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Confrontation in the Gloom - Round 4

Started by Eclecticon, Jun 11, 2021, 07:43 PM

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Eclecticon

Situation: The Fellowship has followed the servants of the Shadow to their lair beneath Lake-Town.

Combat Advantage dice:
• Arbogast 1/1
• Esgalwen 2/2
• Hathcyn 0/0
• Laeral 0/2

Situation Modifiers:
• The unseen foes have the initiative. 

Physical Modifiers (complications):
• Footing is treacherous.  Any character struck with a Great or Extraordinary success must make an Athletics roll (at TN 5 + Endurance lost) or fall.  Characters on the raft receive a +4 bonus to their roll.  Characters can also use a called shot (TOR p 178) to perform a Pummelling Attack (Adventurer's Companion, p 111) to automatically knock their opponent into the water. 

PC/NPC  :+~:PARRY  :<>:ARMOUR  :vv:HOPE  :<3:END  :-X-:STANCE  :##:STATUS
Arbogast
Esgalwen
Hathcyn
Laeral
• 6 (:<|: +3)
• 6
• 7
• 8
• 2d (:C|: +3)
• 1d (:C|: n/a)
• 2d (:C|: n/a)
• 3d (:C|: n/a)
• 12/16
• 10/14
• 8/13
• 10/12
• 12/26
• 27/27
• 16/29
• 17/28
Defensive
Rearward
Defensive
Rearward
weary
normal
normal
normal

ENEMY  :+~:PARRY  :<>:ARMOUR  :@:HATE  :<3:END  :csu:NOTES
Bowman 1
Unseen bowman 2
Bowman 3
Knifeman 1
Knifeman 2
Lake-Beast
• 4
• ?
• 4
• 3
• 3
• 4
• 1d
• ?
• 1d
• 1d
• 1d
• 2d
• 2/2
• ?
• 2/2
• 2/2
• 2/2
• 5/6
• 14/14
• ?
• 1/14
• 0/12
• 0/12
• 0/32


??
Dead
Dead
Dead

STANCES
:-X-:Forward
- action order 1

Close combat
TN 6+ parry
Forward
Maneuvers
:-->:Open
- action order 2

Close combat
TN 9+ parry
Open
Maneuvers
:<|:Defensive
- action order 3

Close combat
TN 12+ parry
Defensive
Maneuvers
:<->:Rearward
- action order 4

Ranged combat
TN 12+ parry
Must be 2 other PC's
in Close Combat; May not
use if outnumbered 2:1

Rearward
Maneuvers
:<>:From any Stance

Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level of opponents Athletics roll.
On success, may safely flee from the scene of combat
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Undaunted by the fate of their comrade, the remaining bowmen continue to shoot.  On the planks, the knifeman grabs Arbogast's shield in his free hand, trying to wrench the Woodman from the path. 


:ooc: The bowmen shoot at Arbogast and Esgalwen:
Bowman 1 (vs Arbogast)
:00: 1d12 : 3, total 3
Rolled 2d6+3 : 6, 4 + 3, total 13


Bowman 2 (vs Esgalwen)
:00: 1d12 : 3, total 3
Rolled 2d6+3 : 3, 6 + 3, total 12


Knifeman (vs Arbogast)
:00: 1d12 : 6, total 6
Rolled 2d6 : 3, 6, total 9
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

The arrows go wide, the bowmen hampered as much as the companions by the dim light and confusion of battle.  Nor can the knifeman unbalance the Fire-watcher enough to hinder him. 


:ooc: Let's see whether you guys can start to turn things around this round...
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

 :ooc: i am going to see what Arbogast does first before I take my move. It will be to attack if he needs it or to try and spot another archer.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

Unable to see where the arrows came from, Esgalwen could see the danger in front of her friend. Arbogast held the line for them and his danger was great, as the thin plank only allowed Hathcyn to do so much. Perhaps she could even those odds.

She drew back another shot and aimed at the knifeman harassing her friend.

:ooc: I will use an Advantage dice at need. Here is her attack.

TN 15 great bow 3d6
:00: 1d12 : 7, total 7
Rolled 3d6 : 1, 2, 6, total 9

:dmg: 7   edge: 10  injury: 16
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: That is a :%: success for 13 :<3:, which should take him out. Yes?
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

GandalfOfBorg

Laeral curses her ill luck and searches the darkness with bow drawn for the source of the other two arrows.

 :ooc:
Awareness -  1d12 : 9, total 9
Rolled 3d6 : 4, 5, 5, total 14

Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Eclecticon

:ooc: Nice rolling, guys.  I have to head off to an aiki grading very soon but I'll get on this when I come home. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

 :ooc: if you want to move things along Hathcyn attacks the knife guy or searches with the lantern as needed. Both die rolls are the same so here it is for either action.

Rolled 1d12 : 11, total 11

Rolled 3d6 : 1, 1, 2, total 4
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

#9
:ooc: :(

So, Fraeg Runeroller is from the Grey Mountains.....
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Eclecticon

As the man in front of them falls, Hathcyn and Arbogast advance steadily, spear lunging forward over shield.  As the knifeman twists and grasps Hathcyn's spear before it can be withdrawn, Arbogast sees a chance and swings his axe low, aiming to hook the man's legs...


:ooc: Arbogast will try for a called shot:
:00: 1d12 : 10, total 10
Rolled 4d6 : 1, 4, 5, 4, total 14
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: Okay, so the called shot didn't work out, but it is a piercing blow!  Let's see what happens there.

Protection roll
:00: 1d12 : 3, total 3
Rolled 1d6 : 6, total 6
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

To his shock, the Fire-watcher finds that his strike is not true, and instead of toppling the man from the plank path, the Warden's Axe shears through tendon and bone to leave the planks slick with blood and a single foot sitting obscenely still as its erstwhile owner crashes into the water below.   

Ahead, Hathcyn spies a place where the planks broaden out into a rough platform. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet