Situation: The Company brought a raiding party of orcs to bay inside the longhouse in an isolated steading, but their attack has gone disastrously awry and escape is now being hard-won.
Combat Advantage dice:• Grimbeorn 0
• Hathcyn 0/1
Situation Modifiers:• The company has the initiative, as the orcs have had to scramble to arm themselves
Physical Modifiers (complications): • none
PC/NPC | | PARRY :+~: | | ARMOUR :<>: | | HOPE :vv: | | END :<3: | | STANCE |
Grimbeorn Hathcyn
| | 4 (shield +4) 4 (shield n/a) | • •
| 2d (helm n/a) 2d (helm n/a)
| • •
| 4/12 13/13
| • •
| 18/31 18/29 WOUNDED | • •
| Forward Open
|
ENEMY | | PARRY :+~: | | ARMOUR :<>: | | HATE :@: | | END :<3: | | NOTES |
Orcish Chieftain Orc Soldier Goblin Archer Orc Soldier Orc Soldier Orc Soldier Orc Soldier
Goblin Archer Goblin Archer Goblin Archer Goblin Archer Goblin Archer Goblin Archer Goblin Archer Goblin Archer Goblin Archer
| • • • • • • •
• • • • • • • • •
| 7 4 2 4 4 4 4
2 2 2 2 2 2 2 2 2
| • • • • • • •
• • • • • • • • •
| 3d 3d 2d 3d 3d 3d 3d
2d 2d 2d 2d 2d 2d 2d 2d 2d
| • • • • • • •
• • • • • • • • •
| 5/5 1/1 1/1 1/1 1/1 1/1 1/1
1/1 1/1 1/1 1/1 1/1 1/1 1/1 1/1 1/1
| • • • • • • •
• • • • • • • • •
| 0/20 0/12 0/8 0/12 3/12 12/12 12/12
0/8 0/8 0/8 0/8 0/8 0/8 8/8 8/8 8/8
| • • • • • • •
• • • • • • • • •
| DEAD DEAD DEAD DEAD pursuing Grimbeorn pursuing Grimbeorn pursuing Grimbeorn
DEAD DEAD DEAD DEAD DEAD DEAD fighting Hathcyn fighting Hathcyn fighting Hathcyn |
STANCES
Forward - action order 1 Close combat TN 6+ parry Forward Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/forward.jpg) | :<>: | Open - action order 2 Close combat TN 9+ parry Open Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/open.jpg) | :<>: | Defensive - action order 3 Close combat TN 12+ parry Defensive Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/defense.jpg) | :<>: | Rearward - action order 4 Ranged combat Must be 2 other PC's in Close Combat May not use if outnumbered 2:1 TN 12+ parry Rearward Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/rear.jpg) | :<>: | From any Stance Escape combat Must start in Rearward or roll TN 10 + highest attribute level of opponents Athletics roll. On success, may safely flee from the scene of combat |
Hathcyn read the scene and attempted to make his escape from the deadly fray.
Rolled 1d12 : 10, total 10
Rolled 2d6 : 2, 3, total 5
:ooc:
Stance: Defensive
Action: Protect Companion (Hathcyn)
Attack Goblin Archer
:00:
Axes - 1d12 : 8, total 8
Rolled 5d6 : 1, 2, 4, 2, 1, total 10
Without even slowing, Grimbeorn plows into the goblins that surround Hathcyn, scattering them and leaving yet another writing on the ground, its leg severed at the hip by Bear Claw. Nor does Hathcyn squander the opportunity, breaking free of the goblins and helping Harhold over to where a pair of horses still remain. The animals are skittish, however, having scented much blood on the evening wind, and they shy away from the two Men.
As Hathcyn attempts to reassure the beasts, the first orcs charge through the open doors of the longhouse, their headlong pursuit of Grimbeorn bringing him once more within reach of their heavy spears and curved swords. With raucous cries, they once more join him in battle.
:ooc: So, the orcs that were inside are now thronging around outside, and Grimbeorn is outnumbered roughly twenty-five to one, once the 'outside' goblins are added to the mix. I'll say that he can avoid being surrounded (there's plenty of room to maneuver, compared to the cramped confines inside), as long as he maintains a Defensive stance - essentially he's constantly retreating to keep himself from being cut off. He'll be able to attempt an escape again next round - TN 14.
In the meantime, there's more attacks to be endured:
Wounded orc
:00: 1d12 : 5, total 5
Rolled 2d6 : 2, 1, total 3
Hale orc
:00: 1d12 : 7, total 7
Rolled 2d6 : 2, 5, total 7
Screaming orc
:00: 1d12 : 4, total 4
Rolled 2d6 : 5, 3, total 8