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Reading Room - Archived Games (data may be deleted) => Black Sun [Star Wars SE] => Episode 1: Murder Most Foul => Topic started by: tomcat on Dec 19, 2008, 11:07 AM

Title: Round 4 - Orland Street
Post by: tomcat on Dec 19, 2008, 11:07 AM
Situation: The heroes are attacked by a group of brutes.

Situational Modifiers: none

Physical Modifiers: It is night time and -2 darkness penalty applies; debris areas on map with a 'C' offer cover. Kex is -1 to all actions; Cho (C) is -1 to all actions.

Initiative:
Neja- 20
Kex- 16
Kara- 14
Sam- 14
Brute leader (C)- 14
Brutes (E, P)- 14
Caden- 9
Title: Re: Round 4 - Orland Street
Post by: tomcat on Dec 19, 2008, 11:12 AM
With her heart pounding, Neja leapt from the bathroom window into the alley and began to run in the opposite direction of the sounds of battle. She did not look back to see if any followed, she just needed to get to the next street and then disappear into the crowds. From there, it wouldn't be to hard to find a friend to put her up for a while... at least until she could get off the planet.

Cho, laying in pain behind the mound of debris, saw Neja run down the alley away from him. He needed this petty fight to end and fast, otherwise he would kiss his 5,000 creds away.

"DAMMIT!" he cursed to himself. Then to his partners, "Preman, end this now! Euhlar, get the speeder and start looping the block!"
Title: Re: Round 4 - Orland Street
Post by: watanabe2k on Dec 19, 2008, 11:40 AM
Kara stopped, she needed to hit this time.  Quickly she flipped the switch from stun, to full power on her modified blaster pistol.  Aiming the blaster with the best of her ability she fired at one of the thugs, the blaster barely shuddered in her hands but a bolt of energy went leaping out straight at the thug behind the speeder.

OOC:

Swift Action, switch blaster from "stun" to "kill kill kill"

Standard Action:
Fire at thug "E"
Spend Destiny Point for auto crit...

Damage = (3d6+4)x2 = (4+2+5+4)x2 = 15x2 = 30 damage.
Title: Re: Round 4 - Orland Street
Post by: sdrotar on Dec 19, 2008, 12:27 PM
"Looping the block?" It was obvious to Caden that these goons were out to eliminate Neja, the crime's only known witness. Did she have a back door? Did she leave? One thing was certain; it was better if the muscle-heads didn't do what their leader had told them to, so Caden lined up another shot and squeezed the trigger.

SWIFT ACTION: Aim.
MOVE ACTION: Aim.
STANDARD ACTION: Fire blaster at nearest attacker ("C").
Caden's Ranged Weapon Bonus +4, Point-Blank Shot Feat +1 (forgot this last time), Heavy Blaster Attack Bonus +2, Point-blank Range +0, Darkness -2, Target in Cover -5 (ignored with Aim) = +5

Roll(1d20)+5:14,+5 Total:19
Damage if successful: Roll(3d6)+0:1,3,6,+0 Total:10
Title: Re: Round 4 - Orland Street
Post by: donimator on Dec 19, 2008, 03:21 PM
Sam quickly diagnoses the extent of his injury and determines the risk to continue fighting was acceptable. The enemies were wearing down and his dodge and fire had been fairly effective so far.

Sam's Round 4 Actions

Swift - none
Move (pt1) - Sam will move one square north and two west, again hoping to find a clear line of sight to his targets.
Standard - With the closest enemy on the ground, Sam will fire at the one behind, Preman:
Blaster Pistol +6, -2 darkness, (moved to avoid cover)

Roll d20 +4 = 14+4 = 18
Dmg (if hit) = 3d6+1 = 6,3,2 +1 = 11

Move (pt2) - Sam will move two squares south to again duck behind the cover and place himself between Caden, Kex and the attackers.
Title: Re: Round 4 - Orland Street
Post by: tomcat on Dec 23, 2008, 08:51 PM
[OOC:] Kara blows away Euhlar; Sam kills Preman; so see next post...