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Hallway melee - round 4

Started by tomcat, Sep 06, 2010, 09:26 PM

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Jingo

:ooc: Idriel will try to parry both attacks. (Did just one hit her or two? I think both of them hit, but not sure.)
+12 AC +2 specialty w/ weapon - 2 lighting + 1 weapon parry bonus = +13 mod.

So her first parry TN 16 is here:
Rolled 2d6+13 : 1, 2 + 13, total 16


And then here's a second parry w extra action penalty TN 12.  +13-5=+8
Rolled 2d6+8 : 2, 2 + 8, total 12

Jingo

:ooc: Also, here's her init for next round.
Rolled 2d6+3 : 5, 4 + 3, total 12

tomcat

#17
:ooc: Okay, I am starting to feel the vibe for Swords and Sorcery rising, as I write the story with my buddy John. That said, I am feeling LotR-ish as well.

Let's finish this round out with the following results:

:csu: Gumbo takes 13 (-7 armor) = 6 damage to Dazed -1
:csu: Vari takes 7 (-7 armor) = 0 damage
:csu: Turumarth takes 11 (-2 armor) = 9 damage to Injured -3
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]