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Stories - PbP => Darkening of Mirkwood [Previous Chapters] => DOM-Chapter 13 => Topic started by: Eclecticon on Jun 19, 2022, 06:51 PM

Title: Wrath of the Weaver - Round 1
Post by: Eclecticon on Jun 19, 2022, 06:51 PM
Situation: Having awoken one of the three Great Spiders of Mirkwood, the Fellowship of the Helm are fighting for their lives! 

Combat Advantage dice:
• Arbogast 2/2
• Esgalwen 1/1
• Grimbeorn 1/1
• Hathcyn 0/0

Situation Modifiers:
• The companions have the initiative, though only Hathcyn (with his long spear) or Esgalwen (with her bow) may attack until Tylquin comes down from the ceiling. 
• Four anchor strands remain undamaged. 

Physical Modifiers (complications):
• Tylquin's nest is in near-complete darkness, and she gains +2 to her Parry score. 

PC/NPC  :+~:PARRY  :<>:ARMOUR  :vv:HOPE  :<3:END  :-X-:STANCE  :##:STATUS
Arbogast
Esgalwen
Grimbeorn
Hathcyn
• 6 (:<|: +3)
• 9
• 4 (:<|: +4)
• 4 (Great Strength +3)
• 2d (:C|: +3)
• 1d (:C|: n/a)
• 2d (:C|: n/a)
• 3d (:C|: n/a)
• 7/16
• 11/14
• 8/12
• 10/13
• 26/26
• 27/27
• 31/31
• 29/29
Forward
Defensive
Defensive
Forward
normal
normal
normal
normal

ENEMY  :+~:PARRY  :<>:ARMOUR  :@:HATE  :<3:END  :csu:NOTES
Tylquin
 
• 7+2
 
• 3d
 
• 7/8
 
• 53/60
 

 

STANCES
:-X-:Forward
- action order 1

Close combat
TN 6+ parry
Forward
Maneuvers
(https://rpg.avioc.org/webimages/lotr/tor/forward.jpg)
:-->:Open
- action order 2

Close combat
TN 9+ parry
Open
Maneuvers
(https://rpg.avioc.org/webimages/lotr/tor/open.jpg)
:<|:Defensive
- action order 3

Close combat
TN 12+ parry
Defensive
Maneuvers
(https://rpg.avioc.org/webimages/lotr/tor/defense.jpg)
:<->:Rearward
- action order 4

Ranged combat
TN 12+ parry
Must be 2 other PC's
in Close Combat; May not
use if outnumbered 2:1

Rearward
Maneuvers
(https://rpg.avioc.org/webimages/lotr/tor/rear.jpg)
:<>:From any Stance

Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level of opponents Athletics roll.
On success, may safely flee from the scene of combat
Title: Re: Wrath of the Weaver - Round 1
Post by: Telcontar on Jun 19, 2022, 11:08 PM
Hathcyn knew that this fight would not be won by strength of arms. They could not defeat the spider on their own, but sue did not know this. The Longspear hoped that the audacity of their coming here and attacking her would have cast a seed of doubt in her confidence. Hathcyn sought to make that seed grew.

The Beorning stood to his full height, leaf bladed spear like fire even in the dim light of the wizard. He brought the silver rimmed ram horn of the mountain to his lips and blew a great blast. A sound not heard in the depths of the forest for perhaps an Age, if ever. The golden fox ring glittered and the warrior stood as if sprung from the tales of yore.

 :ooc: rolling Awe to drop her hate down.

Rolled 1d12 : 2, total 2

Rolled 3d6+1 : 1, 3, 1 + 1, total 6
Title: Re: Wrath of the Weaver - Round 1
Post by: Telcontar on Jun 19, 2022, 11:09 PM
 :ooc: mediocre.....
Title: Re: Wrath of the Weaver - Round 1
Post by: Eclecticon on Jun 20, 2022, 03:31 AM
Though the note of Hathcyn's horn is brief, and a slight-sounding thing in this drear and dreadful place, Arbogast lends his voice to his friend's efforts.  "You are undone, spider!" he shouts.  "We, who have ended one of the great beasts of the deep wood, will end you here today!" 


:ooc: Arbogast will use Battle to try the same thing (TN 19, because intimidating something like Tylquin is HARD!):
:00: 1d12 : 2, total 2
Rolled 5d6 : 4, 3, 5, 5, 5, total 22
Title: Re: Wrath of the Weaver - Round 1
Post by: Eclecticon on Jun 20, 2022, 03:32 AM
:ooc: And whoop-de-do, Tylquin loses a whole Hate point.

On the other hand, I'll tag Arbogast's 'Hardened' trait for an AP. 

:csu: for that, and for Hathcyn's hope point from before the combat got started.
Title: Re: Wrath of the Weaver - Round 1
Post by: GandalfOfBorg on Jun 20, 2022, 06:17 AM
 :ooc: How many more strands need chopping?
Title: Re: Wrath of the Weaver - Round 1
Post by: Eclecticon on Jun 20, 2022, 02:05 PM
:ooc: Well, there's four left.  How many need to be cut for Tylquin's spells to break?  Who knows?  Radagast might, but he's not answering questions at this time.
Title: Re: Wrath of the Weaver - Round 1
Post by: tomcat on Jun 20, 2022, 03:32 PM
Words and horns were put to the test, but Tylquin would also need to feel their sting. Having replaced Nimronyn with her sturdy bow, Esgalwen loosed an arrow sighted on one of the beast's unblinking eyes.

Stance: :<->:
TN 21 longbow 4d
:00: 1d12 : 11, total 11
Rolled 4d6 : 5, 5, 4, 2, total 16

:dmg: 7   edge: 10  injury: 16
Title: Re: Wrath of the Weaver - Round 1
Post by: tomcat on Jun 20, 2022, 03:34 PM
:ooc: Fuck! How many :~~: 's can we continue to roll!

I will spend a :vv: to make that a 22 success for 7 :<3: loss. :csu: (my local PC sheet copy is updated. I will update the Dropbox one as soon as more resources are used).
Title: Re: Wrath of the Weaver - Round 1
Post by: Eclecticon on Jun 20, 2022, 04:46 PM
:ooc: The house thanks you.
Title: Re: Wrath of the Weaver - Round 1
Post by: Telcontar on Jun 20, 2022, 05:39 PM
The strands of the web seemed to drink up the notes of his horn. Failing to conjure up an image of Tulkas again ridding across Middle-earth Hathcyn lets the horn swing from it's cord. Now will be the time of spear work, and the courage if men.
Title: Re: Wrath of the Weaver - Round 1
Post by: Eclecticon on Jun 20, 2022, 06:46 PM
:ooc: Just waiting on Grimbeorn now, and then the fun starts.
Title: Re: Wrath of the Weaver - Round 1
Post by: GandalfOfBorg on Jun 21, 2022, 06:23 AM
 :ooc: Here comes the bear for strand #2...

 :00:
Axes - 1d12 : 11, total 11
Rolled 5d6 : 4, 3, 3, 6, 3, total 19


Title: Re: Wrath of the Weaver - Round 1
Post by: GandalfOfBorg on Jun 21, 2022, 06:24 AM
 :ooc:   :o  :roll:  :(
Title: Re: Wrath of the Weaver - Round 1
Post by: tomcat on Jun 21, 2022, 11:55 AM
:ooc: Dudes... we're gonna die.

(https://media.giphy.com/media/229roceyGaQTezq5lz/giphy.gif)
Title: Re: Wrath of the Weaver - Round 1
Post by: Telcontar on Jun 21, 2022, 12:53 PM
 :ooc: A spear day, an axe day, and the sun rises!
Title: Re: Wrath of the Weaver - Round 1
Post by: Eclecticon on Jun 21, 2022, 05:00 PM
Once again, Grimbeorn's great blow shivers the work of the Weaver, the severed ends of the column whipping through the air as silken threads shift all around the chamber.  Tylquin herself gives a pained hiss, keenly feeling the destruction wrought upon her spells.  As if in response, however, a new sense of presence - of watchful and malign attention - fills the small space, making breath come harder and burdens heavier.  Radagast, his eyes seeing things unknown to the rest of the companions, erupts in a sudden scream, all-consuming horror plain in his voice as he slumps to the ground, his staff rattling away into the webs. 

Such light as there once was is abruptly snuffed out, and once again the lair of Tylquin is black as a deep-buried tomb. 

"Where?" comes Esgalwen's cry.  "WHERE IS SHE?"

But the greatest of the web-weavers is already at work, her chittering and clicking making her presence plain as she casts new sorceries about the son of Beorn...


:ooc: Matt's timely :~~: has triggered a revelation episode, and all TNs for this encounter have just gone up by four now that you're fumbling around in the dark. 

Tylquin is dropping a point of Hate to work her Dreadful Spells on Grimbeorn, who needs to make a Corruption roll (TN 20):
:00: 1d12 : 1, total 1
Rolled 5d6 : 5, 4, 5, 2, 3, total 19
Title: Re: Wrath of the Weaver - Round 1
Post by: Eclecticon on Jun 21, 2022, 05:35 PM
For several terrible moments, spider-spell takes hold of Grimbeorn, and it is not until one arm is already ensnared in sticky black threads that he regains control of himself.  With a loud curse he wrenches his sword-arm free before finding by touch the long haft of his axe.

The spider's voice has subsided, and all is deadly still.