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Reading Room - Archived Games (data may be deleted) => Chronicles of the North [LotR CODA] => Chapter 10: Vengeance! => Topic started by: tomcat on Mar 27, 2008, 05:22 AM

Title: Round 1 - Blood night
Post by: tomcat on Mar 27, 2008, 05:22 AM
Situation: Edrahil, Dirnhael and Fengel are under attack by Koskas and 3 servants; Durgil stands alone against 3.

Situational Modifiers: Rain and dark cause a -7 penalty to all physical actions (traits and abilities will reduce this penalty)

Koskas is standard health points; the Sagath warriors are 5 HIT opponents and the warg is a 6 HIT opponent, both with wound penalties based on the number of hits:


1 HITno effect
2 HITS-1 penalty
3 HITS-3 penalty
4 HITS-5 penalty
5 HITSDead / -7 penalty
6 HITSDead

Physical Modifiers: No wounds or weariness right now (and I returned some Courage).

Initiative:
Warg - 14
Sagath - 12
Fengel - 11
Koskas - 11
Durgil - 10
Dirnhael - 9
Edrahil - 8


Title: Re: Round 1 - Blood night
Post by: tomcat on Mar 27, 2008, 10:33 AM
Warg attacks Fengel (http://roleplay.avioc.org/boards/Themes/default/images/dice.gif) Roll (2d6)+11:
TN 11, AC +8, Specialty +2, Mighty Charge +3, Weather -2
------------------------
Action 1: 4,5,+11 Total:20 SUCCESS [damage if not parried: 5,1,+2 Total:8 x 2 = 16]
Action 2: 2,3,+8 Total:13 SUCCESS [damage if not parried: 6,3,+2 Total:11]

S1 - S3 attacks Durgil (http://roleplay.avioc.org/boards/Themes/default/images/dice.gif) Roll (2d6)+0:
TN 12, AC +5, Specialty +2, Weather -7
------------------------
S1 Action 1: 4,4,+0 Total:8 FAILED [n/a]
S1 Action 2: 3,2,+0 Total:5 FAILED [n/a]
S2 Action 1: 6,2,+0 Total:8 FAILED [n/a]
S2 Action 2: 2,3,+0 Total:5 FAILED [n/a]
S3 Action 1: 6,1,+0 Total:7 FAILED [n/a]
S3 Action 2: 6,4,+0 Total:10 FAILED [n/a]


S4 - S5 attacks Edrahil (http://roleplay.avioc.org/boards/Themes/default/images/dice.gif) Roll (2d6)+0:
TN 12, AC +5, Specialty +2, Weather -7
------------------------
S4 Action 1: 5,5,+0 Total:10 +3 (Courage) SUCCESS [damage if not parried: 5,1,+6 Total:12]
S4 Action 2: 6,6,6,2,+0 Total:20 SUCCESS [damage if not parried: 6,6,+6 Total:18]
S5 Action 1: 5,5,+0 Total:10 +3 (Courage) SUCCESS [damage if not parried: 5,4,+6 Total:15]
S5 Action 2: 5,2,+0 Total:7 FAILED [n/a]

Koskas casts Fatigue on Dirnhael
(http://roleplay.avioc.org/boards/Themes/default/images/dice.gif) TN 10, Willpower +5, Resolute +1, Strong-willed +2, Magician's charm +1
-------------------------
Action 1: Roll(2d6)+9: 2,1,+9 Total:12 SUCCESS [Stamina test to save TN 12; Weariness if failed based on DOS]
Title: Re: Round 1 - Blood night
Post by: Palandil on Mar 27, 2008, 11:52 AM
OOC: Sorry I didn't know we were at initiative.  I'm going to be very busy this weekend till Tuesday night.  I will try to post but we'll see.

Roll(2d6)+3: 5,3,+3 Total:11
Title: Re: Round 1 - Blood night
Post by: GandalfOfBorg on Mar 27, 2008, 05:28 PM
Durgil sees the attacks come only at the last moment but he was lucky the night was so harsh and they had terrible aim.  Outnumbered and no time to waste, he draws his sword as a precaution but continues his flight to the manor.  No better than the town crier, he calls out, "To arms! To arms!" to hopefully gets some attention, rouse the city, and maybe make his pursuers give thought to further chase.

OOC: Are there any kinds of tests you'd like me to roll?
Title: Re: Round 1 - Blood night
Post by: tomcat on Mar 27, 2008, 07:40 PM
[OOC:] Yes Matt, it will be a contest of skills. You will both make Run tests. If you win, you gain a lead on them, if they win, they will again be able to roll initiative for melee.

Based on the DOS, will determine how far ahead you are from them.

Marginal Success = 1
Complete Success = 2
Superior Success = 3
Extraordinary Success = 4

Once you score 5 lengths ahead of them, you can duck for cover and attempt a Stealth test to completely elude the Sagath.

Any Failure brings them close enough to melee.

Understand too that if the race carries on too long, weariness can come into play.

EDIT: I just saw you have no run skill... you can use Strength test instead if you'd like.
Title: Re: Round 1 - Blood night
Post by: tomcat on Mar 28, 2008, 11:12 AM
Edrahil attempts to parry:
(http://roleplay.avioc.org/boards/Themes/default/images/dice.gif) TN 13, 20, 13 AC +6, Spec +2, Keen-eyed +2*, weather -7
-------------------------
Action 1: Roll(2d6)+3: 1,4,+3 Total:8 FAILED [12 damage -2 armour = 10, reduced to Dazed; -1 penalty]
Action 2: Roll(2d6)+2: 4,5,+2 Total:11 +9 (Courage) SUCCESS

*although it is not stated, I am allowing the keen-eyed bonus to peer through the rain.

Third attack he lets hit [15 damage -2 armour = 13, reduced to Injured; -3 penalty]

Edrahil is the most scarred up Elf ever man! He cannot get a damn break for nothing against the bad guys!  :(

Enraged, Edrahil casts Blinding Flash
(http://roleplay.avioc.org/boards/Themes/default/images/dice.gif) TN 10 Willpower +4, The Art +2, Resolute+1, Strong-willed +2, Injured -3, MAP -5 = +1
-------------------------
Action 3: Roll(2d6)+1: 6,3,+1 Total:10 SUCCESS [pulled that out of the wazzoo... blinds S4 for 7 rounds (-5 penalty to all actions which will stack on the -7 penalty.]




Edrahil staggered back from the Easterlings cruel blows. Enraged at the attack and fearing further harm, the Sindar held up the palm of his hand towards one of the Sagath and muttered a word of enchantment.

A blinding light flashed out and the Easterling warrior was immediately staggered and immersed in utter darkness. He dropped his sword as his hands went to his eyes.

Title: Re: Round 1 - Blood night
Post by: Palandil on Mar 28, 2008, 06:32 PM
Quote from: tomcat on Mar 27, 2008, 10:33 AM
Warg attacks Fengel (http://roleplay.avioc.org/boards/Themes/default/images/dice.gif) Roll (2d6)+11:
TN 11, AC +8, Specialty +2, Mighty Charge +3, Weather -2
------------------------
Action 1: 4,5,+11 Total:20 SUCCESS [damage if not parried: 5,1,+2 Total:8 x 2 = 16]
Action 2: 2,3,+8 Total:13 SUCCESS [damage if not parried: 6,3,+2 Total:11]

Parry Warg TN20:
AC+8; Nim+1; Spec+2; Warwise+3; Cerduil+1; PB+1; Night-eyed +2; Weather -5
Roll(2d6)+20: 2,5,+11 Total:18 FAILED

Parry Warg TN13:
AC+8; Nim+1; Spec+2; Warwise+3; Cerduil+1; PB+1; Weather-5
Roll(2d6)+20: 6,4,+11 Total:21 SUCCESS

Fengel was taken by surprise as the wolf and his minions seemingly came at them from nowhere.  He moved quickly as the warg came at him, unfortunately a second too late.  The warg hit him hard but Fengel shook it off and quickly parried the monsters second attack.

OOC: Sorry I really messed up my math.  I edited this again to correct it.
Title: Re: Round 1 - Blood night
Post by: GandalfOfBorg on Mar 28, 2008, 08:28 PM
OOC: Yes!
Strength - (5+5)+0=10
Title: Re: Round 1 - Blood night
Post by: tomcat on Mar 28, 2008, 09:29 PM
Sagath run after Durgil:
(http://roleplay.avioc.org/boards/Themes/default/images/dice.gif) TN 10 Run +1, MAP -5 = -4
-------------------------
Action 1: Roll(2d6)-4: 4,5,-4 Total:5 FAILED [Durgil gets 1 length ahead]

Title: Re: Round 1 - Blood night
Post by: sdrotar on Mar 31, 2008, 10:24 PM
OOC: I know this is a bad time, but I have to be out of town on business until Friday evening. I will try to post each night, but I can't guarantee that I'll make it. Tomcat, if you think I'm taking too long, please feel free to play for Dirnhael.

***

Resist Weariness (TN 12)
Stamina +3, Tireless +4 = +7 (assuming no rain/dark penalties for fatigue)
Roll(2d6)+7:4,4,+7 Total:15 - SUCCESS

Dirnhael felt a wave of fatigue wash over him for a moment and noticed the wolf-man grinning; an eerie sight. He shook it off and swung Vorandur with ill intent.

ACTION 1: Defensive Attack (+1)
AC (Longsword) plus bonuses +19, Defensive Attack -1, Misc. penalties -7, Total +12
Roll(2d6)+12: 4,4,+12 Total:20

ACTION 2: Defensive Attack (+1)
AC (Longsword) plus bonuses +19, Defensive Attack -1, Misc. penalties -7, Total +12
Roll(2d6)+12:2,2,+12 Total:16

OCC: Will hold later actions in case Dirnhael needs to... oh, keep himself alive...
Title: Re: Round 1 - Blood night
Post by: Palandil on Apr 01, 2008, 03:40 PM
Action 3:Attack Warg
AC+8; Nim+1; Spec+2; Cerduil+1; Warwise+3; Night-eyed +2; Weather -7
Roll(2d6)+10: 2,5,+10 Total:17

Action 4:Attack Warg
AC+8; Nim+1; Spec+2; Cerduil+1; Warwise+3; Night-eyed +2; Weather -7
Roll(2d6)+10: 3,2,+10 Total:15

Having avoided the warg's second attack, Fengel gripped the hilt of Cerduil tighter and returned the favor.
Initiative:Roll(2d6)+3: 6,5,+3 Total:14  YES!!
Title: Re: Round 1 - Blood night
Post by: tomcat on Apr 09, 2008, 11:29 AM
[OOC:] Hey Guys, I will have this round finalized tonight when I get home from the office. I will also get round two set up.
Title: Re: Round 1 - Blood night
Post by: tomcat on Apr 11, 2008, 07:04 PM
Koskas attempts to parry Dirnhael:
(http://roleplay.avioc.org/boards/Themes/default/images/dice.gif) TN 20, 16 AC +8, Spec +2, Night-eyed +5, weather -7
-------------------------
Action 2: Roll(2d6)+8: 2,1,+8 Total:11 FAILED [Damage of 12 -3 armour = 9]
Action 3: Roll(2d6)+8: 1,6,+8 Total:15 +3 Courage SUCCESS

Warg attempts to dodge Fengel's attacks:
(http://roleplay.avioc.org/boards/Themes/default/images/dice.gif) TN 17, 15 Swiftness +4, Dodge+3, Jump affinity +1, Night-eyed +5, weather -7, (MAP -5)
-------------------------
Action 3: Roll(2d6)+6: 2,5,+6 Total:13 FAILED [1 Hit]
Action 4: Roll(2d6)+1: 5,2,+1 Total:8 FAILED [2 Hits]

This round is done for the enemy. Shawn, if you want to take further actions post them here and I will respond and carry results into Round 2.
Title: Re: Round 1 - Blood night
Post by: sdrotar on Apr 12, 2008, 08:38 AM
Quote from: tomcat on Apr 11, 2008, 07:04 PM
This round is done for the enemy. Shawn, if you want to take further actions post them here and I will respond and carry results into Round 2.

OOC: You bet - I expected Dirnhael would have to be parrying this round. Since he's not, I'll use my two Swift Strike actions and withhold the Defensive Attack.

Action 3: Attack Koskas
AC (Longsword) plus bonuses +19, Misc. penalties -7, Total +12
Roll(2d6)+12:5,4,+12 Total:21
Damage: Roll(2d6)+7: 5,4,+7 Total:16

Action 4: Attack Koskas
Roll(2d6)+12:5,4,+12 Total:21
Damage:  Roll(2d6)+7: 4,3,+7 Total:14

Next round Initiative: Roll(2d6)+2:2,1,+2 Total:5
OOC: Bleh.