Situation: The room where the party stands is now filling with undead zombies
ALL Modifiers (situational, physical, weariness, wound conditions):
- All PC/NPC's will suffer a -10% penalty for firing into any melee, unless they are the ones in the melee or are masters.
- Darkness - PC's suffer a -40% to Perception checks and a -20% to combat unless they have Darksight
Ashlyn Jeremiah Crum Shal Kal - 13 damage
| | | | | | | | Zombie 1 - DESTROYED Zombie 2 - DESTROYED Zombie 3 - 00/20; Armor 1d4+2; 48% fist 2d6+1; 38% bite 1d6+1d4 Zombie 4 - 14/20; Armor 1d4+2; 48% fist 2d6+1; 38% bite 1d6+1d4 Zombie 5 - 00/20; Armor 1d4+2; 48% fist 2d6+1; 38% bite 1d6+1d4 Zombie 6 - 9/20; Armor 1d4+2; 48% fist 2d6+1; 38% bite 1d6+1d4 |
Initiative:Crum 14
Jeremiah 12
Kal ??
Shal ??
Zombies
:ooc: Round 1 is in the books and this one is up.
With a tug on his coin purse the dwarf was relieved no coins spilled out. "Pick up your skirts ladies,its time to go to work". Crum steps forward and unleashes his fist on the zombie in front of him.
:ooc:
Gauntlet 1
82%
Rolled 1d100 : 59, total 59
Damage
Rolled 1d8+2 : 3 + 2, total 5
Rolled 1d6 : 4, total 4
Gauntlet 2
82%
Rolled 1d100 : 90, total 90
Damage
Rolled 1d8+2 : 2 + 2, total 4
Rolled 1d6 : 5, total 5
:ooc: :ooc:sorry guys my computer is down and out. I'm using my cellphone
The dwarf only came to the waist of the undead thing in front of him, and his melee attacks pummeled hard in that region. Crum's first hit struck solid and the spikes on the metal gauntlets tore flesh from the creature, causing it to stumble and turn, which caused his second fist to only glance into its hip. Still, Crum was happy to see strips of skin hanging from the fist, though the smell was foul.
:ooc: doug can I see a target down in the hole with my dark sight or they moved away from my line of sight?
:ooc: Hey John, it's not that you can't see in the dark, it is the angles. Wherever they are below, it is underneath you from your position over the hole. Make sense?
No problem, Phil. I hope it's up and running soon. Take your time as needed on the phone. We are here.
Not wasting anytime listening to the dwarf, Ashlyn raised her sword once more and brought it down on one of the undead.
Ashlyn attacks the zombie in front of Crum longsword 83%:00: 1d100 : 31, total 31
:dmg: 1d10+1 : 5 + 1, total 6
:dmg: 3d6 : 2, 2, 2, total 6
The zombie, unable to sustain the damage from both Crum's blows and Ashlyn's sword withered before them, crumbling to the church's floor freed from its un-living.
Another of the nasty animated corpses falls to the dwarf spiked gloves and Ashlyn's sword. Calphayne felt a surge of adrenaline. They may actually survive this night.
:ooc:Cal will switch his bow to his offhand and draw his long sword to better defend himself
Jeremiah tugged on his beard. He wasn't willing to venture into the hole while his companions still faced the walking corpses. He would do his best to inspire there efforts unable to engage from his current position. "Gond, great lord of the earth. Hear my prayer."
:ooc:Jeremiah will say a prayer to the earth lord to bolster his companions
Casting success 79% 2 mp
Rolled 1d100 : 86, total 86
If successful allies gain 10% to actions and enemies -10%
Booo
:ooc: Hey John, I will give this another evening and then advance it. We can roll the other PC's if necessary.
Sha'al glances around the dimly lit light and starts to move to the hole in the floor with an arrow drawn to cover the backs of his traveling companions. He doesn't really care what happens to them but the sense of adventure has taken hold and he wants to see what goods or coin he can find.
:ooc: Doug can I move my guy closer to the hole with his back to the group so that he has his full attention there? I mean I can't really attack the last zombie there.
:ooc: you can, just let me know where you wana be and I will update the map - also feel free to attack if you want.