Situation: A garrison of Dugs (3) and Grans (8) bar the passage of a valley turn and must be engaged.
ALL Modifiers (situational, physical, weariness, wound conditions):
- All PC/NPC's will suffer a -5 penalty for firing into any melee, unless they are the ones in the melee or have the Precise Shot feat.
- Moving through the lake on foot will reduce Movement by 2.
- The attached map shows outlines of the lake and all firm terrain. A number indicates a tier level from the ground which is 1. A tier level is 6 feet and can be used for cover. Climbing a tier will need a Climb roll DC 10 + 2 for each tier level being climbed and cost 1 MOVEMENT, or it can be easily handled with a jetpack or Jedi Surge ability. The two level 5 tiers have access to them by either the step tiers on the first, or a graded slope up on the second.
Gran 1 - DEAD Gran 2 - DEAD Gran 3 - DEAD Gran 4 - 12/32 Gran 5 - 0/32 Gran 6 - DEAD Gran 7 - 17/32, CT -1 Gran 8 - DEAD | | Dug 1 - DEAD Dug 3 - 0/32 Dug 4 - 11/32 | | BIT - 21/75 Sam - 35/78 Fett - 8/87 Logar - 18/72 Farok - 39/72 CT -1 Brim - 1/72 Caden - 13/53 Kaida - 42/55 |
Consumption:
PC | Primary | | | Secondary | | | Weapon 3 | | | Misc |
BIT | sniper blaster rifle 4/30 | | | hvy blaster pistol 0/200 | | | jetpack 2/10 |
Brim | lightsaber n/a | | | holdout blaster 0/12 | | | frags 2/3 |
Caden | hvy blaster pistol 5/200 | | | frags 0/2 |
Farok | lightsaber n/a | | |
Kaida* | blaster carbine 7/150 | | | lt repeat blaster 0/150 | | | frags 0/3 |
Logar* | blaster rifle 31/150 | | | hvy blaster pistol 0/50 | | | frags 1/8 |
Sam | blaster pistol 1/150 | | | slugthrower 40/150 | | | frags 0/3 |
Fett* | blaster carbine 33/150 | | | flamethrower 0/5 | | | missiles 1/4 | | | jet pack 2/10 |
*not all weapons listed
-amunition is either power packs (50 shots each), or energy cells (6 shots each) and are added together in your total - what is in the gun and the spare clips you haveEquipment:Brim - hold-out blaster with 2 energy cells, lightsaber, 1 frag, 2 medpacs
Caden - heavy blaster pistol with 3 spare power packs, hold-out blaster, 2 frag grenades, combat gloves, pocket scrambler, utility belt (3-day food supply, 3 medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), medical kit, all-temperature cloak, datapad, credit stick
Farok - lightsaber, baton, 2 medpacs, back pack, 2 blaster pistols
Kaida - blaster carbine, heavy blaster pistol, hold-out blaster with spare energy cell, light repeating blaster with 2 spare power packs, 3 frags, shadowsuit and helmet, 2 concealed holsters, all-temperature cloak (unless armor makes it useless), basic datapad, binder cuffs, comlink, liquid cable dispenser, 4 medpacs, mesh tape, pocket scrambler, 5 ration packs, 2 computer spikes (+2), security kit, credit chip
Logar - blaster rifle, DH-23 "Outback" blaster pistol, heavy blaster pistol, 8 frags, vibrobayonet 3 spare energy cells, modified clone trooper armor (+6 armor, +2 Fortitude, helmet package), field kit (2 condensing canteens, sunshield roll, 7 day food supply, 24 filters, 12 atmosphere canisters, 2 glow rods, 2 breath masks, all-temperature cloak), 2 medpacs
Sam - blaster pistol with 2 spare power packs, slugthrower rifle with 2 spare rifle clips with Targeting scope, 3 frags, hip holster, Satchel shoulder, 2 medpacsInitiative: BIT (+12) 32
Gran (+11) 31
Kaida (+11) 30
Brim (+12) 30
Dug (+11) 28
Logar (+11) 26
Caden (+3) 16
Fett (+11) 15
Farok (+1) 15
Sam (+11) 16
Kaida smiled at the destruction caused by the bike's blasters, and then winced as the pain of her wound caught up with her. Blaster scoring had singed her side burning through her light shadow suit. It wasn't serious but it was distracting. "Keep it up. Stay low and move fast! There's plenty out there to go around!"
:ooc: I'll wait to see what the Gran do before posting my actions.
"Alright new target," the Clone Wars survivor thinks as he's pelted with fire from the E-webs. "The guns are more of a problem than the guys."
Aim + Ranged Combat
Ranged Sniper blaster rifle +12 (4d10+4) with Deadeye, Careful Shot, and Point Blank Shot
RC - Roll(1d20)+12: 4,+12 Total:16
(if necessary, use a Force Point) Roll(2d6)+0: 5,3 .... totalling 21 to hit gun
Damage - Roll(1d20)+12: 4,+12 Total:16
:ooc: Caden will continue to use his rifle to fire from cover, targeting turret gunners when possible.
:ooc: BIT had a DC 9 to hit the E-Web cannon and overcame it (so no FP usage) and dealt the following damage:
Damage roll 16 - Damage Reduction 10 = Current 5/20
BIT fired his blaster at the large E-Web cannon that sat atop the closest hill. The energy bolt struck the weapon soundly, but the damage was negligible. The Gran gunner seeing that both he and the weapon were in damage intensified his attack. Around the alien, his companions also fired - another rocket launched and the cannons erupted into more fire.
Fett and Sam watched as the rocket streaked across the short distance and slammed into the small hillock on which they sat. Kaida and BIT were now both the targets of the cannons.
STANDARD - Grans 4 and 1 autofire on BIT's position
:00: DC 10/24 Ranged E-web blaster +4 (3d12+3) with autofire and Point Blank ShotRolled 1d20+4 : 11 + 4, total 15
damage if successful, 1/2 if not 3d12+3 : 12, 9, 11 + 3, total 35
STANDARD - Gran 5 fires rocket
:00: DC 10/by PC Ranged Missile launcher +9 (6d6+3 2sq radius) with Point Blank ShotRolled 1d20+9 : 9 + 9, total 18
damage if successful, 1/2 if not 6d6+3 : 2, 5, 6, 2, 1, 6 + 3, total 25
STANDARD - Grans 7 and 3 autofire on Kaida's speeder
:00: DC 10/22 Ranged E-web blaster +4 (3d12+3) with autofire and Point Blank ShotRolled 1d20+4 : 3 + 4, total 7
damage if successful, 1/2 if not 3d12+3 : 7, 12, 3 + 3, total 25
:ooc: Attack results:
BIT takes 17 damage for 38/75
Fett takes 12 damage for 20/87
Sam takes 12 damage for 47/78
I will perform the Dugs' actions after Brim and Kaida go.
Kaida called for covering fire and then shot off towards the closest operating E-web sending a jet of water up in the air as she banked. She jinxed and dodged her speeder, trying some defensive maneuvers to avoid incoming fire.
:ooc:
Swift - Activates Born Leader talent so that everyone in LOS gets +1 to attacks.
Move Action - Moves. If possible she'll do some pilot stunts to help her avoid attacks (increase defense?) until her next turn. You're call. Here's my roll:
Pilot: 1d20+11 : 2 + 11, total 13
Standard - Shoots blaster cannon at group clustered around e-web she's approaching.
Bike Cannon: (pls subtract whatever negatives I have) 1d20+7 : 16 + 7, total 23
:ooc: Kaida AGAIN hits with her speeder bike's cannon! Her dice roll would have had a -2 modifier after all was added up and she scored a 14. This is not enough to it the Gran REF 16 scores but it is geater than a 10 and allows for half damage in a 2x2 square. Grans 7 and 3 take half of this damage each:
Rolled 4d10+3 : 7, 8, 7, 10 + 3, total 35
:ooc: That is 17 each:
Gran 3 takes 17 or 46/32 - DEAD
Gran 7 takes 17 or 17/32 CT -1
Now everyone else goes...
Dugs attack from their positions.STANDARD - Dug 1 attacks Brim at PB range
:00: DC 23 Ranged blaster carbine +10 (3d8+3) with Point Blank ShotRolled 1d20+10 : 11 + 10, total 21
damage if successful 3d8+3 : 2, 3, 5 + 3, total 13
STANDARD - Dug 3 attacks Kaida at PB range
:00: DC 23 Ranged blaster carbine +10 (3d8+3) with Point Blank ShotRolled 1d20+10 : 14 + 10, total 24
damage if successful 3d8+3 : 1, 2, 7 + 3, total 13
STANDARD - Dug 4 attacks Kaida at PB range
:00: DC 23 Ranged blaster carbine +10 (3d8+3) with Point Blank ShotRolled 1d20+10 : 15 + 10, total 25
damage if successful 3d8+3 : 5, 5, 2 + 3, total 15
:ooc: Kaida's REF should have been listed as 22, but both Dug's hit for 13 and 15 each, for 42/55. Brim is missed.
Brim engages Dug 1STANDARD -attacks with lightsaber (only eligible if Climb roll was successful)
:00: DC 17 Melee lightsaber +10 (2d8+2+3) with two handsRolled 1d20+10 : 12 + 10, total 22
damage if successful 2d8+5 : 8, 5 + 5, total 18
Logar attacks Gran 5STANDARD - Fires on Gran 5
:00: DC 16 Ranged blaster rifle +10 (3d8+3)Rolled 1d20+10 : 4 + 10, total 14
damage if successful 3d8+3 : 4, 6, 6 + 3, total 19
Caden fires on Gran 4STANDARD - fires on Gran 4
:00: DC 16 Ranged blaster carbine rifle +5 (4d8+3) with Point blank shot and Rapid ShotRolled 1d20+5 : 3 + 5, total 8
damage if successful 4d8+3 : 2, 7, 5, 6 + 3, total 23
Fett fires on Gran 1STANDARD - fires on Gran 1
:00: DC 16 Ranged blaster carbine rifle +9 (4d8+6) with Point blank shot and Rapid ShotRolled 1d20+9 : 19 + 9, total 28
damage if successful 4d8+6 : 1, 4, 6, 1 + 6, total 18
Sam engages Gran 1MOVE - 6 squares to new position on map
STANDARD -attacks Gran 1
:00: DC 16 Ranged blaster pistol +10 (3d6+4) with Point blank shotRolled 1d20+10 : 9 + 10, total 19
damage if successful 3d6+4 : 1, 6, 1 + 4, total 12
:ooc: PC attack results:
Brim deals 18 damage to Dug 1, 38/32 DEAD
Logar misses
Caden misses
Fett deals 18 damage to Gran 1, 46/32 DEAD
I will allow Sam to re-direct his shot at Gran 4 for 12 damage, 12/32
I just need Farok's actions and then I will move this combat on.
:ooc: keep moving down range using cover and concealment
:ooc: yeeeouch! Two solid hits. :roll: This is the worst for Kaida so far... Hang in there.