RPG.avioc.org

Reading Room - Archived Games (data may be deleted) => Chronicles of the North [LotR CODA] => Chapter 10: Vengeance! => Topic started by: tomcat on May 04, 2008, 03:19 PM

Title: Round 5 - Blood night
Post by: tomcat on May 04, 2008, 03:19 PM
Situation: Edrahil, Dirnhael and Fengel are evading a falling building; Durgil stands alone against 2.

Situational Modifiers: Rain and dark cause a -7 penalty to all physical actions (traits and abilities will reduce this penalty)

The Sagath warriors are 5 HIT opponents with wound penalties based on the number of hits:

Physical Modifiers:

Initiative:
Durgil - 11
Sagath - 11
Fengel - n/a
Edrahil - n/a
Dirnhael - n/a
Title: Re: Round 5 - Blood night
Post by: GandalfOfBorg on May 04, 2008, 04:10 PM
Initiative - (6+3)+2=11

Durgil kicks the man off of his blade.  The Dunadan was drenched, soaked to the bone.  He stood there, rain-soaked hair dripping in his eyes while the fresh blood dripped from the tip of the blade to be mixed with the mud of the street.  He could almost hear the blade laugh with delight at taking the life of the man.  Looking up, he sees the other two skid to a halt themselves, dumbfounded at the spectacle.  "Did you hear that?" he queried, referring to the crash in the night.  Pointing the blade at them, "That is your doom calling if you step forward any further.  If either of you value your meager lives, you will depart from here and return to your families.  Tell them what you have seen.  Tell them to return to the West in arms is to march to your death.  You tell them that -- you tell all of them that!  Mark my face for I have of yours; if we should meet again in arms, I will not be so merciful.  This is your only chance."

Intimidate (Power) - (6+1)+6+2=15
OOC: I will use a Courage point if it will help.

Initiative - (5+4)+2=11
Title: Re: Round 5 - Blood night
Post by: tomcat on May 11, 2008, 04:44 PM
[OOC:] Hey guys... sorry for the delay! I came down with a chest and head cold last week and it is really knocking the wind out of my sails. The meds make me all balloon-headed and I can't seem to generate any creative juices at the moment. I am gonna try for the new post tomorrow... keep a look out.
Title: Re: Round 5 - Blood night
Post by: tomcat on May 12, 2008, 04:58 PM
Easterling's oppose Intimidation:
(http://roleplay.avioc.org/boards/Themes/default/images/dice.gif) TN 15 Willpower +1, Strength in numbers +2*
-------------------------
Roll(2d6)+3: 3,5,+3 Total:11 FAILED




The two remaining easterners fell backwards, slipping in the mud as the Dúnadan noble approached them, his bloodied sword at the ready and his voice booming in the rain. The ancient lineage revealed itself in the young man and he stood tall and proud, as his Númenórean forefathers had so long ago. The site was too much for the simple men of Rhûn and they slipped about as each tried to regain his feet.

Leaving weapons behind, the two warriors ran off into the darkness and Durgil wondered their fate... surely they could not now return to Harizän. He hoped they would abide his words and take his warning back to their homeland.

Durgil turned and once more began his trek to the mayor's keep.

Dirnhael felt himself being lifted and the Dúnadan's eyes flew open, his arms reaching about for his weapon. He was sure that he would see Koskas' evil red eyes glaring over him. Instead, it was just a familiar shadow - that of Fengel helping him from the rubble.

Memory quickly returned for Dirnhael and the image of the collapsing building came back in his mind. The warrior allowed his friend to sit him up and then both stood, each on wobbly feet. They then looked back to the wreckage of the building and wondered where was Edrahil.

Scurrying over the piles of stones, Fengel found the Sindar buried under timber and bricks. They both began to dig their friend out, hoping that he still lived.
Title: Re: Round 5 - Blood night
Post by: Palandil on May 13, 2008, 09:14 AM
Fengel pulled frantically at the broken building, then he remembered Edrahil's strange power to hear his friends thoughts.  He began to call out to Edrahil in his mind hoping that the mage would respond, all the while pulling stone and timber away.

Initiative: Roll(2d6)+3: 3,1,+3 Total:7