Situation: The Fellowship has come at last to Black Tarn Hall, only to find an assault by orcs and trolls already underway.
Combat Advantage dice:• Esgalwen 0/0
• Grimbeorn 0/2
• Hathcyn 2/3
Situation Modifiers:• The companions have the initiative.
• The Woodmen joining the fight is lifting the spirits of the companions. Weariness penalties do not apply this round.
Physical Modifiers (complications): • The orcs have been granted dark inspiration by the sorcery of the Eye. Their attacks are all considered
Favoured.
PC/NPC | :+~: | PARRY | :<>: | ARMOUR | :vv: | HOPE | :<3: | END | :-X-: | STANCE | :##: | STATUS |
Esgalwen Grimbeorn Hathcyn Lindwine
| | • 6 ( :-X-: +3) • 4 (:<|: +4) • 7 • 5 | | • 1d (:C|: n/a) • 2d (:C|: n/a) • 2d (:C|: n/a) • 1d (:C|: n/a) | | • 11/14 • 8/12 • 5/13 • 5/16 | | • 6/27 • 18/31 • 12/29 • 8/22 | | Forward Forward Open Rearward | | WEARY normal WEARY WEARY |
ENEMY | :+~: | PARRY | :<>: | ARMOUR | :@: | HATE | :<3: | END | :csu: | NOTES |
Cackling orc Rusty-helmed orc Sword-wielding orc Thick-handed orc Red-eyed orc Spitting orc Bloody-shielded orc Reeking orc | | • 6 • 6 • 4 • 6 • 6 • 6 • 6 • 6 | | • 2d • 2d • 2d • 2d • 2d • 2d • 2d • 2d | | • 0/3 • 0/3 • 0/3 • 0/3 • 2/3 • 0/3 • 0/3 • 0/3 | | • 0/16 • 0/16 • 0/16 • 0/16 • 11/16 • 16/16 • 0/16 • 0/16 | | DEAD DEAD DEAD DEAD vs Grimbeorn vs Grimbeorn DEAD DEAD |
STANCES:-X-: | Forward - action order 1 Close combat TN 6+ parry Forward Maneuvers (http://rpg.avioc.org/webimages/lotr/tor/forward.jpg) | :-->: | Open - action order 2 Close combat TN 9+ parry Open Maneuvers (http://rpg.avioc.org/webimages/lotr/tor/open.jpg) | :<|: | Defensive - action order 3 Close combat TN 12+ parry Defensive Maneuvers (http://rpg.avioc.org/webimages/lotr/tor/defense.jpg) | :<->: | Rearward - action order 4 Ranged combat TN 12+ parry Must be 2 other PC's in Close Combat; May not use if outnumbered 2:1 Rearward Maneuvers (http://rpg.avioc.org/webimages/lotr/tor/rear.jpg) | :<>: | From any Stance
Escape combat Must start in Rearward or roll TN 10 + highest attribute level of opponents Athletics roll. On success, may safely flee from the scene of combat |
"Wolfslayer, we must move swiftly! Stronger and more dangerous beasts beset the hall!"
Circumstances dictate I need to move to an open stance, we need to slay and weariness is dragging me down. Hmmmm I have one on me left. Let's embrace the fey mood. Forward Stance!
Hathcyn sensed that this was the desperate hour. The moment all the dats before had been leading too. He pressed his attack mindless of the consequences.
Rolled 1d12 : 10, total 10
Rolled 4d6 : 4, 4, 5, 6, total 19
"CARROCK CARROCK CARROCK FOR THE TARN!"
:ooc: Ooooh, another Protection roll (TN 16):
:00: 1d12 : 12, total 12
Rolled 2d6 : 2, 3, total 5
:ooc: That's a rather miserable failure for the orc! Over to you, Tom, for some narration.
The longspear had once been a weapon of mounted warriors. For those who had a moment to spare they could only imagine the devastation it would cause while mounted with the force of a horse behind it. The Beorning sunk the leafshaped blade to the crossbar into the orc. The sharp point even exited the rear of his armor. Using his foot as leverage Hathcyn rose the spear upright and like a bloody banner the orc hung there a moment before Hathcyn flung the beast back to the ground and off of his spear.
Her breathing was now ragged, but her fury was still all-consuming and Esgalwen would not relent. A sudden movement above and she looked to see Lindwine sitting atop the roof, haggard and pale. The Ranger snarled and rushed the helmed orc with intent to end this now.
"YOU WILL NOT STAY ME FROM THE DOOR AND MY FOLK!"
:ooc: All right, last all out two-handed attack in :-X-: stance.
TN 12 longsword +5d :zz: (+1d for shadow bane):00: 1d12 : 7, total 7
Rolled 5d6 : 5, 1, 5, 6, 4, total 21
:dmg: 11 edge: 6 injury: 18
:ooc: NICE!
I hit with a 27 :%: success for 17 :<3: loss and the orc needs to make a TN 18 :<>: test. I will roll that now.
TN 18 armour 2d:00: 1d12 : 11, total 11
Rolled 2d6 : 3, 3, total 6
:ooc: Damn! :~~: I guess this is going to go another round. I hope I make it. [<
If the orc spends its :@: on Hideous Strength, that will reduce the :<3: loss to 10.
:ooc: Well, it's not in a hurry to die, so it will. It only reduces the Endurance loss to 13, though.
In potentially brighter news, Lindwine picks the same orc as her target:
:00: 1d12 : 10, total 10
Rolled 2d6 : 2, 6, total 8
:ooc: Well, that's worth spending a Hope on to make it a hit - Lindwine's Body 4 means that even Hideous Toughness won't save it. Plus, it needs a Protection roll (TN 14):
:00: 1d12 : 10, total 10
Rolled 2d6 : 2, 6, total 8
Like a falling star, Nimronyn crashes down upon the orc's iron helm, staggering it and driving it to its knees. Dark blood oozes from an unseen wound to drip from its cheek-guards, and for a moment it seems as if it will fall, but with a snarl it shakes its head and begins once more to rise. As it pulls itself up on the shaft of its spear, Lindwine looses an arrow with a wordless cry. Once again, the thick metal of its helm is struck by Mannish weapons and once again it deflects the blow, but the head within can withstand no more. The orc's eyes roll back in its head, and Esgalwen slices through its throat as it drops to the soil.
Grimbeorn moves back to a defensive posture to take on the remaining orcs.
:ooc:
Stance: Defensive
Manuever: Defensive Fighting (-2d, +4 Parry)
:00:
Axes - 1d12 : 7, total 7
Rolled 3d6 : 4, 5, 5, total 14
:ooc: red-eyed orc
Grimbeorn and the two remaining orcs trade blows, the young chieftain trusting to Elven craftsmanship as he uses his shield to deflect the spears of the enemy.
:ooc: Ol' Red-eyes has Hate to spare, so he'll drop a Hate point and reduce the Endurance loss to five. Then he and the spitting orc counter-attack:
Red-eyed orc (TN 24):00: 1d12 : 1, total 1
Rolled 2d6+4 : 6, 5 + 4, total 15
Spitting orc (TN 24):00: 1d12 : 9, total 9
Rolled 2d6+4 : 2, 6 + 4, total 12