Situation: The company is engaged in combat on the banks of the Gwathlo.
Situational Modifiers:
• B1 - Roll(2d6)+9: 5,4,+9 Total:18 SUCCESS - suffers -1 to all actions
• B2 - Roll(2d6)+9: 4,3,+9 Total:16 FAILED - suffers -2 to all actions
• B3 - Roll(2d6)+9: 1,2,+9 Total:12 FAILED - cannot perform an action next round, suffers -4 to all actions after that
Physical Modifiers:
• the terrain is very muddy and slippery, a PC may suffer falling prone from an extraordinary strike or a disastrous failure
• dark areas on the map will limit movement to 1/2; moving through more than 3 squares will require a STR test TN 12 or become stuck until the next round and a successful test; Disastrous failure means the bog is dragging the PC down and will take them in 2d6 rounds
• the terrain does not effect Witherfinger or the Wood Blights
• C, N and D have -2 to any actions this round
Initiative:
Celdrahil (+6) - 13
Dirnhael (+5) - 12
Witherfinger (+2) - 12
Nain (+2) - 10
Blights (+2) - 10
Durgil (+2) - 9
Fengel (+3) - 8
Edrahil (+2) - 7
Celdarhil thought the maul wielding frenzies warriors were a force to be reckoned with, see now the full force of timber swung by its makes troubled him.
Transitioning from the high guard the knight made two attempts to strike at the beast hoping that his blade would not fail him now.
Attack 1
[roll][/2d6+18roll]
DMG
Rolled 2d6+7 : 4, 1 + 7, total 12
Attack 2
Rolled 2d6+13 : 2, 1 + 13, total 16
DMG
[roll][/2d6+7roll]
Attack 1
Rolled 2d6+18 : 6, 5 + 18, total 29
DMG 2
Rolled 2d6+7 : 5, 3 + 7, total 15
:ooc: Hey Tom, here again, your PC does not need to take the -5 penalty on his second attack - he gets three actions a round.
These creatures are seemingly dull-witted and do not attempt to parry. Celdrahil hits both times for:
Attack 1 Extraordinary success - 19 damage -8 (armour) =11
Attack 2 Superior success - 15 damage -8 (armour) =7
Celdrahil came in under the shadowy-vined mammoth and struck. The strength of his first attack, and the fact the creature did not defend allowed his sword to cut deep into the tendrils of vines that would be its knee. Like tendons in a person, the vines snapped and the blight staggered. A dark, viscous sap ran from the cut and over his weapon.
:ooc: thanks Doug, a little rusty with the Coda!
Do the extra success do more damage?
:ooc: Doug, is there anything I can do to further dismay those fell creatures?
:ooc: Hey Matt, I don't want to say these things are mindless, but they are not the brightest bulbs in the bunch, so to speak. They are just minor, foul spirits that blight the woods and bring an ill ease to the forest. That said, they are dangerous, but kind of in a zombie way.
Your intimidation and bearing are the only tools outside of magic that you can create dismay in them, which you have done. Weapons or other items of light might serve as wards, but they will continue to march on unless Unnerved.
Understand, they get bonuses of being in their home environment and being close to their master's controlling willpower.
Tom - yes, the extra success did FULL damage, as you should see in my equation above. I also gave you the crippling attack to the creatures leg.
:ooc: Ok, just wanted to be sure before I just started pricking them.
Believing he's done all he can to dissuade those creatures, Durgil decides to protect his friends. With bow in hand, he moves around the miry patches to get closer the nearest one (B3) and fires upon their "faces" in hopes to further encourage their departure.
:00:
RC (Shortbow) - 2d6+16 : 1, 6 + 16, total 23
Damage - 2d6+1 : 2, 5 + 1, total 8
:ooc: Just know, a flaming arrow might do more for your efforts. But, of course, you'd need to find a brand to light them, along with some oiled wicking.
After barely parring the huge creatures blow Nain brings his axe to bear against it swinging with the full weight of it at the limb that had nearly crushed him moments before.
Atk 1
Rolled 2d6+13 : 2, 4 + 13, total 19
Dmg 1
Rolled 2d6+10 : 3, 6 + 10, total 19
Atk 2
Rolled 2d6+13 : 6, 1 + 13, total 20
Dmg 2
Rolled 2d6+10 : 3, 2 + 10, total 15
:ooc: Kinda trying to avoid that but true
Not desiring to cause more attention to come there way nor dismay the friendlier one but these creatures are most dangerous, Durgil calls out to their guides, "We need fire now! It may help drive these wooden beasts off!"
Dirnhael kept his shield high; not wanting to imagine what a full strike from these creatures would feel like.
Attempting to weave in and out while he protected himself, he slashed with Vorandur repeatedly.
Attack 1::00:
Rolled 2d6+21 : 4, 2 + 21, total 27
:dmg:
Rolled 2d6+7 : 5, 1 + 7, total 13
Attack 2 (using Swift Strike)::00:
Rolled 2d6+21 : 6, 6 + 21, total 33
:dmg:
Rolled 2d6+7 : 2, 2 + 7, total 11
:ooc: Dirnhael will hold a potential third move until their foes make their moves.
:ooc: alright, sorry for the immense delay here guys!
Here we go...
Dirnhael, they do not parry you and you swung and achieved 2 extraordinary successes - so you do max damage. Because Vorandúr is an enchanted blade, the armor is negated. So, 38 total damage to B3.
Again they do not attempt to parry, so Nain does superior successes, which do normal rolled damage - 20+15-16 (armor) =19 to B3
Wither finger hearing Edrahil's cry for aid turns and nods and stomps to attack B2:
ACTIONS 1 - MOVE
ACTIONS 2 - Attack B2
TN 10 Armed natural weapons (branches) +10 (2d6+10) :00: 2d6+10 : 6, 1 + 10, total 17
:dmg: 2d6+10 : 5, 4 + 10, total 19
:ooc: Witherfinger hits for 19 -8 (armor) = 10 on B2
Each of the rivermen need to spend a courage point to answer to Durgil's cry for help by making fire.
Each Blight on their round gain back 5 HP by drawing life essence from the ground on which they walk.
The companions ducked and weaved under hanging branches of wood and moss all the while bringing their weapons down on the foul opponents. Celdrahil swung his sword back and forth like a scythe that bit into the wood and foul ichor that seemed to constitute the blighted creatures, but they offered no defense. Still the wood that made up their forms only allowed his sword to bite so deep.
To his rear, Dirnhael found his own weapon - elven enchanted as it was - cut deeper still. Vorandúr slashed once and then twice and the blight staggered at the blows. Black sappy fluid ran from the wounds and seeped into the earth at its feet. The Dúnadan watched as the black goo drained the living essence out of all the plant life that it touched.
Nain, too, had good results as his battleaxe bit and twigs and bark flew.
It was then that Dirnhael and his companions saw something that they would remember for all their days - the wrath of an Ent. Witherfinger, hearing the pleas of Edrahil and succumbing to the art that he weaved, turned to look on the men as they fought. Within her wrath rose and she stomped across the soft earth, which erupted with each step, and one of her massive arms clubbed down on a blight. There was a crack of branches and and the slosh of muddy water as the two titans engaged.
Suddenly, the companions felt something. As if these dark presences became stronger - or more aware - as if something now guided them.
The two rivermen from Fennin Dorath rallied their courage and ran to Durgil's call - the younger grabbing for any loose, dry wood he could find, while the old man looked for tinder.
The blights, with a now aware and feral look in their eyes, met their opponents attacks.
:ooc: Blights attack:
B1 attacks Celdrahil:
ACTION 1 & 2 - two gnarly club like fists hammer at him
TN 13 Armed natural weapons (branches) +10 (2d6+8) :00: attack 1 2d6+10 : 5, 3 + 10, total 18
:dmg: attack 1 2d6+8 : 5, 2 + 8, total 15
:00: attack 2 2d6+10 : 5, 2 + 10, total 17
:dmg: attack 2 2d6+8 : 3, 6 + 8, total 17
B2 attacks Dirnhael:
ACTION 1 & 2 - two gnarly club like fists hammer at him
TN 11 Armed natural weapons (branches) +10 (2d6+8) :00: attack 1 2d6+10 : 1, 2 + 10, total 13
:dmg: attack 1 2d6+8 : 4, 1 + 8, total 13
:00: attack 2 2d6+10 : 4, 1 + 10, total 15
:dmg: attack 2 2d6+8 : 3, 1 + 8, total 12
B3 attacks Witherfinger:
ACTION 1 & 2 - two gnarly club like fists hammer at him
TN 10 Armed natural weapons (branches) +10 (2d6+8) :00: attack 1 2d6+10 : 5, 4 + 10, total 19
:dmg: attack 1 2d6+8 : 5, 4 + 8, total 17
:00: attack 2 2d6+10 : 4, 1 + 10, total 15
:dmg: attack 2 2d6+8 : 6, 4 + 8, total 18
:ooc: Celdrahil needs to parry an 18 and 17 or suffer 15, 17 respectively (now you might need to determine your action count, Tom)
Dirnhael needs to parry an 13 and 15 or suffer 13, 12 respectively
Witherfinger needs to parry a 19 and 15
TN 19 (15) Parry natural weapons (branches) +10, MAP -5 (-10):00: 2d6+5 : 1, 3 + 5, total 9
:00: 2d6+0 : 2, 1, total 3
:ooc: Witherfinger takes 17+15-16 = 16 damage
Durgil shoots his arrow and hits.
Fengel and Edrahil attack:
Fengel attacks B3
ACTIONS 1-4
TN 10 Armed blades (longsword - Cerduil) +16 (2d6+7):00:attack 1 2d6+16 : 4, 2 + 16, total 22
:dmg: attack 1 2d6+7 : 2, 1 + 7, total 10
:00:attack 2 2d6+16 : 4, 2 + 16, total 22
:dmg: attack 2 2d6+7 : 6, 4 + 7, total 17
:00:attack 3 2d6+16 : 6, 3 + 16, total 25
:dmg: attack 3 2d6+7 : 5, 1 + 7, total 13
:00:attack 4 2d6+16 : 1, 6 + 16, total 23
:dmg: attack 4 2d6+7 : 6, 6 + 7, total 19
Edrahil casts Flame of Anor at B1
ACTIONS 1&2
TN 10 (will), 10 (rng) magic +10 (+12 with secret fire spells), MCP -3; Ranged spells +0 (by spell):00: willpower test 2d6+9 : 4, 4 + 9, total 17
:00: ranged test* 2d6+0 : 6, 3, total 9
Rolled 5d6+5 : 2, 5, 6, 6, 1 + 5, total 25
*he'll spend courage points as needed
:ooc: there is no way B3 can parry any of Fengel's successes, so he takes:
10+17+13+19-32 (armor 8x4) = 27
Edrahil spends two courage :csu: (I forgot his wound penalty)
B1 takes 25 damage. Also, I adjusted damages in the next round due to the Blights only have 5 armor each.
I will tally all the damage up, I need the PC's parries, and I will start a new combat round here. ;D
Parry Attempt: 16+2Spec,+5 Parry, -2 terrain
Rolled 2d6+21 : 2, 1 + 21, total 24
Parry Attempt 2: same -5 for extra action
[roll][/2d6+16roll]
Rolled 2d6+16 : 6, 4 + 16, total 26
:ooc: Dirnhael needs to parry an 13 and 15 or suffer 13, 12 respectively
:00: Parry attempt (TN 13) / AC (Blades/Longsword) +21, +3 Parry Bonus (Shield), -2 Terrain, no penalty for 3rd action (Swift Strike 2) = +22
Rolled 2d6+22 : 4, 4 + 22, total 30
:00: Parry attempt (TN 15) / AC (Blades/Longsword) +21, +3 Parry Bonus (Shield), -2 Terrain, no penalty for 4th action (Swift Strike 2) = +22
Rolled 2d6+22 : 2, 2 + 22, total 26