RPG.avioc.org

Reading Room - Archived Games (data may be deleted) => Black Sun [Star Wars SE] => Episode 5: What has been Sown => Topic started by: tomcat on Sep 12, 2012, 06:26 PM

Title: Cavern engagement - Round 7
Post by: tomcat on Sep 12, 2012, 06:26 PM
Music to read and post to! (http://cdn-www.swtor.com/sites/all/files/en/misc/music/20111220_bt30/TOR_20_09_the_siege_of_alderaan.mp3)

Situation: Shade and his Bando Gora make their final assaut in the cavern.

ALL Modifiers (situational, physical, weariness, wound conditions):

BIT - 39/75
Brim - DEAD
Caden - 2/53
Farok - 44/72
Fett - 18/87
Kaida - 21/55
|
|
|
|
|
|
Shade - 15/93
BG soldier 1 - 29/59
BG soldier 2 - DEAD
BG sniper 1 - DEAD
BG sniper 2 - DEAD
BG captain - 90/102

Consumption:

PCPrimary  |  Secondary  |  Weapon 3  |  Misc
BITsniper blaster rifle 9/30  |  hvy blaster pistol 3/200  |  jetpack 5/10
Cadenblaster carbine 36/50  |  hvy blaster pistol 5/200  | 
Faroklightsaber n/a  |  blaster pistol 0/100
Kaida*blaster carbine 13/150  |  lt repeat blaster 0/150  | 
Fett*blaster carbine 43/150  |  flamethrower 0/5  |  missiles 1/4  |  jet pack 2/10
*not all weapons listed
-amunition is either power packs (50 shots each), or energy cells (6 shots each) and are added together in your total - what is in the gun and the spare clips you have


Equipment:
BIT - 285 credits, heavy blaster pistol, sniper blaster rifle w/ scope and bipod (SaV - must be aimed or take a -5 penalty to attack), shadowsuit, Arakyd Hush-About personal jetpack (5 fuel cells), sound sponge, utility belt, 5 power packs, long-range comlink, datapad, all-temperature cloak
Brim - hold-out blaster with 2 energy cells, lightsaber, 260 credits, datapad, long-range comlink, syntherope, 1 ion grenade
Caden -  heavy blaster pistol with 3 spare power packs, hold-out blaster, combat gloves, pocket scrambler, utility belt (3-day food supply, 3 medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), medical kit, all-temperature cloak, datapad, credit stick
Farok - lightsaber, baton, medpacs, back pack, 2 blaster pistols
Kaida - blaster carbine, heavy blaster pistol, hold-out blaster with spare energy cell, light repeating blaster with 2 spare power packs, 2 ion, shadowsuit and helmet, 2 concealed holsters, all-temperature cloak (unless armor makes it useless), basic datapad, binder cuffs, comlink, liquid cable dispenser, mesh tape, pocket scrambler, 5 ration packs, 2 computer spikes (+2), security kit, credit chip, field kit (2 condensing canteens, sunshield roll, 4-day food supply, 24 filters, 12 atmospher canisters, 2 glow rods, 2 breath masks, all-temperature cloak)

Initiative:
Farok (+1) 21 (nat 20, auto first initiative)
Kaida (+11) 28
BIT (+12) 27
Fett (+11) 23
Caden (+5) 21
BG soldier (+10) 21
Shade (+14) 18
BG captain (+11) 13
Title: Re: Cavern engagement - Round 7
Post by: Jingo on Sep 12, 2012, 08:39 PM
:ooc: I'm assuming you're keeping track of our Destiny / Force Point expenditures? I have no idea how many FPs I have left. I think I have 6 DP left after the one I used last round.

Kaida heard and felt the angry hum, more than she saw the lightsaber, though the tell tale glow of red from the corner of her eye, did give some warning. Instinctively, she leaped towards the skiff. Time seemed to slow as she cleared the top, rolling into it with a thud, only just avoiding being cut in half by the arcing blade that spun above her, flashing out of sight.

Adrenaline, pumping, she scrambled into a kneeling position, behind the low wall of the skiff. She pulled her rifle up and took a hasty shot at the dark Jedi. Then letting the rifle hang by its sling she yanked at the controls to move the skiff away from the platform and out into the pelting rain ( :ooc: I think it was raining, right?). As she pulled hard at the controls, tilting the skiff, she screamed to Caden, "Come on! Jump! You can do it!"

She held out one gloved hand beckoning, grasping for him. He had to clear the gap!

:ooc:
Standard - Shoots at Shade.
Shoots: 1d20+7 : 20 + 7, total 27

Damage if Hits: 3d8+3 : 1, 5, 3 + 3, total 12

Swift - If skiff is not started, she'll use Swift to flick ignition switch/whatever. If already running, she'll do Inspire Haste on Farok.
Move - Pulls the skiff away from the platform. She'll try to position it in such a way so that Caden can more easily leap into it but will then twist it, spinning out farther--sort of corkskrewing--so that any others jumping on will have issues.
Here's a pilot roll if you need it.
Pilot: 1d20+11 : 12 + 11, total 23


She'll have to make another pass to pick up Farok in a bit.



Title: Re: Cavern engagement - Round 7
Post by: Jingo on Sep 12, 2012, 08:41 PM
 :ooc: Woot! Critical hit on Shade! Yessss!  ;D (arm pump)
Title: Re: Cavern engagement - Round 7
Post by: Telcontar on Sep 13, 2012, 03:47 AM
 :ooc: SWEET! So what effect does Inspire Haste have?
Title: Re: Cavern engagement - Round 7
Post by: sdrotar on Sep 13, 2012, 11:41 AM
Quote from: Jingo on Sep 12, 2012, 08:39 PM
Adrenaline pumping, she scrambled into a kneeling position, behind the low wall of the skiff. She pulled her rifle up and took a hasty shot at the dark Jedi. Then letting the rifle hang by its sling she yanked at the controls to move the skiff away from the platform and out into the pelting rain. As she pulled hard at the controls, tilting the skiff, she screamed to Caden, "Come on! Jump! You can do it!"

She held out one gloved hand beckoning, grasping for him. He had to clear the gap!

Caden saw the skiff start to pull away and knew he was running out of time, even before he heard Kaida's cry.
Fortunately, he had a good head of steam going already and was confident that he could make the leap - but he couldn't hold the rifle at the same time; he wouldn't be able to grab on to anything!

He flipped the carbine in his hands and held it like a griffball bat, and as he sprinted towards the skiff, he swung it with all his might at the soldier he passed on his right.
Caden heard a satisfying crunch ( :ooc: if successful) and let go of the rifle as he ran, taking two great strides before leaping toward Kaida and the skiff.

:00: Leap into skiff:
Rolled 1d20+4 : 13 + 4, total 17


:ooc: NOTE: The preceding actions were created with Lucas-esque cinematic drama in mind. If, rules-wise, Caden's better off using his Point-blank Shot feat and blasting the soldier as he goes by, I suppose I'd rather do that instead.
Title: Re: Cavern engagement - Round 7
Post by: tomcat on Sep 13, 2012, 01:14 PM
Quote from: Kaida:ooc:  I'm assuming you're keeping track of our Destiny / Force Point expenditures? I have no idea how many FPs I have left. I think I have 6 DP left after the one I used last round.

:ooc: Hey Jared, yea I have been keeping track of them on the PC stat block thread. I show Kaida having only 4 left after this past round. Let me know if you know something I don't. And yes, it is raining out.

Quote from: Telcontar on Sep 13, 2012, 03:47 AM:ooc: SWEET! So what effect does Inspire Haste have?

:ooc: Inspire Haste [as a Swift action, can inspire haste which allows target to make a Standard action for their Move action on their next turn - Core p.44]

Shawn I will let you know if anything needs changed and I will follow up with some more in a bit.
Title: Re: Cavern engagement - Round 7
Post by: Telcontar on Sep 14, 2012, 07:35 AM
 :ooc: If i spend a DP point I can get a critical hit on the Captain, but that is going to be a couple points shy of dropping him. TV time out. What the heck are we gonna do here and whats the plan?
Title: Re: Cavern engagement - Round 7
Post by: GandalfOfBorg on Sep 14, 2012, 12:56 PM
Keeping his shots somewhat random, BIT again fires upon the lightsaber-wielding menace.  With how quickly this was falling apart, BIT gave serious consideration to taking flight but his conscience and honor got the best of him and he stayed put.

RC on Shade - Roll(1d20)+12: 17,+12 Total:29
Damage: Roll(4d10)+4: 10,7,4,9,+4 Total:34
Title: Re: Cavern engagement - Round 7
Post by: tomcat on Sep 14, 2012, 07:46 PM
:ooc: Tom, a DP will give you an auto-crit, which doubles your damage. But like BIT's, DP usage, I may counter DP you to negate your actions. It may come down to who has the most DP in the end.

Jared, Kaida hits Shade for 24 damage, total 39/93.

Matt - BIT hits Shade, but he can block the attack:

Shade tries to block  :csu:
REACTION - Block
:00: DC 29 Use the Force +13
Rolled 1d20+13 : 15 + 13, total 28

include a FP jic, best of two 2d6 : 3, 4, total 7


Okay, Shawn... about your actions. First let me explain what has happened. You jumped from the roof and ran first across the cavern, and then in pursuit of Kaida and the speeder. The BG soldier that had been stalking your position leaped out of the window and then ran after you, catching up to be adjacent to you in the last round (6).

SO, your narrative needs a slight tweak because you did not run up to and past the BG, he was chasing you - but I can change that when I consolidate our story. That said, you can leave your attack with the blaster the way you have it (STANDARD), but if you run to the skiff (MOVE) and leave the square you are in, you give the BG soldier a free Attack of Opportunity. Also, you will need to make a DC 9 Jump roll to make the skiff.

I suggest you activate Better Lucky than Dead this round (as a REACTION) and gain a +5 bonus to Reflex along with your +1 Dodge bonus and run like the wind. If you disagree with any of this, I will change it and re-do any/all rolls. So, here we go:

Caden's actions
REACTION - activate Better Lucky than Dead (+5 bonus to REF def); Dodge also activated for +1 bonus to REF def.
SWIFT - flips blaster rifle to bat position
STANDARD - hits BG soldier
:00: DC 19 Melee simple (club) +5 (1d6+4)
Rolled 1d20+5 : 15 + 5, total 20

dmg if successful 1d6+4 : 6 + 4, total 10

MOVE - move and jump (result of 17 from your post is a success)

BG soldier get AoO
FREE - strikes Caden with force pike
:00: DC 28 Melee force pike +10 (3d8+7) with both hands
Rolled 1d20+10 : 9 + 10, total 19

dmg if successful 3d8+7 : 7, 5, 5 + 7, total 24


Fett's actions
SWIFT x2 - aim, Hunter's Mark if attack successful will reduce Shade -1 on the CT
STANDARD - fires on Shade
:00: DC 25 Ranged blaster carbine +9 (4d8+6) with Point blank shot and Rapid shot, +5 Familiar Foe
Rolled 1d20+14 : 9 + 14, total 23

dmg if successful 4d8+6 : 5, 2, 3, 1 + 6, total 17

Title: Re: Cavern engagement - Round 7
Post by: tomcat on Sep 14, 2012, 07:52 PM
:ooc: Okay, that should have been a deflect - not a block - for Shade, but with his Force Point he is successful and takes no damage.

Fett will use a FP to tip the scale in his favor:
best of two 2d6 : 6, 5, total 11


Caden hits with a 20, but the BG soldier can try to Block it:

Bando Gora
REACTION - Block
:00: DC 20 Use the Force +17
Rolled 1d20+17 : 15 + 17, total 32
Title: Re: Cavern engagement - Round 7
Post by: tomcat on Sep 14, 2012, 07:57 PM
:ooc: The Bando Gora blocks Caden.

Shade will attempt to Deflect Fett:
REACTION - Block
:00: DC 29 Use the Force +13, MAP -5
Rolled 1d20+8 : 12 + 8, total 20

Title: Re: Cavern engagement - Round 7
Post by: tomcat on Sep 14, 2012, 08:06 PM
:ooc: Okay, to re-summarize because I am dozing here and I am not sure what the hell the results are doing!  |)

From the top of the Init order:

Farok - still waitng on actions
Kaida - critical hit on Shade for 24 damage, total 39/93 and -1 on CT
BIT - hit Shade, but Shade deflected
Fett - hit Shade, did not deflect, takes 17 damage, total 56/96 and auto -1 on CT, to -2 CT
Caden - hit BG soldier, but he blocked; made Jump onto skiff
BG soldier - took his free AoO, but missed; now I need to roll his normal actions
Shade - need to roll his actions
BG captain - need to roll his actions

I need Tom to tell me what Farok wants to do before I roll the enemy rolls.
Title: Re: Cavern engagement - Round 7
Post by: sdrotar on Sep 14, 2012, 10:45 PM
 :ooc: Tomcat, all that works for me. Caden would like to use his Quick-draw feat as a free action and pull his heavy blaster pistol ASAP.
Title: Re: Cavern engagement - Round 7
Post by: tomcat on Sep 16, 2012, 07:43 PM
:ooc: Cool, Shawn... done.

I think that Tom wants to do a pow-wow with you guys, as to what the plan is but it appears to me to be a full-scale retreat. I will keep an eye out for your conversation, but if nothing happens before too long, I will advance the round.
Title: Re: Cavern engagement - Round 7
Post by: sdrotar on Sep 17, 2012, 03:17 PM
 :ooc: For what it's worth, I was thinking that shooting from a mobile platform might not be a bad idea - Caden (not now, fortunately, but in max HP) is the least durable guy we have. No reason to run, IMHO - this is what we're here for, and there's no turning back now. Getting out fast afterwards isn't a bad plan, though. ;)
Title: Re: Cavern engagement - Round 7
Post by: Telcontar on Sep 17, 2012, 03:56 PM
 :ooc: sorry for the delay in posting. I was down in Maryland for the 150th Anniversary of the battle of Antietam. By delaying however I can now take down the Captain with a succesful hit.
Title: Re: Cavern engagement - Round 7
Post by: Telcontar on Sep 17, 2012, 04:01 PM
 :ooc: Doug, spending a Destiny point is free action, so can I spend two? one for an auto hit and one to get three force points? I am thinking no matter what I am going to need some FPs to help block with my horrible reflex. If I can I autohit that fool. If not I'll spend 1 DP for the force points and make an attack. I'll make the roll now and then add the narrative when I get your ruling and see what happens.

Rolled 1d20+8 : 1 + 8, total 9
Title: Re: Cavern engagement - Round 7
Post by: Telcontar on Sep 17, 2012, 04:02 PM
yeah thats about right. Lady luck moved on to greener pastures.
Title: Re: Cavern engagement - Round 7
Post by: tomcat on Sep 19, 2012, 05:44 PM
:ooc: There is no hard limit that I can see for the number of DP you can spend in a round, so I will reduce your DP by 1 and add 3 force points. Did you also want to get the auto-crit with another DP use?  :csu:
Title: Re: Cavern engagement - Round 7
Post by: Telcontar on Sep 20, 2012, 04:30 AM
ooc: roger that.
Title: Re: Cavern engagement - Round 7
Post by: GandalfOfBorg on Sep 20, 2012, 11:14 AM
 :ooc:  Go team!   ;D
Title: Re: Cavern engagement - Round 7
Post by: tomcat on Sep 20, 2012, 01:16 PM
:ooc: Okay... I feel shitty doing this, and if you kick and scream that it was unfair because I prompted it with a question, then I may reverse the cost of the action... but, as I stated a few posts up, I am going to counter DP auto-crits with DP negates - at least until one side or the other runs out of DP's.

I did this to Matt in the last round, so, I don't feel like I am treating any PC unfairly and only the two big bad guys have DP's available to them. So, BG captain spends a DP to negate Farok's auto-crit.  :csu:

If this makes you mad, Tom, let me know. It is not my intent to play against your PC's, and I know DP's can be a hot commodity, but again... I do not want to put together strong opponents only to have them laid waste by a series of DP criticals... not without protection.

Bad guys go:

BG soldier
MOVE - moves towards fleeing skiff
MOVE - Jump on skiff (opposed to Pilot rol above)
:00: DC 23 Jump +7
Rolled 1d20+7 : 2 + 7, total 9

will include a FP - strong in the Force d8 1d8 : 4, total 4

SWIFT - takes a Second Wind (+14 to hit points)

I have to go for now to pick up my daughter, but I will be back in a bit to finish the actions for Shade and the BG captain.
Title: Re: Cavern engagement - Round 7
Post by: tomcat on Sep 20, 2012, 01:17 PM
:ooc: And the BG soldier just took a header off of the cliff and disappears into the gorge below...  ':}
Title: Re: Cavern engagement - Round 7
Post by: Telcontar on Sep 20, 2012, 02:55 PM
 :ooc:Doug, nope no problem read your post and I was expecting you to do so. I have placed William Pitt in charge of DP finances and his strategy is out spend the french errr Bando Gora, to victory. Thats why I asked if I could spend two. one to autocrit, forcing his one to counter and then one to get three force points to use to survive another round and do the same thing. You wanna play game mechanics lets dance =)
Title: Re: Cavern engagement - Round 7
Post by: tomcat on Sep 20, 2012, 07:38 PM
Quote from: Telcontar on Sep 20, 2012, 02:55 PM:ooc: You wanna play game mechanics lets dance =)

:ooc:  (-D Fantastic!  

We continue with bad guys...

Shade
SWIFT - Second Wind (restores 23 hit points)
MOVE - crosses landing pad towards skiff
STANDARD -

I have to give this some more thought and I keep closing my eyes, so in the morning we shall continue.
Title: Re: Cavern engagement - Round 7
Post by: tomcat on Sep 22, 2012, 07:10 AM
:ooc: What happened to your post, Shawn?

Just a note - to reduce the typing I do, I am going to just put damage in front of the damage roll. You guys will know that it only applies if the attack hits.

Okay, on with the game...

Shade's actions (some copied from above)
SWIFT - Second Wind (restores 23 hit points)
MOVE - crosses landing pad towards skiff
STANDARD - Use the Force [Force Slam] - includes a FP t increase damage
:00: DC by PC Use the Force +13
must overcome Fort 1d20+13 : 20 + 13, total 33

dmg if successful 6d6 : 3, 3, 3, 4, 1, 5, total 19

*Targets are Caden 20, Kaida 20, and skiff 22 - if Fort overcome, take damage and knock prone, if not, take 1/2 damage and not knocked prone

BG captain
SWIFT - Second Wind (restores 25 hit points)
STANDARD - attack Farok
:00: DC 16 Melee Bando Gora Captain's staff +11 (2d6+7) with both hands,CT -2
Rolled 1d20+9 : 13 + 9, total 22

damage 2d6+7 : 4, 4 + 7, total 15
Title: Re: Cavern engagement - Round 7
Post by: tomcat on Sep 22, 2012, 07:19 AM
:ooc: Damn! Another critical roll! These bad guys pull them out when they can be REALLY evil!  >:D

Okay, all three are affected by the Force Slam:

Caden takes damage of 38, total of 38/53, CT -1

Kaida takes damage of 38, total of 59/55. The damage overcomes her threshold and this is an auto-kill. Let me know if you want to use a DP to negate the attack, Jared (same with you Shawn), and thus survive.

Skiff takes damage of 33 (DR 5), total 33/60, CT -1 (this part of the attack cannot be negated by a DP)

Farok is hit for 15 damage, but he gets to try and Block (below)

Farok reaction
REACTION - block
:00: DC 22 Use the Force +10
Rolled 1d20+10 : 7 + 10, total 17
Title: Re: Cavern engagement - Round 7
Post by: tomcat on Sep 22, 2012, 07:20 AM
:ooc: Let me know if you wanna use a FP, Tom and roll it. I will adjust based on result.

Otherwise, Farok takes 15 damage, for total of 59/72

Lastly, per the Errata:

p. 96 – Using Force Powers
Change the second method under Regaining Force Powers to say the following "–If you roll a natural 20 on a
Use the Force check to activate a Force power, you regain all spent Force powers at the end of your turn."

Shade gets back ALL of his Force Powers.
Title: Re: Cavern engagement - Round 7
Post by: Jingo on Sep 22, 2012, 06:13 PM
Quote from: tomcat on Sep 22, 2012, 07:19 AM
... Kaida takes damage of 38, total of 59/55. The damage overcomes her threshold and this is an auto-kill. Let me know if you want to use a DP to negate the attack, Jared (same with you Shawn), and thus survive.


:ooc: Gee let me think about this... insta kill and I still have a way to avoid? :roll: yeah, I think I'll use a destiny point. Well, I'm down to 3 DP now... not sure how many the rest of our party has, but I think all of us are going to have to just pummel this guy with our Destiny Points until he runs out countering. There's 3 of us. 1 of him (okay 2 with el capitan). I think/hope Shade will run out and we'll have more DP left over to nail him.
Title: Re: Cavern engagement - Round 7
Post by: tomcat on Sep 22, 2012, 06:19 PM
Quote from: Jingo on Sep 22, 2012, 06:13 PM :ooc: Gee let me think about this... insta kill and I still have a way to avoid? :roll: yeah, I think I'll use a destiny point.

:ooc: Good choice!  ;)

Yea, 3 left, but still plenty.  :csu:
Title: Re: Cavern engagement - Round 7
Post by: Telcontar on Sep 23, 2012, 04:10 AM
 :ooc: I gotta roll a five huh? Hell I'll try it.
Rolled 1d6 : 1, total 1
Title: Re: Cavern engagement - Round 7
Post by: Telcontar on Sep 23, 2012, 04:10 AM
 :ooc: figures
Title: Re: Cavern engagement - Round 7
Post by: tomcat on Sep 23, 2012, 07:11 AM
:ooc: Sorry dude... I do not understand how a dice roller can be so unproductive for a PC.

Well, two things - you can always tell me that YOU would like to make the rolls for your PC's when they have Reactions like this, but understand that you will have to take your dice roll no matter the result and mine is voided.

Second, there is another dice roller above in the Menu line that you can use. It opens a window and the results are not recorded, but you can cut and paste them from the pop-up window. This dice roller goes on the trust rule, as it can be altered, re-rolled as many times as you want, etc. We used it for the better part of all of our games until I found the in-post roller.

Your call, Tom.

I applied the damage and reduced the sheet for a FP.  :csu:
Title: Re: Cavern engagement - Round 7
Post by: Telcontar on Sep 23, 2012, 02:45 PM
 :ooc: Losers whine about the dice roller, winners spend their GP's on Half-elven Dancing Girls. Game On!
Title: Re: Cavern engagement - Round 7
Post by: sdrotar on Sep 24, 2012, 11:31 AM
 :ooc: Caden will save his Destiny Point for the moment; he's still kicking, but if they don't take this guy down soon, it won't matter.