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Road block melee - round 2

Started by tomcat, Nov 15, 2009, 04:15 PM

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tomcat

Situation: The company is waylaid by a group of hired swords - 5 block the road, while 3 others sought to lay ambush

Situational Modifiers: Archer X5 is Injured -3

NPC swordsmen will have standard Hit Points.

Physical Modifiers: The snowy ground is slippery and will impose -3 penalty to ALL physical actions (except archery). Combat from atop a mount will provide an advantageous position bonus of +2 to any PC that is fighting against a non-mounted opponent, but understand that fighting while on horse back requires the animal have the Steady ability otherwise there will be an additional -2 penalty to ALL combat actions.

Initiative (for round 2):
Dirnhael (+5) 14
Pethron (+2) 13
Fengel (+3) 10
Mercenaries (+2) 10





The Company drove into the archers on the east side of the road and both Dirnhael and Fengel made quick work of their opponents - Pethron left his man bleeding and at a disadvantage due to position. But even as they cut down their attackers, more of the mercenaries closed with them bringing swords and shields to bare.

Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

ZehnWaters

Vidugavin decided he didn't like what he had heard and mounted his horse and rode to investigate.

tomcat

:ooc: Hey Zehn... the other player that joined does not appear to be coming online, so I may be changing your intro a bit... but stick with what you are doing.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

BrianM

Nov 18, 2009, 07:53 AM #3 Last Edit: Nov 18, 2009, 11:14 AM by BrianM
Hearing the other riders approaching from the road, Pethron decided it would be best to remain in the saddle, despite his mount's lack of combat experience (not to mention his own). He wheeled his horse towards the archer nearest him, swinging his sword and hoping to finish off the injured man or at least drive him away.

:ooc:

Action 1: Attack X5 TN 11 AC +7, Specialty +2, Snow -3, Advant. Posit. +2, Non-steady horse -2 = +6
Roll(2d6)+6: 5,6,+6 Total:17 (Damage if successful: Roll(2d6)+5: 5,1,+5 Total:11)

Action 2: Attack X5 TN 11 AC +7, Specialty +2, Snow -3, Advant. Posit. +2, Non-steady horse -2 = +6
Roll(2d6)+6:1,5,+6 Total:12 (Damage if successful: Roll(2d6)+5: 3,3,+5 Total:11)


ZehnWaters


tomcat

Dirnhael saw the two mercenaries ride in on him and brought his weapon and shield up to engage them. The horse under him made some hesitant moves, both from the activity around it and the slippery fresh snow that lay on the ground - the Dúnadan masterfully held himself in the saddle with his legs.




Dirnhael attacks H1
TN 12 AC +17, Specialty +2, Snow -3, Non-steady horse -2 = +14
-------------------------
Action 1 - Roll(2d6)+14: 6,4,+14 Total:24 SUCCESS [dmg if parried Roll(2d6)+7: 1,4,+7 Total:12]
Action 2 - Roll(2d6)+14: 1,6,+14 Total:21 SUCCESS [dmg if parried Roll(2d6)+7: 5,1,+7 Total:13]

Holds remaining two actions for defense


Horseman H1 defends himself
TN 24, 21 AC +15, Specialty +2, PB shield +3, PB sword +1, Snow -3 = +18
-------------------------
Action 1 - Roll(2d6)+18: 2,1,+18 Total:21 +3 [use 1 (and only) Courage] = 24 SUCCESS
Action 2 - Roll(2d6)+18: 4,3,+18 Total:25 SUCCESS

Archer X5 cannot avoid Pethron's attacks and takes 22 more damage, which kills him.


:ooc: Need Fengel's attacks and then I will roll the mercenaries attacks.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Palandil

Fengel spun Heostor around and rode hard into the two mounted opponents.  Again Cerduil sung as it sliced through the air.

Attack nearest opponent
AC+13,Specialty +2, Snow -3, Advantageous Posit +2=14
Action 1:Roll(2d6)+14:5,4,+14 Total:23
Action 2:Roll(2d6)+14:6,6,+14 Roll(1d6)+26: 2,+26 Total:28
Action 3:Roll(2d6)+14:6,2,+14 Total:22
Action 4: saved

tomcat

Horseman H3 defends himself from Fengel
TN 23, 28, 22 AC +15, Specialty +2, PB shield +3, PB sword +1, Snow -3 = +18
-------------------------
Action 1 - Roll(2d6)+18: 4,5,+18 Total:27 SUCCESS
Action 2 - Roll(2d6)+18: 6,5,+18 Total:29 SUCCESS
Action 3 - Roll(2d6)+18: 4,3,+18 Total:25 SUCCESS

And now their attacks...

Horseman H1 attacks Dirnhael
TN 11 AC +15, Specialty +2, Snow -3 (MAP -5) = +14 (+9)
-------------------------
Action 3 - Roll(2d6)+14: 3,4,+14 Total:21 SUCCESS [dmg if not parried Roll(2d6)+6: 1,3,+6 Total:10]
Action 4 - Roll(2d6)+9: 4,6,+9 Total:19 SUCCESS [dmg if not parried Roll(2d6)+6: 5,3,+6 Total:14]

Horseman H2 attacks Dirnhael
TN 11 AC +15, Specialty +2, Snow -3 = +14
-------------------------
Action 1 - Roll(2d6)+14: 4,2,+14 Total:20 SUCCESS [dmg if not parried Roll(2d6)+6: 4,3,+6 Total:13]
Action 2 - Roll(2d6)+14: 1,3,+14 Total:18 SUCCESS [dmg if not parried Roll(2d6)+6: 5,5,+6 Total:16]
Action 3 - Roll(2d6)+14: 6,4,+14 Total:24 SUCCESS [dmg if not parried Roll(2d6)+6: 5,6,+6 Total:17]

Horseman H3 attacks Fengel
TN 11 AC +15, Specialty +2, Snow -3, MAP -5 = +9
-------------------------
Action 4 - Roll(2d6)+14: 1,1,+9 -6 -1 Total: 4 FAILED

Horseman H4 attacks Fengel
TN 11 AC +15, Specialty +2, Snow -3 = +14
-------------------------
Action 1 - Roll(2d6)+14: 5,3,+14 Total:22 SUCCESS [dmg if not parried Roll(2d6)+6: 2,4,+6 Total:12]
Action 2 - Roll(2d6)+14: 6,2,+14 Total:22 SUCCESS [dmg if not parried Roll(2d6)+6: 4,2,+6 Total:12]
Action 3 - Roll(2d6)+14: 6,5,+14 Total:25 SUCCESS [dmg if not parried Roll(2d6)+6: 2,4,+6 Total:12]

Horseman H5 attacks Pethron
TN 11 AC +15, Specialty +2, Snow -3 = +14
-------------------------
Action 1 - Roll(2d6)+14: 4,6,+14 Total:24 SUCCESS [dmg if not parried Roll(2d6)+6: 6,3,+6 Total:15]
Action 2 - Roll(2d6)+14: 2,2,+14 Total:18 SUCCESS [dmg if not parried Roll(2d6)+6: 2,4,+6 Total:12]
Action 3 - Roll(2d6)+14: 4,4,+14 Total:22 SUCCESS [dmg if not parried Roll(2d6)+6: 2,2,+6 Total:10]

Archer X3 shoots at Pethron
TN 11 RC +8, Specialty +2, Accurate +3, Range (short) +0, Shield (small) -3, Targets in motion -5, Tree/skirmish cover -2 = +3
-------------------------
Action 1 - Roll(2d6)+14: 4,2,+3 Total:9 FAILED
Action 2 - draw and nock arrow

Archer X4 shoots at Dirnhael
TN 11 RC +8, Specialty +2, Accurate +3, Range (short) +0, Shield (small) -3, Targets in motion -5, Tree/skirmish cover -2 = +3
-------------------------
Action 1 - Roll(2d6)+14: 4,5,+3 Total:12 SUCCESS [damage if not parried Roll(2d6)+0: 3,6,+0 Total:9]
Action 2 - draw and nock arrow

Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

Nov 22, 2009, 06:51 PM #8 Last Edit: Nov 22, 2009, 06:58 PM by tomcat
Dirnhael defends against H1
TN 21, 19 AC +17, Specialty +2, PB +1, SB +3, Snow -3, Non-steady horse -2, (MAP -5) = +18
-------------------------
Action 4 - Roll(2d6)+18: 4,1,+18 Total:23 SUCCESS
Action 5 - Roll(2d6)+13: 4,5,+13 Total:22 SUCCESS

Dirnhael defends against H2
TN 20, 18, 24 AC +17, Specialty +2, PB +1, SB +3, Snow -3, Non-steady horse -2, (MAP -10, -15, -20) = +8
-------------------------
Action 6 - Roll(2d6)+8: 5,5,+8 Total:18 +3 Courage = 21 SUCCESS
Action 7 - Roll(2d6)+3: 2,4,+3 Total:9 FAILED
Action 8 - Roll(2d6)-2: 4,4,-2 Total:6 DISASTROUS FAILURE

Dirnhael takes 16 -5 armour = 11 + MAX damage -5 armour = 13, then the arrow strikes him for 9 -5 armour = 4, for a total of 28. He is reduced to Wounded -5, but Hardy trait changes that to -3.


:ooc: Give me the defense rolls for Pethron and Fengel and we can move to the new round I have up. Zehnwaters, the other player has never shown so we will just be bringing in your PC... I am going to change the scene to allow you to show in Round 3 instead of Round 6.
Narrator: Darkening of Mirkwood | Chronicle of the North | Tempest Rising | To Boldly Go | Welcome to the 501st!
Esgalwen [♦♦♦♦♦○] Dmg 10/12  |  Edge 8  |  Injury 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

BrianM

Nov 23, 2009, 11:09 AM #9 Last Edit: Nov 23, 2009, 11:16 AM by BrianM
Pethron feebly defends against H5
TN 24, 18, 22 AC +7, Specialty +2, Shield +3, Snow -3, Non-steady horse -2 = +7 (MAP -5, -10, -15)
-------------------------
Action 3 - Roll(2d6)+2: 6,2,+2 Total:10 DISASTROUS FAILURE
Action 4 - Roll(2d6)-3: 2,4,-3 Total:3 DISASTROUS FAILURE
Action 5 - Roll(2d6)-8: 5,3,-8 Total:0 DISASTROUS FAILURE

Including armour, Pethron takes (15-5)+(12-5)+(10-5)=22 damage. He is reduced to Injured -3.


Pethron managed to turn his mount to face the oncoming horseman, but was unable to defend against the flurry of blows from the attacker. The scribe grunted with pain as the slashes found their mark.

Palandil

Nov 27, 2009, 04:30 AM #10 Last Edit: Nov 27, 2009, 04:33 AM by Palandil
Quote from: tomcat on Nov 22, 2009, 06:42 PM

Horseman H3 attacks Fengel
TN 11 AC +15, Specialty +2, Snow -3, MAP -5 = +9
-------------------------
Action 4 - Roll(2d6)+14: 1,1,+9 -6 -1 Total: 4 FAILED

Horseman H4 attacks Fengel
TN 11 AC +15, Specialty +2, Snow -3 = +14
-------------------------
Action 1 - Roll(2d6)+14: 5,3,+14 Total:22 SUCCESS [dmg if not parried Roll(2d6)+6: 2,4,+6 Total:12]
Action 2 - Roll(2d6)+14: 6,2,+14 Total:22 SUCCESS [dmg if not parried Roll(2d6)+6: 4,2,+6 Total:12]
Action 3 - Roll(2d6)+14: 6,5,+14 Total:25 SUCCESS [dmg if not parried Roll(2d6)+6: 2,4,+6 Total:12]
Fengel defends TN:22, 22, 25
AC+13,Specialty +2, PBshield+3, PBsword+1, Snow -3, =16
Action 4: Roll(2d6)+18: 2,6,+16 Total:24  SUCCESS
Action 5: Roll(2d6)+18: 2,1,+16 Total:21-5=14 FAILURE Damage=8
Action 6: Roll(2d6)+18: 5,4,+16 Total:27-10=15 FAILURE Damage=8

The warriors moved with precision, avoiding Fengel's sword and then taking the offensive.  Managing to block one attack Fengel found himself twice feeling the sting of a blade.  With the abilities of these men now known, Fengel feared for there new friend Pethron.  With a grimace he prepared to press the battle further. 
Doug I couldn't remember how to access my character to add the injury, sorry.
Next Round Initiative: Roll(2d6)+3: 3,5,+3 Total:11