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Reading Room - Archived Games (data may be deleted) => Chronicles of the North [LotR CODA] => Chapter 6: Nan Angmar! => Topic started by: tomcat on Aug 04, 2005, 08:25 AM

Title: Round 4 - Mewlip attack
Post by: tomcat on Aug 04, 2005, 08:25 AM
The following is the current situation:

PM: Dim Lighting -3 to all tests; the ghoul's Defence is 12

SM: Daelhun is Tired -2 and Wounded -3 (Hardy); Dirnhael is Winded -1 and Injured -1 (Hardy); Edrahil is Dazed -1; Fengel is Wounded -5 and Winded -1; and Durgil is Winded -1. Be sure to keep an eye on the Status page for your Courage point availability

Mewlips are Unnerved -4 and have lost initiative for this round.

Initiatives:

Dirnhael- 11
Durgil- 9
Fengel- 9
Edrahil- 9
Daelhun-
Mewlips-

(http://www.geocities.com/djoos5/mewlip_attack5.gif)
Title: Round 4 - Mewlip attack
Post by: GandalfOfBorg on Aug 04, 2005, 08:56 AM
Initiative - (5+3)+2-1=9

Glimsping between the shambled bodies of the creatures of Shadow, Durgil sees Dirnhael strain against the onslaught. Edrahil's display cowed them somewhat, but they were not banished and still threatened them all.  The yound Dunadan makes a mighty two-handed swing at the mewlip that threatens Dirnhael the most.

(Two-Handed Attack) AC: Blades - (5+3)+6+2-3-1=12
Damage: (6+3)+6+0+4=19
Title: Round 4 - Mewlip attack
Post by: sdrotar on Aug 04, 2005, 10:10 AM
:arrow: Initiative roll:
Roll(2d6)+2:6,3,+2 Total:11

Edrahil had done it again - his magic had turned the tide of battle.
He knew his men were injured; some badly, and he needed to buy them time to get to their mounts...
"To your steeds," he said, as he brought Anduring above his head.
"I will join you soon enough!"

:arrow: Action 1: Attack nearest Mewlip (TN 12)
AC (Longsword) +11, Specialty +2, Anduring Bonus +2, Warwise +1, Dim Light -3, Winded -1, -1 Injured (Hardy edge) = +11
Roll(2d6)+11:3,3,+11 Total:17
Damage: Roll(2d6)+7:5,1,+7 Total:13

:arrow: Action 2: Attack nearest Mewlip (TN 12)
Roll(2d6)+11:2,4,+11 Total:17
Damage: Roll(2d6)+7:1,5,+7 Total:13

OOC: Hopefully, Dirnhael can distract them for a round to get the worst injured out of the fray - and then he's bailing if he can...
Title: Evasion
Post by: tomcat on Aug 04, 2005, 06:54 PM
The mewlip attempts to evade Dirnhael TN 17, 17

Dodge +5, Unnerved -4
Roll(2d6)+1: 5,6,+1 Total:12 FAILED
Roll(2d6)+1: 6,1,+1 Total:8 FAILED

26 Damage
Title: Round 4 - Mewlip attack
Post by: Wiseman on Aug 04, 2005, 07:54 PM
Daelhun knew he should heed his commander's orders, but he also saw the slight chance that he had to get away, and get away he must, he was the most wounded of the group and he had to fight himself in order to deside to heed the command.

He turned and ran to get to the horses, mounting them quickly he took Dirnhael's mount and moved closer so that they could all get out of there quickly atop their mounts.

Spend 1 courage to retreat....