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Reading Room - Archived Games (data may be deleted) => Black Sun [Star Wars SE] => Episode 5: What has been Sown => Topic started by: tomcat on May 18, 2012, 09:13 PM

Title: Ravine ambush - round 4
Post by: tomcat on May 18, 2012, 09:13 PM
Situation: An ambush of Bando Gora was set and sprung on the party over the rope bridge ravine.

ALL Modifiers (situational, physical, weariness, wound conditions):
BG sniper - DEAD
BG grunt 1 - DEAD
BG grunt 2 - 0/47
BG soldier 1 - 11/59
BG soldier 2 - DEAD
   BIT - 52/75
Brim - 39/72 CT -2
Caden - 0/53
Farok 34/72 CT -2
Fett 36/87
Kaida - 35/55
Logar - DEAD

Consumption:

PCPrimary  |  Secondary  |  Weapon 3  |  Misc
BITsniper blaster rifle 6/30  |  hvy blaster pistol 2/200  |  jetpack 3/10
Brimlightsaber n/a  |  holdout blaster 0/12  |  frags 2/3
Cadenblaster carbine 4/50  |  hvy blaster pistol 5/200  |  frags 0/2
Faroklightsaber n/a  | 
Kaida*blaster carbine 9/150  |  lt repeat blaster 0/150  |  frags 0/3
Logar*blaster rifle 33/150  |  hvy blaster pistol 0/50  |  frags 1/8
Fett*blaster carbine 39/150  |  flamethrower 0/5  |  missiles 1/4  |  jet pack 2/10
*not all weapons listed
-amunition is either power packs (50 shots each), or energy cells (6 shots each) and are added together in your total - what is in the gun and the spare clips you have


Equipment:
Brim - hold-out blaster with 2 energy cells, lightsaber, 1 frag, 2 medpacs
Caden -  heavy blaster pistol with 3 spare power packs, hold-out blaster, 2 frag grenades, combat gloves, pocket scrambler, utility belt (3-day food supply, 3 medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), medical kit, all-temperature cloak, datapad, credit stick
Farok - lightsaber, baton, 2 medpacs, back pack, 2 blaster pistols
Kaida - blaster carbine, heavy blaster pistol, hold-out blaster with spare energy cell, light repeating blaster with 2 spare power packs, 3 frags, shadowsuit and helmet, 2 concealed holsters, all-temperature cloak (unless armor makes it useless), basic datapad, binder cuffs, comlink, liquid cable dispenser, 4 medpacs, mesh tape, pocket scrambler, 5 ration packs, 2 computer spikes (+2), security kit, credit chip
Logar - blaster rifle, DH-23 "Outback" blaster pistol, heavy blaster pistol, 8 frags, vibrobayonet 3 spare energy cells, modified clone trooper armor (+6 armor, +2 Fortitude, helmet package), field kit (2 condensing canteens, sunshield roll, 7 day food supply, 24 filters, 12 atmosphere canisters, 2 glow rods, 2 breath masks, all-temperature cloak), 3 medpacs


Initiative:
BG grunt (+7) 26
Kaida (+11) 23
Brim (+11) 18
BG soldiers (+10) 18
Fett (+11) 17
BIT (+12) 16
Caden (+3) 14
Farok (-1) 13




Fett fires his blaster once more at close range directly into the chest of the ape-like Bando Gora that clubbed him with its fists. The energy from his rifle tore into the creature and knocked it back - it was dead. The bounty hunter watched as the corpse began to writhe and smoke. The dark Force energy that was used to transform the being began to consume it in a red-smokey fire that left nothing but a black husk. On the opposite side of the building roof, BIT experienced the same as his blaster slayed the sniper.

Though it was now alone, the final Bando Gora grunt did not seem to waiver in its attack. It grasped its hands together and brought them down to club BIT in the shoulder and neck.
Title: Re: Ravine ambush - round 4
Post by: tomcat on May 18, 2012, 09:16 PM
:ooc:

BG grunt (2) slams BIT
STANDARD - attacks BIT
:00: DC 24 Melee unarmed +7 (2d6+4) with Hammerblow and Rapid Strike
Rolled 1d20+7 : 11 + 7, total 18

damage if successful 2d6+4 : 2, 3 + 4, total 9
Title: Re: Ravine ambush - round 4
Post by: GandalfOfBorg on May 19, 2012, 03:31 AM
"I shoulda asked for double on this mission..." says BIT as just missed by the lumbering creature.  Raising his pistol one more time, it is felled by crimson fire.

:ooc:
Move) Aim
Standard) Ranged - Roll(1d20)+11: 16,+11 Total:27
Damage - Roll(4d8)+4: 6,5,8,3,+4 Total:26
Title: Re: Ravine ambush - round 4
Post by: Jingo on May 19, 2012, 03:30 PM
 Kaida stepped around Caden and waited for a shot on the one engaging Brim, seeing a possible opening, shot took the shot.

:ooc:
Move: Moves 2 squares south.
Swift:
Standard: Shoots
Blaster Shot into melee--negative applied 1d20+2 : 18 + 2, total 20

Damage if hit 3d8+3 : 4, 2, 4 + 3, total 13
Title: Re: Ravine ambush - round 4
Post by: tomcat on May 19, 2012, 10:26 PM
:ooc: I will update this round later.
Title: Re: Ravine ambush - round 4
Post by: sdrotar on May 20, 2012, 04:20 PM
 :ooc: Caden's finally put down a couple baddies and is feeling a bit more confident. With the other sniper engaged with his jet-packed friends, he'll stand alongside Kaida and level his blaster at the soldier facing Brim. If he can get a shot, he'll take it.
Title: Re: Ravine ambush - round 4
Post by: tomcat on May 22, 2012, 05:30 PM
:ooc: BG grunt (2) missed BIT.

BIT hit the grunt for 26 damage, current 26/47 CT -1

Kaida hit the BG soldier for 13 damage, current 24/59

Brim attacks the BG soldier (1)
STANDARD - attack with lightsaber
:00: DC 19 Melee lightsaber +10 (2d8+1+3), Born Leader from Kaida +1 (forgot this in last round), CT -2
Rolled 1d20+9 : 18 + 9, total 27

damage if successful 2d8+4 : 2, 5 + 4, total 11
Title: Re: Ravine ambush - round 4
Post by: tomcat on May 22, 2012, 05:31 PM
:ooc: Brim hit the BG soldier for 11 damage, current 35/59.

Going to go watch TV with the wife. I will finish this round in a few.
Title: Re: Ravine ambush - round 4
Post by: Telcontar on May 22, 2012, 06:20 PM
 :ooc: I go last so let me know.
Title: Re: Ravine ambush - round 4
Post by: tomcat on May 22, 2012, 06:41 PM
BG soldier (1)
SWIFT - Dark rage
:00: DC min 15 Use the Force +17
Rolled 1d20+17 : 11 + 17, total 28


STANDARD - attacks Brim
:00: DC 21 Melee force pike +10 (3d8+7) with both hands, Dark rage bonus +2 to +6 based on UtF roll above
Rolled 1d20+10 : 7 + 10, total 17

damage will have added +2 to +6 based on Dark Rage 3d8+7 : 6, 1, 6 + 7, total 20

Title: Re: Ravine ambush - round 4
Post by: tomcat on May 22, 2012, 06:43 PM
Brim attempts to parry
REACTION - Block
:00: DC 23 Use the Force +14, CT -2
Rolled 1d20+12 : 19 + 12, total 31
Title: Re: Ravine ambush - round 4
Post by: tomcat on May 22, 2012, 06:50 PM
:ooc: Very nice! Brim saves himself there.

Fett fire his rifle again
STANDARD - fires on BG grunt (1)
:00: DC 16 Ranged blaster carbine +9 (4d8+6) with Point blank shot and Rapid shot, Born leader from Kaida +1, Firing into melee -5
Rolled 1d20+5 : 13 + 5, total 18

dmg if successful 4d8+6 : 3, 1, 6, 8 + 6, total 24


Caden fires
MOVES - to get clear fire
STANDARD - on BG soldier (1)
:00: DC 19 Ranged carbine blaster +8 (3d8+4) with Point blank shot, Born Leader from Kaida +1, Firing into melee -5
Rolled 1d20+4 : 18 + 4, total 22

dmg if successful 3d8+4 : 3, 2, 3 + 4, total 12

Title: Re: Ravine ambush - round 4
Post by: tomcat on May 22, 2012, 06:53 PM
:ooc: Fett hits BG grunt (1) for 24, 50/47 DEAD

Caden hits BG soldier (1) for 12, 47/59

It is Farok's turn. I moved him into Melee range - assumed that is what you would do.
Title: Re: Ravine ambush - round 4
Post by: Telcontar on May 23, 2012, 05:06 AM
attack roll 
Rolled 1d20+8 : 19 + 8, total 27


dmg
Rolled 2d8+4 : 6, 4 + 4, total 14