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To the Hall of Balthi

Started by Eclecticon, Jul 29, 2021, 03:21 AM

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Eclecticon

:ooc: I hear you, Doug - I've had a post in the back of my mind all day.  It's now a quarter past five and I've only just got the chance to put fingers to keys.  Expect something tomorrow morning, hopefully.
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

GandalfOfBorg

Grimbeorn gnashes and gnaws at the slow pace of everything while his friend people whither away without aid and it spills over.  "Bring the Lamp or don't, in and of itself will not guarantee victory or protection, but that which you provide yourselves.  But know this, that Lamp at the head of a vanguard would strike fear in the foe and embolden the faintest of hearts where it shines.  The goblins will come to fear it more and pay you more heed in the future lest they think of such a brash venture.  Let this debate be done and we mount to rescue your kin!"

 :ooc:
 :00:
Inspire -  1d12 : 1, total 1
Rolled 2d6 : 4, 4, total 8


Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

Eclecticon

The following morning, cheers and well-wishes speed the Fellowship of the Helm on its way, though perhaps not so many as accompanied their arrival, and they venture once again beneath the boughs.  Grimbeorn's determination to press south as quickly as possible is infectious, and the three keep up a steady march through the winding trails of Mirkwood's eaves despite the protestations of the horses. 


:ooc: Travel rolls (TN 16) for this leg (bonus dice from the outset of the journey still apply):

Esgalwen[size]
:00: 1d12 : 6, total 6
Rolled 3d6 : 4, 4, 2, total 10


Grimbeorn[size]
:00: 1d12 : 10, total 10
Rolled 4d6 : 6, 6, 4, 3, total 19


Hathcyn[size]
:00: 1d12 : 6, total 6
Rolled 3d6 : 5, 1, 4, total 10
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: As expected, nobody had much trouble with that - especially Grimbeorn, who's absolutely crushing it.  :csu:
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: Nobody rolled a :~~: but story reasons call for a challenge for Esgalwen, as the company's lookout:

Awareness (TN 16)
:00: 1d12 : 12, total 12
Rolled 3d6 : 2, 4, 5, total 11
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

:ooc: Ayup, she's aware as fuck. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet