The following is the current situation:PM: In the Donjon and on the towers, there are no penalties.
SM: Edrahil is Winded -1 and Dazed -1, Daelhun is Winded -1, Lunduf is Injured -3, Nain is Injured -3 +2= -1
Initiatives:Durgil- 12
Dirnhael- 10
Nain- 9
Edrahil- 9
Arkish- 9
Lunduf- 8
Rhukar- 7
Easterling Guards- 7
Dunedain Warriors- 7
Fengel-
Daelhun-
Durgil Initiative - (6+4)+2=12
OOC: Could you add our (Durgil and Daelhun) positions to the pic(s) above?
:arrow: Action 1: Attack Arkish.
AC (Longsword) +11, Warwise +1, Anduring Bonus +2, Specialty +2 = +16
Roll(2d6)+16:3,1,+16 Total:20
Damage: Roll(2d6)+8:4,5,+8 Total:17
:arrow: Action 2: Attack Arkish.
Roll(2d6)+16:2,6,+16 Total:24
Damage: Roll(2d6)+8:1,3,+8 Total:12
:arrow: Action 3 (using Swift Strike edge): Attack Arkish.
Roll(2d6)+16:2,4,+16 Total:22
Damage: Roll(2d6)+8:5,5,+8 Total:18
***
:arrow: 4th Round Initiative:
Roll(2d6)+2:1,2,+2 Total:5 - OOC: Yuck...
***
Dirnhael pressed his attack against the raging Easterling; his sword flashing in and out trying to find a weakness in his opponent's defense. He hoped that the dwarves had been able to fall back, but he couldn't risk a glance in their direction to find out - his foe was far too dangerous, and all his thought was focused on this duel.
As they enter the donjon, Durgil instructs his men. "We don't know what's going on in there so if there is anyone down, get them out -- we'll be right behind you."
OOC: What is the state of the "debris" in front of us? Is it something we have to climb over or can we just run around it? That if we can even get through it.
Action 1: Attack Rhukar.
AC (BattleAxe) +6, Size +2, Specialty +2, Injured -1 = +9
Roll(2d6)+9:5,5,+9 Total:19
Damage: Roll(2d6)+9:2,5,+9 Total:16
Action 2: Attack Rhukar.
Roll(2d6)+9:5,5,+9 Total:19
Damage: Roll(2d6)+9:5,3,+9 Total:17
11th Rd Initiative:
Roll(2d6)+2:3,4,+2=9
Quote from: GandalfOfBorgOOC: What is the state of the "debris" in front of us? Is it something we have to climb over or can we just run around it? That if we can even get through it.
The debirs in front of the entrance is actually below the entrance. The donjon has its gate on the second floor and there is an exterior set of stairs that had gone up to a small bridge that crossed over into the castle. That bridge was broken by the easterlings who tumbled a large piece of the battlement off the donjon above, leaving now a broken span over a ten foot drop.
You and your men will need to jump the gap in the broken span - it is a TN 10 test.
Doug
Not one to shy from a challenge and this indeed was one to jump the gap, he still misses. :roll:
Jump - (5+2)-2=5
Durgil falls 10' to the ground below: Roll(1d6)-3: 2,-3 Total:-1 - NO DAMAGE TAKEN
Edrahil attacks Rhukar: TN 12
AC +8, Dazed -1, Winded -1
Roll(2d6)+6: 3,3,+6 Total:12
Roll(2d6)+6: 5,6,+6 Total:17
Damage if not parried:
Roll(2d6)+6: 6,2,+6 Total:14
Roll(2d6)+6: 2,4,+6 Total:12
***
Arkish parries Dirnhael: TN 20, 24, 22
AC +14, PB +1, MB +2, Dazed -1
ACTIONS 1-3
Roll(2d6)+16: 5,1,+16 Total:22 SUCCESS
Roll(2d6)+16: 5,4,+16 Total:25 SUCCESS
Roll(2d6)+16: 1,3,+16 Total:20 FAILED (18 -5 armour = 13 Damage)
Rhukar parries Nain: TN 19, 19
AC +12, PB +1, Injured -3
ACTIONS 1-2
Roll(2d6)+10: 6,6,5, +10 Total:27 SUPERIOR SUCCES
Roll(2d6)+10: 2,4,+10 Total:16 FAILED (17 -5 armour = 12 Damage)
Rhukar Parries Edrahil: TN 12, 17
AC +12, PB +1, Incapacitated -7, AA (-5)
ACTIONS 3-4
Roll(2d6)+6: 5,1,+6 Total:12 SUCCESS
Roll(2d6)+1: 4,1,+1 Total:6 DISASTROUS FAILURE (12 +3* -5 armour = 10)
* Extra d6 in damage due to the DOS
Arkish attacks Dirnhael: TN 12
AC +14, MB +2, Injured -3, AA -5
ACTIONS 4-6
Roll(2d6)+13: 6,6,4,+13 Total:29 SUCCESS
Roll(2d6)+8: 6,4,+8 Total:18 SUCCESS
Roll(2d6)+3: 4,2,+3 Total:9 FAILED
Damage if not parried:
Roll(2d6)+9: 5,4,+9 Total:18
Roll(2d6)+9: 3,1,+9 Total:13
***
Lunduf attacks Easterling 30: TN 11
AC +14, Injured -3
ACTIONS 1-4
Roll(2d6)+11: 5,4,+11 Total:20 SUCCESS
Roll(2d6)+11: 4,2,+11 Total:17 SUCCESS
Roll(2d6)+11: 4,5,+11 Total:20 SUCCESS
Roll(2d6)+11: 2,4,+11 Total:17 SUCCESS
Easterling 28 parries Lunduf: TN 20, 17, 20, 17
AC +8, Wounded -3
Roll(2d6)+5: 4,3,+5 Total:12 FAILED (2 HITS = KILL!)
Easterling 30 attacks Nain: TN 12
AC +8, Wounded -3, Size Mod -2
ACTIONS 1-2
Roll(2d6)+3: 4,6,+3 Total:13 SUCCESS
Roll(2d6)+3: 3,1,+3 Total:7 FAILED
Damage if not parried:
Roll(2d6)+2: 4,6,+2 Total:12
To summarize the above:
Dirnhael needs to parry twice or suffer the listed damage in parenthesis:
Parry: 29, 18 (18, 13 damage)
Nain needs to parry once or suffer the listed damage in parenthesis:
Parry: 13 (12 damage)
Quote from: tomcat
Arkish attacks Dirnhael: TN 12
AC +14, MB +2, Injured -3, AA -5
ACTIONS 4-6
Roll(2d6)+13: 6,6,4,+13 Total:29 SUCCESS
Roll(2d6)+8: 6,4,+8 Total:18 SUCCESS
Roll(2d6)+3: 4,2,+3 Total:9 FAILED
Damage if not parried:
Roll(2d6)+9: 5,4,+9 Total:18
Roll(2d6)+9: 3,1,+9 Total:13
:arrow: Parry with AC (Longsword) +14, Specialty +2, Shield +Sword Parry Bonus +4, fourth action -5 = +15 (TN 29)
Roll(2d6)+15:5,6,+15 Total:26 - FAIL
OOC: So close! I have one CP left... I'll use it here to parry.
:arrow: Parry with AC (Longsword) +14, Specialty +2, Shield +Sword Parry Bonus +4, fifth action -10 = +10 (TN 18 )
Roll(2d6)+10:2,5,+10 Total:17 - FAIL
OOC: Missed it by
that much...
***
Dirnhael traded heavy blows with Arkish, as the two men refused to give an inch to the other. Anduring bit into the Easterling, but Arkish retaliated with two swift cuts towards Dirnhael. The Dunadan barely got his blade up in time for the first blow, but the second quick
riposte by Arkish whizzed only inches past Anduring and cut into Dirnhael's flesh. Both men were wounded but hearty enough still, and they glared at each other as the two commanders once again gained the measure of their foe.
Action 3 Parry Easterling #30
AC (BattleAxe) +6, Specialty +2, Injured -1 = +7
Roll (2d6)+7: 3,4,+7=14 success