Situation: The Company has come at last to the Lair of the Werewolf, and must combat their way in
Combat Advantage dice:• Arbogast 1/1
• Esgalwen 2/2
Situation Modifiers:• The wargs have Initiative, as they are defending
Physical Modifiers (complications): • none
PC/NPC | | PARRY :+~: | | ARMOUR :<>: | | HOPE :vv: | | END :<3: | | STANCE |
Arbogast Esgalwen Grimbeorn Morirúsë
| • • • • | 6 (shield +3) 6/9 [skirmisher] (shield n/a) 6/9 [giant strength] (shield +4) 6 (shield +3) | • • • • | 2d (helm +1) 1d (helm n/a) 2d (helm n/a) 2d (helm n/a) | • • • • | 10/16 11/12 7/12 9/10 | • • • • | 26/26 27/27 31/31 28/28 | • • • • | Open Forward Defensive Open |
ENEMY | | PARRY :+~: | | ARMOUR :<>: | | HATE :@: | | END :<3: | | NOTES |
Warg 1 Warg 2 Warg 3 Wats 4 | • • • • | 6 6 6 6 | • • • • | 3d 3d 3d 3d | • • • • | 2/3 2/3 2/3 3/3 | • • • • | 5/18 8/18 3/18 13/18 | • • • • | tbd tbd tbd tbd |
STANCES
Forward - action order 1 Close combat TN 6+ parry Forward Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/forward.jpg) | :<>: | Open - action order 2 Close combat TN 9+ parry Open Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/open.jpg) | :<>: | Defensive - action order 3 Close combat TN 12+ parry Defensive Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/defense.jpg) | :<>: | Rearward - action order 4 Ranged combat Must be 2 other PC's in Close Combat May not use if outnumbered 2:1 TN 12+ parry Rearward Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/rear.jpg) | :<>: | From any Stance Escape combat Must start in Rearward or roll TN 10 + highest attribute level of opponents Athletics roll. On success, may safely flee from the scene of combat |
Arbogast holds himself easily, his back to his companions. He feels Esgalwen and Morirúsë readying themselves to spring forward, as if to meet the wargs in mid-air, and Grimbeorn's waxing fury as he slides Bear Claw loose. Come blood, he thinks. Come wrath and ruin. We of the Free Peoples are ready for you!
:ooc: He's starting off in Open stance, as usual.
The large wargs were close to the ground, as if ready to spring. They maneuvered around trying to flank and drag down their opponents. With an unheard command,the four wargs attacked.
Warg 2 attacks Arbogast
TN 18 bite 3d:00: 1d12 : 8, total 8
Rolled 3d6 : 1, 5, 3, total 9
Warg 3 attacks Esgalwen
TN 15 bite 3d:00: 1d12 : 4, total 4
Rolled 3d6 : 5, 1, 2, total 8
Wargs 3 & 4 attacks Morirúsë
TN 18 bite 3d:00: 1d12 : 11, total 11
Rolled 3d6 : 6, 2, 6, total 14
:00: 1d12 : 10, total 10
Rolled 3d6 : 6, 6, 1, total 13
:dmg: 8 edge: 10 injury: 14
:ooc: good lord...that poor Elf.
Not sure how this keeps happening to him.
I will resolve the damages next.
:ooc: standing by to be mauled.....leather corslet should be 2d vice 1d.
:ooc: Grimbeorn is in Defensive Stance. Protect Companion: Moriruse.
Can I use this to protect him right now from warg 4?
:ooc: you may, Matt.
:ooc: alright, we'll do that and then turn around to beat it down some.
:00:
Axes - 1d12 : 1, total 1
Rolled 4d6 : 4, 1, 2, 6, total 13
The monstrous wolves snarled and snapped, lunging as they did, at the companions.
Arbogast moved his shield and axe to the fore knocking away his antagonist's unbalanced bite. Esgalwen, too, needed only to shift her position so as not to be tore by the snapping teeth.
It was Morirúsë that was overwhelmed by the two wargs that set upon him. The Noldo reeled backwards when the white-furred monster lunged upward at his neck. The huge maw was there and about to close on his flesh when Grimbeorn's shield edge appeared, smashing into its mouth. The warg yelped and fell to the ground, scrambling to recover itself. The Beorning's axe smashed into the ground next to it, but the animal was back on its feet.
Off balance, Morirúsë moved to regain his feet when he felt a tremendous weight latch on to his chest. There was a great pulling and the sound of ripping cloth, all the while the flesh around his neck burnt with hot fire from the rope that was torn from around him. The warg shook its head left and right, flinging the Elven lamp as it did, which smashed to pieces on the stony cliff face.
The Noldo was alive, but their light was now destroyed.
Not waiting for her target to right itself from its awkward attack, Esgalwen swung her sword arcing it down into an upward sweep.
:ooc: it was a great attack roll by that warg, but I opted to destroy your lamp instead of doing harm to Morirúsë. Now for Esgalwen's attack:
TN 12 longsword 4d:00: 1d12 : 2, total 2
Rolled 4d6 : 4, 2, 5, 4, total 15
:dmg: 11 edge: 8 injury: 18
Well, she hits for 11 :<3: loss on Warg 3
:ooc: SOP dictates that Morirúsë is in an open stance.
As soon as Arbogast feels the warg's weight shift away from him, he follows through with axe-blade and war-cries. Behind him, he marks the smashing of glass as the fight descends into a chaos of fury and fang, but there is no time yet to see what has happened.
:ooc: Attacking warg 2, the cur!
:00: 1d12 : 3, total 3
Rolled 4d6 : 4, 5, 5, 5, total 19
:ooc: A solid, but unexceptional, hit.
Morirúsë was grim and silent. He knew that these were but the door guardians of their true query. While others were troubled with foes of their own they did not see the grim face of the elf, or the fey light in his eyes. He regained his balance from the terrible attack and attempted to unleash one of his own.
[roll][/1d12roll]
Rolled 5d6 : 3, 3, 3, 5, 4, total 18
:ooc:
RESULTS• Arbogast hits Warg 2 for 5 :<3: loss, and then cleaves through into Warg 3 for 4 :<3: loss
• Morirúsë hits Warg 1 for 13 :<3: loss, and then cleaves through into Warg 2 for 5 :<3: loss
*I am not sure we are doing the Cleaving property right - I think it functions only when
your own PC is being attacked by two (or more) opponents.
Quote from: from RivendellWhen you hit your target with a weapon blessed by this Quality, you additionally deal a loss of Endurance equal to your Valour to another creature engaging you in combat.
The emphasis above is mine.
Anyway, we have been playing it that the weapon cleaves through to strike the closest ally's opponent, as well, and I am not going to stop that for now. I do think we all need to come to a conclusion on this weapon quality.
I never really looked at it too deeply due to the fluid nature of combat in TOR. If we used a battle board it would be easier to identify who was against whom during combat. If I remember correctly one of the steps is to array the foes against the heros and then spill over to those in rearward. I guess it depends on how literal we take you to mean in the quote, but it would appear that it means when the individual is fighting two foes.
:ooc: I wouldn't object to that interpretation either.