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Forest Encounter - Round 3

Started by tomcat, Jun 11, 2008, 03:10 PM

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Cut

Caranmîr's Opposed Nimbleness Check:

2d6 + 2 (Nim) + 2 (spell effect) --> 2d6 + 4

Roll(2d6)+4:
3,1,+4
Total:8 --> Gumbo wins.

The Elf was startled by the hatred and the ferocity in the voice of Gumbo. Without noticing, Caranmîr's Staff, that he had tried to position between the two fighters, came down. Somewhat petrified, Caranmîr withdraws a step and waits to see how the situation is going to develope and how the others are going to react.

Initiative roll for Round 4:

2d6 + 2 (Nim) [+2 spell effect?]

Roll(2d6)+2:
2,1,+2

Total:5 [+2 spell effect, if spell actually effects Initiative]

[OOC: That result is more than fitting for Caranmîr's state of mind :)
Edit: Added colour.]

tomcat

The Company was becoming divided in their stance. The troll was now defenseless, his weapon some feet away, due to the Elf's magic.

Gold... and jewels! Kori looked around at those who spoke, and for him, the words of Vári rang true. But what if the treasures could be obtained without the troll's participation? Then came the battle call from Gumbo, who charged in and slashed at the old creature. It lit the inner fire within the old craftsman and he hoisted his axe to follow the charge.

"For all the blood of my kin, spilled by these wretched creatures! Baruk Khazad!"

There was no way for Gar to defend himself and so the weapons struck true.




[OOC:] First, let me say that I love the addition of the languages to the story. But though I deem myself a knowledged Tolkien-ite, I am not up to speed on the languages. I would love if you guys would put the translations in as well, down below your narrative, in an OOC or other format.

Kori attacks Gar:
TN 10 AC +10, Specialty +2, Size mod +4, spell +2, tired -2
-------------------------
Action 1: Roll(2d6)+16: 2,1,+16 Total:19 SUCCESS [Roll(2d6)+6: 1,1,+6 Total:8]
Action 2: Roll(2d6)+16: 2,4,+16 Total:22 SUCCESS Roll(2d6)+6: 2,4,+6 Total:12

Gar takes 20 +11 damage (from Kori and Gumbo) -6 for thick skin = 25. Total 68 points (18 per level) - Injured -1 (Hardy)
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

sdrotar

Vári stayed his hand. Though he certainly did not trust the troll one bit, he thought the creatures to be more stupid than malicious, unlike Orcs and their ilk. As long as Old Gar was unarmed, Vári would not strike him; he would not relinquish his honor so.

Nevertheless, he would neither intercede on the troll's behalf nor pass judgment against those who would move against it. He thought that, given the opportunity, the troll would devour them all, so it was not sympathy that he felt for Old Gar; it was simply that he wished to sleep well at night, without regrets.

Vári stood at the ready and watched, knowing that in the next few moments, he would learn much about the folk with whom he'd allied himself.
LOTR Characters:Dirnhael, Vári
ST Characters:Stonn, Ramos
SW Character: Caden Whitesun

Roborob

#18
[OOC: Sorry about taking so long to jump in tomcat]


The sounds of the battle persisted out across the dark forest, and happened to wake a hunter resting near the edge of the road a little to the east. Until this point he was completely unaware of the company. Debating with himself for a moment, he decided to run and see what was happening, and who was fighting.


Run test to see when he will arrive:
Roll(2d6)+4:
6,1,+4(run skill)
Total:11

[OOC: Tomcat, this is just so you can say when he arrives ( and for me to learn how to use the die roller right)]

GandalfOfBorg

#19
OOC: Nori will take last initiative this round

The young dwarf is the last to join his companions, hearing the troll's plea.  "He may yet have heirlooms of our people; to recover them would be a worthy trade for his life as well as some information we could use too."  He hefted his own family heirloom to his shoulder but still ready for a fight.

init - Roll(2d6)+2: 5,6,+2 Total:13
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Elrohir

OOC:Was Beren's insight roll high enough to tell if the troll was telling the truth?

Telcontar

Gumbo ducked below the wavering staff of the elf and struck the troll. When Kori joined the fray he knew that he would not fight the shadow alone. Debate with the others could come later, but now at this moment, battle was joined.

Iniatiative Roll(2d6)+3:
2,4,+3, +2 spell
Total:11

Gumbo did not wait for the troll to retrieve his club, instead he set upon him like a wave that would erode rock, not by strength alone, but by constant assault. "ATTACK! FEAR FIRE FOES AWAKE! ATTACK!"

Attack Roll1(2d6)+5:
4,5,+5, +2 Spell, -1 winded
Total:15

Attack Roll2 (2d6)+5:
5,4,+5,+2 Spell, -1 winded
Total:15


"Aurë entuluva" (Sindarian: The Day shall come again!)

DMG rolls:
Roll(2d6)+2:
5,6,+2
Total:13

Roll(2d6)+2:
1,2,+2
Total:5
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

donimator

Hesitating, unsure what to do...Turumarth lets his last action pass. He almost longs for the comfort of the ball of light, behind him now. Nervous that he is now the rearguard, he looks quickly around the limits of the light.

Turumarth's init for next round:
Initiative Roll(2d6), +2 Init, +2 Spell, -2 Tired:
Roll: 3,3,+2 = 8

tomcat

Seeing that he has made a terrible mistake, Gar turns to run.




Gar runs
TN n/a Run +5, Injured -1, MAP -5
-------------------------
Roll(2d6)-1: 4,6,-1 Total:9
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]