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Orcs, Wargs and Stones - Round 5

Started by Eclecticon, Feb 22, 2024, 08:35 PM

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Eclecticon

Situation: The Fellowship has run a raiding party of orcish warg-riders to ground, only to find that they have Beorning captives in their midst. 

Combat Advantage dice:
• Esgalwen 0/1
• Gwaithlim 0/0
• Hathcyn 1/2
• Luindîs 0/0

Situation Modifiers:
• The enemy has the initiative.

Physical Modifiers (complications):
• The stony ground rises up to the orcs' position several score paces away.  Ranged attacks against the orcs are at +2 difficulty. 
• The orcs are shooting from amid their captives.  Any :~~: on a ranged attack against them will hit a captive.

PC/NPC  :+~:PARRY  :<>:ARMOUR  :vv:HOPE  :<3:END  :-X-:STANCE  :##:STATUS
Esgalwen
Gwaithlim
Hathcyn
Luindîs
• 6 (:<|: n/a)
• 7 (:<|: n/a)
• 7 (:<|: n/a)
• 5 (:<|: n/a)
• 2d+1 (:C|: n/a)
• 3d (:C|: n/a)
• 3d (:C|: +4)
• 1d
• 14/15
• 10/13
• 10/14
• 8/12
• 17/27
• 30/30
• 27/29
• 20/27
Defensive
Forward
Forward
Forward
WOUNDED



ENEMY  :+~:PARRY  :<>:ARMOUR  :@:HATE  :<3:END  :csu:NOTES
Sprinting warg
Scar-nosed warg
Large-eared warg
Silent warg
Gnashing warg
Slope-shouldered warg
Whooping orc
Torn-mouthed orc
Black-helmed orc
Thick-muscled orc
• 5
• 5
• 5
• 5
• 5
• 5
• 4
• 4
• 4
• 4
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d+4
• 2d+4
• 2d+4
• 2d+4
• 0
• 0
• 0
• 0
• 0
• 0
• 3
• 2
• 2
• 3
• 12
• 0
• 0
• 0
• 5
• 0
• 16
• 16
• 16
• 16
FLED
DEAD
DEAD
DEAD
FLED
DEAD
Engaged
Engaged
Engaged
Engaged

STANCES
:-X-:Forward
- action order 1

Close combat
TN 6+ parry
Forward
Maneuvers
:-->:Open
- action order 2

Close combat
TN 9+ parry
Open
Maneuvers
:<|:Defensive
- action order 3

Close combat
TN 12+ parry
Defensive
Maneuvers
:<->:Rearward
- action order 4

Ranged combat
TN 12+ parry
Must be 2 other PC's
in Close Combat; May not
use if outnumbered 2:1

Rearward
Maneuvers
:<>:From any Stance

Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level of opponents Athletics roll.
On success, may safely flee from the scene of combat
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

#1
As fleet as they are, as doggedly as they run and as close as they have come, when the terrible event happens, the Fellowship can no more stop it than they could change the course of a tragedy in some far-away country that they might learn of only through travellers' tidings.  And yet they can see so awfully, awfully clearly as an orc gathers the strength of its thick-muscled arms before, with a feral snarl, it slashes its sword across the belly of an old crone who backs away too slowly to avoid her doom.

Blood, bright red against the pale grass and grey stones, spatters everything nearby and no sooner has the jeering of the captives turned to terrified screaming than the other orcs, their leashes slipped, leap likewise to the kill, hacking and hewing at their former thralls. As Hathcyn watches, a beardless boy is cut down, and a thick-set woman, her hair already matted and dark from an old wound to her head.

As unstoppably as the fall of a cut-down tree, this nameless hillside is becoming the scene of a massacre.
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

GandalfOfBorg

Gwaithlim cries out against the slaughter of innocents.  "We will make them pay!"  The fire within his form rages like it hasn't in an age.  Wanton destruction and killing burn against his core.

 :ooc: He is both Enemy of Sauron and Fierce, he will do whatever it takes to avenge them!  Get there faster, whatever.
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Eclecticon

:ooc: Stirring words!  But let's not forget that the Shadow uses matters like this to sicken the souls of the Free Peoples.  Everyone needs to make a Corruption test (TN 14) or gain a Shadow point.  Hathcyn will pick up two Shadow if he fails, because this is fairly directly his fault

Esgalwen
:00: 1d12 : 2, total 2
Rolled 5d6 : 2, 3, 3, 5, 1, total 14


Gwaithlim
:00: 1d12 : 12, total 12
Rolled 2d6 : 4, 2, total 6


Hathcyn
:00: 1d12 : 11, total 11
Rolled 4d6 : 6, 6, 3, 2, total 17


Luindîs
:00: 1d12 : 1, total 1
Rolled 2d6 : 2, 1, total 3
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Luindîs' lungs burn with the effort but no faster can she go, and the horror of what she sees makes her head swim.  This is not the way...  not the way it was supposed to go...  How can I sing of this in the glades of the wood?


:ooc: That's a point for Luindîs alone. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet