening?
I don't know - this is all just a bit of spit-balling.
My schedule is all over the map at the moment. Likely getting a promotion which will require a move. However, if the time zone and day time group work I'd be down.
I dont think I'm ready to shelf Hathcyn, he has a lot more to do. A pause I would entertain.
Meanwhile, I'm over here with just a PDF, 'cause shipping to Australia is crazy expensive.
EDIT: I shouldn't whinge, really. Lots of companies are setting up with antipodean printing and shipping partners, so it's much better than it was even two or three years ago.
Back from GenCon -- Free League was all about promoting the new stuff you just received.
I'm down for a Discord confab
I was hoping they would have some more announcements besides the ALIEN 2nd edition kickstarter.
Guess we'll just have to wait to see what the fall brings.
Hey guys, my mother passed away this past Saturday. It has been really busy around here with plans for the funeral. I will be reading along, but I may not be present in any post until next week.
Hey Doug, sorry to hear that. My condolences to you and your family.
Thanks, Tom.
My deepest sympathies, Doug. I hope that you and your family are bearing up okay.
A new post is coming! This I swear on the occasionally-marked graves of my ancestors! I know what I want to write, I just need some uninterrupted time to do it.
No worries Paul.
Quote from: Eclecticon on Aug 21, 2024, 08:30 PMMy deepest sympathies, Doug. I hope that you and your family are bearing up okay.
Thank you, Paul! I am sorry I missed replying to you all these weeks. I know I read this, I guess I was just caught up in things with my family.
I appreciate your post, man. We are all doing well and getting on. I miss my Mom, but I know she is in a better place now and no longer suffering.
I'm back. Whoof, that was a long (and largely unintentional) break. I want to finish off this story, because I do believe it's a good one, but then I think it's obvious that I need to step back from running the game for a while. If that means we switch to a different game for a bit, that's okay with me. If it means we let the TOR part of the forum lie fallow for a while, that's how it's going to need to be. I'm happy to hear any other options that anyone can bring up.
That was a long time to wait for a very short post.
Hi guys. I know things have become pretty fucking heated as the season finale of your election nears. Whatever the result, I hope you and yours are alright, and that any rifts that have opened close with time.
Stay safe, guys.
Lol, I thought you were talking about the War Chief of the Woodmen at first.... (-D (-D
No worries here so far... honestly i'd be more concerned about this time going forward to the swearing in at the end of January and during his next term.
Good to hear. It may be that I've consumed more current affairs stuff about your election than is strictly healthy for someone with no real skin in the game.
Yeah man, so has Europe. Everyone freaked out and the German government coalition collapsed. Granted it was on shaky ground from day one, but their "nighmare" was basically they were worried about Trump calling them out on all the things they already know. It was fascinating to read their concerns and then see how all of them were issues the news had been covering for months. Dude was more a mirror than a provocateur.