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River's Edge engagement [two] - Round 3

Started by tomcat, Nov 07, 2019, 08:53 PM

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tomcat

Situation: Moving along the river's edge, the companions come upon the other half of the orc raiders who were not caught unawares.

Combat Advantage dice:
Arbogast 1d
• Grimbeorn 1d
• Hathcyn 2d

Situation Modifiers:
• The orcs have initiative

Physical Modifiers (complications):
• combat near the river's edge may be hampered due to mud - all PC's will give me an Athletics roll at the beginning of combat. On a failure, they will suffer a -2 penalty to their PARRY rating.

Esgalwen failed (-2 to Parry)


PC/NPC PARRY :+~:ARMOUR :<>:HOPE :vv:END :<3:STANCE
Arbogast
Esgalwen
Grimbeorn
Hathcyn
6 (Shield +3)
6/9 (in Close) [-2]
4 (Shield +4)
7




2d (helm +3)
1d (helm n/a)
2d (helm n/a)
2d (helm n/a)




14/16
14/14
8/12
10/13




3/26WOUNDED, WEARY
13/27
16/31
5/29 WOUNDED




open
defensive
defensive
open

ENEMY PARRY :+~:ARMOUR :<>:HATE :@:END :<3:NOTES
Orc cheiftain
Orc 1
Orc 2
Orc 3
Orc 4
Orc 5
Orc 6
Orc 7 (archer)
Orc 8 (archer)
Orc 9 (archer)










4 (+2 shield)
4 (+2 shield)
4 (+2 shield)
4 (+2 shield)
4 (+2 shield)
4 (+2 shield)
4 (+2 shield)
2
2
2









3d
2d
2d
2d
2d
2d
2d
2d
2d
2d









5/5
3/3
3/3
3/3
3/3
3/3
3/3
1/1
1/1
1/1









25/25
11/16
0/16
0/16
16/16
0/16
0/16
8/8
8/8
8/8









v Grimbeorn
v Arbogast
DEAD
DEAD
v Hathcyn
DEAD
DEAD
v Esgalwen
v Hathcyn
v Hathcyn


STANCES
Forward - action order 1
Close combat
TN 6+ parry
Forward Stance maneuvers
:<>:Open - action order 2
Close combat
TN 9+ parry
Open Stance maneuvers
:<>:Defensive - action order 3
Close combat
TN 12+ parry
Defensive Stance maneuvers
:<>:Rearward - action order 4
Ranged combat
TN 12+ parry
Rearward Stance maneuvers
• Must be 2 other PC's in Close Combat
• May not use if outnumbered 2:1
:<>:From any Stance
Escape combat
Must start in Rearward or roll
TN 10 + highest attribute level
of opponents Athletics roll. On success,
may safely flee from the scene of combat
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Orcs press the attack, feeling that they still have an advantage. The chieftain strides forward to face off with Grimbeorn.

orc axe
:dmg: 5   edge: :~~:  injury: 16

broad-bladed swords
:dmg: 5   edge: 10  injury: 14

bow of horn
:dmg: 4   edge: 10  injury: 12

TN 20 orc axe 3d
:00: v Grimbeorn 1d12 : 9, total 9
Rolled 3d6 : 5, 5, 2, total 12


TN by PC bent sword 3d
:00: v Arbogast 1d12 : 10, total 10
Rolled 3d6 : 6, 3, 3, total 12

:00: v Esgalwen 1d12 : 3, total 3
Rolled 3d6 : 2, 2, 1, total 5

:00: v Hathcyn 1d12 : 1, total 1
Rolled 3d6 : 1, 5, 1, total 7


TN by PC bow of bone 2d+2
:00: v Esgalwen 1d12 : 5, total 5
Rolled 2d6+2 : 5, 1 + 2, total 8

:00: v Hathcyn 1d12 : 12, total 12
Rolled 2d6+2 : 1, 5 + 2, total 8

:00: v Hathcyn 1d12 : 2, total 2
Rolled 2d6+2 : 3, 4 + 2, total 9

Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

#2
:ooc: Results...

• Chieftain rolls a 21 success; he will spend 1 :@: to increase his damage by 5, so Grimbeorn suffers 10 :<3: loss
• Arbogast is hit with a 22 :%: success, for 9 :<3: loss and a piercing blow (TN 14)
• Esgalwen and Hathcyn are missed with sword and arrow!
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Esgalwen will attack her last orc...

TN 18 longsword
:00: 1d12 : 3, total 3
Rolled 4d6 : 3, 2, 4, 6, total 15

:dmg: 11  edge: 4   injury: 18
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

tomcat

:ooc: Result

• Esgalwen hits with an 18 :%: success for 17 :<3: loss [KILL]
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

Hathcyn is down from last round. If anything his body is hacked to pieces by his opponent.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

GandalfOfBorg

Grimbeorn splits the smaller orc in twain, a searing blade through butter.  Barely able to enjoy the small triumph, he is hit by the orc leader.  He reels from the attack, getting himself set.  He attacks back from a defensive position to protect his comrades.

 :ooc:
 :00:
Axes -  1d12 : 8, total 8
Rolled 5d6 : 3, 4, 4, 4, 1, total 16


Stance: Defensive
Action: Defensive Attack
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

GandalfOfBorg

 :ooc: Forgot for next round, I'll give up 2 dice for +4 Parry
Gwaithlim Weapons
Great Bow  Atk: 2d -- Dmg (0h): 7/13/19 -- Edge: 10 -- Injury: 16
Swords       Atk: 2d -- Dmg (1h): 5/11/17 -- Edge: 10 -- Injury: 16
                                    Dmg (2h): 7/13/19 -- Edge: 10 -- Injury: 16

tomcat

Quote from: Telcontar on Nov 08, 2019, 08:23 AMHathcyn is down from last round. If anything his body is hacked to pieces by his opponent.

:ooc: Tom, Hathcyn is not down or unconscious. A PC goes unconscious only if he is reduced to 0 Endurance or Wounded a second time. He is dying if he is at 0 Endurance and Wounded.

SO he can do something.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Eclecticon

:ooc: Gaah, more piercing blows, and Arbogast has already chucked his helm off! 

Fine.  You want a protection roll?  I'll give you one. 

:00: 1d12 : 1, total 1
Rolled 2d6 : 5, 6, total 11
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Eclecticon

Arbogast gives ground and takes blow after blow on his shield, but the orc's onslaught is relentless.  Even the strength lent to his limbs by the weeds he chews has fled, slowing his arm and robbing his body of breath.  So it is that, when the orc's bent sword bites deep into his right arm, sending blood spurting from the wound and the Warden's Axe tumbling to the earth, he regards his plight with horror but without surprise. 

Sore wounded and unarmed, there is no possibility of fighting back.  He concentrates purely on surviving for as long as he may. 


:ooc: Arbogast is shifting into defensive stance and fighting defensively (using Brawl, since I've narrated that he's lost his axe).  I'll sacrifice all three attack dice for +6 to his Parry. 

On the other hand, I've learned that it's unwise to entirely dismiss one's chances in this sort of situation, so I'll roll the Feat die in case there's a lucky shield-bash in him...

:00: 1d12 : 5, total 5
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet

Telcontar

 :ooc: Hathcyn is at -1 Endurance osnt he? He had five endurance and then took an arrow for six and failed his protection roll.
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

tomcat

:ooc: No he is at 5 from the arrow - I had already reduced his score. I guess I should have used the :csu: token. I was just waiting on your protection roll.
Esgalwen [♦♦♦♦♦○]     :<3: 10/12       :+~: 8       :<>: 16/18
Nimronyn [Sindarin Pale gleam] superior keen, superior grievous longsword - orc bane
Foe-slaying - when attacking a bane creature, reduce Edge of weapon by value of bearer's Valour

Shadow bane [when in Forward stance, add 1 success die to each attack]
Skirmisher [if carried encumbrance is 12 or less, increase Parry by +3 when in close combat stance]

Telcontar

Hathcyn came back to his senses to wee that the battle raged around him still. A crooked shody shaft of an Orc arrow was buried in him, but he found he still yet breathed.

He set his feet, leveled his spear and stabbed at the brutes around himself.

Rolled 1d12 : 7, total 7

Rolled 3d6 : 3, 2, 2, total 7
THE GAME MUST GO ON!

Hathcyn
Great Spear
2h.  4d :00: 9 :dmg: Edge 8 Injury 18

Eclecticon

:ooc: Retreat is seeming like a very good idea right now (assuming that we can manage to pull it off).  Arbogast will go down from a direct hit from a peashooter, and Hathcyn's not much better off.  Esgalwen and Grimbeorn must both be getting close to being Weary.  Once that happens, we're in really serious trouble. 
Reason is a tool.  Try to remember where you left it.  - John Clarke

The Warden's Axe: :dmg: 5/7, Edge 9, Injury 18/20
Woodcrafty - In wooded areas, Parry is based on favoured Wits score.
Character sheet