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Started by Eclecticon, May 24, 2024, 01:19 AM

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Eclecticon

... but her wood-wisdom fails her at a critical moment as a fallen branch snaps beneath her and she lets out a hiss of frustration.  The two guards, now surely alerted to the presence of potential foes, rise to their feet and take hold of spears and shields. 


:ooc: Combat thread to follow!
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: ...but before we get to that, let's do some preparatory Battle rolls:

Gwaithlim
:00: 1d12 : 5, total 5
Rolled 2d6 : 6, 1, total 7


Hathcyn
:00: 1d12 : 4, total 4
Rolled 3d6 : 2, 1, 1, total 4


Luindîs
:00: 1d12 : 2, total 2
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: Uninspiring, but perhaps fitting for a fight that's started before you were really ready.
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

 :ooc: the battle rolls bode ill for our companions. Perhaps the players will have better luck.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18