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Spider Siege! - round 2

Started by tomcat, Dec 11, 2016, 04:41 PM

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tomcat

Dec 11, 2016, 04:41 PM Last Edit: Dec 14, 2016, 11:43 AM by tomcat
Situation: Holed up in the Millfort, the company plans to deal a wicked sting to the Spiders of Mirkwood!

Spiders
Tauler

Combat Advantage dice:
• Esgalwen 1 / 2
• Rorin 2 / 2


Situation Modifiers:
• The Company has initiative

Physical Modifiers (complications):
The Millfort is impregnable save for five locations.

A) Each door has been successfully repaired and has 60 END points each (FRONT 60/60; BACK 55/60). No spiders can get in them until they reduce the doors to 0 END and then roll a Piercing attack that overcomes a 3d armor rating.

B) Each window is a vantage point that allows an attack out (and in). Ranged weapons may be fired out and the defending archer gains the Rearward DEFENSE, but may use the Open ATTACK TN. Overwhelming numbers of enemies do not affect ranged combat while the defenses hold. Melee weapons may be used to attack out (and in) but the defenders gain the Defensive DEFENSE TN rating, but may use the Forward ATTACK TN. Attackers from the outside may return a melee attack through a window, but may NOT enter the fort.

C) The hatch has been successfully repaired and has 40 END points. No spiders can get through it until they reduce the hatch to 0 END and then roll a Piercing attack that overcomes a 2d armor rating.

D) The floor has been successfully repaired and has 20 END points. No spiders can get through it until they reduce the floor to 0 END and then roll a Piercing attack that overcomes a 1d armor rating.

E) The stone roof of the fort is compromised - there is a large hole here. The second floor offers little defense and any PC that decides to fight on the second floor will not be eligible for vantage defenses once spiders come through the hole in the roof. Ranged combat WILL be affected by overwhelming numbers, if the archer positions themselves here, instead of on the first floor.

IF the first floor defenses are compromised, vantage benefits are lost as the spiders enter the room. There will be NO opening volleys, as the things coming in the night are invisible in the trees.


PC/NPC PARRY ARMOUR HOPE ENDURANCE
Arbogast
Bandy
Esgalwen
Grimbeorn
Rorin
Bofri
6 (shield +3)
9 (shield n/a)
6/9 [skirmisher] (shield n/a)
6/9 [giant strength] (shield +4)
4 (shield n/a)
4 (shield +2)
2d (headgear +1)
1d (headgear n/a)
1d (headgear n/a)
none (headgear +1)
5d (headgear n/a)
3d (headgear n/a)
14/16
16/18
10/12
10/12
7/10
n/a
20/26
22/22
27/27
31/31
34/34
12/21 [Weary]
COMBAT STATUS by PC
PCENEMYPARRYARMOURENDHATENOTES
BandySpider 1
4
2dDEAD2/2• firing arrows through 1st floor vantage, spider must attack with Rearward stance
EsgalwenSpider 2
4
2dDEAD2/2• firing arrows through 1st floor vantage, spider must attack with Rearward stance
ArbogastSpider 3
Spider 6
4
4
2d
2d
DEAD
4/12
2/2
2/2
• in melee on second floor with two spiders coming through roof, spiders match PC stance
RorinSpider 4
Spider 8
Spider 9
4
4
4
2d
2d
2d
DEAD
DEAD

12/12
2/2
2/2
2/2
• in melee on second floor with spiders coming through roof, spiders match PC stance
BofriSpider 5
Spider 11
4
4
2d
2d
DEAD
12/12
2/2
2/2
• in melee on second floor with spiders coming through roof, spiders match PC stance
GrimbeornSpider 7
Spider10
4
4
2d
2d
5/12
12/12
2/2
2/2
• in melee on second floor with spiders coming through roof, spiders match PC stance
STANCETN (+parry)PC / LMCOptions...
Forward - action order 1
Close combat
TN 6+noneForward Stance maneuvers
Open - action order 2
Close combat
TN 9+Grimbeorn,
Bofri
Open Stance maneuvers
Defensive - action order 3
Close combat
TN 12+Arbogast,
Rorin
Defensive Stance maneuvers
Rearward - action order 4
Ranged combat
Must be 2 other PC's in Close Combat
May not use if outnumbered 2:1
TN 12+Bandy,
Esgalwen
Rearward Stance maneuvers
Any
Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level
of opponents
noneMay safely flee from the scene of combat
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Dec 11, 2016, 04:47 PM #1 Last Edit: Dec 11, 2016, 04:49 PM by tomcat
The gathered companions on the second floor of the Millfort watched as four more attercops squeezed through the hole in the roof.  The floor and walls were now crawling with spiders.

Below, Bandy and Esgalwen continued to fire out through their vantages at those spiders that scurried outside the fortification.

:ooc: With four more spiders, that makes the count on the second floor to be: 8 living spiders.

They are attacking as such:

Arbogast faces 3 and 6
Rorin faces 8 and 9
Grimbeorn faces 7 and 10
Bofri faces 5 and 11
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Quote from: Telcontar on Dec 07, 2016, 12:45 PMBandy saw the many facet eyes of the spider glaring at him with hate. The Halfling knew that his companions were behind him facing opponents of their own. He drew forth another arrow for his bow, took a bead on the spider and sent it flying through the window he defended towards his target.

Round 1 Attack:
TARGETED ATTACK
(Remove 2 success dies from attack roll; if attack hits it deals damage as per normal rules and the attack is an automatic piercing strike independent of roll on Feat die)

Rolled 1d12 : 2, total 2

or
Rolled 1d12 : 11, total 11


Rolled 2d6 : 6, 2, total 8

The Hobbit felt the hate of the creature before him and his arrow went wide.

"Enough with being fancy Bandobras, just send the arrows," said the Hobbit to himself.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Esgalwen is going to offer Bandy one of her Advantage dice, which she must roll for him...
Rolled 1d6 : 6, total 6
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: I think that will turn Bandy's attack into a success! I will post more later.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

Arbogast dodges the stinger of an attercop that appears suddenly at his side, but the effort costs him a chance to regain his breath.  The Woodman gives ground, tightening the square that the two Men and two Dwarves have formed around the trapdoor.  Keeping his shield up, he swings his axe at the wounded creature. 



:ooc: Attacking again (in Rearward stance, this time)
:00: 1d12 : 4, total 4
Rolled 4d6 : 1, 5, 6, 3, total 15
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Once again, the Dwarf-axe parts spider-flesh like mist, and comes to rest in the hairy thorax of another spider. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

GandalfOfBorg

Grimbeorn, frustrated by the first attempt, goes for both the slides attacking him.

 :ooc: Twin Strike
 :00:
7 Axes -  1d12 : 6, total 6
Rolled 1d6 : 5, total 5

 :00:
10 Axes -  1d12 : 2, total 2
Rolled 1d6 : 5, total 5
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Eclecticon

:ooc: I'm pretty sure you left some dice off your rolls there! 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

tomcat

:ooc: No, he got it right. Twin Strike costs 2 success dice to initiate and then you spread your remaining dice upon 1 or 2 opponents.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

:ooc: Whoops!  Back in my box then. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

 :ooc:  The bonus die will turn Bandy's attack into a Piercing Strike on the Spider as per the Targeted Strike maneuver.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

:ooc: Esgalwen and Bofri

Esgalwen fires an arrow at spider 2
TN 13 great bow 2d
:00: 1d12 : 3, total 3
Rolled 2d6 : 5, 5, total 10

:dmg: 7   edge: 10   injury: 16

Bofri swings his axe at spider 5 [targeted strike, removes 2d to give auto pierce]
TN 13 axe 4d
:00: 1d12 : 7, total 7
Rolled 2d6 : 1, 6, total 7

:dmg: 5   edge:  :g:    injury: 18
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Results

Grimbeorn may spend a Hope if he wants to make one attack a success - let me know.

Spider 1 Protection test
TN 14 armour 2d
:00: 1d12 : 6, total 6
Rolled 2d6 : 1, 2, total 3


Spider 5 Protection test
TN 14 armour 2d
:00: 1d12 : 12, total 12
Rolled 2d6 : 5, 5, total 10
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Results continued...

• Arbogast scores a Great Success for 7 END loss to Spider 3 [DEAD] and 4 END loss to Spider 6

• Bandy scores a piercing blow against Spider 1 [DEAD]

• Esgalwen scores a success for 7 END loss to Spider 2 [DEAD]

• Bofri scores a piercing blow against Spider 5 [DEAD]

I just need Rorin's actions and I can move us on...
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]