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Wargs on the Hillside - Round 2

Started by Eclecticon, Mar 11, 2023, 06:44 PM

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Eclecticon

Situation: The companions are leading a small band of warriors that is trying to reach the safety of Ferthald's steading and escape the pursuing wargs. 

Combat Advantage dice:
• Esgalwen 1/1
• Gwaithlim 0/0
• Hathcyn 0/1
• Luindîs 0/0

Situation Modifiers:
• The Fellowship has the initiative.

Physical Modifiers (complications):
• The pouring rain makes ranged attacks nearly impossible.  All ranged attacks suffer a -4 penalty. 
• The Fellowship's followers are also engaged fighting other Wargs.  Periodically, each companion will need to make a Battle roll to determine casualties.

PC/NPC  :+~:PARRY  :<>:ARMOUR  :vv:HOPE  :<3:END  :-X-:STANCE  :##:STATUS
Esgalwen
Gwaithlim
Hathcyn
Luindîs
• 6 (:<|: n/a)
• 7 (:<|: n/a)
• 7 (:<|: n/a)
• 5 (:<|: n/a)
• 2d+1 (:C|: n/a)
• 3d (:C|: n/a)
• 3d (:C|: +4)
• 1d
• 15/15
• 12/13
• 14/14
• 12/12
• 27/27
• 25/30
• 29/29
• 27/27
Defensive
Defensive
Defensive
Rearward
normal
normal
normal
normal

ENEMY  :+~:PARRY  :<>:ARMOUR  :@:HATE  :<3:END  :csu:NOTES
Slavering warg
Grey-maned warg
Scarred warg
Snarling warg
• 5
• 5
• 5
• 5
• 2d
• 2d
• 2d
• 2d
• 1
• 0
• 0
• 0
• 12
• 0
• 0
• 12
vs Gwaithlim
DEAD
DEAD
vs Gwaithlim, WEARY

STANCES
:-X-:Forward
- action order 1

Close combat
TN 6+ parry
Forward
Maneuvers
:-->:Open
- action order 2

Close combat
TN 9+ parry
Open
Maneuvers
:<|:Defensive
- action order 3

Close combat
TN 12+ parry
Defensive
Maneuvers
:<->:Rearward
- action order 4

Ranged combat
TN 12+ parry
Must be 2 other PC's
in Close Combat; May not
use if outnumbered 2:1

Rearward
Maneuvers
:<>:From any Stance

Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level of opponents Athletics roll.
On success, may safely flee from the scene of combat
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

GandalfOfBorg

#1
Gwaithlim dismounts in a swift move, unsheathing his blade to stand with the Dunadan friend and protect the mounts from these dark creatures.
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Eclecticon

:ooc: I forgot last round that Hathcyn needed to be in Forward stance to do his Intimidating thing.  I've no wish to go back and adjust things, so I'm just going to assume he's shifted back into Defensive stance unless and until I hear otherwise. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Her eyes wide and her mouth open in fear, Luindîs nocks another arrow and looses it at a warg not three paces away.  To one side, the taller Elf moves to stand by Esgalwen as about them all the snarling of hungry wolves mixes with the dull sound of steel weapons biting fur and flesh. 

:ooc: Luindîs will attack again (TN 21)
:00: 1d12 : 6, total 6
Rolled 3d6 : 3, 6, 2, total 11


Matt, to be clear, is Gwaithlim attacking anything, or just guarding Esgalwen and the remaining horses?
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

The shaft speeds forth and is instantly lost in the confusion and rain.  Where it strikes home, none can say, save that no cry or howl of pain marks the end of its flight. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

Hathcyn gripped his spear and seeing an opening plunged it into the grey maned warg.
Rolled 1d12 : 10, total 10

Rolled 4d6 : 1, 6, 2, 4, total 13
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Telcontar

I believe that's a protection test great success.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

GandalfOfBorg

#7
 :ooc: Oh he'll attack too if he can, I thought you said that dismounting was considered an action though.

The tall elf swipes at the snarling beast that first attacked his mount.

 :ooc:
 :00: This dice roll has been tampered with!
Swords -  1d12 : 4, total 4
Rolled 2d6 : 6, 1, total 7

Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Eclecticon

:ooc: Gaaah you're absolutely right.  Apologies for not remembering my own rule.  We're just waiting on Doug now.
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: In the meantime, let's see about that Protection test for the grey-maned warg:
:00: 1d12 : 12, total 12
Rolled 2d6 : 4, 4, total 8
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

#10
Distracted by the scent of blood, the warg that had a moment ago menaced Hathcyn turns its head away.  Serpent-swift, the Longspear plunges the steel head of his namesake into the side of the beast's neck.  Not a sound does the warg make as it collapses, its blood mixing with that of horses and Men as the rain and battle churn the earth into a charnel morass. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: And I just realised that Doug's action was in the thread for last round.  Man, I'm on fucking fire this week.

NEVER MIND!  The surviving wargs attack Gwaithlim:
Slavering warg
:00: 1d12 : 11, total 11
Rolled 2d6+3 : 2, 2 + 3, total 7


Snarling warg
:00: 1d12 : 4, total 4
Rolled 2d6+3 : 5, 1 + 3, total 9
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: Aaaaaaaand this is why TOR combat is always dangerous!  Gwaithlim loses five Endurance and needs a Protection roll vs TN 14:

:00: 1d12 : 2, total 2
Rolled 3d6 : 5, 4, 3, total 12
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

The leaf bladed point of the spear sinks to the crossbar and locks on bone preventing it from passing all the way through. With a practiced eye the Longspear knows that the beast will no longer move again in life.
"Carrock!" He cries to inspire those around him.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

GandalfOfBorg

Quote from: Eclecticon on Mar 15, 2023, 07:56 PM:ooc: Aaaaaaaand this is why TOR combat is always dangerous!  Gwaithlim loses five Endurance and needs a Protection roll vs TN 14:

This dice roll has been tampered with!
:00: 1d12 : 2, total 2
Rolled 3d6 : 5, 4, 3, total 12

 :ooc: At least I survived that  :roll:
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16