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Reading Room - Archived Games (data may be deleted) => Chronicles of the North [LotR CODA] => Chapter 10: Vengeance! => Topic started by: tomcat on May 01, 2008, 11:52 AM

Title: Round 4 - Blood Night
Post by: tomcat on May 01, 2008, 11:52 AM
Situation: Edrahil, Dirnhael and Fengel are under attack by Koskas and 2 servants; Durgil stands alone against 3.

Situational Modifiers: Rain and dark cause a -7 penalty to all physical actions (traits and abilities will reduce this penalty)

Koskas is standard health points; the Sagath warriors are 5 HIT opponents with wound penalties based on the number of hits:

Physical Modifiers: S4 is blinded for another 5 rounds and at an additional -5 to all actions, he also has 1 HIT

Initiative:
Fengel - 11
Edrahil - 11
Durgil - 11
Dirnhael - 8
Sagath - 8
Koskas - 6
Title: Re: Round 4 - Blood Night
Post by: GandalfOfBorg on May 01, 2008, 07:25 PM
This isn't getting me anywhere; they just won't stop.  Might as well finish this quick.  Durgil skids to a stop, turns around and charges his nearest foe.  "If you want a piece of me, you'll have to earn it!" he yells as Silivren slices through the rain.

AC: Blades (Longsword) - (6+5)+8+2+1=22-7=15
Damage: (4+2)+6=12*1.5=18
Strength test TN = 9
Title: Re: Round 4 - Blood Night
Post by: Palandil on May 02, 2008, 09:24 AM
Action 1:Attack Koskas
AC+8; nim+1; Specialty+2; Cerduil+1; Warwise+3; darkness Penalty-5
Roll(2d6)+10: 6,6,+10 Total:22 Roll(1d6)+22: 4,+22 Total:26

Action 2:Attack Koskas
AC+8; nim+1; Specialty+2; Cerduil+1; Warwise+3; darkness Penalty-5
Roll(2d6)+10: 4,5,+10 Total:19

Action 3:Attack Koskas
AC+8; nim+1; Specialty+2; Cerduil+1; Warwise+3; darkness Penalty-5
Roll(2d6)+10: 6,6,+10 Total:22 Roll(1d6)+22: 4,+22 Total:26

Fengel was not a religious man, but his attacks were so fluid this night, he felt as though Ilúvatar himself was aiding him.
OOC: I don't know if the Eothraim would have known Ilúvatar, if not please sub what god they would have had faith in.
Title: Re: Round 4 - Blood Night
Post by: tomcat on May 04, 2008, 02:55 PM
Edrahil casts Create Light:
(http://roleplay.avioc.org/boards/Themes/default/images/dice.gif) TN 5 Willpower +3, The Art +2, Strong-willed +2, Resolute +1, Injured -3, MC -6
-------------------------
Action 1: Roll(2d6)-1: 5,5,-1 Total:9 SUCCESS [The area is lit up for all to see better, so the -5 darkness penalty is removed - starting next round; everyones eyes must adjust]

Koskas attempts to parry Fengel:
(http://roleplay.avioc.org/boards/Themes/default/images/dice.gif) TN 26, 19, 26 AC +9, Dazed -1, Night-eyed +5, Weather -7
-------------------------
Action 1: Roll(2d6)+6: 4,3,+6 Total:13 FAILED [Full damage -3 armour = 16]
Action 2: Roll(2d6)+6: 1,4,+6 Total:11 FAILED [Roll(2d6)+7: 5,4,+7 Total:16 damage -3 armour = 13]
Action 3: Roll(2d6)+6: 3,2,+6 Total:11 FAILED [Full damage -3 armour = 16]




Koskas was overwhelmed by the sudden bright light of Edrahil's spell and then came the wrath of Fengel's attacks. Cerduil slashed viciously in the arcane glow and the werewolf fell backwards to the ground his body bleeding from mortal strokes.

Dirnhael and Fengel moved up, poised to send Koskas back to the nether realms from which he came. The wolf's eyes glowed red from Edrahil's magic and he coughed a bloody laugh - both men stared on in confusion until they realized that Koskas stared past them.

Dirnhael turned rapidly to see that the dilapidated two-story structure that they had been combating under was slowly leaning over them, parts of it now crashing down around them. Koskas had missed the Dúnadan with his sorcerous blast, but the energy had struck the old building and blown through some of its supporting walls and beams.

With a terrifying creak, the structure gave way completely and fell...

Not far away, Durgil's sword took the Sagath in the stomach and pierced all the way through. The sudden change in tactic took the man completely unawares and the Dúnadan heard him gasp as he died, the man clutching onto Durgil's clothes as he slid to the ground.

Suddenly, the ground under Durgil shook and a terrible sound of a building collapsing filled the night.




[OOC:] Okay, the Company needs to make a serious Dodge roll to evade the falling building. You may make two attempts, one in this round and one in the next. Damage will be computed in the next round based on DOS of the Dodge roll.

For right now, you all need to Dodge TN 15. I will grant a +1 affinity bonus for both Jump and Run. If you succeed, I will post results in the next combat round... if you fail, you may make one more attempt in the next round but the new TN will be 18.

Damage from the collapse will be as follows (for either round Dodge test):

Disastrous Failure = 90
Complete Failure = 60
Failure = 30
Marginal Success = 20
Complete Success = 15
Superior Success = 10
Extraordinary Success = no damage

Durgil... the other two Sagath will not be able to attack this round due to surprise
Title: Re: Round 4 - Blood Night
Post by: tomcat on May 04, 2008, 03:04 PM
Edrahil attempts to Dodge:
(http://roleplay.avioc.org/boards/Themes/default/images/dice.gif) TN 15 Swiftness +2, Lightfootedness +4, affinity +1, Injured -3
-------------------------
Action 2: Roll(2d6)+4: 3,5,+4 Total:10 +3 Courage MARGINAL SUCCESS [20 damage - 2 for armour]
Title: Re: Round 4 - Blood Night
Post by: Palandil on May 05, 2008, 04:40 AM
Dodge TN15:
Swiftness+3; affinity+2
Roll(2d6)+3: 6,5,+5 Total:16 COMPLETE SUCCESS [15 damage -4 armour = 11damage]

Forgot Int.
Roll(2d6)+3: 3,1,+3 Total:7
Title: Re: Round 4 - Blood Night
Post by: sdrotar on May 05, 2008, 02:48 PM
OOC: Just my luck - we finally have Koskas on the ropes, and then the falling building rolls an Initiative of 9 or 10! LOL

***

OOC: Oh, boy - and me without any Courage Points. Pancakesville, here I come! :(

Dodge (TN 15): Dodge +2, Jump affinity bonus +1, Run affinity bonus, +1 = +4
Roll(2d6)+4:5,5,+4 Total:14: FAIL by 1

***

After watching Fengel join the fray, Dirnhael felt renewed confidence - they had Koskas this time.
He heard the building before he saw it, a low grumble in the din of the thunder as the foundations cracked.
"Move!" he shouted to his friends, and his feet slipped a bit in the mud as he tried to push Fengel aside... the hideous smile of Koskas was the last thing he saw before the dust and mud and stone took him.


Next Round Initiative (which may not matter): Roll(2d6)+2: 2,2,+2 Total:6