Situation: The company and the Silvan Elves have been attacked by the beast of Mirkwood...
Combat Advantage dice:• Grimbeorn 2/2 bonus dice
Situation Modifiers:• The Company has Initiative, as they are defending
• There are eight Elves capable of fighting - Orophal lays limp under the beech tree, and another Elf has lost his hand.
Physical Modifiers (complications): • None, unless all the lamps are destroyed
PC/NPC | | PARRY :+~: | | ARMOUR :<>: | | HOPE :vv: | | END :<3: | | STANCE | | ENEMY | | PARRY | | ARMOUR | | HATE | | END |
Arbogast Esgalwen Grimbeorn Morirúsë
| • • • • | 6 (shield +3) 6/9 [skirmisher] (shield n/a) 6/9 [giant strength] (shield +4) 6 (shield n/a) | • • • • | 2d (helm +1) 1d (helm n/a) 2d (helm n/a) 4d+3 (helm n/a) | • • • • | 10/16 9/12 8/12 10/10 | • • • • | 26/26 27/27 31/31 4/28 | • • • • | defensive defensive defensive open | • | Werewolf
| • | 9 | • | 4d | • | 11/12 | • | 25/68 |
STANCES
Forward - action order 1 Close combat TN 6+ parry Forward Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/forward.jpg) | :<>: | Open - action order 2 Close combat TN 9+ parry Open Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/open.jpg) | :<>: | Defensive - action order 3 Close combat TN 12+ parry Defensive Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/defense.jpg) | :<>: | Rearward - action order 4 Ranged combat Must be 2 other PC's in Close Combat May not use if outnumbered 2:1 TN 12+ parry Rearward Stance maneuvers (http://rpg.avioc.org/webimages/lotr/tor/rear.jpg) | :<>: | From any Stance Escape combat Must start in Rearward or roll TN 10 + highest attribute level of opponents Athletics roll. On success, may safely flee from the scene of combat |
MASS COMBAT |
:~~: | One of the Elves is slain. If rolled again in the following round, another Elf dies and the rest flee. |
1 - 3 | The allies are hard-pressed to hold the enemy back. One of the Elves is wounded – or, if any are already wounded, then one of them is slain. |
4 - 7 | The Elves hold their line and keep fighting. |
8 - 9 | The allies fight bravely, pushing the enemy back. Werewolf blood spills causing 5 END loss! |
10 | The allies fight bravely, pushing the enemy back. Werewolf blood spills causing 7 END loss! |
:g: | The allies fight bravely, pushing the enemy back. Werewolf blood spills causing 10 END loss! |
:ooc: Battle rolls for combat advantages:
TN 14 battle by PC:00: Arbogast 3d 1d12 : 4, total 4
Rolled 3d6 : 6, 1, 1, total 8
:00: Esgalwen 2d 1d12 : 11, total 11
Rolled 2d6 : 6, 6, total 12
:00: Grimbeorn 2d 1d12 : 7, total 7
Rolled 2d6 : 6, 2, total 8
:00: Morirúsë 3d 1d12 : 6, total 6
Rolled 3d6 : 1, 4, 2, total 7
:ooc: Mass combat roll
Rolled 1d12 : 8, total 8
"Let us see if our blades fair better than the Elves!" cried Grimbeorn, heaving his blade to bear. "This spawn of Shadow shall not see the morning light!"
The Beorning sends a mighty blow at the great beast in defense of it's next victim.
:ooc:
Stance = Defensive, defending nearest comrade or defenseless elf.
Axes - 1d12 : 1, total 1
Rolled 4d6 : 5, 1, 5, 4, total 15
Hope if necessary.
Morirúsë sprung from the board and confronted now by the object of the hunt his wrath was kindled like dry leaves tossed upon hot coals. From his eyes the light shone and his stature seemed to now be that of many times the wood elves. With deft hands and drawing forgotten the ancient blade sprung from it's sheath to compete with the light of the lamps.
"Fell spirit of Gorthaur back through the doors of night we shall cast you!"
The Elf, fearless, stepped up to the beast and swung his mighty sword.
:ooc:
Morirúsë will attack From an Open Stance. He will be using his Wrath of Fingolfin ability to Intimidate Foe from a Forward or Open stance and still make an attack, he will also be using his sword two handed.
Intimidate: 4d6
Rolled 1d12 : 5, total 5
Rolled 4d6 : 5, 3, 2, 1, total 11
Ordinary success: 2 Hate points
- Great success: 3 Hate points
- Extraordinary success: 5 character's Valour rating
Attack: 5d6
Rolled 1d12 : 5, total 5
Rolled 5d6 : 1, 2, 4, 6, 2, total 15
The werewolf snarled deeply upon seeing the Noldor. Antipathy surged through the monster's memories of times long ago when the Elves defied its original Master.
As Morirúsë faced off with their foe, a Silvan Elf found her bow and winged a slender shaft into the werewolf's haunches. At its flanks, Grimbeorn and Esgalwen also attacked.
:ooc: I will give results of everyone's actions following this post for Esgalwen's two-handed attack:
TN 21 longsword 4d:00: 1d12 : 9, total 9
Rolled 4d6 : 4, 5, 2, 2, total 13
:dmg: 11 edge: 8 injury: 18
:ooc: Results in order of Stances:
• Morirúsë attempts to Intimidate TN 26 [10+Attribute Level of foe; Werewolf has an AL 8, but is a Denizen of the Dark and so it is doubled at night] - FAILED
He attacks the werewolf TN 18 with a 20 great success for 18 END loss
• Grimbeorn attacks TN 21 with a 22 (spent 1 :vv: ) for 9 END loss
• Esgalwen attacks TN 21 with a 22 for 11 END loss and a piercing blow
Werewolf protection test
TN 18 armour 4d:00: 1d12 : 5, total 5
Rolled 4d6 : 3, 3, 6, 1, total 13
:ooc: Wow... that was close for the Dúnadan chick!
Oh well.
I just need Arbogast and I will make the wolf attack and move us on.
:ooc: Also...the werewolf is a Thing of Terror and so all PC's must make a TN 16 Fear test each round to face it, until you fail or succeed with a great or extraordinary success.
TN 16 Valour by PC:00: Arbogast 4d 1d12 : 9, total 9
Rolled 4d6 : 1, 6, 1, 6, total 14
:00: Esgalwen 4d 1d12 : 4, total 4
Rolled 4d6 : 5, 5, 5, 4, total 19
:00: Grimbeorn 4d 1d12 : 7, total 7
Rolled 4d6 : 1, 4, 5, 6, total 16
:00: Morirúsë 5d 1d12 : 7, total 7
Rolled 5d6 : 4, 1, 3, 5, 6, total 19
:ooc: Arbogast, Grimbeorn and Morirúsë have all passed the test for this confrontation
Esgalwen is not daunted, but must continue test until she fails or achieves a great or extraordinary success.
Two Elves already have fallen before the great beast by the time it knocks Arbogast sprawling away from the great pelt. By the time he regains his footing, the battle is already joined, and blade and fang clash mightily. But amidst the clangour and confusion of the drawing night, Arbogast sees that the wrath of the Werewolf is directed chiefly at the elven lamps, not the living beings beneath them.
As quickly as he may, the Fire-watcher espies the brightest lamp and rushes to stand beneath it.
If these it hates, he thinks,
then these I shall defend! :ooc: Arbogast will be in Defensive stance, using Protect Companion on the lamp, if necessary.
Attack roll:
Rolled 1d12 : 9, total 9
Rolled 4d6 : 1, 4, 1, 1, total 7
:ooc: I am going to roll randomly to see what the wolf does... 1d8
1 - Arbogast
2 - Esgalwen
3 - Grimbeorn
4 - Morirúsë
5 to 8 - lamps
Rolled 1d8 : 4, total 4
The wolf strove to destroy the lamps. The hated light burned its flesh and in its agony came absolute, frothing rage. Blocking the monster was an even more hated foe - the Noldor Elf - and it would suffer him no more.
With a savage snarl, the wolf lunged on Morirúsë snapping with its terrible jaws.
:ooc: Werewolf attacks
TN 15 bite 4d+8*
*I am not giving the werewolf its Denizen of the Dark ability while it is in the light of the lamps:00: 1d12 : 12, total 12
Rolled 4d6+8 : 6, 1, 5, 4 + 8, total 24
:dmg: 8 edge: 10 injury: 14
:ooc: Results...
• Arbogast attacks versus TN 21 and misses with a 16
• The werewolf attacks Morirúsë at TN 15 and hits with a 24 great success for 16 END loss
:ooc: With the great success result, the werewolf will spend 1 :@: to activate its Savage Assault and immediately attack Morirúsë with its secondary weapon...
TN 15 rend 1d+8:00: 1d12 : 7, total 7
Rolled 1d6+8 : 1 + 8, total 9
:dmg: 8 edge: :~~: injury: 14
:ooc: Morirúsë suffers another 8 END loss
:ooc: The Werewolf got a Great Success even though it rolled at 12? I thought those were failures for enemies.
:ooc: Hey Matt, the :g: for an enemy is the 'lowest possible result and produces a value of zero' -- page 231 of the Core book rev. , page 64 of Loremaster guide in slipcover
The :~~: on the other hand is the best possible result for the enemy and is an auto success no matter what the TN.
The inverse is the same for characters.
So, even though he rolled a :g: rune, which equaled ZERO, the success dice added to 24 and one was a :%: - so a great success.
Make sense? If still a question, let me know.
:ooc: Nope, makes sense. Just wanted to be sure.