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Orcs, Wargs and Stones - Round 4

Started by Eclecticon, Feb 22, 2024, 08:17 PM

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Eclecticon

Situation: The Fellowship has run a raiding party of orcish warg-riders to ground, only to find that they have Beorning captives in their midst. 

Combat Advantage dice:
• Esgalwen 0/1
• Gwaithlim 0/0
• Hathcyn 1/2
• Luindîs 0/0

Situation Modifiers:
• The enemy has the initiative.

Physical Modifiers (complications):
• The stony ground rises up to the orcs' position several score paces away.  Ranged attacks against the orcs are at +2 difficulty. 
• The orcs are shooting from amid their captives.  Any :~~: on a ranged attack against them will hit a captive.

PC/NPC  :+~:PARRY  :<>:ARMOUR  :vv:HOPE  :<3:END  :-X-:STANCE  :##:STATUS
Esgalwen
Gwaithlim
Hathcyn
Luindîs
• 6 (:<|: n/a)
• 7 (:<|: n/a)
• 7 (:<|: n/a)
• 5 (:<|: n/a)
• 2d+1 (:C|: n/a)
• 3d (:C|: n/a)
• 3d (:C|: +4)
• 1d
• 14/15
• 10/13
• 10/14
• 8/12
• 17/27
• 30/30
• 27/29
• 20/27
Defensive
Forward
Forward
Forward
WOUNDED



ENEMY  :+~:PARRY  :<>:ARMOUR  :@:HATE  :<3:END  :csu:NOTES
Sprinting warg
Scar-nosed warg
Large-eared warg
Silent warg
Gnashing warg
Slope-shouldered warg
Whooping orc
Torn-mouthed orc
Black-helmed orc
Thick-muscled orc
• 5
• 5
• 5
• 5
• 5
• 5
• 4
• 4
• 4
• 4
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d
• 2d+4
• 2d+4
• 2d+4
• 2d+4
• 0
• 0
• 0
• 0
• 0
• 0
• 3
• 2
• 2
• 3
• 12
• 0
• 0
• 0
• 5
• 0
• 16
• 16
• 16
• 16
fleeing, WEARY
DEAD
DEAD
DEAD
fleeing, WEARY
DEAD
Engaged
Engaged
Engaged
Engaged

STANCES
:-X-:Forward
- action order 1

Close combat
TN 6+ parry
Forward
Maneuvers
:-->:Open
- action order 2

Close combat
TN 9+ parry
Open
Maneuvers
:<|:Defensive
- action order 3

Close combat
TN 12+ parry
Defensive
Maneuvers
:<->:Rearward
- action order 4

Ranged combat
TN 12+ parry
Must be 2 other PC's
in Close Combat; May not
use if outnumbered 2:1

Rearward
Maneuvers
:<>:From any Stance

Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level of opponents Athletics roll.
On success, may safely flee from the scene of combat
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

As the warg-pack melts away before their fury, the Beorning warriors rush forward shouting their bold battle-cries.  Gwaithlim and Esgalwen run with them, though the Ranger, sore hurt and alert to the possibility of a bowshot at any moment, cannot match their pace and falls swiftly behind.  Ahead of them all is Hathcyn Foresthelm who, fleet of foot and with eyes set firm upon the foe, streaks up the hillside past stone after stone like a mountain stream somehow brought to flow upward. 

Luindîs watches him go, her heart lifting once again as she takes a moment to gather herself.   Such a marvel!  I had not thought ever to see a Man move so fast!  Then she herself takes to her heels, for the battle is far from over.


:ooc: Let's see how she can do (having also shifted into Forward):
:00: 1d12 : 1, total 1
Rolled 3d6 : 5, 1, 3, total 9
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: Bloody hell, woman.  Put some effort in! 

She'll drop a Hope to turn that into a basic success and will arrive in four rounds. 

For those playing along at home, Hathcyn will get into melee range the round after next, Gwaithlim and Gerold's men will arrive two rounds after that, and Esgalwen and Luindîs the round after. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet