News:

Welcome to RPG.avioc.org!! If you have a story to tell or want to join one, you have come to the right place!

Main Menu

The skies of Bespin - round 6

Started by tomcat, Aug 14, 2010, 08:32 PM

Previous topic - Next topic

tomcat

Situation: The Aegis has launched from the landing pad and is racing for orbit to make the jump to lightspeed - there are a total of 2 wings of two fighters vectoring towards the escaping explorer. Due to the Empire only being a few years old, the Venator star destroyer is of the Clone Wars hardware, so it does not have a full complement of new fighters. There are inbound two Eta-2's, and 2 V-wing fighters at different distances away. The Eta's will appear on the map marked A in round 10; the V-wings have arrived.

The Aegis needs 10 rounds to calculate the jump to lightspeed. Done

Situational Modifiers: The Aegis has its new jamming suite that can blind enemy sensors; its jamming is limited to a single target within 6 squares, selected as a Swift action, and causes a -4 penalty to starfighters (-2 to transports); it may be opposed. Also, the Aegis now has it combat thrusters which make it one size smaller when attacked by enemies, and it may engage, or be engaged in dogfights.

Initiative will be conducted by ship, meaning all PC's can act on the ship's initiative.

V-Wing 1 is damaged (9 hit points left; -1 on condition track, and SR 10)

Physical Modifiers: The massive planet Bespin is nothing more than a ball of gas. If desired, ships may fly deeper into the planet's cloud cover to hide, but they do risk the effects of the corrosive tibanna gas, as well as being dragged into the planets gravity well. A ship that stays in the gas will be effected incrementally by 5% of its hit points per round (5% round 1, 10% round 2, etc.) The gas ignores SR but not DR. Also, for each round spent lower in Bespin's clouds will require increasing Pilot tests by +2, starting at DC 12, to keep from losing position. If a Pilot test is failed by more than 10, the ship will be trapped in the planet's gravitational pull.

Initiative:
Eta-2's (+18) - Rolled 1d20+18 : 18 + 18, total 36
V-wings (+8) - Rolled 1d20+8 : 14 + 8, total 22
Aegis (+5*) - Rolled 1d20+5 : 4 + 5, total 9
*Kara's Pilot skill minus the Ship's size mod





:ooc: Using their greater speed, the V-wings race after the Aegis keeping a distance, but staying with her.

Actions:

MOVE, MOVE
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Jingo

Kaida grunted congratulations into the comm upon seeing Britton's fire rake across the enemy's hull, sending it at least temporarily-- and hopefully permanently-- out of the fight.

She felt gravity pulling her into the turret controls as the Aegis continued to climb, and she kept her gun pointed in the opposite direction, downwards, toward the V wings who were following at a distance. She could see the clouds of Bespin orange and pink floating lazily below as cloud city dwindled in size. It all seemed so peaceful, and for a moment she was reminded of her own home planet, with its similar peaceful vistas that were likewise shattered in a hail of imperial cannon fire and exploding permacrete. 

She lined up her sights again as the second V wing continued its pursuit, and pulled the trigger, hoping for another lucky shot.

:ooc: Same thing as before! Keep the heat on 'em Britton! Nice job! You get the Inspire Haste. Again. Here's Kaida's attack.

Rolled 1d20+3 : 18 + 3, total 21

watanabe

Kara was beginning to sweat, the ship was gaining altitude, but she was hoping that it would be able to do so at a faster rate.

"Come on... come on... come on..." she whispered to the ship as she begged it to coax as much power to the sublights and head higher into the atmosphere.

:ooc: UP UP AND AWAY!

donimator

Sam focused scanners on the struck V-Wing and could track the debris and fluids trailing in its slipstream. Its shields were struggling to hold...one more solid hit and it would be done for. He confirmed this to the gunners who visually saw the solid hit, but could now get a hard readout on the damage caused. The Eta's were still approaching but they had some time, if they could polish off these V's quick.

The pair held back just out of jamming range so Sam could only keep helping Brit with tracking...

Sam's actions, Round 6
Standard - Aid Another (Attack Roll - Britton)
Sensor Operator - Use Computer DC 10
Sam - Use Computer +9
Rolled 1d20+9 : 4 + 9, total 13

ZehnWaters

Standard - Britton fires at the two inbound V-wings...
Standard - takes another shot with Inspire Haste...
-------------------------

Rolled 1d20-4 : 16 - 4, total 12
Rolled 1d20-4 : 7 - 4, total 3

And if either hit, here is the damage rolls (results will need to be multiplied x2 (x2 again if crits).
Rolled 4d10 : 3,4,4,10 total 21
Rolled 4d10 : 3,6,3,3 total 15

tomcat

:ooc: Round 6 is uneventful, as the ships continue to race out of the atmosphere, but all cannon fire missed. New round is posted...
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]