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Reading Room - Archived Games (data may be deleted) => What Once Was [LotR CODA] => Topic started by: tomcat on Jul 05, 2008, 02:06 PM

Title: A troll hole
Post by: tomcat on Jul 05, 2008, 02:06 PM
Bornoge began to lead the few Company members away that would go to seek Gar's hole, leaving behind Turumarth, Kori, Nori, and Caranmîr to break camp.

"Oy! Remember now," called Kori. "The spoils of the hole are for the Company to split... we all have a stake in this!"

Those leaving heard a coldness in the old craftsman voice, a sound that matched his wild look whenever the mention of treasure came up.

An evident trail weaved into Mirkwood from the Forest Road and Bornoge kept a keen eye to it. The daylight spilled through the leafless branches lighting the way, until at last the path led to a steep drop into a cleft. New fern and other damp moss clung to the bare sandstone rock that led down into the shadows of the crack in the ground. Bornoge pointed to where the cleft ran its distance and then the land itself opened up to a steep drop.

(http://www.geocities.com/djoos5/LotR/Mirkwood6.jpg)

In single file, the Company members sat down at the lip of the cleft and then holding on to each side, eased themselves down into the shadows. It was immediately colder once they were out of the sunlight, and rocks were slick with both ice and the new spring's early moss and algae growth. The sound of metal armour clinked and weapons rattled all the way to the bottom where the ground once more leveled. The companions became aware of an awful stench and all knew that they had found Gar's hole.

Light would be needed to explore further.

Back in the camp, Turumarth and Kori laid the last of the sleeping blankets in the wagon and the cooking gear was stowed. All the while, Nori hitched the ponies to the yoke. The Company leader tilted a cask of water so that it would fill his mug and then took a long pull from it, "Looks like we may have a warm day for a change." He then looked to the keg, "Looks like we are going to need come across a fresh running spring to refill this keg, too."




[OOC:] If there is anyone not included in the troll hole party who wanted to be, let me know.
Title: Re: A troll hole
Post by: Roborob on Jul 05, 2008, 03:23 PM
Seeing that light is needed, Bornoge turns to get a fire going for light.

[OOC: I'm doing a survival TN 15, 10 for fire, +5 for inadequatly equipped because he is using just his knife as steel.]

Roll(2d6)+10:
2,3,+10 (+5 survival skill, +2 forest specialty, +2 Per, +1 woodcrafty)
Total:15 Marginal Success


"I think I'm going to go out and start up a makeshift torch. I'll be back in a minute or two and we can get to exploring!" With a hearty laugh, Bornoge started to quickly climb back up the cleft and, using his height to his advantage, was up over the edge before anyone could stop him.

[OOC: due to the marginal success, Tomcat you can decide when he returns, or even if the test was valid.]

Title: Re: A troll hole
Post by: Telcontar on Jul 05, 2008, 05:08 PM
OOC: Gumbo has Night Eyed II. and I believe Beren has at least Night Eyed I. Looking at the Edge it says that it allows you to see where others can not, but does not specify that it requires some kind of light to do so. aka. Low Light Vision I would imagine that magical darkness has qualities that wouold prevent its working, ie. shadow of the Balrog, but we should be able to see through natural darkness. What's your thought on this Tomcat?

Observe Roll(2d6)+5:
3,6,+5
Total:14

Search Roll(2d6)+4:
6,4,+4
Total:14

(edit: added search and spot rolls if you need those.) 
Title: Re: A troll hole
Post by: Cut on Jul 06, 2008, 07:01 AM
Caranmîr is staying breaking up camp.
Title: Re: A troll hole
Post by: tomcat on Jul 07, 2008, 01:26 PM
[OOC:] Hey Rob - it will take Bornoge about five minutes to start up a fire and to get the torch going. In the meantime, all the others have Night-eyed II which will allow you guys to go in and search the troll hole.

As far as my ruling on Night-eyed, you guys can see in natural darkness - call it low light vision, darkvision, infravision, or whatever - at no penalty, as stated in the book. But that does not mean you guys aren't handicapped by the shadows. Shadowed nooks, or stealthy hideaways will still require search tests and the TN may be higher because of the darkness.

In magical darkness, I will determine if Night-eyed has effect based on the strength of the source of the magic... I'll call it on a situational basis.




With Bornoge gone, the three companions still entered the hole. Each had an acute vision for darkness and were not deterred by the blackness that hung within Gar's home. Still, they needed to give their eyes a moment to adjust. It was not like they were looking about within a well lit cave, and so each moved slowly and peered intently about as they moved.

Gumbo felt the straw that was scattered about the floor on his leathery-bottomed feet - it could also be noticed by the rotting, sickly-sweet smell that it gave off. The cave went deep into the stone of the cleft and water dripped down each wall making the chamber damp and chilled - quite uncomfortable even for a hobbit.

Gar had fashioned a great bed by laying four large logs at right angles to each other forming a box. It was then heaped high with more hay and other forest foliage. Atop all of that was a number of heavy furs from what appeared to be deer or moose. Along with his bed, Gar had a blackened pit where the troll evidently made fires to both cook and to warm his home.

Beren and Vári walked along the perimeter of the cave to see if there were any knotholes or other ways Gar may have stored his stuff; Gumbo probed the bed straw with his spear. Beren came to a crude chest made of laced, thin branches covered by a bark lid. Gumbo listened to his spear tip softly crunch into the straw and soft earth below it, and then came a sudden THUMP.

All of a sudden, a brilliant light flared into the cave causing the trio to stagger as their night-eyes were blinded - along with it came a growling, hiss and Vári felt a weight strike his leg. The dwarf looked down, but in his blindness could only see a large, furry shape trying to attack him.




[OOC:] I need a Swiftness test TN 15 from Vári to evade the initial attack from the large badger that Gar kept as a pet. If failed, the badger does automatic damage and gets auto initiative for a new attack. If successful, the damage is halved and the badger gains auto initiative for the new attack.

The Night-eyed characters will suffer a -5 penalty to tests for round 1; -3 penalty for round 2; and then normal light vision due to the sudden change from dark to light.
Title: Re: A troll hole
Post by: Telcontar on Jul 08, 2008, 06:09 AM
Iniative Roll(2d6)+3:
2,6,+3
Total:11

Gumbo blinked and tried to get his bearings, luckily his spear was at the ready. He spun around to try and locate both the nature of the creature that he heard and the source of the light.
Title: Re: A troll hole
Post by: sdrotar on Jul 08, 2008, 02:10 PM
Swiftness Test (TN 15):
Roll(2d6)+2:5,5,+2 Total:12 - FAIL
OOC: I'd better spend a Courage Point to succeed...

Initiative Test:
Roll(2d6)+2:6,6,(2),+2 Total:16

***

OOC: I'm assuming that Vári has his axe in hand, right? I mean, he's not stupid. ;)

Vári felt the large, furry... thing next to him, and heard the gnashing of teeth as he quickly leaped away from it with a surprised yelp.
He squinted, trying to shield his eyes from the sudden light, but had little success. He braced himself for an assault, his axe held in front of him.
Title: Re: A troll hole
Post by: Roborob on Jul 09, 2008, 06:12 AM
Initiative roll for Bornoge
Roll(2d6)+5:
2,1,+5
Total:8

Having gotten the torch Bronoge enters the cave, and seeing Vári, Gumbo, and Beren cringing, he says "Ay I know I've been crawling around in the dirt but i'm not that ugly!" Bornoe laughed. But then he noticed the alarm on Vári's face and then saw the large badger, that was revealed by the torch.
Title: Re: A troll hole
Post by: tomcat on Jul 10, 2008, 11:42 AM
[OOC:] Hey Shawn, yes... your axe is in hand. Remember though, the badger gets auto initiative against your PC.




Gumbo turned to see a tall shape of a Man holding aloft a bright light that caused his sudden blindness. Not far from him, Vári staggered back with the large animal biting and clawing at his leg. Due to its size, it was able to get to the Dwarf's vulnerable legs, which were unprotected by his chain coat, and dig both claw and fang into flesh. [7 damage after halving]




Initiative for Round 1 [some rolls have been adjusted for -5 penalty]:
Badger auto
Vári 11
Bornoge 8
Gumbo 6
Beren

Badger attacks Vári:
(http://roleplay.avioc.org/boards/Themes/default/images/dice.gif) TN 12 AC +3, Specialty +2, Ferocious +3, Advantageous position +6
-------------------------
Bite Action 1 - Roll(2d6)+14: 4,3,+14 Total:21 [8 damage if not parried]
Claw Action 2 - Roll(2d6)+14: 2,3,+14 Total:19 [3 damage if not parried]
Claw Action 3 [Multiple attacks] - Roll(2d6)+14: 1,5,+14 Total:20 [4 damage if not parried]

Note: I am giving Vári only 2 points of armour for sturdy leather pants, due to the badger being able to attack his legs only, which the chain coat does not cover.
Title: Re: A troll hole
Post by: Telcontar on Jul 12, 2008, 06:20 AM
OOC: On Gumbo's turn if the badge lives when he is up.

Gumbo saw the bandger firmly latched onto the dwarf. It would almost be comical if it were not for the blood and ferocity of the animal. Blinking his eyes as he tried to recover from the sudden light he attacked the badger.

Attack Roll 1 (2d6):
4,1,+12 (spear) +1 (AC with spears) -5 (blinded)
Total:13

DMG Roll(2d6)+3:
4,1,+3
Total:8

Attack Roll 2(2d6):
5,6,+12, +1, -5
Total:19

DMG Roll(2d6)+3:
3,5,+3
Total:11

AttackRoll3 (2d6):
1,6,+12,+1,-5
Total:15

DMG Roll(2d6)+3:
6,1,+3
Total:10

Title: Re: A troll hole
Post by: Roborob on Jul 12, 2008, 07:46 AM
(OOC: on Bornoge's round, if Vari has'nt hacked it to pieces)

Bornoge, not wasting time to pull out a javelin or his club, Starts attacking the Badger with the torch attempting to use the fire to shoo it off of Vari.
(OOC: im just giving the torch the stats of a club, up to you tomcat if it does extra because its on fire)

Attack Roll 1
Roll(2d6)+6:
6,6,5,+6
Total:23 

DMG Roll (OOC: If not Extraordinary Success)
Roll(1d6)+1:
3,+1, +2 STR
Total:6

Attack 2
Roll(2d6)+6:
3,4,+6
Total:13

DMG
Roll(1d6)+3:
2,+1, +2 STR
Total:5
Title: Re: A troll hole
Post by: tomcat on Jul 14, 2008, 05:21 PM
Vári kicked the animal off of himself and it thudded on the ground. Now free from his person, his comrades quickly scrambled in and attacked. Between axe and spear, the badger had little chance and in moments the cave chamber was once more quiet.

The Dwarf warrior looked at the torn flesh on his upper thigh, his face a shade of red from embarrassment at having been attacked by such an animal. While Vári tended to his legs, the other three companions set about searching the room once more.




[OOC:] Shawn hasn't replied in a while, so I just went with the other two attacks - I have no idea where the Beren player is.

Okay, what would you like to do now that the threat seems to be removed.
Title: Re: A troll hole
Post by: Roborob on Jul 14, 2008, 06:19 PM
OOC: We should open the chest and see whats inside.
Title: Re: A troll hole
Post by: tomcat on Jul 15, 2008, 09:38 PM
Holding the torch aloft, Bornoge watched as Beren lifted the bark covered lid of the make-shift chest. A sour smell rolled out to greet them, as they beheld a pile of mildewed furs, and small insects scurried to hide from the light. Beren grimaced as he reached in and pulled out the first of many damp furs. Not only was the smell of mold bad, but the skins were not properly cured and the reek made the two men want to gag.

"Trolls..." thought Beren.

With the last fur pulled out, the sound of metal clinking quickly brought both men's eyes down into the crate. Laying in plain view was a shortsword, still in its scabbard, though the leather sheath was mostly rotted away, but the blade showed no sign of age - in fact, its brilliance was enhanced by the flicker of the torch. Next to the sword were some other trinkets of common use - a rusted canteen; what appeared to be two mildewed scroll cases; and an elegant looking pendant whose leather neck lace had rotted to ruin. The pendant was made of silver and it was an intricate, natural looking weave of the precious metal.

Over at Gar's bed, Gumbo and Vári had come across a secret stash of their own. It seemed that Gar had been a rather good thief over his long life, and though a simple troll, took great care to seperate the metals that he collected. The now strewn hay bolster was removed and the secret hole, covered with a wooden plank, had been revealed. Gumbo had pulled it back and smiled as he saw four bags, each larger than a feed bag and filled with a large quantities of coins.

Vári picked up a small handful of Gondorian tharni's that were mint dated 50 years past. The silver coins were amongst other coins - some of Dwarven mint, but most of those used by men. The coins came in various sizes and also in various types of precious metal. Scattered amongst one bag of gold coins were a couple dazzling stones!

All in all, the hoard would set any of the companions up for life.




[OOC:] The treasure is as follows (equivalent to a Hoard 2):

122 copper pennies
95 silver pennies (39 of these are the Gondorian tharnis)
86 silver pieces
77 gold pennies
2 uncut rubies
3 uncut emaralds
shortsword
pendant
scroll cases
Title: Re: A troll hole
Post by: Roborob on Jul 16, 2008, 05:01 AM
Bornoge picks up the short sword with interest, "I have no memory of ever lifting a sword. Yet this kind of weapon seems to fit my hand naturally." He slashes at the air with it a few times, each making a satisfying swooshing sound. Bornoge smiles gleefully, "If no-one else needs this, I would like to have it. I know not where your going, but you seem to carry trouble with you." He pauses and looks at the sword, "or maybe it's fortune you carry"
Title: Re: A troll hole
Post by: sdrotar on Jul 17, 2008, 11:34 AM
Quote from: tomcat on Jul 10, 2008, 11:42 AM
Badger attacks Vári:
(http://roleplay.avioc.org/boards/Themes/default/images/dice.gif) TN 12 AC +3, Specialty +2, Ferocious +3, Advantageous position +6
-------------------------
Bite Action 1 - Roll(2d6)+14: 4,3,+14 Total:21 [8 damage if not parried]
Claw Action 2 - Roll(2d6)+14: 2,3,+14 Total:19 [3 damage if not parried]
Claw Action 3 [Multiple attacks] - Roll(2d6)+14: 1,5,+14 Total:20 [4 damage if not parried]

Note: I am giving Vári only 2 points of armour for sturdy leather pants, due to the badger being able to attack his legs only, which the chain coat does not cover.

OOC: Sorry - between the MLB All-Star coverage and the E3 expo, I haven't been able to come up for air... my apologies for holding up the game.

Vári AC (Battle Axe) skill plus mods  +14, -5 sight penalty = +9
ACTION 1 - Parry Bite (TN 21): Roll(2d6)+9:5,1,+9 Total:15 - FAIL
ACTION 2 - Parry Claw (TN 19): Roll(2d6)+9:6,4,+9 Total:19 - SUCCEED
ACTION 3 - Parry Claw (TN 20) (via Swift Strike Edge, no action penalty): Roll(2d6)+9: 1,6,+9 Total:16 - FAIL

Vári yelped in mixture of anger and pain as the giant badger struck him, and he cursed his luck.
Title: Re: A troll hole
Post by: tomcat on Jul 17, 2008, 11:43 AM
[OOC:] I appreciate the rolls Shawn, but you don't have to worry about further combat with it... you guys would kill it once you get the chance to attack. So... as you desire, feel free to carry on the thread in regards to the treasure finds.
Title: Re: A troll hole
Post by: sdrotar on Jul 17, 2008, 11:44 AM
Vári thought the pendant to be fair, and wished to claim it along with as much of the treasure they had found.
His family had never been particularly wealthy, and he had never seen such coin in his life. He would not care to admit that he desired it.

He struggled with himself for a moment, held the pendant to his neck and cleared his throat. "I wish for this bauble, for the craft-work is pleasing to me," he said. Many other things in the hoard were, as well - and he tried not to focus upon them lest such avarice take him. Perhaps if the others would grant him this token, he could look upon it when he must and put aside his lust for the rest of the treasure... and any to come.

OOC: I gave Vári the Grasping flaw, so I'm trying to portray it here. I need to spend a Courage Point here so he doesn't freak out and try to take off with the horde, as it were.
Title: Re: A troll hole
Post by: Telcontar on Jul 18, 2008, 11:05 AM
Gumbo looked at the others around him. "It is not for us to decide here what is to become with the things we have found. It is for the party as a whole to decide."

Gumbo put the things they had removed back into the sacks and began to tie them up. "Come, let us not betray the trust of the others and claim those things which we are partial to for having seen them first. We cant eat the treasure out here in the wild or fight off beasts with it. The faster we bring it back the faster we can continue on our way."

Gumbo had spoken all of these words cheerfully and in a friendly tone, but he watched the others to make sure that all the items were returned. It wasnt that he didnt trust them but looked at it as a test of thier character. Jewools and coin would not get them through the mine or fill their bellys, but it might make there journey easier if they came upon a woodman dwelling as Gumbo hoped.
**********(If we return to camp with no incident)


Gumbo smiled as he entered the camp of the night before. The bags the party carried bulged and the metalic clink of coins could be heard as they fell to the ground and gold coins spilled out into the light of the sun.
"Come Captain, and see what we have found!" After the back slapping and merry making at their change in fortune Gumbo continues, he tried to shose his word so as to not start a ight amongst the party members.
"Captain, we did not expect to come into any kind of wealth prior to entering the mine, but it does us no good to carry it around and weigh us down in our travles. I say we put the coins on the wagon and when the adventure is done and we are back in Long Lake divide the spoils we found here and along the way amongst all the surviving party members. Any of those who would like jewlery can subtract its worth from their share at the end. The items of war proove a bit more difficult, they are of immediate use and probably more worth. Perhaps our lore experts can tell us what the scrolls are."
Title: Re: A troll hole
Post by: Roborob on Jul 18, 2008, 11:23 AM
Bornoge reluctantly put the sword back. It was familiar to him in a way nothing had felt in years. "I agree   with the little one."
   
Back at camp......

"As the one who found the hole, I think that I should choose what I will from the spoils! Gold and jewels mean little to me, but that sword is useful and I want it."
Title: Re: A troll hole
Post by: tomcat on Jul 18, 2008, 01:18 PM
Quote from: Telcontar on Jul 18, 2008, 11:05 AM********(If we return to camp with no incident)

[OOC:] Yes, you guys return to the base camp with out incident.
Title: Re: A troll hole
Post by: sdrotar on Jul 18, 2008, 01:18 PM
Vári nodded at Gumbo's words and gently put the pendant back. Then he went back to binding his wound, his eyes rarely leaving the sack that it went into.

***

At the camp:

Vári walked with a ever-so-slight limp; the beast had not hurt him badly, but it ached and annoyed him.
He asked gently for the pendant, if the leaders of the company would grant it. "'Tis but a trinket," he said with a twinge of embarrassment, "but it would serve to remind me that the indignity of being bitten by a dumb animal was worth it."
Title: Re: A troll hole
Post by: Telcontar on Jul 18, 2008, 02:24 PM
Gumbo waited for the Captain of the Company to speak his mind before he said anything further.
Title: Re: A troll hole
Post by: GandalfOfBorg on Jul 18, 2008, 06:40 PM
"Well, let's see here this weapon or weapons you speak.  I have worked with and wielded many a fine blade and cudgel in my day and have a keen eye for their worth," says Nori.  "But my appraiser's eye is not fixed solely for weapons only," he adds, eager to look over the rest of the loot as much as the weapon.

Appraise (Weapons) - Roll(2d6)+6: 6,5,+6 Total:17
+2 for Smithcraft: Weaponsmith? for total 19(?)
Title: Re: A troll hole
Post by: tomcat on Jul 21, 2008, 11:19 AM
Nori took the weapon from the small pile of treasures that had been brought to the camp and slid it from its sheath. The first thing he saw was the maker's mark and was quite familiar with the guild. It was a Gondorian organization of metal-workers whose work at times made it as far north as Lake Town and the Iron Hills. The guild's mark was there, but Nori could see that this had been a commissioned piece for the craftsman also put his personal seal upon the weapon. Upon turning the balde over, Nori found another piece of information regarding the weapon... its original master's family heraldry was marked. A small shield with what looked to be a sea bird over a crenelated tower, but unfortunately the Dwarf did not know the geneology of said family.

It was balanced and well made - a certain masterwork by the hands of a Gondorian smith - though Nori thought it par to most standard Dwarf works. Still, it would make a handy weapon for any of the company members.

The pendant caught the attention of the Elf. The elegant, natural-form of the piece was quite evidently crafted by the Elves - which house was yet to be determined, but Caranmîr was pretty sure it was not made by his Sylvan kin.

Turumarth took immediate interest in the old scroll cases and carefully picked them up, looking to see if opening them would cause any damage.

The remaining coins were of high value to the company members, but garnered the least interest.

Kori looked to Bornoge and his face took on a distrustful appearance. "You ask our favour in this and seek a small reward for finding a hole, yet it was us who slayed this beast. I say you take this treasure and now be held in my employ until I deem your service as payment in full. What say you?"




[OOC:] Lake Town residents may give me a Lore: Realm (any area that may be close to the Mirkwood forest) or Lore: History (specialy same as before) TN 12

Caranmîr may give me an Appraise test TN 12 to determine the heritage of the pendant (you'll get a +2 bonus due to being an Elf).

An Observe (Sense Power) TN 12 test may be made as well.

Lastly, the shortsword is a masterwork (+2 to AC tests and +1 to damage) and if any are from Gondor or its immediate surrounds, you can give me a Lore: Realm (Nobles) or Lore: History (Nobles) test TN 10.
Title: Re: A troll hole
Post by: Roborob on Jul 21, 2008, 06:24 PM
Bornoge thought long on the proposal while looking over the short sword. He knew the sword was important to him somehow, like it connected him with his lost memories. He decided that service to this dwarf, whatever quest he is on, was worth the chance of discovering his past. "Well, since you seem to not be able to pass through Mirkwood without incident  by yourselves. I shall go with you, I hope that will be payment enough." Bornoge laughed a bit to shrug off the seriousness of the matter.

(OOC: I'm trying to tie the sword in with Bornoge's lost background)
Title: Re: A troll hole
Post by: donimator on Jul 22, 2008, 03:38 AM
Turumarth clasps the scroll cases, looking for any mark or seal as he carefully rubs away the grime. He pauses a moment, but sees the others interested in other items. A cursory glance over the other things is made to see what catches his eye.

-------
Lore:Realm (Rhovanion) Test, +7 (TN 12)
Die Roll - 2d6+7 --> 2,1 + 7 = 10 (failure)
-------
Observe (Sense Power) Test, +5, +2 Specialty = +7 (TN 12)
Die Roll - 2d6+7 --> 4,4 + 7 = 15 (success)
Title: Re: A troll hole
Post by: tomcat on Jul 22, 2008, 07:34 AM
Turmarth can feel that the scrolls, or something within the cases, has a magical aura about it, though there are no other identifying markings on the weathered leather. He carefully unties the leather wraps and then setting them on the ground, unrolls first one, then the other.

The first reveals a series of parchments that are faded and weathered, like the cases that held them; still, they are legible. Unfortunately, except for a large map of the south-eastern area of Mirkwood (with areas marked and named with names that no longer would apply), the other pages are written in a cryptic code that is made up of both elven and common letters and numbers. It could be guessed that it was either a merchant cipher, or one for educated bandits.

The second scroll case - the one that gives off a faint essence of magic - was opened next, albeit with the utmost in caution. Turumarth realized immediately that the case, though weathered, had been laced with magic for within, both the papers and the velvet, sewn-in cloth was still in pristine condition.

The mage also smiled as he saw the sheets of paper that were written in the elegant script of the Sindar... and then looked in wonder as a small item slipped from between the pages. Another necklace of fine quality lay in the Man's hand, its aura glowing for his magic senses to see.




[OOC:] Turumarth, I will need...

a Langauge: Elven (Sindar) TN 15 to read the scrolls.

a Willpower test TN 11 (all magic mods apply)

an Inisght test TN 15
Title: Re: A troll hole
Post by: Telcontar on Jul 22, 2008, 07:40 AM
Gumbo did not like th grasping nature of this woodman, which he had yet to hear his name even after the foolish debate over who should give their name first. Gumbo would abide by the decision of the Captain of the Company and spoke no more on the matter. He searched his mind for any information or knowledge he may have pickked up on the remaining items.
Realm: Anduin Vales:Roll(2d6)+3:
3,2,+3 Total:8
Realm: Misty Mountains:Roll(2d6)+3:
5,6,+3 Total:14
Realm Blue Mountains:Roll(2d6)+3:
6,5,+3 Total:14

Gumbo began to load the coins on to the wagon and secured his great dwarven helm back on its usual spot on the wagon. He slung his small shield over his shoulder and with his spear in hand he prepared to head out slightly ahead of the wagon to scout the road ahead for danger as was his habbit. 
Title: Re: A troll hole
Post by: tomcat on Jul 22, 2008, 07:53 AM
[OOC:] Sorry, Telcontar, it would have been your Anduin Vales test that I needed.
Title: Re: A troll hole
Post by: donimator on Jul 22, 2008, 08:34 AM
Turumarth studies the contents of the case...
-------------
Language:Elven(Sindar) +6 TN 15
Roll 2d6 +6 --> 3,4 +6 = 13
Spend 1 Courage = 13+3 = 16 Complete Success
--------------
Willpower +5 TN 11
Roll 2d6 +5 -->5,6 +5 = 16 Complete Success
--------------
Insight +4 TN 15
Roll 2d6 +4 --> 3,5 +4 = 12
Spend 1 Courage = 12+3 = 15 Marginal Success
Title: Re: A troll hole
Post by: tomcat on Jul 22, 2008, 09:05 AM
[OOC:] With your successess...

Willpower - Turumarth binds the charm to him. Effects: This charm works like a Magician's Charm, but extends a +2 bonus to all Willpower tests for magic. Unlike a Magician's Charm, you may not enhance it to a Charm of Power and while you wear it, you may not also wear a self-created Magician's Charm and gain any benefits from it.

Others may take it and bind it to themselves by making a Willpower TN 15 test.

Language - The sheets of parchment constitute 2 bonus spell picks that you, or whomever, may use at your next advancement, should you purchase Spellcasting. Essentially, they are the formula for a free spell to take. (1 time use only by whomever)

Insight - Turumarth realizes that the jumble of letters and numbers are a code, but it will take a bit of time to decipher it. Still, he recognizes a symbol on the parchments that match those of some of the stamped gold coins.
Title: Re: A troll hole
Post by: Roborob on Jul 22, 2008, 10:33 AM
Bornoge wanders off to look at the spiders body and collect ingredients for poisons. Finding it, he pulls out his knife and splits open the thick exoskeleton of the spider between the pincers and the back of the head. Reaching in with the knife in one hand he pulls out two slimy yellowish sacks from behind the mandibles. Bornoge then takes a satchel of his and takes a few leather containers. He cuts open the sacks and empties a dark syrupy fluid from them into his containers.

(OOC: just a little narrative of him getting poison making supplies, for later or something)

EDIT: (OOC: how much poison he can make from this is up to you tomcat)
Title: Re: A troll hole
Post by: GandalfOfBorg on Jul 22, 2008, 03:50 PM
"It is indeed a fine blade, from the Mannish kingdom of Gondor in the south," Nori remarks, pointing out the marks.  "The weapon was specially commissioned as well for a family whom I cannot say; I am unfamiliar with heraldry outside dwarven houses."

... "Do as what you wish with it, uncle, but I believe it be too good for him.  Though I will agree, another pair of eyes and strong back are welcome on this venture."
Title: Re: A troll hole
Post by: Cut on Jul 23, 2008, 07:03 AM
Caranmîr was immediately intersted in the pendant, as he recognised it as a piece of elvish craftmanship.

Quote from: tomcat on Jul 21, 2008, 11:19 AM
Caranmîr may give me an Appraise test TN 12 to determine the heritage of the pendant (you'll get a +2 bonus due to being an Elf).

An Observe (Sense Power) TN 12 test may be made as well.

Caranmîr isn't trained in the appraise skill, so I should take the observe test instead, or will you allow an Appraise test with a penalty?

Observe (Sense Power): 2d6 + 6 (+2 for being an Elf?)

Roll(2d6)+6:
5,3,+6
Total:14  [Without any benefit added from being an Elf :)] - Success

Never did he know, that Vari already had spoken his mind about ownership of the piece of jewelry in the troll hole itself, when he asked the company to grant him the pendant.
Title: Re: A troll hole
Post by: tomcat on Jul 24, 2008, 07:25 PM
[OOC:] Nico, you can give me that Lore test too, if you want. As for your other test results, the Observe Power test reveals the aura around the scrolls (as revealed above). You know nothing about the pendant, other than it is Elven.




"All right, all right..." said Kori, cocking an eye about at everyone. "Let's just do as Gumbo says and place the day's cache in the wagon. We'll sort it out once we find our feet back at our own doors... except for that sword, Bornoge. You keep that as a weregild. And Caranmîr, why don't you give that pendant to Vári when you're done looking it over."

That said, Kori walks to the pile of treasure. "Come on now, help me get it all into the wagon."

In ten more minutes, the Company was back on their way. There was still at least nine days to cross the forest of Mirkwood.
Title: Re: A troll hole
Post by: sdrotar on Jul 24, 2008, 07:45 PM
Vári bowed deeply to Kori - he truly appreciated the gesture.

Though he had hoped he did not offend Caranmîr, he also realized that the scrolls certainly had value to the loremaster; they held none for the Dwarf. Hopefully, that would satisfy him; he did not want to be at odds with his own Company, though in his heart, he had wanted the pretty pendant for himself nevertheless.

He slipped it over his neck and under his mail before collecting his things.
Title: Re: A troll hole
Post by: Roborob on Jul 25, 2008, 07:56 AM
OOC: I don't know if this is the right thread, but every night in Mirkwood Bornoge spends 1 hour after they stop for the night to make 1 dose of poison. The CRB requires no tests for doing this.
Title: Re: A troll hole
Post by: donimator on Jul 25, 2008, 09:04 AM
Turumarth scans the items in his hands and then continues to pack the wagon. Holding the charm he looks to the company
QuoteWillpower - Turumarth binds the charm to him. Effects: This charm works like a Magician's Charm, but extends a +2 bonus to all Willpower tests for magic. Unlike a Magician's Charm, you may not enhance it to a Charm of Power and while you wear it, you may not also wear a self-created Magician's Charm and gain any benefits from it.

Others may take it and bind it to themselves by making a Willpower TN 15 test.
"Would any object to my holding onto this trinket? I feel...a connection to it. I believe it will help me control my powers."

And for the scroll cases...
QuoteInsight - Turumarth realizes that the jumble of letters and numbers are a code, but it will take a bit of time to decipher it. Still, he recognizes a symbol on the parchments that match those of some of the stamped gold coins
"These will take some study. The map seems useful and matches the coins. When we stop for the night I will study it further to see if any useful information can be gleened from it. Perhaps with Caranmîr's aid?"
-------------------
If a night passes - Lore test on map and coins:
Lore: Realm, Rhovanion (Trade practices sprecialty - if a merchant's map), +7, +2 specialty = +9
Die Roll: 2d6 +9, 6,1 +9 = 16
+ any bonus from Caranmîr's knowledge?
Title: Re: A troll hole
Post by: Cut on Jul 25, 2008, 09:44 AM
[OOC: Thanks Doug, Lore test follows]

Lore Realm: Mirkwood text 2d6 + 6 to beat TN 12

Roll(2d6)+6:
6,4,+6
Total:16

Success!

Caranmîr isn't pleased to give up the pendant, clearly an heirloom of an elvish family to anybody, but nevertheless hands the piece of jewelry over to Vari.
"Take good care of the piece, Master Dwarf." he says. "I cannot figure out at this point, to whom this once belonged,  but it is elven Art for sure. Do not let it fall into disregard or treat it with disrespect. I am not sure if I could tolerate such behaviour.

He than turns - somewhat reluctantly - away from the Dwarf and heads over to Turumarth.

"I shall gladly assist in whatever capacity I can with the deciphering of any secret that those scrolls and maps may tell us."


Title: Re: A troll hole
Post by: tomcat on Jul 25, 2008, 11:07 AM
[OOC:] I know our game has been moving at just a bit over a snail's pace (which is usually not my style, but summer is in full motion here!), but I am enjoying your roleplaying... it is great character interaction. I will have the new post up shortly, and Shawn, I hope the title lives up to the scene!   (D
Title: Re: A troll hole
Post by: sdrotar on Jul 25, 2008, 12:01 PM
Quote from: Cut on Jul 25, 2008, 09:44 AM
[OOC: Thanks Doug, Lore test follows]

Lore Realm: Mirkwood text 2d6 + 6 to beat TN 12

Roll(2d6)+6:
6,4,+6
Total:16

Success!

Caranmîr isn't pleased to give up the pendant, clearly an heirloom of an elvish family to anybody, but nevertheless hands the piece of jewelry over to Vari.
"Take good care of the piece, Master Dwarf." he says. "I cannot figure out at this point, to whom this once belonged,  but it is elven Art for sure. Do not let it fall into disregard or treat it with disrespect. I am not sure if I could tolerate such behaviour.

He than turns - somewhat reluctantly - away from the Dwarf and heads over to Turumarth.

"I shall gladly assist in whatever capacity I can with the deciphering of any secret that those scrolls and maps may tell us."


Vári nodded to Caranmîr. "It sits above my heart, Master Elf. Do not worry yourself; for a Dwarf knows how to take care of fine craftwork. Our people may share little in common, but a love of such things is one of them."
Title: Re: A troll hole
Post by: Cut on Jul 26, 2008, 10:18 AM
Caranmîr's desire for the jewelry lessened as he heard the dwarve's words. With a small smile, the Elf slightly tilted his head to one side. "I am sure you are true to your word, Master  Varì. I doubt that the heirloom could find a safer spot thjan above your heart. I shall rest easy, knowing you will be guarding it from now on."